Rewrote a huge chunk of the module. It will now use sWorld->setRate to handle bonuses instead of a what feels like a hacky way of doing it. It also supports giving a bonus to money looted and gained from quests.
This commit is contained in:
Revision
2021-12-29 04:41:49 +01:00
parent 25b63590ec
commit 6f037e6b28
2 changed files with 45 additions and 54 deletions

View File

@@ -3,5 +3,8 @@
# Multiplier for experience gains on weekends
WeekendBonus.Multiplier.Experience = 2
# Multiplier for money looted and rewarded from quests on weekends
WeekendBonus.Multiplier.Money = 2
# Multiplier for reputation gains on weekends
WeekendBonus.Multiplier.Reputation = 2

View File

@@ -3,8 +3,9 @@
#include "Player.h"
#include "ScriptMgr.h"
uint32 multiplierExperience;
uint32 multiplierReputation;
float multiplierExperience;
float multiplierMoney;
float multiplierReputation;
enum Day
{
@@ -22,42 +23,13 @@ class WeekendBonusPlayer : public PlayerScript
public:
WeekendBonusPlayer() : PlayerScript("WeekendBonusPlayer") {}
void OnGiveXP(Player* player, uint32& amount, Unit* /*victim*/) override
{
time_t t = time(NULL);
if (localtime(&t)->tm_wday == Day::FRIDAY || localtime(&t)->tm_wday == Day::SATURDAY || localtime(&t)->tm_wday == Day::SUNDAY)
if (multiplierExperience > 1)
amount *= multiplierExperience;
}
void OnReputationChange(Player* player, uint32 /*factionId*/, int32& standing, bool /*incremental*/) override
{
time_t t = time(NULL);
if (localtime(&t)->tm_wday == Day::FRIDAY || localtime(&t)->tm_wday == Day::SATURDAY || localtime(&t)->tm_wday == Day::SUNDAY)
if (multiplierReputation > 1)
standing *= multiplierReputation;
}
void OnLogin(Player* player) override
{
time_t t = time(NULL);
if (localtime(&t)->tm_wday == Day::FRIDAY || localtime(&t)->tm_wday == Day::SATURDAY || localtime(&t)->tm_wday == Day::SUNDAY)
{
if (multiplierExperience > 1 && multiplierReputation > 1)
{
ChatHandler(player->GetSession()).SendSysMessage("The weekend bonus is active, increasing the experience and reputation gained!");
}
else if (multiplierExperience > 1)
{
ChatHandler(player->GetSession()).SendSysMessage("The weekend bonus is active, increasing the experience gained!");
}
else if (multiplierReputation > 1)
{
ChatHandler(player->GetSession()).SendSysMessage("The weekend bonus is active, increasing the reputation gained!");
}
ChatHandler(player->GetSession()).SendSysMessage("The weekend bonus is active, granting you bonuses to experience, reputation and money!");
}
}
};
@@ -69,25 +41,30 @@ class WeekendBonusWorld : WorldScript
void OnAfterConfigLoad(bool /*reload*/) override
{
multiplierExperience = sConfigMgr->GetOption<int32>("WeekendBonus.Multiplier.Experience", 1);
multiplierReputation = sConfigMgr->GetOption<int32>("WeekendBonus.Multiplier.Reputation", 1);
multiplierExperience = sConfigMgr->GetOption<float>("WeekendBonus.Multiplier.Experience", 2.0f);
multiplierMoney = sConfigMgr->GetOption<float>("WeekendBonus.Multiplier.Money", 2.0f);
multiplierReputation = sConfigMgr->GetOption<float>("WeekendBonus.Multiplier.Reputation", 2.0f);
}
