Merge branch 'master' into bwl-strats

This commit is contained in:
Fuzz
2024-09-10 12:31:43 +10:00
101 changed files with 2129 additions and 971 deletions

View File

@@ -1,9 +1,9 @@
name: macos-build
on:
push:
branches: [never-match-this-branch]
branches: [ "master" ]
pull_request:
branches: [never-match-this-branch]
branches: [ "master" ]
# concurrency:
# group: ${{ github.head_ref }} || concat(${{ github.ref }}, ${{ github.workflow }})

View File

@@ -80,6 +80,7 @@ AiPlayerbot.Enabled = 1
AiPlayerbot.RandomBotAutologin = 1
# Random bot account
# Please ensure that RandomBotAccountCount is greater than (MaxRandomBots / 10 + AddClassAccountPoolSize)
AiPlayerbot.RandomBotAccountCount = 200
# Random bot count
@@ -108,12 +109,16 @@ AiPlayerbot.DeleteRandomBotAccounts = 0
AiPlayerbot.MaxAddedBots = 40
# Maximum number of bots per class added by one account
AiPlayerbot.MaxAddedBotsPerClass = 10
AiPlayerbot.MaxAddedBotsPerClass = 40
# Enable/Disable create bot by addclass command (0 = GM only, 1 = enable)
# default: 1 (enable)
AiPlayerbot.AddClassCommand = 1
# Set the addclass command account pool size
# Addclass command uses a subset of accounts from RandomBotAccountCount
AiPlayerbot.AddClassAccountPoolSize = 50
# Bot group invitation permission level (0 = GM only, 1 = accept based on level, 2 = always accept)
# default: 1 (accept based on level)
AiPlayerbot.GroupInvitationPermission = 1
@@ -211,6 +216,9 @@ AiPlayerbot.AutoEquipUpgradeLoot = 1
# Default: 1.1 (Equip when the equipment score is 1.1 times higher than the current)
AiPlayerbot.EquipUpgradeThreshold = 1.1
# Two rounds of equipment initialization to create more suitable gear
AiPlayerbot.TwoRoundsGearInit = 0
#
#
#
@@ -337,6 +345,7 @@ AiPlayerbot.MediumHealth = 65
AiPlayerbot.AlmostFullHealth = 85
AiPlayerbot.LowMana = 15
AiPlayerbot.MediumMana = 40
AiPlayerbot.HighMana = 65
#
#
@@ -348,7 +357,7 @@ AiPlayerbot.MediumMana = 40
#
#
# Bots pick their quest reward (yes = picks first useful item, no = list all rewards, ask = pick useful item and lists if multiple)
# Bots pick their quest reward (yes = picks the most useful item, no = list all rewards, ask = pick useful item and lists if multiple)
AiPlayerbot.AutoPickReward = yes
# Sync quests with player (Bots will complete quests the moment you hand them in. Bots will ignore looting quest items.)
@@ -376,9 +385,11 @@ AiPlayerbot.ApplyInstanceStrategies = 1
# Default: 1 (enable)
AiPlayerbot.AutoAvoidAoe = 1
# Tell which spell is avoiding (experimental)
# Default: 1 (enable)
AiPlayerbot.TellWhenAvoidAoe = 1
# Only avoid aoe spells with a radius smaller than this value
AiPlayerbot.MaxAoeAvoidRadius = 15.0
# A whitelist of aoe spell IDs that should not be avoided
AiPlayerbot.AoeAvoidSpellWhitelist = 50759,57491,13810
# Enable healer bot save mana
# Default: 1 (enable)
@@ -765,12 +776,12 @@ AiPlayerbot.RandomBotInWorldWithRotationDisabled = 31104000
AiPlayerbot.PremadeSpecName.1.0 = arms pve
AiPlayerbot.PremadeSpecGlyph.1.0 = 43418,43395,43423,43399,49084,43421
AiPlayerbot.PremadeSpecLink.1.0.60 = 3022032023335100202012013031241
AiPlayerbot.PremadeSpecLink.1.0.80 = 3022032123335100202012013031251-32505010002
AiPlayerbot.PremadeSpecLink.1.0.60 = 3022032023335100002012211231241
AiPlayerbot.PremadeSpecLink.1.0.80 = 3022032023335100102012213231251-305-2033
AiPlayerbot.PremadeSpecName.1.1 = fury pve
AiPlayerbot.PremadeSpecGlyph.1.1 = 43418,43395,43414,43399,49084,43432
AiPlayerbot.PremadeSpecLink.1.1.60 = -305053000500310053120501351
AiPlayerbot.PremadeSpecLink.1.1.80 = 30202300233-305053000500310153120511351
AiPlayerbot.PremadeSpecLink.1.1.80 = 32002300233-305053000500310153120511351
AiPlayerbot.PremadeSpecName.1.2 = prot pve
AiPlayerbot.PremadeSpecGlyph.1.2 = 43424,43395,43425,43399,49084,45793
AiPlayerbot.PremadeSpecLink.1.2.60 = --053351225000210521030113321
@@ -815,13 +826,25 @@ AiPlayerbot.PremadeSpecGlyph.3.0 = 42912,43350,42902,43351,43338,45732
AiPlayerbot.PremadeSpecLink.3.0.60 = 51200201505112243100511351
AiPlayerbot.PremadeSpecLink.3.0.80 = 51200201505112253100531351-015305021
AiPlayerbot.PremadeSpecName.3.1 = mm pve
AiPlayerbot.PremadeSpecGlyph.3.1 = 42912,43350,42915,43351,43338,45732
AiPlayerbot.PremadeSpecLink.3.1.60 = -015305101230013233135030051
AiPlayerbot.PremadeSpecLink.3.1.80 = 502-035305101230013233135031351-5000002
AiPlayerbot.PremadeSpecGlyph.3.1 = 42912,43350,42914,43351,43338,45732
AiPlayerbot.PremadeSpecLink.3.1.60 = -025315101030013233125031051
AiPlayerbot.PremadeSpecLink.3.1.80 = 502-025335101030013233135031351-5000002
AiPlayerbot.PremadeSpecName.3.2 = surv pve
AiPlayerbot.PremadeSpecGlyph.3.2 = 42912,43350,45731,43351,43338,45732
AiPlayerbot.PremadeSpecLink.3.2.60 = --5000032500033330502135001331
AiPlayerbot.PremadeSpecLink.3.2.80 = -005305101-5000032500033330522135301331
AiPlayerbot.PremadeSpecLink.3.2.60 = --5000032500033330502135201311
AiPlayerbot.PremadeSpecLink.3.2.80 = -005305101-5000032500033330532135301321
# HUNTER PET
#
# Ferocity
AiPlayerbot.PremadeHunterPetLink.0.16 = 2100003030103010101
AiPlayerbot.PremadeHunterPetLink.0.20 = 2100013030103010122
# Tenacity
AiPlayerbot.PremadeHunterPetLink.1.16 = 21103000300120101001
AiPlayerbot.PremadeHunterPetLink.1.20 = 21303010300120101002
# Cunning
AiPlayerbot.PremadeHunterPetLink.2.16 = 2100020330000211001
AiPlayerbot.PremadeHunterPetLink.2.20 = 21000203300002110221
#
#
@@ -889,8 +912,8 @@ AiPlayerbot.PremadeSpecLink.6.1.60 = -32003350332203012300023101351
AiPlayerbot.PremadeSpecLink.6.1.80 = -32002350352203012300033101351-230200305003
AiPlayerbot.PremadeSpecName.6.2 = unholy pve
AiPlayerbot.PremadeSpecGlyph.6.2 = 43542,43673,45804,43544,43672,43549
AiPlayerbot.PremadeSpecLink.6.2.60 = --2300303050032152000150213130051
AiPlayerbot.PremadeSpecLink.6.2.80 = -320053500002-2300303050032152000150213130051
AiPlayerbot.PremadeSpecLink.6.2.60 = --2301303050032151000150013131151
AiPlayerbot.PremadeSpecLink.6.2.80 = -320033500002-2301303050032151000150013133151
AiPlayerbot.PremadeSpecName.6.3 = double aura blood pve
AiPlayerbot.PremadeSpecGlyph.6.3 = 45805,43673,43827,43544,43672,43554
AiPlayerbot.PremadeSpecLink.6.3.60 = 005512153330030320102013-305
@@ -911,7 +934,7 @@ AiPlayerbot.PremadeSpecGlyph.7.0 = 41536,43385,41532,43386,44923,45776
AiPlayerbot.PremadeSpecLink.7.0.60 = 4530001520213351102301351
AiPlayerbot.PremadeSpecLink.7.0.80 = 3530001523213351322301351-005050031
AiPlayerbot.PremadeSpecName.7.1 = enh pve
AiPlayerbot.PremadeSpecGlyph.7.1 = 41530,43385,41539,43386,44923,41540
AiPlayerbot.PremadeSpecGlyph.7.1 = 41542,43385,41539,43386,44923,45771
AiPlayerbot.PremadeSpecLink.7.1.60 = -30205033005001333031131131051
AiPlayerbot.PremadeSpecLink.7.1.80 = 053030052-30205033005021333031131131051
AiPlayerbot.PremadeSpecName.7.2 = resto pve
@@ -959,7 +982,7 @@ AiPlayerbot.PremadeSpecLink.9.0.70 = 2350022001113510053500131151--55
AiPlayerbot.PremadeSpecLink.9.0.80 = 2350022001113510253500331151--5500000501
AiPlayerbot.PremadeSpecName.9.1 = emo pve
AiPlayerbot.PremadeSpecGlyph.9.1 = 45785,43390,50077,43394,43393,42459
AiPlayerbot.PremadeSpecLink.9.1.60 = -003203301135112530131201-55
AiPlayerbot.PremadeSpecLink.9.1.60 = -003203301135112530135201051
AiPlayerbot.PremadeSpecLink.9.1.70 = -003203301135112530135201051-55
AiPlayerbot.PremadeSpecLink.9.1.80 = -003203301135112530135221351-55000005
AiPlayerbot.PremadeSpecName.9.2 = destro pve
@@ -991,7 +1014,7 @@ AiPlayerbot.PremadeSpecLink.11.2.60 = --230033312031501531050013051
AiPlayerbot.PremadeSpecLink.11.2.80 = 05320001--230033312031512531153313051
AiPlayerbot.PremadeSpecName.11.3 = cat pve
AiPlayerbot.PremadeSpecGlyph.11.3 = 40902,43331,40901,43335,44922,45604
AiPlayerbot.PremadeSpecLink.11.3.60 = -553202032322010052100030310501
AiPlayerbot.PremadeSpecLink.11.3.60 = -552202032322010053100030310501
AiPlayerbot.PremadeSpecLink.11.3.80 = -553202032322010053100030310511-205503012
#
@@ -1159,11 +1182,11 @@ AiPlayerbot.RandomClassSpecIndex.8.2 = 2
#
#
AiPlayerbot.RandomClassSpecProb.9.0 = 40
AiPlayerbot.RandomClassSpecProb.9.0 = 45
AiPlayerbot.RandomClassSpecIndex.9.0 = 0
AiPlayerbot.RandomClassSpecProb.9.1 = 40
AiPlayerbot.RandomClassSpecProb.9.1 = 45
AiPlayerbot.RandomClassSpecIndex.9.1 = 1
AiPlayerbot.RandomClassSpecProb.9.2 = 20
AiPlayerbot.RandomClassSpecProb.9.2 = 10
AiPlayerbot.RandomClassSpecIndex.9.2 = 2
#
@@ -1178,11 +1201,12 @@ AiPlayerbot.RandomClassSpecIndex.9.2 = 2
AiPlayerbot.RandomClassSpecProb.11.0 = 20
AiPlayerbot.RandomClassSpecIndex.11.0 = 0
AiPlayerbot.RandomClassSpecProb.11.1 = 40
AiPlayerbot.RandomClassSpecProb.11.1 = 25
AiPlayerbot.RandomClassSpecIndex.11.1 = 1
AiPlayerbot.RandomClassSpecProb.11.2 = 40
AiPlayerbot.RandomClassSpecProb.11.2 = 35
AiPlayerbot.RandomClassSpecIndex.11.2 = 2
AiPlayerbot.RandomClassSpecProb.11.3 = 20
AiPlayerbot.RandomClassSpecIndex.11.3 = 3
#
#
#
@@ -1259,6 +1283,10 @@ AiPlayerbot.LogInGroupOnly = 1
AiPlayerbot.LogValuesPerTick = 0
AiPlayerbot.RandomChangeMultiplier = 1
# Tell which spell is avoiding (experimental)
# Default: 0 (disable)
AiPlayerbot.TellWhenAvoidAoe = 0
# Enables/Disables performance monitor
AiPlayerbot.PerfMonEnabled = 0

View File

@@ -71,7 +71,6 @@ uint8 AiFactory::GetPlayerSpecTab(Player* bot)
max = tabs[i];
}
}
return tab;
}
else
@@ -481,11 +480,11 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
if ((player->getClass() == CLASS_DRUID && tab == 2) || (player->getClass() == CLASS_SHAMAN && tab == 2))
engine->addStrategiesNoInit("caster", "caster aoe", nullptr);
if (player->getClass() == CLASS_DRUID && tab == 1)
engine->addStrategiesNoInit(/*"behind",*/ "dps", nullptr);
// if (player->getClass() == CLASS_DRUID && tab == 1)
// engine->addStrategiesNoInit(/*"behind",*/ "dps", nullptr);
if (player->getClass() == CLASS_ROGUE)
engine->addStrategiesNoInit(/*"behind",*/ "stealth", nullptr);
// if (player->getClass() == CLASS_ROGUE)
// engine->addStrategiesNoInit(/*"behind",*/ "stealth", nullptr);
}
}

