mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-13 09:07:19 +00:00
[Fix] teleport to invalid map or invalid coordinates (x , y , z 200000, o ) given when teleporting player (g UI d full type player low , name , map , x , y , z , o ) (#1538)
* MoveSplineInitArgs::Validate: expression 'velocity > 0.01f' failed for GUID Full * Update BotMovementUtils.h * Playerbots: guard against invalid-Z teleports
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@@ -721,6 +721,7 @@ void PlayerbotAI::HandleTeleportAck()
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bot->GetSession()->HandleMoveWorldportAck();
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}
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// SetNextCheckDelay(urand(2000, 5000));
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SetNextCheckDelay(urand(500, 1500)); // short delay to break bursts without hindering gameplay
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if (sPlayerbotAIConfig->applyInstanceStrategies)
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ApplyInstanceStrategies(bot->GetMapId(), true);
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EvaluateHealerDpsStrategy();
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@@ -49,4 +49,46 @@ int strcmpi(char const* s1, char const* s2);
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#define GAI_VALUE(type, name) sSharedValueContext->getGlobalValue<type>(name)->Get()
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#define GAI_VALUE2(type, name, param) sSharedValueContext->getGlobalValue<type>(name, param)->Get()
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// ---- Safe teleport wrappers (module-only) ----
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#include "Map.h"
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#include <cmath>
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#include "TravelMgr.h"
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inline bool TeleportToSafe(Player* p, uint32 mapId, float x, float y, float z, float o)
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{
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if (!p) return false;
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// If the height is invalid (-200000) or not finite, attempt ONE correction on the same map.
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if (z <= -199000.0f || !std::isfinite(z))
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{
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if (p->GetMapId() == mapId && p->GetMap())
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{
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float hz = p->GetMap()->GetHeight(p->GetPhaseMask(), x, y, p->GetPositionZ(), true);
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if (hz > -199000.0f && std::isfinite(hz))
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z = hz;
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else
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return false; // still invalid -> cancel the TP
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}
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else
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{
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return false; // different map: do not "guess" the height here
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}
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}
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return p->TeleportTo(mapId, x, y, z, o);
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}
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inline bool TeleportToSafe(Player* p, Position const& pos)
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{
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// Position doesn't have mapId: we keep actual bot map
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return TeleportToSafe(p, p->GetMapId(),
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pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(),
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pos.GetOrientation());
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}
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inline bool TeleportToSafe(Player* p, WorldPosition pos)
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{
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return TeleportToSafe(p, pos.getMapId(), pos.getX(), pos.getY(), pos.getZ(), pos.getO());
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}
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// ---- /Safe teleport wrappers ----
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#endif
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@@ -1772,7 +1772,8 @@ void RandomPlayerbotMgr::RandomTeleport(Player* bot, std::vector<WorldLocation>&
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PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
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if (botAI)
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botAI->Reset(true);
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bot->TeleportTo(loc.GetMapId(), x, y, z, 0);
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//bot->TeleportTo(loc.GetMapId(), x, y, z, 0);
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TeleportToSafe(bot, loc.GetMapId(), x, y, z, 0); // [Fix] Avoid silly teleports
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bot->SendMovementFlagUpdate();
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if (pmo)
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@@ -3047,7 +3048,8 @@ void RandomPlayerbotMgr::OnPlayerLogin(Player* player)
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} while (true);
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}
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player->TeleportTo(botPos);
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// player->TeleportTo(botPos);
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TeleportToSafe(player, botPos); // [Fix] Avoid silly teleports
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// player->Relocate(botPos.getX(), botPos.getY(), botPos.getZ(), botPos.getO());
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}
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@@ -176,7 +176,8 @@ bool BGJoinAction::gatherArenaTeam(ArenaType type)
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continue;
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memberBotAI->Reset();
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member->TeleportTo(bot->GetMapId(), bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ(), 0);
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// member->TeleportTo(bot->GetMapId(), bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ(), 0);
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TeleportToSafe(member, bot->GetMapId(), bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ(), 0);
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LOG_INFO("playerbots", "Bot {} <{}>: Member of <{}>", member->GetGUID().ToString().c_str(),
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member->GetName().c_str(), arenateam->GetName().c_str());
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@@ -4289,9 +4289,11 @@ bool ArenaTactics::moveToCenter(Battleground* bg)
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{
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// they like to hang around at the tip of the pipes doing nothing, so we just teleport them down
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if (bot->GetDistance(1333.07f, 817.18f, 13.35f) < 4)
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bot->TeleportTo(bg->GetMapId(), 1330.96f, 816.75f, 3.2f, bot->GetOrientation());
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// bot->TeleportTo(bg->GetMapId(), 1330.96f, 816.75f, 3.2f, bot->GetOrientation());
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TeleportToSafe(bot, bg->GetMapId(), 1330.96f, 816.75f, 3.2f, bot->GetOrientation()); // [Fix] Avaid silly teleport
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if (bot->GetDistance(1250.13f, 764.79f, 13.34f) < 4)
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bot->TeleportTo(bg->GetMapId(), 1252.19f, 765.41f, 3.2f, bot->GetOrientation());
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// bot->TeleportTo(bg->GetMapId(), 1252.19f, 765.41f, 3.2f, bot->GetOrientation());
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TeleportToSafe(bot, bg->GetMapId(), 1252.19f, 765.41f, 3.2f, bot->GetOrientation()); // [Fix] Avaid silly teleport
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}
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break;
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case BATTLEGROUND_RV:
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@@ -147,7 +147,8 @@ bool AutoReleaseSpiritAction::HandleBattlegroundSpiritHealer()
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// and in IOC it's not within clicking range when they res in own base
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// Teleport to nearest friendly Spirit Healer when not currently in range of one.
