/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "GenericWarriorNonCombatStrategy.h" #include "Playerbots.h" void GenericWarriorNonCombatStrategy::InitTriggers(std::vector& triggers) { NonCombatStrategy::InitTriggers(triggers); triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("apply stone", 1.0f), nullptr))); // triggers.push_back(new TriggerNode("battle stance", NextAction::array(0, new NextAction("battle stance", 1.0f), // nullptr))); }