Rewrote a huge chunk of the module. It will now use sWorld->setRate to handle bonuses instead of a what feels like a hacky way of doing it. It also supports giving a bonus to money looted and gained from quests.
Added some scheduled announcements to tell players when the weekend bonus starts and ends.
I couldn't find a reliable way of doing this using the TaskScheduler, so I just made this for now. If I figure out a better way of doing it, I'll change it. If I find out this is plain horrible, I'll remove it.
Added the WorldScript to load config options into variables.
Changed the way the multipliers are handled. It will only print when options are actually increased from the default 1.