View File

@@ -593,34 +593,41 @@ void ChatHelper::eraseAllSubStr(std::string& mainStr, std::string const toErase)
}
}
std::set<uint32> ChatHelper::ExtractAllQuestIds(const std::string& text)
std::set<uint32> extractGeneric(std::string_view text, std::string_view prefix)
{
std::set<uint32> ids;
std::set<uint32_t> ids;
std::string_view text_view = text;
std::regex rgx("Hquest:[0-9]+");
auto begin = std::sregex_iterator(text.begin(), text.end(), rgx);
auto end = std::sregex_iterator();
for (std::sregex_iterator i = begin; i != end; ++i)
size_t pos = 0;
while ((pos = text_view.find(prefix, pos)) != std::string::npos)
{
std::smatch match = *i;
ids.insert(std::stoi(match.str().erase(0, 7)));
// skip "Hquest:/Hitem:"
pos += prefix.size();
// extract everything after "Hquest:/Hitem:"
size_t end_pos = text_view.find_first_not_of("0123456789", pos);
std::string_view number_str = text_view.substr(pos, end_pos - pos);
uint32 number = 0;
auto [ptr, ec] = std::from_chars(number_str.data(), number_str.data() + number_str.size(), number);
if (ec == std::errc())
{
ids.insert(number);
}
pos = end_pos;
}
return ids;
}
std::set<uint32> ChatHelper::ExtractAllQuestIds(const std::string& text)
{
return extractGeneric(text, "Hquest:");
}
std::set<uint32> ChatHelper::ExtractAllItemIds(const std::string& text)
{
std::set<uint32> ids;
std::regex rgx("Hitem:[0-9]+");
auto begin = std::sregex_iterator(text.begin(), text.end(), rgx);
auto end = std::sregex_iterator();
for (std::sregex_iterator i = begin; i != end; ++i)
{
std::smatch match = *i;
ids.insert(std::stoi(match.str().erase(0, 6)));
}
return ids;
return extractGeneric(text, "Hitem:");
}

View File

@@ -310,24 +310,23 @@ void PlayerbotAI::UpdateAI(uint32 elapsed, bool minimal)
bot->SetPower(bot->getPowerType(), bot->GetMaxPower(bot->getPowerType()));
}
if (!CanUpdateAI())
return;
// check activity
AllowActivity();
// if (bot->GetCurrentSpell(CURRENT_CHANNELED_SPELL)) {
// return;
// }
Spell* currentSpell = bot->GetCurrentSpell(CURRENT_GENERIC_SPELL);
if (currentSpell && currentSpell->getState() == SPELL_STATE_CASTING && currentSpell->GetCastTime())
if (currentSpell && currentSpell->getState() == SPELL_STATE_PREPARING)
{
nextAICheckDelay = currentSpell->GetCastTime() + sPlayerbotAIConfig->reactDelay;
SetNextCheckDelay(nextAICheckDelay);
if (!CanUpdateAI())
return;
if (currentSpell->m_targets.GetUnitTarget() && !currentSpell->m_targets.GetUnitTarget()->IsAlive() &&
currentSpell->GetSpellInfo() && !currentSpell->GetSpellInfo()->IsAllowingDeadTarget())
{
bot->InterruptSpell(CURRENT_GENERIC_SPELL);
SetNextCheckDelay(sPlayerbotAIConfig->reactDelay);
}
return;
}
if (!CanUpdateAI())
return;
if (!bot->InBattleground() && !bot->inRandomLfgDungeon() && bot->GetGroup())
{
Player* leader = bot->GetGroup()->GetLeader();
@@ -898,9 +897,9 @@ void PlayerbotAI::HandleBotOutgoingPacket(WorldPacket const& packet)
p >> casterGuid.ReadAsPacked();
if (casterGuid != bot->GetGUID())
return;
uint8 count, result;
uint32 spellId;
p >> spellId;
p >> count >> spellId >> result;
SpellInterrupted(spellId);
return;
}
@@ -1005,26 +1004,25 @@ void PlayerbotAI::HandleBotOutgoingPacket(WorldPacket const& packet)
if (lang == LANG_ADDON)
return;
// Disable since ExtractAllItemIds bad performance
// if (message.starts_with(sPlayerbotAIConfig->toxicLinksPrefix) &&
// (GetChatHelper()->ExtractAllItemIds(message).size() > 0 ||
// GetChatHelper()->ExtractAllQuestIds(message).size() > 0) &&
// sPlayerbotAIConfig->toxicLinksRepliesChance)
// {
// if (urand(0, 50) > 0 || urand(1, 100) > sPlayerbotAIConfig->toxicLinksRepliesChance)
// {
// return;
// }
// }
// else if ((GetChatHelper()->ExtractAllItemIds(message).count(19019) &&
// sPlayerbotAIConfig->thunderfuryRepliesChance))
// {
// if (urand(0, 60) > 0 || urand(1, 100) > sPlayerbotAIConfig->thunderfuryRepliesChance)
// {
// return;
// }
// }
// else
if (message.starts_with(sPlayerbotAIConfig->toxicLinksPrefix) &&
(GetChatHelper()->ExtractAllItemIds(message).size() > 0 ||
GetChatHelper()->ExtractAllQuestIds(message).size() > 0) &&
sPlayerbotAIConfig->toxicLinksRepliesChance)
{
if (urand(0, 50) > 0 || urand(1, 100) > sPlayerbotAIConfig->toxicLinksRepliesChance)
{
return;
}
}
else if ((GetChatHelper()->ExtractAllItemIds(message).count(19019) &&
sPlayerbotAIConfig->thunderfuryRepliesChance))
{
if (urand(0, 60) > 0 || urand(1, 100) > sPlayerbotAIConfig->thunderfuryRepliesChance)
{
return;
}
}
else
{
if (isFromFreeBot && urand(0, 20))
return;
@@ -1135,21 +1133,15 @@ void PlayerbotAI::HandleBotOutgoingPacket(WorldPacket const& packet)
void PlayerbotAI::SpellInterrupted(uint32 spellid)
{
for (uint8 type = CURRENT_MELEE_SPELL; type < CURRENT_CHANNELED_SPELL; type++)
{
Spell* spell = bot->GetCurrentSpell((CurrentSpellTypes)type);
if (!spell)
continue;
if (spell->GetSpellInfo()->Id == spellid)
bot->InterruptSpell((CurrentSpellTypes)type);
}
LastSpellCast& lastSpell = aiObjectContext->GetValue<LastSpellCast&>("last spell cast")->Get();
if (!spellid || lastSpell.id != spellid)
return;
time_t now = time(nullptr);
if (now <= lastSpell.timer)
return;
uint32 castTimeSpent = 1000 * (now - lastSpell.timer);
int32 globalCooldown = CalculateGlobalCooldown(lastSpell.id);
if (static_cast<int32>(castTimeSpent) < globalCooldown)
SetNextCheckDelay(globalCooldown - castTimeSpent);
else
SetNextCheckDelay(sPlayerbotAIConfig->reactDelay);
lastSpell.id = 0;
}
@@ -1507,17 +1499,21 @@ void PlayerbotAI::ApplyInstanceStrategies(uint32 mapId, bool tellMaster)
case 409:
strategyName = "mc";
break;
case 509:
strategyName = "aq20";
break;
default:
break;
}
if (strategyName.empty())
return;
engines[BOT_STATE_COMBAT]->addStrategy(strategyName);
engines[BOT_STATE_NON_COMBAT]->addStrategy(strategyName);
if (tellMaster && !strategyName.empty())
{
std::ostringstream out;
out << "Add " << strategyName << " instance strategy";
TellMaster(out.str());
TellMasterNoFacing(out.str());
}
}
@@ -1628,10 +1624,10 @@ void PlayerbotAI::ResetStrategies(bool load)
// sPlayerbotDbStore->Load(this);
}
bool PlayerbotAI::IsRanged(Player* player)
bool PlayerbotAI::IsRanged(Player* player, bool bySpec)
{
PlayerbotAI* botAi = GET_PLAYERBOT_AI(player);
if (botAi)
if (!bySpec && botAi)
return botAi->ContainsStrategy(STRATEGY_TYPE_RANGED);
int tab = AiFactory::GetPlayerSpecTab(player);
@@ -1664,18 +1660,18 @@ bool PlayerbotAI::IsRanged(Player* player)
return true;
}
bool PlayerbotAI::IsMelee(Player* player) { return !IsRanged(player); }
bool PlayerbotAI::IsMelee(Player* player, bool bySpec) { return !IsRanged(player, bySpec); }
bool PlayerbotAI::IsCaster(Player* player) { return IsRanged(player) && player->getClass() != CLASS_HUNTER; }
bool PlayerbotAI::IsCaster(Player* player, bool bySpec) { return IsRanged(player, bySpec) && player->getClass() != CLASS_HUNTER; }
bool PlayerbotAI::IsCombo(Player* player)
bool PlayerbotAI::IsCombo(Player* player, bool bySpec)
{
// int tab = AiFactory::GetPlayerSpecTab(player);
return player->getClass() == CLASS_ROGUE ||
(player->getClass() == CLASS_DRUID && player->HasAura(768)); // cat druid
}
bool PlayerbotAI::IsRangedDps(Player* player) { return IsRanged(player) && IsDps(player); }
bool PlayerbotAI::IsRangedDps(Player* player, bool bySpec) { return IsRanged(player, bySpec) && IsDps(player, bySpec); }
bool PlayerbotAI::IsHealAssistantOfIndex(Player* player, int index)
{
@@ -1898,10 +1894,10 @@ int32 PlayerbotAI::GetMeleeIndex(Player* player)
return 0;
}
bool PlayerbotAI::IsTank(Player* player)
bool PlayerbotAI::IsTank(Player* player, bool bySpec)
{
PlayerbotAI* botAi = GET_PLAYERBOT_AI(player);
if (botAi)
if (!bySpec && botAi)
return botAi->ContainsStrategy(STRATEGY_TYPE_TANK);
int tab = AiFactory::GetPlayerSpecTab(player);
@@ -1936,10 +1932,10 @@ bool PlayerbotAI::IsTank(Player* player)
return false;
}
bool PlayerbotAI::IsHeal(Player* player)
bool PlayerbotAI::IsHeal(Player* player, bool bySpec)
{
PlayerbotAI* botAi = GET_PLAYERBOT_AI(player);
if (botAi)
if (!bySpec && botAi)
return botAi->ContainsStrategy(STRATEGY_TYPE_HEAL);
int tab = AiFactory::GetPlayerSpecTab(player);
@@ -1973,10 +1969,10 @@ bool PlayerbotAI::IsHeal(Player* player)
return false;
}
bool PlayerbotAI::IsDps(Player* player)
bool PlayerbotAI::IsDps(Player* player, bool bySpec)
{
PlayerbotAI* botAi = GET_PLAYERBOT_AI(player);
if (botAi)
if (!bySpec && botAi)
return botAi->ContainsStrategy(STRATEGY_TYPE_DPS);
int tab = AiFactory::GetPlayerSpecTab(player);
@@ -1998,6 +1994,10 @@ bool PlayerbotAI::IsDps(Player* player)
{
return true;
}
if (tab == DRUID_TAB_FERAL && !IsTank(player))
{
return true;
}
break;
case CLASS_SHAMAN:
if (tab != SHAMAN_TAB_RESTORATION)
@@ -2792,8 +2792,8 @@ bool PlayerbotAI::CanCastSpell(uint32 spellid, Unit* target, bool checkHasSpell,
}
uint32 CastingTime = !spellInfo->IsChanneled() ? spellInfo->CalcCastTime(bot) : spellInfo->GetDuration();
bool interruptOnMove = spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT;
if ((CastingTime || interruptOnMove) && bot->isMoving())
// bool interruptOnMove = spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT;
if ((CastingTime || spellInfo->IsAutoRepeatRangedSpell()) && bot->isMoving())
{
if (!sPlayerbotAIConfig->logInGroupOnly || (bot->GetGroup() && HasRealPlayerMaster()))
{
@@ -3610,6 +3610,7 @@ bool PlayerbotAI::IsInVehicle(bool canControl, bool canCast, bool canAttack, boo
void PlayerbotAI::WaitForSpellCast(Spell* spell)
{
return;
SpellInfo const* spellInfo = spell->GetSpellInfo();
uint32 castTime = spell->GetCastTime();
// float castTime = spell->GetCastTime();
@@ -4319,7 +4320,7 @@ void PlayerbotAI::_fillGearScoreData(Player* player, Item* item, std::vector<uin
return;
uint8 type = proto->InventoryType;
uint32 level = mixed ? proto->ItemLevel * (1 + proto->Quality) : proto->ItemLevel;
uint32 level = mixed ? proto->ItemLevel * PlayerbotAI::GetItemScoreMultiplier(ItemQualities(proto->Quality)) : proto->ItemLevel;
switch (type)
{
@@ -5174,6 +5175,32 @@ uint32 PlayerbotAI::GetBuffedCount(Player* player, std::string const spellname)
return bcount;
}
int32 PlayerbotAI::GetNearGroupMemberCount(float dis)
{
int count = 1; // yourself
if (Group* group = bot->GetGroup())
{
for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next())
{
Player* member = gref->GetSource();
if (member == bot) // calculated
continue;
if (!member || !member->IsInWorld())
continue;
if (member->GetMapId() != bot->GetMapId())
continue;
if (member->GetExactDist(bot) > dis)
continue;
count++;
}
}
return count;
}
bool PlayerbotAI::CanMove()
{
// do not allow if not vehicle driver
@@ -5224,6 +5251,7 @@ bool PlayerbotAI::EqualLowercaseName(std::string s1, std::string s2)
return true;
}
// A custom CanEquipItem (remove AutoUnequipOffhand in FindEquipSlot to prevent unequip on `item usage` calculation)
InventoryResult PlayerbotAI::CanEquipItem(uint8 slot, uint16& dest, Item* pItem, bool swap, bool not_loading) const
{
dest = 0;
@@ -5244,11 +5272,9 @@ InventoryResult PlayerbotAI::CanEquipItem(uint8 slot, uint16& dest, Item* pItem,
if (pItem->IsBindedNotWith(bot))
return EQUIP_ERR_DONT_OWN_THAT_ITEM;
// Yunfan: skip it
// // check count of items (skip for auto move for same player from bank)
// InventoryResult res = bot->CanTakeMoreSimilarItems(pItem);
// if (res != EQUIP_ERR_OK)
// return res;
InventoryResult res = bot->CanTakeMoreSimilarItems(pItem);
if (res != EQUIP_ERR_OK)
return res;
ScalingStatDistributionEntry const* ssd =
pProto->ScalingStatDistribution
@@ -5267,7 +5293,7 @@ InventoryResult PlayerbotAI::CanEquipItem(uint8 slot, uint16& dest, Item* pItem,
if (!bot->CanUseAttackType(bot->GetAttackBySlot(eslot)))
return EQUIP_ERR_NOT_WHILE_DISARMED;
InventoryResult res = bot->CanUseItem(pItem, not_loading);
res = bot->CanUseItem(pItem, not_loading);
if (res != EQUIP_ERR_OK)
return res;
@@ -5804,4 +5830,33 @@ void PlayerbotAI::PetFollow()
charmInfo->RemoveStayPosition();
charmInfo->SetForcedSpell(0);
charmInfo->SetForcedTargetGUID();
}
float PlayerbotAI::GetItemScoreMultiplier(ItemQualities quality)
{
switch (quality)
{
// each quality increase 1.1x
case ITEM_QUALITY_POOR:
return 1.0f;
break;
case ITEM_QUALITY_NORMAL:
return 1.1f;
break;
case ITEM_QUALITY_UNCOMMON:
return 1.21f;
break;
case ITEM_QUALITY_RARE:
return 1.331f;
break;
case ITEM_QUALITY_EPIC:
return 1.4641f;
break;
case ITEM_QUALITY_LEGENDARY:
return 1.61051f;
break;
default:
break;
}
return 1.0f;
}

