mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-13 17:09:08 +00:00
38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "EnemyHealerTargetValue.h"
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#include "Playerbots.h"
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#include "ServerFacade.h"
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Unit* EnemyHealerTargetValue::Calculate()
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{
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std::string const spell = qualifier;
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GuidVector attackers = botAI->GetAiObjectContext()->GetValue<GuidVector>("attackers")->Get();
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Unit* target = botAI->GetAiObjectContext()->GetValue<Unit*>("current target")->Get();
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for (ObjectGuid const guid : attackers)
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{
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Unit* unit = botAI->GetUnit(guid);
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if (!unit || unit == target)
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continue;
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if (sServerFacade->GetDistance2d(bot, unit) > botAI->GetRange("spell"))
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continue;
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if (!botAI->IsInterruptableSpellCasting(unit, spell))
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continue;
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Spell* spell = unit->GetCurrentSpell(CURRENT_GENERIC_SPELL);
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if (spell && spell->m_spellInfo->IsPositive())
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return unit;
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spell = unit->GetCurrentSpell(CURRENT_CHANNELED_SPELL);
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if (spell && spell->m_spellInfo->IsPositive())
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return unit;
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}
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return nullptr;
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}
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