diff --git a/src/reward_system.cpp b/src/reward_system.cpp index 405a0c3..a46fad9 100644 --- a/src/reward_system.cpp +++ b/src/reward_system.cpp @@ -25,6 +25,7 @@ public: { roll = urand(1, 1000); //Lets make a random number from 1 - 1000 QueryResult result = CharacterDatabase.PQuery("SELECT item, quantity FROM reward_system WHERE roll = '%u'", roll); + rewardtimer = urand(2 * HOUR*IN_MILLISECONDS, 4 * HOUR*IN_MILLISECONDS); if (!result || player->isAFK()) return; @@ -38,7 +39,6 @@ public: // now lets add the item player->AddItem(pItem, quantity); - rewardtimer = urand(2 * HOUR*IN_MILLISECONDS, 4 * HOUR*IN_MILLISECONDS); ChatHandler(player->GetSession()).PSendSysMessage("You have rolled %u which gave you item %u", roll, pItem); } }