diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index 4520f96a6..ad8ddbbce 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -893,6 +893,9 @@ void WorldSession::HandlePlayerLoginFromDB(LoginQueryHolder const& holder) pCurrChar->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, pCurrChar->GetOrientation()); else pCurrChar->TeleportTo(pCurrChar->m_homebindMapId, pCurrChar->m_homebindX, pCurrChar->m_homebindY, pCurrChar->m_homebindZ, pCurrChar->GetOrientation()); + + // Probably a hackfix, but currently the best workaround to prevent character names showing as Unknown after teleport out from instances at login. + pCurrChar->GetSession()->SendNameQueryOpcode(pCurrChar->GetGUID()); } pCurrChar->SendInitialPacketsAfterAddToMap();