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40
.github/workflows/codestyle_cpp.yml
vendored
Normal file
40
.github/workflows/codestyle_cpp.yml
vendored
Normal file
@@ -0,0 +1,40 @@
|
||||
name: C++ Codestyle
|
||||
on:
|
||||
pull_request:
|
||||
types:
|
||||
- opened
|
||||
- reopened
|
||||
- synchronize
|
||||
- ready_for_review
|
||||
paths:
|
||||
- src/**
|
||||
- "!README.md"
|
||||
- "!docs/**"
|
||||
|
||||
concurrency:
|
||||
group: "codestyle-cppcheck-${{ github.event.pull_request.number }}"
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
triage:
|
||||
runs-on: ubuntu-latest
|
||||
name: C++
|
||||
if: github.event.pull_request.draft == false
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- name: Setup python
|
||||
uses: actions/setup-python@v5
|
||||
with:
|
||||
python-version: '3.10'
|
||||
- name: AzerothCore codestyle
|
||||
run: python ./apps/codestyle/codestyle-cpp.py
|
||||
- name: C++ Advanced
|
||||
run: |
|
||||
sudo apt update -y
|
||||
sudo apt install -y cppcheck
|
||||
cppcheck --force --inline-suppr --suppressions-list=./.suppress.cppcheck src/ --output-file=report.txt
|
||||
|
||||
if [ -s report.txt ]; then # if file is not empty
|
||||
cat report.txt
|
||||
exit 1 # let github action fails
|
||||
fi
|
||||
4
.github/workflows/core_build.yml
vendored
4
.github/workflows/core_build.yml
vendored
@@ -38,7 +38,7 @@ jobs:
|
||||
- name: Checkout AzerothCore
|
||||
uses: actions/checkout@v3
|
||||
with:
|
||||
repository: 'liyunfan1223/azerothcore-wotlk'
|
||||
repository: 'mod-playerbots/azerothcore-wotlk'
|
||||
ref: 'Playerbot'
|
||||
|
||||
- name: Set reusable strings
|
||||
@@ -50,7 +50,7 @@ jobs:
|
||||
- name: Checkout Playerbot Module
|
||||
uses: actions/checkout@v3
|
||||
with:
|
||||
repository: 'liyunfan1223/mod-playerbots'
|
||||
repository: 'mod-playerbots/mod-playerbots'
|
||||
path: 'modules/mod-playerbots'
|
||||
|
||||
- name: Cache
|
||||
|
||||
4
.github/workflows/macos_build.yml
vendored
4
.github/workflows/macos_build.yml
vendored
@@ -22,12 +22,12 @@ jobs:
|
||||
- name: Checkout AzerothCore
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
repository: 'liyunfan1223/azerothcore-wotlk'
|
||||
repository: 'mod-playerbots/azerothcore-wotlk'
|
||||
ref: 'Playerbot'
|
||||
- name: Checkout Playerbot Module
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
repository: 'liyunfan1223/mod-playerbots'
|
||||
repository: 'mod-playerbots/mod-playerbots'
|
||||
path: 'modules/mod-playerbots'
|
||||
- name: Cache
|
||||
uses: actions/cache@v4
|
||||
|
||||
4
.github/workflows/windows_build.yml
vendored
4
.github/workflows/windows_build.yml
vendored
@@ -23,12 +23,12 @@ jobs:
|
||||
- name: Checkout AzerothCore
|
||||
uses: actions/checkout@v3
|
||||
with:
|
||||
repository: 'liyunfan1223/azerothcore-wotlk'
|
||||
repository: 'mod-playerbots/azerothcore-wotlk'
|
||||
ref: 'Playerbot'
|
||||
- name: Checkout Playerbot Module
|
||||
uses: actions/checkout@v3
|
||||
with:
|
||||
repository: 'liyunfan1223/mod-playerbots'
|
||||
repository: 'mod-playerbots/mod-playerbots'
|
||||
path: 'modules/mod-playerbots'
|
||||
- name: ccache
|
||||
uses: hendrikmuhs/ccache-action@v1.2.13
|
||||
|
||||
3
.gitignore
vendored
3
.gitignore
vendored
@@ -48,4 +48,5 @@ local.properties
|
||||
.loadpath
|
||||
.project
|
||||
.cproject
|
||||
.vscode
|
||||
.vscode
|
||||
.idea
|
||||
|
||||
1
.suppress.cppcheck
Normal file
1
.suppress.cppcheck
Normal file
@@ -0,0 +1 @@
|
||||
cppcheckError
|
||||
74
README.md
74
README.md
@@ -1,7 +1,9 @@
|
||||
<p align="center">
|
||||
<a href="https://github.com/liyunfan1223/mod-playerbots/blob/master/README.md">English</a>
|
||||
<a href="https://github.com/mod-playerbots/mod-playerbots/blob/master/README.md">English</a>
|
||||
|
|
||||
<a href="https://github.com/liyunfan1223/mod-playerbots/blob/master/README_CN.md">中文</a>
|
||||
<a href="https://github.com/mod-playerbots/mod-playerbots/blob/master/README_CN.md">中文</a>
|
||||
|
|
||||
<a href="https://github.com/mod-playerbots/mod-playerbots/blob/master/README_ES.md">Español</a>
|
||||
</p>
|
||||
|
||||
|
||||
@@ -10,46 +12,50 @@
|
||||
</div>
|
||||
|
||||
<div align="center">
|
||||
<img src="https://github.com/liyunfan1223/mod-playerbots/actions/workflows/macos_build.yml/badge.svg">
|
||||
<img src="https://github.com/liyunfan1223/mod-playerbots/actions/workflows/core_build.yml/badge.svg">
|
||||
<img src="https://github.com/liyunfan1223/mod-playerbots/actions/workflows/windows_build.yml/badge.svg">
|
||||
<img src="https://github.com/mod-playerbots/mod-playerbots/actions/workflows/macos_build.yml/badge.svg">
|
||||
<img src="https://github.com/mod-playerbots/mod-playerbots/actions/workflows/core_build.yml/badge.svg">
|
||||
<img src="https://github.com/mod-playerbots/mod-playerbots/actions/workflows/windows_build.yml/badge.svg">
|
||||
</div>
|
||||
|
||||
# Playerbots Module
|
||||
`mod-playerbots` is an [AzerothCore](https://www.azerothcore.org/) module that adds player-like bots to a server. The project is based off [IKE3's Playerbots](https://github.com/ike3/mangosbot). Features include:
|
||||
`mod-playerbots` is an [AzerothCore](https://www.azerothcore.org/) module that adds player-like bots to a server. The project is based off [IKE3's Playerbots](https://github.com/ike3/mangosbot).
|
||||
|
||||
- Bots that utilize real player data, allowing players to interact with their other characters, form parties, level up, and more;
|
||||
- Random bots that wander through the world and behave like players, simulating the MMO experience;
|
||||
- Bots capable of running raids and battlegrounds;
|
||||
- Highly configurable settings to define how bots behave;
|
||||
- Excellent performance, even when running thousands of bots.
|
||||
Features include:
|
||||
|
||||
**This project is still under development**. If you encounter any errors or experience crashes, we kindly request that you [report them as GitHub issues](https://github.com/liyunfan1223/mod-playerbots/issues/new?template=bug_report.md). Your valuable feedback will help us improve this project collaboratively.
|
||||
- The ability to log in alt characters as bots, allowing players to interact with their other characters, form parties, level up, and more
|
||||
- Random bots that wander through the world, complete quests, and otherwise behave like players, simulating the MMO experience
|
||||
- Bots capable of running most raids and battlegrounds
|
||||
- Highly configurable settings to define how bots behave
|
||||
- Excellent performance, even when running thousands of bots
|
||||
|
||||
**Playerbots Module** has a **[Discord server](https://discord.gg/NQm5QShwf9)** where you can discuss the project.
|
||||
We also have a **[Discord server](https://discord.gg/NQm5QShwf9)** where you can discuss the project, ask questions, and get involved in the community!
|
||||
|
||||
## Installation
|
||||
|
||||
### Classic Installation
|
||||
Supported platforms are Ubuntu, Windows, and macOS. Other Linux distributions may work, but may not receive support.
|
||||
|
||||
`mod-playerbots` requires a custom branch of AzerothCore to work: [liyunfan1223/azerothcore-wotlk/tree/Playerbot](https://github.com/liyunfan1223/azerothcore-wotlk/tree/Playerbot). To install the module, simply run:
|
||||
**All `mod-playerbots` installations require a custom branch of AzerothCore: [mod-playerbots/azerothcore-wotlk/tree/Playerbot](https://github.com/mod-playerbots/azerothcore-wotlk/tree/Playerbot).** This branch allows the `mod-playerbots` module to build and function. Updates from the upstream are implemented regularly to this branch. Instructions for installing this required branch and this module are provided below.
|
||||
|
||||
### Cloning the Repositories
|
||||
|
||||
To install both the required branch of AzerothCore and the `mod-playerbots` module from source, run the following:
|
||||
|
||||
```bash
|
||||
git clone https://github.com/liyunfan1223/azerothcore-wotlk.git --branch=Playerbot
|
||||
git clone https://github.com/mod-playerbots/azerothcore-wotlk.git --branch=Playerbot
|
||||
cd azerothcore-wotlk/modules
|
||||
git clone https://github.com/liyunfan1223/mod-playerbots.git --branch=master
|
||||
git clone https://github.com/mod-playerbots/mod-playerbots.git --branch=master
|
||||
```
|
||||
|
||||
For more information, refer to the [AzerothCore Installation Guide](https://www.azerothcore.org/wiki/installation) and [Installing a Module](https://www.azerothcore.org/wiki/installing-a-module) pages.
|
||||
|
||||
### Docker Installation
|
||||
|
||||
**Docker installation is considered experimental.** To install the module on a Docker installation, run:
|
||||
Docker installations are considered experimental (unofficial with limited support), and previous Docker experience is recommended. To install `mod-playerbots` on Docker, first clone the required branch of AzerothCore and this module:
|
||||
|
||||
```bash
|
||||
git clone https://github.com/liyunfan1223/azerothcore-wotlk.git --branch=Playerbot
|
||||
git clone https://github.com/mod-playerbots/azerothcore-wotlk.git --branch=Playerbot
|
||||
cd azerothcore-wotlk/modules
|
||||
git clone https://github.com/liyunfan1223/mod-playerbots.git --branch=master
|
||||
git clone https://github.com/mod-playerbots/mod-playerbots.git --branch=master
|
||||
```
|
||||
|
||||
Afterwards, create a `docker-compose.override.yml` file in the `azerothcore-wotlk` directory. This override file allows for mounting the modules directory to the `ac-worldserver` service which is required for it to run. Put the following inside and save:
|
||||
@@ -73,36 +79,34 @@ services:
|
||||
- ./modules:/azerothcore/modules:ro
|
||||
```
|
||||
|
||||
For example, to double the experience gain rate per kill, take the setting `Rate.XP.Kill = 1` from [woldserver.conf](https://github.com/liyunfan1223/azerothcore-wotlk/blob/Playerbot/src/server/apps/worldserver/worldserver.conf.dist), convert it to an environment variable, and change it to the desired setting in the override file to get `AC_RATE_XP_KILL: "2"`. If you wanted to disable random bots from logging in automatically, take the `AiPlayerbot.RandomBotAutologin = 1` setting from [playerbots.conf](https://github.com/liyunfan1223/mod-playerbots/blob/master/conf/playerbots.conf.dist) and do the same to get `AC_AI_PLAYERBOT_RANDOM_BOT_AUTOLOGIN: "0"`. For more information on how to configure Azerothcore, Playerbots, and other module settings as environment variables in Docker Compose, see the "Configuring AzerothCore in Containers" section in the [Install With Docker](https://www.azerothcore.org/wiki/install-with-docker) guide.
|
||||
For example, to double the experience gain rate per kill, take the setting `Rate.XP.Kill = 1` from [woldserver.conf](https://github.com/mod-playerbots/azerothcore-wotlk/blob/Playerbot/src/server/apps/worldserver/worldserver.conf.dist), convert it to an environment variable, and change it to the desired setting in the override file to get `AC_RATE_XP_KILL: "2"`. If you wanted to disable random bots from logging in automatically, take the `AiPlayerbot.RandomBotAutologin = 1` setting from [playerbots.conf](https://github.com/mod-playerbots/mod-playerbots/blob/master/conf/playerbots.conf.dist) and do the same to get `AC_AI_PLAYERBOT_RANDOM_BOT_AUTOLOGIN: "0"`. For more information on how to configure Azerothcore, Playerbots, and other module settings as environment variables in Docker Compose, see the "Configuring AzerothCore in Containers" section in the [Install With Docker](https://www.azerothcore.org/wiki/install-with-docker) guide.
|
||||
|
||||
Before building, consider setting the database password. One way to do this is to create a `.env` file in the root `azerothcore-wotlk` directory using the [template](https://github.com/liyunfan1223/azerothcore-wotlk/blob/Playerbot/conf/dist/env.docker). This file also allows you to set the user and group Docker uses for the services in case you run into any permissions issues, which are the most common cause for Docker installation problems.
|
||||
Before building, consider setting the database password. One way to do this is to create a `.env` file in the root `azerothcore-wotlk` directory using the [template](https://github.com/mod-playerbots/azerothcore-wotlk/blob/Playerbot/conf/dist/env.docker). This file also allows you to set the user and group Docker uses for the services in case you run into any permissions issues, which are the most common cause for Docker installation problems.
|
||||
|
||||
Use `docker compose up -d --build` to build and run the server. For more information, including how to create an account and taking backups, refer to the [Install With Docker](https://www.azerothcore.org/wiki/install-with-docker) page.
|
||||
|
||||
## Documentation
|
||||
|
||||
The [Playerbots Wiki](https://github.com/liyunfan1223/mod-playerbots/wiki) contains an extensive overview of addons, commands, and recommended configurations. Please note that documentation may be incomplete or out-of-date in some sections. Contributions are welcome.
|
||||
The [Playerbots Wiki](https://github.com/mod-playerbots/mod-playerbots/wiki) contains an extensive overview of AddOns, commands, raids with programmed bot strategies, and recommended performance configurations. Please note that documentation may be incomplete or out-of-date in some sections, and contributions are welcome.
|
||||
|
||||
## Frequently Asked Questions
|
||||
Bots are controlled via chat commands. For larger bot groups, this can be cumbersome. Because of this, community members have developed client AddOns to allow controlling bots through the in-game UI. We recommend you check out their projects listed in the [AddOns and Submodules](https://github.com/mod-playerbots/mod-playerbots/wiki/Playerbot-Addons-and-Sub%E2%80%90Modules) page.
|
||||
|
||||
- **Why aren't my bots casting spells?** Please make sure that the necessary English DBC file (enUS) is present.
|
||||
- **What platforms are supported?** We support Ubuntu, Windows, and macOS. Other Linux distros may work, but will not receive support.
|
||||
- **Why isn't my source compiling?** Please [check the build status of our CI](https://github.com/liyunfan1223/mod-playerbots/actions). If the latest build is failing, rever to the last successful commit until we address the issue.
|
||||
## Contributing
|
||||
|
||||
## Addons
|
||||
This project is still under development. We encourage anyone to make contributions, anything from pull requests to reporting issues. If you encounter any errors or experience crashes, we encourage you [report them as GitHub issues](https://github.com/mod-playerbots/mod-playerbots/issues/new?template=bug_report.md). Your valuable feedback will help us improve this project collaboratively.
|
||||
|
||||
Typically, bots are controlled via chat commands. For larger bot groups, this can be unwieldy. As an alternative, community members have developed client Add-Ons to allow controlling bots through the in-game UI. We recommend you check out their projects:
|
||||
If you make coding contributions, `mod-playerbots` complies with the [C++ Code Standards](https://www.azerothcore.org/wiki/cpp-code-standards) established by AzerothCore. Each Pull Request must include all test scenarios the author performed, along with their results, to demonstrate that the changes were properly verified.
|
||||
|
||||
- [Multibot](https://github.com/Macx-Lio/MultiBot) (by Macx-Lio)
|
||||
- [Unbot Addon (zh)](https://github.com/liyunfan1223/unbot-addon) (Chinese version by Liyunfan)
|
||||
- [Unbot Addon (en)](https://github.com/noisiver/unbot-addon/tree/english) (English version translated by @Revision)
|
||||
We recommend joining the [Discord server](https://discord.gg/NQm5QShwf9) to make your contributions to the project easier, as a lot of active support is carried out through this server.
|
||||
|
||||
Please click on the "⭐" button to stay up to date and help us gain more visibility on GitHub!
|
||||
|
||||
## Acknowledgements
|
||||
|
||||
`mod-playerbots` is is based off [ZhengPeiRu21/mod-playerbots](https://github.com/ZhengPeiRu21/mod-playerbots) and [celguar/mangosbot-bots](https://github.com/celguar/mangosbot-bots). We extend our gratitude to [@ZhengPeiRu21](https://github.com/ZhengPeiRu21) and [@celguar](https://github.com/celguar) for the continued efforts in maintaining the module.
|
||||
`mod-playerbots` is based on [ZhengPeiRu21/mod-playerbots](https://github.com/ZhengPeiRu21/mod-playerbots) and [celguar/mangosbot-bots](https://github.com/celguar/mangosbot-bots). We extend our gratitude to [@ZhengPeiRu21](https://github.com/ZhengPeiRu21) and [@celguar](https://github.com/celguar) for their continued efforts in maintaining the module.
|
||||
|
||||
Also, a thank you to the many contributors who've helped build this project:
|
||||
|
||||
<a href="https://github.com/liyunfan1223/mod-playerbots/graphs/contributors">
|
||||
<img src="https://contrib.rocks/image?repo=liyunfan1223/mod-playerbots" />
|
||||
<a href="https://github.com/mod-playerbots/mod-playerbots/graphs/contributors">
|
||||
<img src="https://contrib.rocks/image?repo=mod-playerbots/mod-playerbots" />
|
||||
</a>
|
||||
|
||||
@@ -8,16 +8,16 @@
|
||||
|
||||
## 安装
|
||||
|
||||
请注意,此模块需要对AzerothCore进行特定的自定义更改。为了确保兼容性,您必须使用我fork的自定义分支来编译它,可以在这里找到:[liyunfan1223/azerothcore-wotlk/tree/Playerbot](https://github.com/liyunfan1223/azerothcore-wotlk/tree/Playerbot)。
|
||||
请注意,此模块需要对AzerothCore进行特定的自定义更改。为了确保兼容性,您必须使用我fork的自定义分支来编译它,可以在这里找到:[mod-playerbots/azerothcore-wotlk/tree/Playerbot](https://github.com/mod-playerbots/azerothcore-wotlk/tree/Playerbot)。
|
||||
|
||||
要安装此模块,请参考AzerothCore Wiki的详细说明:[AzerothCore安装指南](https://www.azerothcore.org/wiki/installation)。
|
||||
|
||||
我们提供了一个简单的方法来克隆该模块:
|
||||
|
||||
```bash
|
||||
git clone https://github.com/liyunfan1223/azerothcore-wotlk.git --branch=Playerbot
|
||||
git clone https://github.com/mod-playerbots/azerothcore-wotlk.git --branch=Playerbot
|
||||
cd azerothcore-wotlk/modules
|
||||
git clone https://github.com/liyunfan1223/mod-playerbots.git --branch=master
|
||||
git clone https://github.com/mod-playerbots/mod-playerbots.git --branch=master
|
||||
```
|
||||
|
||||
## 快速开始与文档
|
||||
@@ -60,7 +60,7 @@ git clone https://github.com/liyunfan1223/mod-playerbots.git --branch=master
|
||||
|
||||
- 我们支持Ubuntu、Windows和macOS。
|
||||
|
||||
- 我们建立了持续集成工作流。您可以在[GitHub Actions](https://github.com/liyunfan1223/mod-playerbots/actions)中查看构建状态。
|
||||
- 我们建立了持续集成工作流。您可以在[GitHub Actions](https://github.com/mod-playerbots/mod-playerbots/actions)中查看构建状态。
|
||||
|
||||
- 如果最新的构建状态失败,请恢复到上一个提交。我们将尽快解决此问题。
|
||||
|
||||
|
||||
263
apps/codestyle/codestyle-cpp.py
Normal file
263
apps/codestyle/codestyle-cpp.py
Normal file
@@ -0,0 +1,263 @@
|
||||
import io
|
||||
import os
|
||||
import sys
|
||||
import re
|
||||
|
||||
# Get the src directory of the project
|
||||
src_directory = os.path.join(os.getcwd(), 'src')
|
||||
|
||||
# Global variables
|
||||
error_handler = False
|
||||
results = {
|
||||
"Multiple blank lines check": "Passed",
|
||||
"Trailing whitespace check": "Passed",
|
||||
"GetCounter() check": "Passed",
|
||||
"Misc codestyle check": "Passed",
|
||||
"GetTypeId() check": "Passed",
|
||||
"NpcFlagHelpers check": "Passed",
|
||||
"ItemFlagHelpers check": "Passed",
|
||||
"ItemTemplateFlagHelpers check": "Passed"
|
||||
}
|
||||
|
||||
# Main function to parse all the files of the project
|
||||
def parsing_file(directory: str) -> None:
|
||||
print("Starting AzerothCore CPP Codestyle check...")
|
||||
print(" ")
|
||||
print("Please read the C++ Code Standards for AzerothCore:")
|
||||
print("https://www.azerothcore.org/wiki/cpp-code-standards")
|
||||
print(" ")
|
||||
for root, _, files in os.walk(directory):
|
||||
for file in files:
|
||||
if not file.endswith('.ico'): # Skip .ico files that cannot be read
|
||||
file_path = os.path.join(root, file)
|
||||
file_name = file
|
||||
try:
|
||||
with open(file_path, 'r', encoding='utf-8') as file:
|
||||
multiple_blank_lines_check(file, file_path)
|
||||
trailing_whitespace_check(file, file_path)
|
||||
get_counter_check(file, file_path)
|
||||
if not file_name.endswith('.cmake') and file_name != 'CMakeLists.txt':
|
||||
misc_codestyle_check(file, file_path)
|
||||
if file_name != 'Object.h':
|
||||
get_typeid_check(file, file_path)
|
||||
if file_name != 'Unit.h':
|
||||
npcflags_helpers_check(file, file_path)
|
||||
if file_name != 'Item.h':
|
||||
itemflag_helpers_check(file, file_path)
|
||||
if file_name != 'ItemTemplate.h':
|
||||
itemtemplateflag_helpers_check(file, file_path)
|
||||
except UnicodeDecodeError:
|
||||
print(f"\nCould not decode file {file_path}")
|
||||
sys.exit(1)
|
||||
# Output the results
|
||||
print("")
|
||||
for check, result in results.items():
|
||||
print(f"{check} : {result}")
|
||||
if error_handler:
|
||||
print("\nPlease fix the codestyle issues above.")
|
||||
sys.exit(1)
|
||||
else:
|
||||
print(f"\nEverything looks good")
|
||||
|
||||
# Codestyle patterns checking for multiple blank lines
|
||||
def multiple_blank_lines_check(file: io, file_path: str) -> None:
|
||||
global error_handler, results
|
||||
file.seek(0) # Reset file pointer to the beginning
|
||||
check_failed = False
|
||||
consecutive_blank_lines = 0
|
||||
# Parse all the file
|
||||
for line_number, line in enumerate(file, start = 1):
|
||||
if line.strip() == '':
|
||||
consecutive_blank_lines += 1
|
||||
if consecutive_blank_lines > 1:
|
||||
print(f"Multiple blank lines found in {file_path} at line {line_number - 1}")
|
||||
check_failed = True
|
||||
else:
|
||||
consecutive_blank_lines = 0
|
||||
# Additional check for the end of the file
|
||||
if consecutive_blank_lines >= 1:
|
||||
print(f"Multiple blank lines found at the end of: {file_path}")
|
||||
check_failed = True
|
||||
# Handle the script error and update the result output
|
||||
if check_failed:
|
||||
error_handler = True
|
||||
results["Multiple blank lines check"] = "Failed"
|
||||
|
||||
# Codestyle patterns checking for whitespace at the end of the lines
|
||||
def trailing_whitespace_check(file: io, file_path: str) -> None:
|
||||
global error_handler, results
|
||||
file.seek(0) # Reset file pointer to the beginning
|
||||
# Parse all the file
|
||||
for line_number, line in enumerate(file, start = 1):
|
||||
if line.endswith(' \n'):
|
||||
print(f"Trailing whitespace found: {file_path} at line {line_number}")
|
||||
if not error_handler:
|
||||
error_handler = True
|
||||
results["Trailing whitespace check"] = "Failed"
|
||||
|
||||
# Codestyle patterns checking for ObjectGuid::GetCounter()
|
||||
def get_counter_check(file: io, file_path: str) -> None:
|
||||
global error_handler, results
|
||||
file.seek(0) # Reset file pointer to the beginning
|
||||
# Parse all the file
|
||||
for line_number, line in enumerate(file, start = 1):
|
||||
if 'ObjectGuid::GetCounter()' in line:
|
||||
print(f"Please use ObjectGuid::ToString().c_str() instead ObjectGuid::GetCounter(): {file_path} at line {line_number}")
|
||||
if not error_handler:
|
||||
error_handler = True
|
||||
results["GetCounter() check"] = "Failed"
|
||||
|
||||
# Codestyle patterns checking for GetTypeId()
|
||||
def get_typeid_check(file: io, file_path: str) -> None:
|
||||
global error_handler, results
|
||||
file.seek(0) # Reset file pointer to the beginning
|
||||
check_failed = False
|
||||
# Parse all the file
|
||||
for line_number, line in enumerate(file, start = 1):
|
||||
if 'GetTypeId() == TYPEID_ITEM' in line or 'GetTypeId() != TYPEID_ITEM' in line:
|
||||
print(f"Please use IsItem() instead of GetTypeId(): {file_path} at line {line_number}")
|
||||
check_failed = True
|
||||
if 'GetTypeId() == TYPEID_UNIT' in line or 'GetTypeId() != TYPEID_UNIT' in line:
|
||||
print(f"Please use IsCreature() instead of GetTypeId(): {file_path} at line {line_number}")
|
||||
check_failed = True
|
||||
if 'GetTypeId() == TYPEID_PLAYER' in line or 'GetTypeId() != TYPEID_PLAYER' in line:
|
||||
print(f"Please use IsPlayer() instead of GetTypeId(): {file_path} at line {line_number}")
|
||||
check_failed = True
|
||||
if 'GetTypeId() == TYPEID_GAMEOBJECT' in line or 'GetTypeId() != TYPEID_GAMEOBJECT' in line:
|
||||
print(f"Please use IsGameObject() instead of GetTypeId(): {file_path} at line {line_number}")
|
||||
check_failed = True
|
||||
if 'GetTypeId() == TYPEID_DYNOBJECT' in line or 'GetTypeId() != TYPEID_DYNOBJECT' in line:
|
||||
print(f"Please use IsDynamicObject() instead of GetTypeId(): {file_path} at line {line_number}")
|
||||
check_failed = True
|
||||
# Handle the script error and update the result output
|
||||
if check_failed:
|
||||
error_handler = True
|
||||
results["GetTypeId() check"] = "Failed"
|
||||
|
||||
# Codestyle patterns checking for NpcFlag helpers
|
||||
def npcflags_helpers_check(file: io, file_path: str) -> None:
|
||||
global error_handler, results
|
||||
file.seek(0) # Reset file pointer to the beginning
|
||||
check_failed = False
|
||||
# Parse all the file
|
||||
for line_number, line in enumerate(file, start = 1):
|
||||
if 'GetUInt32Value(UNIT_NPC_FLAGS)' in line:
|
||||
print(
|
||||
f"Please use GetNpcFlags() instead of GetUInt32Value(UNIT_NPC_FLAGS): {file_path} at line {line_number}")
|
||||
check_failed = True
|
||||
if 'HasFlag(UNIT_NPC_FLAGS,' in line:
|
||||
print(
|
||||
f"Please use HasNpcFlag() instead of HasFlag(UNIT_NPC_FLAGS, ...): {file_path} at line {line_number}")
|
||||
check_failed = True
|
||||
if 'SetUInt32Value(UNIT_NPC_FLAGS,' in line:
|
||||
print(
|
||||
f"Please use ReplaceAllNpcFlags() instead of SetUInt32Value(UNIT_NPC_FLAGS, ...): {file_path} at line {line_number}")
|
||||
check_failed = True
|
||||
if 'SetFlag(UNIT_NPC_FLAGS,' in line:
|
||||
print(
|
||||
f"Please use SetNpcFlag() instead of SetFlag(UNIT_NPC_FLAGS, ...): {file_path} at line {line_number}")
|
||||
check_failed = True
|
||||
if 'RemoveFlag(UNIT_NPC_FLAGS,' in line:
|
||||
print(
|
||||
f"Please use RemoveNpcFlag() instead of RemoveFlag(UNIT_NPC_FLAGS, ...): {file_path} at line {line_number}")
|
||||
check_failed = True
|
||||
# Handle the script error and update the result output
|
||||
if check_failed:
|
||||
error_handler = True
|
||||
results["NpcFlagHelpers check"] = "Failed"
|
||||
|
||||
# Codestyle patterns checking for ItemFlag helpers
|
||||
def itemflag_helpers_check(file: io, file_path: str) -> None:
|
||||
global error_handler, results
|
||||
file.seek(0) # Reset file pointer to the beginning
|
||||
check_failed = False
|
||||
# Parse all the file
|
||||
for line_number, line in enumerate(file, start = 1):
|
||||
if 'HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_REFUNDABLE)' in line:
|
||||
print(
|
||||
f"Please use IsRefundable() instead of HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_REFUNDABLE): {file_path} at line {line_number}")
|
||||
check_failed = True
|
||||
if 'HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_BOP_TRADEABLE)' in line:
|
||||
print(
|
||||
f"Please use IsBOPTradable() instead of HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_BOP_TRADEABLE): {file_path} at line {line_number}")
|
||||
check_failed = True
|
||||
if 'HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_WRAPPED)' in line:
|
||||
print(
|
||||
f"Please use IsWrapped() instead of HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_WRAPPED): {file_path} at line {line_number}")
|
||||
check_failed = True
|
||||
# Handle the script error and update the result output
|
||||
if check_failed:
|
||||
error_handler = True
|
||||
results["ItemFlagHelpers check"] = "Failed"
|
||||
|
||||
# Codestyle patterns checking for ItemTemplate helpers
|
||||
def itemtemplateflag_helpers_check(file: io, file_path: str) -> None:
|
||||
global error_handler, results
|
||||
file.seek(0) # Reset file pointer to the beginning
|
||||
check_failed = False
|
||||
# Parse all the file
|
||||
for line_number, line in enumerate(file, start = 1):
|
||||
if 'Flags & ITEM_FLAG' in line:
|
||||
print(
|
||||
f"Please use HasFlag(ItemFlag) instead of 'Flags & ITEM_FLAG_': {file_path} at line {line_number}")
|
||||
check_failed = True
|
||||
if 'Flags2 & ITEM_FLAG2' in line:
|
||||
print(
|
||||
f"Please use HasFlag2(ItemFlag2) instead of 'Flags2 & ITEM_FLAG2_': {file_path} at line {line_number}")
|
||||
check_failed = True
|
||||
if 'FlagsCu & ITEM_FLAGS_CU' in line:
|
||||
print(
|
||||
f"Please use HasFlagCu(ItemFlagsCustom) instead of 'FlagsCu & ITEM_FLAGS_CU_': {file_path} at line {line_number}")
|
||||
check_failed = True
|
||||
# Handle the script error and update the result output
|
||||
if check_failed:
|
||||
error_handler = True
|
||||
results["ItemTemplateFlagHelpers check"] = "Failed"
|
||||
|
||||
# Codestyle patterns checking for various codestyle issues
|
||||
def misc_codestyle_check(file: io, file_path: str) -> None:
|
||||
global error_handler, results
|
||||
file.seek(0) # Reset file pointer to the beginning
|
||||
check_failed = False
|
||||
|
||||
# used to check for "if/else (...) {" "} else" ignores "if/else (...) {...}" "#define ... if/else (...) {"
|
||||
ifelse_curlyregex = r"^[^#define].*\s+(if|else)(\s*\(.*\))?\s*{[^}]*$|}\s*else(\s*{[^}]*$)"
|
||||
# used to catch double semicolons ";;" ignores "(;;)"
|
||||
double_semiregex = r"(?<!\()\s*;;(?!\))"
|
||||
# used to catch tabs
|
||||
tab_regex = r"\t"
|
||||
|
||||
# Parse all the file
|
||||
for line_number, line in enumerate(file, start = 1):
|
||||
if 'const auto&' in line:
|
||||
print(
|
||||
f"Please use the 'auto const&' syntax instead of 'const auto&': {file_path} at line {line_number}")
|
||||
check_failed = True
|
||||
if re.search(r'\bconst\s+\w+\s*\*\b', line):
|
||||
print(
|
||||
f"Please use the 'Class/ObjectType const*' syntax instead of 'const Class/ObjectType*': {file_path} at line {line_number}")
|
||||
check_failed = True
|
||||
if [match for match in [' if(', ' if ( '] if match in line]:
|
||||
print(
|
||||
f"Please use the 'if (XXXX)' syntax instead of 'if(XXXX)': {file_path} at line {line_number}")
|
||||
check_failed = True
|
||||
if re.match(ifelse_curlyregex, line):
|
||||
print(
|
||||
f"Curly brackets are not allowed to be leading or trailing if/else statements. Place it on a new line: {file_path} at line {line_number}")
|
||||
check_failed = True
|
||||
if re.search(double_semiregex, line):
|
||||
print(
|
||||
f"Double semicolon (;;) found in {file_path} at line {line_number}")
|
||||
check_failed = True
|
||||
if re.match(tab_regex, line):
|
||||
print(
|
||||
f"Tab found! Replace it to 4 spaces: {file_path} at line {line_number}")
|
||||
check_failed = True
|
||||
|
||||
# Handle the script error and update the result output
|
||||
if check_failed:
|
||||
error_handler = True
|
||||
results["Misc codestyle check"] = "Failed"
|
||||
|
||||
# Main function
|
||||
parsing_file(src_directory)
|
||||
2
code_format.sh
Executable file → Normal file
2
code_format.sh
Executable file → Normal file
@@ -15,4 +15,4 @@ for file in $cpp_files; do
|
||||
$CLANG_FORMAT_PATH -i $file
|
||||
done
|
||||
|
||||
echo "All .cpp or .h files have been formatted."
|
||||
echo "All .cpp or .h files have been formatted."
|
||||
@@ -5,7 +5,7 @@
|
||||
# Overview
|
||||
# "Randombot": randomly generated bots that log in separately from players and populate the world. Depending on settings, randombots may automatically grind, quest, and upgrade equipment and can be invited to groups and given commands.
|
||||
# "Altbot": characters created on player accounts, which may be logged in by the player and invited to groups and given commands like randombots. Depending on settings, altbots can be limited to characters on the active player's account or in the active player's guild.
|
||||
# Information about commands to control bots and set their strategies can be found on the wiki at https://github.com/liyunfan1223/mod-playerbots/wiki/Playerbot-Commands.
|
||||
# Information about commands to control bots and set their strategies can be found on the wiki at https://github.com/mod-playerbots/mod-playerbots/wiki/Playerbot-Commands.
|
||||
|
||||
####################################################################################################
|
||||
# SECTION INDEX
|
||||
@@ -21,9 +21,11 @@
|
||||
# THRESHOLDS
|
||||
# QUESTS
|
||||
# COMBAT
|
||||
# PALADIN BUFFS STRATEGIES
|
||||
# CHEATS
|
||||
# SPELLS
|
||||
# FLIGHTPATH
|
||||
# PROFESSIONS
|
||||
# RANDOMBOT-SPECIFIC SETTINGS
|
||||
# GENERAL
|
||||
# LEVELS
|
||||
@@ -35,7 +37,7 @@
|
||||
# RPG STRATEGY
|
||||
# TELEPORTS
|
||||
# BATTLEGROUND & ARENA & PVP
|
||||
# INTERVALS
|
||||
# RANDOM BOT TIMING AND BEHAVIOR
|
||||
# PREMADE SPECS
|
||||
# INFORMATION
|
||||
# WARRIOR
|
||||
@@ -43,7 +45,7 @@
|
||||
# HUNTER
|
||||
# ROGUE
|
||||
# PRIEST
|
||||
# DEATHKNIGHT
|
||||
# DEATH KNIGHT
|
||||
# SHAMAN
|
||||
# MAGE
|
||||
# WARLOCK
|
||||
@@ -54,7 +56,7 @@
|
||||
# HUNTER
|
||||
# ROGUE
|
||||
# PRIEST
|
||||
# DEATHKNIGHT
|
||||
# DEATH KNIGHT
|
||||
# SHAMAN
|
||||
# MAGE
|
||||
# WARLOCK
|
||||
@@ -158,6 +160,9 @@ AiPlayerbot.RandomBotGuildNearby = 0
|
||||
# Number of guilds created by randombots
|
||||
AiPlayerbot.RandomBotGuildCount = 20
|
||||
|
||||
# Maximum number of members in randombot guilds (minimum is hardcoded to 10)
|
||||
AiPlayerbot.RandomBotGuildSizeMax = 15
|
||||
|
||||
# Delete all randombot guilds if set to 1
|
||||
AiPlayerbot.DeleteRandomBotGuilds = 0
|
||||
|
||||
@@ -174,10 +179,6 @@ AiPlayerbot.SummonWhenGroup = 1
|
||||
# Selfbot permission level (0 = disabled, 1 = GM only (default), 2 = all players, 3 = activate on login)
|
||||
AiPlayerbot.SelfBotLevel = 1
|
||||
|
||||
# Give free food to bots
|
||||
# Default: 1 (enabled)
|
||||
AiPlayerbot.FreeFood = 1
|
||||
|
||||
# Non-GM player can only use init=auto to initialize bots based on their own level and gearscore
|
||||
# Default: 0 (non-GM player can use any intialization commands)
|
||||
AiPlayerbot.AutoInitOnly = 0
|
||||
@@ -284,9 +285,6 @@ AiPlayerbot.TwoRoundsGearInit = 0
|
||||
#
|
||||
#
|
||||
|
||||
# Bots will say information about items when collecting them
|
||||
AiPlayerbot.SayWhenCollectingItems = 1
|
||||
|
||||
# Bots keep looting when loot system is set to free for all
|
||||
# Default: 0 (disabled)
|
||||
AiPlayerbot.FreeMethodLoot = 0
|
||||
@@ -360,15 +358,15 @@ AiPlayerbot.LootDelay = 1000
|
||||
#
|
||||
#
|
||||
|
||||
# Distances are in yards
|
||||
AiPlayerbot.FarDistance = 20.0
|
||||
AiPlayerbot.SightDistance = 75.0
|
||||
AiPlayerbot.SightDistance = 100.0
|
||||
AiPlayerbot.SpellDistance = 28.5
|
||||
AiPlayerbot.ShootDistance = 5.0
|
||||
AiPlayerbot.ReactDistance = 150.0
|
||||
AiPlayerbot.GrindDistance = 75.0
|
||||
AiPlayerbot.HealDistance = 38.5
|
||||
AiPlayerbot.LootDistance = 15.0
|
||||
AiPlayerbot.FleeDistance = 5.0
|
||||
AiPlayerbot.AggroDistance = 22
|
||||
AiPlayerbot.TooCloseDistance = 5.0
|
||||
AiPlayerbot.MeleeDistance = 0.75
|
||||
AiPlayerbot.FollowDistance = 1.5
|
||||
@@ -376,7 +374,8 @@ AiPlayerbot.WhisperDistance = 6000.0
|
||||
AiPlayerbot.ContactDistance = 0.45
|
||||
AiPlayerbot.AoeRadius = 10
|
||||
AiPlayerbot.RpgDistance = 200
|
||||
AiPlayerbot.AggroDistance = 22
|
||||
AiPlayerbot.GrindDistance = 75.0
|
||||
AiPlayerbot.ReactDistance = 150.0
|
||||
|
||||
#
|
||||
#
|
||||
@@ -443,7 +442,7 @@ AiPlayerbot.AutoAvoidAoe = 1
|
||||
AiPlayerbot.MaxAoeAvoidRadius = 15.0
|
||||
|
||||
# A whitelist of aoe spell IDs that should not be avoided
|
||||
AiPlayerbot.AoeAvoidSpellWhitelist = 50759,57491,13810
|
||||
AiPlayerbot.AoeAvoidSpellWhitelist = 50759,57491,13810,29946
|
||||
|
||||
# Enable healer bot save mana strategy
|
||||
# Default: 1 (enabled)
|
||||
@@ -461,15 +460,62 @@ AiPlayerbot.FleeingEnabled = 1
|
||||
#
|
||||
####################################################################################################
|
||||
|
||||
####################################################################################################
|
||||
# PALADIN BUFFS STRATEGIES
|
||||
#
|
||||
#
|
||||
|
||||
# Min group size to use Greater buffs (Paladin, Mage, Druid)
|
||||
# Default: 3
|
||||
AiPlayerbot.MinBotsForGreaterBuff = 3
|
||||
|
||||
# Cooldown (seconds) between reagent-missing RP warnings, per bot & per buff
|
||||
# Default: 30
|
||||
AiPlayerbot.RPWarningCooldown = 30
|
||||
|
||||
#
|
||||
#
|
||||
#
|
||||
####################################################################################################
|
||||
|
||||
####################################################################################################
|
||||
# CHEATS
|
||||
#
|
||||
#
|
||||
|
||||
# Enable/Disable maintenance command (learn all available spells and skills, supplement consumables, repair, enchant equipment if bot's level is above AiPlayerbot.MinEnchantingBotLevel)
|
||||
# Enable/Disable maintenance command
|
||||
# Learn all available spells and skills, refresh consumables, repair, enchant equipment and socket gems if bot's level is above AiPlayerbot.MinEnchantingBotLevel
|
||||
# Default: 1 (enabled)
|
||||
AiPlayerbot.MaintenanceCommand = 1
|
||||
|
||||
# Enable/Disable specific maintenance command functionality for alt bots
|
||||
# Disable to prevent players from giving free bags, spells, skill levels etc to their alt bots
|
||||
# Default: 1 (enabled)
|
||||
AiPlayerbot.AltMaintenanceAmmo = 1
|
||||
AiPlayerbot.AltMaintenanceFood = 1
|
||||
AiPlayerbot.AltMaintenanceReagents = 1
|
||||
AiPlayerbot.AltMaintenanceConsumables = 1
|
||||
AiPlayerbot.AltMaintenancePotions = 1
|
||||
|
||||
AiPlayerbot.AltMaintenanceBags = 1
|
||||
AiPlayerbot.AltMaintenanceMounts = 1
|
||||
AiPlayerbot.AltMaintenanceSkills = 1
|
||||
|
||||
AiPlayerbot.AltMaintenanceClassSpells = 1
|
||||
AiPlayerbot.AltMaintenanceAvailableSpells = 1
|
||||
AiPlayerbot.AltMaintenanceSpecialSpells = 1
|
||||
AiPlayerbot.AltMaintenanceTalentTree = 1
|
||||
AiPlayerbot.AltMaintenanceGlyphs = 1
|
||||
AiPlayerbot.AltMaintenanceGemsEnchants = 1
|
||||
|
||||
AiPlayerbot.AltMaintenancePet = 1
|
||||
AiPlayerbot.AltMaintenancePetTalents = 1
|
||||
|
||||
AiPlayerbot.AltMaintenanceReputation = 1
|
||||
AiPlayerbot.AltMaintenanceAttunementQuests = 1
|
||||
AiPlayerbot.AltMaintenanceKeyring = 1
|
||||
|
||||
|
||||
# Enable/Disable autogear command, which automatically upgrades bots' gear; the quality is limited by AutoGearQualityLimit and AutoGearScoreLimit
|
||||
# Default: 1 (enabled)
|
||||
AiPlayerbot.AutoGearCommand = 1
|
||||
@@ -491,20 +537,21 @@ AiPlayerbot.AutoGearQualityLimit = 3
|
||||
# Max iLVL Phase 1(Kara, Gruul, Mag) = 125 | Phase 1.5(ZA) = 138 | Phase 2(SC, TK) = 141 | Phase 3(Hyjal, BT) = 156 | Phase 4(Sunwell) = 164
|
||||
# Wotlk
|
||||
# Max iLVL Tier 7(10/25) = 200/213 | Tier 8(10/25) = 225/232 | Tier 9(10/25) = 232/245 | Tier 10(10/25/HC) = 251/264/290
|
||||
# Max iLVL Phase 1(Naxx) = 224 | Phase 2(Ulduar) = 245 | Phase 3(ToC) = 258 | Phase 4(ICC) = 290
|
||||
# Max iLVL Phase 1(Naxx) = 224 | Phase 2(Ulduar) = 245 | Phase 3(ToC) = 258 | Phase 4(ICC) = 290
|
||||
# Default: 0 (no limit)
|
||||
AiPlayerbot.AutoGearScoreLimit = 0
|
||||
|
||||
# Enable/Disable cheats for bots
|
||||
# "food" (bots eat or drink without using food or drinks from their inventory)
|
||||
# "gold" (bots have infinite gold)
|
||||
# "health" (bots have infinite health)
|
||||
# "health" (bots immediately regenerate lost health)
|
||||
# "mana" (bots have infinite mana)
|
||||
# "power" (bots have infinite energy, rage, and runic power)
|
||||
# "taxi" (bots may use all flight paths, though they will not actually learn them)
|
||||
# "raid" (bots use cheats implemented into raid strategies)
|
||||
# "taxi" (bots may use all flight paths, though they will not actually learn them)
|
||||
# "raid" (bots use cheats implemented into raid strategies (currently only for Ulduar))
|
||||
# To use multiple cheats, separate them by commas below (e.g., to enable all, use "gold,health,mana,power,raid,taxi")
|
||||
# Default: taxi and raid are enabled
|
||||
AiPlayerbot.BotCheats = "taxi,raid"
|
||||
# Default: food, taxi, and raid are enabled
|
||||
AiPlayerbot.BotCheats = "food,taxi,raid"
|
||||
|
||||
#
|
||||
#
|
||||
@@ -533,6 +580,24 @@ AiPlayerbot.BotTaxiGapJitterMs = 100
|
||||
#
|
||||
####################################################################################################
|
||||
|
||||
####################################################################################################
|
||||
# PROFESSIONS
|
||||
# Random bots currently do not get professions.
|
||||
#
|
||||
|
||||
# EnableFishingWithMaster automatically adds the 'master fishing' strategy to bots that can fish that can.
|
||||
# Default: 1 (Enabled)
|
||||
AiPlayerbot.EnableFishingWithMaster = 1
|
||||
#FishingDistance sets how far a bot without a master will search for water, while FishingDistanceFromMaster limits it to a closer range, and overrides the following distance to the same value. EndFishingWithMaster sets the distance from water a bot needs to have to automatically drop the 'master fishing' strategy.
|
||||
AiPlayerbot.FishingDistanceFromMaster = 10.0
|
||||
AiPlayerbot.FishingDistance = 40.0
|
||||
AiPlayerbot.EndFishingWithMaster = 30.0
|
||||
|
||||
#
|
||||
#
|
||||
#
|
||||
####################################################################################################
|
||||
|
||||
#######################################
|
||||
# #
|
||||
# RANDOMBOT-SPECIFIC SETTINGS #
|
||||
@@ -559,9 +624,11 @@ AiPlayerbot.RandomBotMaxLevel = 80
|
||||
AiPlayerbot.SyncLevelWithPlayers = 0
|
||||
|
||||
# Mark many quests ≤ bot level as complete (slows down bot creation)
|
||||
# Default: 0 (disabled)
|
||||
AiPlayerbot.PreQuests = 0
|
||||
|
||||
# Enable LFG for randombots
|
||||
# Default: 1 (enabled)
|
||||
AiPlayerbot.RandomBotJoinLfg = 1
|
||||
|
||||
# Enable/Disable periodic online - offline of randombots to mimic the real-world scenario where not all players are online simultaneously
|
||||
@@ -582,7 +649,8 @@ AiPlayerbot.RandomBotHordeRatio = 50
|
||||
AiPlayerbot.DisableDeathKnightLogin = 0
|
||||
|
||||
# Enable simulated expansion limitation for talents and glyphs
|
||||
# If enabled, limits talent trees to 5 rows plus the middle talent of the 6th row for bots until level 61 and 7 rows plus the middle talent of the 8th row for bots until level 71
|
||||
# If enabled, limits talent trees to 5 rows plus the middle talent of the 6th row for bots until level 61
|
||||
# and 7 rows plus the middle talent of the 8th row for bots from level 61 until level 71
|
||||
# Default: 0 (disabled)
|
||||
AiPlayerbot.LimitTalentsExpansion = 0
|
||||
|
||||
@@ -654,7 +722,7 @@ AiPlayerbot.RandomGearQualityLimit = 3
|
||||
# Max iLVL Phase 1(Kara, Gruul, Mag) = 125 | Phase 1.5(ZA) = 138 | Phase 2(SC, TK) = 141 | Phase 3(Hyjal, BT) = 156 | Phase 4(Sunwell) = 164
|
||||
# Wotlk
|
||||
# Max iLVL Tier 7(10/25) = 200/213 | Tier 8(10/25) = 225/232 | Tier 9(10/25) = 232/245 | Tier 10(10/25/HC) = 251/264/290
|
||||
# Max iLVL Phase 1(Naxx) = 224 | Phase 2(Ulduar) = 245 | Phase 3(ToC) = 258 | Phase 4(ICC) = 290
|
||||
# Max iLVL Phase 1(Naxx) = 224 | Phase 2(Ulduar) = 245 | Phase 3(ToC) = 258 | Phase 4(ICC) = 290
|
||||
# Default: 0 (no limit)
|
||||
AiPlayerbot.RandomGearScoreLimit = 0
|
||||
|
||||
@@ -662,12 +730,12 @@ AiPlayerbot.RandomGearScoreLimit = 0
|
||||
# Default: 1 (enabled)
|
||||
AiPlayerbot.IncrementalGearInit = 1
|
||||
|
||||
# Set minimum level of bots that will enchant their equipment (Maxlevel + 1 to disable)
|
||||
# Set minimum level of bots that will enchant their equipment (if greater than RandomBotMaxlevel, bots will not enchant equipment)
|
||||
# Default: 60
|
||||
AiPlayerbot.MinEnchantingBotLevel = 60
|
||||
|
||||
# Enable expansion limitation for bot enchants
|
||||
# If enabled, bots will not use TBC enchants until level 61 or WotLK enchants until level 71
|
||||
# Enable expansion limitation for bot enchants and gems
|
||||
# If enabled, bots will not use TBC enchants until level 61 or WotLK enchants and gems until level 71
|
||||
# Default: 1 (enabled)
|
||||
AiPlayerbot.LimitEnchantExpansion = 1
|
||||
|
||||
@@ -699,6 +767,16 @@ AiPlayerbot.AutoUpgradeEquip = 1
|
||||
# Default: 0 (disabled)
|
||||
AiPlayerbot.HunterWolfPet = 0
|
||||
|
||||
# Default pet stance when a bot summons a pet
|
||||
# 0 = Passive, 1 = Defensive, 2 = Aggressive
|
||||
# Default: 1 (Defensive)
|
||||
AiPlayerbot.DefaultPetStance = 1
|
||||
|
||||
# Enable/disable debug messages about pet commands
|
||||
# 0 = Disabled, 1 = Enabled
|
||||
# Default = 0 (disabled)
|
||||
AiPlayerbot.PetChatCommandDebug = 0
|
||||
|
||||
# Prohibit hunter bots from creating pets with any family ID listed below in ExcludedHunterPetFamilies
|
||||
# See the creature_family database table for all pet families by ID (note: ID for spiders is 3)
|
||||
AiPlayerbot.ExcludedHunterPetFamilies = ""
|
||||
@@ -753,7 +831,7 @@ AiPlayerbot.botActiveAloneSmartScaleWhenMaxLevel = 80
|
||||
#
|
||||
|
||||
# Quest that will be completed and rewarded for all randombots
|
||||
AiPlayerbot.RandomBotQuestIds = "7848,3802,5505,6502,7761,10277,10285,11492,24499,24511,24710,24712"
|
||||
AiPlayerbot.RandomBotQuestIds = "3802,5505,6502,7761,7848,10277,10285,11492,13188,13189,24499,24511,24710,24712"
|
||||
|
||||
# Randombots will group with nearby randombots to do shared quests
|
||||
AiPlayerbot.RandomBotGroupNearby = 0
|
||||
@@ -804,18 +882,19 @@ AiPlayerbot.OpenGoSpell = 6477
|
||||
#
|
||||
|
||||
# Additional randombot strategies
|
||||
# Strategies added here are applied to all randombots, in addition (or subtraction) to spec-based default strategies. These rules are processed after the defaults.
|
||||
AiPlayerbot.RandomBotCombatStrategies = "+dps,+dps assist,-threat"
|
||||
# Strategies added here are applied to all randombots, in addition (or subtraction) to spec/role-based default strategies. These rules are processed after the defaults.
|
||||
# Example: "+threat,-potions"
|
||||
AiPlayerbot.RandomBotCombatStrategies = ""
|
||||
AiPlayerbot.RandomBotNonCombatStrategies = ""
|
||||
|
||||
# Additional altbot strategies
|
||||
# Strategies added here are applied to all altbots, in addition (or subtraction) to spec-based default strategies. These rules are processed after the defaults.
|
||||
# Strategies added here are applied to all altbots, in addition (or subtraction) to spec/role-based default strategies. These rules are processed after the defaults.
|
||||
AiPlayerbot.CombatStrategies = ""
|
||||
AiPlayerbot.NonCombatStrategies = ""
|
||||
|
||||
# Remove "healer dps" strategy on specified maps.
|
||||
# Default: 0 (disabled)
|
||||
AiPlayerbot.HealerDPSMapRestriction = 0
|
||||
# Remove "healer dps" strategy on the maps specified below.
|
||||
# Default: 1 (enabled)
|
||||
AiPlayerbot.HealerDPSMapRestriction = 1
|
||||
|
||||
# List of Map IDs where "healer dps" strategy will be removed if AiPlayerbot.HealerDPSMapRestriction is enabled
|
||||
# Default: (Dungeon and Raid maps) "33,34,36,43,47,48,70,90,109,129,209,229,230,329,349,389,429,1001,1004,1007,269,540,542,543,545,546,547,552,553,554,555,556,557,558,560,585,574,575,576,578,595,599,600,601,602,604,608,619,632,650,658,668,409,469,509,531,532,534,544,548,550,564,565,580,249,533,603,615,616,624,631,649,724"
|
||||
@@ -999,13 +1078,28 @@ AiPlayerbot.ZoneBracket.4197 = 79,80
|
||||
#
|
||||
#
|
||||
|
||||
# Maps where bots can be teleported to
|
||||
# Map IDs where bots can be teleported to
|
||||
# Defaults: 0 = Eastern Kingdoms, 1 = Kalimdor, 530 = Outland, 571 = Northrend
|
||||
AiPlayerbot.RandomBotMaps = 0,1,530,571
|
||||
|
||||
# Probabilty bots teleport to banker (city)
|
||||
# Default: 0.25
|
||||
AiPlayerbot.ProbTeleToBankers = 0.25
|
||||
|
||||
# Control probability weights for bots teleporting to Capital city bankers
|
||||
# Sum of weights need not be 100. Set to 0 to disable teleporting to the city.
|
||||
AiPlayerbot.EnableWeightTeleToCityBankers = 1
|
||||
AiPlayerbot.TeleToStormwindWeight = 2
|
||||
AiPlayerbot.TeleToIronforgeWeight = 1
|
||||
AiPlayerbot.TeleToDarnassusWeight = 1
|
||||
AiPlayerbot.TeleToExodarWeight = 1
|
||||
AiPlayerbot.TeleToOrgrimmarWeight = 2
|
||||
AiPlayerbot.TeleToUndercityWeight = 1
|
||||
AiPlayerbot.TeleToThunderBluffWeight = 1
|
||||
AiPlayerbot.TeleToSilvermoonCityWeight = 1
|
||||
AiPlayerbot.TeleToShattrathCityWeight = 1
|
||||
AiPlayerbot.TeleToDalaranWeight = 1
|
||||
|
||||
# How far randombots are teleported after death
|
||||
AiPlayerbot.RandomBotTeleportDistance = 100
|
||||
|
||||
@@ -1110,7 +1204,7 @@ AiPlayerbot.DeleteRandomBotArenaTeams = 0
|
||||
AiPlayerbot.PvpProhibitedZoneIds = "2255,656,2361,2362,2363,976,35,2268,3425,392,541,1446,3828,3712,3738,3565,3539,3623,4152,3988,4658,4284,4418,4436,4275,4323,4395,3703,4298,3951"
|
||||
|
||||
# PvP Restricted Areas (bots don't pvp)
|
||||
AiPlayerbot.PvpProhibitedAreaIds = "976,35,392,2268,4161,4010,4317,4312,3649,3887,3958,3724,4080"
|
||||
AiPlayerbot.PvpProhibitedAreaIds = "976,35,392,2268,4161,4010,4317,4312,3649,3887,3958,3724,4080,3938,3754,3786,3973"
|
||||
|
||||
# Improve reaction speeds in battlegrounds and arenas (may cause lag)
|
||||
AiPlayerbot.FastReactInBG = 1
|
||||
@@ -1121,24 +1215,46 @@ AiPlayerbot.FastReactInBG = 1
|
||||
####################################################################################################
|
||||
|
||||
####################################################################################################
|
||||
# INTERVALS
|
||||
# RANDOM BOT TIMING AND BEHAVIOR
|
||||
#
|
||||
#
|
||||
|
||||
# All in seconds
|
||||
# How often (in seconds) the random bot manager runs its main update loop
|
||||
# Default: 20
|
||||
AiPlayerbot.RandomBotUpdateInterval = 20
|
||||
|
||||
# Minimum and maximum seconds before the manager re-evaluates and adjusts total random bot count
|
||||
# Defaults: 1800 (min), 7200 (max)
|
||||
AiPlayerbot.RandomBotCountChangeMinInterval = 1800
|
||||
AiPlayerbot.RandomBotCountChangeMaxInterval = 7200
|
||||
|
||||
# Minimum and maximum seconds a random bot will stay online before logging out
|
||||
# Defaults: 600 (min), 28800 (max)
|
||||
AiPlayerbot.MinRandomBotInWorldTime = 600
|
||||
AiPlayerbot.MaxRandomBotInWorldTime = 28800
|
||||
|
||||
# Minimum and maximum seconds before a bot is eligible for re-randomization (gear, class, talents, etc.)
|
||||
# Defaults: 7200 (min), 1209600 (max)
|
||||
AiPlayerbot.MinRandomBotRandomizeTime = 7200
|
||||
AiPlayerbot.MaxRandomBotRandomizeTime = 1209600
|
||||
|
||||
# Number of bots processed (login, logout, update) per manager update cycle
|
||||
# Default: 60
|
||||
AiPlayerbot.RandomBotsPerInterval = 60
|
||||
|
||||
# Minimum and maximum seconds after death before a bot revives
|
||||
# Defaults: 60 (min), 300 (max)
|
||||
AiPlayerbot.MinRandomBotReviveTime = 60
|
||||
AiPlayerbot.MaxRandomBotReviveTime = 300
|
||||
|
||||
# Minimum and maximum seconds between bot teleports to new areas or zones
|
||||
# Defaults: 3600 (min), 18000 (max)
|
||||
AiPlayerbot.MinRandomBotTeleportInterval = 3600
|
||||
AiPlayerbot.MaxRandomBotTeleportInterval = 18000
|
||||
AiPlayerbot.PermanantlyInWorldTime = 31104000
|
||||
|
||||
# Number of seconds bots flagged as permanent stay in the world (31,104,000 ≈ 1 year)
|
||||
# Default: 31104000
|
||||
AiPlayerbot.PermanentlyInWorldTime = 31104000
|
||||
|
||||
#
|
||||
#
|
||||
@@ -1358,7 +1474,7 @@ AiPlayerbot.PremadeSpecLink.5.5.80 = 50332031003--005323241223112003102311351
|
||||
####################################################################################################
|
||||
|
||||
####################################################################################################
|
||||
# DEATHKNIGHT
|
||||
# DEATH KNIGHT
|
||||
#
|
||||
#
|
||||
|
||||
@@ -1407,11 +1523,11 @@ AiPlayerbot.PremadeSpecGlyph.7.0 = 41536,43385,41532,43386,44923,45776
|
||||
AiPlayerbot.PremadeSpecLink.7.0.60 = 4530001520213351102301351
|
||||
AiPlayerbot.PremadeSpecLink.7.0.80 = 3530001523213351322301351-005050031
|
||||
AiPlayerbot.PremadeSpecName.7.1 = enh pve
|
||||
AiPlayerbot.PremadeSpecGlyph.7.1 = 41542,43385,41539,43386,44923,45771
|
||||
AiPlayerbot.PremadeSpecLink.7.1.60 = -30205033005001333031131131051
|
||||
AiPlayerbot.PremadeSpecLink.7.1.80 = 053030052-30205033005021333031131131051
|
||||
AiPlayerbot.PremadeSpecGlyph.7.1 = 41530,43385,41539,43386,44923,45771
|
||||
AiPlayerbot.PremadeSpecLink.7.1.60 = -30305003105021333031121131051
|
||||
AiPlayerbot.PremadeSpecLink.7.1.80 = 053030152-30305003105021333031131131051
|
||||
AiPlayerbot.PremadeSpecName.7.2 = resto pve
|
||||
AiPlayerbot.PremadeSpecGlyph.7.2 = 41517,43385,41527,43386,44923,45775
|
||||
AiPlayerbot.PremadeSpecGlyph.7.2 = 41527,43385,41517,43386,44923,45775
|
||||
AiPlayerbot.PremadeSpecLink.7.2.60 = --50005301235310501102321251
|
||||
AiPlayerbot.PremadeSpecLink.7.2.80 = -00502033-50005331335310501122331251
|
||||
AiPlayerbot.PremadeSpecName.7.3 = ele pvp
|
||||
@@ -1562,10 +1678,10 @@ AiPlayerbot.PremadeSpecLink.11.6.80 = 05320021--230033312031500531353013251
|
||||
#
|
||||
#
|
||||
|
||||
# Applies a permanent buff to all bots simulating effects of spells, flasks, food, runes, etc.
|
||||
# Applies automatically refreshing buffs to bots simulating effects of spells, flasks, food, runes, etc.
|
||||
# Requires sending the command "nc +worldbuff" in chat to a bot (or a group of bots) to enable
|
||||
# Each entry in the matrix should be formatted as follows: Entry:FactionID,ClassID,SpecID,MinimumLevel,MaximumLevel:SpellID1,SpellID2,etc.;
|
||||
# Use 0 for any field to make it agnostic (e.g., 0 for FactionID means the entry will apply buffs to either faction)
|
||||
# FactionID may be set to 0 for the entry to apply buffs to bots of either faction
|
||||
# The default entries create a cross-faction list of level 80 buffs for each implemented pve spec from the "Premade Specs" section
|
||||
# The default entries may be deleted or modified, and new custom entries may be added
|
||||
|
||||
@@ -1681,7 +1797,7 @@ AiPlayerbot.RandomClassSpecIndex.5.2 = 2
|
||||
####################################################################################################
|
||||
|
||||
####################################################################################################
|
||||
# DEATHKNIGHT
|
||||
# DEATH KNIGHT
|
||||
#
|
||||
#
|
||||
|
||||
@@ -1975,13 +2091,15 @@ AiPlayerbot.AllowedLogFiles = ""
|
||||
####################################################################################################
|
||||
# A list of gameObject GUID's that are not allowed for bots to interact with.
|
||||
#
|
||||
AiPlayerbot.DisallowedGameObjects = 176213,17155,2656,74448,19020,3719,3658,3705,3706,105579,75293,17155,2857,179490
|
||||
AiPlayerbot.DisallowedGameObjects = 176213,17155,2656,74448,19020,3719,3658,3705,3706,105579,75293,2857,179490,141596,160836,160845,179516,176224,181085,176112,128308,128403,165739,165738,175245,175970,176325,176327,123329,2560
|
||||
#
|
||||
# List of GUID's:
|
||||
# QuestItems:
|
||||
# 176213 = Blood of Heroes, 17155 = Defias Gunpowder, 2656 = Waterlogged Envelope
|
||||
# 176213 = Blood of Heroes, 17155 = Defias Gunpowder, 2656 = Waterlogged Envelope, 123329 = Baelogs Chest, 2560 = Half-Buried Bottle
|
||||
# Chests:
|
||||
# Large Solid Chest = 74448, Box of Assorted Parts = 19020, Food Crate = 3719, Water Barrel = 3658, Barrel of Milk = 3705, Barrel of sweet Nectar = 3706, Tattered Chest = 105579, Large bettered Chest = 75293, Solid Chest = 2857, Battered Foodlocker = 179490
|
||||
# Large Solid Chest = 74448, Box of Assorted Parts = 19020, Food Crate = 3719, Water Barrel = 3658, Barrel of Milk = 3705, Barrel of sweet Nectar = 3706, Tattered Chest = 105579, Large bettered Chest = 75293, Solid Chest = 2857, Battered Foodlocker = 179490, Witch Doctor's Chest = 141596, Relic Coffer = 160836, Dark Coffer = 160845, Fengus's Chest = 179516, Supply Crate = 176224/181085, Malor's Strongbox = 176112
|
||||
# Other:
|
||||
# Shallow Grave (Zul'Farrak) = 128308/128403, Grim Guzzler Boar (Blackrock Depths) = 165739, Dark Iron Ale Mug (Blackrock Depths) = 165738, Father Flame (Blackrock Spire) = 175245, Unforged Runic Breastplate (Blackrock Spire) = 175970, Blacksmithing Plans (Stratholme) = 176325/176327