void OnStartup() override
{
triggered = false;
localTime = time(NULL);
if (localtime(&localTime)->tm_wday == Day::FRIDAY || localtime(&localTime)->tm_wday == Day::SATURDAY || localtime(&localTime)->tm_wday == Day::SUNDAY)
SetWorldRates();
}
void OnUpdate(uint32 diff) override
{
DoAnnouncements();
HandleWeekendBonuses();
}
private:
bool triggered;
time_t localTime;
void DoAnnouncements()
void HandleWeekendBonuses()
{
localTime = time(NULL);
@@ -95,34 +72,45 @@ class WeekendBonusWorld : WorldScript
{
if (!triggered)
{
if (multiplierExperience > 1 && multiplierReputation > 1)
{
sWorld->SendServerMessage(SERVER_MSG_STRING, "The weekend bonus is now active, increasing the experience and reputation gained!");
}
else if (multiplierExperience > 1)
{
sWorld->SendServerMessage(SERVER_MSG_STRING, "The weekend bonus is now active, increasing the experience gained!");
}
else if (multiplierReputation > 1)
{
sWorld->SendServerMessage(SERVER_MSG_STRING, "The weekend bonus is now active, increasing the reputation gained!");
}
triggered = true;
sWorld->SendServerMessage(SERVER_MSG_STRING, "The weekend bonus is now active, granting you bonuses to experience, reputation and money!");
SetWorldRates();
}
}
else if (localtime(&localTime)->tm_wday == Day::MONDAY && localtime(&localTime)->tm_hour == 0 && localtime(&localTime)->tm_min == 0)
{
if (!triggered)
if (triggered)
{
sWorld->SendServerMessage(SERVER_MSG_STRING, "The weekend bonus is no longer active.");
triggered = true;
SetWorldRates();
}
}
}
void SetWorldRates()
{
if (!triggered)
{
sWorld->setRate(RATE_XP_KILL, sWorld->getRate(RATE_XP_KILL) * multiplierExperience);
sWorld->setRate(RATE_XP_BG_KILL, sWorld->getRate(RATE_XP_BG_KILL) * multiplierExperience);
sWorld->setRate(RATE_XP_QUEST, sWorld->getRate(RATE_XP_QUEST) * multiplierExperience);
sWorld->setRate(RATE_XP_QUEST_DF, sWorld->getRate(RATE_XP_QUEST_DF) * multiplierExperience);
sWorld->setRate(RATE_XP_EXPLORE, sWorld->getRate(RATE_XP_EXPLORE) * multiplierExperience);
sWorld->setRate(RATE_XP_PET, sWorld->getRate(RATE_XP_PET) * multiplierExperience);
sWorld->setRate(RATE_DROP_MONEY, sWorld->getRate(RATE_DROP_MONEY) * multiplierMoney);
sWorld->setRate(RATE_REPUTATION_GAIN, sWorld->getRate(RATE_REPUTATION_GAIN) * multiplierReputation);
triggered = true;
}
else
{
if (triggered)
triggered = false;
sWorld->setRate(RATE_XP_KILL, sWorld->getRate(RATE_XP_KILL) / multiplierExperience);
sWorld->setRate(RATE_XP_BG_KILL, sWorld->getRate(RATE_XP_BG_KILL) / multiplierExperience);
sWorld->setRate(RATE_XP_QUEST, sWorld->getRate(RATE_XP_QUEST) / multiplierExperience);
sWorld->setRate(RATE_XP_QUEST_DF, sWorld->getRate(RATE_XP_QUEST_DF) / multiplierExperience);
sWorld->setRate(RATE_XP_EXPLORE, sWorld->getRate(RATE_XP_EXPLORE) / multiplierExperience);
sWorld->setRate(RATE_XP_PET, sWorld->getRate(RATE_XP_PET) / multiplierExperience);
sWorld->setRate(RATE_DROP_MONEY, sWorld->getRate(RATE_DROP_MONEY) / multiplierMoney);
sWorld->setRate(RATE_REPUTATION_GAIN, sWorld->getRate(RATE_REPUTATION_GAIN) / multiplierReputation);
triggered = false;
}
}
};