From aebb99ecdac9d398495806384bad233cadaab637 Mon Sep 17 00:00:00 2001 From: Kitzunu <24550914+Kitzunu@users.noreply.github.com> Date: Thu, 4 Jul 2024 19:30:25 +0200 Subject: [PATCH] =?UTF-8?q?fix(Core/Character):=20TeleportTo()=20in=20Hand?= =?UTF-8?q?lePlayerLoginFromDB()=20causes=E2=80=A6=20(#19237)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit fix(Core/Character): TeleportTo() in HandlePlayerLoginFromDB() causes breakdown in the network communication * closes https://github.com/azerothcore/azerothcore-wotlk/issues/16307 --- src/server/game/Handlers/CharacterHandler.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index 4520f96a6..ad8ddbbce 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -893,6 +893,9 @@ void WorldSession::HandlePlayerLoginFromDB(LoginQueryHolder const& holder) pCurrChar->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, pCurrChar->GetOrientation()); else pCurrChar->TeleportTo(pCurrChar->m_homebindMapId, pCurrChar->m_homebindX, pCurrChar->m_homebindY, pCurrChar->m_homebindZ, pCurrChar->GetOrientation()); + + // Probably a hackfix, but currently the best workaround to prevent character names showing as Unknown after teleport out from instances at login. + pCurrChar->GetSession()->SendNameQueryOpcode(pCurrChar->GetGUID()); } pCurrChar->SendInitialPacketsAfterAddToMap();