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Remove debug
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@@ -106,6 +106,5 @@ bool AnubarakDodgePoundAction::Execute(Event event)
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// Can be adjusted - this value tends to mirror how a human would play,
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// and visibly ensures you won't get hit while not creating excessive movements.
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float distanceExtra = 2.0f;
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bot->Yell("MOVING", LANG_UNIVERSAL);
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return Move(bot->GetAngle(boss), distance + distanceExtra);
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}
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