|
||||
# Feel free to edit and help to complete.
|
||||
#
|
||||
####################################################################################################
|
||||
|
||||
100013
data/sql/characters/base/playerbots_names.sql
Normal file
100013
data/sql/characters/base/playerbots_names.sql
Normal file
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
0
data/sql/characters/updates/.gitkeep
Normal file
0
data/sql/characters/updates/.gitkeep
Normal file
@@ -0,0 +1,8 @@
|
||||
UPDATE guild
|
||||
SET
|
||||
EmblemStyle = FLOOR(RAND() * 181),
|
||||
EmblemColor = FLOOR(RAND() * 18),
|
||||
BorderStyle = FLOOR(RAND() * 8),
|
||||
BorderColor = FLOOR(RAND() * 18),
|
||||
BackgroundColor = FLOOR(RAND() * 52)
|
||||
WHERE EmblemStyle=0 AND EmblemColor=0 AND BorderStyle=0 AND BorderColor=0 AND BackgroundColor=0;
|
||||
@@ -8,7 +8,7 @@ CREATE TABLE IF NOT EXISTS `ai_playerbot_texts_chance` (
|
||||
|
||||
/*!40000 ALTER TABLE `ai_playerbot_texts_chance` DISABLE KEYS */;
|
||||
INSERT INTO `ai_playerbot_texts_chance` (`id`, `name`, `probability`) VALUES
|
||||
(1, 'taunt', 30),
|
||||
(2, 'aoe', 75),
|
||||
(3, 'loot', 20);
|
||||
(1, 'taunt', 30),
|
||||
(2, 'aoe', 75),
|
||||
(3, 'loot', 20);
|
||||
/*!40000 ALTER TABLE `ai_playerbot_texts_chance` ENABLE KEYS */;
|
||||
|
||||
@@ -53,16 +53,16 @@ INSERT INTO `playerbots_dungeon_suggestion_definition` VALUES
|
||||
(NULL, 'ub' , 'The Underbog' , 1, 0, 62, 70, NULL),
|
||||
(NULL, 'mt' , 'Mana-Tombs' , 1, 0, 63, 70, NULL),
|
||||
(NULL, 'ac' , 'Auchenai Crypts' , 1, 0, 64, 70, NULL),
|
||||
(NULL, 'seth', 'Sethekk Halls' , 1, 0, 66, 70, NULL),
|
||||
(NULL, 'seth', 'Sethekk Halls' , 1, 0, 66, 70, NULL),
|
||||
(NULL, 'oh' , 'Old Hillsbrad Foothills', 1, 0, 66, 70, NULL),
|
||||
(NULL, 'bm' , 'The Black Morass' , 1, 0, 68, 70, NULL),
|
||||
(NULL, 'mech', 'The Mechanar' , 1, 0, 68, 70, NULL),
|
||||
(NULL, 'bot' , 'The Botanica' , 1, 0, 69, 70, NULL),
|
||||
(NULL, 'arc' , 'The Arcatraz' , 1, 0, 69, 70, NULL),
|
||||
(NULL, 'sh' , 'The Shattered Halls' , 1, 0, 69, 70, NULL),
|
||||
(NULL, 'sv' , 'The Steamvault' , 1, 0, 69, 70, NULL),
|
||||
(NULL, 'sl' , 'Shadow Labyrinth' , 1, 0, 69, 70, NULL),
|
||||
(NULL, 'mgt' , 'Magister''s Terrace' , 1, 0, 70, 70, NULL),
|
||||
(NULL, 'bm' , 'The Black Morass' , 1, 0, 68, 70, NULL),
|
||||
(NULL, 'mech', 'The Mechanar' , 1, 0, 68, 70, NULL),
|
||||
(NULL, 'bot' , 'The Botanica' , 1, 0, 69, 70, NULL),
|
||||
(NULL, 'arc' , 'The Arcatraz' , 1, 0, 69, 70, NULL),
|
||||
(NULL, 'sh' , 'The Shattered Halls' , 1, 0, 69, 70, NULL),
|
||||
(NULL, 'sv' , 'The Steamvault' , 1, 0, 69, 70, NULL),
|
||||
(NULL, 'sl' , 'Shadow Labyrinth' , 1, 0, 69, 70, NULL),
|
||||
(NULL, 'mgt' , 'Magister''s Terrace' , 1, 0, 70, 70, NULL),
|
||||
|
||||
-- == The Burning Crusade (Heroic) ==
|
||||
|
||||
@@ -72,51 +72,51 @@ INSERT INTO `playerbots_dungeon_suggestion_definition` VALUES
|
||||
(NULL, 'ub' , 'The Underbog' , 1, 1, 70, 70, NULL),
|
||||
(NULL, 'mt' , 'Mana-Tombs' , 1, 1, 70, 70, NULL),
|
||||
(NULL, 'ac' , 'Auchenai Crypts' , 1, 1, 70, 70, NULL),
|
||||
(NULL, 'seth', 'Sethekk Halls' , 1, 1, 70, 70, NULL),
|
||||
(NULL, 'seth', 'Sethekk Halls' , 1, 1, 70, 70, NULL),
|
||||
(NULL, 'oh' , 'Old Hillsbrad Foothills', 1, 1, 70, 70, NULL),
|
||||
(NULL, 'bm' , 'The Black Morass' , 1, 1, 70, 70, NULL),
|
||||
(NULL, 'mech', 'The Mechanar' , 1, 1, 70, 70, NULL),
|
||||
(NULL, 'bot' , 'The Botanica' , 1, 1, 70, 70, NULL),
|
||||
(NULL, 'arc' , 'The Arcatraz' , 1, 1, 70, 70, NULL),
|
||||
(NULL, 'bm' , 'The Black Morass' , 1, 1, 70, 70, NULL),
|
||||
(NULL, 'mech', 'The Mechanar' , 1, 1, 70, 70, NULL),
|
||||
(NULL, 'bot' , 'The Botanica' , 1, 1, 70, 70, NULL),
|
||||
(NULL, 'arc' , 'The Arcatraz' , 1, 1, 70, 70, NULL),
|
||||
(NULL, 'sh' , 'The Shattered Halls' , 1, 1, 70, 70, NULL),
|
||||
(NULL, 'sv' , 'The Steamvault' , 1, 1, 70, 70, NULL),
|
||||
(NULL, 'sl' , 'Shadow Labyrinth' , 1, 1, 70, 70, NULL),
|
||||
(NULL, 'sv' , 'The Steamvault' , 1, 1, 70, 70, NULL),
|
||||
(NULL, 'sl' , 'Shadow Labyrinth' , 1, 1, 70, 70, NULL),
|
||||
(NULL, 'mgt' , 'Magister''s Terrace' , 1, 1, 70, 70, NULL),
|
||||
|
||||
-- == Wrath of the Lich King ==
|
||||
|
||||
(NULL, 'uk' , 'Utgarde Keep' , 2, 0, 70, 72, NULL),
|
||||
(NULL, 'nexus' , 'The Nexus' , 2, 0, 71, 73, NULL),
|
||||
(NULL, 'an' , 'Azjol-Nerub' , 2, 0, 72, 74, NULL),
|
||||
(NULL, 'uk' , 'Utgarde Keep' , 2, 0, 70, 72, NULL),
|
||||
(NULL, 'nexus' , 'The Nexus' , 2, 0, 71, 73, NULL),
|
||||
(NULL, 'an' , 'Azjol-Nerub' , 2, 0, 72, 74, NULL),
|
||||
(NULL, 'ak' , 'Ahn''kahet: The Old Kingdom', 2, 0, 73, 75, NULL),
|
||||
(NULL, 'dtk' , 'Drak''Tharon Keep' , 2, 0, 74, 76, NULL),
|
||||
(NULL, 'vh' , 'Violet Hold' , 2, 0, 75, 77, NULL),
|
||||
(NULL, 'gd' , 'Gundrak' , 2, 0, 76, 78, NULL),
|
||||
(NULL, 'hos' , 'Halls of Stone' , 2, 0, 77, 79, NULL),
|
||||
(NULL, 'hol' , 'Halls of Lightning' , 2, 0, 80, 80, NULL),
|
||||
(NULL, 'dtk' , 'Drak''Tharon Keep' , 2, 0, 74, 76, NULL),
|
||||
(NULL, 'vh' , 'Violet Hold' , 2, 0, 75, 77, NULL),
|
||||
(NULL, 'gd' , 'Gundrak' , 2, 0, 76, 78, NULL),
|
||||
(NULL, 'hos' , 'Halls of Stone' , 2, 0, 77, 79, NULL),
|
||||
(NULL, 'hol' , 'Halls of Lightning' , 2, 0, 80, 80, NULL),
|
||||
(NULL, 'cos' , 'The Culling of Stratholme' , 2, 0, 80, 80, NULL),
|
||||
(NULL, 'oculus', 'The Oculus' , 2, 0, 80, 80, NULL),
|
||||
(NULL, 'up' , 'Utgarde Pinnacle' , 2, 0, 80, 80, NULL),
|
||||
(NULL, 'toc' , 'Trial of the Champion' , 2, 0, 80, 80, NULL),
|
||||
(NULL, 'fos' , 'Forge of Souls' , 2, 0, 80, 80, NULL),
|
||||
(NULL, 'pos' , 'Pit of Saron' , 2, 0, 80, 80, NULL),
|
||||
(NULL, 'hor' , 'Halls of Reflection' , 2, 0, 80, 80, NULL),
|
||||
(NULL, 'oculus', 'The Oculus' , 2, 0, 80, 80, NULL),
|
||||
(NULL, 'up' , 'Utgarde Pinnacle' , 2, 0, 80, 80, NULL),
|
||||
(NULL, 'toc' , 'Trial of the Champion' , 2, 0, 80, 80, NULL),
|
||||
(NULL, 'fos' , 'Forge of Souls' , 2, 0, 80, 80, NULL),
|
||||
(NULL, 'pos' , 'Pit of Saron' , 2, 0, 80, 80, NULL),
|
||||
(NULL, 'hor' , 'Halls of Reflection' , 2, 0, 80, 80, NULL),
|
||||
|
||||
-- == Wrath of the Lich King (Heroic) ==
|
||||
|
||||
(NULL, 'uk' , 'Utgarde Keep' , 2, 1, 80, 80, NULL),
|
||||
(NULL, 'nexus' , 'The Nexus' , 2, 1, 80, 80, NULL),
|
||||
(NULL, 'an' , 'Azjol-Nerub' , 2, 1, 80, 80, NULL),
|
||||
(NULL, 'uk' , 'Utgarde Keep' , 2, 1, 80, 80, NULL),
|
||||
(NULL, 'nexus' , 'The Nexus' , 2, 1, 80, 80, NULL),
|
||||
(NULL, 'an' , 'Azjol-Nerub' , 2, 1, 80, 80, NULL),
|
||||
(NULL, 'ak' , 'Ahn''kahet: The Old Kingdom', 2, 1, 80, 80, NULL),
|
||||
(NULL, 'dtk' , 'Drak''Tharon Keep' , 2, 1, 80, 80, NULL),
|
||||
(NULL, 'vh' , 'Violet Hold' , 2, 1, 80, 80, NULL),
|
||||
(NULL, 'gd' , 'Gundrak' , 2, 1, 80, 80, NULL),
|
||||
(NULL, 'hos' , 'Halls of Stone' , 2, 1, 80, 80, NULL),
|
||||
(NULL, 'hol' , 'Halls of Lightning' , 2, 1, 80, 80, NULL),
|
||||
(NULL, 'dtk' , 'Drak''Tharon Keep' , 2, 1, 80, 80, NULL),
|
||||
(NULL, 'vh' , 'Violet Hold' , 2, 1, 80, 80, NULL),
|
||||
(NULL, 'gd' , 'Gundrak' , 2, 1, 80, 80, NULL),
|
||||
(NULL, 'hos' , 'Halls of Stone' , 2, 1, 80, 80, NULL),
|
||||
(NULL, 'hol' , 'Halls of Lightning' , 2, 1, 80, 80, NULL),
|
||||
(NULL, 'cos' , 'The Culling of Stratholme' , 2, 1, 80, 80, NULL),
|
||||
(NULL, 'oculus', 'The Oculus' , 2, 1, 80, 80, NULL),
|
||||
(NULL, 'up' , 'Utgarde Pinnacle' , 2, 1, 80, 80, NULL),
|
||||
(NULL, 'toc' , 'Trial of the Champion' , 2, 1, 80, 80, NULL),
|
||||
(NULL, 'fos' , 'Forge of Souls' , 2, 1, 80, 80, NULL),
|
||||
(NULL, 'pos' , 'Pit of Saron' , 2, 1, 80, 80, NULL),
|
||||
(NULL, 'hor' , 'Halls of Reflection' , 2, 1, 80, 80, NULL);
|
||||
(NULL, 'oculus', 'The Oculus' , 2, 1, 80, 80, NULL),
|
||||
(NULL, 'up' , 'Utgarde Pinnacle' , 2, 1, 80, 80, NULL),
|
||||
(NULL, 'toc' , 'Trial of the Champion' , 2, 1, 80, 80, NULL),
|
||||
(NULL, 'fos' , 'Forge of Souls' , 2, 1, 80, 80, NULL),
|
||||
(NULL, 'pos' , 'Pit of Saron' , 2, 1, 80, 80, NULL),
|
||||
(NULL, 'hor' , 'Halls of Reflection' , 2, 1, 80, 80, NULL);
|
||||
|
||||
@@ -25,226 +25,226 @@ CREATE TABLE `playerbots_enchants` (
|
||||
/*!40000 ALTER TABLE `playerbots_enchants` DISABLE KEYS */;
|
||||
DELETE FROM `playerbots_enchants`;
|
||||
INSERT INTO `playerbots_enchants` (`class`, `spec`, `spellid`, `slotid`, `name`) VALUES
|
||||
(1, 10, 20034, 15, 'Crusader '),
|
||||
(1, 10, 22779, 17, '30 Hit '),
|
||||
(1, 10, 27927, 10, '4 All Stats '),
|
||||
(1, 10, 27927, 11, '4 All Stats '),
|
||||
(1, 10, 27960, 4, '6 All Stats '),
|
||||
(1, 10, 27984, 16, 'Mongoose '),
|
||||
(1, 10, 29483, 2, '26 Attackpower 14 Crit '),
|
||||
(1, 10, 33996, 9, '26 Attackpower '),
|
||||
(1, 10, 34002, 8, '24 Attackpower '),
|
||||
(1, 10, 34004, 14, '12 Agility '),
|
||||
(1, 10, 34007, 7, 'Minor Speed 6 Agility'),
|
||||
(1, 10, 35452, 0, '34 Attackpower 16 Hit '),
|
||||
(1, 10, 35490, 6, '50 Attackpower 12 Crit '),
|
||||
(1, 11, 20034, 15, 'Crusader '),
|
||||
(1, 11, 20034, 16, 'Crusader '),
|
||||
(1, 11, 22779, 17, '30 Hit '),
|
||||
(1, 11, 27927, 10, '4 All Stats '),
|
||||
(1, 11, 27927, 11, '4 All Stats '),
|
||||
(1, 11, 27960, 4, '6 All Stats '),
|
||||
(1, 11, 29483, 2, '26 Attackpower 14 Crit '),
|
||||
(1, 11, 33996, 9, '26 Attackpower '),
|
||||
(1, 11, 34002, 8, '24 Attackpower '),
|
||||
(1, 11, 34004, 14, '12 Agility '),
|
||||
(1, 11, 34007, 7, 'Minor Speed 6 Agility'),
|
||||
(1, 11, 35452, 0, '34 Attackpower 16 Hit '),
|
||||
(1, 11, 35490, 6, '50 Attackpower 12 Crit '),
|
||||
(1, 12, 22779, 17, '30 Hit '),
|
||||
(1, 12, 25072, 9, '2% Threat '),
|
||||
(1, 12, 27906, 8, '12 Defense '),
|
||||
(1, 12, 27927, 10, '4 All Stats '),
|
||||
(1, 12, 27927, 11, '4 All Stats '),
|
||||
(1, 12, 27954, 7, '5% Root/Snare Resist 10 Hit'),
|
||||
(1, 12, 27960, 4, '6 All Stats '),
|
||||
(1, 12, 28004, 15, 'Battlemaster '),
|
||||
(1, 12, 34009, 16, '18 Stamina '),
|
||||
(1, 12, 35433, 2, '10 Dodge 15 Defense '),
|
||||
(1, 12, 35443, 0, '16 Defense 17 Dodge '),
|
||||
(1, 12, 35495, 6, '40 Stamina 12 Agility '),
|
||||
(1, 12, 47051, 14, '12 Defense '),
|
||||
(2, 20, 22779, 17, '30 Hit '),
|
||||
(2, 20, 27926, 10, '20 Healing 7 Spelldamage '),
|
||||
(2, 20, 27926, 11, '20 Healing 7 Spelldamage '),
|
||||
(2, 20, 27945, 16, '12 Intellect '),
|
||||
(2, 20, 27954, 7, '5% Root/Snare Resist 10 Hit'),
|
||||
(2, 20, 27960, 4, '6 All Stats '),
|
||||
(2, 20, 29475, 2, '31 Healing 11 Spelldamage 5 mp5 '),
|
||||
(2, 20, 31370, 6, '66 Healing 22 Spelldamage 20 Stamina '),
|
||||
(2, 20, 33999, 9, '35 Healing 12 Spelldamage '),
|
||||
(2, 20, 34001, 8, '12 Intellect '),
|
||||
(2, 20, 34003, 14, '20 Spell Penetration '),
|
||||
(2, 20, 34010, 15, '81 Healing 27 Spelldamage '),
|
||||
(2, 20, 35445, 0, '35 Healing 12 Spelldamage 7 mp5 '),
|
||||
(2, 21, 22779, 17, '30 Hit '),
|
||||
(2, 21, 25072, 9, '2% Threat '),
|
||||
(2, 21, 27906, 8, '12 Defense '),
|
||||
(2, 21, 27927, 10, '4 All Stats '),
|
||||
(2, 21, 27927, 11, '4 All Stats '),
|
||||
(2, 21, 27954, 7, '5% Root/Snare Resist 10 Hit'),
|
||||
(2, 21, 27960, 4, '6 All Stats '),
|
||||
(2, 21, 28004, 15, 'Battlemaster '),
|
||||
(2, 21, 34009, 16, '18 Stamina '),
|
||||
(2, 21, 35433, 2, '10 Dodge 15 Defense '),
|
||||
(2, 21, 35443, 0, '16 Defense 17 Dodge '),
|
||||
(2, 21, 35495, 6, '40 Stamina 12 Agility '),
|
||||
(2, 21, 47051, 14, '12 Defense '),
|
||||
(2, 22, 20034, 15, 'Crusader '),
|
||||
(2, 22, 22779, 17, '30 Hit '),
|
||||
(2, 22, 27899, 8, '12 Strength '),
|
||||
(2, 22, 27927, 10, '4 All Stats '),
|
||||
(2, 22, 27927, 11, '4 All Stats '),
|
||||
(2, 22, 27960, 4, '6 All Stats '),
|
||||
(2, 22, 29483, 2, '26 Attackpower 14 Crit '),
|
||||
(2, 22, 33995, 6, '50 Attackpower 12 Crit '),
|
||||
(2, 22, 33996, 9, '15 Strength '),
|
||||
(2, 22, 34004, 14, '12 Agility '),
|
||||
(2, 22, 34007, 7, 'Minor Speed 6 Agility'),
|
||||
(2, 22, 37891, 0, '17 Strength16 Intellect '),
|
||||
(3, 30, 22779, 17, '30 Hit '),
|
||||
(3, 30, 25080, 9, '15 Agility '),
|
||||
(3, 30, 27927, 10, '4 All Stats '),
|
||||
(3, 30, 27927, 11, '4 All Stats '),
|
||||
(3, 30, 27951, 7, '12 Agility'),
|
||||
(3, 30, 27960, 4, '6 All Stats '),
|
||||
(3, 30, 29483, 2, '26 Attackpower 14 Crit '),
|
||||
(3, 30, 34002, 8, '24 Attackpower '),
|
||||
(3, 30, 34004, 14, '12 Agility '),
|
||||
(3, 30, 35452, 0, '34 Attackpower 16 Hit '),
|
||||
(3, 30, 35495, 6, '40 Stamina 12 Agility '),
|
||||
(3, 30, 42620, 15, 'Greater Agility '),
|
||||
(3, 30, 42620, 16, 'Greater Agility '),
|
||||
(4, 40, 22779, 17, '30 Hit '),
|
||||
(4, 40, 25080, 9, '15 Agility '),
|
||||
(4, 40, 27927, 10, '4 All Stats '),
|
||||
(4, 40, 27927, 11, '4 All Stats '),
|
||||
(4, 40, 27951, 7, '12 Agility'),
|
||||
(4, 40, 27960, 4, '6 All Stats '),
|
||||
(4, 40, 27984, 15, 'Mongoose '),
|
||||
(4, 40, 27984, 16, 'Mongoose '),
|
||||
(4, 40, 29483, 2, '26 Attackpower 14 Crit '),
|
||||
(4, 40, 34002, 8, '24 Attackpower '),
|
||||
(4, 40, 34004, 14, '12 Agility '),
|
||||
(4, 40, 35452, 0, '34 Attackpower 16 Hit '),
|
||||
(4, 40, 35495, 6, '40 Stamina 12 Agility '),
|
||||
(5, 50, 22779, 17, '30 Hit '),
|
||||
(5, 50, 27926, 10, '20 Healing 7 Spelldamage '),
|
||||
(5, 50, 27926, 11, '20 Healing 7 Spelldamage '),
|
||||
(5, 50, 27945, 16, '12 Intellect '),
|
||||
(5, 50, 27954, 7, '5% Root/Snare Resist 10 Hit'),
|
||||
(5, 50, 27960, 4, '6 All Stats '),
|
||||
(5, 50, 29475, 2, '31 Healing 11 Spelldamage 5 mp5 '),
|
||||
(5, 50, 31370, 6, '66 Healing 22 Spelldamage 20 Stamina '),
|
||||
(5, 50, 33999, 9, '35 Healing 12 Spelldamage '),
|
||||
(5, 50, 34001, 8, '12 Intellect '),
|
||||
(5, 50, 34003, 14, '20 Spell Penetration '),
|
||||
(5, 50, 34010, 15, '81 Healing 27 Spelldamage '),
|
||||
(5, 50, 35445, 0, '35 Healing 12 Spelldamage 7 mp5 '),
|
||||
(7, 70, 22779, 17, '30 Hit '),
|
||||
(7, 70, 27926, 10, '20 Healing 7 Spelldamage '),
|
||||
(7, 70, 27926, 11, '20 Healing 7 Spelldamage '),
|
||||
(7, 70, 27945, 16, '12 Intellect '),
|
||||
(7, 70, 27954, 7, '5% Root/Snare Resist 10 Hit'),
|
||||
(7, 70, 27960, 4, '6 All Stats '),
|
||||
(7, 70, 31370, 6, '66 Healing 22 Spelldamage 20 Stamina '),
|
||||
(7, 70, 33994, 9, '15 Spell Hit '),
|
||||
(7, 70, 34001, 8, '12 Intellect '),
|
||||
(7, 70, 34003, 14, '20 Spell Penetration '),
|
||||
(7, 70, 34010, 15, '81 Healing 27 Spelldamage '),
|
||||
(7, 70, 35406, 2, '18 Spelldamage 10 Crit '),
|
||||
(7, 70, 35447, 0, '22 Spelldamage 14 Hit '),
|
||||
(7, 71, 22779, 17, '30 Hit '),
|
||||
(7, 71, 25080, 9, '15 Agility '),
|
||||
(7, 71, 27927, 10, '4 All Stats '),
|
||||
(7, 71, 27927, 11, '4 All Stats '),
|
||||
(7, 71, 27951, 7, '12 Agility'),
|
||||
(7, 71, 27960, 4, '6 All Stats '),
|
||||
(7, 71, 27977, 15, '35 Agility '),
|
||||
(7, 71, 27984, 16, 'Mongoose '),
|
||||
(7, 71, 29483, 2, '26 Attackpower 14 Crit '),
|
||||
(7, 71, 34002, 8, '24 Attackpower '),
|
||||
(7, 71, 34004, 14, '12 Agility '),
|
||||
(7, 71, 35452, 0, '34 Attackpower 16 Hit '),
|
||||
(7, 71, 35495, 6, '40 Stamina 12 Agility '),
|
||||
(7, 72, 22779, 17, '30 Hit '),
|
||||
(7, 72, 27926, 10, '20 Healing 7 Spelldamage '),
|
||||
(7, 72, 27926, 11, '20 Healing 7 Spelldamage '),
|
||||
(7, 72, 27945, 16, '12 Intellect '),
|
||||
(7, 72, 27954, 7, '5% Root/Snare Resist 10 Hit'),
|
||||
(7, 72, 27960, 4, '6 All Stats '),
|
||||
(7, 72, 29475, 2, '31 Healing 11 Spelldamage 5 mp5 '),
|
||||
(7, 72, 31370, 6, '66 Healing 22 Spelldamage 20 Stamina '),
|
||||
(7, 72, 33999, 9, '35 Healing 12 Spelldamage '),
|
||||
(7, 72, 34001, 8, '12 Intellect '),
|
||||
(7, 72, 34003, 14, '20 Spell Penetration '),
|
||||
(7, 72, 34010, 15, '81 Healing 27 Spelldamage '),
|
||||
(7, 72, 35445, 0, '35 Healing 12 Spelldamage 7 mp5 '),
|
||||
(8, 80, 22779, 17, '30 Hit '),
|
||||
(8, 80, 27927, 10, '4 All Stats '),
|
||||
(8, 80, 27927, 11, '4 All Stats '),
|
||||
(8, 80, 27945, 16, '12 Intellect '),
|
||||
(8, 80, 27954, 7, '5% Root/Snare Resist 10 Hit'),
|
||||
(8, 80, 27960, 4, '6 All Stats '),
|
||||
(8, 80, 27975, 15, '40 Spelldamage '),
|
||||
(8, 80, 31372, 6, '35 Spelldamage 20 Stamina '),
|
||||
(8, 80, 33994, 9, '15 Spell Hit '),
|
||||
(8, 80, 34001, 8, '12 Intellect '),
|
||||
(8, 80, 34003, 14, '20 Spell Penetration '),
|
||||
(8, 80, 35406, 2, '18 Spelldamage 10 Crit '),
|
||||
(8, 80, 35447, 0, '22 Spelldamage 14 Hit '),
|
||||
(9, 90, 22779, 17, '30 Hit '),
|
||||
(9, 90, 27924, 11, '12 Spelldamage '),
|
||||
(9, 90, 27927, 10, '4 All Stats '),
|
||||
(9, 90, 27945, 16, '12 Intellect '),
|
||||
(9, 90, 27954, 7, '5% Root/Snare Resist 10 Hit'),
|
||||
(9, 90, 27960, 4, '6 All Stats '),
|
||||
(9, 90, 27975, 15, '40 Spelldamage '),
|
||||
(9, 90, 31372, 6, '35 Spelldamage 20 Stamina '),
|
||||
(9, 90, 33994, 9, '15 Spell Hit '),
|
||||
(9, 90, 34001, 8, '12 Intellect '),
|
||||
(9, 90, 34003, 14, '20 Spell Penetration '),
|
||||
(9, 90, 35406, 2, '18 Spelldamage 10 Crit '),
|
||||
(9, 90, 35447, 0, '22 Spelldamage 14 Hit '),
|
||||
(11, 110, 22779, 17, '30 Hit '),
|
||||
(11, 110, 27926, 10, '20 Healing 7 Spelldamage '),
|
||||
(11, 110, 27926, 11, '20 Healing 7 Spelldamage '),
|
||||
(11, 110, 27945, 16, '12 Intellect '),
|
||||
(11, 110, 27954, 7, '5% Root/Snare Resist 10 Hit'),
|
||||
(11, 110, 27960, 4, '6 All Stats '),
|
||||
(11, 110, 31370, 6, '66 Healing 22 Spelldamage 20 Stamina '),
|
||||
(11, 110, 33994, 9, '15 Spell Hit '),
|
||||
(11, 110, 34001, 8, '12 Intellect '),
|
||||
(11, 110, 34003, 14, '20 Spell Penetration '),
|
||||
(11, 110, 34010, 15, '81 Healing 27 Spelldamage '),
|
||||
(11, 110, 35406, 2, '18 Spelldamage 10 Crit '),
|
||||
(11, 110, 35447, 0, '22 Spelldamage 14 Hit '),
|
||||
(11, 111, 22779, 17, '30 Hit '),
|
||||
(11, 111, 25080, 9, '15 Agility '),
|
||||
(11, 111, 27927, 10, '4 All Stats '),
|
||||
(11, 111, 27927, 11, '4 All Stats '),
|
||||
(11, 111, 27951, 7, '12 Agility'),
|
||||
(11, 111, 27960, 4, '6 All Stats '),
|
||||
(11, 111, 29483, 2, '26 Attackpower 14 Crit '),
|
||||
(11, 111, 34002, 8, '24 Attackpower '),
|
||||
(11, 111, 34004, 14, '12 Agility '),
|
||||
(11, 111, 35452, 0, '34 Attackpower 16 Hit '),
|
||||
(11, 111, 35495, 6, '40 Stamina 12 Agility '),
|
||||
(11, 111, 42620, 15, 'Greater Agility '),
|
||||
(11, 111, 42620, 16, 'Greater Agility '),
|
||||
(11, 112, 22779, 17, '30 Hit '),
|
||||
(11, 112, 27926, 10, '20 Healing 7 Spelldamage '),
|
||||
(11, 112, 27926, 11, '20 Healing 7 Spelldamage '),
|
||||
(11, 112, 27945, 16, '12 Intellect '),
|
||||
(11, 112, 27954, 7, '5% Root/Snare Resist 10 Hit'),
|
||||
(11, 112, 27960, 4, '6 All Stats '),
|
||||
(11, 112, 29475, 2, '31 Healing 11 Spelldamage 5 mp5 '),
|
||||
(11, 112, 31370, 6, '66 Healing 22 Spelldamage 20 Stamina '),
|
||||
(11, 112, 33999, 9, '35 Healing 12 Spelldamage '),
|
||||
(11, 112, 34001, 8, '12 Intellect '),
|
||||
(11, 112, 34003, 14, '20 Spell Penetration '),
|
||||
(11, 112, 34010, 15, '81 Healing 27 Spelldamage '),
|
||||
(11, 112, 35445, 0, '35 Healing 12 Spelldamage 7 mp5 ');
|
||||
(1, 10, 20034, 15, 'Crusader '),
|
||||
(1, 10, 22779, 17, '30 Hit '),
|
||||
(1, 10, 27927, 10, '4 All Stats '),
|
||||
(1, 10, 27927, 11, '4 All Stats '),
|
||||
(1, 10, 27960, 4, '6 All Stats '),
|
||||
(1, 10, 27984, 16, 'Mongoose '),
|
||||
(1, 10, 29483, 2, '26 Attackpower 14 Crit '),
|
||||
(1, 10, 33996, 9, '26 Attackpower '),
|
||||
(1, 10, 34002, 8, '24 Attackpower '),
|
||||
(1, 10, 34004, 14, '12 Agility '),
|
||||
(1, 10, 34007, 7, 'Minor Speed 6 Agility'),
|
||||
(1, 10, 35452, 0, '34 Attackpower 16 Hit '),
|
||||
(1, 10, 35490, 6, '50 Attackpower 12 Crit '),
|
||||
(1, 11, 20034, 15, 'Crusader '),
|
||||
(1, 11, 20034, 16, 'Crusader '),
|
||||
(1, 11, 22779, 17, '30 Hit '),
|
||||
(1, 11, 27927, 10, '4 All Stats '),
|
||||
(1, 11, 27927, 11, '4 All Stats '),
|
||||
(1, 11, 27960, 4, '6 All Stats '),
|
||||
(1, 11, 29483, 2, '26 Attackpower 14 Crit '),
|
||||
(1, 11, 33996, 9, '26 Attackpower '),
|
||||
(1, 11, 34002, 8, '24 Attackpower '),
|
||||
(1, 11, 34004, 14, '12 Agility '),
|
||||
(1, 11, 34007, 7, 'Minor Speed 6 Agility'),
|
||||
(1, 11, 35452, 0, '34 Attackpower 16 Hit '),
|
||||
(1, 11, 35490, 6, '50 Attackpower 12 Crit '),
|
||||
(1, 12, 22779, 17, '30 Hit '),
|
||||
(1, 12, 25072, 9, '2% Threat '),
|
||||
(1, 12, 27906, 8, '12 Defense '),
|
||||
(1, 12, 27927, 10, '4 All Stats '),
|
||||
(1, 12, 27927, 11, '4 All Stats '),
|
||||
(1, 12, 27954, 7, '5% Root/Snare Resist 10 Hit'),
|
||||
(1, 12, 27960, 4, '6 All Stats '),
|
||||
(1, 12, 28004, 15, 'Battlemaster '),
|
||||
(1, 12, 34009, 16, '18 Stamina '),
|
||||
(1, 12, 35433, 2, '10 Dodge 15 Defense '),
|
||||
(1, 12, 35443, 0, '16 Defense 17 Dodge '),
|
||||
(1, 12, 35495, 6, '40 Stamina 12 Agility '),
|
||||
(1, 12, 47051, 14, '12 Defense '),
|
||||
(2, 20, 22779, 17, '30 Hit '),
|
||||
(2, 20, 27926, 10, '20 Healing 7 Spelldamage '),
|
||||
(2, 20, 27926, 11, '20 Healing 7 Spelldamage '),
|
||||
(2, 20, 27945, 16, '12 Intellect '),
|
||||
(2, 20, 27954, 7, '5% Root/Snare Resist 10 Hit'),
|
||||
(2, 20, 27960, 4, '6 All Stats '),
|
||||
(2, 20, 29475, 2, '31 Healing 11 Spelldamage 5 mp5 '),
|
||||
(2, 20, 31370, 6, '66 Healing 22 Spelldamage 20 Stamina '),
|
||||
(2, 20, 33999, 9, '35 Healing 12 Spelldamage '),
|
||||
(2, 20, 34001, 8, '12 Intellect '),
|
||||
(2, 20, 34003, 14, '20 Spell Penetration '),
|
||||
(2, 20, 34010, 15, '81 Healing 27 Spelldamage '),
|
||||
(2, 20, 35445, 0, '35 Healing 12 Spelldamage 7 mp5 '),
|
||||
(2, 21, 22779, 17, '30 Hit '),
|
||||
(2, 21, 25072, 9, '2% Threat '),
|
||||
(2, 21, 27906, 8, '12 Defense '),
|
||||
(2, 21, 27927, 10, '4 All Stats '),
|
||||
(2, 21, 27927, 11, '4 All Stats '),
|
||||
(2, 21, 27954, 7, '5% Root/Snare Resist 10 Hit'),
|
||||
(2, 21, 27960, 4, '6 All Stats '),
|
||||
(2, 21, 28004, 15, 'Battlemaster '),
|
||||
(2, 21, 34009, 16, '18 Stamina '),
|
||||
(2, 21, 35433, 2, '10 Dodge 15 Defense '),
|
||||
(2, 21, 35443, 0, '16 Defense 17 Dodge '),
|
||||
(2, 21, 35495, 6, '40 Stamina 12 Agility '),
|
||||
(2, 21, 47051, 14, '12 Defense '),
|
||||
(2, 22, 20034, 15, 'Crusader '),
|
||||
(2, 22, 22779, 17, '30 Hit '),
|
||||
(2, 22, 27899, 8, '12 Strength '),
|
||||
(2, 22, 27927, 10, '4 All Stats '),
|
||||
(2, 22, 27927, 11, '4 All Stats '),
|
||||
(2, 22, 27960, 4, '6 All Stats '),
|
||||
(2, 22, 29483, 2, '26 Attackpower 14 Crit '),
|
||||
(2, 22, 33995, 6, '50 Attackpower 12 Crit '),
|
||||
(2, 22, 33996, 9, '15 Strength '),
|
||||
(2, 22, 34004, 14, '12 Agility '),
|
||||
(2, 22, 34007, 7, 'Minor Speed 6 Agility'),
|
||||
(2, 22, 37891, 0, '17 Strength16 Intellect '),
|
||||
(3, 30, 22779, 17, '30 Hit '),
|
||||
(3, 30, 25080, 9, '15 Agility '),
|
||||
(3, 30, 27927, 10, '4 All Stats '),
|
||||
(3, 30, 27927, 11, '4 All Stats '),
|
||||
(3, 30, 27951, 7, '12 Agility'),
|
||||
(3, 30, 27960, 4, '6 All Stats '),
|
||||
(3, 30, 29483, 2, '26 Attackpower 14 Crit '),
|
||||
(3, 30, 34002, 8, '24 Attackpower '),
|
||||
(3, 30, 34004, 14, '12 Agility '),
|
||||
(3, 30, 35452, 0, '34 Attackpower 16 Hit '),
|
||||
(3, 30, 35495, 6, '40 Stamina 12 Agility '),
|
||||
(3, 30, 42620, 15, 'Greater Agility '),
|
||||
(3, 30, 42620, 16, 'Greater Agility '),
|
||||
(4, 40, 22779, 17, '30 Hit '),
|
||||
(4, 40, 25080, 9, '15 Agility '),
|
||||
(4, 40, 27927, 10, '4 All Stats '),
|
||||
(4, 40, 27927, 11, '4 All Stats '),
|
||||
(4, 40, 27951, 7, '12 Agility'),
|
||||
(4, 40, 27960, 4, '6 All Stats '),
|
||||
(4, 40, 27984, 15, 'Mongoose '),
|
||||
(4, 40, 27984, 16, 'Mongoose '),
|
||||
(4, 40, 29483, 2, '26 Attackpower 14 Crit '),
|
||||
(4, 40, 34002, 8, '24 Attackpower '),
|
||||
(4, 40, 34004, 14, '12 Agility '),
|
||||
(4, 40, 35452, 0, '34 Attackpower 16 Hit '),
|
||||
(4, 40, 35495, 6, '40 Stamina 12 Agility '),
|
||||
(5, 50, 22779, 17, '30 Hit '),
|
||||
(5, 50, 27926, 10, '20 Healing 7 Spelldamage '),
|
||||
(5, 50, 27926, 11, '20 Healing 7 Spelldamage '),
|
||||
(5, 50, 27945, 16, '12 Intellect '),
|
||||
(5, 50, 27954, 7, '5% Root/Snare Resist 10 Hit'),
|
||||
(5, 50, 27960, 4, '6 All Stats '),
|
||||
(5, 50, 29475, 2, '31 Healing 11 Spelldamage 5 mp5 '),
|
||||
(5, 50, 31370, 6, '66 Healing 22 Spelldamage 20 Stamina '),
|
||||
(5, 50, 33999, 9, '35 Healing 12 Spelldamage '),
|
||||
(5, 50, 34001, 8, '12 Intellect '),
|
||||
(5, 50, 34003, 14, '20 Spell Penetration '),
|
||||
(5, 50, 34010, 15, '81 Healing 27 Spelldamage '),
|
||||
(5, 50, 35445, 0, '35 Healing 12 Spelldamage 7 mp5 '),
|
||||
(7, 70, 22779, 17, '30 Hit '),
|
||||
(7, 70, 27926, 10, '20 Healing 7 Spelldamage '),
|
||||
(7, 70, 27926, 11, '20 Healing 7 Spelldamage '),
|
||||
(7, 70, 27945, 16, '12 Intellect '),
|
||||
(7, 70, 27954, 7, '5% Root/Snare Resist 10 Hit'),
|
||||
(7, 70, 27960, 4, '6 All Stats '),
|
||||
(7, 70, 31370, 6, '66 Healing 22 Spelldamage 20 Stamina '),
|
||||
(7, 70, 33994, 9, '15 Spell Hit '),
|
||||
(7, 70, 34001, 8, '12 Intellect '),
|
||||
(7, 70, 34003, 14, '20 Spell Penetration '),
|
||||
(7, 70, 34010, 15, '81 Healing 27 Spelldamage '),
|
||||
(7, 70, 35406, 2, '18 Spelldamage 10 Crit '),
|
||||
(7, 70, 35447, 0, '22 Spelldamage 14 Hit '),
|
||||
(7, 71, 22779, 17, '30 Hit '),
|
||||
(7, 71, 25080, 9, '15 Agility '),
|
||||
(7, 71, 27927, 10, '4 All Stats '),
|
||||
(7, 71, 27927, 11, '4 All Stats '),
|
||||
(7, 71, 27951, 7, '12 Agility'),
|
||||
(7, 71, 27960, 4, '6 All Stats '),
|
||||
(7, 71, 27977, 15, '35 Agility '),
|
||||
(7, 71, 27984, 16, 'Mongoose '),
|
||||
(7, 71, 29483, 2, '26 Attackpower 14 Crit '),
|
||||
(7, 71, 34002, 8, '24 Attackpower '),
|
||||
(7, 71, 34004, 14, '12 Agility '),
|
||||
(7, 71, 35452, 0, '34 Attackpower 16 Hit '),
|
||||
(7, 71, 35495, 6, '40 Stamina 12 Agility '),
|
||||
(7, 72, 22779, 17, '30 Hit '),
|
||||
(7, 72, 27926, 10, '20 Healing 7 Spelldamage '),
|
||||
(7, 72, 27926, 11, '20 Healing 7 Spelldamage '),
|
||||
(7, 72, 27945, 16, '12 Intellect '),
|
||||
(7, 72, 27954, 7, '5% Root/Snare Resist 10 Hit'),
|
||||
(7, 72, 27960, 4, '6 All Stats '),
|
||||
(7, 72, 29475, 2, '31 Healing 11 Spelldamage 5 mp5 '),
|
||||
(7, 72, 31370, 6, '66 Healing 22 Spelldamage 20 Stamina '),
|
||||
(7, 72, 33999, 9, '35 Healing 12 Spelldamage '),
|
||||
(7, 72, 34001, 8, '12 Intellect '),
|
||||
(7, 72, 34003, 14, '20 Spell Penetration '),
|
||||
(7, 72, 34010, 15, '81 Healing 27 Spelldamage '),
|
||||
(7, 72, 35445, 0, '35 Healing 12 Spelldamage 7 mp5 '),
|
||||
(8, 80, 22779, 17, '30 Hit '),
|
||||
(8, 80, 27927, 10, '4 All Stats '),
|
||||
(8, 80, 27927, 11, '4 All Stats '),
|
||||
(8, 80, 27945, 16, '12 Intellect '),
|
||||
(8, 80, 27954, 7, '5% Root/Snare Resist 10 Hit'),
|
||||
(8, 80, 27960, 4, '6 All Stats '),
|
||||
(8, 80, 27975, 15, '40 Spelldamage '),
|
||||
(8, 80, 31372, 6, '35 Spelldamage 20 Stamina '),
|
||||
(8, 80, 33994, 9, '15 Spell Hit '),
|
||||
(8, 80, 34001, 8, '12 Intellect '),
|
||||
(8, 80, 34003, 14, '20 Spell Penetration '),
|
||||
(8, 80, 35406, 2, '18 Spelldamage 10 Crit '),
|
||||
(8, 80, 35447, 0, '22 Spelldamage 14 Hit '),
|
||||
(9, 90, 22779, 17, '30 Hit '),
|
||||
(9, 90, 27924, 11, '12 Spelldamage '),
|
||||
(9, 90, 27927, 10, '4 All Stats '),
|
||||
(9, 90, 27945, 16, '12 Intellect '),
|
||||
(9, 90, 27954, 7, '5% Root/Snare Resist 10 Hit'),
|
||||
(9, 90, 27960, 4, '6 All Stats '),
|
||||
(9, 90, 27975, 15, '40 Spelldamage '),
|
||||
(9, 90, 31372, 6, '35 Spelldamage 20 Stamina '),
|
||||
(9, 90, 33994, 9, '15 Spell Hit '),
|
||||
(9, 90, 34001, 8, '12 Intellect '),
|
||||
(9, 90, 34003, 14, '20 Spell Penetration '),
|
||||
(9, 90, 35406, 2, '18 Spelldamage 10 Crit '),
|
||||
(9, 90, 35447, 0, '22 Spelldamage 14 Hit '),
|
||||
(11, 110, 22779, 17, '30 Hit '),
|
||||
(11, 110, 27926, 10, '20 Healing 7 Spelldamage '),
|
||||
(11, 110, 27926, 11, '20 Healing 7 Spelldamage '),
|
||||
(11, 110, 27945, 16, '12 Intellect '),
|
||||
(11, 110, 27954, 7, '5% Root/Snare Resist 10 Hit'),
|
||||
(11, 110, 27960, 4, '6 All Stats '),
|
||||
(11, 110, 31370, 6, '66 Healing 22 Spelldamage 20 Stamina '),
|
||||
(11, 110, 33994, 9, '15 Spell Hit '),
|
||||
(11, 110, 34001, 8, '12 Intellect '),
|
||||
(11, 110, 34003, 14, '20 Spell Penetration '),
|
||||
(11, 110, 34010, 15, '81 Healing 27 Spelldamage '),
|
||||
(11, 110, 35406, 2, '18 Spelldamage 10 Crit '),
|
||||
(11, 110, 35447, 0, '22 Spelldamage 14 Hit '),
|
||||
(11, 111, 22779, 17, '30 Hit '),
|
||||
(11, 111, 25080, 9, '15 Agility '),
|
||||
(11, 111, 27927, 10, '4 All Stats '),
|
||||
(11, 111, 27927, 11, '4 All Stats '),
|
||||
(11, 111, 27951, 7, '12 Agility'),
|
||||
(11, 111, 27960, 4, '6 All Stats '),
|
||||
(11, 111, 29483, 2, '26 Attackpower 14 Crit '),
|
||||
(11, 111, 34002, 8, '24 Attackpower '),
|
||||
(11, 111, 34004, 14, '12 Agility '),
|
||||
(11, 111, 35452, 0, '34 Attackpower 16 Hit '),
|
||||
(11, 111, 35495, 6, '40 Stamina 12 Agility '),
|
||||
(11, 111, 42620, 15, 'Greater Agility '),
|
||||
(11, 111, 42620, 16, 'Greater Agility '),
|
||||
(11, 112, 22779, 17, '30 Hit '),
|
||||
(11, 112, 27926, 10, '20 Healing 7 Spelldamage '),
|
||||
(11, 112, 27926, 11, '20 Healing 7 Spelldamage '),
|
||||
(11, 112, 27945, 16, '12 Intellect '),
|
||||
(11, 112, 27954, 7, '5% Root/Snare Resist 10 Hit'),
|
||||
(11, 112, 27960, 4, '6 All Stats '),
|
||||
(11, 112, 29475, 2, '31 Healing 11 Spelldamage 5 mp5 '),
|
||||
(11, 112, 31370, 6, '66 Healing 22 Spelldamage 20 Stamina '),
|
||||
(11, 112, 33999, 9, '35 Healing 12 Spelldamage '),
|
||||
(11, 112, 34001, 8, '12 Intellect '),
|
||||
(11, 112, 34003, 14, '20 Spell Penetration '),
|
||||
(11, 112, 34010, 15, '81 Healing 27 Spelldamage '),
|
||||
(11, 112, 35445, 0, '35 Healing 12 Spelldamage 7 mp5 ');
|
||||
/*!40000 ALTER TABLE `playerbots_enchants` ENABLE KEYS */;
|
||||
|
||||
/*!40101 SET SQL_MODE=IFNULL(@OLD_SQL_MODE, '') */;
|
||||
|
||||
@@ -7,278 +7,278 @@ CREATE TABLE IF NOT EXISTS `playerbots_weightscale_data` (
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
|
||||
|
||||
INSERT INTO `playerbots_weightscale_data` (`id`, `field`, `val`) VALUES
|
||||
(1, 'exprtng', 100),
|
||||
(1, 'str', 82),
|
||||
(1, 'critstrkrtng', 66),
|
||||
(1, 'agi', 53),
|
||||
(1, 'armorpenrtng', 52),
|
||||
(1, 'hitrtng', 48),
|
||||
(1, 'hastertng', 36),
|
||||
(1, 'atkpwr', 31),
|
||||
(1, 'armor', 5),
|
||||
(2, 'exprtng', 100),
|
||||
(2, 'str', 82),
|
||||
(2, 'critstrkrtng', 66),
|
||||
(2, 'agi', 53),
|
||||
(2, 'armorpenrtng', 52),
|
||||
(2, 'hitrtng', 48),
|
||||
(2, 'hastertng', 36),
|
||||
(2, 'atkpwr', 31),
|
||||
(2, 'armor', 5),
|
||||
(3, 'sta', 100),
|
||||
(3, 'dodgertng', 90),
|
||||
(3, 'defrtng', 86),
|
||||
(3, 'block', 81),
|
||||
(3, 'agi', 67),
|
||||
(3, 'parryrtng', 67),
|
||||
(3, 'blockrtng', 48),
|
||||
(3, 'str', 48),
|
||||
(3, 'exprtng', 19),
|
||||
(3, 'hitrtng', 10),
|
||||
(3, 'armorpenrtng', 10),
|
||||
(3, 'critstrkrtng', 7),
|
||||
(3, 'armor', 6),
|
||||
(3, 'hastertng', 1),
|
||||
(3, 'atkpwr', 1),
|
||||
(4, 'int', 100),
|
||||
(4, 'manargn', 88),
|
||||
(4, 'splpwr', 58),
|
||||
(4, 'critstrkrtng', 46),
|
||||
(4, 'hastertng', 35),
|
||||
(5, 'sta', 100),
|
||||
(5, 'dodgertng', 94),
|
||||
(5, 'block', 86),
|
||||
(5, 'defrtng', 86),
|
||||
(5, 'exprtng', 79),
|
||||
(5, 'agi', 76),
|
||||
(5, 'parryrtng', 76),
|
||||
(5, 'hitrtng', 58),
|
||||
(5, 'blockrtng', 52),
|
||||
(5, 'str', 50),
|
||||
(5, 'armor', 6),
|
||||
(5, 'atkpwr', 6),
|
||||
(5, 'splpwr', 4),
|
||||
(5, 'critstrkrtng', 3),
|
||||
(6, 'mledps', 470),
|
||||
(6, 'hitrtng', 100),
|
||||
(6, 'str', 80),
|
||||
(6, 'exprtng', 66),
|
||||
(6, 'critstrkrtng', 40),
|
||||
(6, 'atkpwr', 34),
|
||||
(6, 'agi', 32),
|
||||
(6, 'hastertng', 30),
|
||||
(6, 'armorpenrtng', 22),
|
||||
(6, 'splpwr', 9),
|
||||
(7, 'rgddps', 213),
|
||||
(7, 'hitrtng', 100),
|
||||
(7, 'agi', 58),
|
||||
(7, 'critstrkrtng', 40),
|
||||
(7, 'int', 37),
|
||||
(7, 'atkpwr', 30),
|
||||
(7, 'armorpenrtng', 28),
|
||||
(7, 'hastertng', 21),
|
||||
(8, 'rgddps', 379),
|
||||
(8, 'hitrtng', 100),
|
||||
(8, 'agi', 74),
|
||||
(8, 'critstrkrtng', 57),
|
||||
(8, 'armorpenrtng', 40),
|
||||
(8, 'int', 39),
|
||||
(8, 'atkpwr', 32),
|
||||
(8, 'hastertng', 24),
|
||||
(9, 'rgddps', 181),
|
||||
(9, 'hitrtng', 100),
|
||||
(9, 'agi', 76),
|
||||
(9, 'critstrkrtng', 42),
|
||||
(9, 'int', 35),
|
||||
(9, 'hastertng', 31),
|
||||
(9, 'atkpwr', 29),
|
||||
(9, 'armorpenrtng', 26),
|
||||
(10, 'mledps', 170),
|
||||
(10, 'agi', 100),
|
||||
(10, 'exprtng', 87),
|
||||
(10, 'hitrtng', 83),
|
||||
(10, 'critstrkrtng', 81),
|
||||
(10, 'atkpwr', 65),
|
||||
(10, 'armorpenrtng', 65),
|
||||
(10, 'hastertng', 64),
|
||||
(10, 'str', 55),
|
||||
(11, 'mledps', 220),
|
||||
(11, 'armorpenrtng', 100),
|
||||
(11, 'agi', 100),
|
||||
(11, 'exprtng', 82),
|
||||
(11, 'hitrtng', 80),
|
||||
(11, 'critstrkrtng', 75),
|
||||
(11, 'hastertng', 73),
|
||||
(11, 'str', 55),
|
||||
(11, 'atkpwr', 50),
|
||||
(12, 'mledps', 228),
|
||||
(12, 'exprtng', 100),
|
||||
(12, 'agi', 100),
|
||||
(12, 'hitrtng', 80),
|
||||
(12, 'armorpenrtng', 75),
|
||||
(12, 'critstrkrtng', 75),
|
||||
(12, 'hastertng', 75),
|
||||
(12, 'str', 55),
|
||||
(12, 'atkpwr', 50),
|
||||
(13, 'splpwr', 100),
|
||||
(13, 'manargn', 67),
|
||||
(13, 'int', 65),
|
||||
(13, 'hastertng', 59),
|
||||
(13, 'critstrkrtng', 48),
|
||||
(13, 'spi', 22),
|
||||
(14, 'manargn', 100),
|
||||
(14, 'int', 69),
|
||||
(14, 'splpwr', 60),
|
||||
(14, 'spi', 52),
|
||||
(14, 'critstrkrtng', 38),
|
||||
(14, 'hastertng', 31),
|
||||
(15, 'hitrtng', 100),
|
||||
(15, 'shasplpwr', 76),
|
||||
(15, 'splpwr', 76),
|
||||
(15, 'critstrkrtng', 54),
|
||||
(15, 'hastertng', 50),
|
||||
(15, 'spi', 16),
|
||||
(15, 'int', 16),
|
||||
(16, 'mledps', 360),
|
||||
(16, 'armorpenrtng', 100),
|
||||
(16, 'str', 99),
|
||||
(16, 'hitrtng', 91),
|
||||
(16, 'exprtng', 90),
|
||||
(16, 'critstrkrtng', 57),
|
||||
(16, 'hastertng', 55),
|
||||
(16, 'atkpwr', 36),
|
||||
(16, 'armor', 1),
|
||||
(17, 'mledps', 337),
|
||||
(17, 'hitrtng', 100),
|
||||
(17, 'str', 97),
|
||||
(17, 'exprtng', 81),
|
||||
(17, 'armorpenrtng', 61),
|
||||
(17, 'critstrkrtng', 45),
|
||||
(17, 'atkpwr', 35),
|
||||
(17, 'hastertng', 28),
|
||||
(17, 'armor', 1),
|
||||
(18, 'mledps', 419),
|
||||
(18, 'parryrtng', 100),
|
||||
(18, 'hitrtng', 97),
|
||||
(18, 'str', 96),
|
||||
(18, 'defrtng', 85),
|
||||
(18, 'exprtng', 69),
|
||||
(18, 'dodgertng', 61),
|
||||
(18, 'agi', 61),
|
||||
(18, 'sta', 61),
|
||||
(18, 'critstrkrtng', 49),
|
||||
(18, 'atkpwr', 41),
|
||||
(18, 'armorpenrtng', 31),
|
||||
(18, 'armor', 5),
|
||||
(19, 'mledps', 209),
|
||||
(19, 'str', 100),
|
||||
(19, 'hitrtng', 66),
|
||||
(19, 'exprtng', 51),
|
||||
(19, 'hastertng', 48),
|
||||
(19, 'critstrkrtng', 45),
|
||||
(19, 'atkpwr', 34),
|
||||
(19, 'armorpenrtng', 32),
|
||||
(19, 'armor', 1),
|
||||
(20, 'hitrtng', 100),
|
||||
(20, 'splpwr', 60),
|
||||
(20, 'hastertng', 56),
|
||||
(20, 'critstrkrtng', 40),
|
||||
(20, 'int', 11),
|
||||
(21, 'mledps', 135),
|
||||
(21, 'hitrtng', 100),
|
||||
(21, 'exprtng', 84),
|
||||
(21, 'agi', 55),
|
||||
(21, 'int', 55),
|
||||
(21, 'critstrkrtng', 55),
|
||||
(21, 'hastertng', 42),
|
||||
(21, 'str', 35),
|
||||
(21, 'atkpwr', 32),
|
||||
(21, 'splpwr', 29),
|
||||
(21, 'armorpenrtng', 26),
|
||||
(22, 'manargn', 100),
|
||||
(22, 'int', 85),
|
||||
(22, 'splpwr', 77),
|
||||
(22, 'critstrkrtng', 62),
|
||||
(22, 'hastertng', 35),
|
||||
(23, 'hitrtng', 100),
|
||||
(23, 'hastertng', 54),
|
||||
(23, 'arcsplpwr', 49),
|
||||
(23, 'splpwr', 49),
|
||||
(23, 'critstrkrtng', 37),
|
||||
(23, 'int', 34),
|
||||
(23, 'frosplpwr', 24),
|
||||
(23, 'firsplpwr', 24),
|
||||
(23, 'spi', 14),
|
||||
(24, 'hitrtng', 100),
|
||||
(24, 'hastertng', 53),
|
||||
(24, 'firsplpwr', 46),
|
||||
(24, 'splpwr', 46),
|
||||
(24, 'critstrkrtng', 43),
|
||||
(24, 'frosplpwr', 23),
|
||||
(24, 'arcsplpwr', 23),
|
||||
(24, 'int', 13),
|
||||
(25, 'hitrtng', 100),
|
||||
(25, 'hastertng', 42),
|
||||
(25, 'frosplpwr', 39),
|
||||
(25, 'splpwr', 39),
|
||||
(25, 'arcsplpwr', 19),
|
||||
(25, 'firsplpwr', 19),
|
||||
(25, 'critstrkrtng', 19),
|
||||
(25, 'int', 6),
|
||||
(26, 'hitrtng', 100),
|
||||
(26, 'shasplpwr', 72),
|
||||
(26, 'splpwr', 72),
|
||||
(26, 'hastertng', 61),
|
||||
(26, 'critstrkrtng', 38),
|
||||
(26, 'firsplpwr', 36),
|
||||
(26, 'spi', 34),
|
||||
(26, 'int', 15),
|
||||
(27, 'hitrtng', 100),
|
||||
(27, 'hastertng', 50),
|
||||
(27, 'firsplpwr', 45),
|
||||
(27, 'shasplpwr', 45),
|
||||
(27, 'splpwr', 45),
|
||||
(27, 'critstrkrtng', 31),
|
||||
(27, 'spi', 29),
|
||||
(27, 'int', 13),
|
||||
(28, 'hitrtng', 100),
|
||||
(28, 'firsplpwr', 47),
|
||||
(28, 'splpwr', 47),
|
||||
(28, 'hastertng', 46),
|
||||
(28, 'spi', 26),
|
||||
(28, 'shasplpwr', 23),
|
||||
(28, 'critstrkrtng', 16),
|
||||
(28, 'int', 13),
|
||||
(29, 'hitrtng', 100),
|
||||
(29, 'splpwr', 66),
|
||||
(29, 'hastertng', 54),
|
||||
(29, 'critstrkrtng', 43),
|
||||
(29, 'spi', 22),
|
||||
(29, 'int', 22),
|
||||
(30, 'agi', 100),
|
||||
(30, 'sta', 75),
|
||||
(30, 'dodgertng', 65),
|
||||
(30, 'defrtng', 60),
|
||||
(30, 'exprtng', 16),
|
||||
(30, 'str', 10),
|
||||
(30, 'armor', 10),
|
||||
(30, 'hitrtng', 8),
|
||||
(30, 'hastertng', 5),
|
||||
(30, 'atkpwr', 4),
|
||||
(30, 'feratkpwr', 4),
|
||||
(30, 'critstrkrtng', 3),
|
||||
(31, 'splpwr', 100),
|
||||
(31, 'manargn', 73),
|
||||
(31, 'hastertng', 57),
|
||||
(31, 'int', 51),
|
||||
(31, 'spi', 32),
|
||||
(31, 'critstrkrtng', 11),
|
||||
(32, 'agi', 100),
|
||||
(32, 'armorpenrtng', 90),
|
||||
(32, 'str', 80),
|
||||
(32, 'critstrkrtng', 55),
|
||||
(32, 'exprtng', 50),
|
||||
(32, 'hitrtng', 50),
|
||||
(32, 'feratkpwr', 40),
|
||||
(32, 'atkpwr', 40),
|
||||
(32, 'hastertng', 35);
|
||||
(1, 'exprtng', 100),
|
||||
(1, 'str', 82),
|
||||
(1, 'critstrkrtng', 66),
|
||||
(1, 'agi', 53),
|
||||
(1, 'armorpenrtng', 52),
|
||||
(1, 'hitrtng', 48),
|
||||
(1, 'hastertng', 36),
|
||||
(1, 'atkpwr', 31),
|
||||
(1, 'armor', 5),
|
||||
(2, 'exprtng', 100),
|
||||
(2, 'str', 82),
|
||||
(2, 'critstrkrtng', 66),
|
||||
(2, 'agi', 53),
|
||||
(2, 'armorpenrtng', 52),
|
||||
(2, 'hitrtng', 48),
|
||||
(2, 'hastertng', 36),
|
||||
(2, 'atkpwr', 31),
|
||||
(2, 'armor', 5),
|
||||
(3, 'sta', 100),
|
||||
(3, 'dodgertng', 90),
|
||||
(3, 'defrtng', 86),
|
||||
(3, 'block', 81),
|
||||
(3, 'agi', 67),
|
||||
(3, 'parryrtng', 67),
|
||||
(3, 'blockrtng', 48),
|
||||
(3, 'str', 48),
|
||||
(3, 'exprtng', 19),
|
||||
(3, 'hitrtng', 10),
|
||||
(3, 'armorpenrtng', 10),
|
||||
(3, 'critstrkrtng', 7),
|
||||
(3, 'armor', 6),
|
||||
(3, 'hastertng', 1),
|
||||
(3, 'atkpwr', 1),
|
||||
(4, 'int', 100),
|
||||
(4, 'manargn', 88),
|
||||
(4, 'splpwr', 58),
|
||||
(4, 'critstrkrtng', 46),
|
||||
(4, 'hastertng', 35),
|
||||
(5, 'sta', 100),
|
||||
(5, 'dodgertng', 94),
|
||||
(5, 'block', 86),
|
||||
(5, 'defrtng', 86),
|
||||
(5, 'exprtng', 79),
|
||||
(5, 'agi', 76),
|
||||
(5, 'parryrtng', 76),
|
||||
(5, 'hitrtng', 58),
|
||||
(5, 'blockrtng', 52),
|
||||
(5, 'str', 50),
|
||||
(5, 'armor', 6),
|
||||
(5, 'atkpwr', 6),
|
||||
(5, 'splpwr', 4),
|
||||
(5, 'critstrkrtng', 3),
|
||||
(6, 'mledps', 470),
|
||||
(6, 'hitrtng', 100),
|
||||
(6, 'str', 80),
|
||||
(6, 'exprtng', 66),
|
||||
(6, 'critstrkrtng', 40),
|
||||
(6, 'atkpwr', 34),
|
||||
(6, 'agi', 32),
|
||||
(6, 'hastertng', 30),
|
||||
(6, 'armorpenrtng', 22),
|
||||
(6, 'splpwr', 9),
|
||||
(7, 'rgddps', 213),
|
||||
(7, 'hitrtng', 100),
|
||||
(7, 'agi', 58),
|
||||
(7, 'critstrkrtng', 40),
|
||||
(7, 'int', 37),
|
||||
(7, 'atkpwr', 30),
|
||||
(7, 'armorpenrtng', 28),
|
||||
(7, 'hastertng', 21),
|
||||
(8, 'rgddps', 379),
|
||||
(8, 'hitrtng', 100),
|
||||
(8, 'agi', 74),
|
||||
(8, 'critstrkrtng', 57),
|
||||
(8, 'armorpenrtng', 40),
|
||||
(8, 'int', 39),
|
||||
(8, 'atkpwr', 32),
|
||||
(8, 'hastertng', 24),
|
||||
(9, 'rgddps', 181),
|
||||
(9, 'hitrtng', 100),
|
||||
(9, 'agi', 76),
|
||||
(9, 'critstrkrtng', 42),
|
||||
(9, 'int', 35),
|
||||
(9, 'hastertng', 31),
|
||||
(9, 'atkpwr', 29),
|
||||
(9, 'armorpenrtng', 26),
|
||||
(10, 'mledps', 170),
|
||||
(10, 'agi', 100),
|
||||
(10, 'exprtng', 87),
|
||||
(10, 'hitrtng', 83),
|
||||
(10, 'critstrkrtng', 81),
|
||||
(10, 'atkpwr', 65),
|
||||
(10, 'armorpenrtng', 65),
|
||||
(10, 'hastertng', 64),
|
||||
(10, 'str', 55),
|
||||
(11, 'mledps', 220),
|
||||
(11, 'armorpenrtng', 100),
|
||||
(11, 'agi', 100),
|
||||
(11, 'exprtng', 82),
|
||||
(11, 'hitrtng', 80),
|
||||
(11, 'critstrkrtng', 75),
|
||||
(11, 'hastertng', 73),
|
||||
(11, 'str', 55),
|
||||
(11, 'atkpwr', 50),
|
||||
(12, 'mledps', 228),
|
||||
(12, 'exprtng', 100),
|
||||
(12, 'agi', 100),
|
||||
(12, 'hitrtng', 80),
|
||||
(12, 'armorpenrtng', 75),
|
||||
(12, 'critstrkrtng', 75),
|
||||
(12, 'hastertng', 75),
|
||||
(12, 'str', 55),
|
||||
(12, 'atkpwr', 50),
|
||||
(13, 'splpwr', 100),
|
||||
(13, 'manargn', 67),
|
||||
(13, 'int', 65),
|
||||
(13, 'hastertng', 59),
|
||||
(13, 'critstrkrtng', 48),
|
||||
(13, 'spi', 22),
|
||||
(14, 'manargn', 100),
|
||||
(14, 'int', 69),
|
||||
(14, 'splpwr', 60),
|
||||
(14, 'spi', 52),
|
||||
(14, 'critstrkrtng', 38),
|
||||
(14, 'hastertng', 31),
|
||||
(15, 'hitrtng', 100),
|
||||
(15, 'shasplpwr', 76),
|
||||
(15, 'splpwr', 76),
|
||||
(15, 'critstrkrtng', 54),
|
||||
(15, 'hastertng', 50),
|
||||
(15, 'spi', 16),
|
||||
(15, 'int', 16),
|
||||
(16, 'mledps', 360),
|
||||
(16, 'armorpenrtng', 100),
|
||||
(16, 'str', 99),
|
||||
(16, 'hitrtng', 91),
|
||||
(16, 'exprtng', 90),
|
||||
(16, 'critstrkrtng', 57),
|
||||
(16, 'hastertng', 55),
|
||||
(16, 'atkpwr', 36),
|
||||
(16, 'armor', 1),
|
||||
(17, 'mledps', 337),
|
||||
(17, 'hitrtng', 100),
|
||||
(17, 'str', 97),
|
||||
(17, 'exprtng', 81),
|
||||
(17, 'armorpenrtng', 61),
|
||||
(17, 'critstrkrtng', 45),
|
||||
(17, 'atkpwr', 35),
|
||||
(17, 'hastertng', 28),
|
||||
(17, 'armor', 1),
|
||||
(18, 'mledps', 419),
|
||||
(18, 'parryrtng', 100),
|
||||
(18, 'hitrtng', 97),
|
||||
(18, 'str', 96),
|
||||
(18, 'defrtng', 85),
|
||||
(18, 'exprtng', 69),
|
||||
(18, 'dodgertng', 61),
|
||||
(18, 'agi', 61),
|
||||
(18, 'sta', 61),
|
||||
(18, 'critstrkrtng', 49),
|
||||
(18, 'atkpwr', 41),
|
||||
(18, 'armorpenrtng', 31),
|
||||
(18, 'armor', 5),
|
||||
(19, 'mledps', 209),
|
||||
(19, 'str', 100),
|
||||
(19, 'hitrtng', 66),
|
||||
(19, 'exprtng', 51),
|
||||
(19, 'hastertng', 48),
|
||||
(19, 'critstrkrtng', 45),
|
||||
(19, 'atkpwr', 34),
|
||||
(19, 'armorpenrtng', 32),
|
||||
(19, 'armor', 1),
|
||||
(20, 'hitrtng', 100),
|
||||
(20, 'splpwr', 60),
|
||||
(20, 'hastertng', 56),
|
||||
(20, 'critstrkrtng', 40),
|
||||
(20, 'int', 11),
|
||||
(21, 'mledps', 135),
|
||||
(21, 'hitrtng', 100),
|
||||
(21, 'exprtng', 84),
|
||||
(21, 'agi', 55),
|
||||
(21, 'int', 55),
|
||||
(21, 'critstrkrtng', 55),
|
||||
(21, 'hastertng', 42),
|
||||
(21, 'str', 35),
|
||||
(21, 'atkpwr', 32),
|
||||
(21, 'splpwr', 29),
|
||||
(21, 'armorpenrtng', 26),
|
||||
(22, 'manargn', 100),
|
||||
(22, 'int', 85),
|
||||
(22, 'splpwr', 77),
|
||||
(22, 'critstrkrtng', 62),
|
||||
(22, 'hastertng', 35),
|
||||
(23, 'hitrtng', 100),
|
||||
(23, 'hastertng', 54),
|
||||
(23, 'arcsplpwr', 49),
|
||||
(23, 'splpwr', 49),
|
||||
(23, 'critstrkrtng', 37),
|
||||
(23, 'int', 34),
|
||||
(23, 'frosplpwr', 24),
|
||||
(23, 'firsplpwr', 24),
|
||||
(23, 'spi', 14),
|
||||
(24, 'hitrtng', 100),
|
||||
(24, 'hastertng', 53),
|
||||
(24, 'firsplpwr', 46),
|
||||
(24, 'splpwr', 46),
|
||||
(24, 'critstrkrtng', 43),
|
||||
(24, 'frosplpwr', 23),
|
||||
(24, 'arcsplpwr', 23),
|
||||
(24, 'int', 13),
|
||||
(25, 'hitrtng', 100),
|
||||
(25, 'hastertng', 42),
|
||||
(25, 'frosplpwr', 39),
|
||||
(25, 'splpwr', 39),
|
||||
(25, 'arcsplpwr', 19),
|
||||
(25, 'firsplpwr', 19),
|
||||
(25, 'critstrkrtng', 19),
|
||||
(25, 'int', 6),
|
||||
(26, 'hitrtng', 100),
|
||||
(26, 'shasplpwr', 72),
|
||||
(26, 'splpwr', 72),
|
||||
(26, 'hastertng', 61),
|
||||
(26, 'critstrkrtng', 38),
|
||||
(26, 'firsplpwr', 36),
|
||||
(26, 'spi', 34),
|
||||
(26, 'int', 15),
|
||||
(27, 'hitrtng', 100),
|
||||
(27, 'hastertng', 50),
|
||||
(27, 'firsplpwr', 45),
|
||||
(27, 'shasplpwr', 45),
|
||||
(27, 'splpwr', 45),
|
||||
(27, 'critstrkrtng', 31),
|
||||
(27, 'spi', 29),
|
||||
(27, 'int', 13),
|
||||
(28, 'hitrtng', 100),
|
||||
(28, 'firsplpwr', 47),
|
||||
(28, 'splpwr', 47),
|
||||
(28, 'hastertng', 46),
|
||||
(28, 'spi', 26),
|
||||
(28, 'shasplpwr', 23),
|
||||
(28, 'critstrkrtng', 16),
|
||||
(28, 'int', 13),
|
||||
(29, 'hitrtng', 100),
|
||||
(29, 'splpwr', 66),
|
||||
(29, 'hastertng', 54),
|
||||
(29, 'critstrkrtng', 43),
|
||||
(29, 'spi', 22),
|
||||
(29, 'int', 22),
|
||||
(30, 'agi', 100),
|
||||
(30, 'sta', 75),
|
||||
(30, 'dodgertng', 65),
|
||||
(30, 'defrtng', 60),
|
||||
(30, 'exprtng', 16),
|
||||
(30, 'str', 10),
|
||||
(30, 'armor', 10),
|
||||
(30, 'hitrtng', 8),
|
||||
(30, 'hastertng', 5),
|
||||
(30, 'atkpwr', 4),
|
||||
(30, 'feratkpwr', 4),
|
||||
(30, 'critstrkrtng', 3),
|
||||
(31, 'splpwr', 100),
|
||||
(31, 'manargn', 73),
|
||||
(31, 'hastertng', 57),
|
||||
(31, 'int', 51),
|
||||
(31, 'spi', 32),
|
||||
(31, 'critstrkrtng', 11),
|
||||
(32, 'agi', 100),
|
||||
(32, 'armorpenrtng', 90),
|
||||
(32, 'str', 80),
|
||||
(32, 'critstrkrtng', 55),
|
||||
(32, 'exprtng', 50),
|
||||
(32, 'hitrtng', 50),
|
||||
(32, 'feratkpwr', 40),
|
||||
(32, 'atkpwr', 40),
|
||||
(32, 'hastertng', 35);
|
||||
|
||||
@@ -7,35 +7,35 @@ CREATE TABLE IF NOT EXISTS `playerbots_weightscales` (
|
||||
) ENGINE=InnoDB AUTO_INCREMENT=33 DEFAULT CHARSET=utf8 ROW_FORMAT=COMPACT;
|
||||
|
||||
INSERT INTO `playerbots_weightscales` (`id`, `name`, `class`) VALUES
|
||||
(1, 'arms', 1),
|
||||
(2, 'fury', 1),
|
||||
(3, 'prot', 1),
|
||||
(4, 'holy', 2),
|
||||
(5, 'prot', 2),
|
||||
(6, 'retrib', 2),
|
||||
(7, 'beast', 3),
|
||||
(8, 'marks', 3),
|
||||
(9, 'surv', 3),
|
||||
(10, 'assas', 4),
|
||||
(11, 'combat', 4),
|
||||
(12, 'subtle', 4),
|
||||
(13, 'disc', 5),
|
||||
(14, 'holy', 5),
|
||||
(15, 'shadow', 5),
|
||||
(16, 'blooddps', 6),
|
||||
(17, 'frostdps', 6),
|
||||
(18, 'frosttank', 6),
|
||||
(19, 'unholydps', 6),
|
||||
(20, 'elem', 7),
|
||||
(21, 'enhance', 7),
|
||||
(22, 'resto', 7),
|
||||
(23, 'arcane', 8),
|
||||
(24, 'fire', 8),
|
||||
(25, 'frost', 8),
|
||||
(26, 'afflic', 9),
|
||||
(27, 'demo', 9),
|
||||
(28, 'destro', 9),
|
||||
(29, 'balance', 11),
|
||||
(30, 'feraltank', 11),
|
||||
(31, 'resto', 11),
|
||||
(32, 'feraldps', 11);
|
||||
(1, 'arms', 1),
|
||||
(2, 'fury', 1),
|
||||
(3, 'prot', 1),
|
||||
(4, 'holy', 2),
|
||||
(5, 'prot', 2),
|
||||
(6, 'retrib', 2),
|
||||
(7, 'beast', 3),
|
||||
(8, 'marks', 3),
|
||||
(9, 'surv', 3),
|
||||
(10, 'assas', 4),
|
||||
(11, 'combat', 4),
|
||||
(12, 'subtle', 4),
|
||||
(13, 'disc', 5),
|
||||
(14, 'holy', 5),
|
||||
(15, 'shadow', 5),
|
||||
(16, 'blooddps', 6),
|
||||
(17, 'frostdps', 6),
|
||||
(18, 'frosttank', 6),
|
||||
(19, 'unholydps', 6),
|
||||
(20, 'elem', 7),
|
||||
(21, 'enhance', 7),
|
||||
(22, 'resto', 7),
|
||||
(23, 'arcane', 8),
|
||||
(24, 'fire', 8),
|
||||
(25, 'frost', 8),
|
||||
(26, 'afflic', 9),
|
||||
(27, 'demo', 9),
|
||||
(28, 'destro', 9),
|
||||
(29, 'balance', 11),
|
||||
(30, 'feraltank', 11),
|
||||
(31, 'resto', 11),
|
||||
(32, 'feraldps', 11);
|
||||
@@ -24,9 +24,9 @@ CREATE TABLE IF NOT EXISTS `updates_include` (
|
||||
DELETE FROM `updates_include`;
|
||||
/*!40000 ALTER TABLE `updates_include` DISABLE KEYS */;
|
||||
INSERT INTO `updates_include` (`path`, `state`) VALUES
|
||||
('$/data/sql/playerbots/updates', 'RELEASED'),
|
||||
('$/data/sql/playerbots/custom', 'CUSTOM'),
|
||||
('$/data/sql/playerbots/archive', 'ARCHIVED');
|
||||
('$/data/sql/playerbots/updates', 'RELEASED'),
|
||||
('$/data/sql/playerbots/custom', 'CUSTOM'),
|
||||
('$/data/sql/playerbots/archive', 'ARCHIVED');
|
||||
/*!40000 ALTER TABLE `updates_include` ENABLE KEYS */;
|
||||
|
||||
/*!40101 SET SQL_MODE=IFNULL(@OLD_SQL_MODE, '') */;
|
||||
|
||||
@@ -1285,7 +1285,7 @@ CREATE TABLE IF NOT EXISTS `ai_playerbot_texts_chance` (
|
||||
|
||||
/*!40000 ALTER TABLE `ai_playerbot_texts_chance` DISABLE KEYS */;
|
||||
INSERT INTO `ai_playerbot_texts_chance` (`id`, `name`, `probability`) VALUES
|
||||
(1, 'taunt', 30),
|
||||
(2, 'aoe', 75),
|
||||
(3, 'loot', 20);
|
||||
(1, 'taunt', 30),
|
||||
(2, 'aoe', 75),
|
||||
(3, 'loot', 20);
|
||||
/*!40000 ALTER TABLE `ai_playerbot_texts_chance` ENABLE KEYS */;
|
||||
@@ -4,11 +4,11 @@ DELETE FROM `playerbots_travelnode_path` WHERE `node_id` = 3780;
|
||||
DELETE FROM `playerbots_travelnode` WHERE `id` = 3780;
|
||||
|
||||
-- Insert new entries into playerbots_travelnode
|
||||
INSERT INTO `playerbots_travelnode` (`id`, `name`, `map_id`, `x`, `y`, `z`, `linked`)
|
||||
INSERT INTO `playerbots_travelnode` (`id`, `name`, `map_id`, `x`, `y`, `z`, `linked`)
|
||||
VALUES (3780, 'Highlord Mograine', 533, 2524.32, -2951.28, 245.633, 1);
|
||||
|
||||
-- Insert new entries into playerbots_travelnode_path
|
||||
INSERT INTO `playerbots_travelnode_path` (`node_id`, `to_node_id`, `nr`, `map_id`, `x`, `y`, `z`)
|
||||
INSERT INTO `playerbots_travelnode_path` (`node_id`, `to_node_id`, `nr`, `map_id`, `x`, `y`, `z`)
|
||||
VALUES
|
||||
(3780, 472, 0, 533, 2524.32, -2951.28, 245.633),
|
||||
(3780, 472, 1, 533, 2528.79, -2948.58, 245.633),
|
||||
@@ -16,7 +16,7 @@ VALUES
|
||||
(3780, 757, 1, 533, 2517.62, -2959.38, 245.636);
|
||||
|
||||
-- Insert new entries into playerbots_travelnode_link
|
||||
INSERT INTO `playerbots_travelnode_link` (`node_id`, `to_node_id`, `type`, `object`, `distance`, `swim_distance`, `extra_cost`, `calculated`, `max_creature_0`, `max_creature_1`, `max_creature_2`)
|
||||
INSERT INTO `playerbots_travelnode_link` (`node_id`, `to_node_id`, `type`, `object`, `distance`, `swim_distance`, `extra_cost`, `calculated`, `max_creature_0`, `max_creature_1`, `max_creature_2`)
|
||||
VALUES
|
||||
(3780, 472, 1, 0, 5.3221, 0, 0, 1, 83, 0, 0),
|
||||
(3780, 757, 1, 0, 10.6118, 0, 0, 1, 83, 0, 0);
|
||||
849
data/sql/playerbots/updates/2025_09_16_00.sql
Normal file
849
data/sql/playerbots/updates/2025_09_16_00.sql
Normal file
@@ -0,0 +1,849 @@
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "посреди нигде" WHERE `id` = 1;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "в неопределенном месте" WHERE `id` = 2;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "где-то" WHERE `id` = 3;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "что-то" WHERE `id` = 4;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "интересно, какой на вкус %item_link" WHERE `id` = 5;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "нет, мне выпал %item_link" WHERE `id` = 6;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "опять этот хлам %item_link" WHERE `id` = 7;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "похоже, я лутаю мусор %item_link" WHERE `id` = 8;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ну, лучше чем ничего, наверное %item_link" WHERE `id` = 9;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "не знаю, что делать с %item_link" WHERE `id` = 10;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "интересно, какой на вкус %item_link" WHERE `id` = 11;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "могу лутать %item_link весь день" WHERE `id` = 12;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "еще один день, еще один %item_link" WHERE `id` = 13;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "получил немного %item_link" WHERE `id` = 14;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "немного %item_link — это нормально" WHERE `id` = 15;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "неплохо, только что получил %item_link" WHERE `id` = 16;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "только что залутал %item_link в %zone_name" WHERE `id` = 17;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "могу найти применение %item_link" WHERE `id` = 18;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "деньги, деньги, деньги %item_link" WHERE `id` = 19;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "получил %item_link" WHERE `id` = 20;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%item_link — лучший для охотника" WHERE `id` = 21;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%item_link — лучший для %my_class" WHERE `id` = 22;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "сегодня удача на моей стороне %item_link" WHERE `id` = 23;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "классный %item_link, только что залутал" WHERE `id` = 24;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "вау, только что получил %item_link" WHERE `id` = 25;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%item_link — лучший для охотника" WHERE `id` = 26;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%item_link — лучший для %my_class" WHERE `id` = 27;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "сегодня удача на моей стороне %item_link" WHERE `id` = 28;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "классный %item_link, только что залутал" WHERE `id` = 29;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ОГО, посмотрите, что я только что получил %item_link!!!" WHERE `id` = 30;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нет @#$@%! Не может быть, я получил %item_link, это безумие" WHERE `id` = 31;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нет @#$@%! Не может быть, я получил %item_link, это безумие" WHERE `id` = 32;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я только что взял %quest_link" WHERE `id` = 33;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "только что принял %quest_link" WHERE `id` = 34;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%quest_link попробую выполнить это задание" WHERE `id` = 35;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "взял %quest_link в %zone_name" WHERE `id` = 36;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Наконец-то закончил %quest_obj_name для %quest_link" WHERE `id` = 37;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "наконец-то получил %quest_obj_available/%quest_obj_required %quest_obj_name для %quest_link" WHERE `id` = 38;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%quest_obj_full_formatted для %quest_link, наконец-то" WHERE `id` = 39;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ох, получил %quest_obj_available/%quest_obj_required %quest_obj_name для %quest_link" WHERE `id` = 40;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "еще нужно %quest_obj_missing %quest_obj_name для %quest_link" WHERE `id` = 41;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%quest_obj_full_formatted, все еще работаю над %quest_link" WHERE `id` = 42;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Наконец-то закончил с %item_link для %quest_link" WHERE `id` = 43;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "наконец-то получил %quest_obj_available/%quest_obj_required %item_link для %quest_link" WHERE `id` = 44;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%quest_obj_full_formatted для %quest_link, наконец-то" WHERE `id` = 45;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ох, получил %quest_obj_available/%quest_obj_required %item_link для %quest_link" WHERE `id` = 46;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "еще нужно %quest_obj_missing %item_link для %quest_link" WHERE `id` = 47;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%quest_obj_full_formatted, все еще работаю над %quest_link" WHERE `id` = 48;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Не успел завершить %quest_link вовремя..." WHERE `id` = 49;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Время для %quest_link вышло :(" WHERE `id` = 50;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я выполнил все задачи для %quest_link" WHERE `id` = 51;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Выполнил все задачи для %quest_link" WHERE `id` = 52;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Скоро сдам %quest_link, только что закончил все задачи" WHERE `id` = 53;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Да, наконец-то сдал %quest_link" WHERE `id` = 54;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "сдал %quest_link" WHERE `id` = 55;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "смог завершить %quest_link, только что сдал" WHERE `id` = 56;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "только что сдал %quest_link" WHERE `id` = 57;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "только что сдал %quest_link в %zone_name" WHERE `id` = 58;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "еще одна жертва — %victim_name" WHERE `id` = 59;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я продолжаю убивать %victim_name, нечего рассказывать" WHERE `id` = 60;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "еще один %victim_name пал" WHERE `id` = 61;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "минус один %victim_name в %zone_name" WHERE `id` = 62;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Убил этого элитного ублюдка %victim_name!" WHERE `id` = 63;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "убил элиту %victim_name в %zone_name" WHERE `id` = 64;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Фух, удалось завалить %victim_name!" WHERE `id` = 65;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Это было круто! Только что убил %victim_name! Теперь есть что рассказать" WHERE `id` = 66;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Йо, я только что убил %victim_name!" WHERE `id` = 67;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "убил редкого %victim_name в %zone_name" WHERE `id` = 68;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Что я только что убил? %victim_name" WHERE `id` = 69;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Только что убил этого пета %victim_name" WHERE `id` = 70;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "О да, только что убил %victim_name" WHERE `id` = 71;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "убил %victim_name в %zone_name" WHERE `id` = 72;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Динг!" WHERE `id` = 73;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Да, я теперь %my_level уровень!" WHERE `id` = 74;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я только что повысил уровень" WHERE `id` = 75;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я %my_level уровень!!!" WHERE `id` = 76;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Становлюсь сильнее, уже %my_level уровень!!!" WHERE `id` = 77;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Только что достиг %my_level уровня!!!" WHERE `id` = 78;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ОГО, наконец-то %my_level уровень!!!" WHERE `id` = 79;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%my_level!!! теперь могу заниматься эндгейм-контентом" WHERE `id` = 80;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "свежий новый уровень %my_level %my_class!!!" WHERE `id` = 81;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "еще один уровень %my_level %my_race %my_class!" WHERE `id` = 82;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Молодец %other_name. Ты это заслужил." WHERE `id` = 83;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Это было ужасно %other_name. Не хотел этого делать, но..." WHERE `id` = 84;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кому нужен %instance_name?" WHERE `id` = 85;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Есть группы в %instance_name?" WHERE `id` = 86;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нужна помощь в %instance_name?" WHERE `id` = 87;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ЛФД: %instance_name." WHERE `id` = 88;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кому нужен %my_role для %instance_name?" WHERE `id` = 89;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Не хватает %my_role для %instance_name?" WHERE `id` = 90;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Могу быть %my_role для %instance_name." WHERE `id` = 91;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нужна помощь с %instance_name?" WHERE `id` = 92;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нужна помощь %my_role с %instance_name?" WHERE `id` = 93;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кому нужен шмот из %instance_name?" WHERE `id` = 94;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Немного пофармить в %instance_name?" WHERE `id` = 95;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ищу %instance_name" WHERE `id` = 96;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нужна помощь в %instance_name." WHERE `id` = 97;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу пройти %instance_name." WHERE `id` = 98;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%my_role ищет %instance_name." WHERE `id` = 99;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Как насчет %instance_name?" WHERE `id` = 100;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто хочет пофармить %instance_name?" WHERE `id` = 101;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Пойдем в %instance_name?" WHERE `id` = 102;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ищу %instance_name." WHERE `id` = 103;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нужна помощь с квестами в %instance_name?" WHERE `id` = 104;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу квестить в %instance_name." WHERE `id` = 105;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто-то с квестами в %instance_name?" WHERE `id` = 106;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Могу помочь с квестами в %instance_name." WHERE `id` = 107;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%my_role: есть место в группе для %instance_name?" WHERE `id` = 108;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто-нибудь еще ходит в %instance_name в наши дни?" WHERE `id` = 109;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%instance_name: кто хочет взять %my_role?" WHERE `id` = 110;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Есть ли смысл быть %my_role в %instance_name?" WHERE `id` = 111;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Стоит ли идти в %instance_name?" WHERE `id` = 112;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кому нужны еще люди для %instance_name?" WHERE `id` = 113;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "В %instance_name боссы дропают хороший шмот. Пойдем?" WHERE `id` = 114;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Как насчет %instance_name?" WHERE `id` = 115;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кому нужен %my_role?" WHERE `id` = 116;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кому нужен %my_role?" WHERE `id` = 117;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто хочет %instance_name?" WHERE `id` = 118;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто может призвать меня в %instance_name?" WHERE `id` = 119;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Встретимся в %instance_name" WHERE `id` = 120;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу быструю пробежку %instance_name" WHERE `id` = 121;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу полный забег %instance_name" WHERE `id` = 122;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Сколько раз ты был в %instance_name?" WHERE `id` = 123;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Еще один забег в %instance_name?" WHERE `id` = 124;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Вайпнулись в %instance_name? Возьмите меня!" WHERE `id` = 125;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Возьмите меня в %instance_name, пожалуйста." WHERE `id` = 126;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Быстрый забег в %instance_name?" WHERE `id` = 127;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Полный забег в %instance_name?" WHERE `id` = 128;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто может взять %my_role в %instance_name?" WHERE `id` = 129;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ЛФГ %instance_name, я %my_role" WHERE `id` = 130;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%my_role ЛФГ %instance_name" WHERE `id` = 131;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нужна помощь с %quest_link?" WHERE `id` = 132;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто хочет поделиться %quest_link?" WHERE `id` = 133;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто делает %quest_link?" WHERE `id` = 134;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу сделать %quest_link." WHERE `id` = 135;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто хочет пофармить %category?" WHERE `id` = 136;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ищу помощь для фарма %category." WHERE `id` = 137;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Черт, %category такие дорогие!" WHERE `id` = 138;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу %category." WHERE `id` = 139;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нужна помощь с %category." WHERE `id` = 140;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Куплю %category." WHERE `id` = 141;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кому интересно %category?" WHERE `id` = 142;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Продам %category." WHERE `id` = 143;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Продаю %category дешевле, чем на Аукционе." WHERE `id` = 144;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто хочет пофармить %category?" WHERE `id` = 145;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу пофармить %category." WHERE `id` = 146;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ищу пати после %category." WHERE `id` = 147;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Любые %category приветствуются." WHERE `id` = 148;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Куплю что угодно из %category." WHERE `id` = 149;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Вау, кто-то фармит %category!" WHERE `id` = 150;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%category отлично продаются на аукционе." WHERE `id` = 151;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Аукцион горячий по %category." WHERE `id` = 152;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%category на рынке." WHERE `id` = 153;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу обменять немного %category." WHERE `id` = 154;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нужно больше %category." WHERE `id` = 155;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто-нибудь может поделиться %category?" WHERE `id` = 156;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто хочет %category?" WHERE `id` = 157;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Немного %category, пожалуйста?" WHERE `id` = 158;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Надо было прокачать навык для %category." WHERE `id` = 159;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Очень хочу %category." WHERE `id` = 160;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Люди убивают ради %category." WHERE `id` = 161;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%category — отличная сделка!" WHERE `id` = 162;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Все сходят с ума по %category!" WHERE `id` = 163;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Где лучше всего фармить %category?" WHERE `id` = 164;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я полностью готов к %category." WHERE `id` = 165;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Выгодно ли продавать %category?" WHERE `id` = 166;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Наверное, я бы оставил все свои %category себе." WHERE `id` = 167;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нужна группа? Может, пофармить %category?" WHERE `id` = 168;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Все еще думаю о %category." WHERE `id` = 169;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я уже слышал о %category, но карманы пусты." WHERE `id` = 170;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ЛФГ для %category" WHERE `id` = 171;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Сделает ли продажа %category меня богатым?" WHERE `id` = 172;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ОК. Завтра фармлю %category." WHERE `id` = 173;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Все говорят о %category." WHERE `id` = 174;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Видел как минимум десять человек, фармящих %category." WHERE `id` = 175;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Вчера продал все свои %category. Теперь я полностью на мели!" WHERE `id` = 176;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу вступить в гильдию, фармящую %category." WHERE `id` = 177;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто фармит репутацию %faction?" WHERE `id` = 178;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто поможет с %faction?" WHERE `id` = 179;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу квестить ради %faction." WHERE `id` = 180;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%faction — лучшая." WHERE `id` = 181;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нужно чуть-чуть, чтобы стать %rep_level у %faction." WHERE `id` = 182;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто-нибудь уже %rep_level у %faction?" WHERE `id` = 183;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто хочет стать %rep_level у %faction?" WHERE `id` = 184;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я никогда не стану %rep_level у %faction." WHERE `id` = 185;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто-то не хватает репы у %faction?" WHERE `id` = 186;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Могу помочь с фармом репы %faction." WHERE `id` = 187;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Чем больше репы, тем лучше. Особенно у %faction." WHERE `id` = 188;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%faction: нужно %rndK для %rep_level." WHERE `id` = 189;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто может поделиться квестами %faction?" WHERE `id` = 190;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Есть подземелья для %faction?" WHERE `id` = 191;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу фармить репу %faction." WHERE `id` = 192;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Давайте фармить репу %faction!" WHERE `id` = 193;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Фармлю репу %faction." WHERE `id` = 194;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу пофармить %faction." WHERE `id` = 195;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нужна помощь с %faction." WHERE `id` = 196;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%faction что-то полезное продает?" WHERE `id` = 197;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Есть ли у %faction торговцы?" WHERE `id` = 198;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто фармит %faction?" WHERE `id` = 199;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Как лучше всего фармить %faction?" WHERE `id` = 200;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ненавижу фарм репы %faction." WHERE `id` = 201;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я так устал от %faction." WHERE `id` = 202;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Пойдем за %faction?" WHERE `id` = 203;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кажется, все уже %rep_level у %faction. Только я, как обычно, опаздываю." WHERE `id` = 204;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ЛФГ для фарма репы %faction?" WHERE `id` = 205;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто-нибудь подскажет хорошее место для фарма репы %faction?" WHERE `id` = 206;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Будет ли польза от репы %faction?" WHERE `id` = 207;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто бы мог подумать, что репа %faction окажется полезной..." WHERE `id` = 208;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу быть превознесенным у всех фракций, начну с %faction." WHERE `id` = 209;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Есть ли смысл повышать репу с %faction?" WHERE `id` = 210;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Что лучше для %faction? Квесты или фарм мобов?" WHERE `id` = 211;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Пофармлю репу %faction для тебя. Только дай немного золота." WHERE `id` = 212;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Думаю, фармить репу %faction — это навсегда." WHERE `id` = 213;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я убиваю ради %faction каждый день, но все еще далеко до %rep_level." WHERE `id` = 214;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "На %my_level депозиты на аукционе уменьшатся, да?" WHERE `id` = 215;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Сколько у тебя превознесенных реп?" WHERE `id` = 216;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто хочет быть %my_level у %faction?" WHERE `id` = 217;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Черт. Моя гильдия вчера хорошо пофармила %faction без меня." WHERE `id` = 218;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Никто не хочет мне помогать, потому что я %rep_level у %faction." WHERE `id` = 219;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Пожалуйста, держись подальше от %faction." WHERE `id` = 220;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу в пати в %zone_name." WHERE `id` = 221;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто ищет %my_role?" WHERE `id` = 222;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%my_role ищет гильдию." WHERE `id` = 223;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ищу золото." WHERE `id` = 224;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%my_role хочет вступить в хорошую гильдию." WHERE `id` = 225;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нужен друг." WHERE `id` = 226;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто-нибудь чувствует себя одиноко?" WHERE `id` = 227;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Скучно..." WHERE `id` = 228;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто хочет немного?" WHERE `id` = 229;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Давай, поймай меня!" WHERE `id` = 230;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Может, дуэль в %zone_name?" WHERE `id` = 231;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто-нибудь что-то делает?" WHERE `id` = 232;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%zone_name: кто-нибудь здесь есть?" WHERE `id` = 233;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%zone_name: где все?" WHERE `id` = 234;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Похоже, я один в %zone_name." WHERE `id` = 235;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Встретимся в %zone_name." WHERE `id` = 236;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Давайте квестить в %zone_name!" WHERE `id` = 237;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%zone_name — лучшее место!" WHERE `id` = 238;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу в %zone_name. Кто со мной?" WHERE `id` = 239;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто хочет пойти в %zone_name?" WHERE `id` = 240;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Мне не нравится %zone_name. Куда пойти?" WHERE `id` = 241;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Есть хорошие квесты в %zone_name?" WHERE `id` = 