View File

@@ -401,14 +401,14 @@ public:
void ResetStrategies(bool load = false);
void ReInitCurrentEngine();
void Reset(bool full = false);
static bool IsTank(Player* player);
static bool IsHeal(Player* player);
static bool IsDps(Player* player);
static bool IsRanged(Player* player);
static bool IsMelee(Player* player);
static bool IsCaster(Player* player);
static bool IsCombo(Player* player);
static bool IsRangedDps(Player* player);
static bool IsTank(Player* player, bool bySpec = false);
static bool IsHeal(Player* player, bool bySpec = false);
static bool IsDps(Player* player, bool bySpec = false);
static bool IsRanged(Player* player, bool bySpec = false);
static bool IsMelee(Player* player, bool bySpec = false);
static bool IsCaster(Player* player, bool bySpec = false);
static bool IsCombo(Player* player, bool bySpec = false);
static bool IsRangedDps(Player* player, bool bySpec = false);
static bool IsMainTank(Player* player);
bool IsAssistTank(Player* player);
bool IsAssistTankOfIndex(Player* player, int index);
@@ -469,6 +469,7 @@ public:
void ImbueItem(Item* item);
void EnchantItemT(uint32 spellid, uint8 slot);
uint32 GetBuffedCount(Player* player, std::string const spellname);
int32 GetNearGroupMemberCount(float dis = sPlayerbotAIConfig->sightDistance);
virtual bool CanCastSpell(std::string const name, Unit* target, Item* itemTarget = nullptr);
virtual bool CastSpell(std::string const name, Unit* target, Item* itemTarget = nullptr);
@@ -568,6 +569,7 @@ public:
std::set<uint32> GetAllCurrentQuestIds();
std::set<uint32> GetCurrentIncompleteQuestIds();
void PetFollow();
static float GetItemScoreMultiplier(ItemQualities quality);
private:
static void _fillGearScoreData(Player* player, Item* item, std::vector<uint32>* gearScore, uint32& twoHandScore,

View File

@@ -13,6 +13,7 @@
#include "Playerbots.h"
#include "RandomItemMgr.h"
#include "RandomPlayerbotFactory.h"
#include "RandomPlayerbotMgr.h"
#include "Talentspec.h"
template <class T>
@@ -28,6 +29,19 @@ void LoadList(std::string const value, T& list)
}
}
template <class T>
void LoadSet(std::string const value, T& set)
{
std::vector<std::string> ids = split(value, ',');
for (std::vector<std::string>::iterator i = ids.begin(); i != ids.end(); i++)
{
uint32 id = atoi((*i).c_str());
// if (!id)
// continue;
set.insert(id);
}
}
template <class T>
void LoadListString(std::string const value, T& list)
{
@@ -93,10 +107,14 @@ bool PlayerbotAIConfig::Initialize()
almostFullHealth = sConfigMgr->GetOption<int32>("AiPlayerbot.AlmostFullHealth", 85);
lowMana = sConfigMgr->GetOption<int32>("AiPlayerbot.LowMana", 15);
mediumMana = sConfigMgr->GetOption<int32>("AiPlayerbot.MediumMana", 40);
highMana = sConfigMgr->GetOption<int32>("AiPlayerbot.HighMana", 65);
autoSaveMana = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoSaveMana", true);
saveManaThreshold = sConfigMgr->GetOption<int32>("AiPlayerbot.SaveManaThreshold", 60);
autoAvoidAoe = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoAvoidAoe", true);
tellWhenAvoidAoe = sConfigMgr->GetOption<bool>("AiPlayerbot.TellWhenAvoidAoe", true);
maxAoeAvoidRadius = sConfigMgr->GetOption<float>("AiPlayerbot.MaxAoeAvoidRadius", 15.0f);
LoadSet<std::set<uint32>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.AoeAvoidSpellWhitelist", "50759,57491,13810"),
aoeAvoidSpellWhitelist);
tellWhenAvoidAoe = sConfigMgr->GetOption<bool>("AiPlayerbot.TellWhenAvoidAoe", false);
randomGearLoweringChance = sConfigMgr->GetOption<float>("AiPlayerbot.RandomGearLoweringChance", 0.0f);
randomGearQualityLimit = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomGearQualityLimit", 3);
@@ -330,14 +348,32 @@ bool PlayerbotAIConfig::Initialize()
}
}
for (uint32 spec = 0; spec < 3; ++spec)
{
for (uint32 points = 0; points < 21; ++points)
{
std::ostringstream os;
os << "AiPlayerbot.PremadeHunterPetLink." << spec << "." << points;
premadeHunterPetLink[spec][points] = sConfigMgr->GetOption<std::string>(os.str().c_str(), "", false);
parsedHunterPetLinkOrder[spec][points] =
ParseTempPetTalentsOrder(spec, premadeHunterPetLink[spec][points]);
}
}
for (uint32 spec = 0; spec < MAX_SPECNO; ++spec)
{
std::ostringstream os;
os << "AiPlayerbot.RandomClassSpecProb." << cls << "." << spec;
randomClassSpecProb[cls][spec] = sConfigMgr->GetOption<uint32>(os.str().c_str(), 33);
uint32 def;
if (spec <= 1)
def = 33;
else if (spec == 2)
def = 34;
else
def = 0;
randomClassSpecProb[cls][spec] = sConfigMgr->GetOption<uint32>(os.str().c_str(), def, false);
os.str("");
os.clear();
os << "AiPlayerbot.RandomClassSpecIndex." << cls << "." << spec;
randomClassSpecIndex[cls][spec] = sConfigMgr->GetOption<uint32>(os.str().c_str(), spec + 1);
randomClassSpecIndex[cls][spec] = sConfigMgr->GetOption<uint32>(os.str().c_str(), spec, false);
}
}
@@ -420,6 +456,7 @@ bool PlayerbotAIConfig::Initialize()
maxAddedBots = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxAddedBots", 40);
maxAddedBotsPerClass = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxAddedBotsPerClass", 10);
addClassCommand = sConfigMgr->GetOption<int32>("AiPlayerbot.AddClassCommand", 1);
addClassAccountPoolSize = sConfigMgr->GetOption<int32>("AiPlayerbot.AddClassAccountPoolSize", 50);
maintenanceCommand = sConfigMgr->GetOption<int32>("AiPlayerbot.MaintenanceCommand", 1);
autoGearCommand = sConfigMgr->GetOption<int32>("AiPlayerbot.AutoGearCommand", 1);
autoGearQualityLimit = sConfigMgr->GetOption<int32>("AiPlayerbot.AutoGearQualityLimit", 3);
@@ -450,6 +487,7 @@ bool PlayerbotAIConfig::Initialize()
autoPickReward = sConfigMgr->GetOption<std::string>("AiPlayerbot.AutoPickReward", "yes");
autoEquipUpgradeLoot = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoEquipUpgradeLoot", true);
equipUpgradeThreshold = sConfigMgr->GetOption<float>("AiPlayerbot.EquipUpgradeThreshold", 1.1f);
twoRoundsGearInit = sConfigMgr->GetOption<bool>("AiPlayerbot.TwoRoundsGearInit", false);
syncQuestWithPlayer = sConfigMgr->GetOption<bool>("AiPlayerbot.SyncQuestWithPlayer", true);
syncQuestForPlayer = sConfigMgr->GetOption<bool>("AiPlayerbot.SyncQuestForPlayer", false);
autoTrainSpells = sConfigMgr->GetOption<std::string>("AiPlayerbot.AutoTrainSpells", "yes");
@@ -478,6 +516,9 @@ bool PlayerbotAIConfig::Initialize()
{
return true;
}
if (sPlayerbotAIConfig->addClassCommand)
sRandomPlayerbotMgr->PrepareAddclassCache();
sRandomItemMgr->Init();
sRandomItemMgr->InitAfterAhBot();
sPlayerbotTextMgr->LoadBotTexts();
@@ -747,3 +788,48 @@ std::vector<std::vector<uint32>> PlayerbotAIConfig::ParseTempTalentsOrder(uint32
}
return res;
}
std::vector<std::vector<uint32>> PlayerbotAIConfig::ParseTempPetTalentsOrder(uint32 spec, std::string tab_link)
{
// check bad link
// uint32 classMask = 1 << (cls - 1);
std::vector<TalentEntry const*> spells;
std::vector<std::vector<uint32>> orders;
for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
{
TalentEntry const* talentInfo = sTalentStore.LookupEntry(i);
if (!talentInfo)
continue;
TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
if (!talentTabInfo)
continue;
if (!((1 << spec) & talentTabInfo->petTalentMask))
continue;
// skip some duplicate spells like dash/dive
if (talentInfo->TalentID == 2201 || talentInfo->TalentID == 2208 || talentInfo->TalentID == 2219 ||
talentInfo->TalentID == 2203)
continue;
spells.push_back(talentInfo);
}
std::sort(spells.begin(), spells.end(),
[&](TalentEntry const* lhs, TalentEntry const* rhs)
{ return lhs->Row != rhs->Row ? lhs->Row < rhs->Row : lhs->Col < rhs->Col; });
for (int i = 0; i < tab_link.size(); i++)
{
if (i >= spells.size())
{
break;
}
int lvl = tab_link[i] - '0';
if (lvl == 0)
continue;
orders.push_back({spells[i]->Row, spells[i]->Col, (uint32)lvl});
}
// sort by talent tab size
std::sort(orders.begin(), orders.end(), [&](auto& lhs, auto& rhs) { return lhs.size() > rhs.size(); });
return orders;
}

View File

@@ -63,10 +63,12 @@ public:
tooCloseDistance, meleeDistance, followDistance, whisperDistance, contactDistance, aoeRadius, rpgDistance,
targetPosRecalcDistance, farDistance, healDistance, aggroDistance;
uint32 criticalHealth, lowHealth, mediumHealth, almostFullHealth;
uint32 lowMana, mediumMana;
uint32 lowMana, mediumMana, highMana;
bool autoSaveMana;
uint32 saveManaThreshold;
bool autoAvoidAoe;
float maxAoeAvoidRadius;
std::set<uint32> aoeAvoidSpellWhitelist;
bool tellWhenAvoidAoe;
uint32 openGoSpell;
@@ -195,7 +197,9 @@ public:
std::string premadeSpecGlyph[MAX_CLASSES][MAX_SPECNO];
std::vector<uint32> parsedSpecGlyph[MAX_CLASSES][MAX_SPECNO];
std::string premadeSpecLink[MAX_CLASSES][MAX_SPECNO][MAX_LEVEL];
std::string premadeHunterPetLink[3][21];
std::vector<std::vector<uint32>> parsedSpecLinkOrder[MAX_CLASSES][MAX_SPECNO][MAX_LEVEL];
std::vector<std::vector<uint32>> parsedHunterPetLinkOrder[3][21];
uint32 randomClassSpecProb[MAX_CLASSES][MAX_SPECNO];
uint32 randomClassSpecIndex[MAX_CLASSES][MAX_SPECNO];
@@ -269,6 +273,7 @@ public:
std::string autoPickReward;
bool autoEquipUpgradeLoot;
float equipUpgradeThreshold;
bool twoRoundsGearInit;
bool syncQuestWithPlayer;
bool syncQuestForPlayer;
std::string autoTrainSpells;
@@ -306,6 +311,7 @@ public:
float autoInitEquipLevelLimitRatio;
int32 maxAddedBots, maxAddedBotsPerClass;
int32 addClassCommand;
int32 addClassAccountPoolSize;
int32 maintenanceCommand;
int32 autoGearCommand, autoGearQualityLimit, autoGearScoreLimit;
@@ -324,6 +330,7 @@ public:
void loadWorldBuf(uint32 factionId, uint32 classId, uint32 minLevel, uint32 maxLevel);
static std::vector<std::vector<uint32>> ParseTempTalentsOrder(uint32 cls, std::string temp_talents_order);
static std::vector<std::vector<uint32>> ParseTempPetTalentsOrder(uint32 spec, std::string temp_talents_order);
};
#define sPlayerbotAIConfig PlayerbotAIConfig::instance()

