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18 lines
684 B
C++
18 lines
684 B
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "GenericWarriorNonCombatStrategy.h"
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#include "Playerbots.h"
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void GenericWarriorNonCombatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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NonCombatStrategy::InitTriggers(triggers);
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triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("apply stone", 1.0f), nullptr)));
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// triggers.push_back(new TriggerNode("battle stance", NextAction::array(0, new NextAction("battle stance", 1.0f),
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// nullptr)));
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}
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