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bot->TeleportTo(bot->GetMapId(), spiritHealer->GetPositionX(), spiritHealer->GetPositionY(), spiritHealer->GetPositionZ(), 0.f);
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// bot->TeleportTo(bot->GetMapId(), spiritHealer->GetPositionX(), spiritHealer->GetPositionY(), spiritHealer->GetPositionZ(), 0.f);
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TeleportToSafe(bot, bot->GetMapId(), spiritHealer->GetPositionX(), spiritHealer->GetPositionY(), spiritHealer->GetPositionZ(), 0.f); // [Fix] Avoid silly teleport
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RESET_AI_VALUE(bool, "combat::self target");
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RESET_AI_VALUE(WorldPosition, "current position");
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}
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@@ -244,7 +245,8 @@ int64 RepopAction::CalculateDeadTime() const
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void RepopAction::PerformGraveyardTeleport(const GraveyardStruct* graveyard) const
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{
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bot->TeleportTo(graveyard->Map, graveyard->x, graveyard->y, graveyard->z, 0.f);
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// bot->TeleportTo(graveyard->Map, graveyard->x, graveyard->y, graveyard->z, 0.f);
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TeleportToSafe(bot, graveyard->Map, graveyard->x, graveyard->y, graveyard->z, 0.f); // [Fix] Avoid Silly teleport
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RESET_AI_VALUE(bool, "combat::self target");
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RESET_AI_VALUE(WorldPosition, "current position");
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}
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@@ -169,7 +169,8 @@ bool FindCorpseAction::Execute(Event event)
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if (deadTime > delay)
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{
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bot->GetMotionMaster()->Clear();
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bot->TeleportTo(moveToPos.getMapId(), moveToPos.getX(), moveToPos.getY(), moveToPos.getZ(), 0);
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// bot->TeleportTo(moveToPos.getMapId(), moveToPos.getX(), moveToPos.getY(), moveToPos.getZ(), 0);
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TeleportToSafe(bot, moveToPos.getMapId(), moveToPos.getX(), moveToPos.getY(), moveToPos.getZ(), 0); // [fix] Avoid Silly Teleport
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}
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moved = true;
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@@ -350,7 +351,8 @@ bool SpiritHealerAction::Execute(Event event)
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// if (!botAI->HasActivePlayerMaster())
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// {
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context->GetValue<uint32>("death count")->Set(dCount + 1);
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return bot->TeleportTo(ClosestGrave->Map, ClosestGrave->x, ClosestGrave->y, ClosestGrave->z, 0.f);
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// return bot->TeleportTo(ClosestGrave->Map, ClosestGrave->x, ClosestGrave->y, ClosestGrave->z, 0.f);
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return TeleportToSafe(bot, ClosestGrave->Map, ClosestGrave->x, ClosestGrave->y, ClosestGrave->z, 0.f); // [Fix] Avoid Silly teleport
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// }
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// LOG_INFO("playerbots", "Bot {} {}:{} <{}> can't find a spirit healer", bot->GetGUID().ToString().c_str(),
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@@ -957,7 +957,8 @@ bool IccGunshipTeleportHordeAction::Execute(Event event)
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bool IccGunshipTeleportHordeAction::TeleportTo(const Position& position)
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{
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return bot->TeleportTo(bot->GetMapId(), position.GetPositionX(), position.GetPositionY(), position.GetPositionZ(),
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// return bot->TeleportTo(bot->GetMapId(), position.GetPositionX(), position.GetPositionY(), position.GetPositionZ(),
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return TeleportToSafe(bot, bot->GetMapId(), position.GetPositionX(), position.GetPositionY(), position.GetPositionZ(),// [Fix]Avoid silly teleport
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bot->GetOrientation());
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}
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@@ -1357,10 +1357,14 @@ bool KologarnMarkDpsTargetAction::Execute(Event event)
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bool KologarnFallFromFloorAction::Execute(Event event)
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{
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return bot->TeleportTo(bot->GetMapId(), ULDUAR_KOLOGARN_RESTORE_POSITION.GetPositionX(),
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/*return bot->TeleportTo(bot->GetMapId(), ULDUAR_KOLOGARN_RESTORE_POSITION.GetPositionX(),
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ULDUAR_KOLOGARN_RESTORE_POSITION.GetPositionY(),
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ULDUAR_KOLOGARN_RESTORE_POSITION.GetPositionZ(),