242;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Куда идти после %zone_name?" WHERE `id` = 243;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто в %zone_name?" WHERE `id` = 244;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ЛФГ в %zone_name." WHERE `id` = 245;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%zone_name — худшее место." WHERE `id` = 246;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Лови меня в %zone_name!" WHERE `id` = 247;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Пойдем в %zone_name!" WHERE `id` = 248;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу квестить в %zone_name" WHERE `id` = 249;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У кого есть квесты в %zone_name?" WHERE `id` = 250;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Приходите сюда, в %zone_name!" WHERE `id` = 251;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Похоже, в %zone_name нет Орды" WHERE `id` = 252;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Похоже, в %zone_name нет Альянса" WHERE `id` = 253;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я очень устал от %zone_name. Может, пойти куда-нибудь еще?" WHERE `id` = 254;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Удачи" WHERE `id` = 255;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу домой, а потом на край" WHERE `id` = 256;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто-нибудь знает, что нужно для двуручного боя?" WHERE `id` = 257;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Всем привет!" WHERE `id` = 258;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%zone_name уютно" WHERE `id` = 259;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я отлично себя чувствую" WHERE `id` = 260;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не игнорирую людей, я троллю их, пока они не проигнорируют меня" WHERE `id` = 261;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Что думаете о моей сборке? %my_role" WHERE `id` = 262;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Рад видеть, что чат еще помнит" WHERE `id` = 263;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Как и все оружие — это лучший для охотника" WHERE `id` = 264;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Вся суть игры для меня — соло и поиск новых способов соло" WHERE `id` = 265;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я НИКОГДА никого не обманывал" WHERE `id` = 266;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ах да, мир варкрафта, где я ищу жизненные советы" WHERE `id` = 267;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "АЛЛО?" WHERE `id` = 268;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Пора пробиваться в %zone_name" WHERE `id` = 269;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%zone_name" WHERE `id` = 270;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "надо в туалет" WHERE `id` = 271;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Если не лутать скинируемых мобов, твой пп уменьшится на 1мм навсегда" WHERE `id` = 272;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "НЕТТТТТТТТТТ" WHERE `id` = 273;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я ЛЮБЛЮ КАРТОШКУ" WHERE `id` = 274;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "w чат" WHERE `id` = 275;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "привет, как дела" WHERE `id` = 276;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "только что вышел и снова зашел" WHERE `id` = 277;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "можете потише, я заблудился в %zone_name" WHERE `id` = 278;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "кто хочет выпить со мной в %zone_name ... ик!" WHERE `id` = 279;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "хахахахахииииииии дирин диринг инггггг хахахахахииииииииииииии" WHERE `id` = 280;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "раньше приманка была правдоподобной" WHERE `id` = 281;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "может, ты просто потерял невинность" WHERE `id` = 282;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "есть гильдии, готовые тащить %my_role?" WHERE `id` = 283;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "чем выше уровень, тем легче золото" WHERE `id` = 284;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "утро" WHERE `id` = 285;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "почему у меня болит задница?" WHERE `id` = 286;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Мне кажется, дух — лучший для прокачки" WHERE `id` = 287;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Особенно для тролля" WHERE `id` = 288;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "КТО-НИБУДЬ ПРИГЛАСИТЕ МЕНЯ" WHERE `id` = 289;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "нужно много выпивки" WHERE `id` = 290;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "чертовы гномы" WHERE `id` = 291;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "никто не любит гномов" WHERE `id` = 292;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "гномы годятся только для одного" WHERE `id` = 293;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ну" WHERE `id` = 294;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "грибы" WHERE `id` = 295;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "автоматические мысли — страшная вещь" WHERE `id` = 296;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ум более гибок, чем нам кажется" WHERE `id` = 297;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "есть гильдии для прокачки?" WHERE `id` = 298;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "брб" WHERE `id` = 299;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Почему снег белый, а лед прозрачный? Ведь это одно и то же" WHERE `id` = 300;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "почему взбитые сливки пышные, а обычные нет" WHERE `id` = 301;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "почему ноги пахнут, если у них нет носа" WHERE `id` = 302;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "похоже, прибыла банка новичков" WHERE `id` = 303;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "хватит троллить новичков бредовыми ответами" WHERE `id` = 304;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "На этом сервере есть PvP?" WHERE `id` = 305;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "угу" WHERE `id` = 306;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "фух... :)" WHERE `id` = 307;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "вы знали что" WHERE `id` = 308;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "я не пытаюсь представить, что чувствуют другие существа" WHERE `id` = 309;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ой, не тот чат" WHERE `id` = 310;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "бро, вы сегодня отжигаете" WHERE `id` = 311;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "пусть все знают, что мой текст был здесь" WHERE `id` = 312;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "гррр злой" WHERE `id` = 313;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "гринд — это весело" WHERE `id` = 314;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Wow держит меня в тонусе" WHERE `id` = 315;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "у меня вопрос: где можно взять бросок на больше опыта? я в %zone_name" WHERE `id` = 316;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "вы любите сосиски?" WHERE `id` = 317;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Пригласите меня. Я помогу" WHERE `id` = 318;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "какой класс лучше для пвп?" WHERE `id` = 319;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "где, черт возьми, тренер кулинарии в %zone_name" WHERE `id` = 320;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "знаете, что происходит в %zone_name?" WHERE `id` = 321;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Мне нужно что-то скрафтить" WHERE `id` = 322;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "что такое лигма" WHERE `id` = 323;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "что такое сугма" WHERE `id` = 324;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "лима болс" WHERE `id` = 325;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "сугма болс" WHERE `id` = 326;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я ЕМ ЗАДНИЦУ" WHERE `id` = 327;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я хочу засунуть %random_inventory_item_link себе в задницу" WHERE `id` = 328;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я хочу засунуть %random_inventory_item_link тебе в задницу" WHERE `id` = 329;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Дарнасс" WHERE `id` = 330;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "похоже, у тебя сугма" WHERE `id` = 331;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "дииз натс в твой рот" WHERE `id` = 332;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "крутой стояк, бро" WHERE `id` = 333;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ERP?" WHERE `id` = 334;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "я перепробовал все, но в итоге ERP помог" WHERE `id` = 335;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу заняться этим в %zone_name" WHERE `id` = 336;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ищу гнома-девушку с гориллой для ERP в %zone_name" WHERE `id` = 337;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "я могу понять засранца, но извращенца?" WHERE `id` = 338;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "в %zone_name нет гят" WHERE `id` = 339;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я убиваю всех животных в %zone_name. К черту животных!!!" WHERE `id` = 340;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "хорошо, что у меня три ноги" WHERE `id` = 341;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "не злись, я гоиню как сигма" WHERE `id` = 342;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "попробуй палец, но дырку" WHERE `id` = 343;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%prefix %random_taken_quest_or_item_link" WHERE `id` = 344;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%prefix %random_inventory_item_link" WHERE `id` = 345;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%thunderfury_link" WHERE `id` = 346;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%thunderfury_link%thunderfury_link" WHERE `id` = 347;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%thunderfury_link%thunderfury_link%thunderfury_link" WHERE `id` = 348;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кажется, я только что услышал %thunderfury_link" WHERE `id` = 349;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кажется, я слышал %thunderfury_link" WHERE `id` = 350;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я точно слышал %thunderfury_link" WHERE `id` = 351;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Не знаю, но уверен, что слышал %thunderfury_link" WHERE `id` = 352;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты только что сказал %thunderfury_link" WHERE `id` = 353;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "кто-то сказал %thunderfury_link" WHERE `id` = 354;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто-то сказал %thunderfury_link?" WHERE `id` = 355;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто-то сказал %thunderfury_link" WHERE `id` = 356;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%thunderfury_link выходит из шкафа" WHERE `id` = 357;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "мог бы поклясться, что это был %thunderfury_link, хотя, может, и %thunderfury_link" WHERE `id` = 358;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Зачем использовать %thunderfury_link, если %thunderfury_link явно круче" WHERE `id` = 359;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Продаю %item_formatted_link за %cost_gold." WHERE `id` = 360;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто хочет %item_formatted_link за %cost_gold?" WHERE `id` = 361;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кому нужен %item_formatted_link? Всего %cost_gold." WHERE `id` = 362;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Всего %cost_gold за %item_formatted_link!" WHERE `id` = 363;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Продаю %item_formatted_link за %cost_gold." WHERE `id` = 364;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%item_formatted_link твой всего за %cost_gold!" WHERE `id` = 365;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Смешная цена %cost_gold за %item_formatted_link!" WHERE `id` = 366;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу продать %item_formatted_link за %cost_gold." WHERE `id` = 367;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кому нужен %item_formatted_link? Всего %cost_gold." WHERE `id` = 368;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кому нужен %item_formatted_link за %cost_gold?" WHERE `id` = 369;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%cost_gold за %item_formatted_link. Дешевле, чем на аукционе!" WHERE `id` = 370;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%item_formatted_link дорогой, но я бы продал за %cost_gold." WHERE `id` = 371;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты нигде не найдешь %item_formatted_link дешевле, чем за %cost_gold!" WHERE `id` = 372;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нужно больше, чем %item_formatted_link!" WHERE `id` = 373;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У меня есть %item_formatted_link и нужно еще." WHERE `id` = 374;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Есть %item_formatted_link. Кто хочет купить за %cost_gold?" WHERE `id` = 375;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто хочет купить %item_formatted_link за %cost_gold?" WHERE `id` = 376;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Как насчет %item_formatted_link? За %cost_gold." WHERE `id` = 377;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто сказал, что я ублюдок? %item_formatted_link за %cost_gold — хорошая цена." WHERE `id` = 378;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Продаю %item_formatted_link? Всего %cost_gold." WHERE `id` = 379;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ЛФГ для фарма. Все еще можешь купить %item_formatted_link у меня за %cost_gold." WHERE `id` = 380;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Сегодня почти все продал. Еще есть %item_formatted_link за %cost_gold." WHERE `id` = 381;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Для чего нужен торговый чат? Конечно, чтобы продавать %item_formatted_link за %cost_gold." WHERE `id` = 382;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто перебьет цену %cost_gold за %item_formatted_link?" WHERE `id` = 383;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочешь прекратить торговый чат? Просто купи %item_formatted_link за %cost_gold!" WHERE `id` = 384;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Все спамят в торговом чате. Я тоже — %cost_gold за %item_formatted_link!" WHERE `id` = 385;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Есть ли польза от %item_formatted_link? Просто продаю за %cost_gold." WHERE `id` = 386;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У меня есть %item_formatted_link, готов продать за %cost_gold." WHERE `id` = 387;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Вчера ничего не делал, но получил %item_formatted_link. Продаю за %cost_gold." WHERE `id` = 388;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Вчера фармил и получил %item_formatted_link. Кто купит за %cost_gold?" WHERE `id` = 389;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Вчера купил %item_formatted_link. Кому нужно за %cost_gold?" WHERE `id` = 390;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто спрашивал про %item_formatted_link? Цена та же — %cost_gold." WHERE `id` = 391;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У меня еще есть %item_formatted_link. Купишь за %cost_gold?" WHERE `id` = 392;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Раньше было больше, чем %item_formatted_link. Теперь нужно продать за %cost_gold." WHERE `id` = 393;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хотел бы иметь больше, чем %item_formatted_link. Но можешь купить за %cost_gold." WHERE `id` = 394;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Для чего твое золото? Чтобы купить мой %item_formatted_link за %cost_gold." WHERE `id` = 395;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Пожалуйста, подкинь немного золота. Можешь купить %item_formatted_link за %cost_gold." WHERE `id` = 396;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%cost_gold — хорошая цена за %item_formatted_link?" WHERE `id` = 397;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Вчера купил %item_formatted_links, но больше не нужно. Кому за %cost_gold?" WHERE `id` = 398;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Собирался выставить %item_formatted_link на аукцион, но можешь купить дешевле сейчас за %cost_gold." WHERE `id` = 399;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Зачем, черт возьми, я купил %item_formatted_link? Кому нужно за %cost_gold?" WHERE `id` = 400;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У меня есть %quest_links" WHERE `id` = 401;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У меня тоже есть %quest_links" WHERE `id` = 402;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У меня тоже есть %quest_links, сейчас я в %zone_name" WHERE `id` = 403;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%other_name, у меня тоже есть %quest_links" WHERE `id` = 404;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%other_name, у меня тоже есть %quest_links, сейчас я в %zone_name" WHERE `id` = 405;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я готов к %quest_links, сейчас я в %zone_name" WHERE `id` = 406;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я готов к %quest_links, я %my_role" WHERE `id` = 407;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%other_name, я готов к %quest_links, сейчас я в %zone_name" WHERE `id` = 408;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%other_name, я готов к %quest_links, я %my_role" WHERE `id` = 409;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Привет, я готов к %quest_links" WHERE `id` = 410;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Привет, могу сделать %quest_links с тобой" WHERE `id` = 411;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Привет, у меня тоже есть %quest_links" WHERE `id` = 412;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Привет %other_name, я готов к %quest_links" WHERE `id` = 413;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Привет %other_name, могу сделать %quest_links с тобой" WHERE `id` = 414;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Привет %other_name, у меня тоже есть %quest_links" WHERE `id` = 415;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочешь сгруппироваться для %quest_links?" WHERE `id` = 416;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я готов к %quest_links, сейчас я в %zone_name" WHERE `id` = 417;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я готов к %quest_links, я %my_role" WHERE `id` = 418;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%other_name, могу продать тебе %formatted_item_links" WHERE `id` = 419;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Могу, возможно, продать %formatted_item_links" WHERE `id` = 420;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Думаю, могу продать %formatted_item_links" WHERE `id` = 421;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%other_name, возможно, могу продать %formatted_item_links" WHERE `id` = 422;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%other_name, думаю, могу продать %formatted_item_links" WHERE `id` = 423;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Могу продать тебе %formatted_item_links" WHERE `id` = 424;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Привет, у меня есть %formatted_item_links на продажу" WHERE `id` = 425;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Привет, возможно, могу продать %formatted_item_links" WHERE `id` = 426;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Квест принят" WHERE `id` = 427;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Квест удален" WHERE `id` = 428;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не могу взять этот квест" WHERE `id` = 429;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не могу поговорить с дающим квест" WHERE `id` = 430;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я уже выполнил %quest" WHERE `id` = 431;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У меня уже есть %quest" WHERE `id` = 432;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не могу взять %quest" WHERE `id` = 433;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не могу взять %quest, потому что мой журнал квестов заполнен" WHERE `id` = 434;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не могу взять %quest, потому что моя сумка заполнена" WHERE `id` = 435;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я принял %quest" WHERE `id` = 436;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не выполнил квест %quest" WHERE `id` = 437;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Квест %quest доступен" WHERE `id` = 438;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я провалил квест %quest" WHERE `id` = 439;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не могу сдать квест %quest" WHERE `id` = 440;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я выполнил квест %quest" WHERE `id` = 441;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я выполнил квест %quest и получил %item" WHERE `id` = 442;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Какую награду выбрать за выполнение квеста %quest?%rewards" WHERE `id` = 443;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хорошо, выберу %item в качестве награды" WHERE `id` = 444;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Привет" WHERE `id` = 445;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Привет!" WHERE `id` = 446;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Здравствуй" WHERE `id` = 447;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Здравствуй!" WHERE `id` = 448;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Приветствую!" WHERE `id` = 449;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Привет, я следую за тобой!" WHERE `id` = 450;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Привет, веди меня!" WHERE `id` = 451;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Привет, веди меня!" WHERE `id` = 452;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Эй %player, хочешь в мою группу?" WHERE `id` = 453;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Эй %player, хочешь в мою группу?" WHERE `id` = 454;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Выход отменен!" WHERE `id` = 455;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я выхожу из игры!" WHERE `id` = 456;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "До свидания!" WHERE `id` = 457;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Пока!" WHERE `id` = 458;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Увидимся!" WHERE `id` = 459;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "что это было, %s?" WHERE `id` = 460;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "не уверен, что понял %s?" WHERE `id` = 461;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "эээ... не понимаю, о чем ты" WHERE `id` = 462;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ты ко мне обращаешься, %s?" WHERE `id` = 463;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "чт-что?" WHERE `id` = 464;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "а?" WHERE `id` = 465;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "что?" WHERE `id` = 466;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ты говоришь?" WHERE `id` = 467;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "как хочешь" WHERE `id` = 468;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ты меня запутал" WHERE `id` = 469;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Бла бла бла..." WHERE `id` = 470;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Что ты сказал, %s?" WHERE `id` = 471;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Сконцентрируйся на игре, %s!" WHERE `id` = 472;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Общаться с тобой, %s, так здорово! Всегда хотел встретиться" WHERE `id` = 473;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Эти сообщения в чате сводят меня с ума! Такое чувство, что я всех вас знаю!" WHERE `id` = 474;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ДА ЛАДНО! ХАХА КОНЕЧНО!!!" WHERE `id` = 475;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я тебе верю!!!" WHERE `id` = 476;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ОК, ага, ЛОЛ" WHERE `id` = 477;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Почему все всегда говорят одно и то же???" WHERE `id` = 478;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Эй %s... а, неважно!" WHERE `id` = 479;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "О чем ты, %s" WHERE `id` = 480;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто это сказал? Я похож на это замечание" WHERE `id` = 481;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "чего вы все несете" WHERE `id` = 482;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "фр фр, без шуток" WHERE `id` = 483;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ты ничего не получишь" WHERE `id` = 484;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "сваг" WHERE `id` = 485;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "спасибо!" WHERE `id` = 486;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "нет" WHERE `id` = 487;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Да" WHERE `id` = 488;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ф" WHERE `id` = 489;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%s, без шуток xD" WHERE `id` = 490;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "почему так" WHERE `id` = 491;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "лмао" WHERE `id` = 492;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "решил помолчать, снова запутался в чате" WHERE `id` = 493;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "я могу по-настоящему завидовать" WHERE `id` = 494;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%s, ты не слышишь капающую иронию в моем тексте" WHERE `id` = 495;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "он сказал без обид, все нормально" WHERE `id` = 496;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "момент дворфа" WHERE `id` = 497;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Да, %s" WHERE `id` = 498;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "интересно..." WHERE `id` = 499;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "лол" WHERE `id` = 500;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%s, иди ты :D" WHERE `id` = 501;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = ":^)" WHERE `id` = 502;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "спс" WHERE `id` = 503;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%s, хорошо сказано" WHERE `id` = 504;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ура" WHERE `id` = 505;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "да" WHERE `id` = 506;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ооооо" WHERE `id` = 507;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "хмм" WHERE `id` = 508;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ага, конечно" WHERE `id` = 509;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ты заставил меня блевануть, что за" WHERE `id` = 510;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "жарко" WHERE `id` = 511;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "злятся" WHERE `id` = 512;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "что ты ел, %s" WHERE `id` = 513;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "что за" WHERE `id` = 514;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "попробую понять этот комментарий" WHERE `id` = 515;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "*в замешательстве*" WHERE `id` = 516;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "да, черт возьми" WHERE `id` = 517;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "0/10 не стал бы читать снова" WHERE `id` = 518;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "10/10 прочитал бы снова" WHERE `id` = 519;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "6/10 прочитал бы" WHERE `id` = 520;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "7/10 прочитал бы" WHERE `id` = 521;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "бейсд" WHERE `id` = 522;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "о да, может быть" WHERE `id` = 523;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "да, и что" WHERE `id` = 524;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "эй %s, я тебя не забыл" WHERE `id` = 525;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ты меня бесишь, %s" WHERE `id` = 526;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "я достану тебя в этот раз, %s" WHERE `id` = 527;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "лучше берегись, %s" WHERE `id` = 528;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "мне не понравился прошлый раунд" WHERE `id` = 529;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "я был плох в прошлом раунде из-за %s" WHERE `id` = 530;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "готовься умереть, %s" WHERE `id` = 531;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "не нравится, что ты меня убил, %s" WHERE `id` = 532;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%s, я тебя ненавижу" WHERE `id` = 533;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "грррр, в этот раз я тебя достану, %s" WHERE `id` = 534;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ну и пошел ты" WHERE `id` = 535;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%s, я тебе в рот блевану" WHERE `id` = 536;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "не суди меня" WHERE `id` = 537;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Твоя мама такая толстая, что не может пройти через Темный Портал" WHERE `id` = 538;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "что за" WHERE `id` = 539;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "что за??" WHERE `id` = 540;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ничтожество" WHERE `id` = 541;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "что за" WHERE `id` = 542;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "отстой" WHERE `id` = 543;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "РЕВАНШ!!! я его уделаю" WHERE `id` = 544;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "жалко, меня убил %s" WHERE `id` = 545;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ладно, я закончил" WHERE `id` = 546;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "хе-хе, я уделал %s?" WHERE `id` = 547;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "это было слишком просто, убил %s" WHERE `id` = 548;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "попался, дружок" WHERE `id` = 549;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ха-ха" WHERE `id` = 550;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "лузер" WHERE `id` = 551;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "я убил %s, вы все следующие" WHERE `id` = 552;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "о да, я его уделал" WHERE `id` = 553;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "я машина для убийств" WHERE `id` = 554;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%s, это напоминает мне песню Slayer... столько крови" WHERE `id` = 555;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "извини, %s. можем повторить сцену?" WHERE `id` = 556;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ну как тебе быть кормом для червей, %s???" WHERE `id` = 557;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ты должен быть мёртв, %s, это часть игры!!!!!" WHERE `id` = 558;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "извини, %s. выглядело так же хорошо, как картина Энди Уорхола!" WHERE `id` = 559;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%s, в следующий раз использую резиновые пули!" WHERE `id` = 560;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "что случилось, %s?? голову потерял? хахаха, надо сохранять хладнокровие!!" WHERE `id` = 561;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "я должен был это сделать, %s. Ты понимаешь. Режиссёр так сказал!!" WHERE `id` = 562;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "эй, %s.......МУАХАХАХАХАХАХА" WHERE `id` = 563;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%s, мне это понравилось!! Давай сыграем ещё раз, Сэм" WHERE `id` = 564;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "эй, %s! можешь звать меня ликом... ты кусок ЧЕРТА!!!!" WHERE `id` = 565;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ты со мной разговариваешь, %s??" WHERE `id` = 566;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%s, в этот раз не стой перед моими пулями." WHERE `id` = 567;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%s, чего ты валяешься??? хехе" WHERE `id` = 568;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "сильно смеялся" WHERE `id` = 569;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "привет %s" WHERE `id` = 570;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "о, привет %s" WHERE `id` = 571;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "как дела, %s!!!" WHERE `id` = 572;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "привет" WHERE `id` = 573;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "как дела" WHERE `id` = 574;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "здравствуй %s" WHERE `id` = 575;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "привет %s, мы знакомы?" WHERE `id` = 576;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "эй %s" WHERE `id` = 577;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "хай %s" WHERE `id` = 578;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "что за фигня" WHERE `id` = 579;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "что за черт" WHERE `id` = 580;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "это бред" WHERE `id` = 581;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "админ" WHERE `id` = 582;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "эй %s, хватит злоупотреблять своими правами админа" WHERE `id` = 583;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "оставь меня в покое, админ!" WHERE `id` = 584;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ты отстой, админ" WHERE `id` = 585;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "это моё имя, что тебе нужно %s" WHERE `id` = 586;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "да???" WHERE `id` = 587;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "эээ... что" WHERE `id` = 588;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ты со мной разговариваешь, %s?" WHERE `id` = 589;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У меня под бронёй щенки!" WHERE `id` = 590;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Укуси меня, <target>!" WHERE `id` = 591;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Эй, <target>! Угадай, что твоя мама сказала прошлой ночью!" WHERE `id` = 592;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "<target>, ты такой урод, что даже в обезьяньем борделе с бананами не добился бы успеха!" WHERE `id` = 593;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Заткнись, <target>, тебе никогда не стать таким мужчиной, как твоя мать!!" WHERE `id` = 594;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Твоя мать была хомяком, а отец пах одуванчиками!!!!" WHERE `id` = 595;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я больше не хочу с тобой разговаривать, ты пустоголовый кормовой корытоочиститель!!!" WHERE `id` = 596;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я пускаю в твою сторону газы!!!" WHERE `id` = 597;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Иди и вскипяти свою задницу, сын смешного человека!!!" WHERE `id` = 598;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Что ты собираешься делать, <target>, заставить меня кровоточить? ВПЕРЁД!" WHERE `id` = 599;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "М-О-О-Н! Это значит агр!" WHERE `id` = 600;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты так же полезен, как одноногий на конкурсе пинков." WHERE `id` = 601;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Эй, <target>! Перестань клеиться к ним, они не твой тип. Они не надувные." WHERE `id` = 602;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "<target>, ты настолько не в своей лиге, что играешь в другой вид спорта." WHERE `id` = 603;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты сегодня совершил большую ошибку, <target>, ты встал с кровати." WHERE `id` = 604;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я хочу попробовать превратиться в лошадь, но мне нужна помощь. Я буду спереди, а ты будь собой." WHERE `id` = 605;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Можно я одолжу твоё лицо на пару дней? Моя задница уходит в отпуск...." WHERE `id` = 606;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я бы хотел сделать тебе прощальный подарок... Сначала ты сделай свою часть." WHERE `id` = 607;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "До тебя мы были голодны, теперь мы просто сыты по горло." WHERE `id` = 608;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты мне нравишься. Говорят, у меня нет вкуса, но ты мне нравишься." WHERE `id` = 609;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Думаю, у тебя комплекс неполноценности, но это нормально, он оправдан." WHERE `id` = 610;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Прочь, гнилое создание! Или я вытрясу твои кости из одежды." WHERE `id` = 611;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Не могу поверить, что трачу на тебя своё время!" WHERE `id` = 612;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Мне нравится, когда меня оскорбляют, значит, можно больше не быть вежливым." WHERE `id` = 613;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты кожаный-жилет, хрустальная пуговица, узловатый, агатовый, рвотный чулок, ленточный подвязочник, гладкоязычный, испанский кошелёк!" WHERE `id` = 614;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты дрожащий ловец летучих мышей, пивной червь!" WHERE `id` = 615;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты действительно идол поклонников идиотов!" WHERE `id` = 616;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты ублюдочный узловатый хвостун!" WHERE `id` = 617;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты, ублюдочный мандрагор, тебе больше подходит быть у меня на шапке, чем ждать у моих пяток!" WHERE `id` = 618;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты! Ты кухарка! Ты бродяга! Ты мерзавец! Я пощекочу твою катастрофу!" WHERE `id` = 619;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "О, <target>! Ты заразная, плохо воспитанная льняная девка!" WHERE `id` = 620;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Мы протекаем в твоей трубе, <target>!" WHERE `id` = 621;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "О, ты бесполезный болотный цветок!" WHERE `id` = 622;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Если бы я был как ты, я бы выбросил себя!" WHERE `id` = 623;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Научи меня, <target>, как забыть думать!" WHERE `id` = 624;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Истинно, ты проклят, как плохо прожаренное яйцо, с одной стороны!" WHERE `id` = 625;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты голодающий, ты кожа-угря, ты сушёный бычий язык, ты бычий член, ты треска — о, чтобы хватило дыхания сказать, что ты такое!! — ты портновский ярд, ты ножны, ты футляр для лука, ты мерзкий стоячий клинок!" WHERE `id` = 626;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Фу! Брось себя в гнилую пасть Смерти!" WHERE `id` = 627;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "<target>, ты торговец рыбой!" WHERE `id` = 628;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я доживу, чтобы выбить тебе мозги!" WHERE `id` = 629;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты очень поверхностен, <target>!! Ты корм для червей по сравнению с хорошим куском мяса!!" WHERE `id` = 630;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Подлый негодяй! О, <target>, ты зловонный, ненавистный к свиньям орех!" WHERE `id` = 631;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "<target>! Твой поцелуй так же утешителен, как замёрзшая вода для голодной змеи!" WHERE `id` = 632;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я презираю тебя, паршивый спутник. Что, ты бедный, низкий, мошеннический, безрубашечный приятель! Прочь, ты плесневелый негодяй, прочь!" WHERE `id` = 633;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Прочь с глаз моих! Ты заражаешь мои глаза, <target>!" WHERE `id` = 634;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ВРЕМЯ ИГРЫ!!!!" WHERE `id` = 635;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Никто не пройдёт!" WHERE `id` = 636;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "На нас напали! Вперёд, вы негодяи! Отразите захватчиков!" WHERE `id` = 637;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Никто не может бросить вызов Братству!" WHERE `id` = 638;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Дураки... Убейте того, кто в платье!" WHERE `id` = 639;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я отдам твою душу самому Хаккару!" WHERE `id` = 640;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Гордость предвещает конец вашего мира! Идите, смертные! Столкнитесь с гневом !" WHERE `id` = 641;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Все мои планы привели к этому!" WHERE `id` = 642;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ах! Еще ягнята на заклание!" WHERE `id` = 643;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Еще один день, еще одна славная битва!" WHERE `id` = 644;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Итак, дело... или удовольствие?" WHERE `id` = 645;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Вы не готовы!" WHERE `id` = 646;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Финальное завоевание началось! Снова подчинение этого мира в наших руках. Пусть никто не выживет!" WHERE `id` = 647;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ваша смерть будет болезненной." WHERE `id` = 648;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Просите о милости! Ваши бессмысленные жизни скоро будут потеряны." WHERE `id` = 649;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Оставьте все надежды! вернулся, чтобы завершить то, что было начато много лет назад. На этот раз не будет побега!" WHERE `id` = 650;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Внимание! Вы помечены для уничтожения!" WHERE `id` = 651;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = " предназначена только для гостей..." WHERE `id` = 652;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ха-ха-ха! Вы безнадежно не на уровне!" WHERE `id` = 653;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я сокрушу ваши иллюзии величия!" WHERE `id` = 654;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Простите меня, ведь вы собираетесь проиграть игру." WHERE `id` = 655;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Борьба только усугубляет ситуацию." WHERE `id` = 656;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Паразиты! Пиявки! Берите мою кровь и подавитесь ею!" WHERE `id` = 657;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Опять... ЕЩЕ РАЗ!" WHERE `id` = 658;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Моя кровь станет вашим концом!" WHERE `id` = 659;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хорошо, теперь ты сразишься со мной!" WHERE `id` = 660;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Давайте, охранники! Время убивать!" WHERE `id` = 661;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Не задерживайте свою судьбу. Идите ко мне сейчас. Я сделаю вашу жертву быстрой." WHERE `id` = 662;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты скоро будешь мертв!" WHERE `id` = 663;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Муа-ха-ха!" WHERE `id` = 664;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я хищник! Ты жертва..." WHERE `id` = 665;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты уйдешь в кусках!" WHERE `id` = 666;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Смерть приходит. Будет ли твоя совесть чиста?" WHERE `id` = 667;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ваше поведение не будет терпимо." WHERE `id` = 668;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Менажерия предназначена только для гостей." WHERE `id` = 669;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хмм, незваные гости, нужно подготовиться..." WHERE `id` = 670;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Обнаружены враждебные сущности. Протокол оценки угрозы активирован. Основная цель захвачена. Время до повторной оценки - тридцать секунд." WHERE `id` = 671;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Новые игрушки? Для меня? Обещаю, что на этот раз не сломаю их!" WHERE `id` = 672;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я готов играть!" WHERE `id` = 673;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Шшш... скоро все закончится." WHERE `id` = 674;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ааааагхиббргубугбугрубгл!" WHERE `id` = 675;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "РвлРвлРвлРвл!" WHERE `id` = 676;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты тоже будешь служить!" WHERE `id` = 677;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Скажи мне... скажи мне все! Непослушные секреты! Я вырву секреты из твоей плоти!" WHERE `id` = 678;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Приготовьтесь, колокола прозвучали! Укройте своих слабых, молодых и старых! Каждый из вас заплатит окончательную цену! Просите о милости, расплата пришла!" WHERE `id` = 679;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Где я, в латунных пуговицах Бонзо?" WHERE `id` = 680;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я больше не могу это терпеть! Король гоблинов! Король гоблинов! Где бы ты ни был! Унеси этого далеко от меня!" WHERE `id` = 681;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У вас есть тринадцать часов, чтобы решить лабиринт, прежде чем ваш младший брат станет одним из нас... навсегда." WHERE `id` = 682;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Итак, - это кусок торта, да? Ну, давайте посмотрим, как вы справитесь с этим маленьким куском..." WHERE `id` = 683;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Отступи, я приму тебя, упрямый, готовый сразиться с кем угодно, я знаю, что ты не прав, и это не то место, где ты должен быть." WHERE `id` = 684;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Покажи, что у тебя есть!" WHERE `id` = 685;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "До смерти!" WHERE `id` = 686;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Двойное лезвие, для чистого бритья каждый раз." WHERE `id` = 687;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Давай!" WHERE `id` = 688;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты падешь!" WHERE `id` = 689;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ударь, ударь, ударь!" WHERE `id` = 690;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Давайте сделаем это быстро, время - это мана." WHERE `id` = 691;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не думаю, что вы осознаете серьезность вашей ситуации." WHERE `id` = 692;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я принесу честь своей семье и своему королевству!" WHERE `id` = 693;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Свет, дай мне силу!" WHERE `id` = 694;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Моя церковь - это поле битвы - время поклоняться..." WHERE `id` = 695;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я держу тебя в презрении..." WHERE `id` = 696;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Столкнись с молотом справедливости!" WHERE `id` = 697;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Докажи свою ценность в испытании оружием под Светом!" WHERE `id` = 698;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Все должны пасть перед могуществом и правом моего дела, ты будешь следующим!" WHERE `id` = 699;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Приготовься умереть!" WHERE `id` = 700;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Зверь со мной ничто по сравнению с зверем внутри..." WHERE `id` = 701;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Стань свидетелем огневой мощи этого полностью вооруженного охотника!" WHERE `id` = 702;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Исцели меня! Быстро!" WHERE `id` = 703;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Почти мертв! Исцели меня!" WHERE `id` = 704;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Помогите! Исцели меня!" WHERE `id` = 705;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто-нибудь! Исцели меня!" WHERE `id` = 706;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Исцели! Исцели! Исцели!" WHERE `id` = 707;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я умираю! Исцели! Ааааргх!" WHERE `id` = 708;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Исцели меня!" WHERE `id` = 709;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я умру. Я умру. Я умру. Исцели!" WHERE `id` = 710;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Целители, где вы? Я умираю!" WHERE `id` = 711;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "О, боль. Исцели меня быстро!" WHERE `id` = 712;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нужна исцеление" WHERE `id` = 713;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Низкое здоровье" WHERE `id` = 714;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Сделай исцеление. Пожалуйста." WHERE `id` = 715;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Может кто-нибудь исцелить меня?" WHERE `id` = 716;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Эй! Лучше исцели меня сейчас, чем воскрешать позже." WHERE `id` = 717;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Извини. Нужна еще одна исцеление." WHERE `id` = 718;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Черт возьми, мобы. Исцели меня, пожалуйста." WHERE `id` = 719;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Еще один удар, и я пропал. Исцели, пожалуйста." WHERE `id` = 720;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Есть ли целители?" WHERE `id` = 721;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Почему они всегда бьют меня в лицо? Нужна исцеление." WHERE `id` = 722;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Может кто-нибудь немного исцелить меня?" WHERE `id` = 723;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "OOM" WHERE `id` = 724;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У меня закончилась мана" WHERE `id` = 725;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Черт, я потратил всю свою ману на это" WHERE `id` = 726;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Тебе стоит подождать, пока я выпью или восстановлю свою ману" WHERE `id` = 727;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Низкая мана" WHERE `id` = 728;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нет маны. Снова?" WHERE `id` = 729;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Низкая мана. Хочу выпить." WHERE `id` = 730;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У нас есть торговый автомат? Снова нет маны." WHERE `id` = 731;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Моя мана в истории." WHERE `id` = 732;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "В следующий раз я возьму напитки. Нет маны." WHERE `id` = 733;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Где моя мана?" WHERE `id` = 734;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У меня осталось немного !" WHERE `id` = 735;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Мне нужно больше !" WHERE `id` = 736;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "100 осталось!" WHERE `id` = 737;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Вот и все! Нет !" WHERE `id` = 738;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "И у тебя есть мой лук... Ой, нет !" WHERE `id` = 739;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нужна патроны!" WHERE `id` = 740;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "О боже!" WHERE `id` = 741;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Мне страшно" WHERE `id` = 742;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Мы пропали" WHERE `id` = 743;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Это закончено" WHERE `id` = 744;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Это заканчивается сейчас" WHERE `id` = 745;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Может кто-нибудь вызвать метель или что-то подобное?" WHERE `id` = 746;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Черт. Танку агрировал всех мобов вокруг." WHERE `id` = 747;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Мы умрем. Мы умрем. Мы умрем." WHERE `id` = 748;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ух ты! Так много игрушек, с которыми можно играть." WHERE `id` = 749;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я убью их всех!" WHERE `id` = 750;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Если танк умрет, мы в истории." WHERE `id` = 751;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Аааааргх!" WHERE `id` = 752;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ЛЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЙ ДЖЕНКИНС!!!!!!!" WHERE `id` = 753;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Правильно. Что у нас есть в AOE?" WHERE `id` = 754;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Это становится интересным." WHERE `id` = 755;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Круто. Соберите их в одном месте для хорошего огненного удара." WHERE `id` = 756;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Убей! Убей! Убей!" WHERE `id` = 757;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я думаю, что мои штаны мокрые." WHERE `id` = 758;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Мы в истории." WHERE `id` = 759;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Надеюсь, целители готовы. Лееерой!" WHERE `id` = 760;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Надеюсь, они не придут за мной." WHERE `id` = 761;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "О нет. Я не вижу в этом резне." WHERE `id` = 762;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Надеюсь, там будет немного денег." WHERE `id` = 763;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Лут! Лут!" WHERE `id` = 764;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Мое драгоценное." WHERE `id` = 765;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Надеюсь, там ждет меня блестящий эпический предмет." WHERE `id` = 766;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У меня глубокие карманы и сумки." WHERE `id` = 767;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Все мое!" WHERE `id` = 768;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Надеюсь, сегодня не будет серой ерунды." WHERE `id` = 769;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Этот лут - МОЙ!" WHERE `id` = 770;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Лутать отвратительно, но мне нужны деньги." WHERE `id` = 771;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Золото!" WHERE `id` = 772;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хорошо. Давайте посмотрим, что у них есть." WHERE `id` = 773;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Не волнуйтесь. Я все залутаю." WHERE `id` = 774;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я ниндзя лута." WHERE `id` = 775;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Мне нужно бросить кубик?" WHERE `id` = 776;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто-нибудь объясните мне, куда они положили все эти вещи?" WHERE `id` = 777;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нет, я не буду лутать серую ерунду." WHERE `id` = 778;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я первый. Я первый. Я первый." WHERE `id` = 779;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Отдай мне свои деньги!" WHERE `id` = 780;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Мои карманы пусты, мне нужно их заполнить." WHERE `id` = 781;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У меня есть новая сумка для этого." WHERE `id` = 782;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Надеюсь, я не агрирую никого, пока лутаю." WHERE `id` = 783;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Пожалуйста, не смотрите. Я лутаю." WHERE `id` = 784;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ха! Ты не получишь ни кусочка этого!" WHERE `id` = 785;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Лутать круто." WHERE `id` = 786;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Мне нравится новая экипировка." WHERE `id` = 787;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я уйду, если снова не будет ничего ценного." WHERE `id` = 788;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Надеюсь, это будет красивое кольцо." WHERE `id` = 789;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я вырву лут у тебя." WHERE `id` = 790;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Все держитесь подальше. Я собираюсь лутать." WHERE `id` = 791;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Сладкий лут." WHERE `id` = 792;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Бог Ролла! Дай мне эпик сегодня." WHERE `id` = 793;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Пожалуйста, дай мне новые игрушки." WHERE `id` = 794;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Надеюсь, они принесут вкусняшки." WHERE `id` = 795;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Золото - мое. Я оставлю все, обещаю." WHERE `id` = 796;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нет, я не могу устоять." WHERE `id` = 797;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я хочу больше!" WHERE `id` = 798;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я близко, подожди меня!" WHERE `id` = 799;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не далеко, пожалуйста, подожди!" WHERE `id` = 800;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я направляюсь к вашему местоположению." WHERE `id` = 801;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я иду к тебе." WHERE `id` = 802;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я путешествую к вашему местоположению." WHERE `id` = 803;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я пытаюсь добраться до тебя." WHERE `id` = 804;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Экипирую %item." WHERE `id` = 805;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%item снят." WHERE `id` = 806;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я выучил заклинания: %spells." WHERE `id` = 807;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%item в перезарядке." WHERE `id` = 808;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У меня нет %item в инвентаре." WHERE `id` = 809;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Предмет с ID %item не существует." WHERE `id` = 810;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Вставляю %gem в %item." WHERE `id` = 811;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не могу использовать %item." WHERE `id` = 812;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Следую." WHERE `id` = 813;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Остаюсь." WHERE `id` = 814;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Убегаю." WHERE `id` = 815;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не буду убегать с тобой, ты слишком далеко." WHERE `id` = 816;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Фармлю." WHERE `id` = 817;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Атакую." WHERE `id` = 818;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Это слишком далеко." WHERE `id` = 819;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Это под водой." WHERE `id` = 820;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не могу туда пойти." WHERE `id` = 821;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не в твоем гильдии!" WHERE `id` = 822;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Не могу найти гильдейский банк поблизости." WHERE `id` = 823;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не могу положить " WHERE `id` = 824;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У меня нет прав на размещение предметов в первой вкладке гильдейского банка." WHERE `id` = 825;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = " положено в гильдейский банк." WHERE `id` = 826;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Свободное движение." WHERE `id` = 827;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Охраняю." WHERE `id` = 828;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Использую %target." WHERE `id` = 829;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "на %unit." WHERE `id` = 830;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "(%amount доступно)" WHERE `id` = 831;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "(последний)" WHERE `id` = 832;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Сокет не подходит." WHERE `id` = 833;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "на торговом предмете." WHERE `id` = 834;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "на себе." WHERE `id` = 835;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "на %item." WHERE `id` = 836;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "на %gameobject." WHERE `id` = 837;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Лутаю %item." WHERE `id` = 838;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Призываю %target." WHERE `id` = 839;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У меня недостаточно членов группы, чтобы вызвать." WHERE `id` = 840;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Не удалось найти цель для призыва." WHERE `id` = 841;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не могу призывать, пока я в бою." WHERE `id` = 842;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не знаю заклинание %spell." WHERE `id` = 843;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кастую %spell." WHERE `id` = 844;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Создаю %spell." WHERE `id` = 845;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Не могу кастовать %spell." WHERE `id` = 846;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Не удалось кастовать %spell." WHERE `id` = 847;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = " |cffffff00(x%amount осталось)|r" WHERE `id` = 848;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "dummy" WHERE `id` = 849;
|
||||
@@ -0,0 +1,35 @@
|
||||
DELETE FROM ai_playerbot_texts
|
||||
WHERE name IN (
|
||||
'rp_missing_reagent_greater_blessing',
|
||||
'rp_missing_reagent_gift_of_the_wild',
|
||||
'rp_missing_reagent_arcane_brilliance',
|
||||
'rp_missing_reagent_generic'
|
||||
);
|
||||
|
||||
DELETE FROM ai_playerbot_texts_chance
|
||||
WHERE name IN (
|
||||
'rp_missing_reagent_greater_blessing',
|
||||
'rp_missing_reagent_gift_of_the_wild',
|
||||
'rp_missing_reagent_arcane_brilliance',
|
||||
'rp_missing_reagent_generic'
|
||||
);
|
||||
|
||||
INSERT INTO ai_playerbot_texts (name, text, say_type, reply_type, text_loc1, text_loc2, `text_loc3`, `text_loc4`, `text_loc5`, `text_loc6`, `text_loc7`, `text_loc8`) VALUES
|
||||
('rp_missing_reagent_greater_blessing',
|
||||
'By the Light... I forgot my Symbols of Kings. We’ll make do with %base_spell!', 0, 0,
|
||||
'', 'Par la Lumière... J''ai oublié mes Symboles du roi. On se contentera de %base_spell !', '', '', '', '', '', ''),
|
||||
('rp_missing_reagent_gift_of_the_wild',
|
||||
'Nature is generous, my bags are not... out of herbs for %group_spell. Take %base_spell for now!', 0, 0,
|
||||
'', 'La nature est généreuse, pas mes sacs... plus d''herbes pour %group_spell. Prenez %base_spell pour l''instant !', '', '', '', '', '', ''),
|
||||
('rp_missing_reagent_arcane_brilliance',
|
||||
'Out of Arcane Powder... %group_spell will have to wait. Casting %base_spell!', 0, 0,
|
||||
'', 'Plus de poudre des arcanes... %group_spell attendra. Je lance %base_spell !', '', '', '', '', '', ''),
|
||||
('rp_missing_reagent_generic',
|
||||
'Oops, I’m out of components for %group_spell. We’ll go with %base_spell!', 0, 0,
|
||||
'', 'Oups, je n''ai plus de composants pour %group_spell. On fera avec %base_spell !', '', '', '', '', '', '');
|
||||
|
||||
INSERT INTO ai_playerbot_texts_chance (name, probability) VALUES
|
||||
('rp_missing_reagent_greater_blessing', 100),
|
||||
('rp_missing_reagent_gift_of_the_wild', 100),
|
||||
('rp_missing_reagent_arcane_brilliance', 100),
|
||||
('rp_missing_reagent_generic', 100);
|
||||
@@ -0,0 +1,856 @@
|
||||
UPDATE ai_playerbot_texts SET text_loc2 = '';
|
||||