View File

@@ -18,12 +18,14 @@
#include "Group.h"
#include "GroupMgr.h"
#include "ObjectAccessor.h"
#include "ObjectGuid.h"
#include "ObjectMgr.h"
#include "PlayerbotAIConfig.h"
#include "PlayerbotDbStore.h"
#include "PlayerbotFactory.h"
#include "PlayerbotSecurity.h"
#include "Playerbots.h"
#include "RandomPlayerbotMgr.h"
#include "SharedDefines.h"
#include "WorldSession.h"
#include "ChannelMgr.h"
@@ -126,6 +128,7 @@ void PlayerbotHolder::HandlePlayerBotLoginCallback(PlayerbotLoginQueryHolder con
allowed = false;
out << "Failure: You are not allowed to control bot " << bot->GetName().c_str();
}
if (allowed && masterSession)
{
Player* player = masterSession->GetPlayer();
@@ -143,6 +146,7 @@ void PlayerbotHolder::HandlePlayerBotLoginCallback(PlayerbotLoginQueryHolder con
out << "Failure: You have added too many bots for this class";
}
}
if (allowed)
{
sRandomPlayerbotMgr->OnPlayerLogin(bot);
@@ -722,14 +726,14 @@ std::string const PlayerbotHolder::ProcessBotCommand(std::string const cmd, Obje
sPlayerbotAIConfig->autoInitEquipLevelLimitRatio;
PlayerbotFactory factory(bot, master->GetLevel(), ITEM_QUALITY_LEGENDARY, mixedGearScore);
factory.Randomize(false);
return "ok, gear score limit: " + std::to_string(mixedGearScore / (ITEM_QUALITY_EPIC + 1)) +
return "ok, gear score limit: " + std::to_string(mixedGearScore / PlayerbotAI::GetItemScoreMultiplier(ItemQualities(ITEM_QUALITY_EPIC))) +
"(for epic)";
}
else if (cmd.starts_with("init=") && sscanf(cmd.c_str(), "init=%d", &gs) != -1)
{
PlayerbotFactory factory(bot, master->GetLevel(), ITEM_QUALITY_LEGENDARY, gs);
factory.Randomize(false);
return "ok, gear score limit: " + std::to_string(gs / (ITEM_QUALITY_EPIC + 1)) + "(for epic)";
return "ok, gear score limit: " + std::to_string(gs / PlayerbotAI::GetItemScoreMultiplier(ItemQualities(ITEM_QUALITY_EPIC))) + "(for epic)";
}
}
@@ -843,6 +847,22 @@ std::vector<std::string> PlayerbotHolder::HandlePlayerbotCommand(char const* arg
if (!strncmp(cmd, "initself=", 9))
{
if (!strcmp(cmd, "initself=uncommon"))
{
if (master->GetSession()->GetSecurity() >= SEC_GAMEMASTER)
{
// OnBotLogin(master);
PlayerbotFactory factory(master, master->GetLevel(), ITEM_QUALITY_UNCOMMON);
factory.Randomize(false);
messages.push_back("initself ok");
return messages;
}
else
{
messages.push_back("ERROR: Only GM can use this command.");
return messages;
}
}
if (!strcmp(cmd, "initself=rare"))
{
if (master->GetSession()->GetSecurity() >= SEC_GAMEMASTER)
@@ -875,6 +895,22 @@ std::vector<std::string> PlayerbotHolder::HandlePlayerbotCommand(char const* arg
return messages;
}
}
if (!strcmp(cmd, "initself=legendary"))
{
if (master->GetSession()->GetSecurity() >= SEC_GAMEMASTER)
{
// OnBotLogin(master);
PlayerbotFactory factory(master, master->GetLevel(), ITEM_QUALITY_LEGENDARY);
factory.Randomize(false);
messages.push_back("initself ok");
return messages;
}
else
{
messages.push_back("ERROR: Only GM can use this command.");
return messages;
}
}
int32 gs;
if (sscanf(cmd, "initself=%d", &gs) != -1)
{
@@ -1003,44 +1039,20 @@ std::vector<std::string> PlayerbotHolder::HandlePlayerbotCommand(char const* arg
messages.push_back("Error: Invalid Class. Try again.");
return messages;
}
uint8 master_race = master->getRace();
std::string race_limit;
switch (master_race)
uint8 teamId = master->GetTeamId(true);
std::vector<ObjectGuid> &guidCache = sRandomPlayerbotMgr->addclassCache[RandomPlayerbotMgr::GetTeamClassIdx(teamId == TEAM_ALLIANCE, claz)];
for (size_t i = 0; i < guidCache.size(); i++)
{
case 1:
case 3:
case 4:
case 7:
case 11:
race_limit = "1, 3, 4, 7, 11";
break;
case 2:
case 5:
case 6:
case 8:
case 10:
race_limit = "2, 5, 6, 8, 10";
break;
}
uint32 maxAccountId = sPlayerbotAIConfig->randomBotAccounts.back();
// find a bot fit conditions and not in any guild
QueryResult results = CharacterDatabase.Query(
"SELECT guid FROM characters "
"WHERE name IN (SELECT name FROM playerbots_names) AND class = '{}' AND online = 0 AND race IN ({}) AND "
"guid NOT IN ( SELECT guid FROM guild_member ) "
"AND account <= {} "
"ORDER BY account DESC LIMIT 1",
claz, race_limit, maxAccountId);
if (results)
{
Field* fields = results->Fetch();
ObjectGuid guid = ObjectGuid(HighGuid::Player, fields[0].Get<uint32>());
ObjectGuid guid = guidCache[i];
if (botLoading.find(guid) != botLoading.end())
continue;
if (ObjectAccessor::FindConnectedPlayer(guid))
continue;
AddPlayerBot(guid, master->GetSession()->GetAccountId());
messages.push_back("Add class " + std::string(charname));
return messages;
}
messages.push_back("Add class failed.");
messages.push_back("Add class failed, no available characters!");
return messages;
}
@@ -1295,7 +1307,7 @@ uint32 PlayerbotHolder::GetPlayerbotsCountByClass(uint32 cls)
for (PlayerBotMap::const_iterator it = GetPlayerBotsBegin(); it != GetPlayerBotsEnd(); ++it)
{
Player* const bot = it->second;
if (bot->getClass() == cls)
if (bot && bot->IsInWorld() && bot->getClass() == cls)
{
count++;
}

View File

@@ -769,49 +769,61 @@ bool RandomItemMgr::CanEquipWeapon(uint8 clazz, ItemTemplate const* proto)
{
case CLASS_PRIEST:
if (proto->SubClass != ITEM_SUBCLASS_WEAPON_STAFF && proto->SubClass != ITEM_SUBCLASS_WEAPON_WAND &&
proto->SubClass != ITEM_SUBCLASS_WEAPON_MACE)
proto->SubClass != ITEM_SUBCLASS_WEAPON_MACE && proto->SubClass != ITEM_SUBCLASS_WEAPON_DAGGER)
return false;
break;
case CLASS_MAGE:
case CLASS_WARLOCK:
if (proto->SubClass != ITEM_SUBCLASS_WEAPON_STAFF && proto->SubClass != ITEM_SUBCLASS_WEAPON_WAND &&
proto->SubClass != ITEM_SUBCLASS_WEAPON_SWORD)
proto->SubClass != ITEM_SUBCLASS_WEAPON_DAGGER && proto->SubClass != ITEM_SUBCLASS_WEAPON_SWORD)
return false;
break;
case CLASS_WARRIOR:
if (proto->SubClass != ITEM_SUBCLASS_WEAPON_MACE2 && proto->SubClass != ITEM_SUBCLASS_WEAPON_SWORD2 &&
if (proto->SubClass != ITEM_SUBCLASS_WEAPON_MACE2 && proto->SubClass != ITEM_SUBCLASS_WEAPON_AXE &&
proto->SubClass != ITEM_SUBCLASS_WEAPON_POLEARM && proto->SubClass != ITEM_SUBCLASS_WEAPON_SWORD2 &&
proto->SubClass != ITEM_SUBCLASS_WEAPON_MACE && proto->SubClass != ITEM_SUBCLASS_WEAPON_SWORD &&
proto->SubClass != ITEM_SUBCLASS_WEAPON_GUN && proto->SubClass != ITEM_SUBCLASS_WEAPON_CROSSBOW &&
proto->SubClass != ITEM_SUBCLASS_WEAPON_BOW && proto->SubClass != ITEM_SUBCLASS_WEAPON_AXE &&
proto->SubClass != ITEM_SUBCLASS_WEAPON_AXE2 && proto->SubClass != ITEM_SUBCLASS_WEAPON_THROWN)
proto->SubClass != ITEM_SUBCLASS_WEAPON_BOW && proto->SubClass != ITEM_SUBCLASS_WEAPON_THROWN &&
proto->SubClass != ITEM_SUBCLASS_WEAPON_AXE2 && proto->SubClass != ITEM_SUBCLASS_WEAPON_FIST &&
proto->SubClass != ITEM_SUBCLASS_WEAPON_DAGGER && proto->SubClass != ITEM_SUBCLASS_WEAPON_STAFF)
return false;
break;
case CLASS_PALADIN:
if (proto->SubClass != ITEM_SUBCLASS_WEAPON_MACE2 && proto->SubClass != ITEM_SUBCLASS_WEAPON_SWORD2 &&
proto->SubClass != ITEM_SUBCLASS_WEAPON_MACE && proto->SubClass != ITEM_SUBCLASS_WEAPON_SWORD)
case CLASS_DEATH_KNIGHT:
if (proto->SubClass != ITEM_SUBCLASS_WEAPON_MACE2 && proto->SubClass != ITEM_SUBCLASS_WEAPON_POLEARM &&
proto->SubClass != ITEM_SUBCLASS_WEAPON_SWORD2 && proto->SubClass != ITEM_SUBCLASS_WEAPON_AXE2 &&
proto->SubClass != ITEM_SUBCLASS_WEAPON_AXE && proto->SubClass != ITEM_SUBCLASS_WEAPON_MACE &&
proto->SubClass != ITEM_SUBCLASS_WEAPON_SWORD)
return false;
break;
case CLASS_SHAMAN:
if (proto->SubClass != ITEM_SUBCLASS_WEAPON_MACE && proto->SubClass != ITEM_SUBCLASS_WEAPON_MACE2 &&
if (proto->SubClass != ITEM_SUBCLASS_WEAPON_MACE && proto->SubClass != ITEM_SUBCLASS_WEAPON_AXE &&
proto->SubClass != ITEM_SUBCLASS_WEAPON_FIST && proto->SubClass != ITEM_SUBCLASS_WEAPON_MACE2 &&
proto->SubClass != ITEM_SUBCLASS_WEAPON_AXE2 && proto->SubClass != ITEM_SUBCLASS_WEAPON_DAGGER &&
proto->SubClass != ITEM_SUBCLASS_WEAPON_STAFF)
return false;
break;
case CLASS_DRUID:
if (proto->SubClass != ITEM_SUBCLASS_WEAPON_MACE && proto->SubClass != ITEM_SUBCLASS_WEAPON_MACE2 &&
proto->SubClass != ITEM_SUBCLASS_WEAPON_DAGGER && proto->SubClass != ITEM_SUBCLASS_WEAPON_STAFF)
proto->SubClass != ITEM_SUBCLASS_WEAPON_DAGGER && proto->SubClass != ITEM_SUBCLASS_WEAPON_STAFF &&
proto->SubClass != ITEM_SUBCLASS_WEAPON_POLEARM)
return false;
break;
case CLASS_HUNTER:
if (proto->SubClass != ITEM_SUBCLASS_WEAPON_AXE2 && proto->SubClass != ITEM_SUBCLASS_WEAPON_SWORD2 &&
proto->SubClass != ITEM_SUBCLASS_WEAPON_GUN && proto->SubClass != ITEM_SUBCLASS_WEAPON_CROSSBOW &&
proto->SubClass != ITEM_SUBCLASS_WEAPON_BOW)
if (proto->SubClass != ITEM_SUBCLASS_WEAPON_DAGGER && proto->SubClass != ITEM_SUBCLASS_WEAPON_BOW &&
proto->SubClass != ITEM_SUBCLASS_WEAPON_AXE2 && proto->SubClass != ITEM_SUBCLASS_WEAPON_AXE &&
proto->SubClass != ITEM_SUBCLASS_WEAPON_SWORD2 && proto->SubClass != ITEM_SUBCLASS_WEAPON_SWORD &&
proto->SubClass != ITEM_SUBCLASS_WEAPON_FIST && proto->SubClass != ITEM_SUBCLASS_WEAPON_GUN &&
proto->SubClass != ITEM_SUBCLASS_WEAPON_CROSSBOW && proto->SubClass != ITEM_SUBCLASS_WEAPON_STAFF &&
proto->SubClass != ITEM_SUBCLASS_WEAPON_POLEARM)
return false;
break;
case CLASS_ROGUE:
if (proto->SubClass != ITEM_SUBCLASS_WEAPON_DAGGER && proto->SubClass != ITEM_SUBCLASS_WEAPON_SWORD &&
proto->SubClass != ITEM_SUBCLASS_WEAPON_MACE && proto->SubClass != ITEM_SUBCLASS_WEAPON_GUN &&
proto->SubClass != ITEM_SUBCLASS_WEAPON_CROSSBOW && proto->SubClass != ITEM_SUBCLASS_WEAPON_BOW &&
proto->SubClass != ITEM_SUBCLASS_WEAPON_THROWN)
proto->SubClass != ITEM_SUBCLASS_WEAPON_FIST && proto->SubClass != ITEM_SUBCLASS_WEAPON_MACE &&
proto->SubClass != ITEM_SUBCLASS_WEAPON_GUN && proto->SubClass != ITEM_SUBCLASS_WEAPON_CROSSBOW &&
proto->SubClass != ITEM_SUBCLASS_WEAPON_BOW && proto->SubClass != ITEM_SUBCLASS_WEAPON_THROWN &&
proto->SubClass != ITEM_SUBCLASS_WEAPON_AXE)
return false;
break;
}
@@ -972,7 +984,8 @@ void RandomItemMgr::BuildItemInfoCache()
strstr(proto->Name1.c_str(), " TEST") || strstr(proto->Name1.c_str(), "2200 ") ||
strstr(proto->Name1.c_str(), "Deprecated ") || strstr(proto->Name1.c_str(), "Unused ") ||
strstr(proto->Name1.c_str(), "Monster ") || strstr(proto->Name1.c_str(), "[PH]") ||
strstr(proto->Name1.c_str(), "(OLD)") || strstr(proto->Name1.c_str(), "QR"))
strstr(proto->Name1.c_str(), "(OLD)") || strstr(proto->Name1.c_str(), "QR") ||
strstr(proto->Name1.c_str(), "zzOLD"))
{
itemForTest.insert(proto->ItemId);
continue;