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ULDUAR_KOLOGARN_RESTORE_POSITION.GetOrientation());
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ULDUAR_KOLOGARN_RESTORE_POSITION.GetOrientation());*/
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return TeleportToSafe(bot, bot->GetMapId(), ULDUAR_KOLOGARN_RESTORE_POSITION.GetPositionX(), // [Fix] Avoid silly teleport
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ULDUAR_KOLOGARN_RESTORE_POSITION.GetPositionY(),
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ULDUAR_KOLOGARN_RESTORE_POSITION.GetPositionZ(),
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ULDUAR_KOLOGARN_RESTORE_POSITION.GetOrientation());
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}
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bool KologarnFallFromFloorAction::isUseful()
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@@ -1407,14 +1411,18 @@ bool KologarnEyebeamAction::Execute(Event event)
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KologarnEyebeamTrigger kologarnEyebeamTrigger(botAI);
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if (runToLeftSide)
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{
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teleportedToPoint = bot->TeleportTo(bot->GetMapId(), ULDUAR_KOLOGARN_EYEBEAM_LEFT_POSITION.GetPositionX(),
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// teleportedToPoint = bot->TeleportTo(bot->GetMapId(), ULDUAR_KOLOGARN_EYEBEAM_LEFT_POSITION.GetPositionX(),
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teleportedToPoint = TeleportToSafe(bot, bot->GetMapId(),
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ULDUAR_KOLOGARN_EYEBEAM_LEFT_POSITION.GetPositionX(),
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ULDUAR_KOLOGARN_EYEBEAM_LEFT_POSITION.GetPositionY(),
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ULDUAR_KOLOGARN_EYEBEAM_LEFT_POSITION.GetPositionZ(),
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ULDUAR_KOLOGARN_EYEBEAM_LEFT_POSITION.GetOrientation());
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}
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else
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{
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teleportedToPoint = bot->TeleportTo(bot->GetMapId(), ULDUAR_KOLOGARN_EYEBEAM_RIGHT_POSITION.GetPositionX(),
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// teleportedToPoint = bot->TeleportTo(bot->GetMapId(), ULDUAR_KOLOGARN_EYEBEAM_RIGHT_POSITION.GetPositionX(),
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teleportedToPoint = TeleportToSafe(bot, bot->GetMapId(),
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ULDUAR_KOLOGARN_EYEBEAM_RIGHT_POSITION.GetPositionX(),
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ULDUAR_KOLOGARN_EYEBEAM_RIGHT_POSITION.GetPositionY(),
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ULDUAR_KOLOGARN_EYEBEAM_RIGHT_POSITION.GetPositionZ(),
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ULDUAR_KOLOGARN_EYEBEAM_RIGHT_POSITION.GetOrientation());
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@@ -175,9 +175,13 @@ bool EmalonOverchargeAction::isUseful()
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bool EmalonFallFromFloorAction::Execute(Event event)
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{
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return bot->TeleportTo(bot->GetMapId(), VOA_EMALON_RESTORE_POSITION.GetPositionX(),
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/*return bot->TeleportTo(bot->GetMapId(), VOA_EMALON_RESTORE_POSITION.GetPositionX(),
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VOA_EMALON_RESTORE_POSITION.GetPositionY(), VOA_EMALON_RESTORE_POSITION.GetPositionZ(),
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VOA_EMALON_RESTORE_POSITION.GetOrientation());
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VOA_EMALON_RESTORE_POSITION.GetOrientation());*/
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return TeleportToSafe(bot, bot->GetMapId(), VOA_EMALON_RESTORE_POSITION.GetPositionX(), //[Fix] Avoid Silly Teleport
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VOA_EMALON_RESTORE_POSITION.GetPositionY(),
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VOA_EMALON_RESTORE_POSITION.GetPositionZ(),
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VOA_EMALON_RESTORE_POSITION.GetOrientation());
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}
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bool EmalonFallFromFloorAction::isUseful()
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@@ -67,7 +67,8 @@ bool NewRpgBaseAction::MoveFarTo(WorldPosition dest)
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bot->GetName(), bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ(), bot->GetMapId(),
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dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ(), dest.getMapId(), bot->GetZoneId(),
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zone_name);
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return bot->TeleportTo(dest);
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// return bot->TeleportTo(dest);
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return TeleportToSafe(bot, dest); //[Fix] Avoid Silly teleport
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}
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float dis = bot->GetExactDist(dest);
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