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='au milieu de nulle part' WHERE `id`=1;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='un endroit non divulgué' WHERE `id`=2;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='quelque part' WHERE `id`=3;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='un truc' WHERE `id`=4;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='je me demande quel goût a %item_link' WHERE `id`=5;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='noooon, j’ai eu %item_link' WHERE `id`=6;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='oh non, encore cette camelote %item_link' WHERE `id`=7;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='on dirait que je ramasse des ordures %item_link' WHERE `id`=8;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='bon, c’est mieux que rien je suppose %item_link' WHERE `id`=9;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='je ne sais pas quoi faire de %item_link' WHERE `id`=10;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='je me demande quel goût a %item_link' WHERE `id`=11;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='je pourrais ramasser du %item_link toute la journée' WHERE `id`=12;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='un jour de plus, un %item_link de plus' WHERE `id`=13;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='j’ai ramassé un peu de %item_link' WHERE `id`=14;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='un peu de %item_link, c’est toujours ça' WHERE `id`=15;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='pas mal, je viens de choper %item_link' WHERE `id`=16;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='je viens de ramasser %item_link à %zone_name' WHERE `id`=17;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='je pourrais bien l’utiliser ça %item_link' WHERE `id`=18;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='argent, argent, argent %item_link' WHERE `id`=19;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='j’ai eu %item_link' WHERE `id`=20;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%item_link est BiS pour les chasseurs' WHERE `id`=21;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%item_link est BiS pour les %my_class' WHERE `id`=22;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='la chance est avec moi aujourd’hui %item_link' WHERE `id`=23;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='trop bon %item_link, fraîchement looté' WHERE `id`=24;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='wow, je viens de choper %item_link' WHERE `id`=25;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%item_link est BiS pour les chasseurs' WHERE `id`=26;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%item_link est BiS pour les %my_class' WHERE `id`=27;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='la chance est avec moi aujourd’hui %item_link' WHERE `id`=28;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='trop bon %item_link, fraîchement looté' WHERE `id`=29;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='OMG, regardez ce que je viens de looter %item_link !!!' WHERE `id`=30;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Noooon ! C’est pas possible, j’ai eu %item_link, c’est de la folie' WHERE `id`=31;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Noooon ! C’est pas possible, j’ai eu %item_link, c’est de la folie' WHERE `id`=32;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='je viens juste de prendre la quête %quest_link' WHERE `id`=33;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='je viens d’accepter %quest_link' WHERE `id`=34;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%quest_link je vais essayer de la finir' WHERE `id`=35;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='j’ai pris %quest_link à %zone_name' WHERE `id`=36;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Enfin fini l’objectif %quest_obj_name pour %quest_link' WHERE `id`=37;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='j’ai enfin %quest_obj_available/%quest_obj_required de %quest_obj_name pour %quest_link' WHERE `id`=38;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%quest_obj_full_formatted pour %quest_link, enfin !' WHERE `id`=39;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Oof, j’ai %quest_obj_available/%quest_obj_required %quest_obj_name pour %quest_link' WHERE `id`=40;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='il me manque encore %quest_obj_missing de %quest_obj_name pour %quest_link' WHERE `id`=41;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%quest_obj_full_formatted, je bosse toujours sur %quest_link' WHERE `id`=42;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Enfin fini avec %item_link pour %quest_link' WHERE `id`=43;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='j’ai enfin %quest_obj_available/%quest_obj_required de %item_link pour %quest_link' WHERE `id`=44;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%quest_obj_full_formatted pour %quest_link, enfin !' WHERE `id`=45;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Oof, j’ai %quest_obj_available/%quest_obj_required %item_link pour %quest_link' WHERE `id`=46;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='il me manque encore %quest_obj_missing de %item_link pour %quest_link' WHERE `id`=47;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%quest_obj_full_formatted, je suis encore sur %quest_link' WHERE `id`=48;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Échec : je n’ai pas fini %quest_link à temps...' WHERE `id`=49;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Plus de temps pour %quest_link :(' WHERE `id`=50;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai terminé tous les objectifs de %quest_link' WHERE `id`=51;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Objectifs terminés pour %quest_link' WHERE `id`=52;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je vais rendre %quest_link bientôt, tout est fait' WHERE `id`=53;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ouiii, j’ai enfin rendu %quest_link' WHERE `id`=54;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%quest_link rendu' WHERE `id`=55;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Mission %quest_link terminée, rendu !' WHERE `id`=56;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%quest_link rendu' WHERE `id`=57;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%quest_link rendu à %zone_name' WHERE `id`=58;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='encore un %victim_name à terre' WHERE `id`=59;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='je continue à tuer %victim_name, la routine quoi' WHERE `id`=60;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='un autre %victim_name qui mord la poussière' WHERE `id`=61;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='un %victim_name en moins à %zone_name' WHERE `id`=62;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai descendu ce sale élite %victim_name !' WHERE `id`=63;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='élite %victim_name éliminé à %zone_name' WHERE `id`=64;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ouf, j’ai réussi à abattre %victim_name !' WHERE `id`=65;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='C’était épique ! %victim_name est tombé, maintenant j’ai une histoire à raconter' WHERE `id`=66;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Yoo, je viens de tuer %victim_name !' WHERE `id`=67;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='rare %victim_name éliminé à %zone_name' WHERE `id`=68;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='WTF ais-je bien tué? %victim_name' WHERE `id`=69;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai tué cette bestiole %victim_name' WHERE `id`=70;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Oh ouiii, j’ai tué %victim_name' WHERE `id`=71;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%victim_name éliminé à %zone_name' WHERE `id`=72;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ding !' WHERE `id`=73;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ouiii, je suis niveau %my_level !' WHERE `id`=74;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je viens de passer un niveau' WHERE `id`=75;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je suis niveau %my_level !!!' WHERE `id`=76;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je deviens plus fort, déjà %my_level !!!' WHERE `id`=77;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je viens d’atteindre le niveau %my_level !!!' WHERE `id`=78;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='OMG, enfin niveau %my_level !!!' WHERE `id`=79;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%my_level !!! prêt pour le contenu endgame' WHERE `id`=80;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='tout frais, nouveau %my_level %my_class !!!' WHERE `id`=81;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='encore un niveau %my_level %my_race %my_class !' WHERE `id`=82;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Bien joué %other_name. Tu l’as mérité.' WHERE `id`=83;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='C’était affreux %other_name. J’ai détesté faire ça mais...' WHERE `id`=84;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un veut faire %instance_name ?' WHERE `id`=85;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Des groupes pour %instance_name ?' WHERE `id`=86;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Besoin d’aide pour %instance_name ?' WHERE `id`=87;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='LFD : %instance_name.' WHERE `id`=88;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un a besoin d’un %my_role pour %instance_name ?' WHERE `id`=89;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Il manque un %my_role pour %instance_name ?' WHERE `id`=90;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je peux être %my_role pour %instance_name.' WHERE `id`=91;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Besoin d’un coup de main à %instance_name ?' WHERE `id`=92;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Besoin d’un %my_role pour %instance_name ?' WHERE `id`=93;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un a besoin de loot à %instance_name ?' WHERE `id`=94;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Un petit farm à %instance_name ?' WHERE `id`=95;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='WTR %instance_name' WHERE `id`=96;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Besoin d’aide pour %instance_name.' WHERE `id`=97;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Envie de faire %instance_name.' WHERE `id`=98;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%my_role cherche un groupe pour %instance_name.' WHERE `id`=99;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Et %instance_name, on y va ?' WHERE `id`=100;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui veut farmer %instance_name ?' WHERE `id`=101;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='On entre dans %instance_name ?' WHERE `id`=102;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je cherche groupe pour %instance_name.' WHERE `id`=103;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Des quêtes à %instance_name ?' WHERE `id`=104;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Envie de faire des quêtes à %instance_name.' WHERE `id`=105;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un avec des quêtes à %instance_name ?' WHERE `id`=106;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je peux aider pour les quêtes à %instance_name.' WHERE `id`=107;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%my_role : une place dispo pour %instance_name ?' WHERE `id`=108;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Est-ce que quelqu’un fait encore %instance_name de nos jours ?' WHERE `id`=109;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%instance_name : quelqu’un cherche un %my_role ?' WHERE `id`=110;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ça sert encore à quelque chose d’être %my_role à %instance_name ?' WHERE `id`=111;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ça vaut vraiment le coup d’aller à %instance_name ?' WHERE `id`=112;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un a besoin de plus de joueurs pour %instance_name ?' WHERE `id`=113;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Les boss de %instance_name lootent du bon matos. On y va ?' WHERE `id`=114;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Alors, %instance_name ?' WHERE `id`=115;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un a besoin d’un %my_role ?' WHERE `id`=116;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un a besoin d’un %my_role ?' WHERE `id`=117;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui veut aller à %instance_name ?' WHERE `id`=118;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un peut me TP à %instance_name ?' WHERE `id`=119;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Retrouve-moi à %instance_name' WHERE `id`=120;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Envie d’un petit run rapide à %instance_name ?' WHERE `id`=121;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='On se fait un run complet à %instance_name ?' WHERE `id`=122;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='T’as été combien de fois à %instance_name ?' WHERE `id`=123;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Encore un run à %instance_name ?' WHERE `id`=124;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Wipe à %instance_name ? Prends-moi, je suis un porte-bonheur !' WHERE `id`=125;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Emmène-moi à %instance_name s’il te plaît.' WHERE `id`=126;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Un petit %instance_name vite fait bien fait ?' WHERE `id`=127;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Full %instance_name jusqu’à la fin ?' WHERE `id`=128;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui peut prendre un %my_role à %instance_name ?' WHERE `id`=129;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='LFG %instance_name, je suis %my_role' WHERE `id`=130;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%my_role cherche groupe pour %instance_name' WHERE `id`=131;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Besoin d’aide pour %quest_link ?' WHERE `id`=132;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un veut partager %quest_link ?' WHERE `id`=133;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un fait %quest_link ?' WHERE `id`=134;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='On fait %quest_link ?' WHERE `id`=135;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un pour farmer du %category ?' WHERE `id`=136;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Cherche aide pour farmer %category.' WHERE `id`=137;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ces %category coûtent un bras !' WHERE `id`=138;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai besoin de %category.' WHERE `id`=139;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Besoin d’aide pour %category.' WHERE `id`=140;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='WTB %category.' WHERE `id`=141;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un est intéressé par %category ?' WHERE `id`=142;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='WTS %category.' WHERE `id`=143;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je vends %category moins cher que l’HV.' WHERE `id`=144;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui veut farmer du %category ?' WHERE `id`=145;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='On farme du %category ?' WHERE `id`=146;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je cherche un groupe, après ça on fait du %category ?' WHERE `id`=147;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tous les %category sont les bienvenus.' WHERE `id`=148;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’achète tout ce qui ressemble à du %category.' WHERE `id`=149;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Wow, y’a des gens qui farment encore du %category ?' WHERE `id`=150;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Les %category partent comme des petits pains à l’HV !' WHERE `id`=151;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='L’HV brûle à cause des %category !' WHERE `id`=152;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Y’a des %category sur le marché.' WHERE `id`=153;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J\'échange des %category ?' WHERE `id`=154;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Il me faut plus de %category.' WHERE `id`=155;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un a un peu de %category à donner ?' WHERE `id`=156;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui veut du %category ?' WHERE `id`=157;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Un peu de %category s’il vous plaît ?' WHERE `id`=158;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’aurais dû monter une compétence pour les %category.' WHERE `id`=159;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je meurs d’envie d’avoir des %category.' WHERE `id`=160;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Les gens se tuent pour les %category.' WHERE `id`=161;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%category, c’est une affaire en or !' WHERE `id`=162;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tout le monde devient fou pour les %category !' WHERE `id`=163;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='C’est où le meilleur spot pour farmer des %category ?' WHERE `id`=164;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je suis prêt pour le farm de %category.' WHERE `id`=165;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ça se vend bien les %category ?' WHERE `id`=166;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je vais garder tous mes %category. Pour moi.' WHERE `id`=167;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Besoin d’un groupe ? On pourrait farm des %category ensemble.' WHERE `id`=168;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je pense encore aux %category.' WHERE `id`=169;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai entendu parler des %category... mais mon porte-monnaie ne veut pas.' WHERE `id`=170;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='LFG pour %category' WHERE `id`=171;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Vendre %category rend riche ?' WHERE `id`=172;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ok. Demain je farm les %category.' WHERE `id`=173;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tout le monde parle des %category.' WHERE `id`=174;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai vu au moins dix gars farmer du %category.' WHERE `id`=175;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai tout vendu mes %category hier. Maintenant je mange du pain sec!' WHERE `id`=176;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Envie de rejoindre une guilde qui farme du %category.' WHERE `id`=177;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un farm la réputation %faction ?' WHERE `id`=178;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un peut m’aider pour %faction ?' WHERE `id`=179;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='On fait des quêtes pour %faction ?' WHERE `id`=180;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%faction est la meilleur' WHERE `id`=181;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Il me manque juste un tout petit peu pour être %rep_level avec %faction.' WHERE `id`=182;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un est %rep_level avec %faction ?' WHERE `id`=183;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui veut devenir %rep_level avec %faction ?' WHERE `id`=184;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je serai jamais %rep_level avec %faction.' WHERE `id`=185;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un a oublié de monter la réputation %faction ?' WHERE `id`=186;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je peux aider à farmer la réputation %faction.' WHERE `id`=187;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Plus on a de réputation, mieux c’est. Surtout avec %faction.' WHERE `id`=188;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%faction : il me faut encore %rndK pour être %rep_level.' WHERE `id`=189;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui peut partager des quêtes %faction ?' WHERE `id`=190;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Des donjons pour la réputation %faction ?' WHERE `id`=191;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='On farm la réput %faction ?' WHERE `id`=192;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Allons-y pour %faction !' WHERE `id`=193;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je farm la réputation %faction.' WHERE `id`=194;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='On farme pour %faction ?' WHERE `id`=195;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Besoin d’aide pour %faction.' WHERE `id`=196;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%faction vend quelque chose d’utile ?' WHERE `id`=197;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Il existe des vendeurs %faction ?' WHERE `id`=198;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui farme %faction ?' WHERE `id`=199;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelle est la meilleure façon de farmer %faction ?' WHERE `id`=200;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je déteste farmer la réputation %faction.' WHERE `id`=201;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’en ai marre de %faction.' WHERE `id`=202;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='On y va pour %faction ?' WHERE `id`=203;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tout le monde est %rep_level avec %faction. Et moi, je galère encore.' WHERE `id`=204;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='LFG pour farm de réputation %faction ?' WHERE `id`=205;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un a un bon spot pour la réputation %faction ?' WHERE `id`=206;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Améliorer ma réput %faction, ça sert ?' WHERE `id`=207;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui aurait cru que la réputation %faction finirait par servir...' WHERE `id`=208;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je veux être exalté avec toutes les factions. En commençant par %faction.' WHERE `id`=209;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Est-ce que ça vaut le coup de monter %faction ?' WHERE `id`=210;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qu’est-ce qui marche le mieux pour %faction ? Les quêtes ou tuer des mobs ?' WHERE `id`=211;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je farm %faction pour toi, si tu me paies.' WHERE `id`=212;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Farmer la réputation %faction ? Ça prendra 3 vies au moins.' WHERE `id`=213;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je tue pour %faction tous les jours, mais je suis toujours pas %rep_level.' WHERE `id`=214;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='À %my_level, les dépôts à l’HV vont baisser, non ?' WHERE `id`=215;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Combien de réputations exaltées tu as ?' WHERE `id`=216;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui veut être %my_level avec %faction ?' WHERE `id`=217;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ma guilde a farmé la réputation %faction hier. Sans moi...' WHERE `id`=218;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Personne ne veut m’aider, tout ça parce que je suis %rep_level avec %faction.' WHERE `id`=219;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Évitez la %faction.' WHERE `id`=220;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='On se fait une soirée à %zone_name ?' WHERE `id`=221;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un cherche un %my_role ?' WHERE `id`=222;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%my_role cherche une guilde.' WHERE `id`=223;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je cherche de l’or.' WHERE `id`=224;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%my_role cherche une bonne guilde.' WHERE `id`=225;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai besoin d’un ami.' WHERE `id`=226;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un d’autre se sent seul ?' WHERE `id`=227;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je m’ennuie...' WHERE `id`=228;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui en veut ?' WHERE `id`=229;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Allez viens te battre !' WHERE `id`=230;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Un petit duel à %zone_name ?' WHERE `id`=231;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un fait quelque chose ici ?' WHERE `id`=232;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%zone_name : y’a une âme qui vive ici ?' WHERE `id`=233;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%zone_name : tout le monde est en furtif ou quoi ?' WHERE `id`=234;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='On dirait que je suis seul à %zone_name.' WHERE `id`=235;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Rejoins-moi à %zone_name .' WHERE `id`=236;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Allez, on fait des quêtes à %zone_name !' WHERE `id`=237;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%zone_name c’est LE coin sympa du momment.' WHERE `id`=238;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’veux aller à %zone_name. Quelqu’un me suit ?' WHERE `id`=239;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui veut aller à %zone_name ?' WHERE `id`=240;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’aime pas %zone_name. Où doi-je aller ?' WHERE `id`=241;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Y’a de bonnes quêtes à %zone_name ?' WHERE `id`=242;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='On va où après %zone_name ?' WHERE `id`=243;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui traîne à %zone_name ?' WHERE `id`=244;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='LFG pour %zone_name.' WHERE `id`=245;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%zone_name est l’endroit le plus naze du monde.' WHERE `id`=246;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Attrape-moi à %zone_name si tu peux !' WHERE `id`=247;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Direction %zone_name !' WHERE `id`=248;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Envie de quêtes à %zone_name' WHERE `id`=249;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un a des quêtes à %zone_name ?' WHERE `id`=250;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Venez à %zone_name !' WHERE `id`=251;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='On dirait que la Horde a déserté %zone_name...' WHERE `id`=252;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='On dirait que l’Alliance a déserté %zone_name...' WHERE `id`=253;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’en peux plus de %zone_name. Quelqu’un me sort de là ?' WHERE `id`=254;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Bonne chance !' WHERE `id`=255;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je veux rentrer chez moi… puis pleurer au bord du vide' WHERE `id`=256;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un sait ce qu’il faut pour jouer double arme ?' WHERE `id`=257;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Salut tout le monde !' WHERE `id`=258;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%zone_name est cosy' WHERE `id`=259;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je me sens bien' WHERE `id`=260;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je n’ignore pas les gens. Je les trolle jusqu’à ce qu’ils m’ignorent.' WHERE `id`=261;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Que pensez-vous de mon build ? %my_role' WHERE `id`=262;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Heureux de voir que le chat ne m’a pas oublié' WHERE `id`=263;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Comme toutes les armes, c’est BiS pour chasseur' WHERE `id`=264;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Le but du jeu pour moi ? Solo tout ce qui bouge.' WHERE `id`=265;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai JAMAIS arnaqué personne.' WHERE `id`=266;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ah, World of Warcraft. Là où je viens chercher des conseils de vie.' WHERE `id`=267;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Y’A QUELQU’UN ?!' WHERE `id`=268;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Il est temps de me frayer un chemin dans %zone_name.' WHERE `id`=269;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%zone_name' WHERE `id`=270;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='… faut que j’aille aux toilettes.' WHERE `id`=271;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Si tu loot pas tes mobs skinables, ton zizi perd 1mm. C’est la règle.' WHERE `id`=272;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='NOOOOOOOOOOOOO' WHERE `id`=273;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’AIME LA PATATE' WHERE `id`=274;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='La discussion est animée.' WHERE `id`=275;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='salut, comment ça va les gens ?' WHERE `id`=276;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je viens de me déco / reco.' WHERE `id`=277;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Faites moins de bruit, j’suis perdu dans %zone_name…' WHERE `id`=278;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un veut boire un verre à %zone_name ? hic' WHERE `id`=279;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='hahahahaheeeee dirin diring inggggg hahahahaheeeeeeeeeeeeee' WHERE `id`=280;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Avant, les appâts étaient crédibles.' WHERE `id`=281;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Peut-être que t’as juste perdu ton innocence.' WHERE `id`=282;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Y’a une guilde qui veut carry un %my_role fragile ?' WHERE `id`=283;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Plus on monte en niveau, plus l’or coule à flots' WHERE `id`=284;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Bonjour !' WHERE `id`=285;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Pourquoi j’ai mal au cul ?' WHERE `id`=286;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je pense que l’esprit est BiS pour monter de niveau.' WHERE `id`=287;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Encore plus si t’es troll.' WHERE `id`=288;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='QUELQU’UN PEUT M’INVITER ?' WHERE `id`=289;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai besoin de beaucouuuup de boissons.' WHERE `id`=290;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='P*utain de gnomes…' WHERE `id`=291;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Personne n’aime les gnomes.' WHERE `id`=292;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Les gnomes ne servent qu’à une chose' WHERE `id`=293;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Bah…' WHERE `id`=294;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='… des champignons.' WHERE `id`=295;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Les pensées automatiques, c’est flippant.' WHERE `id`=296;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='L’esprit est plus malléable qu’on aimerait le croire.' WHERE `id`=297;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Y’a des guildes pour leveling ?' WHERE `id`=298;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='brb' WHERE `id`=299;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Pourquoi la neige est-elle blanche alors que la glace est transparente, alors qu’elles sont faites de la même chose ?' WHERE `id`=300;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Pourquoi la crème fouettée est fluffy, mais pas la normale ?' WHERE `id`=301;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Pourquoi les pieds sentent alors qu’ils n’ont pas de nez ?' WHERE `id`=302;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='On dirait que la boîte à noobs vient de s’ouvrir.' WHERE `id`=303;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Arrêtez de troller les nouveaux avec vos réponses à la con.' WHERE `id`=304;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Y’a du PvP sur ce serveur ?' WHERE `id`=305;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='évidemment...' WHERE `id`=306;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='ouf… :)' WHERE `id`=307;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Vous saviez que' WHERE `id`=308;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je ne tente pas d’imaginer ce que ressentent les autres créatures' WHERE `id`=309;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Oups, mauvais canal.' WHERE `id`=310;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Bruh, vous êtes déchaînés aujourd’hui' WHERE `id`=311;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Juste pour que tout le monde sache : mon message est passé ici' WHERE `id`=312;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='grrr énervéééééé' WHERE `id`=313;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Le farm, c’est marrant' WHERE `id`=314;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='WoW me garde vif' WHERE `id`=315;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hé, question : où on prend le rôle pour plus d’XP ? Je suis à %zone_name.' WHERE `id`=316;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Vous aimez les saucisses ?' WHERE `id`=317;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Invitez-moi. Je peux aider.' WHERE `id`=318;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='À votre avis, quelle classe est la meilleure en PvP ?' WHERE `id`=319;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Où est ce foutu maître de cuisine à %zone_name ?!' WHERE `id`=320;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Vous savez ce qu’il se passe à %zone_name ?' WHERE `id`=321;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai besoin de crafter quelque chose' WHERE `id`=322;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='C’est quoi lèchemes' WHERE `id`=323;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='C’est quoi sucemes ' WHERE `id`=324;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='lèchemes couilles' WHERE `id`=325;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='sucemes couilles' WHERE `id`=326;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='JE MANGE DES FESSES' WHERE `id`=327;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai envie de me fourrer %random_inventory_item_link là où le soleil ne brille pas' WHERE `id`=328;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai envie de te fourrer %random_inventory_item_link là où tu penses' WHERE `id`=329;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Darnasses' WHERE `id`=330;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='On dirait que t’as chopé le syndrôme de sucemes' WHERE `id`=331;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='cesnoix dans ta bouche' WHERE `id`=332;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Sympa ton os, frérot' WHERE `id`=333;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='ERP ?' WHERE `id`=334;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai tout essayé, mais au final c’est l’ERP qui a marché' WHERE `id`=335;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai envie de batifoler à %zone_name' WHERE `id`=336;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Recherche gnome femelle avec gorille pour ERP sauvage à %zone_name' WHERE `id`=337;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je peux comprendre un idiot, mais un gros pervers ?' WHERE `id`=338;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Aucun GYAT en vue à %zone_name' WHERE `id`=339;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je tue tous les animaux de %zone_name. Désolé WWF !' WHERE `id`=340;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Heureusement que j’ai trois jambes' WHERE `id`=341;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Sois pas vénère, je goon comme un sigma' WHERE `id`=342;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='essaye doigt, mais trou' WHERE `id`=343;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%prefix %random_taken_quest_or_item_link' WHERE `id`=344;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%prefix %random_inventory_item_link' WHERE `id`=345;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%thunderfury_link' WHERE `id`=346;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%thunderfury_link%thunderfury_link' WHERE `id`=347;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%thunderfury_link%thunderfury_link%thunderfury_link' WHERE `id`=348;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je crois que je viens d’entendre %thunderfury_link' WHERE `id`=349;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai entendu %thunderfury_link' WHERE `id`=350;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai clairement entendu %thunderfury_link' WHERE `id`=351;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’suis pas sûr, mais j’crois avoir entendu %thunderfury_link' WHERE `id`=352;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='T’as dit %thunderfury_link' WHERE `id`=353;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un a dit %thunderfury_link' WHERE `id`=354;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un a VRAIMENT dit %thunderfury_link' WHERE `id`=355;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un a parlé de %thunderfury_link' WHERE `id`=356;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%thunderfury_link sort du placard, les gars' WHERE `id`=357;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’aurais juré que c’était un %thunderfury_link… ou peut-être un %thunderfury_link' WHERE `id`=358;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Pourquoi utiliser %thunderfury_link alors que %thunderfury_link est bien plus OP' WHERE `id`=359;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='WTS %item_formatted_link pour %cost_gold.' WHERE `id`=360;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui veut %item_formatted_link pour %cost_gold ?' WHERE `id`=361;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un veut %item_formatted_link ? Seulement %cost_gold' WHERE `id`=362;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Juste %cost_gold pour %item_formatted_link!' WHERE `id`=363;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je vends %item_formatted_link pour %cost_gold' WHERE `id`=364;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%item_formatted_link est à toi pour seulement %cost_gold !' WHERE `id`=365;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Prix ridicule : %cost_gold pour %item_formatted_link !' WHERE `id`=366;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je cherche à vendre %item_formatted_link pour %cost_gold' WHERE `id`=367;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui a besoin de %item_formatted_link ? Seulement %cost_gold' WHERE `id`=368;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un veut %item_formatted_link pour %cost_gold ?' WHERE `id`=369;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%cost_gold pour %item_formatted_link. Moins cher qu’à l’HV !' WHERE `id`=370;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%item_formatted_link est cher, mais je te le fais à %cost_gold' WHERE `id`=371;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tu trouveras jamais %item_formatted_link moins cher que %cost_gold!' WHERE `id`=372;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai besoin de plus que %item_formatted_link, là !' WHERE `id`=373;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai %item_formatted_link et j’en veux encore' WHERE `id`=374;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai %item_formatted_link. Qui l’achète pour %cost_gold ?' WHERE `id`=375;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='WTB %item_formatted_link pour %cost_gold, quelqu’un ?' WHERE `id`=376;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Et %item_formatted_link ? Pour %cost_gold.' WHERE `id`=377;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui m’a traité d\'arnaqueur ? %item_formatted_link pour %cost_gold c’est honnête !' WHERE `id`=378;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je vends %item_formatted_link. Juste %cost_gold' WHERE `id`=379;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='LFG pour du farm, et au passage %item_formatted_link à vendre %cost_gold' WHERE `id`=380;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Presque tout vendu aujourd’hui. Me reste %item_formatted_link pour %cost_gold' WHERE `id`=381;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='À quoi sert le canal commerce ? A vendre %item_formatted_link pour %cost_gold, évidemment' WHERE `id`=382;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un peut battre %cost_gold pour %item_formatted_link ?' WHERE `id`=383;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Envie d’arrêter le spam commerce ? Achetez %item_formatted_link à %cost_gold !' WHERE `id`=384;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tout le monde spam, moi aussi : %cost_gold pour %item_formatted_link !' WHERE `id`=385;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%item_formatted_link est utile ? Je sais pas, mais je le vends %cost_gold' WHERE `id`=386;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai %item_formatted_link prêt à vendre %cost_gold' WHERE `id`=387;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hier j’ai rien foutu, mais j’ai loot %item_formatted_link. À vendre %cost_gold' WHERE `id`=388;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai farmé hier, j’ai eu %item_formatted_link. WTB ? %cost_gold' WHERE `id`=389;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai acheté %item_formatted_link hier. Quelqu’un le veut ? %cost_gold' WHERE `id`=390;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un cherchait %item_formatted_link ? C’est %cost_gold toujours' WHERE `id`=391;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai encore %item_formatted_link. Achetez-le %cost_gold' WHERE `id`=392;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Avant j’en avais plein %item_formatted_link, maintenant je dois vendre à %cost_gold' WHERE `id`=393;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’aimerais en avoir plus que %item_formatted_link. Mais achetez celui-là %cost_gold' WHERE `id`=394;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ton or te sert à quoi ? À acheter %item_formatted_link pour %cost_gold' WHERE `id`=395;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ayez pitié, donnez-moi de l’or... ou achetez %item_formatted_link %cost_gold' WHERE `id`=396;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Est-ce que %cost_gold est un bon prix pour %item_formatted_link ?' WHERE `id`=397;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai acheté %item_formatted_links hier, mais j’en veux plus. Quelqu\'un vends pour %cost_gold' WHERE `id`=398;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je vais le mettre à l’HV %item_formatted_link, mais tu peux l’avoir moins cher : %cost_gold' WHERE `id`=399;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Pourquoi j’ai acheté %item_formatted_link bordel ? Quelqu’un le veut ? %cost_gold' WHERE `id`=400;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai %quest_links' WHERE `id`=401;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Moi aussi j’ai %quest_links' WHERE `id`=402;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Moi aussi j’ai %quest_links, je suis à %zone_name' WHERE `id`=403;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%other_name, moi aussi j’ai %quest_links' WHERE `id`=404;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%other_name, moi aussi j’ai %quest_links, et je suis à %zone_name' WHERE `id`=405;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je suis dispo pour %quest_links, je suis à %zone_name' WHERE `id`=406;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je suis dispo pour %quest_links, je suis %my_role' WHERE `id`=407;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%other_name, je suis dispo pour %quest_links à %zone_name' WHERE `id`=408;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%other_name, je suis dispo pour %quest_links, je suis %my_role' WHERE `id`=409;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey, je suis partant pour %quest_links' WHERE `id`=410;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey, je pourrais faire %quest_links avec toi' WHERE `id`=411;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey, moi aussi j’ai %quest_links' WHERE `id`=412;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey %other_name, partant pour %quest_links' WHERE `id`=413;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey %other_name, je peux faire %quest_links avec toi' WHERE `id`=414;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey %other_name, moi aussi j’ai %quest_links' WHERE `id`=415;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='On se groupe pour %quest_links ?' WHERE `id`=416;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je suis partant pour %quest_links, je suis à %zone_name' WHERE `id`=417;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je suis dispo pour %quest_links, je suis %my_role' WHERE `id`=418;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%other_name, je peux te vendre %formatted_item_links' WHERE `id`=419;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je peux peut-être vendre %formatted_item_links' WHERE `id`=420;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je pense pouvoir vendre %formatted_item_links' WHERE `id`=421;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%other_name, je peux peut-être te vendre %formatted_item_links' WHERE `id`=422;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%other_name, tu penses que je peux vendre %formatted_item_links ?' WHERE `id`=423;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je peux te vendre %formatted_item_links' WHERE `id`=424;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey, j’ai %formatted_item_links à vendre' WHERE `id`=425;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey, je pourrais peut-être vendre %formatted_item_links' WHERE `id`=426;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quête acceptée' WHERE `id`=427;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quête abandonnée' WHERE `id`=428;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je ne peux pas prendre cette quête' WHERE `id`=429;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je ne peux pas parler au donneur de quête' WHERE `id`=430;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai déjà terminé %quest' WHERE `id`=431;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai déjà la quête %quest' WHERE `id`=432;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je ne peux pas prendre %quest' WHERE `id`=433;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je ne peux pas prendre %quest, mon journal de quêtes est plein' WHERE `id`=434;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je ne peux pas prendre %quest, mes sacs sont pleins' WHERE `id`=435;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai accepté la quête %quest' WHERE `id`=436;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je n’ai pas encore terminé la quête %quest' WHERE `id`=437;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='La quête %quest est dispo' WHERE `id`=438;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai échoué à la quête %quest' WHERE `id`=439;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je ne peux pas rendre la quête %quest' WHERE `id`=440;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai terminé la quête %quest' WHERE `id`=441;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai terminé la quête %quest et reçu %item' WHERE `id`=442;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelle récompense devrais-je choisir pour la quête %quest ? %rewards' WHERE `id`=443;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='OK, je vais prendre %item comme récompense' WHERE `id`=444;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Bonjour' WHERE `id`=445;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Bonjour !' WHERE `id`=446;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Salut' WHERE `id`=447;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Salut !' WHERE `id`=448;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Salut à toi !' WHERE `id`=449;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Bonjour, je vous suis !' WHERE `id`=450;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Bonjour, montrez-moi le chemin !' WHERE `id`=451;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Salut, montre-moi le chemin !' WHERE `id`=452;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey %player, tu veux rejoindre mon groupe ?' WHERE `id`=453;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey %player, tu veux rejoindre mon groupe ?' WHERE `id`=454;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Déconnexion annulée !' WHERE `id`=455;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je me déconnecte !' WHERE `id`=456;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Au revoir !' WHERE `id`=457;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Bye bye !' WHERE `id`=458;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='À plus tard !' WHERE `id`=459;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='c’était quoi ce truc %s ?' WHERE `id`=460;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='pas sûr d’avoir compris %s ?' WHERE `id`=461;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='euh… j’ai aucune idée de ce que tu racontes' WHERE `id`=462;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='tu parles à moi, %s ?' WHERE `id`=463;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='whaaaa ?' WHERE `id`=464;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='hein ?' WHERE `id`=465;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='quoi ?' WHERE `id`=466;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='tu parles ou tu râles ?' WHERE `id`=467;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='comme tu veux, mec' WHERE `id`=468;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='tu m’as perdu là' WHERE `id`=469;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Bla bla bla…' WHERE `id`=470;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='T’as dit quoi, %s ?' WHERE `id`=471;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Concentre-toi sur le jeu, %s !' WHERE `id`=472;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Parler avec toi %s, c’est génial ! J’ai toujours rêvé de te rencontrer' WHERE `id`=473;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ces messages me font flipper ! J’ai l’impression de tous vous connaître !' WHERE `id`=474;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ouais bien sûr ! HAHA ! C’est ça, allez !' WHERE `id`=475;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je te crois !!!' WHERE `id`=476;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='OK, uhuh LOL' WHERE `id`=477;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Pourquoi tout le monde dit toujours les mêmes trucs ???' WHERE `id`=478;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey %s… euh, laisse tomber !' WHERE `id`=479;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tu parles de quoi %s ? Sérieux ?' WHERE `id`=480;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui a dit ça ? Je me sens visé là' WHERE `id`=481;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='wtf vous racontez tous là ?' WHERE `id`=482;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='fr fr no cap on a stack' WHERE `id`=483;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='t’auras que dalle' WHERE `id`=484;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='swag' WHERE `id`=485;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='merci !' WHERE `id`=486;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='non' WHERE `id`=487;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Yep' WHERE `id`=488;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Paix à son ame.' WHERE `id`=489;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%s sans déconner xD' WHERE `id`=490;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='pourquoi ça ?' WHERE `id`=491;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='mdr' WHERE `id`=492;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je pensais fermer ma gueule, j’ai encore rien compris au chat' WHERE `id`=493;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je peux devenir vraiment jaloux... comme un elfe sans loot' WHERE `id`=494;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%s tu captes pas le sarcasme qui dégouline de mon message là ?' WHERE `id`=495;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Il a dit "no homo", donc c’est bon apparemment' WHERE `id`=496;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Instant nain' WHERE `id`=497;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Oui %s' WHERE `id`=498;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Intéressant…' WHERE `id`=499;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='lol' WHERE `id`=500;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%s va te faire voir mec :D' WHERE `id`=501;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`=':^)' WHERE `id`=502;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='merci' WHERE `id`=503;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%s bien dit !' WHERE `id`=504;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='ouiiiii' WHERE `id`=505;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='ouais' WHERE `id`=506;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='ooooooh' WHERE `id`=507;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='hmm' WHERE `id`=508;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='ouais c’est ça' WHERE `id`=509;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='t’as failli me faire vomir, wtf' WHERE `id`=510;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='chaud !' WHERE `id`=511;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='les rageux pleurent' WHERE `id`=512;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='T’as mangé quoi %s ?' WHERE `id`=513;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='wtf' WHERE `id`=514;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je vais essayer de comprendre ce que t’as dit' WHERE `id`=515;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='*confus*' WHERE `id`=516;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='putain ouais' WHERE `id`=517;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='0/10 ne lirait pas ça une deuxième fois' WHERE `id`=518;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='10/10 je relis direct' WHERE `id`=519;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='6/10 ouais, pourquoi pas' WHERE `id`=520;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='7/10 ça passe' WHERE `id`=521;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='basé' WHERE `id`=522;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='ah ouais peut-être' WHERE `id`=523;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='ouais, et alors ?' WHERE `id`=524;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='hey %s je t’ai pas oublié' WHERE `id`=525;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='tu m’énerves %s' WHERE `id`=526;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='je vais t’avoir cette fois %s' WHERE `id`=527;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='garde un œil derrière toi %s' WHERE `id`=528;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai pas trop aimé la manche d’avant' WHERE `id`=529;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai été nul au dernier round à cause de %s' WHERE `id`=530;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Prépare-toi à mourir %s' WHERE `id`=531;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai pas trop kiffé que tu me tues %s' WHERE `id`=532;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%s, je te hais' WHERE `id`=533;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='grrrrr je vais t’avoir cette fois %s' WHERE `id`=534;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='eh bien va te faire foutre' WHERE `id`=535;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%s je vais vomir dans ta putain de bouche' WHERE `id`=536;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='me juge pas bordel' WHERE `id`=537;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ta mère est tellement grosse qu’elle passe même pas le Portail des Ténèbres' WHERE `id`=538;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='wtf' WHERE `id`=539;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='wtf ??' WHERE `id`=540;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='vie misérable' WHERE `id`=541;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='qu’est-ce qui se passe là ?' WHERE `id`=542;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='nul à chier' WHERE `id`=543;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='REVANCHE !!! Je vais l’éclater' WHERE `id`=544;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='pathétique, je me suis fait tuer par %s' WHERE `id`=545;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='ok j’en ai fini' WHERE `id`=546;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='hé hé, j’ai explosé %s ?' WHERE `id`=547;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='C’était trop facile, d\'exploser %s' WHERE `id`=548;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='T’es grillé, clochard' WHERE `id`=549;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='ha ha' WHERE `id`=550;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Loser' WHERE `id`=551;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai tué %s et vous êtes tous les prochains, les gars' WHERE `id`=552;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Oh ouais, je l’ai éclaté' WHERE `id`=553;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je suis une machine à tuer' WHERE `id`=554;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%s, ça me rappelle un morceau de Slayer… tout ce sang, c’est beau' WHERE `id`=555;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Désolé %s. On peut refaire la scène ?' WHERE `id`=556;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Alors %s… ça fait quoi de nourrir les vers ???' WHERE `id`=557;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='T’étais censé être mort %s ! C’est dans le script bon sang !' WHERE `id`=558;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Désolé %s. Franchement, c’était aussi beau qu’un Warhol !' WHERE `id`=559;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%s, je prendrai les balles en caoutchouc la prochaine fois, promis !' WHERE `id`=560;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qu’est-ce qu’il y a %s ?? T’as perdu la tête ? Hahaha, faut rester cool !' WHERE `id`=561;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Fallait que je le fasse %s… Le Réalisateur me l’a dit !' WHERE `id`=562;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey %s… MUAHAHAHAHAHAHAHAHAHAHA' WHERE `id`=563;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%s, celle-là, je l’ai savourée !! Allez, on recommence Sam !' WHERE `id`=564;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey %s ! Tu peux commencer à m’appeler Scarface… espèce de M…erde !' WHERE `id`=565;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tu me parles à moi %s ?? Tu me parles à MOI ?!' WHERE `id`=566;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%s, fais-le bien cette fois, évite MES balles.' WHERE `id`=567;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%s, pourquoi tu traînes par terre ? Allez bouge !' WHERE `id`=568;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai rigolé comme jamais' WHERE `id`=569;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Salut %s' WHERE `id`=570;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Oh, salut %s' WHERE `id`=571;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Wazzup %s !!!' WHERE `id`=572;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Salut' WHERE `id`=573;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Wazzup' WHERE `id`=574;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Bonjour %s' WHERE `id`=575;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Salut %s, je te connais ?' WHERE `id`=576;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey %s' WHERE `id`=577;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hai %s' WHERE `id`=578;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='c’est quoi ce délire' WHERE `id`=579;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='wtf' WHERE `id`=580;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='c’est du foutage de gueule' WHERE `id`=581;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='admin' WHERE `id`=582;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey %s, arrête d’abuser de ton admin là' WHERE `id`=583;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Lâche-moi admin !' WHERE `id`=584;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='T’es nul admin' WHERE `id`=585;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='C’est mon nom ça, tu veux quoi %s ?' WHERE `id`=586;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Oui ???' WHERE `id`=587;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Euh… quoi ?' WHERE `id`=588;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tu me parles à moi %s ?' WHERE `id`=589;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai des chiots sous mon armure !' WHERE `id`=590;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Mords-moi, <target> !' WHERE `id`=591;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey <target> ! Devine ce que ta mère a dit hier soir !' WHERE `id`=592;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='<target>, t’es tellement moche que tu pourrais même pas scorer dans un bordel de singes avec un sac de bananes !' WHERE `id`=593;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tais-toi <target>, tu seras jamais l’homme que ta mère est !!' WHERE `id`=594;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ta mère était un hamster et ton père sentait la surette !' WHERE `id`=595;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je ne veux plus te parler, espèce de vide-écuelle à bestiaux débiles !!!' WHERE `id`=596;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je pète dans ta direction générale !!!' WHERE `id`=597;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Va faire bouillir ton postérieur, fils d’un imbécile cosmique !!!' WHERE `id`=598;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tu comptes faire quoi <target>, saigner sur moi ? ALLEZ, VIENS !' WHERE `id`=599;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='M-O-O-N ! Ça veut dire aggro !' WHERE `id`=600;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='T’es aussi utile qu’un unijambiste dans un concours de coups de pied au cul' WHERE `id`=601;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey <target> ! Arrête de draguer, c’est pas ton genre. C’est pas gonflable.' WHERE `id`=602;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='<target>, t’es tellement hors catégorie que tu joues carrément à un autre sport' WHERE `id`=603;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tu as fait une grosse erreur aujourd’hui <target>… t’es sorti du lit.' WHERE `id`=604;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je veux essayer de me transformer en cheval. Je prends l’avant, et toi… tu restes toi.' WHERE `id`=605;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je peux emprunter ton visage ? Mon cul part en vacances.' WHERE `id`=606;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’aimerais t’offrir un cadeau de départ… d’abord, fais ta part.' WHERE `id`=607;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Avant que t’arrives, on avait faim. Maintenant on en a juste marre.' WHERE `id`=608;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je t’aime bien. Les gens disent que j’ai mauvais goût, mais je t’aime bien.' WHERE `id`=609;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je pense que t’as un complexe d’infériorité… mais t’inquiète, il est mérité.' WHERE `id`=610;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Arrière, créature pourrie ! Ou je secoue tes os hors de ta tunique !' WHERE `id`=611;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je crois pas que je perds mon temps avec toi… et pourtant !' WHERE `id`=612;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’adore quand on m’insulte : j’ai plus besoin d’être poli.' WHERE `id`=613;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Espèce de veston de cuir, boutons en cristal, tête nouée, braillard à gerbe, jarretière de puce, langue mielleuse, bourse espagnole !' WHERE `id`=614;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Espèce de pleurnichard, chasseur de chauve-souris, ivrogne de malte !' WHERE `id`=615;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='T’es vraiment une idole pour les adorateurs de l’idiotie !' WHERE `id`=616;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Misérable piaf mal dégrossi !' WHERE `id`=617;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Fils de mandragore ! T’es plus utile en plumeau qu’en laquais !' WHERE `id`=618;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Toi ! Gueux ! Cloporte ! Tarlouze ! Je vais chatouiller ta catastrophe !' WHERE `id`=619;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Oh <target> ! Infâme fille de lin mal élevé !' WHERE `id`=620;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='On fuit par ta cheminée, <target> !' WHERE `id`=621;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Oh toi, misérable fleur de cancre gorgée de marais !' WHERE `id`=622;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Si j’étais comme toi, je me jetterais à la poubelle.' WHERE `id`=623;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Apprends-moi <target>… à ne plus penser du tout.' WHERE `id`=624;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='T’es maudit comme un œuf mal rôti… tout cramé d’un côté.' WHERE `id`=625;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Espèce de gringalet, de peau de hareng, de langue de bœuf séchée, de… souffle… taureau démembré, morceau de corde ! Queue d’épée, boîte à rien, tige de tailleur !' WHERE `id`=626;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Fi ! Qu’on te jette dans la bouche pourrie de la Mort !' WHERE `id`=627;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='<target>, t’es poissonnier, avoue !' WHERE `id`=628;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je vivrai assez pour te défoncer le crâne !' WHERE `id`=629;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='T’es aussi profond qu’une flaque ! <target>, t’es bonne pour les vers, pas pour la viande !' WHERE `id`=630;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Vermine ! Ô <target>, espèce de noisette infernale puante !' WHERE `id`=631;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='<target> ! Ton baiser est aussi réconfortant qu’un glaçon pour un serpent affamé !' WHERE `id`=632;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je te méprise, compagnon galeux. Quoi, pauvre arnaqueur sans chemise ! Dégage, raclure moisie !' WHERE `id`=633;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hors de ma vue ! Tu infectes mes yeux <target> !' WHERE `id`=634;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='HEURE DE JEU !!!!' WHERE `id`=635;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Personne ne passera !' WHERE `id`=636;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='On est attaqués ! Hissez les voiles ! Repoussez les intrus !' WHERE `id`=637;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Personne ne défie la Confrérie !' WHERE `id`=638;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Imbéciles… tuez celui en robe !' WHERE `id`=639;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je vais offrir ton âme à Hakkar lui-même !' WHERE `id`=640;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='L’orgueil annonce la fin de ton monde ! Venez, mortels ! Affrontez la colère de la %randomfaction !' WHERE `id`=641;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tous mes plans menaient à CE moment !' WHERE `id`=642;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ahh ! Encore des agneaux pour l’abattoir !' WHERE `id`=643;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Encore une journée, encore une glorieuse bataille !' WHERE `id`=644;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Alors, affaires… ou plaisir ?' WHERE `id`=645;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Vous n’êtes pas préparés !' WHERE `id`=646;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='La conquête finale de la %randomfaction a commencé ! Cette fois, aucun ne survivra !' WHERE `id`=647;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ta mort sera douloureuse.' WHERE `id`=648;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Implore pitié ! Tes vies inutiles vont être sacrifiées.' WHERE `id`=649;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Abandonne tout espoir ! La %randomfaction est revenue pour finir ce qui a commencé… et cette fois, pas d’échappatoire !' WHERE `id`=650;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Alerte ! Tu es marqué pour l’EXTERMINATION !' WHERE `id`=651;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Le %subzone est réservé aux invités seulement…' WHERE `id`=652;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ha ha ha ! Tu es totalement dépassé !' WHERE `id`=653;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je vais écraser tes illusions de grandeur !' WHERE `id`=654;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Pardonne-moi, mais tu vas perdre cette partie.' WHERE `id`=655;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Résister ne fait qu’empirer les choses.' WHERE `id`=656;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Vermine ! Sangsues ! Prends mon sang et étouffe-toi avec !' WHERE `id`=657;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Pas encore… PAS ENCORE !' WHERE `id`=658;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Mon sang sera ta perte !' WHERE `id`=659;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Parfait. Maintenant bats-toi contre moi !' WHERE `id`=660;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Allez les gardes ! C’est l’heure de tuer !' WHERE `id`=661;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='N’attends pas la mort, viens à moi. Je rendrai ton sacrifice rapide.' WHERE `id`=662;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tu seras mort très bientôt !' WHERE `id`=663;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Mouahaha !' WHERE `id`=664;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='C’est moi le prédateur ! Toi, la proie...' WHERE `id`=665;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tu vas repartir en morceaux !' WHERE `id`=666;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='La mort approche... As-tu la conscience tranquille ?' WHERE `id`=667;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ton comportement ne sera pas toléré.' WHERE `id`=668;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='La Ménagerie est réservée aux invités.' WHERE `id`=669;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hmm, des visiteurs non annoncés… Il faut se préparer…' WHERE `id`=670;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Entités hostiles détectées. Évaluation de menace en cours. Cible principale verrouillée. Réévaluation dans trente secondes.' WHERE `id`=671;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Des nouveaux jouets ? Pour moi ? Promis, je les casse pas… cette fois !' WHERE `id`=672;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je suis prêt à jouer !' WHERE `id`=673;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Chut… tout sera fini bientôt.' WHERE `id`=674;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Aaaaaughibbrgubugbugrguburgle !' WHERE `id`=675;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='RwlRwlRwlRwl !' WHERE `id`=676;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Toi aussi, tu serviras !' WHERE `id`=677;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Dis-moi... dis-moi tout ! Tes vilains petits secrets ! Je vais les arracher de ta chair !' WHERE `id`=678;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Préparez-vous, les cloches ont sonné ! Protégez vos faibles, vos jeunes et vos vieux ! Chacun paiera le prix final ! Implorerez-vous pitié ? Le Jugement est arrivé !' WHERE `id`=679;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Mais où suis-je, par les boutons en laiton de Bonzo ?' WHERE `id`=680;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je n’en peux plus ! Roi Gobelin ! Roi Gobelin ! Où que tu sois ! Emporte ce <target> loin de moi !' WHERE `id`=681;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tu as treize heures pour résoudre le labyrinthe... sinon ton petit frère deviendra l’un des nôtres... pour toujours.' WHERE `id`=682;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Alors, le <subzone> c’est du gâteau, hein ? Voyons comment tu gères ce petit bout-là…' WHERE `id`=683;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Recule, j’vais t’affronter. Déterminé, prêt à affronter n’importe qui. J’sais que t’as tort, t’as rien à faire ici !' WHERE `id`=684;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Montre-moi c’que t’as dans le ventre !' WHERE `id`=685;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jusqu’à la mort !' WHERE `id`=686;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Double lame, pour un rasage net à chaque fois !' WHERE `id`=687;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Allez, viens !' WHERE `id`=688;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tu vas tomber !' WHERE `id`=689;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Piou piou, coup de couteau !' WHERE `id`=690;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Finissons-en vite, le temps c’est du mana.' WHERE `id`=691;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je ne crois pas que tu réalises dans quelle merde tu es.' WHERE `id`=692;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je vais faire honneur à ma famille et à mon royaume !' WHERE `id`=693;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Lumière, donne-moi la force !' WHERE `id`=694;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Mon église, c’est le champ de bataille – l’heure de la messe a sonné !' WHERE `id`=695;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je te tiens en mépris total…' WHERE `id`=696;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Affronte le marteau de la justice !' WHERE `id`=697;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Prouve ta valeur dans l’épreuve des armes, sous la Lumière !' WHERE `id`=698;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tous doivent tomber devant la puissance de ma cause – tu es le prochain !' WHERE `id`=699;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Prépare-toi à mourir !' WHERE `id`=700;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='La bête en moi est bien pire que celle à mes côtés…' WHERE `id`=701;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Admire la puissance de feu d’un chasseur totalement équipé !' WHERE `id`=702;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Soigne-moi ! Vite !' WHERE `id`=703;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je suis presque mort ! Soignez-moi !' WHERE `id`=704;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='À l’aide ! Soignez-moi !' WHERE `id`=705;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un ! Un soin vite !' WHERE `id`=706;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Heal ! Heal ! Heal !' WHERE `id`=707;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je meurs ! Soin ! Aaaaarhg !' WHERE `id`=708;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Soignez-moi !' WHERE `id`=709;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je vais mourir. Je vais mourir. Je vais mourir. Soignez-moi !' WHERE `id`=710;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Healers, vous êtes où ? Je crève !' WHERE `id`=711;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ouille, la douleur ! Soignez vite !' WHERE `id`=712;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Besoin de soin' WHERE `id`=713;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Vie basse !' WHERE `id`=714;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Lâche un heal. S’il te plaît.' WHERE `id`=715;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un peut me balancer un soin ?' WHERE `id`=716;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey ! Mieux vaut me soigner maintenant que me rez plus tard !' WHERE `id`=717;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Désolé… mais encore un heal, please.' WHERE `id`=718;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Saletés de mobs… heal moi vite !' WHERE `id`=719;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Encore un coup et je suis mort. Un petit heal ?' WHERE `id`=720;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Y’a des soigneurs dans cette galère ?' WHERE `id`=721;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Pourquoi c’est toujours ma tête qu’ils frappent ? J’ai besoin d’un soin !' WHERE `id`=722;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un pour me soigner un chouïa ?' WHERE `id`=723;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='OOM' WHERE `id`=724;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Plus de mana !' WHERE `id`=725;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai cramé tout mon mana pour ça, sérieux...' WHERE `id`=726;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Faudrait attendre que je boive ou que je régène, là…' WHERE `id`=727;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Mana faible… très faible…' WHERE `id`=728;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Encore à sec ? Pas de mana, encore.' WHERE `id`=729;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Mana bas. Je veux une boisson !' WHERE `id`=730;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='On a une machine à boissons ? J’ai encore plus rien !' WHERE `id`=731;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Mon mana ? Parti dans les limbes.' WHERE `id`=732;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’achèterai des boissons la prochaine fois. Là j’ai que dalle.' WHERE `id`=733;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Où est passé mon mana ?' WHERE `id`=734;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Il me reste quelques <ammo> !' WHERE `id`=735;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Besoin de plus de <ammo> !' WHERE `id`=736;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Plus que 100 <ammo> !' WHERE `id`=737;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='C’est fini ! Plus un seul <ammo> !' WHERE `id`=738;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Et tu as mon arc… oups, plus de <ammo> !' WHERE `id`=739;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai besoin de munitions !' WHERE `id`=740;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Oh mon dieu !' WHERE `id`=741;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai peur… là… vraiment.' WHERE `id`=742;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='On est foutus !' WHERE `id`=743;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='C’est fini. F.I.N.I.' WHERE `id`=744;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ça se termine maintenant.' WHERE `id`=745;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un peut balancer un blizzard ou un truc ?!' WHERE `id`=746;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Mince. Le tank a aggro TOUT le monde…' WHERE `id`=747;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='On va mourir. On va mourir. On VA MOURIR !' WHERE `id`=748;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Wow ! Tant de jouets à casser !' WHERE `id`=749;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je vais tous les buter ! TOUS !' WHERE `id`=750;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Si le tank meurt, c’est foutu pour nous tous…' WHERE `id`=751;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Aaaaaargh !' WHERE `id`=752;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='LEEEEERROOOYYYYYYYYYYYY JENNKINNNSSSSSS !!!!!!!!' WHERE `id`=753;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Bon. Qu’est-ce qu’on a en AOE là ?' WHERE `id`=754;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ça devient intéressant…' WHERE `id`=755;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Cool. Regroupez-les bien pour une jolie boule de feu !' WHERE `id`=756;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='TUEZ ! TUEZ ! TUEZ !' WHERE `id`=757;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je crois que j’ai mouillé mon pantalon…' WHERE `id`=758;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='C’est notre fin. C’était sympa.' WHERE `id`=759;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’espère que les healers sont prêts… LEEEEROYYYY !' WHERE `id`=760;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Pourvu qu’ils ne me ciblent pas moi…' WHERE `id`=761;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Oh non. Je peux pas regarder ce massacre…' WHERE `id`=762;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’espère qu’il y aura de la thune.' WHERE `id`=763;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Loot ! LOOT !' WHERE `id`=764;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Mon précieux…' WHERE `id`=765;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’espère qu’un bel objet épique m’attend là-dedans' WHERE `id`=766;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai des poches profondes et des sacs encore vides.' WHERE `id`=767;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tout est à moi !' WHERE `id`=768;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Pas de gris moisi aujourd’hui, pitié…' WHERE `id`=769;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='CE loot est À MOI !' WHERE `id`=770;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Looter c’est sale… mais j’ai besoin de thunes.' WHERE `id`=771;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='De l’or !' WHERE `id`=772;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ok. Voyons ce qu’ils ont laissé…' WHERE `id`=773;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='T’inquiète, je vais tout looter. Tout.' WHERE `id`=774;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je suis un ninja du loot.' WHERE `id`=775;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je dois lancer les dés ?' WHERE `id`=776;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un peut m’expliquer où ils ont rangé tout ça ?' WHERE `id`=777;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Non, je loot pas cette merde grise.' WHERE `id`=778;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='C’est moi d’abord ! C’est moi ! MOI !' WHERE `id`=779;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Donne-moi ton fric !' WHERE `id`=780;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Mes poches sont vides, il faut les remplir.' WHERE `id`=781;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai un nouveau sac, il est fait pour ça.' WHERE `id`=782;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’espère que je vais pas aggro en lootant…' WHERE `id`=783;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ne regardez pas… je loot discret…' WHERE `id`=784;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ha ! Vous n’aurez rien de tout ça !' WHERE `id`=785;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Le loot, c’est stylé.' WHERE `id`=786;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’adore les nouveaux équipements.' WHERE `id`=787;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je me casse si y’a encore rien de valeur…' WHERE `id`=788;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’espère que ce sera une jolie bague !' WHERE `id`=789;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je vais t’arracher le loot des mains !' WHERE `id`=790;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Personne ne touche à rien. C’est MOI qui loot.' WHERE `id`=791;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Loot sucré :D' WHERE `id`=792;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Dieu du lancer, donne-moi un épique aujourd’hui…' WHERE `id`=793;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Allez, de nouveaux jouets s’il vous plaît !' WHERE `id`=794;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’espère qu’ils ont des trucs savoureux…' WHERE `id`=795;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='L’or est à moi. Je laisse tout le reste… promis…' WHERE `id`=796;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Non, je peux pas résister.' WHERE `id`=797;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’en veux ENCORE !' WHERE `id`=798;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je suis presque là, attendez-moi !' WHERE `id`=799;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je suis pas loin, attendez-moi !' WHERE `id`=800;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’arrive vers ta position' WHERE `id`=801;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’arrive vers toi' WHERE `id`=802;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je me dirige vers ta position' WHERE `id`=803;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’essaie de te rejoindre' WHERE `id`=804;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Équipement de %item' WHERE `id`=805;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%item retiré' WHERE `id`=806;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai appris les sorts : %spells' WHERE `id`=807;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%item est en recharge' WHERE `id`=808;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je n’ai pas %item dans mon inventaire' WHERE `id`=809;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='L’objet avec l’ID %item n’existe pas' WHERE `id`=810;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Insertion de %gem dans %item' WHERE `id`=811;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je ne peux pas utiliser %item' WHERE `id`=812;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Suivi' WHERE `id`=813;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je reste ici' WHERE `id`=814;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je fuis' WHERE `id`=815;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je fuis pas avec toi, t’es trop loin !' WHERE `id`=816;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Farm en cours' WHERE `id`=817;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Attaque en cours' WHERE `id`=818;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='C’est trop loin' WHERE `id`=819;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='C’est sous l’eau' WHERE `id`=820;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je ne peux pas y aller' WHERE `id`=821;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je ne suis pas dans ta guilde !' WHERE `id`=822;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Impossible de trouver une banque de guilde à proximité' WHERE `id`=823;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je ne peux pas déposer' WHERE `id`=824;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je n’ai pas les droits pour déposer dans le premier onglet de la banque de guilde' WHERE `id`=825;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='déposé dans la banque de guilde' WHERE `id`=826;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Déplacement libre' WHERE `id`=827;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='En garde' WHERE `id`=828;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Utilisation de %target' WHERE `id`=829;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='sur %unit' WHERE `id`=830;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='(%amount disponible)' WHERE `id`=831;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='(le dernier)' WHERE `id`=832;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='La châsse ne correspond pas' WHERE `id`=833;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='sur objet d’échange' WHERE `id`=834;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='sur moi-même' WHERE `id`=835;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='sur %item' WHERE `id`=836;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='sur %gameobject' WHERE `id`=837;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Loot de %item' WHERE `id`=838;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Invocation de %target' WHERE `id`=839;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je n’ai pas assez de membres du groupe à proximité pour invoquer' WHERE `id`=840;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Impossible de trouver la cible d’invocation' WHERE `id`=841;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je ne peux pas invoquer en combat' WHERE `id`=842;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je ne connais pas le sort %spell' WHERE `id`=843;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Lancement du sort %spell' WHERE `id`=844;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Fabrication de %spell' WHERE `id`=845;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Impossible de lancer %spell' WHERE `id`=846;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Échec du lancement de %spell' WHERE `id`=847;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='|cffffff00(x%amount restant)|r' WHERE `id`=848;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='dummy' WHERE `id`=849;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Par la Lumière... J\'ai oublié mes Symboles du roi. On se contentera de %base_spell !' WHERE `id`=934;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='La nature est généreuse, pas mes sacs... plus d\'herbes pour %group_spell. Prenez %base_spell pour l\'instant !' WHERE `id`=935;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Plus de poudre des arcanes... %group_spell attendra. Je lance %base_spell !' WHERE `id`=936;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Oups, je n\'ai plus de composants pour %group_spell. On fera avec %base_spell !' WHERE `id`=937;