View File

@@ -370,7 +370,7 @@ void RandomPlayerbotMgr::UpdateAIInternal(uint32 elapsed, bool /*minimal*/)
break;
}
if (loginBots)
if (loginBots && botLoading.empty())
{
loginBots += updateBots;
loginBots = std::min(loginBots, maxNewBots);
@@ -1041,6 +1041,9 @@ bool RandomPlayerbotMgr::ProcessBot(uint32 bot)
SetEventValue(bot, "login", 0, 0);
if (!player->IsInWorld())
return false;
if (player->GetGroup() || player->HasUnitState(UNIT_STATE_IN_FLIGHT))
return false;
@@ -1473,40 +1476,44 @@ void RandomPlayerbotMgr::PrepareTeleportCache()
} while (results->NextRow());
}
LOG_INFO("playerbots", "{} banker locations for level collected.", collected_locs);
}
// temporary only use locsPerLevelCache, so disable rpgLocsCacheLevel cache
// LOG_INFO("playerbots", "Preparing RPG teleport caches for {} factions...", sFactionTemplateStore.GetNumRows());
// results = WorldDatabase.Query("SELECT map, position_x, position_y, position_z, r.race, r.minl, r.maxl FROM
// creature c INNER JOIN playerbots_rpg_races r ON c.id1 = r.entry "
// "WHERE r.race < 15");
// if (results)
// {
// do
// {
// Field* fields = results->Fetch();
// uint16 mapId = fields[0].Get<uint16>();
// float x = fields[1].Get<float>();
// float y = fields[2].Get<float>();
// float z = fields[3].Get<float>();
// uint32 race = fields[4].Get<uint32>();
// uint32 minl = fields[5].Get<uint32>();
// uint32 maxl = fields[6].Get<uint32>();
// for (uint32 level = 1; level < sPlayerbotAIConfig->randomBotMaxLevel + 1; level++)
// {
// if (level > maxl || level < minl)
// continue;
// WorldLocation loc(mapId, x, y, z, 0);
// for (uint32 r = 1; r < MAX_RACES; r++)
// {
// if (race == r || race == 0)
// rpgLocsCacheLevel[r][level].push_back(loc);
// }
// }
// } while (results->NextRow());
// }
void RandomPlayerbotMgr::PrepareAddclassCache()
{
int32 maxAccountId = sPlayerbotAIConfig->randomBotAccounts.back();
int32 minIdx =
sPlayerbotAIConfig->randomBotAccounts.size() - 1 >= sPlayerbotAIConfig->addClassAccountPoolSize
? sPlayerbotAIConfig->randomBotAccounts.size() - sPlayerbotAIConfig->addClassAccountPoolSize : 0;
int32 minAccountId = sPlayerbotAIConfig->randomBotAccounts[minIdx];
if (minAccountId < 0)
{
LOG_ERROR("playerbots", "No available account for add class!");
}
int32 collected = 0;
for (uint8 claz = CLASS_WARRIOR; claz <= CLASS_DRUID; claz++)
{
if (claz == 10)
continue;
QueryResult results = CharacterDatabase.Query(
"SELECT guid, race FROM characters "
"WHERE account >= {} AND account <= {} AND class = '{}' AND online = 0 AND "
"guid NOT IN ( SELECT guid FROM guild_member ) "
"ORDER BY account DESC",
minAccountId, maxAccountId, claz);
if (results)
{
do
{
Field* fields = results->Fetch();
ObjectGuid guid = ObjectGuid(HighGuid::Player, fields[0].Get<uint32>());
uint32 race = fields[1].Get<uint32>();
bool isAlliance = race == 1 || race == 3 || race == 4 || race == 7 || race == 11;
addclassCache[GetTeamClassIdx(isAlliance, claz)].push_back(guid);
collected++;
} while (results->NextRow());
}
}
LOG_INFO("playerbots", "{} characters collected for addclass command.", collected);
}
void RandomPlayerbotMgr::RandomTeleportForLevel(Player* bot)
@@ -1860,6 +1867,7 @@ void RandomPlayerbotMgr::GetBots()
PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_SEL_RANDOM_BOTS_BY_OWNER_AND_EVENT);
stmt->SetData(0, 0);
stmt->SetData(1, "add");
uint32 maxAllowedBotCount = GetEventValue(0, "bot_count");
if (PreparedQueryResult result = PlayerbotsDatabase.Query(stmt))
{
do
@@ -1868,6 +1876,9 @@ void RandomPlayerbotMgr::GetBots()
uint32 bot = fields[0].Get<uint32>();
if (GetEventValue(bot, "add"))
currentBots.push_back(bot);
if (currentBots.size() >= maxAllowedBotCount)
break;
} while (result->NextRow());
}
}
@@ -2396,52 +2407,13 @@ void RandomPlayerbotMgr::PrintStats()
else
++engine_dead;
uint8 spec = AiFactory::GetPlayerSpecTab(bot);
switch (bot->getClass())
{
case CLASS_DRUID:
if (spec == 2)
++heal;
else
++dps;
break;
case CLASS_PALADIN:
if (spec == 1)
++tank;
else if (spec == 0)
++heal;
else
++dps;
break;
case CLASS_PRIEST:
if (spec != 2)
++heal;
else
++dps;
break;
case CLASS_SHAMAN:
if (spec == 2)
++heal;
else
++dps;
break;
case CLASS_WARRIOR:
if (spec == 2)
++tank;
else
++dps;
break;
case CLASS_DEATH_KNIGHT:
if (spec == 0)
tank++;
else
dps++;
break;
default:
++dps;
break;
}
if (botAI->IsHeal(bot, true))
++heal;
else if (botAI->IsTank(bot, true))
++tank;
else
++dps;
if (TravelTarget* target = botAI->GetAiObjectContext()->GetValue<TravelTarget*>("travel target")->Get())
{
TravelState state = target->getTravelState();
@@ -2779,4 +2751,3 @@ ObjectGuid const RandomPlayerbotMgr::GetBattleMasterGUID(Player* bot, Battlegrou
return battleMasterGUID;
}

View File

@@ -6,6 +6,7 @@
#ifndef _PLAYERBOT_RANDOMPLAYERBOTMGR_H
#define _PLAYERBOT_RANDOMPLAYERBOTMGR_H
#include "ObjectGuid.h"
#include "PlayerbotMgr.h"
struct BattlegroundInfo
@@ -166,7 +167,10 @@ public:
float getActivityMod() { return activityMod; }
float getActivityPercentage() { return activityMod * 100.0f; }
void setActivityPercentage(float percentage) { activityMod = percentage / 100.0f; }
static uint8 GetTeamClassIdx(bool isAlliance, uint8 claz) { return isAlliance * 20 + claz; }
void PrepareAddclassCache();
std::map<uint8, std::vector<ObjectGuid>> addclassCache;
protected:
void OnBotLoginInternal(Player* const bot) override;

