/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "EnemyHealerTargetValue.h" #include "Playerbots.h" #include "ServerFacade.h" Unit* EnemyHealerTargetValue::Calculate() { std::string const spell = qualifier; GuidVector attackers = botAI->GetAiObjectContext()->GetValue("attackers")->Get(); Unit* target = botAI->GetAiObjectContext()->GetValue("current target")->Get(); for (ObjectGuid const guid : attackers) { Unit* unit = botAI->GetUnit(guid); if (!unit || unit == target) continue; if (sServerFacade->GetDistance2d(bot, unit) > botAI->GetRange("spell")) continue; if (!botAI->IsInterruptableSpellCasting(unit, spell)) continue; Spell* spell = unit->GetCurrentSpell(CURRENT_GENERIC_SPELL); if (spell && spell->m_spellInfo->IsPositive()) return unit; spell = unit->GetCurrentSpell(CURRENT_CHANNELED_SPELL); if (spell && spell->m_spellInfo->IsPositive()) return unit; } return nullptr; }