|
||||
|
||||
@@ -0,0 +1,29 @@
|
||||
DELETE FROM ai_playerbot_texts WHERE name IN (
|
||||
'netherspite_beam_blocking_red',
|
||||
'netherspite_beam_blocking_blue',
|
||||
'netherspite_beam_blocking_green',
|
||||
'netherspite_beam_leaving_blue',
|
||||
'netherspite_beam_leaving_green'
|
||||
);
|
||||
|
||||
DELETE FROM ai_playerbot_texts_chance WHERE name IN (
|
||||
'netherspite_beam_blocking_red',
|
||||
'netherspite_beam_blocking_blue',
|
||||
'netherspite_beam_blocking_green',
|
||||
'netherspite_beam_leaving_blue',
|
||||
'netherspite_beam_leaving_green'
|
||||
);
|
||||
|
||||
INSERT INTO ai_playerbot_texts (name, text, say_type, reply_type, text_loc1, text_loc2, text_loc3, text_loc4, text_loc5, text_loc6, text_loc7, text_loc8) VALUES
|
||||
('netherspite_beam_blocking_red', '%player is moving to block the red beam!', 0, 0, '', '', '', '', '', '', '', ''),
|
||||
('netherspite_beam_blocking_blue', '%player is moving to block the blue beam!', 0, 0, '', '', '', '', '', '', '', ''),
|
||||
('netherspite_beam_blocking_green', '%player is moving to block the green beam!', 0, 0, '', '', '', '', '', '', '', ''),
|
||||
('netherspite_beam_leaving_blue', '%player is leaving the blue beam--next blocker up!', 0, 0, '', '', '', '', '', '', '', ''),
|
||||
('netherspite_beam_leaving_green', '%player is leaving the green beam--next blocker up!', 0, 0, '', '', '', '', '', '', '', '');
|
||||
|
||||
INSERT INTO ai_playerbot_texts_chance (name, probability) VALUES
|
||||
('netherspite_beam_blocking_red', 100),
|
||||
('netherspite_beam_blocking_blue', 100),
|
||||
('netherspite_beam_blocking_green', 100),
|
||||
('netherspite_beam_leaving_blue', 100),
|
||||
('netherspite_beam_leaving_green', 100);
|
||||
1976
data/sql/playerbots/updates/2025_10_09_00_ai_playerbot_texts_fix.sql
Normal file
1976
data/sql/playerbots/updates/2025_10_09_00_ai_playerbot_texts_fix.sql
Normal file
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,255 @@
|
||||
DELETE FROM ai_playerbot_texts WHERE name IN (
|
||||
'pet_usage_error',
|
||||
'pet_no_pet_error',
|
||||
'pet_stance_report',
|
||||
'pet_no_target_error',
|
||||
'pet_target_dead_error',
|
||||
'pet_invalid_target_error',
|
||||
'pet_pvp_prohibited_error',
|
||||
'pet_attack_success',
|
||||
'pet_attack_failed',
|
||||
'pet_follow_success',
|
||||
'pet_stay_success',
|
||||
'pet_unknown_command_error',
|
||||
'pet_stance_set_success',
|
||||
'pet_type_pet',
|
||||
'pet_type_guardian',
|
||||
'pet_stance_aggressive',
|
||||
'pet_stance_defensive',
|
||||
'pet_stance_passive',
|
||||
'pet_stance_unknown'
|
||||
);
|
||||
|
||||
DELETE FROM ai_playerbot_texts_chance WHERE name IN (
|
||||
'pet_usage_error',
|
||||
'pet_no_pet_error',
|
||||
'pet_stance_report',
|
||||
'pet_no_target_error',
|
||||
'pet_target_dead_error',
|
||||
'pet_invalid_target_error',
|
||||
'pet_pvp_prohibited_error',
|
||||
'pet_attack_success',
|
||||
'pet_attack_failed',
|
||||
'pet_follow_success',
|
||||
'pet_stay_success',
|
||||
'pet_unknown_command_error',
|
||||
'pet_stance_set_success',
|
||||
'pet_type_pet',
|
||||
'pet_type_guardian',
|
||||
'pet_stance_aggressive',
|
||||
'pet_stance_defensive',
|
||||
'pet_stance_passive',
|
||||
'pet_stance_unknown'
|
||||
);
|
||||
|
||||
INSERT INTO ai_playerbot_texts (id, name, text, say_type, reply_type, text_loc1, text_loc2, text_loc3, text_loc4, text_loc5, text_loc6, text_loc7, text_loc8) VALUES
|
||||
(1717, 'pet_usage_error', "Usage: pet <aggressive|defensive|passive|stance|attack|follow|stay>", 0, 0,
|
||||
"사용법: pet <aggressive|defensive|passive|stance|attack|follow|stay>",
|
||||
"Utilisation: pet <aggressive|defensive|passive|stance|attack|follow|stay>",
|
||||
"Verwendung: pet <aggressive|defensive|passive|stance|attack|follow|stay>",
|
||||
"用法: pet <aggressive|defensive|passive|stance|attack|follow|stay>",
|
||||
"用法: pet <aggressive|defensive|passive|stance|attack|follow|stay>",
|
||||
"Uso: pet <aggressive|defensive|passive|stance|attack|follow|stay>",
|
||||
"Uso: pet <aggressive|defensive|passive|stance|attack|follow|stay>",
|
||||
"Использование: pet <aggressive|defensive|passive|stance|attack|follow|stay>"),
|
||||
|
||||
(1718, 'pet_no_pet_error', "You have no pet or guardian pet.", 0, 0,
|
||||
"펫이나 수호자 펫이 없습니다.",
|
||||
"Vous n'avez pas de familier ou gardien.",
|
||||
"Du hast kein Tier oder Wächter.",
|
||||
"你没有宠物或守护者宠物。",
|
||||
"你沒有寵物或守護者寵物。",
|
||||
"No tienes mascota o mascota guardián.",
|
||||
"No tienes mascota o mascota guardián.",
|
||||
"У вас нет питомца или защитника."),
|
||||
|
||||
(1719, 'pet_stance_report', "Current stance of %type \"%name\": %stance.", 0, 0,
|
||||
"%type \"%name\"의 현재 태세: %stance.",
|
||||
"Position actuelle du %type \"%name\": %stance.",
|
||||
"Aktuelle Haltung des %type \"%name\": %stance.",
|
||||
"%type \"%name\" 的当前姿态: %stance。",
|
||||
"%type \"%name\" 的當前姿態: %stance。",
|
||||
"Postura actual del %type \"%name\": %stance.",
|
||||
"Postura actual del %type \"%name\": %stance.",
|
||||
"Текущая позиция %type \"%name\": %stance."),
|
||||
|
||||
(1720, 'pet_no_target_error', "No valid target selected by master.", 0, 0,
|
||||
"주인이 유효한 대상을 선택하지 않았습니다.",
|
||||
"Aucune cible valide sélectionnée par le maître.",
|
||||
"Kein gültiges Ziel vom Meister ausgewählt.",
|
||||
"主人未选择有效目标。",
|
||||
"主人未選擇有效目標。",
|
||||
"No hay objetivo válido seleccionado por el maestro.",
|
||||
"No hay objetivo válido seleccionado por el maestro.",
|
||||
"Хозяин не выбрал действительную цель."),
|
||||
|
||||
(1721, 'pet_target_dead_error', "Target is not alive.", 0, 0,
|
||||
"대상이 살아있지 않습니다.",
|
||||
"La cible n'est pas vivante.",
|
||||
"Das Ziel ist nicht am Leben.",
|
||||
"目标未存活。",
|
||||
"目標未存活。",
|
||||
"El objetivo no está vivo.",
|
||||
"El objetivo no está vivo.",
|
||||
"Цель не жива."),
|
||||
|
||||
(1722, 'pet_invalid_target_error', "Target is not a valid attack target for the bot.", 0, 0,
|
||||
"대상이 봇에게 유효한 공격 대상이 아닙니다.",
|
||||
"La cible n'est pas une cible d'attaque valide pour le bot.",
|
||||
"Das Ziel ist kein gültiges Angriffsziel für den Bot.",
|
||||
"目标不是机器人的有效攻击目标。",
|
||||
"目標不是機器人的有效攻擊目標。",
|
||||
"El objetivo no es un objetivo de ataque válido para el bot.",
|
||||
"El objetivo no es un objetivo de ataque válido para el bot.",
|
||||
"Цель не является допустимой целью атаки для бота."),
|
||||
|
||||
(1723, 'pet_pvp_prohibited_error', "I cannot command my pet to attack players in PvP prohibited areas.", 0, 0,
|
||||
"PvP 금지 지역에서는 펫에게 플레이어 공격 명령을 내릴 수 없습니다.",
|
||||
"Je ne peux pas commander à mon familier d'attaquer des joueurs dans les zones où le PvP est interdit.",
|
||||
"Ich kann meinem Tier nicht befehlen, Spieler in PvP-verbotenen Gebieten anzugreifen.",
|
||||
"我不能命令我的宠物在禁止PvP的区域攻击玩家。",
|
||||
"我不能命令我的寵物在禁止PvP的區域攻擊玩家。",
|
||||
"No puedo ordenar a mi mascota atacar jugadores en áreas donde el PvP está prohibido.",
|
||||
"No puedo ordenar a mi mascota atacar jugadores en áreas donde el PvP está prohibido.",
|
||||
"Я не могу приказать своему питомцу атаковать игроков в зонах, где PvP запрещено."),
|
||||
|
||||
(1724, 'pet_attack_success', "Pet commanded to attack your target.", 0, 0,
|
||||
"펫이 당신의 대상을 공격하도록 명령했습니다.",
|
||||
"Le familier a reçu l'ordre d'attaquer votre cible.",
|
||||
"Tier wurde befohlen, dein Ziel anzugreifen.",
|
||||
"宠物已命令攻击你的目标。",
|
||||
"寵物已命令攻擊你的目標。",
|
||||
"Mascota ordenada a atacar tu objetivo.",
|
||||
"Mascota ordenada a atacar tu objetivo.",
|
||||
"Питомцу приказано атаковать вашу цель."),
|
||||
|
||||
(1725, 'pet_attack_failed', "Pet did not attack. (Already attacking or unable to attack target)", 0, 0,
|
||||
"펫이 공격하지 않았습니다. (이미 공격 중이거나 대상 공격 불가)",
|
||||
"Le familier n'a pas attaqué. (Attaque déjà en cours ou impossible d'attaquer la cible)",
|
||||
"Tier hat nicht angegriffen. (Greift bereits an oder kann Ziel nicht angreifen)",
|
||||
"宠物未攻击。(已在攻击或无法攻击目标)",
|
||||
"寵物未攻擊。(已在攻擊或無法攻擊目標)",
|
||||
"La mascota no atacó. (Ya está atacando o no puede atacar al objetivo)",
|
||||
"La mascota no atacó. (Ya está atacando o no puede atacar al objetivo)",
|
||||
"Питомец не атаковал. (Уже атакует или не может атаковать цель)"),
|
||||
|
||||
(1726, 'pet_follow_success', "Pet commanded to follow.", 0, 0,
|
||||
"펫이 따라오도록 명령했습니다.",
|
||||
"Le familier a reçu l'ordre de suivre.",
|
||||
"Tier wurde befohlen zu folgen.",
|
||||
"宠物已命令跟随。",
|
||||
"寵物已命令跟隨。",
|
||||
"Mascota ordenada a seguir.",
|
||||
"Mascota ordenada a seguir.",
|
||||
"Питомцу приказано следовать."),
|
||||
|
||||
(1727, 'pet_stay_success', "Pet commanded to stay.", 0, 0,
|
||||
"펫이 머물도록 명령했습니다.",
|
||||
"Le familier a reçu l'ordre de rester.",
|
||||
"Tier wurde befohlen zu bleiben.",
|
||||
"宠物已命令停留。",
|
||||
"寵物已命令停留。",
|
||||
"Mascota ordenada a quedarse.",
|
||||
"Mascota ordenada a quedarse.",
|
||||
"Питомцу приказано остаться."),
|
||||
|
||||
(1728, 'pet_unknown_command_error', "Unknown pet command: %param. Use: pet <aggressive|defensive|passive|stance|attack|follow|stay>", 0, 0,
|
||||
"알 수 없는 펫 명령: %param. 사용법: pet <aggressive|defensive|passive|stance|attack|follow|stay>",
|
||||
"Commande de familier inconnue: %param. Utilisation: pet <aggressive|defensive|passive|stance|attack|follow|stay>",
|
||||
"Unbekannter Tierbefehl: %param. Verwendung: pet <aggressive|defensive|passive|stance|attack|follow|stay>",
|
||||
"未知宠物命令: %param。用法: pet <aggressive|defensive|passive|stance|attack|follow|stay>",
|
||||
"未知寵物命令: %param。用法: pet <aggressive|defensive|passive|stance|attack|follow|stay>",
|
||||
"Comando de mascota desconocido: %param. Uso: pet <aggressive|defensive|passive|stance|attack|follow|stay>",
|
||||
"Comando de mascota desconocido: %param. Uso: pet <aggressive|defensive|passive|stance|attack|follow|stay>",
|
||||
"Неизвестная команда питомца: %param. Использование: pet <aggressive|defensive|passive|stance|attack|follow|stay>"),
|
||||
|
||||
(1729, 'pet_stance_set_success', "Pet stance set to %stance.", 0, 0,
|
||||
"펫 태세가 %stance(으)로 설정되었습니다.",
|
||||
"Position du familier définie sur %stance.",
|
||||
"Tierhaltung auf %stance gesetzt.",
|
||||
"宠物姿态设置为 %stance。",
|
||||
"寵物姿態設置為 %stance。",
|
||||
"Postura de mascota establecida en %stance.",
|
||||
"Postura de mascota establecida en %stance.",
|
||||
"Позиция питомца установлена на %stance."),
|
||||
|
||||
(1730, 'pet_type_pet', "pet", 0, 0,
|
||||
"펫",
|
||||
"familier",
|
||||
"Tier",
|
||||
"宠物",
|
||||
"寵物",
|
||||
"mascota",
|
||||
"mascota",
|
||||
"питомец"),
|
||||
|
||||
(1731, 'pet_type_guardian', "guardian", 0, 0,
|
||||
"수호자",
|
||||
"gardien",
|
||||
"Wächter",
|
||||
"守护者",
|
||||
"守護者",
|
||||
"guardián",
|
||||
"guardián",
|
||||
"защитник"),
|
||||
|
||||
(1732, 'pet_stance_aggressive', "aggressive", 0, 0,
|
||||
"공격적",
|
||||
"agressif",
|
||||
"aggressiv",
|
||||
"进攻",
|
||||
"進攻",
|
||||
"agresivo",
|
||||
"agresivo",
|
||||
"агрессивная"),
|
||||
|
||||
(1733, 'pet_stance_defensive', "defensive", 0, 0,
|
||||
"방어적",
|
||||
"défensif",
|
||||
"defensiv",
|
||||
"防御",
|
||||
"防禦",
|
||||
"defensivo",
|
||||
"defensivo",
|
||||
"защитная"),
|
||||
|
||||
(1734, 'pet_stance_passive', "passive", 0, 0,
|
||||
"수동적",
|
||||
"passif",
|
||||
"passiv",
|
||||
"被动",
|
||||
"被動",
|
||||
"pasivo",
|
||||
"pasivo",
|
||||
"пассивная"),
|
||||
|
||||
(1735, 'pet_stance_unknown', "unknown", 0, 0,
|
||||
"알 수 없음",
|
||||
"inconnu",
|
||||
"unbekannt",
|
||||
"未知",
|
||||
"未知",
|
||||
"desconocido",
|
||||
"desconocido",
|
||||
"неизвестная");
|
||||
|
||||
INSERT INTO ai_playerbot_texts_chance (name, probability) VALUES
|
||||
('pet_usage_error', 100),
|
||||
('pet_no_pet_error', 100),
|
||||
('pet_stance_report', 100),
|
||||
('pet_no_target_error', 100),
|
||||
('pet_target_dead_error', 100),
|
||||
('pet_invalid_target_error', 100),
|
||||
('pet_pvp_prohibited_error', 100),
|
||||
('pet_attack_success', 100),
|
||||
('pet_attack_failed', 100),
|
||||
('pet_follow_success', 100),
|
||||
('pet_stay_success', 100),
|
||||
('pet_unknown_command_error', 100),
|
||||
('pet_stance_set_success', 100),
|
||||
('pet_type_pet', 100),
|
||||
('pet_type_guardian', 100),
|
||||
('pet_stance_aggressive', 100),
|
||||
('pet_stance_defensive', 100),
|
||||
('pet_stance_passive', 100),
|
||||
('pet_stance_unknown', 100);
|
||||
@@ -0,0 +1,15 @@
|
||||
DELETE FROM ai_playerbot_texts WHERE name IN ('no_fishing_pole_error');
|
||||
DELETE FROM ai_playerbot_texts_chance WHERE name IN ('no_fishing_pole_error');
|
||||
|
||||
INSERT INTO ai_playerbot_texts (id, name, text, say_type, reply_type, text_loc1, text_loc2, text_loc3, text_loc4, text_loc5, text_loc6, text_loc7, text_loc8) VALUES
|
||||
(1736, 'no_fishing_pole_error', "I don't have a Fishing Pole", 0, 0,
|
||||
"낚싯대가 없습니다",
|
||||
"Je n’ai pas de canne à pêche",
|
||||
"Ich habe keine Angelrute",
|
||||
"我沒有釣魚竿",
|
||||
"我没有钓鱼竿",
|
||||
"No tengo una caña de pescar",
|
||||
"No tengo una caña de pescar",
|
||||
"У меня нет удочки");
|
||||
|
||||
INSERT INTO ai_playerbot_texts_chance (name, probability) VALUES ('no_fishing_pole_error', 100);
|
||||
@@ -1,5 +1,5 @@
|
||||
DROP TABLE IF EXISTS `playerbots_rpg_races`;
|
||||
CREATE TABLE `playerbots_rpg_races`
|
||||
CREATE TABLE `playerbots_rpg_races`
|
||||
(
|
||||
`id` int(11) NOT NULL AUTO_INCREMENT,
|
||||
`entry` int(11),
|
||||
3
data/sql/world/updates/2025_08_27_03.sql
Normal file
3
data/sql/world/updates/2025_08_27_03.sql
Normal file
@@ -0,0 +1,3 @@
|
||||
DELETE FROM spell_dbc WHERE ID = 30758;
|
||||
INSERT INTO spell_dbc (`ID`,`Category`,`DispelType`,`Mechanic`,`Attributes`,`AttributesEx`,`AttributesEx2`,`AttributesEx3`,`AttributesEx4`,`AttributesEx5`,`AttributesEx6`,`AttributesEx7`,`ShapeshiftMask`,`unk_320_2`,`ShapeshiftExclude`,`unk_320_3`,`Targets`,`TargetCreatureType`,`RequiresSpellFocus`,`FacingCasterFlags`,`CasterAuraState`,`TargetAuraState`,`ExcludeCasterAuraState`,`ExcludeTargetAuraState`,`CasterAuraSpell`,`TargetAuraSpell`,`ExcludeCasterAuraSpell`,`ExcludeTargetAuraSpell`,`CastingTimeIndex`,`RecoveryTime`,`CategoryRecoveryTime`,`InterruptFlags`,`AuraInterruptFlags`,`ChannelInterruptFlags`,`ProcTypeMask`,`ProcChance`,`ProcCharges`,`MaxLevel`,`BaseLevel`,`SpellLevel`,`DurationIndex`,`PowerType`,`ManaCost`,`ManaCostPerLevel`,`ManaPerSecond`,`ManaPerSecondPerLevel`,`RangeIndex`,`Speed`,`ModalNextSpell`,`CumulativeAura`,`Totem_1`,`Totem_2`,`Reagent_1`,`Reagent_2`,`Reagent_3`,`Reagent_4`,`Reagent_5`,`Reagent_6`,`Reagent_7`,`Reagent_8`,`ReagentCount_1`,`ReagentCount_2`,`ReagentCount_3`,`ReagentCount_4`,`ReagentCount_5`,`ReagentCount_6`,`ReagentCount_7`,`ReagentCount_8`,`EquippedItemClass`,`EquippedItemSubclass`,`EquippedItemInvTypes`,`Effect_1`,`Effect_2`,`Effect_3`,`EffectDieSides_1`,`EffectDieSides_2`,`EffectDieSides_3`,`EffectRealPointsPerLevel_1`,`EffectRealPointsPerLevel_2`,`EffectRealPointsPerLevel_3`,`EffectBasePoints_1`,`EffectBasePoints_2`,`EffectBasePoints_3`,`EffectMechanic_1`,`EffectMechanic_2`,`EffectMechanic_3`,`ImplicitTargetA_1`,`ImplicitTargetA_2`,`ImplicitTargetA_3`,`ImplicitTargetB_1`,`ImplicitTargetB_2`,`ImplicitTargetB_3`,`EffectRadiusIndex_1`,`EffectRadiusIndex_2`,`EffectRadiusIndex_3`,`EffectAura_1`,`EffectAura_2`,`EffectAura_3`,`EffectAuraPeriod_1`,`EffectAuraPeriod_2`,`EffectAuraPeriod_3`,`EffectMultipleValue_1`,`EffectMultipleValue_2`,`EffectMultipleValue_3`,`EffectChainTargets_1`,`EffectChainTargets_2`,`EffectChainTargets_3`,`EffectItemType_1`,`EffectItemType_2`,`EffectItemType_3`,`EffectMiscValue_1`,`EffectMiscValue_2`,`EffectMiscValue_3`,`EffectMiscValueB_1`,`EffectMiscValueB_2`,`EffectMiscValueB_3`,`EffectTriggerSpell_1`,`EffectTriggerSpell_2`,`EffectTriggerSpell_3`,`EffectPointsPerCombo_1`,`EffectPointsPerCombo_2`,`EffectPointsPerCombo_3`,`EffectSpellClassMaskA_1`,`EffectSpellClassMaskA_2`,`EffectSpellClassMaskA_3`,`EffectSpellClassMaskB_1`,`EffectSpellClassMaskB_2`,`EffectSpellClassMaskB_3`,`EffectSpellClassMaskC_1`,`EffectSpellClassMaskC_2`,`EffectSpellClassMaskC_3`,`SpellVisualID_1`,`SpellVisualID_2`,`SpellIconID`,`ActiveIconID`,`SpellPriority`,`Name_Lang_enUS`,`Name_Lang_enGB`,`Name_Lang_koKR`,`Name_Lang_frFR`,`Name_Lang_deDE`,`Name_Lang_enCN`,`Name_Lang_zhCN`,`Name_Lang_enTW`,`Name_Lang_zhTW`,`Name_Lang_esES`,`Name_Lang_esMX`,`Name_Lang_ruRU`,`Name_Lang_ptPT`,`Name_Lang_ptBR`,`Name_Lang_itIT`,`Name_Lang_Unk`,`Name_Lang_Mask`,`NameSubtext_Lang_enUS`,`NameSubtext_Lang_enGB`,`NameSubtext_Lang_koKR`,`NameSubtext_Lang_frFR`,`NameSubtext_Lang_deDE`,`NameSubtext_Lang_enCN`,`NameSubtext_Lang_zhCN`,`NameSubtext_Lang_enTW`,`NameSubtext_Lang_zhTW`,`NameSubtext_Lang_esES`,`NameSubtext_Lang_esMX`,`NameSubtext_Lang_ruRU`,`NameSubtext_Lang_ptPT`,`NameSubtext_Lang_ptBR`,`NameSubtext_Lang_itIT`,`NameSubtext_Lang_Unk`,`NameSubtext_Lang_Mask`,`Description_Lang_enUS`,`Description_Lang_enGB`,`Description_Lang_koKR`,`Description_Lang_frFR`,`Description_Lang_deDE`,`Description_Lang_enCN`,`Description_Lang_zhCN`,`Description_Lang_enTW`,`Description_Lang_zhTW`,`Description_Lang_esES`,`Description_Lang_esMX`,`Description_Lang_ruRU`,`Description_Lang_ptPT`,`Description_Lang_ptBR`,`Description_Lang_itIT`,`Description_Lang_Unk`,`Description_Lang_Mask`,`AuraDescription_Lang_enUS`,`AuraDescription_Lang_enGB`,`AuraDescription_Lang_koKR`,`AuraDescription_Lang_frFR`,`AuraDescription_Lang_deDE`,`AuraDescription_Lang_enCN`,`AuraDescription_Lang_zhCN`,`AuraDescription_Lang_enTW`,`AuraDescription_Lang_zhTW`,`AuraDescription_Lang_esES`,`AuraDescription_Lang_esMX`,`AuraDescription_Lang_ruRU`,`AuraDescription_Lang_ptPT`,`AuraDescription_Lang_ptBR`,`AuraDescription_Lang_itIT`,`AuraDescription_Lang_Unk`,`AuraDescription_Lang_Mask`,`ManaCostPct`,`StartRecoveryCategory`,`StartRecoveryTime`,`MaxTargetLevel`,`SpellClassSet`,`SpellClassMask_1`,`SpellClassMask_2`,`SpellClassMask_3`,`MaxTargets`,`DefenseType`,`PreventionType`,`StanceBarOrder`,`EffectChainAmplitude_1`,`EffectChainAmplitude_2`,`EffectChainAmplitude_3`,`MinFactionID`,`MinReputation`,`RequiredAuraVision`,`RequiredTotemCategoryID_1`,`RequiredTotemCategoryID_2`,`RequiredAreasID`,`SchoolMask`,`RuneCostID`,`SpellMissileID`,`PowerDisplayID`,`EffectBonusMultiplier_1`,`EffectBonusMultiplier_2`,`EffectBonusMultiplier_3`,`SpellDescriptionVariableID`,`SpellDifficultyID`)
|
||||
VALUES (30758,0,0,0,696254720,132128,268976133,269680640,8388736,393224,4100,0,0,0,0,0,64,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,101,0,0,0,0,0,0,0,0,0,0,13,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,0,77,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,52,0,0,0,0,10,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,15,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,'aedm','','','','','','','','','','','','','','','',16712190,'','','','','','','','','','','','','','','','',16712172,'','','','','','','','','','','','','','','','',16712188,'','','','','','','','','','','','','','','','',16712188,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0);
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
||||
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#include "AiFactory.h"
|
||||
@@ -91,6 +91,9 @@ uint8 AiFactory::GetPlayerSpecTab(Player* bot)
|
||||
case CLASS_WARLOCK:
|
||||
tab = WARLOCK_TAB_DEMONOLOGY;
|
||||
break;
|
||||
case CLASS_SHAMAN:
|
||||
tab = SHAMAN_TAB_ELEMENTAL;
|
||||
break;
|
||||
}
|
||||
|
||||
return tab;
|
||||
@@ -137,37 +140,37 @@ BotRoles AiFactory::GetPlayerRoles(Player* player)
|
||||
switch (player->getClass())
|
||||
{
|
||||
case CLASS_PRIEST:
|
||||
if (tab == 2)
|
||||
if (tab == PRIEST_TAB_SHADOW)
|
||||
role = BOT_ROLE_DPS;
|
||||
else
|
||||
role = BOT_ROLE_HEALER;
|
||||
break;
|
||||
case CLASS_SHAMAN:
|
||||
if (tab == 2)
|
||||
if (tab == SHAMAN_TAB_RESTORATION)
|
||||
role = BOT_ROLE_HEALER;
|
||||
else
|
||||
role = BOT_ROLE_DPS;
|
||||
break;
|
||||
case CLASS_WARRIOR:
|
||||
if (tab == 2)
|
||||
if (tab == WARRIOR_TAB_PROTECTION)
|
||||
role = BOT_ROLE_TANK;
|
||||
else
|
||||
role = BOT_ROLE_DPS;
|
||||
break;
|
||||
case CLASS_PALADIN:
|
||||
if (tab == 0)
|
||||
if (tab == PALADIN_TAB_HOLY)
|
||||
role = BOT_ROLE_HEALER;
|
||||
else if (tab == 1)
|
||||
else if (tab == PALADIN_TAB_PROTECTION)
|
||||
role = BOT_ROLE_TANK;
|
||||
else if (tab == 2)
|
||||
else if (tab == PALADIN_TAB_RETRIBUTION)
|
||||
role = BOT_ROLE_DPS;
|
||||
break;
|
||||
case CLASS_DRUID:
|
||||
if (tab == 0)
|
||||
if (tab == DRUID_TAB_BALANCE)
|
||||
role = BOT_ROLE_DPS;
|
||||
else if (tab == 1)
|
||||
else if (tab == DRUID_TAB_FERAL)
|
||||
role = (BotRoles)(BOT_ROLE_TANK | BOT_ROLE_DPS);
|
||||
else if (tab == 2)
|
||||
else if (tab == DRUID_TAB_RESTORATION)
|
||||
role = BOT_ROLE_HEALER;
|
||||
break;
|
||||
default:
|
||||
@@ -185,84 +188,83 @@ std::string AiFactory::GetPlayerSpecName(Player* player)
|
||||
switch (player->getClass())
|
||||
{
|
||||
case CLASS_PRIEST:
|
||||
if (tab == 2)
|
||||
if (tab == PRIEST_TAB_SHADOW)
|
||||
specName = "shadow";
|
||||
else if (tab == 1)
|
||||
else if (tab == PRIEST_TAB_HOLY)
|
||||
specName = "holy";
|
||||
else
|
||||
specName = "disc";
|
||||
;
|
||||
break;
|
||||
case CLASS_SHAMAN:
|
||||
if (tab == 2)
|
||||
if (tab == SHAMAN_TAB_RESTORATION)
|
||||
specName = "resto";
|
||||
else if (tab == 1)
|
||||
else if (tab == SHAMAN_TAB_ENHANCEMENT)
|
||||
specName = "enhance";
|
||||
else
|
||||
specName = "elem";
|
||||
break;
|
||||
case CLASS_WARRIOR:
|
||||
if (tab == 2)
|
||||
if (tab == WARRIOR_TAB_PROTECTION)
|
||||
specName = "prot";
|
||||
else if (tab == 1)
|
||||
else if (tab == WARRIOR_TAB_FURY)
|
||||
specName = "fury";
|
||||
else
|
||||
specName = "arms";
|
||||
break;
|
||||
case CLASS_PALADIN:
|
||||
if (tab == 0)
|
||||
if (tab == PALADIN_TAB_HOLY)
|
||||
specName = "holy";
|
||||
else if (tab == 1)
|
||||
else if (tab == PALADIN_TAB_PROTECTION)
|
||||
specName = "prot";
|
||||
else if (tab == 2)
|
||||
else if (tab == PALADIN_TAB_RETRIBUTION)
|
||||
specName = "retrib";
|
||||
break;
|
||||
case CLASS_DRUID:
|
||||
if (tab == 0)
|
||||
if (tab == DRUID_TAB_BALANCE)
|
||||
specName = "balance";
|
||||
else if (tab == 1)
|
||||
else if (tab == DRUID_TAB_FERAL)
|
||||
specName = "feraldps";
|
||||
else if (tab == 2)
|
||||
else if (tab == DRUID_TAB_RESTORATION)
|
||||
specName = "resto";
|
||||
break;
|
||||
case CLASS_ROGUE:
|
||||
if (tab == 0)
|
||||
if (tab == ROGUE_TAB_ASSASSINATION)
|
||||
specName = "assas";
|
||||
else if (tab == 1)
|
||||
else if (tab == ROGUE_TAB_COMBAT)
|
||||
specName = "combat";
|
||||
else if (tab == 2)
|
||||
else if (tab == ROGUE_TAB_SUBTLETY)
|
||||
specName = "subtle";
|
||||
break;
|
||||
case CLASS_HUNTER:
|
||||
if (tab == 0)
|
||||
if (tab == HUNTER_TAB_BEAST_MASTERY)
|
||||
specName = "beast";
|
||||
else if (tab == 1)
|
||||
else if (tab == HUNTER_TAB_MARKSMANSHIP)
|
||||
specName = "marks";
|
||||
else if (tab == 2)
|
||||
else if (tab == HUNTER_TAB_SURVIVAL)
|
||||
specName = "surv";
|
||||
break;
|
||||
case CLASS_DEATH_KNIGHT:
|
||||
if (tab == 0)
|
||||
if (tab == DEATH_KNIGHT_TAB_BLOOD)
|
||||
specName = "blooddps";
|
||||
else if (tab == 1)
|
||||
else if (tab == DEATH_KNIGHT_TAB_FROST)
|
||||
specName = "frostdps";
|
||||
else if (tab == 2)
|
||||
else if (tab == DEATH_KNIGHT_TAB_UNHOLY)
|
||||
specName = "unholydps";
|
||||
break;
|
||||
case CLASS_MAGE:
|
||||
if (tab == 0)
|
||||
if (tab == MAGE_TAB_ARCANE)
|
||||
specName = "arcane";
|
||||
else if (tab == 1)
|
||||
else if (tab == MAGE_TAB_FIRE)
|
||||
specName = "fire";
|
||||
else if (tab == 2)
|
||||
else if (tab == MAGE_TAB_FROST)
|
||||
specName = "frost";
|
||||
break;
|
||||
case CLASS_WARLOCK:
|
||||
if (tab == 0)
|
||||
if (tab == WARLOCK_TAB_AFFLICTION)
|
||||
specName = "afflic";
|
||||
else if (tab == 1)
|
||||
else if (tab == WARLOCK_TAB_DEMONOLOGY)
|
||||
specName = "demo";
|
||||
else if (tab == 2)
|
||||
else if (tab == WARLOCK_TAB_DESTRUCTION)
|
||||
specName = "destro";
|
||||
break;
|
||||
default:
|
||||
@@ -277,145 +279,124 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
|
||||
uint8 tab = GetPlayerSpecTab(player);
|
||||
|
||||
if (!player->InBattleground())
|
||||
{
|
||||
engine->addStrategiesNoInit("racials", "chat", "default", "cast time", "potions", "duel", "boost", nullptr);
|
||||
}
|
||||
|
||||
if (sPlayerbotAIConfig->autoAvoidAoe && facade->HasRealPlayerMaster())
|
||||
{
|
||||
engine->addStrategy("avoid aoe", false);
|
||||
}
|
||||
|
||||
engine->addStrategy("formation", false);
|
||||
|
||||
switch (player->getClass())
|
||||
{
|
||||
case CLASS_PRIEST:
|
||||
if (tab == 2)
|
||||
{
|
||||
if (tab == PRIEST_TAB_SHADOW)
|
||||
engine->addStrategiesNoInit("dps", "shadow debuff", "shadow aoe", nullptr);
|
||||
}
|
||||
else if (tab == PRIEST_TAB_DISIPLINE)
|
||||
{
|
||||
else if (tab == PRIEST_TAB_DISCIPLINE)
|
||||
engine->addStrategiesNoInit("heal", nullptr);
|
||||
}
|
||||
else
|
||||
{
|
||||
engine->addStrategiesNoInit("holy heal", nullptr);
|
||||
}
|
||||
|
||||
engine->addStrategiesNoInit("dps assist", "cure", nullptr);
|
||||
break;
|
||||
case CLASS_MAGE:
|
||||
if (tab == 0)
|
||||
if (tab == MAGE_TAB_ARCANE)
|
||||
engine->addStrategiesNoInit("arcane", nullptr);
|
||||
else if (tab == 1)
|
||||
else if (tab == MAGE_TAB_FIRE)
|
||||
{
|
||||
if (player->HasSpell(44614) /*Frostfire Bolt*/ && player->HasAura(15047) /*Ice Shards*/)
|
||||
{
|
||||
engine->addStrategiesNoInit("frostfire", nullptr);
|
||||
}
|
||||
else
|
||||
{
|
||||
engine->addStrategiesNoInit("fire", nullptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
engine->addStrategiesNoInit("frost", nullptr);
|
||||
|
||||
engine->addStrategiesNoInit("dps", "dps assist", "cure", "aoe", nullptr);
|
||||
break;
|
||||
case CLASS_WARRIOR:
|
||||
if (tab == 2)
|
||||
if (tab == WARRIOR_TAB_PROTECTION)
|
||||
engine->addStrategiesNoInit("tank", "tank assist", "aoe", nullptr);
|
||||
else if (tab == 0 || !player->HasSpell(1680)) // Whirlwind
|
||||
engine->addStrategiesNoInit("arms", "aoe", "dps assist", /*"behind",*/ nullptr);
|
||||
else if (tab == WARRIOR_TAB_ARMS || !player->HasSpell(1680)) // Whirlwind
|
||||
engine->addStrategiesNoInit("arms", "aoe", "dps assist", nullptr);
|
||||
else
|
||||
engine->addStrategiesNoInit("fury", "aoe", "dps assist", /*"behind",*/ nullptr);
|
||||
engine->addStrategiesNoInit("fury", "aoe", "dps assist", nullptr);
|
||||
break;
|
||||
case CLASS_SHAMAN:
|
||||
if (tab == 0)
|
||||
engine->addStrategiesNoInit("caster", "caster aoe", "bmana", nullptr);
|
||||
else if (tab == 2)
|
||||
engine->addStrategiesNoInit("heal", "bmana", nullptr);
|
||||
if (tab == SHAMAN_TAB_ELEMENTAL)
|
||||
engine->addStrategiesNoInit("ele", "stoneskin", "wrath", "mana spring", "wrath of air", nullptr);
|
||||
else if (tab == SHAMAN_TAB_RESTORATION)
|
||||
engine->addStrategiesNoInit("resto", "stoneskin", "flametongue", "mana spring", "wrath of air", nullptr);
|
||||
else
|
||||
engine->addStrategiesNoInit("melee", "melee aoe", "bdps", nullptr);
|
||||
engine->addStrategiesNoInit("enh", "strength of earth", "magma", "healing stream", "windfury", nullptr);
|
||||
|
||||
engine->addStrategiesNoInit("dps assist", "cure", "totems", nullptr);
|
||||
engine->addStrategiesNoInit("dps assist", "cure", "aoe", nullptr);
|
||||
break;
|
||||
case CLASS_PALADIN:
|
||||
if (tab == 1)
|
||||
if (tab == PALADIN_TAB_PROTECTION)
|
||||
engine->addStrategiesNoInit("tank", "tank assist", "bthreat", "barmor", "cure", nullptr);
|
||||
else if (tab == 0)
|
||||
else if (tab == PALADIN_TAB_HOLY)
|
||||
engine->addStrategiesNoInit("heal", "dps assist", "cure", "bcast", nullptr);
|
||||
else
|
||||
engine->addStrategiesNoInit("dps", "dps assist", "cure", "baoe", nullptr);
|
||||
|
||||
break;
|
||||
case CLASS_DRUID:
|
||||
if (tab == 0)
|
||||
if (tab == DRUID_TAB_BALANCE)
|
||||
{
|
||||
engine->addStrategiesNoInit("caster", "cure", "caster aoe", "dps assist", nullptr);
|
||||
engine->addStrategy("caster debuff", false);
|
||||
}
|
||||
else if (tab == 2)
|
||||
else if (tab == DRUID_TAB_RESTORATION)
|
||||
engine->addStrategiesNoInit("heal", "cure", "dps assist", nullptr);
|
||||
else
|
||||
{
|
||||
if (player->HasSpell(768) /*cat form*/&& !player->HasAura(16931) /*thick hide*/)
|
||||
{
|
||||
if (player->HasSpell(768) /*cat form*/ && !player->HasAura(16931) /*thick hide*/)
|
||||
engine->addStrategiesNoInit("cat", "dps assist", nullptr);
|
||||
}
|
||||
else
|
||||
{
|
||||
engine->addStrategiesNoInit("bear", "tank assist", nullptr);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case CLASS_HUNTER:
|
||||
if (tab == 0) // Beast Mastery
|
||||
if (tab == HUNTER_TAB_BEAST_MASTERY)
|
||||
engine->addStrategiesNoInit("bm", nullptr);
|
||||
else if (tab == 1) // Marksmanship
|
||||
else if (tab == HUNTER_TAB_MARKSMANSHIP)
|
||||
engine->addStrategiesNoInit("mm", nullptr);
|
||||
else if (tab == 2) // Survival
|
||||
else
|
||||
engine->addStrategiesNoInit("surv", nullptr);
|
||||
|
||||
engine->addStrategiesNoInit("cc", "dps assist", "aoe", nullptr);
|
||||
break;
|
||||
case CLASS_ROGUE:
|
||||
if (tab == ROGUE_TAB_ASSASSINATION || tab == ROGUE_TAB_SUBTLETY)
|
||||
{
|
||||
engine->addStrategiesNoInit("melee", "dps assist", "aoe", nullptr);
|
||||
}
|
||||
else
|
||||
{
|
||||
engine->addStrategiesNoInit("dps", "dps assist", "aoe", nullptr);
|
||||
}
|
||||
break;
|
||||
case CLASS_WARLOCK:
|
||||
if (tab == 0) // Affliction
|
||||
if (tab == WARLOCK_TAB_AFFLICTION)
|
||||
engine->addStrategiesNoInit("affli", "curse of agony", nullptr);
|
||||
else if (tab == 1) // Demonology
|
||||
else if (tab == WARLOCK_TAB_DEMONOLOGY)
|
||||
engine->addStrategiesNoInit("demo", "curse of agony", "meta melee", nullptr);
|
||||
else if (tab == 2) // Destruction
|
||||
else
|
||||
engine->addStrategiesNoInit("destro", "curse of elements", nullptr);
|
||||
|
||||
engine->addStrategiesNoInit("cc", "dps assist", "aoe", nullptr);
|
||||
break;
|
||||
|
||||
case CLASS_DEATH_KNIGHT:
|
||||
if (tab == 0)
|
||||
if (tab == DEATH_KNIGHT_TAB_BLOOD)
|
||||
engine->addStrategiesNoInit("blood", "tank assist", nullptr);
|
||||
else if (tab == 1)
|
||||
else if (tab == DEATH_KNIGHT_TAB_FROST)
|
||||
engine->addStrategiesNoInit("frost", "frost aoe", "dps assist", nullptr);
|
||||
else
|
||||
engine->addStrategiesNoInit("unholy", "unholy aoe", "dps assist", nullptr);
|
||||
|
||||
break;
|
||||
}
|
||||
if (PlayerbotAI::IsTank(player, true)) {
|
||||
|
||||
if (PlayerbotAI::IsTank(player, true))
|
||||
engine->addStrategy("tank face", false);
|
||||
}
|
||||
if (PlayerbotAI::IsMelee(player, true) && PlayerbotAI::IsDps(player, true)) {
|
||||
|
||||
if (PlayerbotAI::IsMelee(player, true) && PlayerbotAI::IsDps(player, true))
|
||||
engine->addStrategy("behind", false);
|
||||
}
|
||||
|
||||
if (PlayerbotAI::IsHeal(player, true))
|
||||
{
|
||||
if (sPlayerbotAIConfig->autoSaveMana)
|
||||
@@ -423,6 +404,7 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
|
||||
if (!sPlayerbotAIConfig->IsRestrictedHealerDPSMap(player->GetMapId()))
|
||||
engine->addStrategy("healer dps", false);
|
||||
}
|
||||
|
||||
if (facade->IsRealPlayer() || sRandomPlayerbotMgr->IsRandomBot(player))
|
||||
{
|
||||
if (!player->GetGroup())
|
||||
@@ -431,15 +413,13 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
|
||||
engine->addStrategy("boost", false);
|
||||
engine->addStrategy("dps assist", false);
|
||||
engine->removeStrategy("threat", false);
|
||||
// engine-
|
||||
|
||||
switch (player->getClass())
|
||||
{
|
||||
case CLASS_PRIEST:
|
||||
{
|
||||
if (tab != PRIEST_TAB_SHADOW)
|
||||
{
|
||||
engine->addStrategiesNoInit("holy dps", "shadow debuff", "shadow aoe", nullptr);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case CLASS_DRUID:
|
||||
@@ -454,17 +434,13 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
|
||||
case CLASS_SHAMAN:
|
||||
{
|
||||
if (tab == SHAMAN_TAB_RESTORATION)
|
||||
{
|
||||
engine->addStrategiesNoInit("caster", "caster aoe", "bmana", nullptr);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case CLASS_PALADIN:
|
||||
{
|
||||
if (tab == PALADIN_TAB_HOLY)
|
||||
{
|
||||
engine->addStrategiesNoInit("dps", "dps assist", "baoe", nullptr);
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
@@ -472,10 +448,10 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
|
||||
}
|
||||
}
|
||||
}
|
||||
if (sRandomPlayerbotMgr->IsRandomBot(player))
|
||||
engine->ChangeStrategy(sPlayerbotAIConfig->randomBotCombatStrategies);
|
||||
else
|
||||
{
|
||||
engine->ChangeStrategy(sPlayerbotAIConfig->combatStrategies);
|
||||
}
|
||||
|
||||
// Battleground switch
|
||||
if (player->InBattleground() && player->GetBattleground())
|
||||
@@ -502,23 +478,15 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
|
||||
if (player->InArena())
|
||||
{
|
||||
engine->addStrategy("arena", false);
|
||||
engine->addStrategiesNoInit("boost", "racials", "chat", "default", "aoe", "cast time", "dps assist", nullptr);
|
||||
}
|
||||
else
|
||||
engine->addStrategiesNoInit("boost", "racials", "chat", "default", "aoe", "potions", "cast time", "dps assist", nullptr);
|
||||
|
||||
engine->addStrategiesNoInit("boost", "racials", "chat", "default", "aoe", "potions", "cast time", "dps assist",
|
||||
nullptr);
|
||||
engine->removeStrategy("custom::say", false);
|
||||
engine->removeStrategy("flee", false);
|
||||
engine->removeStrategy("threat", false);
|
||||
engine->addStrategy("boost", false);
|
||||
|
||||
// if ((player->getClass() == CLASS_DRUID && tab == 2) || (player->getClass() == CLASS_SHAMAN && tab == 2))
|
||||
// engine->addStrategiesNoInit("caster", "caster aoe", nullptr);
|
||||
|
||||
// if (player->getClass() == CLASS_DRUID && tab == 1)
|
||||
// engine->addStrategiesNoInit(/*"behind",*/ "dps", nullptr);
|
||||
|
||||
// if (player->getClass() == CLASS_ROGUE)
|
||||
// engine->addStrategiesNoInit(/*"behind",*/ "stealth", nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -540,19 +508,15 @@ void AiFactory::AddDefaultNonCombatStrategies(Player* player, PlayerbotAI* const
|
||||
nonCombatEngine->addStrategiesNoInit("dps assist", "cure", nullptr);
|
||||
break;
|
||||
case CLASS_PALADIN:
|
||||
if (tab == 1)
|
||||
if (tab == PALADIN_TAB_PROTECTION)
|
||||
{
|
||||
nonCombatEngine->addStrategiesNoInit("bthreat", "tank assist", "barmor", nullptr);
|
||||
if (player->GetLevel() >= 20)
|
||||
{
|
||||
nonCombatEngine->addStrategy("bhealth", false);
|
||||
}
|
||||
else
|
||||
{
|
||||
nonCombatEngine->addStrategy("bdps", false);
|
||||
}
|
||||
}
|
||||
else if (tab == 0)
|
||||
else if (tab == PALADIN_TAB_HOLY)
|
||||
nonCombatEngine->addStrategiesNoInit("dps assist", "bmana", "bcast", nullptr);
|
||||
else
|
||||
nonCombatEngine->addStrategiesNoInit("dps assist", "bdps", "baoe", nullptr);
|
||||
@@ -563,7 +527,7 @@ void AiFactory::AddDefaultNonCombatStrategies(Player* player, PlayerbotAI* const
|
||||
nonCombatEngine->addStrategiesNoInit("bdps", "dps assist", "pet", nullptr);
|
||||
break;
|
||||
case CLASS_SHAMAN:
|
||||
if (tab == 0 || tab == 2)
|
||||
if (tab == SHAMAN_TAB_ELEMENTAL || tab == SHAMAN_TAB_RESTORATION)
|
||||
nonCombatEngine->addStrategy("bmana", false);
|
||||
else
|
||||
nonCombatEngine->addStrategy("bdps", false);
|
||||
@@ -579,43 +543,34 @@ void AiFactory::AddDefaultNonCombatStrategies(Player* player, PlayerbotAI* const
|
||||
nonCombatEngine->addStrategiesNoInit("dps assist", "cure", nullptr);
|
||||
break;
|
||||
case CLASS_DRUID:
|
||||
if (tab == 1)
|
||||
if (tab == DRUID_TAB_FERAL)
|
||||
{
|
||||
if (player->GetLevel() >= 20 && !player->HasAura(16931) /*thick hide*/)
|
||||
{
|
||||
nonCombatEngine->addStrategy("dps assist", false);
|
||||
}
|
||||
else
|
||||
{
|
||||
nonCombatEngine->addStrategy("tank assist", false);
|
||||
}
|
||||
}
|
||||
else
|
||||
nonCombatEngine->addStrategiesNoInit("dps assist", "cure", nullptr);
|
||||
break;
|
||||
case CLASS_WARRIOR:
|
||||
if (tab == 2)
|
||||
if (tab == WARRIOR_TAB_PROTECTION)
|
||||
nonCombatEngine->addStrategy("tank assist", false);
|
||||
else
|
||||
nonCombatEngine->addStrategy("dps assist", false);
|
||||
break;
|
||||
case CLASS_WARLOCK:
|
||||
if (tab == WARLOCK_TAB_AFFLICATION)
|
||||
{
|
||||
if (tab == WARLOCK_TAB_AFFLICTION)
|
||||
nonCombatEngine->addStrategiesNoInit("felhunter", "spellstone", nullptr);
|
||||
}
|
||||
else if (tab == WARLOCK_TAB_DEMONOLOGY)
|
||||
{
|
||||
nonCombatEngine->addStrategiesNoInit("felguard", "spellstone", nullptr);
|
||||
}
|
||||
else if (tab == WARLOCK_TAB_DESTRUCTION)
|
||||
{
|
||||
nonCombatEngine->addStrategiesNoInit("imp", "firestone", nullptr);
|
||||
}
|
||||
|
||||
nonCombatEngine->addStrategiesNoInit("dps assist", "ss self", nullptr);
|
||||
break;
|
||||
case CLASS_DEATH_KNIGHT:
|
||||
if (tab == 0)
|
||||
if (tab == DEATH_KNIGHT_TAB_BLOOD)
|
||||
nonCombatEngine->addStrategy("tank assist", false);
|
||||
else
|
||||
nonCombatEngine->addStrategy("dps assist", false);
|
||||
@@ -632,9 +587,7 @@ void AiFactory::AddDefaultNonCombatStrategies(Player* player, PlayerbotAI* const
|
||||
}
|
||||
|
||||
if (sPlayerbotAIConfig->autoSaveMana && PlayerbotAI::IsHeal(player, true))
|
||||
{
|
||||
nonCombatEngine->addStrategy("save mana", false);
|
||||
}
|
||||
|
||||
if ((sRandomPlayerbotMgr->IsRandomBot(player)) && !player->InBattleground())
|
||||
{
|
||||
@@ -660,18 +613,14 @@ void AiFactory::AddDefaultNonCombatStrategies(Player* player, PlayerbotAI* const
|
||||
nonCombatEngine->addStrategy("grind", false);
|
||||
|
||||
if (sPlayerbotAIConfig->enableNewRpgStrategy)
|
||||
{
|
||||
nonCombatEngine->addStrategy("new rpg", false);
|
||||
}
|
||||
else if (sPlayerbotAIConfig->autoDoQuests)
|
||||
{
|
||||
// nonCombatEngine->addStrategy("travel");
|
||||
nonCombatEngine->addStrategy("rpg", false);
|
||||
}
|
||||
else
|
||||
{
|
||||
nonCombatEngine->addStrategy("move random", false);
|
||||
}
|
||||
|
||||
if (sPlayerbotAIConfig->randomBotJoinBG)
|
||||
nonCombatEngine->addStrategy("bg", false);
|
||||
@@ -699,7 +648,9 @@ void AiFactory::AddDefaultNonCombatStrategies(Player* player, PlayerbotAI* const
|
||||
// {
|
||||
// // nonCombatEngine->addStrategy("travel");
|
||||
// nonCombatEngine->addStrategy("rpg");
|
||||
// } else {
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// nonCombatEngine->addStrategy("move random");
|
||||
// }
|
||||
|
||||
@@ -718,11 +669,8 @@ void AiFactory::AddDefaultNonCombatStrategies(Player* player, PlayerbotAI* const
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
nonCombatEngine->ChangeStrategy(sPlayerbotAIConfig->nonCombatStrategies);
|
||||
}
|
||||
// nonCombatEngine->addStrategy("battleground");
|
||||
// nonCombatEngine->addStrategy("warsong");
|
||||
|
||||
// Battleground switch
|
||||
if (player->InBattleground() && player->GetBattleground())
|
||||
{
|
||||
@@ -779,9 +727,7 @@ void AiFactory::AddDefaultDeadStrategies(Player* player, PlayerbotAI* const faca
|
||||
deadEngine->addStrategiesNoInit("dead", "stay", "chat", "default", "follow", nullptr);
|
||||
|
||||
if (sRandomPlayerbotMgr->IsRandomBot(player) && !player->GetGroup())
|
||||
{
|
||||
deadEngine->removeStrategy("follow", false);
|
||||
}
|
||||
}
|
||||
|
||||
Engine* AiFactory::createDeadEngine(Player* player, PlayerbotAI* const facade, AiObjectContext* AiObjectContext)
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
||||
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#ifndef _PLAYERBOT_AIFACTORY_H
|
||||
|
||||
@@ -70,7 +70,7 @@ bool BroadcastHelper::BroadcastToChannelWithGlobalChance(PlayerbotAI* ai, std::s
|
||||
return false;
|
||||
}
|
||||
|
||||
for (const auto& pair : toChannels)
|
||||
for (auto const& pair : toChannels)
|
||||
{
|
||||
uint32 roll = urand(1, 100);
|
||||
uint32 chance = pair.second;
|
||||
@@ -166,7 +166,7 @@ bool BroadcastHelper::BroadcastToChannelWithGlobalChance(PlayerbotAI* ai, std::s
|
||||
return false;
|
||||
}
|
||||
|
||||
bool BroadcastHelper::BroadcastLootingItem(PlayerbotAI* ai, Player* bot, const ItemTemplate *proto)
|
||||
bool BroadcastHelper::BroadcastLootingItem(PlayerbotAI* ai, Player* bot, ItemTemplate const* proto)
|
||||
{
|
||||
if (!sPlayerbotAIConfig->enableBroadcasts)
|
||||
return false;
|
||||
@@ -410,7 +410,6 @@ bool BroadcastHelper::BroadcastQuestUpdateComplete(PlayerbotAI* ai, Player* bot,
|
||||
placeholders["%my_race"] = ai->GetChatHelper()->FormatRace(bot->getRace());
|
||||
placeholders["%my_level"] = std::to_string(bot->GetLevel());
|
||||
|
||||
|
||||
return BroadcastToChannelWithGlobalChance(
|
||||
ai,
|
||||
BOT_TEXT2("broadcast_quest_update_complete", placeholders),
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
||||
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#include "ChatFilter.h"
|
||||
@@ -8,6 +8,18 @@
|
||||
#include "Group.h"
|
||||
#include "Playerbots.h"
|
||||
#include "RtiTargetValue.h"
|
||||
#include "AiFactory.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cctype>
|
||||
#include <string>
|
||||
|
||||
static std::string ToLower(const std::string& str)
|
||||
{
|
||||
std::string out = str;
|
||||
std::transform(out.begin(), out.end(), out.begin(), [](unsigned char c){ return std::tolower(c); });
|
||||
return out;
|
||||
}
|
||||
|
||||
std::string const ChatFilter::Filter(std::string& message)
|
||||
{
|
||||
@@ -25,27 +37,36 @@ public:
|
||||
std::string const Filter(std::string& message) override
|
||||
{
|
||||
Player* bot = botAI->GetBot();
|
||||
std::string msgLower = ToLower(message);
|
||||
|
||||
bool tank = message.find("@tank") == 0;
|
||||
bool tank = msgLower.find("@tank") == 0;
|
||||
if (tank && !botAI->IsTank(bot))
|
||||
return "";
|
||||
|
||||
bool dps = message.find("@dps") == 0;
|
||||
bool dps = msgLower.find("@dps") == 0;
|
||||
if (dps && (botAI->IsTank(bot) || botAI->IsHeal(bot)))
|
||||
return "";
|
||||
|
||||
bool heal = message.find("@heal") == 0;
|
||||
bool heal = msgLower.find("@heal") == 0;
|
||||
if (heal && !botAI->IsHeal(bot))
|
||||
return "";
|
||||
|
||||
bool ranged = message.find("@ranged") == 0;
|
||||
bool ranged = msgLower.find("@ranged") == 0;
|
||||
if (ranged && !botAI->IsRanged(bot))
|
||||
return "";
|
||||
|
||||
bool melee = message.find("@melee") == 0;
|
||||
bool melee = msgLower.find("@melee") == 0;
|
||||
if (melee && botAI->IsRanged(bot))
|
||||
return "";
|
||||
|
||||
bool rangeddps = msgLower.find("@rangeddps") == 0;
|
||||
if (rangeddps && (!botAI->IsRanged(bot) || botAI->IsTank(bot) || botAI->IsHeal(bot)))
|
||||
return "";
|
||||
|
||||
bool meleedps = msgLower.find("@meleedps") == 0;
|
||||
if (meleedps && (!botAI->IsMelee(bot) || botAI->IsTank(bot) || botAI->IsHeal(bot)))
|
||||
return "";
|
||||
|
||||
if (tank || dps || heal || ranged || melee)
|
||||
return ChatFilter::Filter(message);
|
||||
|
||||
@@ -61,11 +82,11 @@ public:
|
||||
std::string const Filter(std::string& message) override
|
||||
{
|
||||
Player* bot = botAI->GetBot();
|
||||
|
||||
if (message[0] != '@')
|
||||
std::string msgLower = ToLower(message);
|
||||
if (msgLower[0] != '@')
|
||||
return message;
|
||||
|
||||
if (message.find("-") != std::string::npos)
|
||||
if (msgLower.find("-") != std::string::npos)
|
||||
{
|
||||
uint32 fromLevel = atoi(message.substr(message.find("@") + 1, message.find("-")).c_str());
|
||||
uint32 toLevel = atoi(message.substr(message.find("-") + 1, message.find(" ")).c_str());
|
||||
@@ -92,9 +113,10 @@ public:
|
||||
std::string const Filter(std::string& message) override
|
||||
{
|
||||
Player* bot = botAI->GetBot();
|
||||
std::string msgLower = ToLower(message);
|
||||
|
||||
bool melee = message.find("@melee") == 0;
|
||||
bool ranged = message.find("@ranged") == 0;
|
||||
bool melee = msgLower.find("@melee") == 0;
|
||||
bool ranged = msgLower.find("@ranged") == 0;
|
||||
|
||||
if (!melee && !ranged)
|
||||
return message;
|
||||
@@ -151,17 +173,17 @@ public:
|
||||
std::string const Filter(std::string& message) override
|
||||
{
|
||||
Player* bot = botAI->GetBot();
|
||||
std::string msgLower = ToLower(message);
|
||||
Group* group = bot->GetGroup();
|
||||
if (!group)
|
||||
return message;
|
||||
|
||||
bool found = false;
|
||||
//bool isRti = false; //not used, shadowed by the next declaration, line marked for removal.
|
||||
for (std::vector<std::string>::iterator i = rtis.begin(); i != rtis.end(); i++)
|
||||
{
|
||||
std::string const rti = *i;
|
||||
|
||||
bool isRti = message.find(rti) == 0;
|
||||
std::string rtiLower = ToLower(rti);
|
||||
bool isRti = msgLower.find(rtiLower) == 0;
|
||||
if (!isRti)
|
||||
continue;
|
||||
|
||||
@@ -196,7 +218,7 @@ class ClassChatFilter : public ChatFilter
|
||||
public:
|
||||
ClassChatFilter(PlayerbotAI* botAI) : ChatFilter(botAI)
|
||||
{
|
||||
classNames["@death_knight"] = CLASS_DEATH_KNIGHT;
|
||||
classNames["@dk"] = CLASS_DEATH_KNIGHT;
|
||||
classNames["@druid"] = CLASS_DRUID;
|
||||
classNames["@hunter"] = CLASS_HUNTER;
|
||||
classNames["@mage"] = CLASS_MAGE;
|
||||
@@ -211,12 +233,12 @@ public:
|
||||
std::string const Filter(std::string& message) override
|
||||
{
|
||||
Player* bot = botAI->GetBot();
|
||||
std::string msgLower = ToLower(message);
|
||||
|
||||
bool found = false;
|
||||
//bool isClass = false; //not used, shadowed by the next declaration, line marked for removal.
|
||||
for (std::map<std::string, uint8>::iterator i = classNames.begin(); i != classNames.end(); i++)
|
||||
{
|
||||
bool isClass = message.find(i->first) == 0;
|
||||
bool isClass = msgLower.find(ToLower(i->first)) == 0;
|
||||
if (isClass && bot->getClass() != i->second)
|
||||
return "";
|
||||
|
||||
@@ -243,30 +265,321 @@ public:
|
||||
std::string const Filter(std::string& message) override
|
||||
{
|
||||
Player* bot = botAI->GetBot();
|
||||
|
||||
if (message.find("@group") == 0)
|
||||
std::string msgLower = ToLower(message);
|
||||
if (msgLower.find("@group") == 0)
|
||||
{
|
||||
std::string const pnum = message.substr(6, message.find(" "));
|
||||
uint32 from = atoi(pnum.c_str());
|
||||
uint32 to = from;
|
||||
if (pnum.find("-") != std::string::npos)
|
||||
size_t spacePos = message.find(" ");
|
||||
if (spacePos == std::string::npos)
|
||||
return message;
|
||||
|
||||
std::string pnum = message.substr(6, spacePos - 6);
|
||||
std::string actualMessage = message.substr(spacePos + 1);
|
||||
|
||||
std::set<uint32> targets;
|
||||
std::istringstream ss(pnum);
|
||||
std::string token;
|
||||
|
||||
while (std::getline(ss, token, ','))
|
||||
{
|
||||
from = atoi(pnum.substr(pnum.find("@") + 1, pnum.find("-")).c_str());
|
||||
to = atoi(pnum.substr(pnum.find("-") + 1, pnum.find(" ")).c_str());
|
||||
size_t dashPos = token.find("-");
|
||||
if (dashPos != std::string::npos)
|
||||
{
|
||||
uint32 from = atoi(token.substr(0, dashPos).c_str());
|
||||
uint32 to = atoi(token.substr(dashPos + 1).c_str());
|
||||
if (from > to) std::swap(from, to);
|
||||
for (uint32 i = from; i <= to; ++i)
|
||||
targets.insert(i);
|
||||
}
|
||||
else
|
||||
{
|
||||
uint32 index = atoi(token.c_str());
|
||||
targets.insert(index);
|
||||
}
|
||||
}
|
||||
|
||||
if (!bot->GetGroup())
|
||||
return message;
|
||||
|
||||
uint32 sg = bot->GetSubGroup() + 1;
|
||||
if (sg >= from && sg <= to)
|
||||
return ChatFilter::Filter(message);
|
||||
if (targets.find(sg) != targets.end())
|
||||
return ChatFilter::Filter(actualMessage);
|
||||
}
|
||||
|
||||
return message;
|
||||
}
|
||||
};
|
||||
|
||||
class SpecChatFilter : public ChatFilter
|
||||
{
|
||||
public:
|
||||
SpecChatFilter(PlayerbotAI* botAI) : ChatFilter(botAI)
|
||||
{
|
||||
// Map (class, specTab) to spec+class string
|
||||
specTabNames[{CLASS_PALADIN, 0}] = "hpal";
|
||||
specTabNames[{CLASS_PALADIN, 1}] = "ppal";
|
||||
specTabNames[{CLASS_PALADIN, 2}] = "rpal";
|
||||
specTabNames[{CLASS_PRIEST, 0}] = "disc";
|
||||
specTabNames[{CLASS_PRIEST, 1}] = "hpr";
|
||||
specTabNames[{CLASS_PRIEST, 2}] = "spr";
|
||||
specTabNames[{CLASS_MAGE, 0}] = "arc";
|
||||
specTabNames[{CLASS_MAGE, 1}] = "frost";
|
||||
specTabNames[{CLASS_MAGE, 2}] = "fire";
|
||||
specTabNames[{CLASS_WARRIOR, 0}] = "arms";
|
||||
specTabNames[{CLASS_WARRIOR, 1}] = "fury";
|
||||
specTabNames[{CLASS_WARRIOR, 2}] = "pwar";
|
||||
specTabNames[{CLASS_WARLOCK, 0}] = "affl";
|
||||
specTabNames[{CLASS_WARLOCK, 1}] = "demo";
|
||||
specTabNames[{CLASS_WARLOCK, 2}] = "dest";
|
||||
specTabNames[{CLASS_SHAMAN, 0}] = "ele";
|
||||
specTabNames[{CLASS_SHAMAN, 1}] = "enh";
|
||||
specTabNames[{CLASS_SHAMAN, 2}] = "rsha";
|
||||
specTabNames[{CLASS_DRUID, 0}] = "bal";
|
||||
// See below for feral druid
|
||||
specTabNames[{CLASS_DRUID, 2}] = "rdru";
|
||||
specTabNames[{CLASS_HUNTER, 0}] = "bmh";
|
||||
specTabNames[{CLASS_HUNTER, 1}] = "mmh";
|
||||
specTabNames[{CLASS_HUNTER, 2}] = "svh";
|
||||
specTabNames[{CLASS_ROGUE, 0}] = "mut";
|
||||
specTabNames[{CLASS_ROGUE, 1}] = "comb";
|
||||
specTabNames[{CLASS_ROGUE, 2}] = "sub";
|
||||
// See below for blood death knight
|
||||
specTabNames[{CLASS_DEATH_KNIGHT, 1}] = "fdk";
|
||||
specTabNames[{CLASS_DEATH_KNIGHT, 2}] = "udk";
|
||||
}
|
||||
|
||||
std::string const Filter(std::string& message) override
|
||||
{
|
||||
std::string msgLower = ToLower(message);
|
||||
std::string specPrefix;
|
||||
std::string rest;
|
||||
if (!ParseSpecPrefix(message, specPrefix, rest))
|
||||
{
|
||||
return message;
|
||||
}
|
||||
|
||||
Player* bot = botAI->GetBot();
|
||||
if (!MatchesSpec(bot, specPrefix))
|
||||
{
|
||||
return "";
|
||||
}
|
||||
|
||||
std::string result = ChatFilter::Filter(rest);
|
||||
return result;
|
||||
}
|
||||
|
||||
private:
|
||||
std::map<std::pair<uint8, int>, std::string> specTabNames;
|
||||
|
||||
bool ParseSpecPrefix(const std::string& message, std::string& specPrefix, std::string& rest)
|
||||
{
|
||||
std::string msgLower = ToLower(message);
|
||||
for (auto const& entry : specTabNames)
|
||||
{
|
||||
std::string prefix = "@" + entry.second;
|
||||
if (msgLower.find(ToLower(prefix)) == 0)
|
||||
{
|
||||
specPrefix = entry.second;
|
||||
size_t spacePos = message.find(' ');
|
||||
rest = (spacePos != std::string::npos) ? message.substr(spacePos + 1) : "";
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool MatchesSpec(Player* bot, const std::string& specPrefix)
|
||||
{
|
||||
uint8 cls = bot->getClass();
|
||||
int specTab = AiFactory::GetPlayerSpecTab(bot);
|
||||
std::string botSpecClass;
|
||||
// For druids, specTab==1 is always feral; distinguish bear/cat at runtime by role
|
||||
if (cls == CLASS_DRUID && specTab == 1)
|
||||
{
|
||||
botSpecClass = botAI->IsTank(bot) ? "bear" : "cat";
|
||||
}
|
||||
// For death knights, specTab==0 is always blood; distinguish tank/dps at runtime by role
|
||||
else if (cls == CLASS_DEATH_KNIGHT && specTab == 0)
|
||||
{
|
||||
botSpecClass = botAI->IsTank(bot) ? "bdkt" : "bdkd";
|
||||
}
|
||||
else
|
||||
{
|
||||
auto it = specTabNames.find({cls, specTab});
|
||||
if (it != specTabNames.end())
|
||||
botSpecClass = it->second;
|
||||
}
|
||||
return ToLower(botSpecClass) == ToLower(specPrefix);
|
||||
}
|
||||
};
|
||||
|
||||
class AuraChatFilter : public ChatFilter
|
||||
{
|
||||
public:
|
||||
AuraChatFilter(PlayerbotAI* botAI) : ChatFilter(botAI) {}
|
||||
|
||||
std::string const Filter(std::string& message) override
|
||||
{
|
||||
Player* bot = botAI->GetBot();
|
||||
std::string msgLower = ToLower(message);
|
||||
const std::string auraPrefix = "@aura";
|
||||
const std::string noAuraPrefix = "@noaura";
|
||||
size_t prefixLen = 0;
|
||||
bool isNoAura = false;
|
||||
if (msgLower.find(auraPrefix) == 0)
|
||||
{
|
||||
prefixLen = auraPrefix.length();
|
||||
isNoAura = false;
|
||||
}
|
||||
else if (msgLower.find(noAuraPrefix) == 0)
|
||||
{
|
||||
prefixLen = noAuraPrefix.length();
|
||||
isNoAura = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return message;
|
||||
}
|
||||
|
||||
// Trim any leading spaces after @aura or @noaura (can use space between prefix and spell ID if desired, but not required)
|
||||
std::string auraIdOrName = message.substr(prefixLen);
|
||||
auraIdOrName.erase(0, auraIdOrName.find_first_not_of(' '));
|
||||
if (auraIdOrName.empty())
|
||||
{
|
||||
return message;
|
||||
}
|
||||
|
||||
uint32 auraId = 0;
|
||||
size_t spacePos = auraIdOrName.find(' ');
|
||||
std::string idStr = (spacePos != std::string::npos) ? auraIdOrName.substr(0, spacePos) : auraIdOrName;
|
||||
std::string rest = (spacePos != std::string::npos) ? auraIdOrName.substr(spacePos + 1) : "";
|
||||
if (!idStr.empty())
|
||||
{
|
||||
bool isNumeric = std::all_of(idStr.begin(), idStr.end(), ::isdigit);
|
||||
if (isNumeric)
|
||||
{
|
||||
auraId = atoi(idStr.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
if (auraId == 0)
|
||||
return message;
|
||||
|
||||
bool hasAura = bot->HasAura(auraId);
|
||||
bool match = isNoAura ? !hasAura : hasAura;
|
||||
std::string result = match ? ChatFilter::Filter(rest) : "";
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
class AggroByChatFilter : public ChatFilter
|
||||
{
|
||||
public:
|
||||
AggroByChatFilter(PlayerbotAI* botAI) : ChatFilter(botAI) {}
|
||||
|
||||
std::string const Filter(std::string& message) override
|
||||
{
|
||||
Player* bot = botAI->GetBot();
|
||||
std::string msgLower = ToLower(message);
|
||||
const std::string prefix = "@aggroby";
|
||||
size_t prefixLen = prefix.length();
|
||||
if (msgLower.find(prefix) != 0)
|
||||
{
|
||||
return message;
|
||||
}
|
||||
|
||||
// Trim any leading spaces after @aggroby (can use space between prefix and entry ID/creature name if desired, but not required)
|
||||
std::string enemyStr = message.substr(prefixLen);
|
||||
enemyStr.erase(0, enemyStr.find_first_not_of(' '));
|
||||
if (enemyStr.empty())
|
||||
{
|
||||
return message;
|
||||
}
|
||||
|
||||
// If creature name is more than one word, it must be enclosed in quotes, e.g. @aggroby "Scarlet Commander Mograine" flee
|
||||
std::string rest = "";
|
||||
std::string enemyName = "";
|
||||
bool isName = false;
|
||||
uint32 entryId = 0;
|
||||
|
||||
if (enemyStr[0] == '"')
|
||||
{
|
||||
size_t endQuote = enemyStr.find('"', 1);
|
||||
if (endQuote != std::string::npos)
|
||||
{
|
||||
enemyName = enemyStr.substr(1, endQuote - 1);
|
||||
isName = true;
|
||||
size_t spacePos = enemyStr.find(' ', endQuote + 1);
|
||||
if (spacePos != std::string::npos)
|
||||
{
|
||||
rest = enemyStr.substr(spacePos + 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
rest = "";
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
enemyName = enemyStr.substr(1);
|
||||
isName = true;
|
||||
rest = "";
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
size_t splitPos = enemyStr.find_first_of(" ");
|
||||
std::string idOrName = (splitPos != std::string::npos) ? enemyStr.substr(0, splitPos) : enemyStr;
|
||||
if (splitPos != std::string::npos)
|
||||
{
|
||||
rest = enemyStr.substr(splitPos + 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
rest = "";
|
||||
}
|
||||
if (!idOrName.empty())
|
||||
{
|
||||
bool isNumeric = std::all_of(idOrName.begin(), idOrName.end(), ::isdigit);
|
||||
if (isNumeric)
|
||||
{
|
||||
entryId = atoi(idOrName.c_str());
|
||||
}
|
||||
else
|
||||
{
|
||||
enemyName = idOrName;
|
||||
isName = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const float radius = 100.0f;
|
||||
GuidVector npcs = botAI->GetAiObjectContext()->GetValue<GuidVector>("nearest npcs")->Get();
|
||||
bool match = false;
|
||||
for (auto const& guid : npcs)
|
||||
{
|
||||
Creature* c = botAI->GetCreature(guid);
|
||||
if (!c)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
bool nameMatch = isName && ToLower(c->GetName()) == ToLower(enemyName);
|
||||
bool idMatch = (entryId != 0) && c->GetEntry() == entryId;
|
||||
if ((nameMatch || idMatch) && c->GetDistance2d(bot) <= radius)
|
||||
{
|
||||
Unit* victim = c->GetVictim();
|
||||
if (victim && victim->GetGUID() == bot->GetGUID())
|
||||
{
|
||||
match = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
std::string result = match ? ChatFilter::Filter(rest) : "";
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
CompositeChatFilter::CompositeChatFilter(PlayerbotAI* botAI) : ChatFilter(botAI)
|
||||
{
|
||||
filters.push_back(new StrategyChatFilter(botAI));
|
||||
@@ -275,6 +588,9 @@ CompositeChatFilter::CompositeChatFilter(PlayerbotAI* botAI) : ChatFilter(botAI)
|
||||
filters.push_back(new CombatTypeChatFilter(botAI));
|
||||
filters.push_back(new LevelChatFilter(botAI));
|
||||
filters.push_back(new SubGroupChatFilter(botAI));
|
||||
filters.push_back(new SpecChatFilter(botAI));
|
||||
filters.push_back(new AuraChatFilter(botAI));
|
||||
filters.push_back(new AggroByChatFilter(botAI));
|
||||
}
|
||||
|
||||
CompositeChatFilter::~CompositeChatFilter()
|
||||
@@ -285,14 +601,11 @@ CompositeChatFilter::~CompositeChatFilter()
|
||||
|
||||
std::string const CompositeChatFilter::Filter(std::string& message)
|
||||
{
|
||||
for (uint32 j = 0; j < filters.size(); ++j)
|
||||
for (auto* filter : filters)
|
||||
{
|
||||
for (std::vector<ChatFilter*>::iterator i = filters.begin(); i != filters.end(); i++)
|
||||
{
|
||||
message = (*i)->Filter(message);
|
||||
if (message.empty())
|
||||
break;
|
||||
}
|
||||
message = filter->Filter(message);
|
||||
if (message.empty())
|
||||
break;
|
||||
}
|
||||
|
||||
return message;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
||||
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#ifndef _PLAYERBOT_CHATFILTER_H
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
||||
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#include "ChatHelper.h"
|
||||
@@ -308,43 +308,46 @@ ItemIds ChatHelper::parseItems(std::string const text)
|
||||
ItemWithRandomProperty ChatHelper::parseItemWithRandomProperty(std::string const text)
|
||||
{
|
||||
ItemWithRandomProperty res;
|
||||
|
||||
|
||||
size_t itemStart = text.find("Hitem:");
|
||||
if (itemStart == std::string::npos)
|
||||
return res;
|
||||
|
||||
|
||||
itemStart += 6;
|
||||
if (itemStart >= text.length())
|
||||
return res;
|
||||
|
||||
|
||||
size_t colonPos = text.find(':', itemStart);
|
||||
if (colonPos == std::string::npos)
|
||||
return res;
|
||||
|
||||
|
||||
std::string itemIdStr = text.substr(itemStart, colonPos - itemStart);
|
||||
res.itemId = atoi(itemIdStr.c_str());
|
||||
|
||||
|
||||
std::vector<std::string> params;
|
||||
size_t currentPos = colonPos + 1;
|
||||
|
||||
|
||||
while (currentPos < text.length()) {
|
||||
size_t nextColon = text.find(':', currentPos);
|
||||
if (nextColon == std::string::npos) {
|
||||
if (nextColon == std::string::npos)
|
||||
{
|
||||
size_t hTag = text.find("|h", currentPos);
|
||||
if (hTag != std::string::npos) {
|
||||
if (hTag != std::string::npos)
|
||||
{
|
||||
params.push_back(text.substr(currentPos, hTag - currentPos));
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
params.push_back(text.substr(currentPos, nextColon - currentPos));
|
||||
currentPos = nextColon + 1;
|
||||
}
|
||||
|
||||
if (params.size() >= 6) {
|
||||
|
||||
if (params.size() >= 6)
|
||||
{
|
||||
res.randomPropertyId = atoi(params[5].c_str());
|
||||
}
|
||||
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
@@ -364,7 +367,7 @@ std::string const ChatHelper::FormatQuest(Quest const* quest)
|
||||
|
||||
if (questTitle.empty())
|
||||
questTitle = quest->GetTitle();
|
||||
|
||||
|
||||
out << "|cFFFFFF00|Hquest:" << quest->GetQuestId() << ':' << quest->GetQuestLevel() << "|h[" << questTitle << "]|h|r";
|
||||
return out.str();
|
||||
}
|
||||
@@ -432,7 +435,7 @@ std::string const ChatHelper::FormatItem(ItemTemplate const* proto, uint32 count
|
||||
|
||||
if (locale && locale->Name.size() > sWorld->GetDefaultDbcLocale())
|
||||
itemName = locale->Name[sWorld->GetDefaultDbcLocale()];
|
||||
|
||||
|
||||
if (itemName.empty())
|
||||
itemName = proto->Name1;
|
||||
|
||||
@@ -677,7 +680,7 @@ std::set<uint32> extractGeneric(std::string_view text, std::string_view prefix)
|
||||
std::string_view number_str = text_view.substr(pos, end_pos - pos);
|
||||
|
||||
uint32 number = 0;
|
||||
|
||||
|
||||
auto [ptr, ec] = std::from_chars(number_str.data(), number_str.data() + number_str.size(), number);
|
||||
|
||||
if (ec == std::errc())
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
||||
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#ifndef _PLAYERBOT_CHATHELPER_H
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
||||
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#include "FleeManager.h"
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
||||
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#ifndef _PLAYERBOT_FLEEMANAGER_H
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
||||
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#include "GuildTaskMgr.h"
|
||||
@@ -590,7 +590,7 @@ uint32 GuildTaskMgr::GetTaskValue(uint32 owner, uint32 guildId, std::string cons
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
uint32 value = 0;
|
||||
|
||||
PlayerbotsDatabasePreparedStatement* stmt =
|
||||
@@ -1067,7 +1067,7 @@ void GuildTaskMgr::SendCompletionMessage(Player* player, std::string const verb)
|
||||
void GuildTaskMgr::CheckKillTaskInternal(Player* player, Unit* victim)
|
||||
{
|
||||
ObjectGuid::LowType owner = player->GetGUID().GetCounter();
|
||||
if (victim->GetTypeId() != TYPEID_UNIT)
|
||||
if (!victim->IsCreature())
|
||||
return;
|
||||
|
||||
Creature* creature = reinterpret_cast<Creature*>(victim);
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
||||
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#ifndef _PLAYERBOT_GUILDTASKMGR_H
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
||||
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#include "Helpers.h"
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
||||
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#ifndef _PLAYERBOT_HELPERS_H
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
||||
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#ifndef _PLAYERBOT_LAZYCALCULATEDVALUE_H
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
||||
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#include "LootObjectStack.h"
|
||||
@@ -299,9 +299,10 @@ bool LootObject::IsLootPossible(Player* bot)
|
||||
return false;
|
||||
}
|
||||
|
||||
// Prevent bot from running to chests that are unlootable (e.g. Gunship Armory before completing the event)
|
||||
// Prevent bot from running to chests that are unlootable (e.g. Gunship Armory before completing the event) or on
|
||||
// respawn time
|
||||
GameObject* go = botAI->GetGameObject(guid);
|
||||
if (go && go->HasFlag(GAMEOBJECT_FLAGS, GO_FLAG_INTERACT_COND | GO_FLAG_NOT_SELECTABLE))
|
||||
if (go && (go->HasFlag(GAMEOBJECT_FLAGS, GO_FLAG_INTERACT_COND | GO_FLAG_NOT_SELECTABLE) || !go->isSpawned()))
|
||||
return false;
|
||||
|
||||
if (skillId == SKILL_NONE)
|
||||
@@ -407,4 +408,4 @@ LootObject LootObjectStack::GetNearest(float maxDistance)
|
||||
}
|
||||
|
||||
return nearest;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
||||
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#ifndef _PLAYERBOT_LOOTOBJECTSTACK_H
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
||||
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#include "PerformanceMonitor.h"
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
||||
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#ifndef _PLAYERBOT_PERFORMANCEMONITOR_H
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
||||
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#include "PlaceholderHelper.h"
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
||||
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#ifndef _PLAYERBOT_PLACEHOLDERHELPER_H
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
||||
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#ifndef _PLAYERBOT_PLAYERbotAI_H
|
||||
@@ -276,7 +276,7 @@ enum BotRoles : uint8
|
||||
|
||||
enum HUNTER_TABS
|
||||
{
|
||||
HUNTER_TAB_BEASTMASTER,
|
||||
HUNTER_TAB_BEAST_MASTERY,
|
||||
HUNTER_TAB_MARKSMANSHIP,
|
||||
HUNTER_TAB_SURVIVAL,
|
||||
};
|
||||
@@ -285,21 +285,21 @@ enum ROGUE_TABS
|
||||
{
|
||||
ROGUE_TAB_ASSASSINATION,
|
||||
ROGUE_TAB_COMBAT,
|
||||
ROGUE_TAB_SUBTLETY
|
||||
ROGUE_TAB_SUBTLETY,
|
||||
};
|
||||
|
||||
enum PRIEST_TABS
|
||||
{
|
||||
PRIEST_TAB_DISIPLINE,
|
||||
PRIEST_TAB_DISCIPLINE,
|
||||
PRIEST_TAB_HOLY,
|
||||
PRIEST_TAB_SHADOW,
|
||||
};
|
||||
|
||||
enum DEATHKNIGHT_TABS
|
||||
enum DEATH_KNIGHT_TABS
|
||||
{
|
||||
DEATHKNIGHT_TAB_BLOOD,
|
||||
DEATHKNIGHT_TAB_FROST,
|
||||
DEATHKNIGHT_TAB_UNHOLY,
|
||||
DEATH_KNIGHT_TAB_BLOOD,
|
||||
DEATH_KNIGHT_TAB_FROST,
|
||||
DEATH_KNIGHT_TAB_UNHOLY,
|
||||
};
|
||||
|
||||
enum DRUID_TABS
|
||||
@@ -332,7 +332,7 @@ enum PALADIN_TABS
|
||||
|
||||
enum WARLOCK_TABS
|
||||
{
|
||||
WARLOCK_TAB_AFFLICATION,
|
||||
WARLOCK_TAB_AFFLICTION,
|
||||
WARLOCK_TAB_DEMONOLOGY,
|
||||
WARLOCK_TAB_DESTRUCTION,
|
||||
};
|
||||
@@ -415,6 +415,7 @@ public:
|
||||
void ResetStrategies(bool load = false);
|
||||
void ReInitCurrentEngine();
|
||||
void Reset(bool full = false);
|
||||
void LeaveOrDisbandGroup();
|
||||
static bool IsTank(Player* player, bool bySpec = false);
|
||||
static bool IsHeal(Player* player, bool bySpec = false);
|
||||
static bool IsDps(Player* player, bool bySpec = false);
|
||||
@@ -423,13 +424,15 @@ public:
|
||||
static bool IsCaster(Player* player, bool bySpec = false);
|
||||
static bool IsRangedDps(Player* player, bool bySpec = false);
|
||||
static bool IsCombo(Player* player);
|
||||
static bool IsBotMainTank(Player* player);
|
||||
static bool IsMainTank(Player* player);
|
||||
static uint32 GetGroupTankNum(Player* player);
|
||||
bool IsAssistTank(Player* player);
|
||||
bool IsAssistTankOfIndex(Player* player, int index);
|
||||
bool IsHealAssistantOfIndex(Player* player, int index);
|
||||
bool IsRangedDpsAssistantOfIndex(Player* player, int index);
|
||||
static bool IsAssistTank(Player* player);
|
||||
static bool IsAssistTankOfIndex(Player* player, int index, bool ignoreDeadPlayers = false);
|
||||
static bool IsHealAssistantOfIndex(Player* player, int index);
|
||||
static bool IsRangedDpsAssistantOfIndex(Player* player, int index);
|
||||
bool HasAggro(Unit* unit);
|
||||
static int32 GetAssistTankIndex(Player* player);
|
||||
int32 GetGroupSlotIndex(Player* player);
|
||||
int32 GetRangedIndex(Player* player);
|
||||
int32 GetClassIndex(Player* player, uint8 cls);
|
||||
@@ -526,6 +529,7 @@ public:
|
||||
|
||||
Player* GetBot() { return bot; }
|
||||
Player* GetMaster() { return master; }
|
||||
Player* FindNewMaster();
|
||||
|
||||
// Checks if the bot is really a player. Players always have themselves as master.
|
||||
bool IsRealPlayer() { return master ? (master == bot) : false; }
|
||||
@@ -536,7 +540,7 @@ public:
|
||||
// Get the group leader or the master of the bot.
|
||||
// Checks if the bot is summoned as alt of a player
|
||||
bool IsAlt();
|
||||
Player* GetGroupMaster();
|
||||
Player* GetGroupLeader();
|
||||
// Returns a semi-random (cycling) number that is fixed for each bot.
|
||||
uint32 GetFixedBotNumer(uint32 maxNum = 100, float cyclePerMin = 1);
|
||||
GrouperType GetGrouperType();
|
||||
@@ -552,7 +556,7 @@ public:
|
||||
bool IsSafe(Player* player);
|
||||
bool IsSafe(WorldObject* obj);
|
||||
ChatChannelSource GetChatChannelSource(Player* bot, uint32 type, std::string channelName);
|
||||
|
||||
|
||||
bool CheckLocationDistanceByLevel(Player* player, const WorldLocation &loc, bool fromStartUp = false);
|
||||
|
||||
bool HasCheat(BotCheatMask mask)
|
||||
@@ -575,7 +579,6 @@ public:
|
||||
void ResetJumpDestination() { jumpDestination = Position(); }
|
||||
|
||||
bool CanMove();
|
||||
static bool IsRealGuild(uint32 guildId);
|
||||
bool IsInRealGuild();
|
||||
static std::vector<std::string> dispel_whitelist;
|
||||
bool EqualLowercaseName(std::string s1, std::string s2);
|
||||
@@ -599,6 +602,7 @@ public:
|
||||
NewRpgInfo rpgInfo;
|
||||
NewRpgStatistic rpgStatistic;
|
||||
std::unordered_set<uint32> lowPriorityQuest;
|
||||
time_t bgReleaseAttemptTime = 0;
|
||||
|
||||
// Schedules a callback to run once after <delayMs> milliseconds.