View File

@@ -39,6 +39,8 @@
#define PLAYER_SKILL_INDEX(x) (PLAYER_SKILL_INFO_1_1 + ((x)*3))
const uint64 diveMask = (1LL << 7) | (1LL << 44) | (1LL << 37) | (1LL << 38) | (1LL << 26) | (1LL << 30) | (1LL << 27) |
(1LL << 33) | (1LL << 24) | (1LL << 34);
uint32 PlayerbotFactory::tradeSkills[] = {SKILL_ALCHEMY, SKILL_ENCHANTING, SKILL_SKINNING, SKILL_TAILORING,
SKILL_LEATHERWORKING, SKILL_ENGINEERING, SKILL_HERBALISM, SKILL_MINING,
SKILL_BLACKSMITHING, SKILL_COOKING, SKILL_FIRST_AID, SKILL_FISHING,
@@ -205,7 +207,8 @@ void PlayerbotFactory::Randomize(bool incremental)
{
ClearAllItems();
}
// bot->SaveToDB(false, false);
bot->RemoveAllSpellCooldown();
UnbindInstance();
bot->GiveLevel(level);
bot->InitStatsForLevel();
@@ -233,6 +236,7 @@ void PlayerbotFactory::Randomize(bool incremental)
pmo = sPerformanceMonitor->start(PERF_MON_RNDBOT, "PlayerbotFactory_Spells1");
LOG_DEBUG("playerbots", "Initializing spells (step 1)...");
// bot->LearnDefaultSkills();
bot->LearnDefaultSkills();
InitClassSpells();
InitAvailableSpells();
if (pmo)
@@ -286,7 +290,7 @@ void PlayerbotFactory::Randomize(bool incremental)
LOG_DEBUG("playerbots", "Initializing equipmemt...");
if (!sPlayerbotAIConfig->equipmentPersistence || bot->GetLevel() < sPlayerbotAIConfig->equipmentPersistenceLevel)
{
InitEquipment(incremental);
InitEquipment(incremental, incremental ? false : sPlayerbotAIConfig->twoRoundsGearInit);
}
// bot->SaveToDB(false, false);
if (pmo)
@@ -423,7 +427,10 @@ void PlayerbotFactory::Refresh()
InitFood();
InitReagents();
// InitPotions();
InitTalentsTree(true, true, true);
if (!sPlayerbotAIConfig->equipmentPersistence || bot->GetLevel() < sPlayerbotAIConfig->equipmentPersistenceLevel)
{
InitTalentsTree(true, true, true);
}
InitPet();
InitPetTalents();
InitClassSpells();
@@ -611,8 +618,9 @@ void PlayerbotFactory::InitPetTalents()
// pet_family->petTalentType);
return;
}
// pet->resetTalents();
std::unordered_map<uint32, std::vector<TalentEntry const*>> spells;
bool diveTypePet = (1LL << ci->family) & diveMask;
for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
{
TalentEntry const* talentInfo = sTalentStore.LookupEntry(i);
@@ -624,49 +632,115 @@ void PlayerbotFactory::InitPetTalents()
// prevent learn talent for different family (cheating)
if (!((1 << pet_family->petTalentType) & talentTabInfo->petTalentMask))
continue;
bool diveClass = talentInfo->TalentID == 2201 || talentInfo->TalentID == 2208 || talentInfo->TalentID == 2219 ||
talentInfo->TalentID == 2203;
if (diveClass && !diveTypePet)
continue;
bool dashClass = talentInfo->TalentID == 2119 || talentInfo->TalentID == 2207 || talentInfo->TalentID == 2111 ||
talentInfo->TalentID == 2109;
if (dashClass && diveTypePet)
continue;
spells[talentInfo->Row].push_back(talentInfo);
}
uint32 curTalentPoints = pet->GetFreeTalentPoints();
std::vector<std::vector<uint32>> order =
sPlayerbotAIConfig->parsedHunterPetLinkOrder[pet_family->petTalentType][20];
uint32 maxTalentPoints = pet->GetMaxTalentPointsForLevel(pet->GetLevel());
int row = 0;
// LOG_INFO("playerbots", "{} learning, max talent points: {}, cur: {}", bot->GetName().c_str(), maxTalentPoints,
// curTalentPoints);
for (auto i = spells.begin(); i != spells.end(); ++i, ++row)
{
std::vector<TalentEntry const*>& spells_row = i->second;
if (spells_row.empty())
{
LOG_INFO("playerbots", "{}: No spells for talent row {}", bot->GetName().c_str(), i->first);
continue;
}
int attemptCount = 0;
// keep learning for the last row
while (!spells_row.empty() &&
((((int)maxTalentPoints - (int)pet->GetFreeTalentPoints()) < 3 * (row + 1)) || (row == 5)) &&
attemptCount++ < 10 && pet->GetFreeTalentPoints())
{
int index = urand(0, spells_row.size() - 1);
TalentEntry const* talentInfo = spells_row[index];
int maxRank = 0;
for (int rank = 0; rank < std::min((uint32)MAX_TALENT_RANK, (uint32)pet->GetFreeTalentPoints()); ++rank)
{
uint32 spellId = talentInfo->RankID[rank];
if (!spellId)
continue;
maxRank = rank;
}
// LOG_INFO("playerbots", "{} learn pet talent {}({})", bot->GetName().c_str(), talentInfo->TalentID,
// maxRank);
if (talentInfo->DependsOn)
if (order.empty())
{
int row = 0;
for (auto i = spells.begin(); i != spells.end(); ++i, ++row)
{
std::vector<TalentEntry const*>& spells_row = i->second;
if (spells_row.empty())
{
bot->LearnPetTalent(pet->GetGUID(), talentInfo->DependsOn,
std::min(talentInfo->DependsOnRank, bot->GetFreeTalentPoints() - 1));
LOG_INFO("playerbots", "{}: No spells for talent row {}", bot->GetName().c_str(), i->first);
continue;
}
int attemptCount = 0;
// keep learning for the last row
while (!spells_row.empty() &&
((((int)maxTalentPoints - (int)pet->GetFreeTalentPoints()) < 3 * (row + 1)) || (row == 5)) &&
attemptCount++ < 10 && pet->GetFreeTalentPoints())
{
int index = urand(0, spells_row.size() - 1);
TalentEntry const* talentInfo = spells_row[index];
int maxRank = 0;
for (int rank = 0; rank < std::min((uint32)MAX_TALENT_RANK, (uint32)pet->GetFreeTalentPoints()); ++rank)
{
uint32 spellId = talentInfo->RankID[rank];
if (!spellId)
continue;
maxRank = rank;
}
// LOG_INFO("playerbots", "{} learn pet talent {}({})", bot->GetName().c_str(), talentInfo->TalentID,
// maxRank);
if (talentInfo->DependsOn)
{
bot->LearnPetTalent(pet->GetGUID(), talentInfo->DependsOn,
std::min(talentInfo->DependsOnRank, bot->GetFreeTalentPoints() - 1));
}
bot->LearnPetTalent(pet->GetGUID(), talentInfo->TalentID, maxRank);
spells_row.erase(spells_row.begin() + index);
}
}
}
else
{
uint32 spec = pet_family->petTalentType;
uint32 startPoints = pet->GetMaxTalentPointsForLevel(pet->GetLevel());
while (startPoints > 1 && startPoints < 20 &&
sPlayerbotAIConfig->parsedHunterPetLinkOrder[spec][startPoints].size() == 0)
{
startPoints--;
}
for (uint32 points = startPoints; points <= 20; points++)
{
if (sPlayerbotAIConfig->parsedHunterPetLinkOrder[spec][points].size() == 0)
continue;
for (std::vector<uint32>& p : sPlayerbotAIConfig->parsedHunterPetLinkOrder[spec][points])
{
uint32 row = p[0], col = p[1], lvl = p[2];
uint32 talentID = 0;
uint32 learnLevel = 0;
std::vector<TalentEntry const*>& spell = spells[row];
for (TalentEntry const* talentInfo : spell)
{
if (talentInfo->Col != col)
{
continue;
}
if (talentInfo->DependsOn)
{
bot->LearnPetTalent(pet->GetGUID(), talentInfo->DependsOn,
std::min(talentInfo->DependsOnRank, bot->GetFreeTalentPoints() - 1));
}
talentID = talentInfo->TalentID;
uint32 currentTalentRank = 0;
for (uint8 rank = 0; rank < MAX_TALENT_RANK; ++rank)
{
if (talentInfo->RankID[rank] && pet->HasSpell(talentInfo->RankID[rank]))
{
currentTalentRank = rank + 1;
break;
}
}
learnLevel = std::min(lvl, pet->GetFreeTalentPoints() + currentTalentRank) - 1;
}
bot->LearnPetTalent(pet->GetGUID(), talentID, learnLevel);
if (pet->GetFreeTalentPoints() == 0)
{
break;
}
}
if (pet->GetFreeTalentPoints() == 0)
{
break;
}
bot->LearnPetTalent(pet->GetGUID(), talentInfo->TalentID, maxRank);
spells_row.erase(spells_row.begin() + index);
}
}
bot->SendTalentsInfoData(true);
@@ -816,7 +890,7 @@ void PlayerbotFactory::ClearEverything()
ClearSpells();
ClearInventory();
ResetQuests();
bot->SaveToDB(false, false);
// bot->SaveToDB(false, false);
}
void PlayerbotFactory::ClearSpells()
@@ -878,14 +952,37 @@ void PlayerbotFactory::InitTalentsTree(bool increment /*false*/, bool use_templa
uint32 total_tabs = tabs[0] + tabs[1] + tabs[2];
if (increment && total_tabs != 0)
{
/// @todo: match current talent with template
specTab = AiFactory::GetPlayerSpecTab(bot);
/// @todo: fix cat druid hardcode
if (bot->getClass() == CLASS_DRUID && specTab == DRUID_TAB_FERAL && bot->GetLevel() >= 20 &&
!bot->HasAura(16931))
specTab = 3;
}
else
{
uint32 point = urand(0, 100);
uint32 p1 = sPlayerbotAIConfig->randomClassSpecProb[cls][0];
uint32 p2 = p1 + sPlayerbotAIConfig->randomClassSpecProb[cls][1];
specTab = point < p1 ? 0 : (point < p2 ? 1 : 2);
uint32 pointSum = 0;
for (int i = 0; i < MAX_SPECNO; i++)
{
pointSum += sPlayerbotAIConfig->randomClassSpecProb[cls][i];
}
uint32 point = urand(1, pointSum);
uint32 currentP = 0;
int i;
for (i = 0; i < MAX_SPECNO; i++)
{
currentP += sPlayerbotAIConfig->randomClassSpecProb[cls][i];
if (point <= currentP)
{
specTab = i;
break;
}
}
if (i == MAX_SPECNO)
{
specTab = 0;
LOG_ERROR("playerbots", "Fail to select spec num for bot {}! Set to 0.", bot->GetName());
}
}
if (reset)
{
@@ -896,12 +993,13 @@ void PlayerbotFactory::InitTalentsTree(bool increment /*false*/, bool use_templa
{
InitTalentsByTemplate(specTab);
}
else
{
InitTalents(specTab);
if (bot->GetFreeTalentPoints())
InitTalents((specTab + 1) % 3);
}
// always use template now
// else
// {
// InitTalents(specTab);
// if (bot->GetFreeTalentPoints())
// InitTalents((specTab + 1) % 3);
// }
bot->SendTalentsInfoData(false);
}
@@ -1199,7 +1297,7 @@ bool PlayerbotFactory::CanEquipWeapon(ItemTemplate const* proto)
{
case CLASS_PRIEST:
if (proto->SubClass != ITEM_SUBCLASS_WEAPON_STAFF && proto->SubClass != ITEM_SUBCLASS_WEAPON_WAND &&
proto->SubClass != ITEM_SUBCLASS_WEAPON_MACE)
proto->SubClass != ITEM_SUBCLASS_WEAPON_MACE && proto->SubClass != ITEM_SUBCLASS_WEAPON_DAGGER)
return false;
break;
case CLASS_MAGE:
@@ -1213,15 +1311,12 @@ bool PlayerbotFactory::CanEquipWeapon(ItemTemplate const* proto)
proto->SubClass != ITEM_SUBCLASS_WEAPON_POLEARM && proto->SubClass != ITEM_SUBCLASS_WEAPON_SWORD2 &&
proto->SubClass != ITEM_SUBCLASS_WEAPON_MACE && proto->SubClass != ITEM_SUBCLASS_WEAPON_SWORD &&
proto->SubClass != ITEM_SUBCLASS_WEAPON_GUN && proto->SubClass != ITEM_SUBCLASS_WEAPON_CROSSBOW &&
proto->SubClass != ITEM_SUBCLASS_WEAPON_BOW && proto->SubClass != ITEM_SUBCLASS_WEAPON_THROWN)
proto->SubClass != ITEM_SUBCLASS_WEAPON_BOW && proto->SubClass != ITEM_SUBCLASS_WEAPON_THROWN &&
proto->SubClass != ITEM_SUBCLASS_WEAPON_AXE2 && proto->SubClass != ITEM_SUBCLASS_WEAPON_FIST &&
proto->SubClass != ITEM_SUBCLASS_WEAPON_DAGGER && proto->SubClass != ITEM_SUBCLASS_WEAPON_STAFF)
return false;
break;
case CLASS_PALADIN:
if (proto->SubClass != ITEM_SUBCLASS_WEAPON_MACE2 && proto->SubClass != ITEM_SUBCLASS_WEAPON_SWORD2 &&
proto->SubClass != ITEM_SUBCLASS_WEAPON_MACE && proto->SubClass != ITEM_SUBCLASS_WEAPON_AXE2 &&
proto->SubClass != ITEM_SUBCLASS_WEAPON_SWORD)
return false;
break;
case CLASS_DEATH_KNIGHT:
if (proto->SubClass != ITEM_SUBCLASS_WEAPON_MACE2 && proto->SubClass != ITEM_SUBCLASS_WEAPON_POLEARM &&
proto->SubClass != ITEM_SUBCLASS_WEAPON_SWORD2 && proto->SubClass != ITEM_SUBCLASS_WEAPON_AXE2 &&
@@ -1233,28 +1328,30 @@ bool PlayerbotFactory::CanEquipWeapon(ItemTemplate const* proto)
if (proto->SubClass != ITEM_SUBCLASS_WEAPON_MACE && proto->SubClass != ITEM_SUBCLASS_WEAPON_AXE &&
proto->SubClass != ITEM_SUBCLASS_WEAPON_FIST && proto->SubClass != ITEM_SUBCLASS_WEAPON_MACE2 &&
proto->SubClass != ITEM_SUBCLASS_WEAPON_AXE2 && proto->SubClass != ITEM_SUBCLASS_WEAPON_DAGGER &&
proto->SubClass != ITEM_SUBCLASS_WEAPON_FIST && proto->SubClass != ITEM_SUBCLASS_WEAPON_STAFF)
proto->SubClass != ITEM_SUBCLASS_WEAPON_STAFF)
return false;
break;
case CLASS_DRUID:
if (proto->SubClass != ITEM_SUBCLASS_WEAPON_MACE && proto->SubClass != ITEM_SUBCLASS_WEAPON_MACE2 &&
proto->SubClass != ITEM_SUBCLASS_WEAPON_DAGGER && proto->SubClass != ITEM_SUBCLASS_WEAPON_STAFF)
proto->SubClass != ITEM_SUBCLASS_WEAPON_DAGGER && proto->SubClass != ITEM_SUBCLASS_WEAPON_STAFF &&
proto->SubClass != ITEM_SUBCLASS_WEAPON_POLEARM)
return false;
break;
case CLASS_HUNTER:
if (proto->SubClass != ITEM_SUBCLASS_WEAPON_AXE2 && proto->SubClass != ITEM_SUBCLASS_WEAPON_AXE &&
proto->SubClass != ITEM_SUBCLASS_WEAPON_SWORD2 && proto->SubClass != ITEM_SUBCLASS_WEAPON_POLEARM &&
if (proto->SubClass != ITEM_SUBCLASS_WEAPON_DAGGER && proto->SubClass != ITEM_SUBCLASS_WEAPON_BOW &&
proto->SubClass != ITEM_SUBCLASS_WEAPON_AXE2 && proto->SubClass != ITEM_SUBCLASS_WEAPON_AXE &&
proto->SubClass != ITEM_SUBCLASS_WEAPON_SWORD2 && proto->SubClass != ITEM_SUBCLASS_WEAPON_SWORD &&
proto->SubClass != ITEM_SUBCLASS_WEAPON_FIST && proto->SubClass != ITEM_SUBCLASS_WEAPON_GUN &&
proto->SubClass != ITEM_SUBCLASS_WEAPON_CROSSBOW && proto->SubClass != ITEM_SUBCLASS_WEAPON_STAFF &&
proto->SubClass != ITEM_SUBCLASS_WEAPON_BOW)
proto->SubClass != ITEM_SUBCLASS_WEAPON_POLEARM)
return false;
break;
case CLASS_ROGUE:
if (proto->SubClass != ITEM_SUBCLASS_WEAPON_DAGGER && proto->SubClass != ITEM_SUBCLASS_WEAPON_SWORD &&
proto->SubClass != ITEM_SUBCLASS_WEAPON_FIST && proto->SubClass != ITEM_SUBCLASS_WEAPON_MACE &&
proto->SubClass != ITEM_SUBCLASS_WEAPON_AXE &&
proto->SubClass != ITEM_SUBCLASS_WEAPON_GUN && proto->SubClass != ITEM_SUBCLASS_WEAPON_CROSSBOW &&
