fixed an issue where timer wouldnt refresh

This commit is contained in:
talamortis
2017-11-02 20:31:14 +00:00
parent aff05e4d71
commit 019cc3c3c2

View File

@@ -25,6 +25,7 @@ public:
{
roll = urand(1, 1000); //Lets make a random number from 1 - 1000
QueryResult result = CharacterDatabase.PQuery("SELECT item, quantity FROM reward_system WHERE roll = '%u'", roll);
rewardtimer = urand(2 * HOUR*IN_MILLISECONDS, 4 * HOUR*IN_MILLISECONDS);
if (!result || player->isAFK())
return;
@@ -38,7 +39,6 @@ public:
// now lets add the item
player->AddItem(pItem, quantity);
rewardtimer = urand(2 * HOUR*IN_MILLISECONDS, 4 * HOUR*IN_MILLISECONDS);
ChatHandler(player->GetSession()).PSendSysMessage("You have rolled %u which gave you item %u", roll, pItem);
}
}