|
||||
void AddTimedEvent(std::function<void()> callback, uint32 delayMs);
|
||||
@@ -607,11 +611,20 @@ private:
|
||||
static void _fillGearScoreData(Player* player, Item* item, std::vector<uint32>* gearScore, uint32& twoHandScore,
|
||||
bool mixed = false);
|
||||
bool IsTellAllowed(PlayerbotSecurityLevel securityLevel = PLAYERBOT_SECURITY_ALLOW_ALL);
|
||||
void UpdateAIGroupMembership();
|
||||
void UpdateAIGroupMaster();
|
||||
Item* FindItemInInventory(std::function<bool(ItemTemplate const*)> checkItem) const;
|
||||
void HandleCommands();
|
||||
void HandleCommand(uint32 type, const std::string& text, Player& fromPlayer, const uint32 lang = LANG_UNIVERSAL);
|
||||
|
||||
bool _isBotInitializing = false;
|
||||
inline bool IsValidUnit(const Unit* unit) const
|
||||
{
|
||||
return unit && unit->IsInWorld() && !unit->IsDuringRemoveFromWorld();
|
||||
}
|
||||
inline bool IsValidPlayer(const Player* player) const
|
||||
{
|
||||
return player && player->GetSession() && player->IsInWorld() && !player->IsDuringRemoveFromWorld() &&
|
||||
!player->IsBeingTeleported();
|
||||
}
|
||||
protected:
|
||||
Player* bot;
|
||||
Player* master;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
||||
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#ifndef _PLAYERBOT_PLAYERbotAIAWARE_H
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
||||
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#include "PlayerbotAIBase.h"
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
||||
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#ifndef _PLAYERBOT_PLAYERBOTAIBASE_H
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
||||
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#include "PlayerbotAIConfig.h"
|
||||
@@ -10,6 +10,7 @@
|
||||
#include "PlayerbotDungeonSuggestionMgr.h"
|
||||
#include "PlayerbotFactory.h"
|
||||
#include "Playerbots.h"
|
||||
#include "PlayerbotGuildMgr.h"
|
||||
#include "RandomItemMgr.h"
|
||||
#include "RandomPlayerbotFactory.h"
|
||||
#include "RandomPlayerbotMgr.h"
|
||||
@@ -57,52 +58,54 @@ void LoadListString(std::string const value, T& list)
|
||||
|
||||
bool PlayerbotAIConfig::Initialize()
|
||||
{
|
||||
LOG_INFO("server.loading", "Initializing AI Playerbots by ike3, based on the original Playerbots by blueboy");
|
||||
LOG_INFO("server.loading", "Initializing mod-playerbots, based on AI Playerbots by ike3 and the original Playerbots by blueboy");
|
||||
|
||||
enabled = sConfigMgr->GetOption<bool>("AiPlayerbot.Enabled", true);
|
||||
if (!enabled)
|
||||
{
|
||||
LOG_INFO("server.loading", "AI Playerbots is Disabled in aiplayerbot.conf");
|
||||
LOG_INFO("server.loading", "Playerbots Module is disabled in playerbots.conf");
|
||||
return false;
|
||||
}
|
||||
|
||||
globalCoolDown = sConfigMgr->GetOption<int32>("AiPlayerbot.GlobalCooldown", 1500);
|
||||
globalCoolDown = sConfigMgr->GetOption<int32>("AiPlayerbot.GlobalCooldown", 500);
|
||||
maxWaitForMove = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxWaitForMove", 5000);
|
||||
disableMoveSplinePath = sConfigMgr->GetOption<int32>("AiPlayerbot.DisableMoveSplinePath", 0);
|
||||
maxMovementSearchTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxMovementSearchTime", 3);
|
||||
expireActionTime = sConfigMgr->GetOption<int32>("AiPlayerbot.ExpireActionTime", 5000);
|
||||
dispelAuraDuration = sConfigMgr->GetOption<int32>("AiPlayerbot.DispelAuraDuration", 7000);
|
||||
dispelAuraDuration = sConfigMgr->GetOption<int32>("AiPlayerbot.DispelAuraDuration", 700);
|
||||
reactDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.ReactDelay", 100);
|
||||
dynamicReactDelay = sConfigMgr->GetOption<bool>("AiPlayerbot.DynamicReactDelay", true);
|
||||
passiveDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.PassiveDelay", 10000);
|
||||
repeatDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.RepeatDelay", 2000);
|
||||
errorDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.ErrorDelay", 5000);
|
||||
errorDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.ErrorDelay", 100);
|
||||
rpgDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.RpgDelay", 10000);
|
||||
sitDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.SitDelay", 30000);
|
||||
returnDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.ReturnDelay", 7000);
|
||||
sitDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.SitDelay", 20000);
|
||||
returnDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.ReturnDelay", 2000);
|
||||
lootDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.LootDelay", 1000);
|
||||
minBotsForGreaterBuff = sConfigMgr->GetOption<int32>("AiPlayerbot.MinBotsForGreaterBuff", 3);
|
||||
rpWarningCooldown = sConfigMgr->GetOption<int32>("AiPlayerbot.RPWarningCooldown", 30);
|
||||
disabledWithoutRealPlayerLoginDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.DisabledWithoutRealPlayerLoginDelay", 30);
|
||||
disabledWithoutRealPlayerLogoutDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.DisabledWithoutRealPlayerLogoutDelay", 300);
|
||||
|
||||
farDistance = sConfigMgr->GetOption<float>("AiPlayerbot.FarDistance", 20.0f);
|
||||
sightDistance = sConfigMgr->GetOption<float>("AiPlayerbot.SightDistance", 75.0f);
|
||||
spellDistance = sConfigMgr->GetOption<float>("AiPlayerbot.SpellDistance", 25.0f);
|
||||
shootDistance = sConfigMgr->GetOption<float>("AiPlayerbot.ShootDistance", 25.0f);
|
||||
healDistance = sConfigMgr->GetOption<float>("AiPlayerbot.HealDistance", 25.0f);
|
||||
sightDistance = sConfigMgr->GetOption<float>("AiPlayerbot.SightDistance", 100.0f);
|
||||
spellDistance = sConfigMgr->GetOption<float>("AiPlayerbot.SpellDistance", 28.5f);
|
||||
shootDistance = sConfigMgr->GetOption<float>("AiPlayerbot.ShootDistance", 5.0f);
|
||||
healDistance = sConfigMgr->GetOption<float>("AiPlayerbot.HealDistance", 38.5f);
|
||||
lootDistance = sConfigMgr->GetOption<float>("AiPlayerbot.LootDistance", 15.0f);
|
||||
fleeDistance = sConfigMgr->GetOption<float>("AiPlayerbot.FleeDistance", 7.5f);
|
||||
fleeDistance = sConfigMgr->GetOption<float>("AiPlayerbot.FleeDistance", 5.0f);
|
||||
aggroDistance = sConfigMgr->GetOption<float>("AiPlayerbot.AggroDistance", 22.0f);
|
||||
tooCloseDistance = sConfigMgr->GetOption<float>("AiPlayerbot.TooCloseDistance", 5.0f);
|
||||
meleeDistance = sConfigMgr->GetOption<float>("AiPlayerbot.MeleeDistance", 0.75f);
|
||||
followDistance = sConfigMgr->GetOption<float>("AiPlayerbot.FollowDistance", 1.5f);
|
||||
whisperDistance = sConfigMgr->GetOption<float>("AiPlayerbot.WhisperDistance", 6000.0f);
|
||||
contactDistance = sConfigMgr->GetOption<float>("AiPlayerbot.ContactDistance", 0.5f);
|
||||
aoeRadius = sConfigMgr->GetOption<float>("AiPlayerbot.AoeRadius", 5.0f);
|
||||
contactDistance = sConfigMgr->GetOption<float>("AiPlayerbot.ContactDistance", 0.45f);
|
||||
aoeRadius = sConfigMgr->GetOption<float>("AiPlayerbot.AoeRadius", 10.0f);
|
||||
rpgDistance = sConfigMgr->GetOption<float>("AiPlayerbot.RpgDistance", 200.0f);
|
||||
grindDistance = sConfigMgr->GetOption<float>("AiPlayerbot.GrindDistance", 75.0f);
|
||||
reactDistance = sConfigMgr->GetOption<float>("AiPlayerbot.ReactDistance", 150.0f);
|
||||
|
||||
criticalHealth = sConfigMgr->GetOption<int32>("AiPlayerbot.CriticalHealth", 20);
|
||||
criticalHealth = sConfigMgr->GetOption<int32>("AiPlayerbot.CriticalHealth", 25);
|
||||
lowHealth = sConfigMgr->GetOption<int32>("AiPlayerbot.LowHealth", 45);
|
||||
mediumHealth = sConfigMgr->GetOption<int32>("AiPlayerbot.MediumHealth", 65);
|
||||
almostFullHealth = sConfigMgr->GetOption<int32>("AiPlayerbot.AlmostFullHealth", 85);
|
||||
@@ -113,7 +116,7 @@ bool PlayerbotAIConfig::Initialize()
|
||||
saveManaThreshold = sConfigMgr->GetOption<int32>("AiPlayerbot.SaveManaThreshold", 60);
|
||||
autoAvoidAoe = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoAvoidAoe", true);
|
||||
maxAoeAvoidRadius = sConfigMgr->GetOption<float>("AiPlayerbot.MaxAoeAvoidRadius", 15.0f);
|
||||
LoadSet<std::set<uint32>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.AoeAvoidSpellWhitelist", "50759,57491,13810"),
|
||||
LoadSet<std::set<uint32>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.AoeAvoidSpellWhitelist", "50759,57491,13810,29946"),
|
||||
aoeAvoidSpellWhitelist);
|
||||
tellWhenAvoidAoe = sConfigMgr->GetOption<bool>("AiPlayerbot.TellWhenAvoidAoe", false);
|
||||
|
||||
@@ -126,7 +129,7 @@ bool PlayerbotAIConfig::Initialize()
|
||||
randomBotMaxLevelChance = sConfigMgr->GetOption<float>("AiPlayerbot.RandomBotMaxLevelChance", 0.1f);
|
||||
randomBotRpgChance = sConfigMgr->GetOption<float>("AiPlayerbot.RandomBotRpgChance", 0.20f);
|
||||
|
||||
iterationsPerTick = sConfigMgr->GetOption<int32>("AiPlayerbot.IterationsPerTick", 100);
|
||||
iterationsPerTick = sConfigMgr->GetOption<int32>("AiPlayerbot.IterationsPerTick", 10);
|
||||
|
||||
allowAccountBots = sConfigMgr->GetOption<bool>("AiPlayerbot.AllowAccountBots", true);
|
||||
allowGuildBots = sConfigMgr->GetOption<bool>("AiPlayerbot.AllowGuildBots", true);
|
||||
@@ -139,9 +142,20 @@ bool PlayerbotAIConfig::Initialize()
|
||||
randomBotMapsAsString = sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotMaps", "0,1,530,571");
|
||||
LoadList<std::vector<uint32>>(randomBotMapsAsString, randomBotMaps);
|
||||
probTeleToBankers = sConfigMgr->GetOption<float>("AiPlayerbot.ProbTeleToBankers", 0.25f);
|
||||
enableWeightTeleToCityBankers = sConfigMgr->GetOption<bool>("AiPlayerbot.EnableWeightTeleToCityBankers", false);
|
||||
weightTeleToStormwind = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToStormwindWeight", 2);
|
||||
weightTeleToIronforge = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToIronforgeWeight", 1);
|
||||
weightTeleToDarnassus = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToDarnassusWeight", 1);
|
||||
weightTeleToExodar = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToExodarWeight", 1);
|
||||
weightTeleToOrgrimmar = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToOrgrimmarWeight", 2);
|
||||
weightTeleToUndercity = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToUndercityWeight", 1);
|
||||
weightTeleToThunderBluff = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToThunderBluffWeight", 1);
|
||||
weightTeleToSilvermoonCity = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToSilvermoonCityWeight", 1);
|
||||
weightTeleToShattrathCity = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToShattrathCityWeight", 1);
|
||||
weightTeleToDalaran = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToDalaranWeight", 1);
|
||||
LoadList<std::vector<uint32>>(
|
||||
sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotQuestItems",
|
||||
"6948,5175,5176,5177,5178,16309,12382,13704,11000"),
|
||||
"5175,5176,5177,5178,6948,11000,12382,13704,16309"),
|
||||
randomBotQuestItems);
|
||||
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotSpellIds", "54197"),
|
||||
randomBotSpellIds);
|
||||
@@ -150,19 +164,25 @@ bool PlayerbotAIConfig::Initialize()
|
||||
"2255,656,2361,2362,2363,976,35,2268,3425,392,541,1446,3828,3712,3738,3565,"
|
||||
"3539,3623,4152,3988,4658,4284,4418,4436,4275,4323,4395,3703,4298,3951"),
|
||||
pvpProhibitedZoneIds);
|
||||
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.PvpProhibitedAreaIds", "976,35"),
|
||||
pvpProhibitedAreaIds);
|
||||
LoadList<std::vector<uint32>>(
|
||||
sConfigMgr->GetOption<std::string>("AiPlayerbot.PvpProhibitedAreaIds",
|
||||
"976,35,392,2268,4161,4010,4317,4312,3649,3887,3958,3724,4080,3938,3754,3786,3973"),
|
||||
pvpProhibitedAreaIds);
|
||||
fastReactInBG = sConfigMgr->GetOption<bool>("AiPlayerbot.FastReactInBG", true);
|
||||
LoadList<std::vector<uint32>>(
|
||||
sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotQuestIds", "7848,3802,5505,6502,7761"),
|
||||
sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotQuestIds", "3802,5505,6502,7761,7848,10277,10285,11492,13188,13189,24499,24511,24710,24712"),
|
||||
randomBotQuestIds);
|
||||
|
||||
LoadSet<std::set<uint32>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.DisallowedGameObjects", "176213,17155"),
|
||||
disallowedGameObjects);
|
||||
LoadSet<std::set<uint32>>(
|
||||
sConfigMgr->GetOption<std::string>("AiPlayerbot.DisallowedGameObjects",
|
||||
"176213,17155,2656,74448,19020,3719,3658,3705,3706,105579,75293,2857,"
|
||||
"179490,141596,160836,160845,179516,176224,181085,176112,128308,128403,"
|
||||
"165739,165738,175245,175970,176325,176327,123329,2560"),
|
||||
disallowedGameObjects);
|
||||
botAutologin = sConfigMgr->GetOption<bool>("AiPlayerbot.BotAutologin", false);
|
||||
randomBotAutologin = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotAutologin", true);
|
||||
minRandomBots = sConfigMgr->GetOption<int32>("AiPlayerbot.MinRandomBots", 50);
|
||||
maxRandomBots = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxRandomBots", 50);
|
||||
minRandomBots = sConfigMgr->GetOption<int32>("AiPlayerbot.MinRandomBots", 500);
|
||||
maxRandomBots = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxRandomBots", 500);
|
||||
randomBotUpdateInterval = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotUpdateInterval", 20);
|
||||
randomBotCountChangeMinInterval =
|
||||
sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotCountChangeMinInterval", 30 * MINUTE);
|
||||
@@ -180,8 +200,8 @@ bool PlayerbotAIConfig::Initialize()
|
||||
maxRandomBotReviveTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxRandomBotReviveTime", 5 * MINUTE);
|
||||
minRandomBotTeleportInterval = sConfigMgr->GetOption<int32>("AiPlayerbot.MinRandomBotTeleportInterval", 1 * HOUR);
|
||||
maxRandomBotTeleportInterval = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxRandomBotTeleportInterval", 5 * HOUR);
|
||||
permanantlyInWorldTime =
|
||||
sConfigMgr->GetOption<int32>("AiPlayerbot.PermanantlyInWorldTime", 1 * YEAR);
|
||||
permanentlyInWorldTime =
|
||||
sConfigMgr->GetOption<int32>("AiPlayerbot.PermanentlyInWorldTime", 1 * YEAR);
|
||||
randomBotTeleportDistance = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotTeleportDistance", 100);
|
||||
randomBotsPerInterval = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotsPerInterval", 60);
|
||||
minRandomBotsPriceChangeInterval =
|
||||
@@ -198,11 +218,16 @@ bool PlayerbotAIConfig::Initialize()
|
||||
"575,576,578,595,599,600,601,602,604,608,619,632,650,658,668,409,469,509,"
|
||||
"531,532,534,544,548,550,564,565,580,249,533,603,615,616,624,631,649,724"),
|
||||
restrictedHealerDPSMaps);
|
||||
|
||||
//////////////////////////// ICC
|
||||
|
||||
EnableICCBuffs = sConfigMgr->GetOption<bool>("AiPlayerbot.EnableICCBuffs", true);
|
||||
//////////////////////////// ICC
|
||||
|
||||
EnableICCBuffs = sConfigMgr->GetOption<bool>("AiPlayerbot.EnableICCBuffs", true);
|
||||
|
||||
//////////////////////////// Professions
|
||||
fishingDistanceFromMaster = sConfigMgr->GetOption<float>("AiPlayerbot.FishingDistanceFromMaster", 10.0f);
|
||||
endFishingWithMaster = sConfigMgr->GetOption<float>("AiPlayerbot.EndFishingWithMaster", 30.0f);
|
||||
fishingDistance = sConfigMgr->GetOption<float>("AiPlayerbot.FishingDistance", 40.0f);
|
||||
enableFishingWithMaster = sConfigMgr->GetOption<bool>("AiPlayerbot.EnableFishingWithMaster", true);
|
||||
//////////////////////////// CHAT
|
||||
enableBroadcasts = sConfigMgr->GetOption<bool>("AiPlayerbot.EnableBroadcasts", true);
|
||||
randomBotTalk = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotTalk", false);
|
||||
@@ -369,10 +394,10 @@ bool PlayerbotAIConfig::Initialize()
|
||||
|
||||
randomChangeMultiplier = sConfigMgr->GetOption<float>("AiPlayerbot.RandomChangeMultiplier", 1.0);
|
||||
|
||||
randomBotCombatStrategies = sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotCombatStrategies", "-threat");
|
||||
randomBotCombatStrategies = sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotCombatStrategies", "");
|
||||
randomBotNonCombatStrategies = sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotNonCombatStrategies", "");
|
||||
combatStrategies = sConfigMgr->GetOption<std::string>("AiPlayerbot.CombatStrategies", "+custom::say");
|
||||
nonCombatStrategies = sConfigMgr->GetOption<std::string>("AiPlayerbot.NonCombatStrategies", "+custom::say,+return");
|
||||
combatStrategies = sConfigMgr->GetOption<std::string>("AiPlayerbot.CombatStrategies", "");
|
||||
nonCombatStrategies = sConfigMgr->GetOption<std::string>("AiPlayerbot.NonCombatStrategies", "");
|
||||
applyInstanceStrategies = sConfigMgr->GetOption<bool>("AiPlayerbot.ApplyInstanceStrategies", true);
|
||||
|
||||
commandPrefix = sConfigMgr->GetOption<std::string>("AiPlayerbot.CommandPrefix", "");
|
||||
@@ -456,11 +481,13 @@ bool PlayerbotAIConfig::Initialize()
|
||||
}
|
||||
|
||||
botCheats.clear();
|
||||
LoadListString<std::vector<std::string>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.BotCheats", "taxi,raid"),
|
||||
LoadListString<std::vector<std::string>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.BotCheats", "food,taxi,raid"),
|
||||
botCheats);
|
||||
|
||||
botCheatMask = 0;
|
||||
|
||||
if (std::find(botCheats.begin(), botCheats.end(), "food") != botCheats.end())
|
||||
botCheatMask |= (uint32)BotCheatMask::food;
|
||||
if (std::find(botCheats.begin(), botCheats.end(), "taxi") != botCheats.end())
|
||||
botCheatMask |= (uint32)BotCheatMask::taxi;
|
||||
if (std::find(botCheats.begin(), botCheats.end(), "gold") != botCheats.end())
|
||||
@@ -487,9 +514,10 @@ bool PlayerbotAIConfig::Initialize()
|
||||
randomBotAccountCount = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotAccountCount", 0);
|
||||
deleteRandomBotAccounts = sConfigMgr->GetOption<bool>("AiPlayerbot.DeleteRandomBotAccounts", false);
|
||||
randomBotGuildCount = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotGuildCount", 20);
|
||||
randomBotGuildSizeMax = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotGuildSizeMax", 15);
|
||||
deleteRandomBotGuilds = sConfigMgr->GetOption<bool>("AiPlayerbot.DeleteRandomBotGuilds", false);
|
||||
|
||||
guildTaskEnabled = sConfigMgr->GetOption<bool>("AiPlayerbot.EnableGuildTasks", true);
|
||||
guildTaskEnabled = sConfigMgr->GetOption<bool>("AiPlayerbot.EnableGuildTasks", false);
|
||||
minGuildTaskChangeTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MinGuildTaskChangeTime", 3 * 24 * 3600);
|
||||
maxGuildTaskChangeTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxGuildTaskChangeTime", 4 * 24 * 3600);
|
||||
minGuildTaskAdvertisementTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MinGuildTaskAdvertisementTime", 300);
|
||||
@@ -527,6 +555,27 @@ bool PlayerbotAIConfig::Initialize()
|
||||
addClassCommand = sConfigMgr->GetOption<int32>("AiPlayerbot.AddClassCommand", 1);
|
||||
addClassAccountPoolSize = sConfigMgr->GetOption<int32>("AiPlayerbot.AddClassAccountPoolSize", 50);
|
||||
maintenanceCommand = sConfigMgr->GetOption<int32>("AiPlayerbot.MaintenanceCommand", 1);
|
||||
|
||||
altMaintenanceAttunementQs = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceAttunementQuests", true);
|
||||
altMaintenanceBags = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceBags", true);
|
||||
altMaintenanceAmmo = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceAmmo", true);
|
||||
altMaintenanceFood = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceFood", true);
|
||||
altMaintenanceReagents = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceReagents", true);
|
||||
altMaintenanceConsumables = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceConsumables", true);
|
||||
altMaintenancePotions = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenancePotions", true);
|
||||
altMaintenanceTalentTree = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceTalentTree", true);
|
||||
altMaintenancePet = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenancePet", true);
|
||||
altMaintenancePetTalents = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenancePetTalents", true);
|
||||
altMaintenanceClassSpells = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceClassSpells", true);
|
||||
altMaintenanceAvailableSpells = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceAvailableSpells", true);
|
||||
altMaintenanceSkills = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceSkills", true);
|
||||
altMaintenanceReputation = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceReputation", true);
|
||||
altMaintenanceSpecialSpells = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceSpecialSpells", true);
|
||||
altMaintenanceMounts = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceMounts", true);
|
||||
altMaintenanceGlyphs = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceGlyphs", true);
|
||||
altMaintenanceKeyring = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceKeyring", true);
|
||||
altMaintenanceGemsEnchants = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceGemsEnchants", true);
|
||||
|
||||
autoGearCommand = sConfigMgr->GetOption<int32>("AiPlayerbot.AutoGearCommand", 1);
|
||||
autoGearCommandAltBots = sConfigMgr->GetOption<int32>("AiPlayerbot.AutoGearCommandAltBots", 1);
|
||||
autoGearQualityLimit = sConfigMgr->GetOption<int32>("AiPlayerbot.AutoGearQualityLimit", 3);
|
||||
@@ -554,12 +603,12 @@ bool PlayerbotAIConfig::Initialize()
|
||||
minEnchantingBotLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.MinEnchantingBotLevel", 60);
|
||||
limitEnchantExpansion = sConfigMgr->GetOption<int32>("AiPlayerbot.LimitEnchantExpansion", 1);
|
||||
limitGearExpansion = sConfigMgr->GetOption<int32>("AiPlayerbot.LimitGearExpansion", 1);
|
||||
randombotStartingLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.RandombotStartingLevel", 5);
|
||||
randombotStartingLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.RandombotStartingLevel", 1);
|
||||
enablePeriodicOnlineOffline = sConfigMgr->GetOption<bool>("AiPlayerbot.EnablePeriodicOnlineOffline", false);
|
||||
enableRandomBotTrading = sConfigMgr->GetOption<int32>("AiPlayerbot.EnableRandomBotTrading", 1);
|
||||
periodicOnlineOfflineRatio = sConfigMgr->GetOption<float>("AiPlayerbot.PeriodicOnlineOfflineRatio", 2.0);
|
||||
gearscorecheck = sConfigMgr->GetOption<bool>("AiPlayerbot.GearScoreCheck", false);
|
||||
randomBotPreQuests = sConfigMgr->GetOption<bool>("AiPlayerbot.PreQuests", true);
|
||||
randomBotPreQuests = sConfigMgr->GetOption<bool>("AiPlayerbot.PreQuests", false);
|
||||
|
||||
// SPP automation
|
||||
freeMethodLoot = sConfigMgr->GetOption<bool>("AiPlayerbot.FreeMethodLoot", false);
|
||||
@@ -575,6 +624,8 @@ bool PlayerbotAIConfig::Initialize()
|
||||
autoPickTalents = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoPickTalents", true);
|
||||
autoUpgradeEquip = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoUpgradeEquip", false);
|
||||
hunterWolfPet = sConfigMgr->GetOption<int32>("AiPlayerbot.HunterWolfPet", 0);
|
||||
defaultPetStance = sConfigMgr->GetOption<int32>("AiPlayerbot.DefaultPetStance", 1);
|
||||
petChatCommandDebug = sConfigMgr->GetOption<bool>("AiPlayerbot.PetChatCommandDebug", 0);
|
||||
autoLearnTrainerSpells = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoLearnTrainerSpells", true);
|
||||
autoLearnQuestSpells = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoLearnQuestSpells", false);
|
||||
autoTeleportForLevel = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoTeleportForLevel", false);
|
||||
@@ -590,8 +641,7 @@ bool PlayerbotAIConfig::Initialize()
|
||||
RpgStatusProbWeight[RPG_REST] = sConfigMgr->GetOption<int32>("AiPlayerbot.RpgStatusProbWeight.Rest", 5);
|
||||
|
||||
syncLevelWithPlayers = sConfigMgr->GetOption<bool>("AiPlayerbot.SyncLevelWithPlayers", false);
|
||||
freeFood = sConfigMgr->GetOption<bool>("AiPlayerbot.FreeFood", true);
|
||||
randomBotGroupNearby = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotGroupNearby", true);
|
||||
randomBotGroupNearby = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotGroupNearby", false);
|
||||
|
||||
// arena
|
||||
randomBotArenaTeam2v2Count = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotArenaTeam2v2Count", 10);
|
||||
@@ -617,6 +667,7 @@ bool PlayerbotAIConfig::Initialize()
|
||||
sRandomPlayerbotMgr->Init();
|
||||
}
|
||||
|
||||
sPlayerbotGuildMgr->Init();
|
||||
sRandomItemMgr->Init();
|
||||
sRandomItemMgr->InitAfterAhBot();
|
||||
sPlayerbotTextMgr->LoadBotTexts();
|
||||
@@ -634,7 +685,7 @@ bool PlayerbotAIConfig::Initialize()
|
||||
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.ExcludedHunterPetFamilies", ""), excludedHunterPetFamilies);
|
||||
|
||||
LOG_INFO("server.loading", "---------------------------------------");
|
||||
LOG_INFO("server.loading", " AI Playerbots initialized ");
|
||||
LOG_INFO("server.loading", " mod-playerbots initialized ");
|
||||
LOG_INFO("server.loading", "---------------------------------------");
|
||||
|
||||
return true;
|
||||
@@ -681,8 +732,8 @@ std::string const PlayerbotAIConfig::GetTimestampStr()
|
||||
// HH hour (2 digits 00-23)
|
||||
// MM minutes (2 digits 00-59)
|
||||
// SS seconds (2 digits 00-59)
|
||||
char buf[20];
|
||||
snprintf(buf, 20, "%04d-%02d-%02d %02d-%02d-%02d", aTm->tm_year + 1900, aTm->tm_mon + 1, aTm->tm_mday, aTm->tm_hour,
|
||||
char buf[32];
|
||||
snprintf(buf, sizeof(buf), "%04d-%02d-%02d %02d-%02d-%02d", aTm->tm_year + 1900, aTm->tm_mon + 1, aTm->tm_mday, aTm->tm_hour,
|
||||
aTm->tm_min, aTm->tm_sec);
|
||||
return std::string(buf);
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
||||
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#ifndef _PLAYERBOT_PLAYERbotAICONFIG_H
|
||||
@@ -23,7 +23,8 @@ enum class BotCheatMask : uint32
|
||||
mana = 8,
|
||||
power = 16,
|
||||
raid = 32,
|
||||
maxMask = 64
|
||||
food = 64,
|
||||
maxMask = 128
|
||||
};
|
||||
|
||||
enum class HealingManaEfficiency : uint8
|
||||
@@ -101,6 +102,17 @@ public:
|
||||
bool botAutologin;
|
||||
std::string randomBotMapsAsString;
|
||||
float probTeleToBankers;
|
||||
bool enableWeightTeleToCityBankers;
|
||||
int weightTeleToStormwind;
|
||||
int weightTeleToIronforge;
|
||||
int weightTeleToDarnassus;
|
||||
int weightTeleToExodar;
|
||||
int weightTeleToOrgrimmar;
|
||||
int weightTeleToUndercity;
|
||||
int weightTeleToThunderBluff;
|
||||
int weightTeleToSilvermoonCity;
|
||||
int weightTeleToShattrathCity;
|
||||
int weightTeleToDalaran;
|
||||
std::vector<uint32> randomBotMaps;
|
||||
std::vector<uint32> randomBotQuestItems;
|
||||
std::vector<uint32> randomBotAccounts;
|
||||
@@ -120,13 +132,23 @@ public:
|
||||
uint32 minRandomBotChangeStrategyTime, maxRandomBotChangeStrategyTime;
|
||||
uint32 minRandomBotReviveTime, maxRandomBotReviveTime;
|
||||
uint32 minRandomBotTeleportInterval, maxRandomBotTeleportInterval;
|
||||
uint32 permanantlyInWorldTime;
|
||||
uint32 permanentlyInWorldTime;
|
||||
uint32 minRandomBotPvpTime, maxRandomBotPvpTime;
|
||||
uint32 randomBotsPerInterval;
|
||||
uint32 minRandomBotsPriceChangeInterval, maxRandomBotsPriceChangeInterval;
|
||||
uint32 disabledWithoutRealPlayerLoginDelay, disabledWithoutRealPlayerLogoutDelay;
|
||||
bool randomBotJoinLfg;
|
||||
|
||||
// Buff system
|
||||
// Min group size to use Greater buffs (Paladin, Mage, Druid). Default: 3
|
||||
int32 minBotsForGreaterBuff;
|
||||
// Cooldown (seconds) between reagent-missing RP warnings, per bot & per buff. Default: 30
|
||||
int32 rpWarningCooldown;
|
||||
|
||||
// Professions
|
||||
bool enableFishingWithMaster;
|
||||
float fishingDistanceFromMaster, fishingDistance, endFishingWithMaster;
|
||||
|
||||
// chat
|
||||
bool randomBotTalk;
|
||||
bool randomBotEmote;
|
||||
@@ -249,9 +271,8 @@ public:
|
||||
uint32 randomBotAccountCount;
|
||||
bool randomBotRandomPassword;
|
||||
bool deleteRandomBotAccounts;
|
||||
uint32 randomBotGuildCount;
|
||||
uint32 randomBotGuildCount, randomBotGuildSizeMax;
|
||||
bool deleteRandomBotGuilds;
|
||||
std::vector<uint32> randomBotGuilds;
|
||||
std::vector<uint32> pvpProhibitedZoneIds;
|
||||
std::vector<uint32> pvpProhibitedAreaIds;
|
||||
bool fastReactInBG;
|
||||
@@ -333,12 +354,13 @@ public:
|
||||
bool autoPickTalents;
|
||||
bool autoUpgradeEquip;
|
||||
int32 hunterWolfPet;
|
||||
int32 defaultPetStance;
|
||||
int32 petChatCommandDebug;
|
||||
bool autoLearnTrainerSpells;
|
||||
bool autoDoQuests;
|
||||
bool enableNewRpgStrategy;
|
||||
std::unordered_map<NewRpgStatus, uint32> RpgStatusProbWeight;
|
||||
bool syncLevelWithPlayers;
|
||||
bool freeFood;
|
||||
bool autoLearnQuestSpells;
|
||||
bool autoTeleportForLevel;
|
||||
bool randomBotGroupNearby;
|
||||
@@ -372,6 +394,25 @@ public:
|
||||
int32 addClassCommand;
|
||||
int32 addClassAccountPoolSize;
|
||||
int32 maintenanceCommand;
|
||||
bool altMaintenanceAttunementQs,
|
||||
altMaintenanceBags,
|
||||
altMaintenanceAmmo,
|
||||
altMaintenanceFood,
|
||||
altMaintenanceReagents,
|
||||
altMaintenanceConsumables,
|
||||
altMaintenancePotions,
|
||||
altMaintenanceTalentTree,
|
||||
altMaintenancePet,
|
||||
altMaintenancePetTalents,
|
||||
altMaintenanceClassSpells,
|
||||
altMaintenanceAvailableSpells,
|
||||
altMaintenanceSkills,
|
||||
altMaintenanceReputation,
|
||||
altMaintenanceSpecialSpells,
|
||||
altMaintenanceMounts,
|
||||
altMaintenanceGlyphs,
|
||||
altMaintenanceKeyring,
|
||||
altMaintenanceGemsEnchants;
|
||||
int32 autoGearCommand, autoGearCommandAltBots, autoGearQualityLimit, autoGearScoreLimit;
|
||||
|
||||
uint32 useGroundMountAtMinLevel;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
||||
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#include "PlayerbotCommandServer.h"
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
||||
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#ifndef _PLAYERBOT_PLAYERBOTCOMMANDSERVER_H
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
||||
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#include "PlayerbotDbStore.h"
|
||||
@@ -82,7 +82,7 @@ void PlayerbotDbStore::Reset(PlayerbotAI* botAI)
|
||||
{
|
||||
ObjectGuid::LowType guid = botAI->GetBot()->GetGUID().GetCounter();
|
||||
|
||||
PlayerbotsDatabasePreparedStatement* stmt = PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_DEL_CUSTOM_STRATEGY);
|
||||
PlayerbotsDatabasePreparedStatement* stmt = PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_DEL_DB_STORE);
|
||||
stmt->SetData(0, guid);
|
||||
PlayerbotsDatabase.Execute(stmt);
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
||||
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#ifndef _PLAYERBOT_PLAYERBOTDBSTORE_H
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
||||
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#include "PlayerbotDungeonSuggestionMgr.h"
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
||||
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#ifndef _PLAYERBOT_PLAYERBOTDUNGEONSUGGESTIONMGR_H
|
||||
|
||||
322
src/PlayerbotGuildMgr.cpp
Normal file
322
src/PlayerbotGuildMgr.cpp
Normal file
@@ -0,0 +1,322 @@
|
||||
#include "PlayerbotGuildMgr.h"
|
||||
#include "Player.h"
|
||||
#include "PlayerbotAIConfig.h"
|
||||
#include "DatabaseEnv.h"
|
||||
#include "Guild.h"
|
||||
#include "GuildMgr.h"
|
||||
#include "RandomPlayerbotMgr.h"
|
||||
#include "ScriptMgr.h"
|
||||
|
||||
PlayerbotGuildMgr::PlayerbotGuildMgr(){}
|
||||
|
||||
void PlayerbotGuildMgr::Init()
|
||||
{
|
||||
_guildCache.clear();
|
||||
if (sPlayerbotAIConfig->deleteRandomBotGuilds)
|
||||
DeleteBotGuilds();
|
||||
|
||||
LoadGuildNames();
|
||||
ValidateGuildCache();
|
||||
}
|
||||
|
||||
bool PlayerbotGuildMgr::CreateGuild(Player* player, std::string guildName)
|
||||
{
|
||||
Guild* guild = new Guild();
|
||||
if (!guild->Create(player, guildName))
|
||||
{
|
||||
LOG_ERROR("playerbots", "Error creating guild [ {} ] with leader [ {} ]", guildName,
|
||||
player->GetName());
|
||||
delete guild;
|
||||
return false;
|
||||
}
|
||||
sGuildMgr->AddGuild(guild);
|
||||
|
||||
LOG_DEBUG("playerbots", "Guild created: id={} name='{}'", guild->GetId(), guildName);
|
||||
SetGuildEmblem(guild->GetId());
|
||||
|
||||
GuildCache entry;
|
||||
entry.name = guildName;
|
||||
entry.memberCount = 1;
|
||||
entry.status = 1;
|
||||
entry.maxMembers = sPlayerbotAIConfig->randomBotGuildSizeMax;
|
||||
entry.faction = player->GetTeamId();
|
||||
|
||||
_guildCache[guild->GetId()] = entry;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool PlayerbotGuildMgr::SetGuildEmblem(uint32 guildId)
|
||||
{
|
||||
Guild* guild = sGuildMgr->GetGuildById(guildId);
|
||||
if (!guild)
|
||||
return false;
|
||||
|
||||
// create random emblem
|
||||
uint32 st, cl, br, bc, bg;
|
||||
bg = urand(0, 51);
|
||||
bc = urand(0, 17);
|
||||
cl = urand(0, 17);
|
||||
br = urand(0, 7);
|
||||
st = urand(0, 180);
|
||||
|
||||
LOG_DEBUG("playerbots",
|
||||
"[TABARD] new guild id={} random -> style={}, color={}, borderStyle={}, borderColor={}, bgColor={}",
|
||||
guild->GetId(), st, cl, br, bc, bg);
|
||||
|
||||
// populate guild table with a random tabard design
|
||||
CharacterDatabase.Execute(
|
||||
"UPDATE guild SET EmblemStyle={}, EmblemColor={}, BorderStyle={}, BorderColor={}, BackgroundColor={} "
|
||||
"WHERE guildid={}",
|
||||
st, cl, br, bc, bg, guild->GetId());
|
||||
LOG_DEBUG("playerbots", "[TABARD] UPDATE done for guild id={}", guild->GetId());
|
||||
|
||||
// Immediate reading for log
|
||||
if (QueryResult qr = CharacterDatabase.Query(
|
||||
"SELECT EmblemStyle,EmblemColor,BorderStyle,BorderColor,BackgroundColor FROM guild WHERE guildid={}",
|
||||
guild->GetId()))
|
||||
{
|
||||
Field* f = qr->Fetch();
|
||||
LOG_DEBUG("playerbots",
|
||||
"[TABARD] DB check guild id={} => style={}, color={}, borderStyle={}, borderColor={}, bgColor={}",
|
||||
guild->GetId(), f[0].Get<uint8>(), f[1].Get<uint8>(), f[2].Get<uint8>(), f[3].Get<uint8>(), f[4].Get<uint8>());
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
std::string PlayerbotGuildMgr::AssignToGuild(Player* player)
|
||||
{
|
||||
if (!player)
|
||||
return "";
|
||||
|
||||
uint8_t playerFaction = player->GetTeamId();
|
||||
std::vector<GuildCache*> partiallyfilledguilds;
|
||||
partiallyfilledguilds.reserve(_guildCache.size());
|
||||
|
||||
for (auto& keyValue : _guildCache)
|
||||
{
|
||||
GuildCache& cached = keyValue.second;
|
||||
if (!cached.hasRealPlayer && cached.status == 1 && cached.faction == playerFaction)
|
||||
partiallyfilledguilds.push_back(&cached);
|
||||
}
|
||||
|
||||
if (!partiallyfilledguilds.empty())
|
||||
{
|
||||
size_t idx = static_cast<size_t>(urand(0, static_cast<int>(partiallyfilledguilds.size()) - 1));
|
||||
return (partiallyfilledguilds[idx]->name);
|
||||
}
|
||||
|
||||
size_t count = std::count_if(
|
||||
_guildCache.begin(), _guildCache.end(),
|
||||
[](const std::pair<const uint32, GuildCache>& pair)
|
||||
{
|
||||
return !pair.second.hasRealPlayer;
|
||||
}
|
||||
);
|
||||
|
||||
if (count < sPlayerbotAIConfig->randomBotGuildCount)
|
||||
{
|
||||
for (auto& key : _shuffled_guild_keys)
|
||||
{
|
||||
if (_guildNames[key])
|
||||
{
|
||||
LOG_INFO("playerbots","Assigning player [{}] to guild [{}]", player->GetName(), key);
|
||||
return key;
|
||||
}
|
||||
}
|
||||
LOG_ERROR("playerbots","No available guild names left.");
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
void PlayerbotGuildMgr::OnGuildUpdate(Guild* guild)
|
||||
{
|
||||
auto it = _guildCache.find(guild->GetId());
|
||||
if (it == _guildCache.end())
|
||||
return;
|
||||
|
||||
GuildCache& entry = it->second;
|
||||
entry.memberCount = guild->GetMemberCount();
|
||||
if (entry.memberCount < entry.maxMembers)
|
||||
entry.status = 1;
|
||||
else if (entry.memberCount >= entry.maxMembers)
|
||||
entry.status = 2; // Full
|
||||
std::string guildName = guild->GetName();
|
||||
for (auto& it : _guildNames)
|
||||
{
|
||||
if (it.first == guildName)
|
||||
{
|
||||
it.second = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerbotGuildMgr::ResetGuildCache()
|
||||
{
|
||||
for (auto it = _guildCache.begin(); it != _guildCache.end();)
|
||||
{
|
||||
GuildCache& cached = it->second;
|
||||
cached.memberCount = 0;
|
||||
cached.faction = 2;
|
||||
cached.status = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerbotGuildMgr::LoadGuildNames()
|
||||
{
|
||||
LOG_INFO("playerbots", "Loading guild names from playerbots_guild_names...");
|
||||
|
||||
QueryResult result = CharacterDatabase.Query("SELECT name_id, name FROM playerbots_guild_names");
|
||||
|
||||
if (!result)
|
||||
{
|
||||
LOG_ERROR("playerbots", "No entries found in playerbots_guild_names. List is empty.");
|
||||
return;
|
||||
}
|
||||
|
||||
do
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
_guildNames[fields[1].Get<std::string>()] = true;
|
||||
} while (result->NextRow());
|
||||
|
||||
for (auto& pair : _guildNames)
|
||||
_shuffled_guild_keys.push_back(pair.first);
|
||||
|
||||
std::random_device rd;
|
||||
std::mt19937 g(rd());
|
||||
|
||||
std::shuffle(_shuffled_guild_keys.begin(), _shuffled_guild_keys.end(), g);
|
||||
LOG_INFO("playerbots", "Loaded {} guild entries from playerbots_guild_names table.", _guildNames.size());
|
||||
}
|
||||
|
||||
void PlayerbotGuildMgr::ValidateGuildCache()
|
||||
{
|
||||
QueryResult result = CharacterDatabase.Query("SELECT guildid, name FROM guild");
|
||||
if (!result)
|
||||
{
|
||||
LOG_ERROR("playerbots", "No guilds found in database, resetting guild cache");
|
||||
ResetGuildCache();
|
||||
return;
|
||||
}
|
||||
|
||||
std::unordered_map<uint32, std::string> dbGuilds;
|
||||
do
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
uint32 guildId = fields[0].Get<uint32>();
|
||||
std::string guildName = fields[1].Get<std::string>();
|
||||
dbGuilds[guildId] = guildName;
|
||||
} while (result->NextRow());
|
||||
|
||||
for (auto it = dbGuilds.begin(); it != dbGuilds.end(); it++)
|
||||
{
|
||||
uint32 guildId = it->first;
|
||||
GuildCache cache;
|
||||
cache.name = it->second;
|
||||
cache.maxMembers = sPlayerbotAIConfig->randomBotGuildSizeMax;
|
||||
|
||||
Guild* guild = sGuildMgr ->GetGuildById(guildId);
|
||||
if (!guild)
|
||||
continue;
|
||||
|
||||
cache.memberCount = guild->GetMemberCount();
|
||||
ObjectGuid leaderGuid = guild->GetLeaderGUID();
|
||||
CharacterCacheEntry const* leaderEntry = sCharacterCache->GetCharacterCacheByGuid(leaderGuid);
|
||||
uint32 leaderAccount = leaderEntry->AccountId;
|
||||
cache.hasRealPlayer = !(sPlayerbotAIConfig->IsInRandomAccountList(leaderAccount));
|
||||
cache.faction = Player::TeamIdForRace(leaderEntry->Race);
|
||||
if (cache.memberCount == 0)
|
||||
cache.status = 0; // empty
|
||||
else if (cache.memberCount < cache.maxMembers)
|
||||
cache.status = 1; // partially filled
|
||||
else
|
||||
cache.status = 2; // full
|
||||
|
||||
_guildCache.insert_or_assign(guildId, cache);
|
||||
for (auto& it : _guildNames)
|
||||
{
|
||||
if (it.first == cache.name)
|
||||
{
|
||||
it.second = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerbotGuildMgr::DeleteBotGuilds()
|
||||
{
|
||||
LOG_INFO("playerbots", "Deleting random bot guilds...");
|
||||
std::vector<uint32> randomBots;
|
||||
|
||||
PlayerbotsDatabasePreparedStatement* stmt = PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_SEL_RANDOM_BOTS_BOT);
|
||||
stmt->SetData(0, "add");
|
||||
if (PreparedQueryResult result = PlayerbotsDatabase.Query(stmt))
|
||||
{
|
||||
do
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
uint32 bot = fields[0].Get<uint32>();
|
||||
randomBots.push_back(bot);
|
||||
} while (result->NextRow());
|
||||
}
|
||||
|
||||
for (std::vector<uint32>::iterator i = randomBots.begin(); i != randomBots.end(); ++i)
|
||||
{
|
||||
if (Guild* guild = sGuildMgr->GetGuildByLeader(ObjectGuid::Create<HighGuid::Player>(*i)))
|
||||
guild->Disband();
|
||||
}
|
||||
LOG_INFO("playerbots", "Random bot guilds deleted");
|
||||
}
|
||||
|
||||
bool PlayerbotGuildMgr::IsRealGuild(Player* bot)
|
||||
{
|
||||
if (!bot)
|
||||
return false;
|
||||
uint32 guildId = bot->GetGuildId();
|
||||
if (!guildId)
|
||||
return false;
|
||||
|
||||
return IsRealGuild(guildId);
|
||||
}
|
||||
|
||||
bool PlayerbotGuildMgr::IsRealGuild(uint32 guildId)
|
||||
{
|
||||
if (!guildId)
|
||||
return false;
|
||||
|
||||
auto it = _guildCache.find(guildId);
|
||||
if (it == _guildCache.end())
|
||||
return false;
|
||||
|
||||
return it->second.hasRealPlayer;
|
||||
}
|
||||
|
||||
class BotGuildCacheWorldScript : public WorldScript
|
||||
{
|
||||
public:
|
||||
|
||||
BotGuildCacheWorldScript() : WorldScript("BotGuildCacheWorldScript"), _validateTimer(0){}
|
||||
|
||||
void OnUpdate(uint32 diff) override
|
||||
{
|
||||
_validateTimer += diff;
|
||||
|
||||
if (_validateTimer >= _validateInterval) // Validate every hour
|
||||
{
|
||||
_validateTimer = 0;
|
||||
sPlayerbotGuildMgr->ValidateGuildCache();
|
||||
LOG_INFO("playerbots", "Scheduled guild cache validation");
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
uint32 _validateInterval = HOUR*IN_MILLISECONDS;
|
||||
uint32 _validateTimer;
|
||||
};
|
||||
|
||||
void PlayerBotsGuildValidationScript()
|
||||
{
|
||||
new BotGuildCacheWorldScript();
|
||||
}
|
||||
52
src/PlayerbotGuildMgr.h
Normal file
52
src/PlayerbotGuildMgr.h
Normal file
@@ -0,0 +1,52 @@
|
||||
#ifndef _PLAYERBOT_PLAYERBOTGUILDMGR_H
|
||||
#define _PLAYERBOT_PLAYERBOTGUILDMGR_H
|
||||
|
||||
#include "Guild.h"
|
||||
#include "Player.h"
|
||||
#include "PlayerbotAI.h"
|
||||
|
||||
class PlayerbotAI;
|
||||
|
||||
class PlayerbotGuildMgr
|
||||
{
|
||||
public:
|
||||
static PlayerbotGuildMgr* instance()
|
||||
{
|
||||
static PlayerbotGuildMgr instance;
|
||||
return &instance;
|
||||
}
|
||||
|
||||
void Init();
|
||||
std::string AssignToGuild(Player* player);
|
||||
void LoadGuildNames();
|
||||
void ValidateGuildCache();
|
||||
void ResetGuildCache();
|
||||
bool CreateGuild(Player* player, std::string guildName);
|
||||
void OnGuildUpdate (Guild* guild);
|
||||
bool SetGuildEmblem(uint32 guildId);
|
||||
void DeleteBotGuilds();
|
||||
bool IsRealGuild(uint32 guildId);
|
||||
bool IsRealGuild(Player* bot);
|
||||
|
||||
private:
|
||||
PlayerbotGuildMgr();
|
||||
std::unordered_map<std::string, bool> _guildNames;
|
||||
|
||||
struct GuildCache
|
||||
{
|
||||
std::string name;
|
||||
uint8 status;
|
||||
uint32 maxMembers = 0;
|
||||
uint32 memberCount = 0;
|
||||
uint8 faction = 0;
|
||||
bool hasRealPlayer = false;
|
||||
};
|
||||
std::unordered_map<uint32 , GuildCache> _guildCache;
|
||||
std::vector<std::string> _shuffled_guild_keys;
|
||||
};
|
||||
|
||||
void PlayerBotsGuildValidationScript();
|
||||
|
||||
#define sPlayerbotGuildMgr PlayerbotGuildMgr::instance()
|
||||
|
||||
#endif
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
||||
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#include "PlayerbotMgr.h"
|
||||
@@ -9,9 +9,10 @@
|
||||
#include <cstring>
|
||||
#include <istream>
|
||||
#include <string>
|
||||
#include <openssl/sha.h>
|
||||
#include <unordered_set>
|
||||
#include <openssl/sha.h>
|
||||
#include <iomanip>
|
||||
#include <algorithm>
|
||||
|
||||
#include "ChannelMgr.h"
|
||||
#include "CharacterCache.h"
|
||||
@@ -27,19 +28,17 @@
|
||||
#include "PlayerbotAIConfig.h"
|
||||
#include "PlayerbotDbStore.h"
|
||||
#include "PlayerbotFactory.h"
|
||||
#include "PlayerbotOperations.h"
|
||||
#include "PlayerbotSecurity.h"
|
||||
#include "PlayerbotWorldThreadProcessor.h"
|
||||
#include "Playerbots.h"
|
||||
#include "PlayerbotGuildMgr.h"
|
||||
#include "RandomPlayerbotMgr.h"
|
||||
#include "SharedDefines.h"
|
||||
#include "WorldSession.h"
|
||||
#include "ChannelMgr.h"
|
||||
#include "BroadcastHelper.h"
|
||||
#include "PlayerbotDbStore.h"
|
||||
#include "WorldSessionMgr.h"
|
||||
#include "DatabaseEnv.h" // Added for gender choice
|
||||
#include <algorithm> // Added for gender choice
|
||||
#include "Log.h" // removes a long-standing crash (0xC0000005 ACCESS_VIOLATION)
|
||||
#include <shared_mutex> // removes a long-standing crash (0xC0000005 ACCESS_VIOLATION)
|
||||
#include "DatabaseEnv.h"
|
||||
|
||||
class BotInitGuard
|
||||
{
|
||||
@@ -68,6 +67,7 @@ private:
|
||||
};
|
||||
|
||||
std::unordered_set<ObjectGuid> BotInitGuard::botsBeingInitialized;
|
||||
std::unordered_set<ObjectGuid> PlayerbotHolder::botLoading;
|
||||
|
||||
PlayerbotHolder::PlayerbotHolder() : PlayerbotAIBase(false) {}
|
||||
class PlayerbotLoginQueryHolder : public LoginQueryHolder
|
||||
@@ -76,18 +76,16 @@ private:
|
||||
uint32 masterAccountId;
|
||||
PlayerbotHolder* playerbotHolder;
|
||||
public:
|
||||
PlayerbotLoginQueryHolder(PlayerbotHolder* playerbotHolder, uint32 masterAccount, uint32 accountId, ObjectGuid guid)
|
||||
: LoginQueryHolder(accountId, guid), masterAccountId(masterAccount), playerbotHolder(playerbotHolder)
|
||||
PlayerbotLoginQueryHolder(uint32 masterAccount, uint32 accountId, ObjectGuid guid)
|
||||
: LoginQueryHolder(accountId, guid), masterAccountId(masterAccount)
|
||||
{
|
||||
}
|
||||
|
||||
uint32 GetMasterAccountId() const { return masterAccountId; }
|
||||
PlayerbotHolder* GetPlayerbotHolder() { return playerbotHolder; }
|
||||
};
|
||||
|
||||
void PlayerbotHolder::AddPlayerBot(ObjectGuid playerGuid, uint32 masterAccountId)
|
||||
{
|
||||
// bot is loading
|
||||
if (botLoading.find(playerGuid) != botLoading.end())
|
||||
return;
|
||||
|
||||
@@ -144,7 +142,7 @@ void PlayerbotHolder::AddPlayerBot(ObjectGuid playerGuid, uint32 masterAccountId
|
||||
return;
|
||||
}
|
||||
std::shared_ptr<PlayerbotLoginQueryHolder> holder =
|
||||
std::make_shared<PlayerbotLoginQueryHolder>(this, masterAccountId, accountId, playerGuid);
|
||||
std::make_shared<PlayerbotLoginQueryHolder>(masterAccountId, accountId, playerGuid);
|
||||
if (!holder->Initialize())
|
||||
{
|
||||
return;
|
||||
@@ -154,8 +152,27 @@ void PlayerbotHolder::AddPlayerBot(ObjectGuid playerGuid, uint32 masterAccountId
|
||||
|
||||
// Always login in with world session to avoid race condition
|
||||
sWorld->AddQueryHolderCallback(CharacterDatabase.DelayQueryHolder(holder))
|
||||
.AfterComplete([this](SQLQueryHolderBase const& holder)
|
||||
{ HandlePlayerBotLoginCallback(static_cast<PlayerbotLoginQueryHolder const&>(holder)); });
|
||||
.AfterComplete(
|
||||
[](SQLQueryHolderBase const& queryHolder)
|
||||
{
|
||||
PlayerbotLoginQueryHolder const& holder = static_cast<PlayerbotLoginQueryHolder const&>(queryHolder);
|
||||
PlayerbotHolder* mgr = sRandomPlayerbotMgr; // could be null
|
||||
uint32 masterAccountId = holder.GetMasterAccountId();
|
||||
|
||||
if (masterAccountId)
|
||||
{
|
||||
// verify and find current world session of master
|
||||
WorldSession* masterSession = sWorldSessionMgr->FindSession(masterAccountId);
|
||||
Player* masterPlayer = masterSession ? masterSession->GetPlayer() : nullptr;
|
||||
if (masterPlayer)
|
||||
mgr = GET_PLAYERBOT_MGR(masterPlayer);
|
||||
}
|
||||
|
||||
if (mgr)
|
||||
mgr->HandlePlayerBotLoginCallback(holder);
|
||||
else
|
||||
PlayerbotHolder::botLoading.erase(holder.GetGuid());
|
||||
});
|
||||
}
|
||||
|
||||
bool PlayerbotHolder::IsAccountLinked(uint32 accountId, uint32 linkedAccountId)
|
||||
@@ -170,8 +187,9 @@ void PlayerbotHolder::HandlePlayerBotLoginCallback(PlayerbotLoginQueryHolder con
|
||||
uint32 botAccountId = holder.GetAccountId();
|
||||
// At login DBC locale should be what the server is set to use by default (as spells etc are hardcoded to ENUS this
|
||||
// allows channels to work as intended)
|
||||
WorldSession* botSession = new WorldSession(botAccountId, "", 0x0, nullptr, SEC_PLAYER, EXPANSION_WRATH_OF_THE_LICH_KING,
|
||||
time_t(0), sWorld->GetDefaultDbcLocale(), 0, false, false, 0, true);
|
||||
WorldSession* botSession =
|
||||
new WorldSession(botAccountId, "", 0x0, nullptr, SEC_PLAYER, EXPANSION_WRATH_OF_THE_LICH_KING, time_t(0),
|
||||
sWorld->GetDefaultDbcLocale(), 0, false, false, 0, true);
|
||||
|
||||
botSession->HandlePlayerLoginFromDB(holder); // will delete lqh
|
||||
|
||||
@@ -182,24 +200,27 @@ void PlayerbotHolder::HandlePlayerBotLoginCallback(PlayerbotLoginQueryHolder con
|
||||
LOG_DEBUG("mod-playerbots", "Bot player could not be loaded for account ID: {}", botAccountId);
|
||||
botSession->LogoutPlayer(true);
|
||||
delete botSession;
|
||||
botLoading.erase(holder.GetGuid());
|
||||
PlayerbotHolder::botLoading.erase(holder.GetGuid());
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
uint32 masterAccount = holder.GetMasterAccountId();
|
||||
WorldSession* masterSession = masterAccount ? sWorldSessionMgr->FindSession(masterAccount) : nullptr;
|
||||
uint32 masterAccountId = holder.GetMasterAccountId();
|
||||
WorldSession* masterSession = masterAccountId ? sWorldSessionMgr->FindSession(masterAccountId) : nullptr;
|
||||
|
||||
// Check if masterSession->GetPlayer() is valid
|
||||
Player* masterPlayer = masterSession ? masterSession->GetPlayer() : nullptr;
|
||||
if (masterSession && !masterPlayer)
|
||||
{
|
||||
LOG_DEBUG("mod-playerbots", "Master session found but no player is associated for master account ID: {}", masterAccount);
|
||||
LOG_DEBUG("mod-playerbots", "Master session found but no player is associated for master account ID: {}",
|
||||
masterAccountId);
|
||||
}
|
||||
|
||||
sRandomPlayerbotMgr->OnPlayerLogin(bot);
|
||||
OnBotLogin(bot);
|
||||
auto op = std::make_unique<OnBotLoginOperation>(bot->GetGUID(), masterAccountId);
|
||||
sPlayerbotWorldProcessor->QueueOperation(std::move(op));
|
||||
|
||||
botLoading.erase(holder.GetGuid());
|
||||
PlayerbotHolder::botLoading.erase(holder.GetGuid());
|
||||
}
|
||||
|
||||
void PlayerbotHolder::UpdateSessions()
|
||||
@@ -229,6 +250,12 @@ void PlayerbotHolder::HandleBotPackets(WorldSession* session)
|
||||
{
|
||||
OpcodeClient opcode = static_cast<OpcodeClient>(packet->GetOpcode());
|
||||
ClientOpcodeHandler const* opHandle = opcodeTable[opcode];
|
||||
if (!opHandle)
|
||||
{
|
||||
LOG_ERROR("playerbots", "Unhandled opcode {} queued for bot session {}. Packet dropped.", static_cast<uint32>(opcode), session->GetAccountId());
|
||||
delete packet;
|
||||
continue;
|
||||
}
|
||||
opHandle->Call(session, *packet);
|
||||
delete packet;
|
||||
}
|
||||
@@ -312,11 +339,9 @@ void PlayerbotHolder::LogoutPlayerBot(ObjectGuid guid)
|
||||
if (!botAI)
|
||||
return;
|
||||
|
||||
Group* group = bot->GetGroup();
|
||||
if (group && !bot->InBattleground() && !bot->InBattlegroundQueue() && botAI->HasActivePlayerMaster())
|
||||
{
|
||||
sPlayerbotDbStore->Save(botAI);
|
||||
}
|
||||
// Queue group cleanup operation for world thread
|
||||
auto cleanupOp = std::make_unique<BotLogoutGroupCleanupOperation>(guid);
|
||||
sPlayerbotWorldProcessor->QueueOperation(std::move(cleanupOp));
|
||||
|
||||
LOG_DEBUG("playerbots", "Bot {} logging out", bot->GetName().c_str());
|
||||
bot->SaveToDB(false, false);
|
||||
@@ -477,7 +502,7 @@ void PlayerbotHolder::OnBotLogin(Player* const bot)
|
||||
}
|
||||
|
||||
Player* master = botAI->GetMaster();
|
||||
if (master)
|
||||
if (master)
|
||||
{
|
||||
ObjectGuid masterGuid = master->GetGUID();
|
||||
if (master->GetGroup() && !master->GetGroup()->IsLeader(masterGuid))
|
||||
@@ -501,7 +526,7 @@ void PlayerbotHolder::OnBotLogin(Player* const bot)
|
||||
}
|
||||
}
|
||||
|
||||
// Don't disband alt groups when master goes away
|
||||
// Don't disband alt groups when master goes away
|
||||
// Controlled by config
|
||||
if (sPlayerbotAIConfig->KeepAltsInGroup())
|
||||
{
|
||||
@@ -516,7 +541,7 @@ void PlayerbotHolder::OnBotLogin(Player* const bot)
|
||||
|
||||
if (!groupValid)
|
||||
{
|
||||
bot->RemoveFromGroup();
|
||||
botAI->LeaveOrDisbandGroup();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -545,6 +570,7 @@ void PlayerbotHolder::OnBotLogin(Player* const bot)
|
||||
|
||||
botAI->TellMaster("Hello!", PLAYERBOT_SECURITY_TALK);
|
||||
|
||||
// Queue group operations for world thread
|
||||
if (master && master->GetGroup() && !group)
|
||||
{
|
||||
Group* mgroup = master->GetGroup();
|
||||
@@ -552,24 +578,29 @@ void PlayerbotHolder::OnBotLogin(Player* const bot)
|
||||
{
|
||||
if (!mgroup->isRaidGroup() && !mgroup->isLFGGroup() && !mgroup->isBGGroup() && !mgroup->isBFGroup())
|
||||
{
|
||||
mgroup->ConvertToRaid();
|
||||
// Queue ConvertToRaid operation
|
||||
auto convertOp = std::make_unique<GroupConvertToRaidOperation>(master->GetGUID());
|
||||
sPlayerbotWorldProcessor->QueueOperation(std::move(convertOp));
|
||||
}
|
||||
if (mgroup->isRaidGroup())
|
||||
{
|
||||
mgroup->AddMember(bot);
|
||||
// Queue AddMember operation
|
||||
auto addOp = std::make_unique<GroupInviteOperation>(master->GetGUID(), bot->GetGUID());
|
||||
sPlayerbotWorldProcessor->QueueOperation(std::move(addOp));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
mgroup->AddMember(bot);
|
||||
// Queue AddMember operation
|
||||
auto addOp = std::make_unique<GroupInviteOperation>(master->GetGUID(), bot->GetGUID());
|
||||
sPlayerbotWorldProcessor->QueueOperation(std::move(addOp));
|
||||
}
|
||||
}
|
||||
else if (master && !group)
|
||||
{
|
||||
Group* newGroup = new Group();
|
||||
newGroup->Create(master);
|
||||
sGroupMgr->AddGroup(newGroup);
|
||||
newGroup->AddMember(bot);
|
||||
// Queue group creation and AddMember operation
|
||||
auto inviteOp = std::make_unique<GroupInviteOperation>(master->GetGUID(), bot->GetGUID());
|
||||
sPlayerbotWorldProcessor->QueueOperation(std::move(inviteOp));
|
||||
}
|
||||
// if (master)
|
||||
// {
|
||||
@@ -1132,18 +1163,18 @@ std::vector<std::string> PlayerbotHolder::HandlePlayerbotCommand(char const* arg
|
||||
int8 gender = -1; // -1 = gender will be random
|
||||
if (genderArg)
|
||||
{
|
||||
std::string g = genderArg;
|
||||
std::transform(g.begin(), g.end(), g.begin(), ::tolower);
|
||||
|
||||
if (g == "male" || g == "0")
|
||||
gender = GENDER_MALE; // 0
|
||||
else if (g == "female" || g == "1")
|
||||
gender = GENDER_FEMALE; // 1
|
||||
else
|
||||
{
|
||||
messages.push_back("Unknown gender : " + g + " (male/female/0/1)");
|
||||
return messages;
|
||||
}
|
||||
std::string g = genderArg;
|
||||
std::transform(g.begin(), g.end(), g.begin(), ::tolower);
|
||||
|
||||
if (g == "male" || g == "0")
|
||||
gender = GENDER_MALE; // 0
|
||||
else if (g == "female" || g == "1")
|
||||
gender = GENDER_FEMALE; // 1
|
||||
else
|
||||
{
|
||||
messages.push_back("Unknown gender : " + g + " (male/female/0/1)");
|
||||
return messages;
|
||||
}
|
||||
} //end
|
||||
|
||||
if (claz == 6 && master->GetLevel() < sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_LEVEL))
|
||||
@@ -1157,13 +1188,13 @@ std::vector<std::string> PlayerbotHolder::HandlePlayerbotCommand(char const* arg
|
||||
{
|
||||
// If the user requested a specific gender, skip any character that doesn't match.
|
||||
if (gender != -1 && GetOfflinePlayerGender(guid) != gender)
|
||||
continue;
|
||||
continue;
|
||||
if (botLoading.find(guid) != botLoading.end())
|
||||
continue;
|
||||
if (ObjectAccessor::FindConnectedPlayer(guid))
|
||||
continue;
|
||||
uint32 guildId = sCharacterCache->GetCharacterGuildIdByGuid(guid);
|
||||
if (guildId && PlayerbotAI::IsRealGuild(guildId))
|
||||
if (guildId && sPlayerbotGuildMgr->IsRealGuild(guildId))
|
||||
continue;
|
||||
AddPlayerBot(guid, master->GetSession()->GetAccountId());
|
||||
messages.push_back("Add class " + std::string(charname));
|
||||
@@ -1598,8 +1629,26 @@ void PlayerbotMgr::OnBotLoginInternal(Player* const bot)
|
||||
|
||||
void PlayerbotMgr::OnPlayerLogin(Player* player)
|
||||
{
|
||||
if (!player)
|
||||
return;
|
||||
|
||||
WorldSession* session = player->GetSession();
|
||||
if (!session)
|
||||
{
|
||||
LOG_WARN("playerbots", "Unable to register locale priority for player {} because the session is missing", player->GetName());
|
||||
return;
|
||||
}
|
||||
|
||||
// DB locale (source of bot text translation)
|
||||
LocaleConstant const databaseLocale = session->GetSessionDbLocaleIndex();
|
||||
|
||||
// For bot texts (DB-driven), prefer the database locale with a safe fallback.
|
||||
LocaleConstant usedLocale = databaseLocale;
|
||||
if (usedLocale >= MAX_LOCALES)
|
||||
usedLocale = LOCALE_enUS; // fallback
|
||||
|
||||
// set locale priority for bot texts
|
||||
sPlayerbotTextMgr->AddLocalePriority(player->GetSession()->GetSessionDbcLocale());
|
||||
sPlayerbotTextMgr->AddLocalePriority(usedLocale);
|
||||
|
||||
if (sPlayerbotAIConfig->selfBotLevel > 2)
|
||||
HandlePlayerbotCommand("self", player);
|
||||
@@ -1607,7 +1656,7 @@ void PlayerbotMgr::OnPlayerLogin(Player* player)
|
||||
if (!sPlayerbotAIConfig->botAutologin)
|
||||
return;
|
||||
|
||||
uint32 accountId = player->GetSession()->GetAccountId();
|
||||
uint32 accountId = session->GetAccountId();
|
||||
QueryResult results = CharacterDatabase.Query("SELECT name FROM characters WHERE account = {}", accountId);
|
||||
if (results)
|
||||
{
|
||||
@@ -1728,70 +1777,22 @@ void PlayerbotsMgr::RemovePlayerBotData(ObjectGuid const& guid, bool is_AI)
|
||||
|
||||
PlayerbotAI* PlayerbotsMgr::GetPlayerbotAI(Player* player)
|
||||
{
|
||||
// if (!(sPlayerbotAIConfig->enabled) || !player)
|
||||
if (!(sPlayerbotAIConfig->enabled) || !player)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
// if (player->GetSession()->isLogingOut() || player->IsDuringRemoveFromWorld())
|
||||
// {
|
||||
// return nullptr;
|
||||
// }
|
||||
// // if (player->GetSession()->isLogingOut() || player->IsDuringRemoveFromWorld()) {
|
||||
// // return nullptr;
|
||||
// // }
|
||||
// auto itr = _playerbotsAIMap.find(player->GetGUID());
|
||||
// if (itr != _playerbotsAIMap.end())
|
||||
// {
|
||||
// if (itr->second->IsBotAI())
|
||||
// return reinterpret_cast<PlayerbotAI*>(itr->second);
|
||||
// }
|
||||
//
|
||||
// return nullptr;
|
||||
|
||||
// removes a long-standing crash (0xC0000005 ACCESS_VIOLATION)
|
||||
if (!player || !sPlayerbotAIConfig->enabled)
|
||||
return nullptr;
|
||||
|
||||
// First read the GUID into a local variable, but ONLY after the check!
|
||||
ObjectGuid guid = player->GetGUID(); // <-- OK here, we know that player != nullptr
|
||||
{
|
||||
std::shared_lock rlock(_aiMutex);
|
||||
auto it = _playerbotsAIMap.find(guid);
|
||||
if (it != _playerbotsAIMap.end() && it->second->IsBotAI())
|
||||
return static_cast<PlayerbotAI*>(it->second);
|
||||
}
|
||||
|
||||
// Transient state: NEVER break the master ⇄ bots relationship here.
|
||||
if (!ObjectAccessor::FindPlayer(guid))
|
||||
auto itr = _playerbotsAIMap.find(player->GetGUID());
|
||||
if (itr != _playerbotsAIMap.end())
|
||||
{
|
||||
RemovePlayerbotAI(guid, /*removeMgrEntry=*/false);
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// removes a long-standing crash (0xC0000005 ACCESS_VIOLATION)
|
||||
PlayerbotAI* PlayerbotsMgr::GetPlayerbotAIByGuid(ObjectGuid guid)
|
||||
{
|
||||
if (!sPlayerbotAIConfig->enabled)
|
||||
return nullptr;
|
||||
|
||||
std::shared_lock rlock(_aiMutex);
|
||||
auto it = _playerbotsAIMap.find(guid);
|
||||
if (it != _playerbotsAIMap.end() && it->second->IsBotAI())
|
||||
return static_cast<PlayerbotAI*>(it->second);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void PlayerbotsMgr::RemovePlayerbotAI(ObjectGuid const& guid, bool removeMgrEntry /*= true*/)
|
||||
{
|
||||
std::unique_lock wlock(_aiMutex);
|
||||
|
||||
if (auto it = _playerbotsAIMap.find(guid); it != _playerbotsAIMap.end())
|
||||
{
|
||||
delete it->second;
|
||||
_playerbotsAIMap.erase(it);
|
||||
LOG_DEBUG("playerbots", "Removed stale AI for GUID {}",
|
||||
static_cast<uint64>(guid.GetRawValue()));
|
||||
if (itr->second->IsBotAI())
|
||||
return reinterpret_cast<PlayerbotAI*>(itr->second);
|
||||
}
|
||||
|
||||
if (removeMgrEntry)
|
||||
_playerbotsMgrMap.erase(guid); // we NO longer touch the relation in a "soft" purge
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
PlayerbotMgr* PlayerbotsMgr::GetPlayerbotMgr(Player* player)
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
||||
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#ifndef _PLAYERBOT_PLAYERBOTMGR_H
|
||||
@@ -12,7 +12,6 @@
|
||||
#include "PlayerbotAIBase.h"
|
||||
#include "QueryHolder.h"
|
||||
#include "QueryResult.h"
|
||||
#include <shared_mutex> // removes a long-standing crash (0xC0000005 ACCESS_VIOLATION)
|
||||
|
||||
class ChatHandler;
|
||||
class PlayerbotAI;
|
||||
@@ -61,7 +60,7 @@ protected:
|
||||
virtual void OnBotLoginInternal(Player* const bot) = 0;
|
||||
|
||||
PlayerBotMap playerBots;
|
||||
std::unordered_set<ObjectGuid> botLoading;
|
||||
static std::unordered_set<ObjectGuid> botLoading;
|
||||
};
|
||||
|
||||
class PlayerbotMgr : public PlayerbotHolder
|
||||
@@ -115,38 +114,13 @@ public:
|
||||
void RemovePlayerBotData(ObjectGuid const& guid, bool is_AI);
|
||||
|
||||
PlayerbotAI* GetPlayerbotAI(Player* player);
|
||||
PlayerbotAI* GetPlayerbotAIByGuid(ObjectGuid guid); // removes a long-standing crash (0xC0000005 ACCESS_VIOLATION)
|
||||
// void RemovePlayerbotAI(ObjectGuid const& guid); // removes a long-standing crash (0xC0000005 ACCESS_VIOLATION)
|
||||
// removeMgrEntry = true => "hard" purge (AI + manager relation), for real logouts
|
||||
// removeMgrEntry = false => "soft" purge (AI only), for detected "stale" cases
|
||||
void RemovePlayerbotAI(ObjectGuid const& guid, bool removeMgrEntry = true);
|
||||
PlayerbotMgr* GetPlayerbotMgr(Player* player);
|
||||
|
||||
private:
|
||||
std::unordered_map<ObjectGuid, PlayerbotAIBase*> _playerbotsAIMap;
|
||||
std::unordered_map<ObjectGuid, PlayerbotAIBase*> _playerbotsMgrMap;
|
||||
mutable std::shared_mutex _aiMutex; // removes a long-standing crash (0xC0000005 ACCESS_VIOLATION)
|
||||
};
|
||||
|
||||
#define sPlayerbotsMgr PlayerbotsMgr::instance()
|
||||
|
||||
// Temporary addition If it keeps crashing, we will use them.
|
||||
// Like
|
||||
// BEFORE : PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
|
||||
// AFTER (safe) : PlayerbotAI* botAI = GET_PLAYERBOT_AI_SAFE(bot);
|
||||
// BEFORE : if (PlayerbotAI* botAI = GET_PLAYERBOT_AI(player)) { ... }
|
||||
// AFTER (safe) : if (PlayerbotAI* botAI = GET_PLAYERBOT_AI_SAFE(player)) { ... }
|
||||
// --- SAFE helpers (append to PlayerbotMgr.h) ---
|
||||
inline PlayerbotAI* GET_PLAYERBOT_AI_SAFE(Player* p)
|
||||
{
|
||||
// Avoid any dereference during transient states (nullptr, teleport, flight, etc.)
|
||||
return p ? sPlayerbotsMgr->GetPlayerbotAI(p) : nullptr;
|
||||
}
|
||||
|
||||
inline PlayerbotMgr* GET_PLAYERBOT_MGR_SAFE(Player* p)
|
||||
{
|
||||
return p ? sPlayerbotsMgr->GetPlayerbotMgr(p) : nullptr;
|
||||
}
|
||||
// --- end SAFE helpers ---
|
||||
|
||||
#endif
|
||||
|
||||
93
src/PlayerbotOperation.h
Normal file
93
src/PlayerbotOperation.h
Normal file
@@ -0,0 +1,93 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#ifndef _PLAYERBOT_OPERATION_H
|
||||
#define _PLAYERBOT_OPERATION_H
|
||||
|
||||
#include "Common.h"
|
||||
#include "ObjectGuid.h"
|
||||
#include <memory>
|
||||
|
||||
/**
|
||||
* @brief Base class for thread-unsafe operations that must be executed in the world thread
|
||||
*
|
||||
* PlayerbotOperation represents an operation that needs to be deferred from a map thread
|
||||
* to the world thread for safe execution. Examples include group modifications, LFG operations,
|
||||
* guild operations, etc.
|
||||
*
|
||||
* Thread Safety:
|
||||
* - The constructor and data members must be thread-safe (use copies, not pointers)
|
||||
* - Execute() is called in the world thread and can safely perform thread-unsafe operations
|
||||
* - Subclasses must not store raw pointers to (core/world thread) game object (use ObjectGuid instead)
|
||||
*/
|
||||
class PlayerbotOperation
|
||||
{
|
||||
public:
|
||||
virtual ~PlayerbotOperation() = default;
|
||||
|
||||
/**
|
||||
* @brief Execute this operation in the world thread
|
||||
*
|
||||
* This method is called by PlayerbotWorldThreadProcessor::Update() which runs in the world thread.
|
||||
* It's safe to perform any thread-unsafe operation here (Group, LFG, Guild, etc.)
|
||||
*
|
||||
* @return true if operation succeeded, false if it failed
|
||||
*/
|
||||
virtual bool Execute() = 0;
|
||||
|
||||
/**
|
||||
* @brief Get the bot GUID this operation is for (optional)
|
||||
*
|
||||
* Used for logging and debugging purposes.
|
||||
*
|
||||
* @return ObjectGuid of the bot, or ObjectGuid::Empty if not applicable
|
||||
*/
|
||||
virtual ObjectGuid GetBotGuid() const { return ObjectGuid::Empty; }
|
||||
|
||||
/**
|
||||
* @brief Get the operation priority (higher = more urgent)
|
||||
*
|
||||
* Priority levels:
|
||||
* - 100: Critical (crash prevention, cleanup operations)
|
||||
* - 50: High (player-facing operations like group invites)
|
||||
* - 10: Normal (background operations)
|
||||
* - 0: Low (statistics, logging)
|
||||
*
|
||||
* @return Priority value (0-100)
|
||||
*/
|
||||
virtual uint32 GetPriority() const { return 10; }
|
||||
|
||||
/**
|
||||
* @brief Get a human-readable name for this operation
|
||||
*
|
||||
* Used for logging and debugging.
|
||||
*
|
||||
* @return Operation name
|
||||
*/
|
||||
virtual std::string GetName() const { return "Unknown Operation"; }
|
||||
|
||||
/**
|
||||
* @brief Check if this operation is still valid
|
||||
*
|
||||
* Called before Execute() to check if the operation should still be executed.
|
||||
* For example, if a bot logged out, group invite operations for that bot can be skipped.