proto->SubClass != ITEM_SUBCLASS_WEAPON_BOW && proto->SubClass != ITEM_SUBCLASS_WEAPON_THROWN)
proto->SubClass != ITEM_SUBCLASS_WEAPON_BOW && proto->SubClass != ITEM_SUBCLASS_WEAPON_THROWN &&
proto->SubClass != ITEM_SUBCLASS_WEAPON_AXE)
return false;
break;
}
@@ -1274,7 +1371,8 @@ bool PlayerbotFactory::CanEquipItem(ItemTemplate const* proto)
return true;
uint32 requiredLevel = proto->RequiredLevel;
bool hasItem = bot->HasItemCount(proto->ItemId, 1, true);
// disable since bad performance
bool hasItem = bot->HasItemCount(proto->ItemId, 1, false);
// bot->GetItemCount()
// !requiredLevel -> it's a quest reward item
if (!requiredLevel && hasItem)
@@ -1430,10 +1528,10 @@ void Shuffle(std::vector<uint32>& items)
// }
// }
void PlayerbotFactory::InitEquipment(bool incremental)
void PlayerbotFactory::InitEquipment(bool incremental, bool second_chance)
{
std::unordered_map<uint8, std::vector<uint32>> items;
int tab = AiFactory::GetPlayerSpecTab(bot);
// int tab = AiFactory::GetPlayerSpecTab(bot);
uint32 blevel = bot->GetLevel();
int32 delta = 2;
@@ -1450,6 +1548,7 @@ void PlayerbotFactory::InitEquipment(bool incremental)
else if (blevel == 80)
delta = 9;
StatsWeightCalculator calculator(bot);
for (uint8 slot = 0; slot < EQUIPMENT_SLOT_END; ++slot)
{
if (slot == EQUIPMENT_SLOT_TABARD || slot == EQUIPMENT_SLOT_BODY)
@@ -1467,6 +1566,15 @@ void PlayerbotFactory::InitEquipment(bool incremental)
if (level < 20 && (slot == EQUIPMENT_SLOT_FINGER1 || slot == EQUIPMENT_SLOT_FINGER2))
continue;
Item* oldItem = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
if (second_chance && oldItem)
{
bot->DestroyItem(INVENTORY_SLOT_BAG_0, slot, true);
}
oldItem = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
uint32 desiredQuality = itemQuality;
if (urand(0, 100) < 100 * sPlayerbotAIConfig->randomGearLoweringChance && desiredQuality > ITEM_QUALITY_NORMAL)
{
@@ -1481,10 +1589,13 @@ void PlayerbotFactory::InitEquipment(bool incremental)
{
for (uint32 itemId : sRandomItemMgr->GetCachedEquipments(requiredLevel, inventoryType))
{
if (itemId == 46978)
{ // shaman earth ring totem
if (itemId == 46978) // shaman earth ring totem
{
continue;
}
uint32 skipProb = 25;
if (urand(1, 100) <= skipProb)
continue;
// disable next expansion gear
if (sPlayerbotAIConfig->limitGearExpansion && bot->GetLevel() <= 60 && itemId >= 23728)
@@ -1510,10 +1621,10 @@ void PlayerbotFactory::InitEquipment(bool incremental)
if (proto->Quality != desiredQuality)
continue;
// delay heavy check
// if (!CanEquipItem(proto))
// continue;
if (!CanEquipItem(proto))
continue;
if (proto->Class == ITEM_CLASS_ARMOR &&
(slot == EQUIPMENT_SLOT_HEAD || slot == EQUIPMENT_SLOT_SHOULDERS ||
slot == EQUIPMENT_SLOT_CHEST || slot == EQUIPMENT_SLOT_WAIST ||
@@ -1528,95 +1639,153 @@ void PlayerbotFactory::InitEquipment(bool incremental)
if (slot == EQUIPMENT_SLOT_OFFHAND && bot->getClass() == CLASS_ROGUE &&
proto->Class != ITEM_CLASS_WEAPON)
continue;
uint16 dest = 0;
if (CanEquipUnseenItem(slot, dest, itemId))
items[slot].push_back(itemId);
// delay heavy check
// uint16 dest = 0;
// if (CanEquipUnseenItem(slot, dest, itemId))
items[slot].push_back(itemId);
}
}
if (items[slot].size() >= 25)
break;
}
} while (items[slot].size() < 25 && desiredQuality-- > ITEM_QUALITY_NORMAL);
}
StatsWeightCalculator calculator(bot);
for (uint8 slot = 0; slot < EQUIPMENT_SLOT_END; ++slot)
{
if (slot == EQUIPMENT_SLOT_TABARD || slot == EQUIPMENT_SLOT_BODY)
continue;
if (level < 40 && (slot == EQUIPMENT_SLOT_TRINKET1 || slot == EQUIPMENT_SLOT_TRINKET2))
continue;
if (level < 25 && slot == EQUIPMENT_SLOT_NECK)
continue;
if (level < 25 && slot == EQUIPMENT_SLOT_HEAD)
continue;
std::vector<uint32>& ids = items[slot];
if (ids.empty())
{
continue;
}
Item* oldItem = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
if (incremental && !IsDesiredReplacement(oldItem))
{
continue;
}
float bestScoreForSlot = -1;
uint32 bestItemForSlot = 0;
for (int index = 0; index < ids.size(); index++)
{
uint32 skipProb = 25;
if (urand(0, 100) <= skipProb)
continue;
uint32 newItemId = ids[index];
uint16 dest;
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(newItemId);
if (!CanEquipItem(proto))
continue;
if (oldItem && oldItem->GetTemplate()->ItemId == newItemId)
continue;
if (!CanEquipUnseenItem(slot, dest, newItemId))
continue;
float cur_score = calculator.CalculateItem(newItemId);
if (cur_score > bestScoreForSlot)
{
// delay heavy check to here
if (!CanEquipItem(proto))
continue;
uint16 dest;
if (!CanEquipUnseenItem(slot, dest, newItemId))
continue;
bestScoreForSlot = cur_score;
bestItemForSlot = newItemId;
}
}
if (bestItemForSlot == 0)
{
continue;
}
if (oldItem)
{
bot->DestroyItem(INVENTORY_SLOT_BAG_0, slot, true);
}
uint16 dest;
if (!CanEquipUnseenItem(slot, dest, bestItemForSlot))
{
continue;
}
Item* newItem = bot->EquipNewItem(dest, bestItemForSlot, true);
if (newItem)
if (incremental && oldItem)
{
newItem->AddToWorld();
newItem->AddToUpdateQueueOf(bot);
// bot->AutoUnequipOffhandIfNeed();
// EnchantItem(newItem);
float old_score = calculator.CalculateItem(oldItem->GetEntry());
if (bestScoreForSlot < 1.2f * old_score)
continue;
}
if (oldItem)
{
uint8 bagIndex = oldItem->GetBagSlot();
uint8 slot = oldItem->GetSlot();
uint8 dstBag = NULL_BAG;
WorldPacket packet(CMSG_AUTOSTORE_BAG_ITEM, 3);
packet << bagIndex << slot << dstBag;
bot->GetSession()->HandleAutoStoreBagItemOpcode(packet);
}
oldItem = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
// fail to store in bag
if (oldItem)
continue;
Item* newItem = bot->EquipNewItem(dest, bestItemForSlot, true);
bot->AutoUnequipOffhandIfNeed();
// if (newItem)
// {
// newItem->AddToWorld();
// newItem->AddToUpdateQueueOf(bot);
// }
}
// Secondary init for better equips
/// @todo: clean up duplicate code
if (second_chance)
{
for (uint8 slot = 0; slot < EQUIPMENT_SLOT_END; ++slot)
{
if (slot == EQUIPMENT_SLOT_TABARD || slot == EQUIPMENT_SLOT_BODY)
continue;
if (level < 40 && (slot == EQUIPMENT_SLOT_TRINKET1 || slot == EQUIPMENT_SLOT_TRINKET2))
continue;
if (level < 30 && slot == EQUIPMENT_SLOT_NECK)
continue;
if (level < 25 && slot == EQUIPMENT_SLOT_HEAD)
continue;
if (level < 20 && (slot == EQUIPMENT_SLOT_FINGER1 || slot == EQUIPMENT_SLOT_FINGER2))
continue;
if (Item* oldItem = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
bot->DestroyItem(INVENTORY_SLOT_BAG_0, slot, true);
std::vector<uint32>& ids = items[slot];
if (ids.empty())
continue;
float bestScoreForSlot = -1;
uint32 bestItemForSlot = 0;
for (int index = 0; index < ids.size(); index++)
{
uint32 newItemId = ids[index];
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(newItemId);
float cur_score = calculator.CalculateItem(newItemId);
if (cur_score > bestScoreForSlot)
{
// delay heavy check to here
if (!CanEquipItem(proto))
continue;
uint16 dest;
if (!CanEquipUnseenItem(slot, dest, newItemId))
continue;
bestScoreForSlot = cur_score;
bestItemForSlot = newItemId;
}
}
if (bestItemForSlot == 0)
{
continue;
}
uint16 dest;
if (!CanEquipUnseenItem(slot, dest, bestItemForSlot))
{
continue;
}
Item* newItem = bot->EquipNewItem(dest, bestItemForSlot, true);
bot->AutoUnequipOffhandIfNeed();
// if (newItem)
// {
// newItem->AddToWorld();
// newItem->AddToUpdateQueueOf(bot);
// }
}
}
}
@@ -1788,11 +1957,11 @@ void PlayerbotFactory::InitBags(bool destroyOld)
continue;
}
Item* newItem = bot->EquipNewItem(dest, newItemId, true);
if (newItem)
{
newItem->AddToWorld();
newItem->AddToUpdateQueueOf(bot);
}
// if (newItem)
// {
// newItem->AddToWorld();
// newItem->AddToUpdateQueueOf(bot);
// }
}
}
@@ -1892,7 +2061,8 @@ bool PlayerbotFactory::CanEquipUnseenItem(uint8 slot, uint16& dest, uint32 item)
if (Item* pItem = Item::CreateItem(item, 1, bot, false, 0, true))
{
InventoryResult result = bot->CanEquipItem(slot, dest, pItem, true, false);
InventoryResult result = botAI ? botAI->CanEquipItem(slot, dest, pItem, true, true)
: bot->CanEquipItem(slot, dest, pItem, true, true);
pItem->RemoveFromUpdateQueueOf(bot);
delete pItem;
return result == EQUIP_ERR_OK;
@@ -2147,8 +2317,6 @@ void PlayerbotFactory::SetRandomSkill(uint16 id)
void PlayerbotFactory::InitAvailableSpells()
{
bot->LearnDefaultSkills();
if (trainerIdCache.empty())
{
CreatureTemplateContainer const* creatureTemplateContainer = sObjectMgr->GetCreatureTemplates();
@@ -2166,6 +2334,8 @@ void PlayerbotFactory::InitAvailableSpells()
trainerIdCache.push_back(trainerId);
}
}
// uint32 learnedCounter = 0;
// uint32 oktest = 0;
for (uint32 trainerId : trainerIdCache)
{
TrainerSpellData const* trainer_spells = sObjectMgr->GetNpcTrainerSpells(trainerId);
@@ -2209,16 +2379,19 @@ void PlayerbotFactory::InitAvailableSpells()
{
continue;
}
// oktest++;
if (tSpell->learnedSpell[0])
{
bot->learnSpell(tSpell->learnedSpell[0], false);
}
else
{
botAI->CastSpell(tSpell->spell, bot);
}
// else
// {
// botAI->CastSpell(tSpell->spell, bot);
// }
}
// LOG_INFO("playerbots", "C: {}, ok: {}", ++learnedCounter, oktest);
// if (++learnedCounter > 20)
// break;
}
}
@@ -2628,7 +2801,10 @@ void PlayerbotFactory::InitAmmo()
bot->SetAmmo(entry);
}
uint32 PlayerbotFactory::CalcMixedGearScore(uint32 gs, uint32 quality) { return gs * (quality + 1); }
uint32 PlayerbotFactory::CalcMixedGearScore(uint32 gs, uint32 quality)
{
return gs * PlayerbotAI::GetItemScoreMultiplier(ItemQualities(quality));
}
void PlayerbotFactory::InitMounts()
{
@@ -2796,7 +2972,8 @@ std::vector<uint32> PlayerbotFactory::GetCurrentGemsCount()
Item* pItem2 = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
if (pItem2 && !pItem2->IsBroken() && pItem2->HasSocket())
{
for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot <= PRISMATIC_ENCHANTMENT_SLOT; ++enchant_slot)
for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot <= PRISMATIC_ENCHANTMENT_SLOT;
++enchant_slot)
{
if (enchant_slot == BONUS_ENCHANTMENT_SLOT)
continue;
@@ -3062,6 +3239,9 @@ void PlayerbotFactory::InitGlyphs(bool increment)
uint8 cls = bot->getClass();
uint8 tab = AiFactory::GetPlayerSpecTab(bot);
/// @todo: fix cat druid hardcode
if (bot->getClass() == CLASS_DRUID && tab == DRUID_TAB_FERAL && bot->GetLevel() >= 20 && !bot->HasAura(16931))
tab = 3;
std::list<uint32> glyphs;
ItemTemplateContainer const* itemTemplates = sObjectMgr->GetItemTemplateStore();
for (ItemTemplateContainer::const_iterator i = itemTemplates->begin(); i != itemTemplates->end(); ++i)
@@ -3301,10 +3481,10 @@ void PlayerbotFactory::InitInventoryEquip()
if (proto->Class == ITEM_CLASS_WEAPON && !CanEquipWeapon(proto))
continue;
if (proto->Quality != desiredQuality)
continue;
if (!CanEquipItem(proto))
continue;
@@ -3701,7 +3881,7 @@ void PlayerbotFactory::ApplyEnchantAndGemsNew(bool destoryOld)
}
availableGems.push_back(enchantGem);
}
StatsWeightCalculator calculator(bot);
for (uint8 slot = 0; slot < EQUIPMENT_SLOT_END; ++slot)
{
if (slot == EQUIPMENT_SLOT_TABARD || slot == EQUIPMENT_SLOT_BODY)
@@ -3751,7 +3931,9 @@ void PlayerbotFactory::ApplyEnchantAndGemsNew(bool destoryOld)
{
continue;
}
if (enchant->requiredSkill && (!bot->HasSkill(enchant->requiredSkill) || (bot->GetSkillValue(enchant->requiredSkill) < enchant->requiredSkillValue)))
if (enchant->requiredSkill &&
(!bot->HasSkill(enchant->requiredSkill) ||
(bot->GetSkillValue(enchant->requiredSkill) < enchant->requiredSkillValue)))
{
continue;
}
@@ -3759,7 +3941,6 @@ void PlayerbotFactory::ApplyEnchantAndGemsNew(bool destoryOld)
{
continue;
}
StatsWeightCalculator calculator(bot);
float score = calculator.CalculateEnchant(enchant_id);
if (score >= bestScore)
{
@@ -3788,7 +3969,7 @@ void PlayerbotFactory::ApplyEnchantAndGemsNew(bool destoryOld)
int32 enchantIdChosen = -1;
int32 colorChosen;
float bestGemScore = -1;
for (uint32 &enchantGem : availableGems)
for (uint32& enchantGem : availableGems)
{
ItemTemplate const* gemTemplate = sObjectMgr->GetItemTemplate(enchantGem);
if (!gemTemplate)
@@ -3798,7 +3979,7 @@ void PlayerbotFactory::ApplyEnchantAndGemsNew(bool destoryOld)
if (!gemProperties)
continue;
if ((socketColor & gemProperties->color) == 0)
if ((socketColor & gemProperties->color) == 0 && gemProperties->color == 1) // meta socket
continue;
uint32 enchant_id = gemProperties->spellitemenchantement;
@@ -3809,6 +3990,7 @@ void PlayerbotFactory::ApplyEnchantAndGemsNew(bool destoryOld)
StatsWeightCalculator calculator(bot);
float score = calculator.CalculateEnchant(enchant_id);
if (curCount[0] != 0)
{
// Ensure meta gem activation
for (int i = 1; i < curCount.size(); i++)
{
@@ -3818,6 +4000,9 @@ void PlayerbotFactory::ApplyEnchantAndGemsNew(bool destoryOld)
break;
}
}
}
if (socketColor & gemProperties->color)
score *= 1.2;
if (score > bestGemScore)
{
enchantIdChosen = enchant_id;