|
||||
*
|
||||
* @return true if operation should be executed, false to skip
|
||||
*/
|
||||
virtual bool IsValid() const { return true; }
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief Comparison operator for priority queue (higher priority first)
|
||||
*/
|
||||
struct PlayerbotOperationComparator
|
||||
{
|
||||
bool operator()(const std::unique_ptr<PlayerbotOperation>& a, const std::unique_ptr<PlayerbotOperation>& b) const
|
||||
{
|
||||
return a->GetPriority() < b->GetPriority(); // Lower priority goes to back of queue
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
513
src/PlayerbotOperations.h
Normal file
513
src/PlayerbotOperations.h
Normal file
@@ -0,0 +1,513 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#ifndef _PLAYERBOT_OPERATIONS_H
|
||||
#define _PLAYERBOT_OPERATIONS_H
|
||||
|
||||
#include "Group.h"
|
||||
#include "GroupMgr.h"
|
||||
#include "GuildMgr.h"
|
||||
#include "Playerbots.h"
|
||||
#include "ObjectAccessor.h"
|
||||
#include "PlayerbotOperation.h"
|
||||
#include "Player.h"
|
||||
#include "PlayerbotAI.h"
|
||||
#include "PlayerbotMgr.h"
|
||||
#include "PlayerbotDbStore.h"
|
||||
#include "RandomPlayerbotMgr.h"
|
||||
#include "WorldSession.h"
|
||||
#include "WorldSessionMgr.h"
|
||||
|
||||
// Group invite operation
|
||||
class GroupInviteOperation : public PlayerbotOperation
|
||||
{
|
||||
public:
|
||||
GroupInviteOperation(ObjectGuid botGuid, ObjectGuid targetGuid)
|
||||
: m_botGuid(botGuid), m_targetGuid(targetGuid)
|
||||
{
|
||||
}
|
||||
|
||||
bool Execute() override
|
||||
{
|
||||
Player* bot = ObjectAccessor::FindPlayer(m_botGuid);
|
||||
Player* target = ObjectAccessor::FindPlayer(m_targetGuid);
|
||||
|
||||
if (!bot || !target)
|
||||
{
|
||||
LOG_DEBUG("playerbots", "GroupInviteOperation: Bot or target not found");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check if target is already in a group
|
||||
if (target->GetGroup())
|
||||
{
|
||||
LOG_DEBUG("playerbots", "GroupInviteOperation: Target {} is already in a group", target->GetName());
|
||||
return false;
|
||||
}
|
||||
|
||||
Group* group = bot->GetGroup();
|
||||
|
||||
// Create group if bot doesn't have one
|
||||
if (!group)
|
||||
{
|
||||
group = new Group;
|
||||
if (!group->Create(bot))
|
||||
{
|
||||
delete group;
|
||||
LOG_ERROR("playerbots", "GroupInviteOperation: Failed to create group for bot {}", bot->GetName());
|
||||
return false;
|
||||
}
|
||||
sGroupMgr->AddGroup(group);
|
||||
LOG_DEBUG("playerbots", "GroupInviteOperation: Created new group for bot {}", bot->GetName());
|
||||
}
|
||||
|
||||
// Convert to raid if needed (more than 5 members)
|
||||
if (!group->isRaidGroup() && group->GetMembersCount() >= 5)
|
||||
{
|
||||
group->ConvertToRaid();
|
||||
LOG_DEBUG("playerbots", "GroupInviteOperation: Converted group to raid");
|
||||
}
|
||||
|
||||
// Add member to group
|
||||
if (group->AddMember(target))
|
||||
{
|
||||
LOG_DEBUG("playerbots", "GroupInviteOperation: Successfully added {} to group", target->GetName());
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
LOG_ERROR("playerbots", "GroupInviteOperation: Failed to add {} to group", target->GetName());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
ObjectGuid GetBotGuid() const override { return m_botGuid; }
|
||||
|
||||
uint32 GetPriority() const override { return 50; } // High priority (player-facing)
|
||||
|
||||
std::string GetName() const override { return "GroupInvite"; }
|
||||
|
||||
bool IsValid() const override
|
||||
{
|
||||
// Check if bot still exists and is online
|
||||
Player* bot = ObjectAccessor::FindPlayer(m_botGuid);
|
||||
Player* target = ObjectAccessor::FindPlayer(m_targetGuid);
|
||||
return bot && target;
|
||||
}
|
||||
|
||||
private:
|
||||
ObjectGuid m_botGuid;
|
||||
ObjectGuid m_targetGuid;
|
||||
};
|
||||
|
||||
// Remove member from group
|
||||
class GroupRemoveMemberOperation : public PlayerbotOperation
|
||||
{
|
||||
public:
|
||||
GroupRemoveMemberOperation(ObjectGuid botGuid, ObjectGuid targetGuid)
|
||||
: m_botGuid(botGuid), m_targetGuid(targetGuid)
|
||||
{
|
||||
}
|
||||
|
||||
bool Execute() override
|
||||
{
|
||||
Player* bot = ObjectAccessor::FindPlayer(m_botGuid);
|
||||
Player* target = ObjectAccessor::FindPlayer(m_targetGuid);
|
||||
|
||||
if (!bot || !target)
|
||||
return false;
|
||||
|
||||
Group* group = bot->GetGroup();
|
||||
if (!group)
|
||||
{
|
||||
LOG_DEBUG("playerbots", "GroupRemoveMemberOperation: Bot is not in a group");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!group->IsMember(target->GetGUID()))
|
||||
{
|
||||
LOG_DEBUG("playerbots", "GroupRemoveMemberOperation: Target is not in bot's group");
|
||||
return false;
|
||||
}
|
||||
|
||||
group->RemoveMember(target->GetGUID());
|
||||
LOG_DEBUG("playerbots", "GroupRemoveMemberOperation: Removed {} from group", target->GetName());
|
||||
return true;
|
||||
}
|
||||
|
||||
ObjectGuid GetBotGuid() const override { return m_botGuid; }
|
||||
|
||||
uint32 GetPriority() const override { return 50; }
|
||||
|
||||
std::string GetName() const override { return "GroupRemoveMember"; }
|
||||
|
||||
bool IsValid() const override
|
||||
{
|
||||
Player* bot = ObjectAccessor::FindPlayer(m_botGuid);
|
||||
return bot != nullptr;
|
||||
}
|
||||
|
||||
private:
|
||||
ObjectGuid m_botGuid;
|
||||
ObjectGuid m_targetGuid;
|
||||
};
|
||||
|
||||
// Convert group to raid
|
||||
class GroupConvertToRaidOperation : public PlayerbotOperation
|
||||
{
|
||||
public:
|
||||
GroupConvertToRaidOperation(ObjectGuid botGuid) : m_botGuid(botGuid) {}
|
||||
|
||||
bool Execute() override
|
||||
{
|
||||
Player* bot = ObjectAccessor::FindPlayer(m_botGuid);
|
||||
if (!bot)
|
||||
return false;
|
||||
|
||||
Group* group = bot->GetGroup();
|
||||
if (!group)
|
||||
{
|
||||
LOG_DEBUG("playerbots", "GroupConvertToRaidOperation: Bot is not in a group");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (group->isRaidGroup())
|
||||
{
|
||||
LOG_DEBUG("playerbots", "GroupConvertToRaidOperation: Group is already a raid");
|
||||
return true; // Success - already in desired state
|
||||
}
|
||||
|
||||
group->ConvertToRaid();
|
||||
LOG_DEBUG("playerbots", "GroupConvertToRaidOperation: Converted group to raid");
|
||||
return true;
|
||||
}
|
||||
|
||||
ObjectGuid GetBotGuid() const override { return m_botGuid; }
|
||||
|
||||
uint32 GetPriority() const override { return 50; }
|
||||
|
||||
std::string GetName() const override { return "GroupConvertToRaid"; }
|
||||
|
||||
bool IsValid() const override
|
||||
{
|
||||
Player* bot = ObjectAccessor::FindPlayer(m_botGuid);
|
||||
return bot != nullptr;
|
||||
}
|
||||
|
||||
private:
|
||||
ObjectGuid m_botGuid;
|
||||
};
|
||||
|
||||
// Set group leader
|
||||
class GroupSetLeaderOperation : public PlayerbotOperation
|
||||
{
|
||||
public:
|
||||
GroupSetLeaderOperation(ObjectGuid botGuid, ObjectGuid newLeaderGuid)
|
||||
: m_botGuid(botGuid), m_newLeaderGuid(newLeaderGuid)
|
||||
{
|
||||
}
|
||||
|
||||
bool Execute() override
|
||||
{
|
||||
Player* bot = ObjectAccessor::FindPlayer(m_botGuid);
|
||||
Player* newLeader = ObjectAccessor::FindPlayer(m_newLeaderGuid);
|
||||
|
||||
if (!bot || !newLeader)
|
||||
return false;
|
||||
|
||||
Group* group = bot->GetGroup();
|
||||
if (!group)
|
||||
{
|
||||
LOG_DEBUG("playerbots", "GroupSetLeaderOperation: Bot is not in a group");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!group->IsMember(newLeader->GetGUID()))
|
||||
{
|
||||
LOG_DEBUG("playerbots", "GroupSetLeaderOperation: New leader is not in the group");
|
||||
return false;
|
||||
}
|
||||
|
||||
group->ChangeLeader(newLeader->GetGUID());
|
||||
LOG_DEBUG("playerbots", "GroupSetLeaderOperation: Changed leader to {}", newLeader->GetName());
|
||||
return true;
|
||||
}
|
||||
|
||||
ObjectGuid GetBotGuid() const override { return m_botGuid; }
|
||||
|
||||
uint32 GetPriority() const override { return 50; }
|
||||
|
||||
std::string GetName() const override { return "GroupSetLeader"; }
|
||||
|
||||
bool IsValid() const override
|
||||
{
|
||||
Player* bot = ObjectAccessor::FindPlayer(m_botGuid);
|
||||
Player* newLeader = ObjectAccessor::FindPlayer(m_newLeaderGuid);
|
||||
return bot && newLeader;
|
||||
}
|
||||
|
||||
private:
|
||||
ObjectGuid m_botGuid;
|
||||
ObjectGuid m_newLeaderGuid;
|
||||
};
|
||||
|
||||
// Form arena group
|
||||
class ArenaGroupFormationOperation : public PlayerbotOperation
|
||||
{
|
||||
public:
|
||||
ArenaGroupFormationOperation(ObjectGuid leaderGuid, std::vector<ObjectGuid> memberGuids,
|
||||
uint32 requiredSize, uint32 arenaTeamId, std::string arenaTeamName)
|
||||
: m_leaderGuid(leaderGuid), m_memberGuids(memberGuids),
|
||||
m_requiredSize(requiredSize), m_arenaTeamId(arenaTeamId), m_arenaTeamName(arenaTeamName)
|
||||
{
|
||||
}
|
||||
|
||||
bool Execute() override
|
||||
{
|
||||
Player* leader = ObjectAccessor::FindPlayer(m_leaderGuid);
|
||||
if (!leader)
|
||||
{
|
||||
LOG_ERROR("playerbots", "ArenaGroupFormationOperation: Leader not found");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Step 1: Remove all members from their existing groups
|
||||
for (const ObjectGuid& memberGuid : m_memberGuids)
|
||||
{
|
||||
Player* member = ObjectAccessor::FindPlayer(memberGuid);
|
||||
if (!member)
|
||||
continue;
|
||||
|
||||
Group* memberGroup = member->GetGroup();
|
||||
if (memberGroup)
|
||||
{
|
||||
memberGroup->RemoveMember(memberGuid);
|
||||
LOG_DEBUG("playerbots", "ArenaGroupFormationOperation: Removed {} from their existing group",
|
||||
member->GetName());
|
||||
}
|
||||
}
|
||||
|
||||
// Step 2: Disband leader's existing group
|
||||
Group* leaderGroup = leader->GetGroup();
|
||||
if (leaderGroup)
|
||||
{
|
||||
leaderGroup->Disband(true);
|
||||
LOG_DEBUG("playerbots", "ArenaGroupFormationOperation: Disbanded leader's existing group");
|
||||
}
|
||||
|
||||
// Step 3: Create new group with leader
|
||||
Group* newGroup = new Group();
|
||||
if (!newGroup->Create(leader))
|
||||
{
|
||||
delete newGroup;
|
||||
LOG_ERROR("playerbots", "ArenaGroupFormationOperation: Failed to create arena group for leader {}",
|
||||
leader->GetName());
|
||||
return false;
|
||||
}
|
||||
|
||||
sGroupMgr->AddGroup(newGroup);
|
||||
LOG_DEBUG("playerbots", "ArenaGroupFormationOperation: Created new arena group with leader {}",
|
||||
leader->GetName());
|
||||
|
||||
// Step 4: Add members to the new group
|
||||
uint32 addedMembers = 0;
|
||||
for (const ObjectGuid& memberGuid : m_memberGuids)
|
||||
{
|
||||
Player* member = ObjectAccessor::FindPlayer(memberGuid);
|
||||
if (!member)
|
||||
{
|
||||
LOG_DEBUG("playerbots", "ArenaGroupFormationOperation: Member {} not found, skipping",
|
||||
memberGuid.ToString());
|
||||
continue;
|
||||
}
|
||||
|
||||
if (member->GetLevel() < 70)
|
||||
{
|
||||
LOG_DEBUG("playerbots", "ArenaGroupFormationOperation: Member {} is below level 70, skipping",
|
||||
member->GetName());
|
||||
continue;
|
||||
}
|
||||
|
||||
if (newGroup->AddMember(member))
|
||||
{
|
||||
addedMembers++;
|
||||
LOG_DEBUG("playerbots", "ArenaGroupFormationOperation: Added {} to arena group",
|
||||
member->GetName());
|
||||
}
|
||||
else
|
||||
LOG_ERROR("playerbots", "ArenaGroupFormationOperation: Failed to add {} to arena group",
|
||||
member->GetName());
|
||||
}
|
||||
|
||||
if (addedMembers == 0)
|
||||
{
|
||||
LOG_ERROR("playerbots", "ArenaGroupFormationOperation: No members were added to the arena group");
|
||||
newGroup->Disband();
|
||||
return false;
|
||||
}
|
||||
|
||||
// Step 5: Teleport members to leader and reset AI
|
||||
for (const ObjectGuid& memberGuid : m_memberGuids)
|
||||
{
|
||||
Player* member = ObjectAccessor::FindPlayer(memberGuid);
|
||||
if (!member || !newGroup->IsMember(memberGuid))
|
||||
continue;
|
||||
|
||||
PlayerbotAI* memberBotAI = sPlayerbotsMgr->GetPlayerbotAI(member);
|
||||
if (memberBotAI)
|
||||
memberBotAI->Reset();
|
||||
|
||||
member->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TELEPORTED | AURA_INTERRUPT_FLAG_CHANGE_MAP);
|
||||
member->TeleportTo(leader->GetMapId(), leader->GetPositionX(), leader->GetPositionY(),
|
||||
leader->GetPositionZ(), 0);
|
||||
|
||||
LOG_DEBUG("playerbots", "ArenaGroupFormationOperation: Teleported {} to leader", member->GetName());
|
||||
}
|
||||
|
||||
// Check if we have enough members
|
||||
if (newGroup->GetMembersCount() < m_requiredSize)
|
||||
{
|
||||
LOG_INFO("playerbots", "Team #{} <{}> Group is not ready for match (not enough members: {}/{})",
|
||||
m_arenaTeamId, m_arenaTeamName, newGroup->GetMembersCount(), m_requiredSize);
|
||||
newGroup->Disband();
|
||||
return false;
|
||||
}
|
||||
|
||||
LOG_INFO("playerbots", "Team #{} <{}> Group is ready for match with {} members",
|
||||
m_arenaTeamId, m_arenaTeamName, newGroup->GetMembersCount());
|
||||
return true;
|
||||
}
|
||||
|
||||
ObjectGuid GetBotGuid() const override { return m_leaderGuid; }
|
||||
|
||||
uint32 GetPriority() const override { return 60; } // Very high priority (arena/BG operations)
|
||||
|
||||
std::string GetName() const override { return "ArenaGroupFormation"; }
|
||||
|
||||
bool IsValid() const override
|
||||
{
|
||||
Player* leader = ObjectAccessor::FindPlayer(m_leaderGuid);
|
||||
return leader != nullptr;
|
||||
}
|
||||
|
||||
private:
|
||||
ObjectGuid m_leaderGuid;
|
||||
std::vector<ObjectGuid> m_memberGuids;
|
||||
uint32 m_requiredSize;
|
||||
uint32 m_arenaTeamId;
|
||||
std::string m_arenaTeamName;
|
||||
};
|
||||
|
||||
// Bot logout group cleanup operation
|
||||
class BotLogoutGroupCleanupOperation : public PlayerbotOperation
|
||||
{
|
||||
public:
|
||||
BotLogoutGroupCleanupOperation(ObjectGuid botGuid) : m_botGuid(botGuid) {}
|
||||
|
||||
bool Execute() override
|
||||
{
|
||||
Player* bot = ObjectAccessor::FindPlayer(m_botGuid);
|
||||
if (!bot)
|
||||
return false;
|
||||
|
||||
PlayerbotAI* botAI = sPlayerbotsMgr->GetPlayerbotAI(bot);
|
||||
if (!botAI)
|
||||
return false;
|
||||
|
||||
Group* group = bot->GetGroup();
|
||||
if (group && !bot->InBattleground() && !bot->InBattlegroundQueue() && botAI->HasActivePlayerMaster())
|
||||
sPlayerbotDbStore->Save(botAI);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
ObjectGuid GetBotGuid() const override { return m_botGuid; }
|
||||
uint32 GetPriority() const override { return 70; }
|
||||
std::string GetName() const override { return "BotLogoutGroupCleanup"; }
|
||||
|
||||
bool IsValid() const override
|
||||
{
|
||||
Player* bot = ObjectAccessor::FindPlayer(m_botGuid);
|
||||
return bot != nullptr;
|
||||
}
|
||||
|
||||
private:
|
||||
ObjectGuid m_botGuid;
|
||||
};
|
||||
|
||||
// Add player bot operation (for logging in bots from map threads)
|
||||
class AddPlayerBotOperation : public PlayerbotOperation
|
||||
{
|
||||
public:
|
||||
AddPlayerBotOperation(ObjectGuid botGuid, uint32 masterAccountId)
|
||||
: m_botGuid(botGuid), m_masterAccountId(masterAccountId)
|
||||
{
|
||||
}
|
||||
|
||||
bool Execute() override
|
||||
{
|
||||
sRandomPlayerbotMgr->AddPlayerBot(m_botGuid, m_masterAccountId);
|
||||
return true;
|
||||
}
|
||||
|
||||
ObjectGuid GetBotGuid() const override { return m_botGuid; }
|
||||
|
||||
uint32 GetPriority() const override { return 50; } // High priority
|
||||
|
||||
std::string GetName() const override { return "AddPlayerBot"; }
|
||||
|
||||
bool IsValid() const override
|
||||
{
|
||||
return !ObjectAccessor::FindConnectedPlayer(m_botGuid);
|
||||
}
|
||||
|
||||
private:
|
||||
ObjectGuid m_botGuid;
|
||||
uint32 m_masterAccountId;
|
||||
};
|
||||
|
||||
class OnBotLoginOperation : public PlayerbotOperation
|
||||
{
|
||||
public:
|
||||
OnBotLoginOperation(ObjectGuid botGuid, uint32 masterAccountId)
|
||||
: m_botGuid(botGuid), m_masterAccountId(masterAccountId)
|
||||
{
|
||||
}
|
||||
|
||||
bool Execute() override
|
||||
{
|
||||
// find and verify bot still exists
|
||||
Player* bot = ObjectAccessor::FindConnectedPlayer(m_botGuid);
|
||||
if (!bot)
|
||||
return false;
|
||||
|
||||
PlayerbotHolder* holder = sRandomPlayerbotMgr;
|
||||
if (m_masterAccountId)
|
||||
{
|
||||
WorldSession* masterSession = sWorldSessionMgr->FindSession(m_masterAccountId);
|
||||
Player* masterPlayer = masterSession ? masterSession->GetPlayer() : nullptr;
|
||||
if (masterPlayer)
|
||||
holder = GET_PLAYERBOT_MGR(masterPlayer);
|
||||
}
|
||||
|
||||
if (!holder)
|
||||
return false;
|
||||
|
||||
holder->OnBotLogin(bot);
|
||||
return true;
|
||||
}
|
||||
|
||||
ObjectGuid GetBotGuid() const override { return m_botGuid; }
|
||||
uint32 GetPriority() const override { return 100; }
|
||||
std::string GetName() const override { return "OnBotLogin"; }
|
||||
|
||||
bool IsValid() const override { return ObjectAccessor::FindConnectedPlayer(m_botGuid) != nullptr; }
|
||||
|
||||
private:
|
||||
ObjectGuid m_botGuid;
|
||||
uint32 m_masterAccountId = 0;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
||||
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#include "PlayerbotSecurity.h"
|
||||
@@ -17,14 +17,28 @@ PlayerbotSecurity::PlayerbotSecurity(Player* const bot) : bot(bot)
|
||||
|
||||
PlayerbotSecurityLevel PlayerbotSecurity::LevelFor(Player* from, DenyReason* reason, bool ignoreGroup)
|
||||
{
|
||||
// Basic pointer validity checks
|
||||
if (!bot || !from || !from->GetSession())
|
||||
{
|
||||
if (reason)
|
||||
*reason = PLAYERBOT_DENY_NONE;
|
||||
|
||||
return PLAYERBOT_SECURITY_DENY_ALL;
|
||||
}
|
||||
|
||||
// GMs always have full access
|
||||
if (from->GetSession()->GetSecurity() >= SEC_GAMEMASTER)
|
||||
return PLAYERBOT_SECURITY_ALLOW_ALL;
|
||||
|
||||
PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
|
||||
if (!botAI)
|
||||
{
|
||||
if (reason)
|
||||
*reason = PLAYERBOT_DENY_NONE;
|
||||
|
||||
return PLAYERBOT_SECURITY_DENY_ALL;
|
||||
}
|
||||
|
||||
if (botAI->IsOpposing(from))
|
||||
{
|
||||
if (reason)
|
||||
@@ -35,6 +49,7 @@ PlayerbotSecurityLevel PlayerbotSecurity::LevelFor(Player* from, DenyReason* rea
|
||||
|
||||
if (sPlayerbotAIConfig->IsInRandomAccountList(account))
|
||||
{
|
||||
// (duplicate check in case of faction change)
|
||||
if (botAI->IsOpposing(from))
|
||||
{
|
||||
if (reason)
|
||||
@@ -43,27 +58,17 @@ PlayerbotSecurityLevel PlayerbotSecurity::LevelFor(Player* from, DenyReason* rea
|
||||
return PLAYERBOT_SECURITY_DENY_ALL;
|
||||
}
|
||||
|
||||
// if (sLFGMgr->GetState(bot->GetGUID()) != lfg::LFG_STATE_NONE)
|
||||
// {
|
||||
// if (!bot->GetGuildId() || bot->GetGuildId() != from->GetGuildId())
|
||||
// {
|
||||
// if (reason)
|
||||
// *reason = PLAYERBOT_DENY_LFG;
|
||||
Group* fromGroup = from->GetGroup();
|
||||
Group* botGroup = bot->GetGroup();
|
||||
|
||||
// return PLAYERBOT_SECURITY_TALK;
|
||||
// }
|
||||
// }
|
||||
|
||||
Group* group = from->GetGroup();
|
||||
if (group && group == bot->GetGroup() && !ignoreGroup && botAI->GetMaster() == from)
|
||||
if (fromGroup && botGroup && fromGroup == botGroup && !ignoreGroup)
|
||||
{
|
||||
return PLAYERBOT_SECURITY_ALLOW_ALL;
|
||||
}
|
||||
if (botAI->GetMaster() == from)
|
||||
return PLAYERBOT_SECURITY_ALLOW_ALL;
|
||||
|
||||
if (group && group == bot->GetGroup() && !ignoreGroup && botAI->GetMaster() != from)
|
||||
{
|
||||
if (reason)
|
||||
*reason = PLAYERBOT_DENY_NOT_YOURS;
|
||||
|
||||
return PLAYERBOT_SECURITY_TALK;
|
||||
}
|
||||
|
||||
@@ -75,27 +80,34 @@ PlayerbotSecurityLevel PlayerbotSecurity::LevelFor(Player* from, DenyReason* rea
|
||||
return PLAYERBOT_SECURITY_TALK;
|
||||
}
|
||||
|
||||
if (sPlayerbotAIConfig->groupInvitationPermission <= 1 && (int32)bot->GetLevel() - (int8)from->GetLevel() > 5)
|
||||
if (sPlayerbotAIConfig->groupInvitationPermission <= 1)
|
||||
{
|
||||
if (!bot->GetGuildId() || bot->GetGuildId() != from->GetGuildId())
|
||||
int32 levelDiff = int32(bot->GetLevel()) - int32(from->GetLevel());
|
||||
if (levelDiff > 5)
|
||||
{
|
||||
if (reason)
|
||||
*reason = PLAYERBOT_DENY_LOW_LEVEL;
|
||||
if (!bot->GetGuildId() || bot->GetGuildId() != from->GetGuildId())
|
||||
{
|
||||
if (reason)
|
||||
*reason = PLAYERBOT_DENY_LOW_LEVEL;
|
||||
|
||||
return PLAYERBOT_SECURITY_TALK;
|
||||
return PLAYERBOT_SECURITY_TALK;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int32 botGS = (int32)botAI->GetEquipGearScore(bot/*, false, false*/);
|
||||
int32 fromGS = (int32)botAI->GetEquipGearScore(from/*, false, false*/);
|
||||
if (sPlayerbotAIConfig->gearscorecheck)
|
||||
int32 botGS = static_cast<int32>(botAI->GetEquipGearScore(bot));
|
||||
int32 fromGS = static_cast<int32>(botAI->GetEquipGearScore(from));
|
||||
|
||||
if (sPlayerbotAIConfig->gearscorecheck && botGS && bot->GetLevel() > 15 && botGS > fromGS)
|
||||
{
|
||||
if (botGS && bot->GetLevel() > 15 && botGS > fromGS &&
|
||||
static_cast<float>(100 * (botGS - fromGS) / botGS) >=
|
||||
static_cast<float>(12 * sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) / from->GetLevel()))
|
||||
uint32 diffPct = uint32(100 * (botGS - fromGS) / botGS);
|
||||
uint32 reqPct = uint32(12 * sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) / from->GetLevel());
|
||||
|
||||
if (diffPct >= reqPct)
|
||||
{
|
||||
if (reason)
|
||||
*reason = PLAYERBOT_DENY_GEARSCORE;
|
||||
|
||||
return PLAYERBOT_SECURITY_TALK;
|
||||
}
|
||||
}
|
||||
@@ -111,35 +123,17 @@ PlayerbotSecurityLevel PlayerbotSecurity::LevelFor(Player* from, DenyReason* rea
|
||||
}
|
||||
}
|
||||
|
||||
/*if (bot->isDead())
|
||||
// If the bot is not in the group, we offer an invite
|
||||
botGroup = bot->GetGroup();
|
||||
if (!botGroup)
|
||||
{
|
||||
if (reason)
|
||||
*reason = PLAYERBOT_DENY_DEAD;
|
||||
|
||||
return PLAYERBOT_SECURITY_TALK;
|
||||
}*/
|
||||
|
||||
group = bot->GetGroup();
|
||||
if (!group)
|
||||
{
|
||||
/*if (bot->GetMapId() != from->GetMapId() || bot->GetDistance(from) > sPlayerbotAIConfig->whisperDistance)
|
||||
{
|
||||
if (!bot->GetGuildId() || bot->GetGuildId() != from->GetGuildId())
|
||||
{
|
||||
if (reason)
|
||||
*reason = PLAYERBOT_DENY_FAR;
|
||||
|
||||
return PLAYERBOT_SECURITY_TALK;
|
||||
}
|
||||
}*/
|
||||
|
||||
if (reason)
|
||||
*reason = PLAYERBOT_DENY_INVITE;
|
||||
|
||||
return PLAYERBOT_SECURITY_INVITE;
|
||||
}
|
||||
|
||||
if (!ignoreGroup && group->IsFull())
|
||||
if (!ignoreGroup && botGroup->IsFull())
|
||||
{
|
||||
if (reason)
|
||||
*reason = PLAYERBOT_DENY_FULL_GROUP;
|
||||
@@ -147,27 +141,22 @@ PlayerbotSecurityLevel PlayerbotSecurity::LevelFor(Player* from, DenyReason* rea
|
||||
return PLAYERBOT_SECURITY_TALK;
|
||||
}
|
||||
|
||||
if (!ignoreGroup && group->GetLeaderGUID() != bot->GetGUID())
|
||||
if (!ignoreGroup && botGroup->GetLeaderGUID() != bot->GetGUID())
|
||||
{
|
||||
if (reason)
|
||||
*reason = PLAYERBOT_DENY_NOT_LEADER;
|
||||
|
||||
return PLAYERBOT_SECURITY_TALK;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (reason)
|
||||
*reason = PLAYERBOT_DENY_IS_LEADER;
|
||||
|
||||
return PLAYERBOT_SECURITY_INVITE;
|
||||
}
|
||||
|
||||
// The bot is the group leader, you can invite the initiator
|
||||
if (reason)
|
||||
*reason = PLAYERBOT_DENY_INVITE;
|
||||
|
||||
*reason = PLAYERBOT_DENY_IS_LEADER;
|
||||
|
||||
return PLAYERBOT_SECURITY_INVITE;
|
||||
}
|
||||
|
||||
// Non-random bots: only their master has full access
|
||||
if (botAI->GetMaster() == from)
|
||||
return PLAYERBOT_SECURITY_ALLOW_ALL;
|
||||
|
||||
@@ -179,8 +168,13 @@ PlayerbotSecurityLevel PlayerbotSecurity::LevelFor(Player* from, DenyReason* rea
|
||||
|
||||
bool PlayerbotSecurity::CheckLevelFor(PlayerbotSecurityLevel level, bool silent, Player* from, bool ignoreGroup)
|
||||
{
|
||||
// If something is wrong with the pointers, we silently refuse
|
||||
if (!bot || !from || !from->GetSession())
|
||||
return false;
|
||||
|
||||
DenyReason reason = PLAYERBOT_DENY_NONE;
|
||||
PlayerbotSecurityLevel realLevel = LevelFor(from, &reason, ignoreGroup);
|
||||
|
||||
if (realLevel >= level || from == bot)
|
||||
return true;
|
||||
|
||||
@@ -189,11 +183,17 @@ bool PlayerbotSecurity::CheckLevelFor(PlayerbotSecurityLevel level, bool silent,
|
||||
return false;
|
||||
|
||||
PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
|
||||
Player* master = botAI->GetMaster();
|
||||
if (master && botAI && botAI->IsOpposing(master) && master->GetSession()->GetSecurity() < SEC_GAMEMASTER)
|
||||
if (!botAI)
|
||||
return false;
|
||||
|
||||
Player* master = botAI->GetMaster();
|
||||
if (master && botAI->IsOpposing(master))
|
||||
if (WorldSession* session = master->GetSession())
|
||||
if (session->GetSecurity() < SEC_GAMEMASTER)
|
||||
return false;
|
||||
|
||||
std::ostringstream out;
|
||||
|
||||
switch (realLevel)
|
||||
{
|
||||
case PLAYERBOT_SECURITY_DENY_ALL:
|
||||
@@ -206,19 +206,20 @@ bool PlayerbotSecurity::CheckLevelFor(PlayerbotSecurityLevel level, bool silent,
|
||||
out << "I'll do it later";
|
||||
break;
|
||||
case PLAYERBOT_DENY_LOW_LEVEL:
|
||||
out << "You are too low level: |cffff0000" << (uint32)from->GetLevel() << "|cffffffff/|cff00ff00"
|
||||
<< (uint32)bot->GetLevel();
|
||||
out << "You are too low level: |cffff0000" << uint32(from->GetLevel()) << "|cffffffff/|cff00ff00"
|
||||
<< uint32(bot->GetLevel());
|
||||
break;
|
||||
case PLAYERBOT_DENY_GEARSCORE:
|
||||
{
|
||||
int botGS = (int)botAI->GetEquipGearScore(bot/*, false, false*/);
|
||||
int fromGS = (int)botAI->GetEquipGearScore(from/*, false, false*/);
|
||||
int botGS = int(botAI->GetEquipGearScore(bot));
|
||||
int fromGS = int(botAI->GetEquipGearScore(from));
|
||||
int diff = (100 * (botGS - fromGS) / botGS);
|
||||
int req = 12 * sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) / from->GetLevel();
|
||||
|
||||
out << "Your gearscore is too low: |cffff0000" << fromGS << "|cffffffff/|cff00ff00" << botGS
|
||||
<< " |cffff0000" << diff << "%|cffffffff/|cff00ff00" << req << "%";
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case PLAYERBOT_DENY_NOT_YOURS:
|
||||
out << "I have a master already";
|
||||
break;
|
||||
@@ -237,13 +238,10 @@ bool PlayerbotSecurity::CheckLevelFor(PlayerbotSecurityLevel level, bool silent,
|
||||
case PLAYERBOT_DENY_FAR:
|
||||
{
|
||||
out << "You must be closer to invite me to your group. I am in ";
|
||||
|
||||
if (AreaTableEntry const* entry = sAreaTableStore.LookupEntry(bot->GetAreaId()))
|
||||
{
|
||||
out << " |cffffffff(|cffff0000" << entry->area_name[0] << "|cffffffff)";
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case PLAYERBOT_DENY_FULL_GROUP:
|
||||
out << "I am in a full group. Will do it later";
|
||||
break;
|
||||
@@ -251,15 +249,10 @@ bool PlayerbotSecurity::CheckLevelFor(PlayerbotSecurityLevel level, bool silent,
|
||||
out << "I am currently leading a group. I can invite you if you want.";
|
||||
break;
|
||||
case PLAYERBOT_DENY_NOT_LEADER:
|
||||
if (botAI->GetGroupMaster())
|
||||
{
|
||||
out << "I am in a group with " << botAI->GetGroupMaster()->GetName()
|
||||
<< ". You can ask him for invite.";
|
||||
}
|
||||
if (Player* leader = botAI->GetGroupLeader())
|
||||
out << "I am in a group with " << leader->GetName() << ". You can ask him for invite.";
|
||||
else
|
||||
{
|
||||
out << "I am in a group with someone else. You can ask him for invite.";
|
||||
}
|
||||
break;
|
||||
case PLAYERBOT_DENY_BG:
|
||||
out << "I am in a queue for BG. Will do it later";
|
||||
@@ -283,10 +276,14 @@ bool PlayerbotSecurity::CheckLevelFor(PlayerbotSecurityLevel level, bool silent,
|
||||
std::string const text = out.str();
|
||||
ObjectGuid guid = from->GetGUID();
|
||||
time_t lastSaid = whispers[guid][text];
|
||||
|
||||
if (!lastSaid || (time(nullptr) - lastSaid) >= sPlayerbotAIConfig->repeatDelay / 1000)
|
||||
{
|
||||
whispers[guid][text] = time(nullptr);
|
||||
bot->Whisper(text, LANG_UNIVERSAL, from);
|
||||
|
||||
// Additional protection against crashes during logout
|
||||
if (bot->IsInWorld() && from->IsInWorld())
|
||||
bot->Whisper(text, LANG_UNIVERSAL, from);
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
||||
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#ifndef _PLAYERBOT_PLAYERBOTSECURITY_H
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
||||
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#include "PlayerbotTextMgr.h"
|
||||
@@ -101,6 +101,22 @@ std::string PlayerbotTextMgr::GetBotText(std::string name, std::map<std::string,
|
||||
return botText;
|
||||
}
|
||||
|
||||
std::string PlayerbotTextMgr::GetBotTextOrDefault(std::string name, std::string defaultText,
|
||||
std::map<std::string, std::string> placeholders)
|
||||
{
|
||||
std::string botText = GetBotText(name, placeholders);
|
||||
if (botText.empty())
|
||||
{
|
||||
for (std::map<std::string, std::string>::iterator i = placeholders.begin(); i != placeholders.end(); ++i)
|
||||
{
|
||||
replaceAll(defaultText, i->first, i->second);
|
||||
}
|
||||
return defaultText;
|
||||
}
|
||||
|
||||
return botText;
|
||||
}
|
||||
|
||||
// chat replies
|
||||
|
||||
std::string PlayerbotTextMgr::GetBotText(ChatReplyType replyType, std::map<std::string, std::string> placeholders)
|
||||
@@ -174,26 +190,29 @@ bool PlayerbotTextMgr::GetBotText(std::string name, std::string& text, std::map<
|
||||
|
||||
void PlayerbotTextMgr::AddLocalePriority(uint32 locale)
|
||||
{
|
||||
if (!locale)
|
||||
if (locale >= MAX_LOCALES)
|
||||
{
|
||||
LOG_WARN("playerbots", "Ignoring locale {} for bot texts because it exceeds MAX_LOCALES ({})", locale, MAX_LOCALES - 1);
|
||||
return;
|
||||
}
|
||||
|
||||
botTextLocalePriority[locale]++;
|
||||
}
|
||||
|
||||
uint32 PlayerbotTextMgr::GetLocalePriority()
|
||||
{
|
||||
uint32 topLocale = 0;
|
||||
|
||||
// if no real players online, reset top locale
|
||||
if (!sWorldSessionMgr->GetActiveSessionCount())
|
||||
uint32 const activeSessions = sWorldSessionMgr->GetActiveSessionCount();
|
||||
if (!activeSessions)
|
||||
{
|
||||
ResetLocalePriority();
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint32 topLocale = 0;
|
||||
for (uint8 i = 0; i < MAX_LOCALES; ++i)
|
||||
{
|
||||
if (botTextLocalePriority[i] > topLocale)
|
||||
if (botTextLocalePriority[i] > botTextLocalePriority[topLocale])
|
||||
topLocale = i;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
||||
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#ifndef _PLAYERBOT_PLAYERBOTTEXTMGR_H
|
||||
@@ -83,6 +83,8 @@ public:
|
||||
std::string GetBotText(ChatReplyType replyType, std::string name);
|
||||
bool GetBotText(std::string name, std::string& text);
|
||||
bool GetBotText(std::string name, std::string& text, std::map<std::string, std::string> placeholders);
|
||||
std::string GetBotTextOrDefault(std::string name, std::string defaultText,
|
||||
std::map<std::string, std::string> placeholders);
|
||||
void LoadBotTexts();
|
||||
void LoadBotTextChance();
|
||||
static void replaceAll(std::string& str, const std::string& from, const std::string& to);
|
||||
|
||||
217
src/PlayerbotWorldThreadProcessor.cpp
Normal file
217
src/PlayerbotWorldThreadProcessor.cpp
Normal file
@@ -0,0 +1,217 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#include "PlayerbotWorldThreadProcessor.h"
|
||||
|
||||
#include "Log.h"
|
||||
#include "PlayerbotAIConfig.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
PlayerbotWorldThreadProcessor::PlayerbotWorldThreadProcessor()
|
||||
: m_enabled(true), m_maxQueueSize(10000), m_batchSize(100), m_queueWarningThreshold(80),
|
||||
m_timeSinceLastUpdate(0), m_updateInterval(50) // Process at least every 50ms
|
||||
{
|
||||
LOG_INFO("playerbots", "PlayerbotWorldThreadProcessor initialized");
|
||||
}
|
||||
|
||||
PlayerbotWorldThreadProcessor::~PlayerbotWorldThreadProcessor() { ClearQueue(); }
|
||||
|
||||
PlayerbotWorldThreadProcessor* PlayerbotWorldThreadProcessor::instance()
|
||||
{
|
||||
static PlayerbotWorldThreadProcessor instance;
|
||||
return &instance;
|
||||
}
|
||||
|
||||
void PlayerbotWorldThreadProcessor::Update(uint32 diff)
|
||||
{
|
||||
if (!m_enabled)
|
||||
return;
|
||||
|
||||
// Accumulate time
|
||||
m_timeSinceLastUpdate += diff;
|
||||
|
||||
// Don't process too frequently to reduce overhead
|
||||
if (m_timeSinceLastUpdate < m_updateInterval)
|
||||
return;
|
||||
|
||||
m_timeSinceLastUpdate = 0;
|
||||
|
||||
// Check queue health (warn if getting full)
|
||||
CheckQueueHealth();
|
||||
|
||||
// Process a batch of operations
|
||||
ProcessBatch();
|
||||
}
|
||||
|
||||
bool PlayerbotWorldThreadProcessor::QueueOperation(std::unique_ptr<PlayerbotOperation> operation)
|
||||
{
|
||||
if (!operation)
|
||||
{
|
||||
LOG_ERROR("playerbots", "Attempted to queue null operation");
|
||||
return false;
|
||||
}
|
||||
|
||||
std::lock_guard<std::mutex> lock(m_queueMutex);
|
||||
|
||||
// Check if queue is full
|
||||
if (m_operationQueue.size() >= m_maxQueueSize)
|
||||
{
|
||||
LOG_ERROR("playerbots",
|
||||
"PlayerbotWorldThreadProcessor queue is full ({} operations). Dropping operation: {}",
|
||||
m_maxQueueSize, operation->GetName());
|
||||
|
||||
std::lock_guard<std::mutex> statsLock(m_statsMutex);
|
||||
m_stats.totalOperationsSkipped++;
|
||||
return false;
|
||||
}
|
||||
|
||||
// Queue the operation
|
||||
m_operationQueue.push(std::move(operation));
|
||||
|
||||
// Update statistics
|
||||
{
|
||||
std::lock_guard<std::mutex> statsLock(m_statsMutex);
|
||||
m_stats.currentQueueSize = static_cast<uint32>(m_operationQueue.size());
|
||||
m_stats.maxQueueSize = std::max(m_stats.maxQueueSize, m_stats.currentQueueSize);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void PlayerbotWorldThreadProcessor::ProcessBatch()
|
||||
{
|
||||
// Extract a batch of operations from the queue
|
||||
std::vector<std::unique_ptr<PlayerbotOperation>> batch;
|
||||
batch.reserve(m_batchSize);
|
||||
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(m_queueMutex);
|
||||
|
||||
// Extract up to batchSize operations
|
||||
while (!m_operationQueue.empty() && batch.size() < m_batchSize)
|
||||
{
|
||||
batch.push_back(std::move(m_operationQueue.front()));
|
||||
m_operationQueue.pop();
|
||||
}
|
||||
|
||||
// Update current queue size stat
|
||||
std::lock_guard<std::mutex> statsLock(m_statsMutex);
|
||||
m_stats.currentQueueSize = static_cast<uint32>(m_operationQueue.size());
|
||||
}
|
||||
|
||||
// Execute operations outside of lock to avoid blocking queue
|
||||
uint32 totalExecutionTime = 0;
|
||||
for (auto& operation : batch)
|
||||
{
|
||||
if (!operation)
|
||||
continue;
|
||||
|
||||
try
|
||||
{
|
||||
// Check if operation is still valid
|
||||
if (!operation->IsValid())
|
||||
{
|
||||
LOG_DEBUG("playerbots", "Skipping invalid operation: {}", operation->GetName());
|
||||
|
||||
std::lock_guard<std::mutex> statsLock(m_statsMutex);
|
||||
m_stats.totalOperationsSkipped++;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Time the execution
|
||||
uint32 startTime = getMSTime();
|
||||
|
||||
// Execute the operation
|
||||
bool success = operation->Execute();
|
||||
|
||||
uint32 executionTime = GetMSTimeDiffToNow(startTime);
|
||||
totalExecutionTime += executionTime;
|
||||
|
||||
// Log slow operations
|
||||
if (executionTime > 100)
|
||||
LOG_WARN("playerbots", "Slow operation: {} took {}ms", operation->GetName(), executionTime);
|
||||
|
||||
// Update statistics
|
||||
std::lock_guard<std::mutex> statsLock(m_statsMutex);
|
||||
if (success)
|
||||
m_stats.totalOperationsProcessed++;
|
||||
else
|
||||
{
|
||||
m_stats.totalOperationsFailed++;
|
||||
LOG_DEBUG("playerbots", "Operation failed: {}", operation->GetName());
|
||||
}
|
||||
}
|
||||
catch (std::exception const& e)
|
||||
{
|
||||
LOG_ERROR("playerbots", "Exception in operation {}: {}", operation->GetName(), e.what());
|
||||
|
||||
std::lock_guard<std::mutex> statsLock(m_statsMutex);
|
||||
m_stats.totalOperationsFailed++;
|
||||
}
|
||||
catch (...)
|
||||
{
|
||||
LOG_ERROR("playerbots", "Unknown exception in operation {}", operation->GetName());
|
||||
|
||||
std::lock_guard<std::mutex> statsLock(m_statsMutex);
|
||||
m_stats.totalOperationsFailed++;
|
||||
}
|
||||
}
|
||||
|
||||
// Update average execution time
|
||||
if (!batch.empty())
|
||||
{
|
||||
std::lock_guard<std::mutex> statsLock(m_statsMutex);
|
||||
uint32 avgTime = totalExecutionTime / static_cast<uint32>(batch.size());
|
||||
// Exponential moving average
|
||||
m_stats.averageExecutionTimeMs =
|
||||
(m_stats.averageExecutionTimeMs * 9 + avgTime) / 10; // 90% old, 10% new
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerbotWorldThreadProcessor::CheckQueueHealth()
|
||||
{
|
||||
uint32 queueSize = GetQueueSize();
|
||||
uint32 threshold = (m_maxQueueSize * m_queueWarningThreshold) / 100;
|
||||
|
||||
if (queueSize >= threshold)
|
||||
{
|
||||
LOG_WARN("playerbots",
|
||||
"PlayerbotWorldThreadProcessor queue is {}% full ({}/{}). "
|
||||
"Consider increasing update frequency or batch size.",
|
||||
(queueSize * 100) / m_maxQueueSize, queueSize, m_maxQueueSize);
|
||||
}
|
||||
}
|
||||
|
||||
uint32 PlayerbotWorldThreadProcessor::GetQueueSize() const
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(m_queueMutex);
|
||||
return static_cast<uint32>(m_operationQueue.size());
|
||||
}
|
||||
|
||||
void PlayerbotWorldThreadProcessor::ClearQueue()
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(m_queueMutex);
|
||||
|
||||
uint32 cleared = static_cast<uint32>(m_operationQueue.size());
|
||||
if (cleared > 0)
|
||||
LOG_INFO("playerbots", "Clearing {} queued operations", cleared);
|
||||
|
||||
// Clear the queue
|
||||
while (!m_operationQueue.empty())
|
||||
{
|
||||
m_operationQueue.pop();
|
||||
}
|
||||
|
||||
// Reset queue size stat
|
||||
std::lock_guard<std::mutex> statsLock(m_statsMutex);
|
||||
m_stats.currentQueueSize = 0;
|
||||
}
|
||||
|
||||
PlayerbotWorldThreadProcessor::Statistics PlayerbotWorldThreadProcessor::GetStatistics() const
|
||||
{
|
||||
std::lock_guard<std::mutex> statsLock(m_statsMutex);
|
||||
return m_stats; // Return a copy
|
||||
}
|
||||
142
src/PlayerbotWorldThreadProcessor.h
Normal file
142
src/PlayerbotWorldThreadProcessor.h
Normal file
@@ -0,0 +1,142 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#ifndef _PLAYERBOT_WORLD_THREAD_PROCESSOR_H
|
||||
#define _PLAYERBOT_WORLD_THREAD_PROCESSOR_H
|
||||
|
||||
#include "Common.h"
|
||||
#include "PlayerbotOperation.h"
|
||||
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <queue>
|
||||
|
||||
/**
|
||||
* @brief Processes thread-unsafe bot operations in the world thread
|
||||
*
|
||||
* The PlayerbotWorldThreadProcessor manages a queue of operations that must be executed
|
||||
* in the world thread rather than map threads. This ensures thread safety for operations
|
||||
* like group modifications, LFG, guilds, battlegrounds, etc.
|
||||
*
|
||||
* Architecture:
|
||||
* - Map threads queue operations via QueueOperation()
|
||||
* - World thread processes operations via Update() (called from WorldScript::OnUpdate)
|
||||
* - Operations are processed in priority order
|
||||
* - Thread-safe queue protected by mutex
|
||||
*
|
||||
* Usage:
|
||||
* auto op = std::make_unique<MyOperation>(botGuid, params);
|
||||
* sPlayerbotWorldProcessor->QueueOperation(std::move(op));
|
||||
*/
|
||||
class PlayerbotWorldThreadProcessor
|
||||
{
|
||||
public:
|
||||
PlayerbotWorldThreadProcessor();
|
||||
~PlayerbotWorldThreadProcessor();
|
||||
|
||||
static PlayerbotWorldThreadProcessor* instance();
|
||||
|
||||
/**
|
||||
* @brief Update and process queued operations (called from world thread)
|
||||
*
|
||||
* This method should be called from WorldScript::OnUpdate hook, which runs in the world thread.
|
||||
* It processes a batch of queued operations.
|
||||
*
|
||||
* @param diff Time since last update in milliseconds
|
||||
*/
|
||||
void Update(uint32 diff);
|
||||
|
||||
/**
|
||||
* @brief Queue an operation for execution in the world thread
|
||||
*
|
||||
* Thread-safe method that can be called from any thread (typically map threads).
|
||||
* The operation will be executed later during Update().
|
||||
*
|
||||
* @param operation Unique pointer to the operation (ownership is transferred)
|
||||
* @return true if operation was queued, false if queue is full
|
||||
*/
|
||||
bool QueueOperation(std::unique_ptr<PlayerbotOperation> operation);
|
||||
|
||||
/**
|
||||
* @brief Get current queue size
|
||||
*
|
||||
* Thread-safe method for monitoring queue size.
|
||||
*
|
||||
* @return Number of operations waiting to be processed
|
||||
*/
|
||||
uint32 GetQueueSize() const;
|
||||
|
||||
/**
|
||||
* @brief Clear all queued operations
|
||||
*
|
||||
* Used during shutdown or emergency situations.
|
||||
*/
|
||||
void ClearQueue();
|
||||
|
||||
/**
|
||||
* @brief Get statistics about operation processing
|
||||
*/
|
||||
struct Statistics
|
||||
{
|
||||
uint64 totalOperationsProcessed = 0;
|
||||
uint64 totalOperationsFailed = 0;
|
||||
uint64 totalOperationsSkipped = 0;
|
||||
uint32 currentQueueSize = 0;
|
||||
uint32 maxQueueSize = 0;
|
||||
uint32 averageExecutionTimeMs = 0;
|
||||
};
|
||||
|
||||
Statistics GetStatistics() const;
|
||||
|
||||
/**
|
||||
* @brief Enable/disable operation processing
|
||||
*
|
||||
* When disabled, operations are still queued but not processed.
|
||||
* Useful for testing or temporary suspension.
|
||||
*
|
||||
* @param enabled true to enable processing, false to disable
|
||||
*/
|
||||
void SetEnabled(bool enabled) { m_enabled = enabled; }
|
||||
|
||||
bool IsEnabled() const { return m_enabled; }
|
||||
|
||||
private:
|
||||
/**
|
||||
* @brief Process a single batch of operations
|
||||
*
|
||||
* Extracts operations from queue and executes them.
|
||||
* Called internally by Update().
|
||||
*/
|
||||
void ProcessBatch();
|
||||
|
||||
/**
|
||||
* @brief Check if queue is approaching capacity
|
||||
*
|
||||
* Logs warning if queue is getting full.
|
||||
*/
|
||||
void CheckQueueHealth();
|
||||
|
||||
// Thread-safe queue
|
||||
mutable std::mutex m_queueMutex;
|
||||
std::queue<std::unique_ptr<PlayerbotOperation>> m_operationQueue;
|
||||
|
||||
// Configuration
|
||||
bool m_enabled;
|
||||
uint32 m_maxQueueSize; // Maximum operations in queue
|
||||
uint32 m_batchSize; // Operations to process per Update()
|
||||
uint32 m_queueWarningThreshold; // Warn when queue reaches this percentage
|
||||
|
||||
// Statistics
|
||||
mutable std::mutex m_statsMutex;
|
||||
Statistics m_stats;
|
||||
|
||||
// Timing
|
||||
uint32 m_timeSinceLastUpdate;
|
||||
uint32 m_updateInterval; // Minimum ms between updates
|
||||
};
|
||||
|
||||
#define sPlayerbotWorldProcessor PlayerbotWorldThreadProcessor::instance()
|
||||
|
||||
#endif
|
||||
@@ -25,6 +25,9 @@
|
||||
#include "Metric.h"
|
||||
#include "PlayerScript.h"
|
||||
#include "PlayerbotAIConfig.h"
|
||||
#include "PlayerbotGuildMgr.h"
|
||||
#include "PlayerbotSpellCache.h"
|
||||
#include "PlayerbotWorldThreadProcessor.h"
|
||||
#include "RandomPlayerbotMgr.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "cs_playerbots.h"
|
||||
@@ -81,13 +84,14 @@ public:
|
||||
PlayerbotsPlayerScript() : PlayerScript("PlayerbotsPlayerScript", {
|
||||
PLAYERHOOK_ON_LOGIN,
|
||||
PLAYERHOOK_ON_AFTER_UPDATE,
|
||||
PLAYERHOOK_ON_CHAT,
|
||||
PLAYERHOOK_ON_CHAT_WITH_CHANNEL,
|
||||
PLAYERHOOK_ON_CHAT_WITH_GROUP,
|
||||
PLAYERHOOK_ON_BEFORE_CRITERIA_PROGRESS,
|
||||
PLAYERHOOK_ON_BEFORE_ACHI_COMPLETE,
|
||||
PLAYERHOOK_CAN_PLAYER_USE_PRIVATE_CHAT,
|
||||
PLAYERHOOK_ON_GIVE_EXP
|
||||
PLAYERHOOK_CAN_PLAYER_USE_GROUP_CHAT,
|
||||
PLAYERHOOK_CAN_PLAYER_USE_GUILD_CHAT,
|
||||
PLAYERHOOK_CAN_PLAYER_USE_CHANNEL_CHAT,
|
||||
PLAYERHOOK_ON_GIVE_EXP,
|
||||
PLAYERHOOK_ON_BEFORE_TELEPORT
|
||||
}) {}
|
||||
|
||||
void OnPlayerLogin(Player* player) override
|
||||
@@ -105,22 +109,67 @@ public:
|
||||
{
|
||||
ChatHandler(player->GetSession()).SendSysMessage(
|
||||
"|cff00ff00This server runs with |cff00ccffmod-playerbots|r "
|
||||
"|cffcccccchttps://github.com/liyunfan1223/mod-playerbots|r");
|
||||
"|cffcccccchttps://github.com/mod-playerbots/mod-playerbots|r");
|
||||
}
|
||||
|
||||
/*if (sPlayerbotAIConfig->enabled || sPlayerbotAIConfig->randomBotAutologin)
|
||||
if (sPlayerbotAIConfig->enabled || sPlayerbotAIConfig->randomBotAutologin)
|
||||
{
|
||||
std::string roundedTime =
|
||||
std::to_string(std::ceil((sPlayerbotAIConfig->maxRandomBots * 0.11 / 60) * 10) / 10.0);
|
||||
roundedTime = roundedTime.substr(0, roundedTime.find('.') + 2);
|
||||
|
||||
ChatHandler(player->GetSession()).SendSysMessage(
|
||||
"|cff00ff00Playerbots:|r bot initialization at server startup takes about '"
|
||||
"|cff00ff00Playerbots:|r bot initialization at server startup takes about '"
|
||||
+ roundedTime + "' minutes.");
|
||||
}*/
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool OnPlayerBeforeTeleport(Player* /*player*/, uint32 /*mapid*/, float /*x*/, float /*y*/, float /*z*/, float /*orientation*/, uint32 /*options*/, Unit* /*target*/) override
|
||||
{
|
||||
/* for now commmented out until proven its actually required
|
||||
* havent seen any proof CleanVisibilityReferences() is needed
|
||||
|
||||
// If the player is not safe to touch, do nothing
|
||||
if (!player)
|
||||
return true;
|
||||
|
||||
// If same map or not in world do nothing
|
||||
if (!player->IsInWorld() || player->GetMapId() == mapid)
|
||||
return true;
|
||||
|
||||
// If real player do nothing
|
||||
PlayerbotAI* ai = GET_PLAYERBOT_AI(player);
|
||||
if (!ai || ai->IsRealPlayer())
|
||||
return true;
|
||||
|
||||
// Cross-map bot teleport: defer visibility reference cleanup.
|
||||
// CleanVisibilityReferences() erases this bot's GUID from other objects' visibility containers.
|
||||
// This is intentionally done via the event queue (instead of directly here) because erasing
|
||||
// from other players' visibility maps inside the teleport call stack can hit unsafe re-entrancy
|
||||
// or iterator invalidation while visibility updates are in progress
|
||||
ObjectGuid guid = player->GetGUID();
|
||||
player->m_Events.AddEventAtOffset(
|
||||
[guid, mapid]()
|
||||
{
|
||||
// do nothing, if the player is not safe to touch
|
||||
Player* p = ObjectAccessor::FindPlayer(guid);
|
||||
if (!p || !p->IsInWorld() || p->IsDuringRemoveFromWorld())
|
||||
return;
|
||||
|
||||
// do nothing if we are already on the target map
|
||||
if (p->GetMapId() == mapid)
|
||||
return;
|
||||
|
||||
p->GetObjectVisibilityContainer().CleanVisibilityReferences();
|
||||
},
|
||||
Milliseconds(0));
|
||||
|
||||
*/
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void OnPlayerAfterUpdate(Player* player, uint32 diff) override
|
||||
{
|
||||
if (PlayerbotAI* botAI = GET_PLAYERBOT_AI(player))
|
||||
@@ -142,14 +191,17 @@ public:
|
||||
{
|
||||
botAI->HandleCommand(type, msg, player);
|
||||
|
||||
return false;
|
||||
// hotfix; otherwise the server will crash when whispering logout
|
||||
// https://github.com/mod-playerbots/mod-playerbots/pull/1838
|
||||
// TODO: find the root cause and solve it. (does not happen in party chat)
|
||||
if (msg == "logout")
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void OnPlayerChat(Player* player, uint32 type, uint32 /*lang*/, std::string& msg, Group* group) override
|
||||
bool OnPlayerCanUseChat(Player* player, uint32 type, uint32 /*lang*/, std::string& msg, Group* group) override
|
||||
{
|
||||
for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
|
||||
{
|
||||
@@ -161,9 +213,10 @@ public:
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void OnPlayerChat(Player* player, uint32 type, uint32 /*lang*/, std::string& msg) override
|
||||
bool OnPlayerCanUseChat(Player* player, uint32 type, uint32 /*lang*/, std::string& msg, Guild* guild) override
|
||||
{
|
||||
if (type == CHAT_MSG_GUILD)
|
||||
{
|
||||
@@ -182,9 +235,10 @@ public:
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void OnPlayerChat(Player* player, uint32 type, uint32 /*lang*/, std::string& msg, Channel* channel) override
|
||||
bool OnPlayerCanUseChat(Player* player, uint32 type, uint32 /*lang*/, std::string& msg, Channel* channel) override
|
||||
{
|
||||
if (PlayerbotMgr* playerbotMgr = GET_PLAYERBOT_MGR(player))
|
||||
{
|
||||
@@ -195,11 +249,13 @@ public:
|
||||
}
|
||||
|
||||
sRandomPlayerbotMgr->HandleCommand(type, msg, player);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnPlayerBeforeAchievementComplete(Player* player, AchievementEntry const* achievement) override
|
||||
{
|
||||
if (sRandomPlayerbotMgr->IsRandomBot(player) && (achievement->flags == 256 || achievement->flags == 768))
|
||||
if ((sRandomPlayerbotMgr->IsRandomBot(player) || sRandomPlayerbotMgr->IsAddclassBot(player)) &&
|
||||
(achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@@ -217,16 +273,20 @@ public:
|
||||
if (!player->GetSession()->IsBot() || !sRandomPlayerbotMgr->IsRandomBot(player))
|
||||
return;
|
||||
|
||||
// no XP multiplier, when bot has group where leader is a real player.
|
||||
// no XP multiplier, when bot is in a group with a real player.
|
||||
if (Group* group = player->GetGroup())
|
||||
{
|
||||
Player* leader = group->GetLeader();
|
||||
if (leader && leader != player)
|
||||
for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next())
|
||||
{
|
||||
if (PlayerbotAI* leaderBotAI = GET_PLAYERBOT_AI(leader))
|
||||
Player* member = gref->GetSource();
|
||||
if (!member)
|
||||
{
|
||||
if (leaderBotAI->HasRealPlayerMaster())
|
||||
return;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!member->GetSession()->IsBot())
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -274,7 +334,8 @@ class PlayerbotsWorldScript : public WorldScript
|
||||
{
|
||||
public:
|
||||
PlayerbotsWorldScript() : WorldScript("PlayerbotsWorldScript", {
|
||||
WORLDHOOK_ON_BEFORE_WORLD_INITIALIZED
|
||||
WORLDHOOK_ON_BEFORE_WORLD_INITIALIZED,
|
||||
WORLDHOOK_ON_UPDATE
|
||||
}) {}
|
||||
|
||||
void OnBeforeWorldInitialized() override
|
||||
@@ -291,11 +352,11 @@ public:
|
||||
LOG_INFO("server.loading", "║ mod-playerbots is a community-driven open-source ║");
|
||||
LOG_INFO("server.loading", "║ project based on AzerothCore, licensed under AGPLv3.0 ║");
|
||||
LOG_INFO("server.loading", "╟──────────────────────────────────────────────────────────╢");
|
||||
LOG_INFO("server.loading", "║ https://github.com/liyunfan1223/mod-playerbots ║");
|
||||
LOG_INFO("server.loading", "║ https://github.com/mod-playerbots/mod-playerbots ║");
|
||||
LOG_INFO("server.loading", "╚══════════════════════════════════════════════════════════╝");
|
||||
|
||||
uint32 oldMSTime = getMSTime();
|
||||
|
||||
|
||||
LOG_INFO("server.loading", " ");
|
||||
LOG_INFO("server.loading", "Load Playerbots Config...");
|
||||
|
||||
@@ -303,6 +364,16 @@ public:
|
||||
|
||||
LOG_INFO("server.loading", ">> Loaded playerbots config in {} ms", GetMSTimeDiffToNow(oldMSTime));
|
||||
LOG_INFO("server.loading", " ");
|
||||
|
||||
sPlayerbotSpellCache->Initialize();
|
||||
|
||||
LOG_INFO("server.loading", "Playerbots World Thread Processor initialized");
|
||||
}
|
||||
|
||||
void OnUpdate(uint32 diff) override
|
||||
{
|
||||
sPlayerbotWorldProcessor->Update(diff);
|
||||
sRandomPlayerbotMgr->UpdateAI(diff); // World thread only
|
||||
}
|
||||
};
|
||||
|
||||
@@ -364,8 +435,7 @@ public:
|
||||
|
||||
void OnPlayerbotUpdate(uint32 diff) override
|
||||
{
|
||||
sRandomPlayerbotMgr->UpdateAI(diff);
|
||||
sRandomPlayerbotMgr->UpdateSessions();
|
||||
sRandomPlayerbotMgr->UpdateSessions(); // Per-bot updates only
|
||||
}
|
||||
|
||||
void OnPlayerbotUpdateSessions(Player* player) override
|
||||
@@ -377,10 +447,6 @@ public:
|
||||
|
||||
void OnPlayerbotLogout(Player* player) override
|
||||
{
|
||||
// immediate purge of the bot's AI upon disconnection
|
||||
if (player && player->GetSession()->IsBot())
|
||||
sPlayerbotsMgr->RemovePlayerbotAI(player->GetGUID()); // removes a long-standing crash (0xC0000005 ACCESS_VIOLATION)
|
||||
|
||||
if (PlayerbotMgr* playerbotMgr = GET_PLAYERBOT_MGR(player))
|
||||
{
|
||||
PlayerbotAI* botAI = GET_PLAYERBOT_AI(player);
|
||||
@@ -437,6 +503,8 @@ public:
|
||||
void OnBattlegroundEnd(Battleground* bg, TeamId /*winnerTeam*/) override { bgStrategies.erase(bg->GetInstanceID()); }
|
||||
};
|
||||
|
||||
void AddPlayerbotsSecureLoginScripts();
|
||||
|
||||
void AddPlayerbotsScripts()
|
||||
{
|
||||
new PlayerbotsDatabaseScript();
|
||||
@@ -446,6 +514,7 @@ void AddPlayerbotsScripts()
|
||||
new PlayerbotsWorldScript();
|
||||
new PlayerbotsScript();
|
||||
new PlayerBotsBGScript();
|
||||
|
||||
AddPlayerbotsSecureLoginScripts();
|
||||
AddSC_playerbots_commandscript();
|
||||
PlayerBotsGuildValidationScript();
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
||||
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#ifndef _PLAYERBOT_H
|
||||
|
||||
82
src/PlayerbotsSecureLogin.cpp
Normal file
82
src/PlayerbotsSecureLogin.cpp
Normal file
@@ -0,0 +1,82 @@
|
||||
#include "ScriptMgr.h"
|
||||
#include "Opcodes.h"
|
||||
#include "Player.h"
|
||||
#include "ObjectAccessor.h"
|
||||
|
||||
#include "Playerbots.h"
|
||||
|
||||
namespace
|
||||
{
|
||||
static Player* FindOnlineAltbotByGuid(ObjectGuid guid)
|
||||
{
|
||||
if (!guid)
|
||||
return nullptr;
|
||||
|
||||
Player* p = ObjectAccessor::FindPlayer(guid);
|
||||
if (!p)
|
||||
return nullptr;
|
||||
|
||||
PlayerbotAI* ai = GET_PLAYERBOT_AI(p);
|
||||
if (!ai || ai->IsRealPlayer())
|
||||
return nullptr;
|
||||
|
||||
return p;
|
||||
}
|
||||
|
||||
static void ForceLogoutViaPlayerbotHolder(Player* target)
|
||||
{
|
||||
if (!target)
|
||||
return;
|
||||
|
||||
PlayerbotAI* ai = GET_PLAYERBOT_AI(target);
|
||||
if (!ai)
|
||||
return;
|
||||
|
||||
if (Player* master = ai->GetMaster())
|
||||
{
|
||||
if (PlayerbotMgr* mgr = GET_PLAYERBOT_MGR(master))
|
||||
{
|
||||
mgr->LogoutPlayerBot(target->GetGUID());
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (sRandomPlayerbotMgr)
|
||||
{
|
||||
sRandomPlayerbotMgr->LogoutPlayerBot(target->GetGUID());
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class PlayerbotsSecureLoginServerScript : public ServerScript
|
||||
{
|
||||
public:
|
||||
PlayerbotsSecureLoginServerScript()
|
||||
: ServerScript("PlayerbotsSecureLoginServerScript", { SERVERHOOK_CAN_PACKET_RECEIVE }) {}
|
||||
|
||||
bool CanPacketReceive(WorldSession* /*session*/, WorldPacket& packet) override
|
||||
{
|
||||
if (packet.GetOpcode() != CMSG_PLAYER_LOGIN)
|
||||
return true;
|
||||
|
||||
auto const oldPos = packet.rpos();
|
||||
ObjectGuid loginGuid;
|
||||
packet >> loginGuid;
|
||||
packet.rpos(oldPos);
|
||||
|
||||
if (!loginGuid)
|
||||
return true;
|
||||
|
||||
Player* existingAltbot = FindOnlineAltbotByGuid(loginGuid);
|
||||
if (existingAltbot)
|
||||
ForceLogoutViaPlayerbotHolder(existingAltbot);
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
void AddPlayerbotsSecureLoginScripts()
|
||||
{
|
||||
new PlayerbotsSecureLoginServerScript();
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
||||
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#include "RandomItemMgr.h"
|
||||
@@ -982,7 +982,7 @@ void RandomItemMgr::BuildItemInfoCache()
|
||||
continue;
|
||||
}
|
||||
|
||||
if (proto->Flags & ITEM_FLAG_DEPRECATED)
|
||||
if (proto->HasFlag(ITEM_FLAG_DEPRECATED))
|
||||
{
|
||||
itemForTest.insert(proto->ItemId);
|
||||
continue;
|
||||
@@ -1072,10 +1072,10 @@ void RandomItemMgr::BuildItemInfoCache()
|
||||
// cacheInfo.team = TEAM_NEUTRAL;
|
||||
|
||||
// // check faction
|
||||
// if (proto->Flags2 & ITEM_FLAG2_FACTION_HORDE)
|
||||
// if (proto->HasFlag2(ITEM_FLAG2_FACTION_HORDE))
|
||||
// cacheInfo.team = TEAM_HORDE;
|
||||
|
||||
// if (proto->Flags2 & ITEM_FLAG2_FACTION_ALLIANCE)
|
||||
// if (proto->HasFlag2(ITEM_FLAG2_FACTION_ALLIANCE))
|
||||
// cacheInfo.team = TEAM_ALLIANCE;
|
||||
|
||||
// if (cacheInfo.team == TEAM_NEUTRAL && proto->AllowableRace > 1 && proto->AllowableRace < 8388607)
|
||||
@@ -1099,7 +1099,7 @@ void RandomItemMgr::BuildItemInfoCache()
|
||||
|
||||
// // check item source
|
||||
|
||||
// if (proto->Flags & ITEM_FLAG_NO_DISENCHANT)
|
||||
// if (proto->HasFlag(ITEM_FLAG_NO_DISENCHANT))
|
||||
// {
|
||||
// cacheInfo.source = ITEM_SOURCE_PVP;
|
||||
// LOG_DEBUG("playerbots", "Item: {}, source: PvP Reward", proto->ItemId);
|
||||
@@ -1367,7 +1367,7 @@ uint32 RandomItemMgr::CalculateStatWeight(uint8 playerclass, uint8 spec, ItemTem
|
||||
}
|
||||
|
||||
// check item spells
|
||||
for (const auto& spellData : proto->Spells)
|
||||
for (auto const& spellData : proto->Spells)
|
||||
{
|
||||
// no spell
|
||||
if (!spellData.SpellId)
|
||||
@@ -2360,7 +2360,7 @@ void RandomItemMgr::BuildPotionCache()
|
||||
(proto->SubClass != ITEM_SUBCLASS_POTION && proto->SubClass != ITEM_SUBCLASS_FLASK) ||
|
||||
proto->Bonding != NO_BIND)
|
||||
continue;
|
||||
|
||||
|
||||
uint32 requiredLevel = proto->RequiredLevel;
|
||||
if (requiredLevel > level || (level > 13 && requiredLevel < level - 13))
|
||||
continue;
|
||||
@@ -2374,10 +2374,9 @@ void RandomItemMgr::BuildPotionCache()
|
||||
if (proto->Duration & 0x80000000)
|
||||
continue;
|
||||
|
||||
|
||||
if (proto->AllowableClass != -1)
|
||||
continue;
|
||||
|
||||
|
||||
bool hybrid = false;
|
||||
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(proto->Spells[0].SpellId);
|
||||
if (!spellInfo)
|
||||
@@ -2835,22 +2834,20 @@ inline bool ContainsInternal(ItemTemplate const* proto, uint32 skillId)
|
||||
CreatureTemplateContainer const* creatures = sObjectMgr->GetCreatureTemplates();
|
||||
for (CreatureTemplateContainer::const_iterator itr = creatures->begin(); itr != creatures->end(); ++itr)
|
||||
{
|
||||
if (itr->second.trainer_type != TRAINER_TYPE_TRADESKILLS)
|
||||
Trainer::Trainer* trainer = sObjectMgr->GetTrainer(itr->first);
|
||||
|
||||
if (!trainer)
|
||||
continue;
|
||||
|
||||
uint32 trainerId = itr->second.Entry;
|
||||
TrainerSpellData const* trainer_spells = sObjectMgr->GetNpcTrainerSpells(trainerId);
|
||||
if (!trainer_spells)
|
||||
if (trainer->GetTrainerType() != Trainer::Type::Tradeskill)
|
||||
continue;
|
||||
|
||||
for (TrainerSpellMap::const_iterator iter = trainer_spells->spellList.begin();
|
||||
iter != trainer_spells->spellList.end(); ++iter)
|
||||
for (auto& spell : trainer->GetSpells())
|
||||
{
|
||||
TrainerSpell const* tSpell = &iter->second;
|
||||
if (!tSpell || tSpell->reqSkill != skillId)
|
||||
if (spell.ReqSkillLine != skillId)
|
||||
continue;
|
||||
|
||||
if (IsCraftedBy(proto, tSpell->spell))
|
||||
if (IsCraftedBy(proto, spell.SpellId))
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
||||
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#ifndef _PLAYERBOT_RANDOMITEMMGR_H
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
||||
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#include "RandomPlayerbotFactory.h"
|
||||
@@ -11,193 +11,108 @@
|
||||
#include "GuildMgr.h"
|
||||
#include "PlayerbotFactory.h"
|
||||
#include "Playerbots.h"
|
||||
#include "PlayerbotGuildMgr.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "SharedDefines.h"
|
||||
#include "SocialMgr.h"
|
||||
#include "Timer.h"
|
||||
#include "Guild.h" // EmblemInfo::SaveToDB
|
||||
#include "Log.h"
|
||||
#include "GuildMgr.h"
|
||||
|
||||
std::map<uint8, std::vector<uint8>> RandomPlayerbotFactory::availableRaces;
|
||||
|
||||
constexpr RandomPlayerbotFactory::NameRaceAndGender RandomPlayerbotFactory::CombineRaceAndGender(uint8 gender,
|
||||
uint8 race)
|
||||
constexpr RandomPlayerbotFactory::NameRaceAndGender RandomPlayerbotFactory::CombineRaceAndGender(uint8 race,
|
||||
uint8 gender)
|
||||
{
|
||||
NameRaceAndGender baseIndex;
|
||||
switch (race)
|
||||
{
|
||||
case RACE_ORC: baseIndex = NameRaceAndGender::OrcMale; break;
|
||||
case RACE_DWARF: baseIndex = NameRaceAndGender::DwarfMale; break;
|
||||
case RACE_NIGHTELF: baseIndex = NameRaceAndGender::NightelfMale; break;
|
||||
case RACE_TAUREN: baseIndex = NameRaceAndGender::TaurenMale; break;
|
||||
case RACE_GNOME: baseIndex = NameRaceAndGender::GnomeMale; break;
|
||||
case RACE_TROLL: baseIndex = NameRaceAndGender::TrollMale; break;
|
||||
case RACE_BLOODELF: baseIndex = NameRaceAndGender::BloodelfMale; break;
|
||||
case RACE_DRAENEI: baseIndex = NameRaceAndGender::DraeneiMale; break;
|
||||
case RACE_HUMAN:
|
||||
return static_cast<NameRaceAndGender>(static_cast<uint8>(NameRaceAndGender::GenericMale) + gender);
|
||||
case RACE_ORC:
|
||||
return static_cast<NameRaceAndGender>(static_cast<uint8>(NameRaceAndGender::OrcMale) + gender);
|
||||
case RACE_DWARF:
|
||||
return static_cast<NameRaceAndGender>(static_cast<uint8>(NameRaceAndGender::DwarfMale) + gender);
|
||||
case RACE_NIGHTELF:
|
||||
return static_cast<NameRaceAndGender>(static_cast<uint8>(NameRaceAndGender::NightelfMale) + gender);
|
||||
case RACE_UNDEAD_PLAYER:
|
||||
return static_cast<NameRaceAndGender>(static_cast<uint8>(NameRaceAndGender::GenericMale) + gender);
|
||||
case RACE_TAUREN:
|
||||
return static_cast<NameRaceAndGender>(static_cast<uint8>(NameRaceAndGender::TaurenMale) + gender);
|
||||
case RACE_GNOME:
|
||||
return static_cast<NameRaceAndGender>(static_cast<uint8>(NameRaceAndGender::GnomeMale) + gender);
|
||||
case RACE_TROLL:
|
||||
return static_cast<NameRaceAndGender>(static_cast<uint8>(NameRaceAndGender::TrollMale) + gender);
|
||||
case RACE_DRAENEI:
|
||||
return static_cast<NameRaceAndGender>(static_cast<uint8>(NameRaceAndGender::DraeneiMale) + gender);
|
||||
case RACE_BLOODELF:
|
||||
return static_cast<NameRaceAndGender>(static_cast<uint8>(NameRaceAndGender::BloodelfMale) + gender);
|
||||
default:
|
||||
LOG_ERROR("playerbots", "The race with ID %d does not have a naming category", race);
|
||||
return static_cast<NameRaceAndGender>(static_cast<uint8>(NameRaceAndGender::GenericMale) + gender);
|
||||
baseIndex = NameRaceAndGender::GenericMale;
|
||||
break;
|
||||
}
|
||||
|
||||
return static_cast<NameRaceAndGender>(static_cast<uint8>(baseIndex) + ((gender >= GENDER_NONE) ? GENDER_MALE : gender));
|
||||
}
|
||||
|
||||
RandomPlayerbotFactory::RandomPlayerbotFactory(uint32 accountId) : accountId(accountId)
|
||||
bool RandomPlayerbotFactory::IsValidRaceClassCombination(uint8 race, uint8 cls, uint32 expansion)
|
||||
{
|
||||
uint32 const expansion = sWorld->getIntConfig(CONFIG_EXPANSION);
|
||||
// skip expansion races if not playing with expansion
|
||||
if (expansion < EXPANSION_THE_BURNING_CRUSADE && (race == RACE_BLOODELF || race == RACE_DRAENEI))
|
||||
return false;
|
||||
|
||||
availableRaces[CLASS_WARRIOR].push_back(RACE_HUMAN);
|
||||
availableRaces[CLASS_WARRIOR].push_back(RACE_NIGHTELF);
|
||||
availableRaces[CLASS_WARRIOR].push_back(RACE_GNOME);
|
||||
availableRaces[CLASS_WARRIOR].push_back(RACE_DWARF);
|
||||
availableRaces[CLASS_WARRIOR].push_back(RACE_ORC);
|
||||
availableRaces[CLASS_WARRIOR].push_back(RACE_UNDEAD_PLAYER);
|
||||
availableRaces[CLASS_WARRIOR].push_back(RACE_TAUREN);
|
||||
availableRaces[CLASS_WARRIOR].push_back(RACE_TROLL);
|
||||
if (expansion >= EXPANSION_THE_BURNING_CRUSADE)
|
||||
{
|
||||
availableRaces[CLASS_WARRIOR].push_back(RACE_DRAENEI);
|
||||
}
|
||||
// skip expansion classes if not playing with expansion
|
||||
if (expansion < EXPANSION_WRATH_OF_THE_LICH_KING && cls == CLASS_DEATH_KNIGHT)
|
||||
return false;
|
||||
|
||||
availableRaces[CLASS_PALADIN].push_back(RACE_HUMAN);
|
||||
availableRaces[CLASS_PALADIN].push_back(RACE_DWARF);
|
||||
if (expansion >= EXPANSION_THE_BURNING_CRUSADE)
|
||||
{
|
||||
availableRaces[CLASS_PALADIN].push_back(RACE_DRAENEI);
|
||||
availableRaces[CLASS_PALADIN].push_back(RACE_BLOODELF);
|
||||
}
|
||||
|
||||
availableRaces[CLASS_ROGUE].push_back(RACE_HUMAN);
|
||||
availableRaces[CLASS_ROGUE].push_back(RACE_DWARF);
|
||||
availableRaces[CLASS_ROGUE].push_back(RACE_NIGHTELF);
|
||||
availableRaces[CLASS_ROGUE].push_back(RACE_GNOME);
|
||||
availableRaces[CLASS_ROGUE].push_back(RACE_ORC);
|
||||
availableRaces[CLASS_ROGUE].push_back(RACE_UNDEAD_PLAYER);
|
||||
availableRaces[CLASS_ROGUE].push_back(RACE_TROLL);
|
||||
if (expansion >= EXPANSION_THE_BURNING_CRUSADE)
|
||||
{
|
||||
availableRaces[CLASS_ROGUE].push_back(RACE_BLOODELF);
|
||||
}
|
||||
|
||||
availableRaces[CLASS_PRIEST].push_back(RACE_HUMAN);
|
||||
availableRaces[CLASS_PRIEST].push_back(RACE_DWARF);
|
||||
availableRaces[CLASS_PRIEST].push_back(RACE_NIGHTELF);
|
||||
availableRaces[CLASS_PRIEST].push_back(RACE_TROLL);
|
||||
availableRaces[CLASS_PRIEST].push_back(RACE_UNDEAD_PLAYER);
|
||||
if (expansion >= EXPANSION_THE_BURNING_CRUSADE)
|
||||
{
|
||||
availableRaces[CLASS_PRIEST].push_back(RACE_DRAENEI);
|
||||
availableRaces[CLASS_PRIEST].push_back(RACE_BLOODELF);
|
||||
}
|
||||
|
||||
availableRaces[CLASS_MAGE].push_back(RACE_HUMAN);
|
||||
availableRaces[CLASS_MAGE].push_back(RACE_GNOME);
|
||||
availableRaces[CLASS_MAGE].push_back(RACE_UNDEAD_PLAYER);
|
||||
availableRaces[CLASS_MAGE].push_back(RACE_TROLL);
|
||||
if (expansion >= EXPANSION_THE_BURNING_CRUSADE)
|
||||
{
|
||||
availableRaces[CLASS_MAGE].push_back(RACE_DRAENEI);
|
||||
availableRaces[CLASS_MAGE].push_back(RACE_BLOODELF);
|
||||
}
|
||||
|
||||
availableRaces[CLASS_WARLOCK].push_back(RACE_HUMAN);
|
||||
availableRaces[CLASS_WARLOCK].push_back(RACE_GNOME);
|
||||
availableRaces[CLASS_WARLOCK].push_back(RACE_UNDEAD_PLAYER);
|
||||
availableRaces[CLASS_WARLOCK].push_back(RACE_ORC);
|
||||
if (expansion >= EXPANSION_THE_BURNING_CRUSADE)
|
||||
{
|
||||
availableRaces[CLASS_WARLOCK].push_back(RACE_BLOODELF);
|
||||
}
|
||||
|
||||
availableRaces[CLASS_SHAMAN].push_back(RACE_ORC);
|
||||
availableRaces[CLASS_SHAMAN].push_back(RACE_TAUREN);
|
||||
availableRaces[CLASS_SHAMAN].push_back(RACE_TROLL);
|
||||
if (expansion >= EXPANSION_THE_BURNING_CRUSADE)
|
||||
{
|
||||
availableRaces[CLASS_SHAMAN].push_back(RACE_DRAENEI);
|
||||
}
|
||||
|
||||
availableRaces[CLASS_HUNTER].push_back(RACE_DWARF);
|
||||
availableRaces[CLASS_HUNTER].push_back(RACE_NIGHTELF);
|
||||
availableRaces[CLASS_HUNTER].push_back(RACE_ORC);
|
||||
availableRaces[CLASS_HUNTER].push_back(RACE_TAUREN);
|
||||
availableRaces[CLASS_HUNTER].push_back(RACE_TROLL);
|
||||
if (expansion >= EXPANSION_THE_BURNING_CRUSADE)
|
||||
{
|
||||
availableRaces[CLASS_HUNTER].push_back(RACE_DRAENEI);
|
||||
availableRaces[CLASS_HUNTER].push_back(RACE_BLOODELF);
|
||||
}
|
||||
|
||||
availableRaces[CLASS_DRUID].push_back(RACE_NIGHTELF);
|
||||
availableRaces[CLASS_DRUID].push_back(RACE_TAUREN);
|
||||
|
||||
if (expansion == EXPANSION_WRATH_OF_THE_LICH_KING)
|
||||
{
|
||||
availableRaces[CLASS_DEATH_KNIGHT].push_back(RACE_NIGHTELF);
|
||||
availableRaces[CLASS_DEATH_KNIGHT].push_back(RACE_TAUREN);
|
||||
availableRaces[CLASS_DEATH_KNIGHT].push_back(RACE_HUMAN);
|
||||
availableRaces[CLASS_DEATH_KNIGHT].push_back(RACE_ORC);
|
||||
availableRaces[CLASS_DEATH_KNIGHT].push_back(RACE_UNDEAD_PLAYER);
|
||||
availableRaces[CLASS_DEATH_KNIGHT].push_back(RACE_TROLL);
|
||||
availableRaces[CLASS_DEATH_KNIGHT].push_back(RACE_BLOODELF);
|
||||
availableRaces[CLASS_DEATH_KNIGHT].push_back(RACE_DRAENEI);
|
||||
availableRaces[CLASS_DEATH_KNIGHT].push_back(RACE_GNOME);
|
||||
availableRaces[CLASS_DEATH_KNIGHT].push_back(RACE_DWARF);
|
||||
}
|
||||
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(race, cls);
|
||||
return info != nullptr;
|
||||
}
|
||||
|
||||
Player* RandomPlayerbotFactory::CreateRandomBot(WorldSession* session, uint8 cls, std::unordered_map<NameRaceAndGender, std::vector<std::string>>& nameCache)
|
||||
{
|
||||
LOG_DEBUG("playerbots", "Creating new random bot for class {}", cls);
|
||||
LOG_DEBUG("playerbots", "Creating a new random bot for class: {}", cls);
|
||||
|
||||
const bool alliance = static_cast<bool>(urand(0, 1));
|
||||
|
||||
uint8 gender = rand() % 2 ? GENDER_MALE : GENDER_FEMALE;
|
||||
bool alliance = rand() % 2 ? true : false;
|
||||
std::vector<uint8> raceOptions;
|
||||
for (const auto& race : availableRaces[cls])
|
||||
for (uint8 race = RACE_HUMAN; race < MAX_RACES; ++race)
|
||||
{
|
||||
// skip disabled with config races
|
||||
if ((1 << (race - 1)) & sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED_RACEMASK))
|
||||
continue;
|
||||
|
||||
// Try to get 50/50 faction distribution for random bot population balance.
|
||||
// Without this check, races from the faction with more class options would dominate.
|
||||
if (alliance == IsAlliance(race))
|
||||
{
|
||||
raceOptions.push_back(race);
|
||||
if (IsValidRaceClassCombination(race, cls, sWorld->getIntConfig(CONFIG_EXPANSION)))
|
||||
raceOptions.push_back(race);
|
||||
}
|
||||
}
|
||||
|
||||
if (raceOptions.empty())
|
||||
{
|
||||
LOG_ERROR("playerbots", "No races available for class: {}", cls);
|
||||
LOG_ERROR("playerbots", "No races are available for class: {}", cls);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
uint8 race = raceOptions[urand(0, raceOptions.size() - 1)];
|
||||
|
||||
const auto raceAndGender = CombineRaceAndGender(gender, race);
|
||||
const uint8 race = raceOptions[urand(0, raceOptions.size() - 1)];
|
||||
const uint8 gender = urand(0, 1) ? GENDER_MALE : GENDER_FEMALE;
|
||||
const auto raceAndGender = CombineRaceAndGender(race, gender);
|
||||
|
||||
std::string name;
|
||||
if (nameCache.empty())
|
||||
{
|
||||
name = CreateRandomBotName(raceAndGender);
|
||||
}
|
||||
else
|
||||
if (!nameCache.empty())
|
||||
{
|
||||
if (nameCache[raceAndGender].empty())
|
||||
{
|
||||
LOG_ERROR("playerbots", "No name found for race and gender: {}", raceAndGender);
|
||||
LOG_ERROR("playerbots", "No names found for the specified race: {} and gender: {}",
|
||||
race, gender);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
uint32 i = urand(0, nameCache[raceAndGender].size() - 1);
|
||||
name = nameCache[raceAndGender][i];
|
||||
swap(nameCache[raceAndGender][i], nameCache[raceAndGender].back());
|
||||
nameCache[raceAndGender].pop_back();
|
||||
}
|
||||
else
|
||||
{
|
||||
name = CreateRandomBotName(raceAndGender);
|
||||
}
|
||||
|
||||
if (name.empty())
|
||||
{
|
||||
LOG_ERROR("playerbots", "Unable to get random bot name!");
|
||||
LOG_ERROR("playerbots", "Failed to get a valid random bot name");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
@@ -243,19 +158,20 @@ Player* RandomPlayerbotFactory::CreateRandomBot(WorldSession* session, uint8 cls
|
||||
player->CleanupsBeforeDelete();
|
||||
delete player;
|
||||
|
||||
LOG_ERROR("playerbots", "Unable to create random bot for account {} - name: \"{}\"; race: {}; class: {}",
|
||||
accountId, name.c_str(), race, cls);
|
||||
LOG_ERROR("playerbots", "Unable to create random bot - name: \"{}\", race: {}, class: {}",
|
||||
name.c_str(), race, cls);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
player->setCinematic(2);
|
||||
player->SetAtLoginFlag(AT_LOGIN_NONE);
|
||||
|
||||
if (player->getClass() == CLASS_DEATH_KNIGHT)
|
||||
if (cls == CLASS_DEATH_KNIGHT)
|
||||
{
|
||||
player->learnSpell(50977, false);
|
||||
}
|
||||
LOG_DEBUG("playerbots", "Random bot created for account {} - name: \"{}\"; race: {}; class: {}", accountId,
|
||||
|
||||
LOG_DEBUG("playerbots", "Random bot created - name: \"{}\", race: {}, class: {}",
|
||||
name.c_str(), race, cls);
|
||||
|
||||
return player;
|
||||
@@ -783,7 +699,7 @@ void RandomPlayerbotFactory::CreateRandomBots()
|
||||
}
|
||||
|
||||
LOG_DEBUG("playerbots", "Creating random bot characters for account: [{}/{}]", accountNumber + 1, totalAccountCount);
|
||||
RandomPlayerbotFactory factory(accountId);
|
||||
RandomPlayerbotFactory factory;
|
||||
|
||||
WorldSession* session = new WorldSession(accountId, "", 0x0, nullptr, SEC_PLAYER, EXPANSION_WRATH_OF_THE_LICH_KING,
|
||||
time_t(0), LOCALE_enUS, 0, false, false, 0, true);
|
||||
@@ -795,29 +711,24 @@ void RandomPlayerbotFactory::CreateRandomBots()
|
||||
if (!((1 << (cls - 1)) & CLASSMASK_ALL_PLAYABLE) || !sChrClassesStore.LookupEntry(cls))
|
||||
continue;
|
||||
|
||||
if (bool const isClassDeathKnight = cls == CLASS_DEATH_KNIGHT;
|
||||
isClassDeathKnight && sWorld->getIntConfig(CONFIG_EXPANSION) != EXPANSION_WRATH_OF_THE_LICH_KING)
|
||||
// skip disabled with config classes
|
||||
if ((1 << (cls - 1)) & sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED_CLASSMASK))
|
||||
continue;
|
||||
|
||||
Player* playerBot = factory.CreateRandomBot(session, cls, nameCache);
|
||||
if (!playerBot)
|
||||
{
|
||||
LOG_ERROR("playerbots", "Fail to create character for account {}", accountId);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (cls != 10)
|
||||
{
|
||||
if (Player* playerBot = factory.CreateRandomBot(session, cls, nameCache))
|
||||
{
|
||||
playerBot->SaveToDB(true, false);
|
||||
sCharacterCache->AddCharacterCacheEntry(playerBot->GetGUID(), accountId, playerBot->GetName(),
|
||||
playerBot->getGender(), playerBot->getRace(),
|
||||
playerBot->getClass(), playerBot->GetLevel());
|
||||
playerBot->CleanupsBeforeDelete();
|
||||
delete playerBot;
|
||||
bot_creation++;
|
||||
}
|
||||
else
|
||||
{
|
||||
LOG_ERROR("playerbots", "Fail to create character for account {}", accountId);
|
||||
}
|
||||
}
|
||||
playerBot->SaveToDB(true, false);
|
||||
sCharacterCache->AddCharacterCacheEntry(playerBot->GetGUID(), accountId, playerBot->GetName(),
|
||||
playerBot->getGender(), playerBot->getRace(),
|
||||
playerBot->getClass(), playerBot->GetLevel());
|
||||
playerBot->CleanupsBeforeDelete();
|
||||
delete playerBot;
|
||||
bot_creation++;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -844,107 +755,6 @@ void RandomPlayerbotFactory::CreateRandomBots()
|
||||
sPlayerbotAIConfig->randomBotAccounts.size(), totalRandomBotChars);
|
||||
}
|
||||
|
||||
void RandomPlayerbotFactory::CreateRandomGuilds()
|
||||
{
|
||||
std::vector<uint32> randomBots;
|
||||
|
||||
PlayerbotsDatabasePreparedStatement* stmt = PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_SEL_RANDOM_BOTS_BOT);
|
||||
stmt->SetData(0, "add");
|
||||
if (PreparedQueryResult result = PlayerbotsDatabase.Query(stmt))
|
||||
{
|
||||
do
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
uint32 bot = fields[0].Get<uint32>();
|
||||
randomBots.push_back(bot);
|
||||
} while (result->NextRow());
|
||||
}
|
||||
|
||||
if (sPlayerbotAIConfig->deleteRandomBotGuilds)
|
||||
{
|
||||
LOG_INFO("playerbots", "Deleting random bot guilds...");
|
||||
for (std::vector<uint32>::iterator i = randomBots.begin(); i != randomBots.end(); ++i)
|
||||
{
|
||||
if (Guild* guild = sGuildMgr->GetGuildByLeader(ObjectGuid::Create<HighGuid::Player>(*i)))
|
||||
guild->Disband();
|
||||
}
|
||||
|
||||
LOG_INFO("playerbots", "Random bot guilds deleted");
|
||||
}
|
||||
|
||||
uint32 guildNumber = 0;
|
||||
GuidVector availableLeaders;
|
||||
for (std::vector<uint32>::iterator i = randomBots.begin(); i != randomBots.end(); ++i)
|
||||
{
|
||||
ObjectGuid leader = ObjectGuid::Create<HighGuid::Player>(*i);
|
||||
if (Guild* guild = sGuildMgr->GetGuildByLeader(leader))
|
||||
{
|
||||
++guildNumber;
|
||||
sPlayerbotAIConfig->randomBotGuilds.push_back(guild->GetId());
|
||||
}
|
||||
else
|
||||
{
|
||||
Player* player = ObjectAccessor::FindPlayer(leader);
|
||||
if (player && !player->GetGuildId())
|
||||
availableLeaders.push_back(leader);
|
||||
}
|
||||
}
|
||||
|
||||
for (; guildNumber < sPlayerbotAIConfig->randomBotGuildCount; ++guildNumber)
|
||||
{
|
||||
std::string const guildName = CreateRandomGuildName();
|
||||
if (guildName.empty())
|
||||
continue;
|
||||
|
||||
if (sGuildMgr->GetGuildByName(guildName))
|
||||
continue;
|
||||
|
||||
if (availableLeaders.empty())
|
||||
{
|
||||
LOG_ERROR("playerbots", "No leaders for random guilds available");
|
||||
continue;
|
||||
}
|
||||
|
||||
uint32 index = urand(0, availableLeaders.size() - 1);
|
||||
ObjectGuid leader = availableLeaders[index];
|
||||
Player* player = ObjectAccessor::FindPlayer(leader);
|
||||
if (!player)
|
||||
{
|
||||
LOG_ERROR("playerbots", "ObjectAccessor Cannot find player to set leader for guild {} . Skipped...",
|
||||
guildName.c_str());
|
||||
continue;
|
||||
}
|
||||
|
||||
if (player->GetGuildId())
|
||||
continue;
|
||||
|
||||
Guild* guild = new Guild();
|
||||
if (!guild->Create(player, guildName))
|
||||
{
|
||||
LOG_ERROR("playerbots", "Error creating guild [ {} ] with leader [ {} ]", guildName.c_str(),
|
||||
player->GetName().c_str());
|
||||
delete guild;
|
||||
continue;
|
||||
}
|
||||
|
||||
sGuildMgr->AddGuild(guild);
|
||||
|
||||
// create random emblem
|
||||
uint32 st, cl, br, bc, bg;
|
||||
bg = urand(0, 51);
|
||||
bc = urand(0, 17);
|
||||
cl = urand(0, 17);
|
||||
br = urand(0, 7);
|
||||
st = urand(0, 180);
|
||||
EmblemInfo emblemInfo(st, cl, br, bc, bg);
|
||||
guild->HandleSetEmblem(emblemInfo);
|
||||
|
||||
sPlayerbotAIConfig->randomBotGuilds.push_back(guild->GetId());
|
||||
}
|
||||
|
||||
LOG_INFO("playerbots", "{} random bot guilds available", guildNumber);
|
||||
}
|
||||
|
||||
std::string const RandomPlayerbotFactory::CreateRandomGuildName()
|
||||
{
|
||||
std::string guildName = "";
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
||||
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#ifndef _PLAYERBOT_RANDOMPLAYERBOTFACTORY_H
|
||||
@@ -44,25 +44,22 @@ public:
|
||||
BloodelfFemale
|
||||
};
|
||||
|
||||
static constexpr NameRaceAndGender CombineRaceAndGender(uint8 gender, uint8 race);
|
||||
static constexpr NameRaceAndGender CombineRaceAndGender(uint8 race, uint8 gender);
|
||||
|
||||
RandomPlayerbotFactory(uint32 accountId);
|
||||
RandomPlayerbotFactory() {};
|
||||
virtual ~RandomPlayerbotFactory() {}
|
||||
|
||||
Player* CreateRandomBot(WorldSession* session, uint8 cls, std::unordered_map<NameRaceAndGender, std::vector<std::string>>& names);
|
||||
static void CreateRandomBots();
|
||||
static void CreateRandomGuilds();
|
||||
static void CreateRandomArenaTeams(ArenaType slot, uint32 count);
|
||||
static std::string const CreateRandomGuildName();
|
||||
static uint32 CalculateTotalAccountCount();
|
||||
static uint32 CalculateAvailableCharsPerAccount();
|
||||
|
||||
private:
|
||||
static bool IsValidRaceClassCombination(uint8 race, uint8 class_, uint32 expansion);
|
||||
std::string const CreateRandomBotName(NameRaceAndGender raceAndGender);
|
||||
static std::string const CreateRandomArenaTeamName();
|
||||
|
||||
uint32 accountId;
|
||||
static std::map<uint8, std::vector<uint8>> availableRaces;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
||||
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#include "RandomPlayerbotMgr.h"
|
||||
@@ -26,7 +26,6 @@
|
||||
#include "DatabaseEnv.h"
|
||||
#include "Define.h"
|
||||
#include "FleeManager.h"
|
||||
#include "GameTime.h"
|
||||
#include "GridNotifiers.h"
|
||||
#include "GridNotifiersImpl.h"
|
||||
#include "GuildMgr.h"
|
||||
@@ -60,6 +59,48 @@ struct GuidClassRaceInfo
|
||||
uint32 rRace;
|
||||
};
|
||||
|
||||
enum class CityId : uint8 {
|
||||
STORMWIND, IRONFORGE, DARNASSUS, EXODAR,
|
||||
ORGRIMMAR, UNDERCITY, THUNDER_BLUFF, SILVERMOON_CITY,
|
||||
SHATTRATH_CITY, DALARAN
|
||||
};
|
||||
|
||||
enum class FactionId : uint8 { ALLIANCE, HORDE, NEUTRAL };
|
||||
|
||||
// Map of banker entry → city + faction
|
||||
static const std::unordered_map<uint16, std::pair<CityId, FactionId>> bankerToCity = {
|
||||
{2455, {CityId::STORMWIND, FactionId::ALLIANCE}}, {2456, {CityId::STORMWIND, FactionId::ALLIANCE}}, {2457, {CityId::STORMWIND, FactionId::ALLIANCE}},
|
||||
{2460, {CityId::IRONFORGE, FactionId::ALLIANCE}}, {2461, {CityId::IRONFORGE, FactionId::ALLIANCE}}, {5099, {CityId::IRONFORGE, FactionId::ALLIANCE}},
|
||||
{4155, {CityId::DARNASSUS, FactionId::ALLIANCE}}, {4208, {CityId::DARNASSUS, FactionId::ALLIANCE}}, {4209, {CityId::DARNASSUS, FactionId::ALLIANCE}},
|
||||
{17773, {CityId::EXODAR, FactionId::ALLIANCE}}, {18350, {CityId::EXODAR, FactionId::ALLIANCE}}, {16710, {CityId::EXODAR, FactionId::ALLIANCE}},
|
||||
{3320, {CityId::ORGRIMMAR, FactionId::HORDE}}, {3309, {CityId::ORGRIMMAR, FactionId::HORDE}}, {3318, {CityId::ORGRIMMAR, FactionId::HORDE}},
|
||||
{4549, {CityId::UNDERCITY, FactionId::HORDE}}, {2459, {CityId::UNDERCITY, FactionId::HORDE}}, {2458, {CityId::UNDERCITY, FactionId::HORDE}}, {4550, {CityId::UNDERCITY, FactionId::HORDE}},
|
||||
{2996, {CityId::THUNDER_BLUFF, FactionId::HORDE}}, {8356, {CityId::THUNDER_BLUFF, FactionId::HORDE}}, {8357, {CityId::THUNDER_BLUFF, FactionId::HORDE}},
|
||||
{17631, {CityId::SILVERMOON_CITY, FactionId::HORDE}}, {17632, {CityId::SILVERMOON_CITY, FactionId::HORDE}}, {17633, {CityId::SILVERMOON_CITY, FactionId::HORDE}},
|
||||
{16615, {CityId::SILVERMOON_CITY, FactionId::HORDE}}, {16616, {CityId::SILVERMOON_CITY, FactionId::HORDE}}, {16617, {CityId::SILVERMOON_CITY, FactionId::HORDE}},
|
||||
{19246, {CityId::SHATTRATH_CITY, FactionId::NEUTRAL}}, {19338, {CityId::SHATTRATH_CITY, FactionId::NEUTRAL}},
|
||||
{19034, {CityId::SHATTRATH_CITY, FactionId::NEUTRAL}}, {19318, {CityId::SHATTRATH_CITY, FactionId::NEUTRAL}},
|
||||
{30604, {CityId::DALARAN, FactionId::NEUTRAL}}, {30605, {CityId::DALARAN, FactionId::NEUTRAL}}, {30607, {CityId::DALARAN, FactionId::NEUTRAL}},
|
||||
{28675, {CityId::DALARAN, FactionId::NEUTRAL}}, {28676, {CityId::DALARAN, FactionId::NEUTRAL}}, {28677, {CityId::DALARAN, FactionId::NEUTRAL}}
|
||||
};
|
||||
|
||||
// Map of city → available banker entries
|
||||
static const std::unordered_map<CityId, std::vector<uint16>> cityToBankers = {
|
||||
{CityId::STORMWIND, {2455, 2456, 2457}},
|
||||
{CityId::IRONFORGE, {2460, 2461, 5099}},
|
||||
{CityId::DARNASSUS, {4155, 4208, 4209}},
|
||||
{CityId::EXODAR, {17773, 18350, 16710}},
|
||||
{CityId::ORGRIMMAR, {3320, 3309, 3318}},
|
||||
{CityId::UNDERCITY, {4549, 2459, 2458, 4550}},
|
||||
{CityId::THUNDER_BLUFF, {2996, 8356, 8357}},
|
||||
{CityId::SILVERMOON_CITY, {17631, 17632, 17633, 16615, 16616, 16617}},
|
||||
{CityId::SHATTRATH_CITY, {19246, 19338, 19034, 19318}},
|
||||
{CityId::DALARAN, {30604, 30605, 30607, 28675, 28676, 28677, 29530}}
|
||||
};
|
||||
|
||||
// Quick lookup map: banker entry → location
|
||||
static std::unordered_map<uint32, WorldLocation> bankerEntryToLocation;
|
||||
|
||||
void PrintStatsThread() { sRandomPlayerbotMgr->PrintStats(); }
|
||||
|
||||
void activatePrintStatsThread()
|
||||
@@ -591,7 +632,7 @@ void RandomPlayerbotMgr::AssignAccountTypes()
|
||||
uint32 existingRndBotAccounts = 0;
|
||||
uint32 existingAddClassAccounts = 0;
|
||||
|
||||
for (const auto& [accountId, accountType] : currentAssignments)
|
||||
for (auto const& [accountId, accountType] : currentAssignments)
|
||||
{
|
||||
if (accountType == 1) existingRndBotAccounts++;
|
||||
else if (accountType == 2) existingAddClassAccounts++;
|
||||
@@ -628,9 +669,9 @@ void RandomPlayerbotMgr::AssignAccountTypes()
|
||||
uint32 toAssign = neededAddClassAccounts - existingAddClassAccounts;
|
||||
uint32 assigned = 0;
|
||||
|
||||
for (int i = allRandomBotAccounts.size() - 1; i >= 0 && assigned < toAssign; i--)
|
||||
for (size_t idx = allRandomBotAccounts.size(); idx-- > 0 && assigned < toAssign;)
|
||||
{
|
||||
uint32 accountId = allRandomBotAccounts[i];
|
||||
uint32 accountId = allRandomBotAccounts[idx];
|
||||
if (currentAssignments[accountId] == 0) // Unassigned
|
||||
{
|
||||
PlayerbotsDatabase.Execute("UPDATE playerbots_account_type SET account_type = 2, assignment_date = NOW() WHERE account_id = {}", accountId);
|
||||
@@ -646,7 +687,7 @@ void RandomPlayerbotMgr::AssignAccountTypes()
|
||||
}
|
||||
|
||||
// Populate filtered account lists with ALL accounts of each type
|
||||
for (const auto& [accountId, accountType] : currentAssignments)
|
||||
for (auto const& [accountId, accountType] : currentAssignments)
|
||||
{
|
||||
if (accountType == 1) rndBotTypeAccounts.push_back(accountId);
|
||||
else if (accountType == 2) addClassTypeAccounts.push_back(accountId);
|
||||
@@ -675,14 +716,14 @@ uint32 RandomPlayerbotMgr::AddRandomBots()
|
||||
|
||||
if (currentBots.size() < maxAllowedBotCount)
|
||||
{
|
||||
// Calculate how many bots to add
|
||||
// Calculate how many bots to add
|
||||
maxAllowedBotCount -= currentBots.size();
|
||||
maxAllowedBotCount = std::min(sPlayerbotAIConfig->randomBotsPerInterval, maxAllowedBotCount);
|
||||
|
||||
// Single RNG instance for all shuffling
|
||||
// Single RNG instance for all shuffling
|
||||
std::mt19937 rng(std::chrono::steady_clock::now().time_since_epoch().count());
|
||||
|
||||
// Only need to track the Alliance count, as it's in Phase 1
|
||||
// Only need to track the Alliance count, as it's in Phase 1
|
||||
uint32 totalRatio = sPlayerbotAIConfig->randomBotAllianceRatio + sPlayerbotAIConfig->randomBotHordeRatio;
|
||||
uint32 allowedAllianceCount = maxAllowedBotCount * (sPlayerbotAIConfig->randomBotAllianceRatio) / totalRatio;
|
||||
|
||||
@@ -756,7 +797,7 @@ uint32 RandomPlayerbotMgr::AddRandomBots()
|
||||
std::vector<CharacterInfo> allianceChars;
|
||||
std::vector<CharacterInfo> hordeChars;
|
||||
|
||||
for (const auto& charInfo : allCharacters)
|
||||
for (auto const& charInfo : allCharacters)
|
||||
{
|
||||
if (IsAlliance(charInfo.rRace))
|
||||
allianceChars.push_back(charInfo);
|
||||
@@ -780,7 +821,7 @@ uint32 RandomPlayerbotMgr::AddRandomBots()
|
||||
uint32 add_time = sPlayerbotAIConfig->enablePeriodicOnlineOffline
|
||||
? urand(sPlayerbotAIConfig->minRandomBotInWorldTime,
|
||||
sPlayerbotAIConfig->maxRandomBotInWorldTime)
|
||||
: sPlayerbotAIConfig->permanantlyInWorldTime;
|
||||
: sPlayerbotAIConfig->permanentlyInWorldTime;
|
||||
|
||||
SetEventValue(charInfo.guid, "add", 1, add_time);
|
||||
SetEventValue(charInfo.guid, "logout", 0, 0);
|
||||
@@ -790,7 +831,7 @@ uint32 RandomPlayerbotMgr::AddRandomBots()
|
||||
};
|
||||
|
||||
// PHASE 1: Log-in Alliance bots up to allowedAllianceCount
|
||||
for (const auto& charInfo : allianceChars)
|
||||
for (auto const& charInfo : allianceChars)
|
||||
{
|
||||
if (!allowedAllianceCount)
|
||||
break;
|
||||
@@ -803,7 +844,7 @@ uint32 RandomPlayerbotMgr::AddRandomBots()
|
||||
}
|
||||
|
||||
// PHASE 2: Log-in Horde bots up to maxAllowedBotCount
|
||||
for (const auto& charInfo : hordeChars)
|
||||
for (auto const& charInfo : hordeChars)
|
||||
{
|
||||
if (!maxAllowedBotCount)
|
||||
break;
|
||||
@@ -813,7 +854,7 @@ uint32 RandomPlayerbotMgr::AddRandomBots()
|
||||
}
|
||||
|
||||
// PHASE 3: If maxAllowedBotCount wasn't reached, log-in more Alliance bots
|
||||
for (const auto& charInfo : allianceChars)
|
||||
for (auto const& charInfo : allianceChars)
|
||||
{
|
||||
if (!maxAllowedBotCount)
|
||||
break;
|
||||
@@ -835,17 +876,17 @@ uint32 RandomPlayerbotMgr::AddRandomBots()
|
||||
LOG_ERROR("playerbots",
|
||||
"Can't log-in all the requested bots. Try increasing RandomBotAccountCount in your conf file.\n"
|
||||
"{} more accounts needed.", moreAccountsNeeded);
|
||||
missingBotsTimer = 0; // Reset timer so error is not spammed every tick
|
||||
missingBotsTimer = 0; // Reset timer so error is not spammed every tick
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
missingBotsTimer = 0; // Reset timer if logins for this interval were successful
|
||||
missingBotsTimer = 0; // Reset timer if logins for this interval were successful
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
missingBotsTimer = 0; // Reset timer if there's enough bots
|
||||
missingBotsTimer = 0; // Reset timer if there's enough bots
|
||||
}
|
||||
|
||||
return currentBots.size();
|
||||
@@ -855,7 +896,7 @@ void RandomPlayerbotMgr::LoadBattleMastersCache()
|
||||
{
|
||||
BattleMastersCache.clear();
|
||||
|
||||
LOG_INFO("playerbots", "Loading BattleMasters Cache...");
|
||||
LOG_INFO("playerbots", "Loading Battlemasters Cache...");
|
||||
|
||||
QueryResult result = WorldDatabase.Query("SELECT `entry`,`bg_template` FROM `battlemaster_entry`");
|
||||
|
||||
@@ -898,7 +939,7 @@ void RandomPlayerbotMgr::LoadBattleMastersCache()
|
||||
|
||||
BattleMastersCache[bmTeam][BattlegroundTypeId(bgTypeId)].insert(
|
||||
BattleMastersCache[bmTeam][BattlegroundTypeId(bgTypeId)].end(), entry);
|
||||
LOG_DEBUG("playerbots", "Cached Battmemaster #{} for BG Type {} ({})", entry, bgTypeId,
|
||||
LOG_DEBUG("playerbots", "Cached Battlemaster #{} for BG Type {} ({})", entry, bgTypeId,
|
||||
bmTeam == TEAM_ALLIANCE ? "Alliance"
|
||||
: bmTeam == TEAM_HORDE ? "Horde"
|
||||
: "Neutral");
|
||||
@@ -1206,7 +1247,7 @@ void RandomPlayerbotMgr::CheckBgQueue()
|
||||
|
||||
void RandomPlayerbotMgr::LogBattlegroundInfo()
|
||||
{
|
||||
for (const auto& queueTypePair : BattlegroundData)
|
||||
for (auto const& queueTypePair : BattlegroundData)
|
||||
{
|
||||
uint8 queueType = queueTypePair.first;
|
||||
|
||||
@@ -1214,7 +1255,7 @@ void RandomPlayerbotMgr::LogBattlegroundInfo()
|
||||
|
||||
if (uint8 type = BattlegroundMgr::BGArenaType(queueTypeId))
|
||||
{
|
||||
for (const auto& bracketIdPair : queueTypePair.second)
|
||||
for (auto const& bracketIdPair : queueTypePair.second)
|
||||
{
|
||||
auto& bgInfo = bracketIdPair.second;
|
||||
if (bgInfo.minLevel == 0)
|
||||
@@ -1264,7 +1305,7 @@ void RandomPlayerbotMgr::LogBattlegroundInfo()
|
||||
break;
|
||||
}
|
||||
|
||||
for (const auto& bracketIdPair : queueTypePair.second)
|
||||
for (auto const& bracketIdPair : queueTypePair.second)
|
||||
{
|
||||
auto& bgInfo = bracketIdPair.second;
|
||||
if (bgInfo.minLevel == 0)
|
||||
@@ -1383,7 +1424,7 @@ bool RandomPlayerbotMgr::ProcessBot(uint32 bot)
|
||||
LOG_DEBUG("playerbots", "Bot #{}: log out", bot);
|
||||
|
||||
SetEventValue(bot, "add", 0, 0);
|
||||
currentBots.erase(std::remove(currentBots.begin(), currentBots.end(), bot), currentBots.end());
|
||||
currentBots.remove(bot);
|
||||
|
||||
if (player)
|
||||
LogoutPlayerBot(botGUID);
|
||||
@@ -1438,10 +1479,10 @@ bool RandomPlayerbotMgr::ProcessBot(uint32 bot)
|
||||
if (!sRandomPlayerbotMgr->IsRandomBot(player))
|
||||
update = false;
|
||||
|
||||
if (player->GetGroup() && botAI->GetGroupMaster())
|
||||
if (player->GetGroup() && botAI->GetGroupLeader())
|
||||
{
|
||||
PlayerbotAI* groupMasterBotAI = GET_PLAYERBOT_AI(botAI->GetGroupMaster());
|
||||
if (!groupMasterBotAI || groupMasterBotAI->IsRealPlayer())
|
||||
PlayerbotAI* groupLeaderBotAI = GET_PLAYERBOT_AI(botAI->GetGroupLeader());
|
||||
if (!groupLeaderBotAI || groupLeaderBotAI->IsRealPlayer())
|
||||
{
|
||||
update = false;
|
||||
}
|
||||
@@ -1475,33 +1516,38 @@ bool RandomPlayerbotMgr::ProcessBot(uint32 bot)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool RandomPlayerbotMgr::ProcessBot(Player* player)
|
||||
bool RandomPlayerbotMgr::ProcessBot(Player* bot)
|
||||
{
|
||||
uint32 bot = player->GetGUID().GetCounter();
|
||||
|
||||
if (player->InBattleground())
|
||||
PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
|
||||
if (!botAI)
|
||||
return false;
|
||||
|
||||
if (player->InBattlegroundQueue())
|
||||
if (bot->InBattleground())
|
||||
return false;
|
||||
|
||||
if (bot->InBattlegroundQueue())
|
||||
return false;
|
||||
|
||||
uint32 botId = bot->GetGUID().GetCounter();
|
||||
|
||||
// if death revive
|
||||
if (player->isDead())
|
||||
if (bot->isDead())
|
||||
{
|
||||
if (!GetEventValue(bot, "dead"))
|
||||
if (!GetEventValue(botId, "dead"))
|
||||
{
|
||||
uint32 randomTime =
|
||||
urand(sPlayerbotAIConfig->minRandomBotReviveTime, sPlayerbotAIConfig->maxRandomBotReviveTime);
|
||||
LOG_DEBUG("playerbots", "Mark bot {} as dead, will be revived in {}s.", player->GetName().c_str(),
|
||||
LOG_DEBUG("playerbots", "Mark bot {} as dead, will be revived in {}s.", bot->GetName().c_str(),
|
||||
randomTime);
|
||||
SetEventValue(bot, "dead", 1, sPlayerbotAIConfig->maxRandomBotInWorldTime);
|
||||
SetEventValue(bot, "revive", 1, randomTime);
|
||||
SetEventValue(botId, "dead", 1, sPlayerbotAIConfig->maxRandomBotInWorldTime);
|
||||
SetEventValue(botId, "revive", 1, randomTime);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!GetEventValue(bot, "revive"))
|
||||
if (!GetEventValue(botId, "revive"))
|
||||
{
|
||||
Revive(player);
|
||||
Revive(bot);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1509,34 +1555,31 @@ bool RandomPlayerbotMgr::ProcessBot(Player* player)
|
||||
}
|
||||
|
||||
// leave group if leader is rndbot
|
||||
Group* group = player->GetGroup();
|
||||
Group* group = bot->GetGroup();
|
||||
if (group && !group->isLFGGroup() && IsRandomBot(group->GetLeader()))
|
||||
{
|
||||
player->RemoveFromGroup();
|
||||
LOG_INFO("playerbots", "Bot {} remove from group since leader is random bot.", player->GetName().c_str());
|
||||
botAI->LeaveOrDisbandGroup();
|
||||
LOG_INFO("playerbots", "Bot {} remove from group since leader is random bot.", bot->GetName().c_str());
|
||||
}
|
||||
|
||||
// only randomize and teleport idle bots
|
||||
bool idleBot = false;
|
||||
PlayerbotAI* botAI = GET_PLAYERBOT_AI(player);
|
||||
if (botAI)
|
||||
if (TravelTarget* target = botAI->GetAiObjectContext()->GetValue<TravelTarget*>("travel target")->Get())
|
||||
{
|
||||
if (TravelTarget* target = botAI->GetAiObjectContext()->GetValue<TravelTarget*>("travel target")->Get())
|
||||
{
|
||||
if (target->getTravelState() == TravelState::TRAVEL_STATE_IDLE)
|
||||
{
|
||||
idleBot = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
if (target->getTravelState() == TravelState::TRAVEL_STATE_IDLE)
|
||||
{
|
||||
idleBot = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
idleBot = true;
|
||||
}
|
||||
|
||||
if (idleBot)
|
||||
{
|
||||
// randomize
|
||||
uint32 randomize = GetEventValue(bot, "randomize");
|
||||
uint32 randomize = GetEventValue(botId, "randomize");
|
||||
if (!randomize)
|
||||
{
|
||||
// bool randomiser = true;
|
||||
@@ -1560,12 +1603,12 @@ bool RandomPlayerbotMgr::ProcessBot(Player* player)
|
||||
// }
|
||||
// if (randomiser)
|
||||
// {
|
||||
Randomize(player);
|
||||
LOG_DEBUG("playerbots", "Bot #{} {}:{} <{}>: randomized", bot,
|
||||
player->GetTeamId() == TEAM_ALLIANCE ? "A" : "H", player->GetLevel(), player->GetName());
|
||||
Randomize(bot);
|
||||
LOG_DEBUG("playerbots", "Bot #{} {}:{} <{}>: randomized", botId,
|
||||
bot->GetTeamId() == TEAM_ALLIANCE ? "A" : "H", bot->GetLevel(), bot->GetName());
|
||||
uint32 randomTime =
|
||||
urand(sPlayerbotAIConfig->minRandomBotRandomizeTime, sPlayerbotAIConfig->maxRandomBotRandomizeTime);
|
||||
ScheduleRandomize(bot, randomTime);
|
||||
ScheduleRandomize(botId, randomTime);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1577,15 +1620,15 @@ bool RandomPlayerbotMgr::ProcessBot(Player* player)
|
||||
// return true;
|
||||
// }
|
||||
|
||||
uint32 teleport = GetEventValue(bot, "teleport");
|
||||
uint32 teleport = GetEventValue(botId, "teleport");
|
||||
if (!teleport)
|
||||
{
|
||||
LOG_DEBUG("playerbots", "Bot #{} <{}>: teleport for level and refresh", bot, player->GetName());
|
||||
Refresh(player);
|
||||
RandomTeleportForLevel(player);
|
||||
LOG_DEBUG("playerbots", "Bot #{} <{}>: teleport for level and refresh", botId, bot->GetName());
|
||||
Refresh(bot);
|
||||
RandomTeleportForLevel(bot);
|
||||
uint32 time = urand(sPlayerbotAIConfig->minRandomBotTeleportInterval,
|
||||
sPlayerbotAIConfig->maxRandomBotTeleportInterval);
|
||||
ScheduleTeleport(bot, time);
|
||||
ScheduleTeleport(botId, time);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -1660,12 +1703,6 @@ void RandomPlayerbotMgr::RandomTeleport(Player* bot, std::vector<WorldLocation>&
|
||||
return;
|
||||
}
|
||||
|
||||
if (tlocs.empty())
|
||||
{
|
||||
LOG_DEBUG("playerbots", "Cannot teleport bot {} - no locations available", bot->GetName().c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
PerformanceMonitorOperation* pmo = sPerformanceMonitor->start(PERF_MON_RNDBOT, "RandomTeleportByLocations");
|
||||
|
||||
std::shuffle(std::begin(tlocs), std::end(tlocs), RandomEngine::Instance());
|
||||
@@ -1734,6 +1771,7 @@ void RandomPlayerbotMgr::RandomTeleport(Player* bot, std::vector<WorldLocation>&
|
||||
PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
|
||||
if (botAI)
|
||||
botAI->Reset(true);
|
||||
bot->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TELEPORTED | AURA_INTERRUPT_FLAG_CHANGE_MAP);
|
||||
bot->TeleportTo(loc.GetMapId(), x, y, z, 0);
|
||||
bot->SendMovementFlagUpdate();
|
||||
|
||||
@@ -2021,7 +2059,8 @@ void RandomPlayerbotMgr::PrepareTeleportCache()
|
||||
"position_y, "
|
||||
"position_z, "
|
||||
"orientation, "
|
||||
"t.minlevel "
|
||||
"t.minlevel, "
|
||||
"t.entry "
|
||||
"FROM "
|
||||
"creature c "
|
||||
"INNER JOIN creature_template t on c.id1 = t.entry "
|
||||
@@ -2048,27 +2087,30 @@ void RandomPlayerbotMgr::PrepareTeleportCache()
|
||||
float z = fields[3].Get<float>();
|
||||
float orient = fields[4].Get<float>();
|
||||
uint32 level = fields[5].Get<uint32>();
|
||||
WorldLocation loc(mapId, x + cos(orient) * 6.0f, y + sin(orient) * 6.0f, z + 2.0f, orient + M_PI);
|
||||
uint32 entry = fields[6].Get<uint32>();
|
||||
BankerLocation bLoc;
|
||||
bLoc.loc = WorldLocation(mapId, x + cos(orient) * 6.0f, y + sin(orient) * 6.0f, z + 2.0f, orient + M_PI);
|
||||
bLoc.entry = entry;
|
||||
collected_locs++;
|
||||
for (int32 l = 1; l <= maxLevel; l++)
|
||||
{
|
||||
if (l <= 60 && level >= 60)
|
||||
// Bots 1-60 go to base game bankers (all have minlevel 30 or 45)
|
||||
if (l <=60 && level > 45)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (l <= 70 && level >= 70)
|
||||
// Bots 61-70 go to Shattrath bankers (all have minlevel 60 or 70)
|
||||
if ((l >=61 && l <=70) && (level < 60 || level > 70))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (l >= 70 && level >= 60 && level <= 70)
|
||||
// Bots 71+ go to Dalaran bankers (all have minlevel 75)
|
||||
if ((l >=71) && level != 75)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (l >= 30 && level <= 30)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
bankerLocsPerLevelCache[(uint8)l].push_back(loc);
|
||||
bankerLocsPerLevelCache[(uint8)l].push_back(bLoc);
|
||||
bankerEntryToLocation[bLoc.entry] = bLoc.loc;
|
||||
}
|
||||
} while (results->NextRow());
|
||||
}
|
||||
@@ -2138,11 +2180,92 @@ void RandomPlayerbotMgr::RandomTeleportForLevel(Player* bot)
|
||||
locs = IsAlliance(race) ? &allianceStarterPerLevelCache[level] : &hordeStarterPerLevelCache[level];
|
||||
else
|
||||
locs = &locsPerLevelCache[level];
|
||||
LOG_DEBUG("playerbots", "Random teleporting bot {} for level {} ({} locations available)", bot->GetName().c_str(),
|
||||
bot->GetLevel(), locs->size());
|
||||
if (level >= 10 && urand(0, 100) < sPlayerbotAIConfig->probTeleToBankers * 100)
|
||||
{
|
||||
RandomTeleport(bot, bankerLocsPerLevelCache[level], true);
|
||||
std::vector<WorldLocation> fallbackLocs;
|
||||
for (auto& bLoc : bankerLocsPerLevelCache[level])
|
||||
fallbackLocs.push_back(bLoc.loc);
|
||||
|
||||
if (!sPlayerbotAIConfig->enableWeightTeleToCityBankers)
|
||||
{
|
||||
RandomTeleport(bot, fallbackLocs, true);
|
||||
return;
|
||||
}
|
||||
|
||||
// Collect valid cities based on bot faction.
|
||||
std::unordered_set<CityId> validBankerCities;
|
||||
for (auto& loc : bankerLocsPerLevelCache[level])
|
||||
{
|
||||
auto cityIt = bankerToCity.find(loc.entry);
|
||||
if (cityIt == bankerToCity.end()) continue;
|
||||
|
||||
CityId cityId = cityIt->second.first;
|
||||
FactionId cityFactionId = cityIt->second.second;
|
||||
|
||||
if ((IsAlliance(bot->getRace()) && cityFactionId == FactionId::ALLIANCE) ||
|
||||
(!IsAlliance(bot->getRace()) && cityFactionId == FactionId::HORDE) ||
|
||||
(cityFactionId == FactionId::NEUTRAL))
|
||||
{
|
||||
validBankerCities.insert(cityId);
|
||||
}
|
||||
}
|
||||
|
||||
// Fallback if no valid cities
|
||||
if (validBankerCities.empty())
|
||||
{
|
||||
RandomTeleport(bot, fallbackLocs, true);
|
||||
return;
|
||||
}
|
||||
|
||||
// Apply weights to valid cities
|
||||
std::vector<CityId> weightedCities;
|
||||
for (CityId city : validBankerCities)
|
||||
{
|
||||
int weight = 0;
|
||||
switch (city)
|
||||
{
|
||||
case CityId::STORMWIND: weight = sPlayerbotAIConfig->weightTeleToStormwind; break;
|
||||
case CityId::IRONFORGE: weight = sPlayerbotAIConfig->weightTeleToIronforge; break;
|
||||
case CityId::DARNASSUS: weight = sPlayerbotAIConfig->weightTeleToDarnassus; break;
|
||||
case CityId::EXODAR: weight = sPlayerbotAIConfig->weightTeleToExodar; break;
|
||||
case CityId::ORGRIMMAR: weight = sPlayerbotAIConfig->weightTeleToOrgrimmar; break;
|
||||
case CityId::UNDERCITY: weight = sPlayerbotAIConfig->weightTeleToUndercity; break;
|
||||
case CityId::THUNDER_BLUFF: weight = sPlayerbotAIConfig->weightTeleToThunderBluff; break;
|
||||
case CityId::SILVERMOON_CITY: weight = sPlayerbotAIConfig->weightTeleToSilvermoonCity; break;
|
||||
case CityId::SHATTRATH_CITY: weight = sPlayerbotAIConfig->weightTeleToShattrathCity; break;
|
||||
case CityId::DALARAN: weight = sPlayerbotAIConfig->weightTeleToDalaran; break;
|
||||
default: weight = 0; break;
|
||||
}
|
||||
if (weight <= 0) continue;
|
||||
|
||||
for (int i = 0; i < weight; ++i)
|
||||
{
|
||||
weightedCities.push_back(city);
|
||||
}
|
||||
}
|
||||
|
||||
// Fallback if no valid cities
|
||||
if (weightedCities.empty())
|
||||
{
|
||||
RandomTeleport(bot, fallbackLocs, true);
|
||||
return;
|
||||
}
|
||||
|
||||
// Pick a weighted city randomly, then a random banker in that city
|
||||
// then teleport to that banker
|
||||
CityId selectedCity = weightedCities[urand(0, weightedCities.size() - 1)];
|
||||
auto const& bankers = cityToBankers.at(selectedCity);
|
||||
uint32 selectedBankerEntry = bankers[urand(0, bankers.size() - 1)];
|
||||
auto locIt = bankerEntryToLocation.find(selectedBankerEntry);
|
||||
if (locIt != bankerEntryToLocation.end())
|
||||
{
|
||||
std::vector<WorldLocation> teleportTarget = { locIt->second };
|
||||
RandomTeleport(bot, teleportTarget, true);
|
||||
return;
|
||||
}
|
||||
|
||||
// Fallback if something went wrong
|
||||
RandomTeleport(bot, *locs);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -2254,6 +2377,10 @@ void RandomPlayerbotMgr::IncreaseLevel(Player* bot)
|
||||
|
||||
void RandomPlayerbotMgr::RandomizeFirst(Player* bot)
|
||||
{
|
||||
PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
|
||||
if (!botAI)
|
||||
return;
|
||||
|
||||
uint32 maxLevel = sPlayerbotAIConfig->randomBotMaxLevel;
|
||||
if (maxLevel > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
||||
maxLevel = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
|
||||
@@ -2311,7 +2438,6 @@ void RandomPlayerbotMgr::RandomizeFirst(Player* bot)
|
||||
}
|
||||
|
||||
SetValue(bot, "level", level);
|
||||
|
||||
PlayerbotFactory factory(bot, level);
|
||||
factory.Randomize(false);
|
||||
|
||||
@@ -2333,11 +2459,10 @@ void RandomPlayerbotMgr::RandomizeFirst(Player* bot)
|
||||
PlayerbotsDatabase.Execute(stmt);
|
||||
|
||||
// teleport to a random inn for bot level
|
||||
if (GET_PLAYERBOT_AI(bot))
|
||||
GET_PLAYERBOT_AI(bot)->Reset(true);
|
||||
botAI->Reset(true);
|
||||
|
||||
if (bot->GetGroup())
|
||||
bot->RemoveFromGroup();
|
||||
botAI->LeaveOrDisbandGroup();
|
||||
|
||||
if (pmo)
|
||||
pmo->finish();
|
||||
@@ -2347,12 +2472,13 @@ void RandomPlayerbotMgr::RandomizeFirst(Player* bot)
|
||||
|
||||
void RandomPlayerbotMgr::RandomizeMin(Player* bot)
|
||||
{
|
||||
PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
|
||||
if (!botAI)
|
||||
return;
|
||||
|
||||
PerformanceMonitorOperation* pmo = sPerformanceMonitor->start(PERF_MON_RNDBOT, "RandomizeMin");
|
||||
|
||||
uint32 level = sPlayerbotAIConfig->randomBotMinLevel;
|
||||
|
||||
SetValue(bot, "level", level);
|
||||
|
||||
PlayerbotFactory factory(bot, level);
|
||||
factory.Randomize(false);
|
||||
|
||||
@@ -2374,11 +2500,10 @@ void RandomPlayerbotMgr::RandomizeMin(Player* bot)
|
||||
PlayerbotsDatabase.Execute(stmt);
|
||||
|
||||
// teleport to a random inn for bot level
|
||||
if (GET_PLAYERBOT_AI(bot))
|
||||
GET_PLAYERBOT_AI(bot)->Reset(true);
|
||||
botAI->Reset(true);
|
||||
|
||||
if (bot->GetGroup())
|
||||
bot->RemoveFromGroup();
|
||||
botAI->LeaveOrDisbandGroup();
|
||||
|
||||
if (pmo)
|
||||
pmo->finish();
|
||||
@@ -2460,7 +2585,7 @@ void RandomPlayerbotMgr::Refresh(Player* bot)
|
||||
bot->SetMoney(money + 500 * sqrt(urand(1, bot->GetLevel() * 5)));
|
||||
|
||||
if (bot->GetGroup())
|
||||
bot->RemoveFromGroup();
|
||||
botAI->LeaveOrDisbandGroup();
|
||||
|
||||
if (pmo)
|
||||
pmo->finish();
|
||||
@@ -2586,69 +2711,73 @@ std::vector<uint32> RandomPlayerbotMgr::GetBgBots(uint32 bracket)
|
||||
return std::move(BgBots);
|
||||
}
|
||||
|
||||
uint32 RandomPlayerbotMgr::GetEventValue(uint32 bot, std::string const event)
|
||||
CachedEvent* RandomPlayerbotMgr::FindEvent(uint32 bot, std::string const& event)
|
||||
{
|
||||
// load all events at once on first event load
|
||||
if (eventCache[bot].empty())
|
||||
BotEventCache& cache = eventCache[bot];
|
||||
|
||||
// Load once
|
||||
if (!cache.loaded)
|
||||
{
|
||||
cache.events.clear();
|
||||
|
||||
PlayerbotsDatabasePreparedStatement* stmt =
|
||||
PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_SEL_RANDOM_BOTS_BY_OWNER_AND_BOT);
|
||||
stmt->SetData(0, 0);
|
||||
stmt->SetData(1, bot);
|
||||
|
||||
if (PreparedQueryResult result = PlayerbotsDatabase.Query(stmt))
|
||||
{
|
||||
do
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
std::string const eventName = fields[0].Get<std::string>();
|
||||
|
||||
CachedEvent e;
|
||||
e.value = fields[1].Get<uint32>();
|
||||
e.lastChangeTime = fields[2].Get<uint32>();
|
||||
e.validIn = fields[3].Get<uint32>();
|
||||
e.data = fields[4].Get<std::string>();
|
||||
eventCache[bot][eventName] = std::move(e);
|
||||
|
||||
cache.events.emplace(fields[0].Get<std::string>(), std::move(e));
|
||||
} while (result->NextRow());
|
||||
}
|
||||
|
||||
cache.loaded = true;
|
||||
}
|
||||
|
||||
CachedEvent& e = eventCache[bot][event];
|
||||
/*if (e.IsEmpty())
|
||||
auto it = cache.events.find(event);
|
||||
if (it == cache.events.end())
|
||||
return nullptr;
|
||||
|
||||
CachedEvent& e = it->second;
|
||||
|
||||
// remove expired events
|
||||
if (e.validIn && (NowSeconds() - e.lastChangeTime) >= e.validIn && event != "specNo" && event != "specLink")
|
||||
{
|
||||
QueryResult results = PlayerbotsDatabase.Query("SELECT `value`, `time`, validIn, `data` FROM
|
||||
playerbots_random_bots WHERE owner = 0 AND bot = {} AND event = {}", bot, event.c_str());
|
||||
|
||||
if (results)
|
||||
{
|
||||
Field* fields = results->Fetch();
|
||||
e.value = fields[0].Get<uint32>();
|
||||
e.lastChangeTime = fields[1].Get<uint32>();
|
||||
e.validIn = fields[2].Get<uint32>();
|
||||
e.data = fields[3].Get<std::string>();
|
||||
}
|
||||
cache.events.erase(it);
|
||||
return nullptr;
|
||||
}
|
||||
*/
|
||||
|
||||
if ((time(0) - e.lastChangeTime) >= e.validIn && event != "specNo" && event != "specLink")
|
||||
e.value = 0;
|
||||
|
||||
return e.value;
|
||||
return &e;
|
||||
}
|
||||
|
||||
std::string const RandomPlayerbotMgr::GetEventData(uint32 bot, std::string const event)
|
||||
uint32 RandomPlayerbotMgr::GetEventValue(uint32 bot, std::string const& event)
|
||||
{
|
||||
std::string data = "";
|
||||
if (GetEventValue(bot, event))
|
||||
{
|
||||
CachedEvent e = eventCache[bot][event];
|
||||
data = e.data;
|
||||
}
|
||||
if (CachedEvent* e = FindEvent(bot, event))
|
||||
return e->value;
|
||||
|
||||
return data;
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint32 RandomPlayerbotMgr::SetEventValue(uint32 bot, std::string const event, uint32 value, uint32 validIn,
|
||||
std::string const data)
|
||||
std::string RandomPlayerbotMgr::GetEventData(uint32 bot, std::string const& event)
|
||||
{
|
||||
if (CachedEvent* e = FindEvent(bot, event))
|
||||
return e->data;
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
uint32 RandomPlayerbotMgr::SetEventValue(uint32 bot, std::string const& event, uint32 value, uint32 validIn,
|
||||
std::string const& data)
|
||||
{
|
||||
PlayerbotsDatabaseTransaction trans = PlayerbotsDatabase.BeginTransaction();
|
||||
|
||||
@@ -2664,43 +2793,55 @@ uint32 RandomPlayerbotMgr::SetEventValue(uint32 bot, std::string const event, ui
|
||||
stmt = PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_INS_RANDOM_BOTS);
|
||||
stmt->SetData(0, 0);
|
||||
stmt->SetData(1, bot);
|
||||
stmt->SetData(2, static_cast<uint32>(GameTime::GetGameTime().count()));
|
||||
stmt->SetData(2, NowSeconds());
|
||||
stmt->SetData(3, validIn);
|
||||
stmt->SetData(4, event.c_str());
|
||||
stmt->SetData(5, value);
|
||||
if (data != "")
|
||||
{
|
||||
|
||||
if (!data.empty())
|
||||
stmt->SetData(6, data.c_str());
|
||||
}
|
||||
else
|
||||
{
|
||||
stmt->SetData(6);
|
||||
}
|
||||
stmt->SetData(6); // NULL
|
||||
|
||||
trans->Append(stmt);
|
||||
}
|
||||
|
||||
PlayerbotsDatabase.CommitTransaction(trans);
|
||||
|
||||
CachedEvent e(value, (uint32)time(nullptr), validIn, data);
|
||||
eventCache[bot][event] = std::move(e);
|
||||
// Update in-memory cache
|
||||
BotEventCache& cache = eventCache[bot];
|
||||
cache.loaded = true;
|
||||
|
||||
if (!value)
|
||||
{
|
||||
cache.events.erase(event);
|
||||
return 0;
|
||||
}
|
||||
|
||||
CachedEvent& e = cache.events[event]; // create-on-write is OK here
|
||||
e.value = value;
|
||||
e.lastChangeTime = NowSeconds();
|
||||
e.validIn = validIn;
|
||||
e.data = data;
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
uint32 RandomPlayerbotMgr::GetValue(uint32 bot, std::string const type) { return GetEventValue(bot, type); }
|
||||
uint32 RandomPlayerbotMgr::GetValue(uint32 bot, std::string const& type) { return GetEventValue(bot, type); }
|
||||
|
||||
uint32 RandomPlayerbotMgr::GetValue(Player* bot, std::string const type)
|
||||
uint32 RandomPlayerbotMgr::GetValue(Player* bot, std::string const& type)
|
||||
{
|
||||
return GetValue(bot->GetGUID().GetCounter(), type);
|
||||
}
|
||||
|
||||
std::string const RandomPlayerbotMgr::GetData(uint32 bot, std::string const type) { return GetEventData(bot, type); }
|
||||
std::string RandomPlayerbotMgr::GetData(uint32 bot, std::string const& type) { return GetEventData(bot, type); }
|
||||
|
||||
void RandomPlayerbotMgr::SetValue(uint32 bot, std::string const type, uint32 value, std::string const data)
|
||||
void RandomPlayerbotMgr::SetValue(uint32 bot, std::string const& type, uint32 value, std::string const& data)
|
||||
{
|
||||
SetEventValue(bot, type, value, sPlayerbotAIConfig->maxRandomBotInWorldTime, data);
|
||||
}
|
||||
|
||||
void RandomPlayerbotMgr::SetValue(Player* bot, std::string const type, uint32 value, std::string const data)
|
||||
void RandomPlayerbotMgr::SetValue(Player* bot, std::string const& type, uint32 value, std::string const& data)
|
||||
{
|
||||
SetValue(bot->GetGUID().GetCounter(), type, value, data);
|
||||
}
|
||||
@@ -2968,6 +3109,7 @@ void RandomPlayerbotMgr::OnPlayerLogin(Player* player)
|
||||
} while (true);
|
||||
}
|
||||
|
||||
player->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TELEPORTED | AURA_INTERRUPT_FLAG_CHANGE_MAP);
|
||||
player->TeleportTo(botPos);
|
||||
|
||||
// player->Relocate(botPos.getX(), botPos.getY(), botPos.getZ(), botPos.getO());
|
||||
@@ -2988,7 +3130,7 @@ void RandomPlayerbotMgr::OnPlayerLogin(Player* player)
|
||||
void RandomPlayerbotMgr::OnPlayerLoginError(uint32 bot)
|
||||
{
|
||||
SetEventValue(bot, "add", 0, 0);
|
||||
currentBots.erase(std::remove(currentBots.begin(), currentBots.end(), bot), currentBots.end());
|
||||
currentBots.remove(bot);
|
||||
}
|
||||
|
||||
Player* RandomPlayerbotMgr::GetRandomPlayer()
|
||||
@@ -3370,7 +3512,8 @@ void RandomPlayerbotMgr::Remove(Player* bot)
|
||||
stmt->SetData(1, owner.GetCounter());
|
||||
PlayerbotsDatabase.Execute(stmt);
|
||||
|
||||
eventCache[owner.GetCounter()].clear();
|
||||
uint32 botId = owner.GetCounter();
|
||||
eventCache.erase(botId);
|
||||
|
||||
LogoutPlayerBot(owner);
|
||||
}
|
||||
@@ -3387,7 +3530,7 @@ CreatureData const* RandomPlayerbotMgr::GetCreatureDataByEntry(uint32 entry)
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
ObjectGuid const RandomPlayerbotMgr::GetBattleMasterGUID(Player* bot, BattlegroundTypeId bgTypeId)
|
||||
ObjectGuid RandomPlayerbotMgr::GetBattleMasterGUID(Player* bot, BattlegroundTypeId bgTypeId)
|
||||
{
|
||||
ObjectGuid battleMasterGUID = ObjectGuid::Empty;
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
||||
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#ifndef _PLAYERBOT_RANDOMPLAYERBOTMGR_H
|
||||
@@ -9,6 +9,7 @@
|
||||
#include "NewRpgInfo.h"
|
||||
#include "ObjectGuid.h"
|
||||
#include "PlayerbotMgr.h"
|
||||
#include "GameTime.h"
|
||||
|
||||
struct BattlegroundInfo
|
||||
{
|
||||
@@ -45,25 +46,20 @@ class ChatHandler;
|
||||
class PerformanceMonitorOperation;
|
||||
class WorldLocation;
|
||||
|
||||
class CachedEvent
|
||||
struct CachedEvent
|
||||
{
|
||||
public:
|
||||
CachedEvent() : value(0), lastChangeTime(0), validIn(0), data("") {}
|
||||
CachedEvent(const CachedEvent& other)
|
||||
: value(other.value), lastChangeTime(other.lastChangeTime), validIn(other.validIn), data(other.data)
|
||||
{
|
||||
}
|
||||
CachedEvent(uint32 value, uint32 lastChangeTime, uint32 validIn, std::string const data = "")
|
||||
: value(value), lastChangeTime(lastChangeTime), validIn(validIn), data(data)
|
||||
{
|
||||
}
|
||||
|
||||
bool IsEmpty() { return !lastChangeTime; }
|
||||
|
||||
uint32 value;
|
||||
uint32 lastChangeTime;
|
||||
uint32 validIn;
|
||||
uint32 value = 0;
|
||||
uint32 lastChangeTime = 0;
|
||||
uint32 validIn = 0;
|
||||
std::string data;
|
||||
|
||||
bool IsEmpty() const { return !lastChangeTime; }
|
||||
};
|
||||
|
||||
struct BotEventCache
|
||||
{
|
||||
bool loaded = false;
|
||||
std::unordered_map<std::string, CachedEvent> events;
|
||||
};
|
||||
|
||||
// https://gist.github.com/bradley219/5373998
|
||||
@@ -139,13 +135,13 @@ public:
|
||||
void Revive(Player* player);
|
||||
void ChangeStrategy(Player* player);
|
||||
void ChangeStrategyOnce(Player* player);
|
||||
uint32 GetValue(Player* bot, std::string const type);
|
||||
uint32 GetValue(uint32 bot, std::string const type);
|
||||
std::string const GetData(uint32 bot, std::string const type);
|
||||
void SetValue(uint32 bot, std::string const type, uint32 value, std::string const data = "");
|
||||
void SetValue(Player* bot, std::string const type, uint32 value, std::string const data = "");
|
||||
uint32 GetValue(Player* bot, std::string const& type);
|
||||
uint32 GetValue(uint32 bot, std::string const& type);
|
||||
std::string GetData(uint32 bot, std::string const& type);
|
||||
void SetValue(uint32 bot, std::string const& type, uint32 value, std::string const& data = "");
|
||||
void SetValue(Player* bot, std::string const& type, uint32 value, std::string const& data = "");
|
||||
void Remove(Player* bot);
|
||||
ObjectGuid const GetBattleMasterGUID(Player* bot, BattlegroundTypeId bgTypeId);
|
||||
ObjectGuid GetBattleMasterGUID(Player* bot, BattlegroundTypeId bgTypeId);
|
||||
CreatureData const* GetCreatureDataByEntry(uint32 entry);
|
||||
void LoadBattleMastersCache();
|
||||
std::map<uint32, std::map<uint32, BattlegroundInfo>> BattlegroundData;
|
||||
@@ -183,7 +179,11 @@ public:
|
||||
bool InsideBracket(uint32 val) { return val >= low && val <= high; }
|
||||
};
|
||||
std::map<uint32, LevelBracket> zone2LevelBracket;
|
||||
std::map<uint8, std::vector<WorldLocation>> bankerLocsPerLevelCache;
|
||||
struct BankerLocation {
|
||||
WorldLocation loc;
|
||||
uint32 entry;
|
||||
};
|
||||
std::map<uint8, std::vector<BankerLocation>> bankerLocsPerLevelCache;
|
||||
|
||||
// Account type management
|
||||
void AssignAccountTypes();
|
||||
@@ -199,10 +199,11 @@ private:
|
||||
bool _isBotInitializing = true;
|
||||
bool _isBotLogging = true;
|
||||
NewRpgStatistic rpgStasticTotal;
|
||||
uint32 GetEventValue(uint32 bot, std::string const event);
|
||||
std::string const GetEventData(uint32 bot, std::string const event);
|
||||
uint32 SetEventValue(uint32 bot, std::string const event, uint32 value, uint32 validIn,
|
||||
std::string const data = "");
|
||||
CachedEvent* FindEvent(uint32 bot, std::string const& event);
|
||||
uint32 GetEventValue(uint32 bot, std::string const& event);
|
||||
std::string GetEventData(uint32 bot, std::string const& event);
|
||||
uint32 SetEventValue(uint32 bot, std::string const& event, uint32 value, uint32 validIn,
|
||||
std::string const& data = "");
|
||||
void GetBots();
|
||||
std::vector<uint32> GetBgBots(uint32 bracket);
|
||||
time_t BgCheckTimer;
|
||||
@@ -224,7 +225,7 @@ private:
|
||||
// std::map<uint32, std::vector<WorldLocation>> rpgLocsCache;
|
||||
std::map<uint32, std::map<uint32, std::vector<WorldLocation>>> rpgLocsCacheLevel;
|
||||
std::map<TeamId, std::map<BattlegroundTypeId, std::vector<uint32>>> BattleMastersCache;
|
||||
std::map<uint32, std::map<std::string, CachedEvent>> eventCache;
|
||||
std::unordered_map<uint32, BotEventCache> eventCache;
|
||||
std::list<uint32> currentBots;
|
||||
uint32 bgBotsCount;
|
||||
uint32 playersLevel;
|
||||
@@ -234,6 +235,7 @@ private:
|
||||
std::vector<uint32> addClassTypeAccounts; // Accounts marked as AddClass (type 2)
|
||||
|
||||
//void ScaleBotActivity(); // Deprecated function
|
||||
static inline uint32 NowSeconds() { return static_cast<uint32>(GameTime::GetGameTime().count()); }
|
||||
};
|
||||
|
||||
#define sRandomPlayerbotMgr RandomPlayerbotMgr::instance()
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
||||
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#include "ServerFacade.h"
|
||||
@@ -56,7 +56,7 @@ Unit* ServerFacade::GetChaseTarget(Unit* target)
|
||||
MovementGenerator* movementGen = target->GetMotionMaster()->top();
|
||||
if (movementGen && movementGen->GetMovementGeneratorType() == CHASE_MOTION_TYPE)
|
||||
{
|
||||
if (target->GetTypeId() == TYPEID_PLAYER)
|
||||
if (target->IsPlayer())
|
||||
{
|
||||
return static_cast<ChaseMovementGenerator<Player> const*>(movementGen)->GetTarget();
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
||||
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#ifndef _PLAYERBOT_SERVERFACADE_H
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
||||
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#include "Talentspec.h"
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user