View File

@@ -122,7 +122,7 @@ public:
static void InitTalentsByParsedSpecLink(Player* bot, std::vector<std::vector<uint32>> parsedSpecLink, bool reset);
void InitAvailableSpells();
void InitClassSpells();
void InitEquipment(bool incremental);
void InitEquipment(bool incremental, bool second_chance = false);
void InitPet();
void InitAmmo();
static uint32 CalcMixedGearScore(uint32 gs, uint32 quality);

View File

@@ -11,7 +11,7 @@
#include "SpellMgr.h"
#include "UpdateFields.h"
StatsCollector::StatsCollector(CollectorType type) : type_(type) { Reset(); }
StatsCollector::StatsCollector(CollectorType type, int32 cls) : type_(type), cls_(cls) { Reset(); }
void StatsCollector::Reset()
{
@@ -233,7 +233,7 @@ bool StatsCollector::SpecialSpellFilter(uint32 spellId) {
if (type_ != CollectorType::SPELL_HEAL)
stats[STATS_TYPE_CRIT] += 50;
return true;
case 59620:
case 59620: // Berserk
if (type_ == CollectorType::MELEE)
stats[STATS_TYPE_ATTACK_POWER] += 120;
return true;
@@ -243,6 +243,18 @@ bool StatsCollector::SpecialSpellFilter(uint32 spellId) {
case 67771: // Death's Verdict (heroic)
stats[STATS_TYPE_ATTACK_POWER] += 260;
return true;
case 71406: // Tiny Abomination in a Jar
if (cls_ == CLASS_PALADIN)
stats[STATS_TYPE_ATTACK_POWER] += 600;
else
stats[STATS_TYPE_ATTACK_POWER] += 150;
return true;
case 71545: // Tiny Abomination in a Jar (heroic)
if (cls_ == CLASS_PALADIN)
stats[STATS_TYPE_ATTACK_POWER] += 800;
else
stats[STATS_TYPE_ATTACK_POWER] += 200;
return true;
case 71519: // Deathbringer's Will
stats[STATS_TYPE_ATTACK_POWER] += 350;
return true;
@@ -254,6 +266,10 @@ bool StatsCollector::SpecialSpellFilter(uint32 spellId) {
/// Noticing that heroic item can not be triggered, probably a bug to report to AC
if (type_ == CollectorType::SPELL_HEAL)
return true;
break;
case 71903: // Shadowmourne
stats[STATS_TYPE_STRENGTH] += 200;
return true;
default:
break;
}

View File

@@ -57,7 +57,7 @@ enum CollectorType : uint8
class StatsCollector
{
public:
StatsCollector(CollectorType type);
StatsCollector(CollectorType type, int32 cls = -1);
StatsCollector(StatsCollector& stats) = default;
void Reset();
void CollectItemStats(ItemTemplate const* proto);
@@ -78,6 +78,7 @@ private:
private:
CollectorType type_;
uint32 cls_;
};
#endif

View File

@@ -12,6 +12,7 @@
#include "ItemTemplate.h"
#include "ObjectMgr.h"
#include "PlayerbotAI.h"
#include "PlayerbotFactory.h"
#include "SharedDefines.h"
#include "StatsCollector.h"
#include "Unit.h"
@@ -26,10 +27,19 @@ StatsWeightCalculator::StatsWeightCalculator(Player* player) : player_(player)
type_ = CollectorType::MELEE;
else
type_ = CollectorType::RANGED;
collector_ = std::make_unique<StatsCollector>(type_);
cls = player->getClass();
tab = AiFactory::GetPlayerSpecTab(player);
collector_ = std::make_unique<StatsCollector>(type_, cls);
if (cls == CLASS_DEATH_KNIGHT && tab == DEATHKNIGHT_TAB_UNHOLY)
hitOverflowType_ = CollectorType::SPELL;
else if (cls == CLASS_SHAMAN && tab == SHAMAN_TAB_ENHANCEMENT)
hitOverflowType_ = CollectorType::SPELL;
else if (cls == CLASS_ROGUE)
hitOverflowType_ = CollectorType::SPELL;
else
hitOverflowType_ = type_;
enable_overflow_penalty_ = true;
enable_item_set_bonus_ = true;
@@ -49,14 +59,17 @@ void StatsWeightCalculator::Reset()
float StatsWeightCalculator::CalculateItem(uint32 itemId)
{
ItemTemplate const* proto = &sObjectMgr->GetItemTemplateStore()->at(itemId);
if (!proto)
return 0.0f;
Reset();
collector_->CollectItemStats(proto);
if (enable_overflow_penalty_)
ApplyOverflowPenalty(player_);
GenerateWeights(player_);
for (uint32 i = 0; i < STATS_TYPE_MAX; i++)
{
@@ -67,27 +80,30 @@ float StatsWeightCalculator::CalculateItem(uint32 itemId)
if (enable_item_set_bonus_)
CalculateItemSetBonus(player_, proto);
CalculateSocketBonus(player_, proto);
if (enable_quality_blend_)
// Blend with item quality and level
weight_ *= (proto->Quality + 1) * proto->ItemLevel;
weight_ *= PlayerbotFactory::CalcMixedGearScore(proto->ItemLevel, proto->Quality);
return weight_;
}
float StatsWeightCalculator::CalculateEnchant(uint32 enchantId)
{
SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(enchantId);
if (!enchant)
return 0.0f;
Reset();
collector_->CollectEnchantStats(enchant);
if (enable_overflow_penalty_)
ApplyOverflowPenalty(player_);
GenerateWeights(player_);
for (uint32 i = 0; i < STATS_TYPE_MAX; i++)
{
@@ -101,9 +117,7 @@ void StatsWeightCalculator::GenerateWeights(Player* player)
{
GenerateBasicWeights(player);
GenerateAdditionalWeights(player);
if (enable_overflow_penalty_)
ApplyOverflowPenalty(player);
ApplyWeightFinetune(player);
}
void StatsWeightCalculator::GenerateBasicWeights(Player* player)
@@ -114,49 +128,61 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
if (cls == CLASS_HUNTER && (tab == HUNTER_TAB_BEASTMASTER || tab == HUNTER_TAB_SURVIVAL))
{
stats_weights_[STATS_TYPE_AGILITY] += 2.4f;
stats_weights_[STATS_TYPE_AGILITY] += 2.5f;
stats_weights_[STATS_TYPE_ATTACK_POWER] += 1.0f;
stats_weights_[STATS_TYPE_ARMOR_PENETRATION] += 1.3f;
stats_weights_[STATS_TYPE_HIT] += 1.6f;
stats_weights_[STATS_TYPE_CRIT] += 1.5f;
stats_weights_[STATS_TYPE_HASTE] += 1.4f;
stats_weights_[STATS_TYPE_RANGED_DPS] += 5.0f;
}
stats_weights_[STATS_TYPE_ARMOR_PENETRATION] += 1.5f;
stats_weights_[STATS_TYPE_HIT] += 1.7f;
stats_weights_[STATS_TYPE_CRIT] += 1.4f;
stats_weights_[STATS_TYPE_HASTE] += 1.6f;
stats_weights_[STATS_TYPE_RANGED_DPS] += 7.5f;
}
else if (cls == CLASS_HUNTER && tab == HUNTER_TAB_MARKSMANSHIP)
{
stats_weights_[STATS_TYPE_AGILITY] += 2.2f;
stats_weights_[STATS_TYPE_AGILITY] += 2.3f;
stats_weights_[STATS_TYPE_ATTACK_POWER] += 1.0f;
stats_weights_[STATS_TYPE_ARMOR_PENETRATION] += 2.2f;
stats_weights_[STATS_TYPE_ARMOR_PENETRATION] += 2.25f;
stats_weights_[STATS_TYPE_HIT] += 2.1f;
stats_weights_[STATS_TYPE_CRIT] += 2.0f;
stats_weights_[STATS_TYPE_HASTE] += 1.8f;
stats_weights_[STATS_TYPE_RANGED_DPS] += 5.0f;
stats_weights_[STATS_TYPE_RANGED_DPS] += 10.0f;
}
else if ((cls == CLASS_ROGUE && tab == ROGUE_TAB_COMBAT) || (cls == CLASS_DRUID && tab == DRUID_TAB_FERAL && !PlayerbotAI::IsTank(player)))
else if (cls == CLASS_ROGUE && tab == ROGUE_TAB_COMBAT)
{
stats_weights_[STATS_TYPE_AGILITY] += 1.8f;
stats_weights_[STATS_TYPE_AGILITY] += 1.9f;
stats_weights_[STATS_TYPE_STRENGTH] += 1.1f;
stats_weights_[STATS_TYPE_ATTACK_POWER] += 1.0f;
stats_weights_[STATS_TYPE_ARMOR_PENETRATION] += 1.8f;
stats_weights_[STATS_TYPE_HIT] += 2.1f;
stats_weights_[STATS_TYPE_CRIT] += 1.4f;
stats_weights_[STATS_TYPE_HASTE] += 1.7f;
stats_weights_[STATS_TYPE_EXPERTISE] += 2.0f;
stats_weights_[STATS_TYPE_MELEE_DPS] += 7.0f;
}
else if (cls == CLASS_DRUID && tab == DRUID_TAB_FERAL && !PlayerbotAI::IsTank(player))
{
stats_weights_[STATS_TYPE_AGILITY] += 2.2f;
stats_weights_[STATS_TYPE_STRENGTH] += 2.4f;
stats_weights_[STATS_TYPE_ATTACK_POWER] += 1.0f;
stats_weights_[STATS_TYPE_ARMOR_PENETRATION] += 2.3f;
stats_weights_[STATS_TYPE_HIT] += 1.9f;
stats_weights_[STATS_TYPE_CRIT] += 1.5f;
stats_weights_[STATS_TYPE_HASTE] += 2.1f;
stats_weights_[STATS_TYPE_EXPERTISE] += 2.1f;
stats_weights_[STATS_TYPE_MELEE_DPS] += 15.0f;
}
else if (cls == CLASS_ROGUE && (tab == ROGUE_TAB_ASSASSINATION || tab == ROGUE_TAB_SUBTLETY))
{
stats_weights_[STATS_TYPE_AGILITY] += 1.5f;
stats_weights_[STATS_TYPE_STRENGTH] += 1.1f;
stats_weights_[STATS_TYPE_ATTACK_POWER] += 1.0f;
stats_weights_[STATS_TYPE_ARMOR_PENETRATION] += 1.2f;
stats_weights_[STATS_TYPE_HIT] += 2.0f;
stats_weights_[STATS_TYPE_CRIT] += 1.6f;
stats_weights_[STATS_TYPE_HASTE] += 1.4f;
stats_weights_[STATS_TYPE_EXPERTISE] += 2.0f;
stats_weights_[STATS_TYPE_MELEE_DPS] += 5.0f;
}
else if (cls == CLASS_ROGUE && (tab == ROGUE_TAB_ASSASSINATION || tab == ROGUE_TAB_SUBTLETY))
{
stats_weights_[STATS_TYPE_AGILITY] += 1.7f;
stats_weights_[STATS_TYPE_STRENGTH] += 1.1f;
stats_weights_[STATS_TYPE_ATTACK_POWER] += 1.0f;
stats_weights_[STATS_TYPE_ARMOR_PENETRATION] += 1.0f;
stats_weights_[STATS_TYPE_HIT] += 1.6f;
stats_weights_[STATS_TYPE_CRIT] += 1.3f;
stats_weights_[STATS_TYPE_HASTE] += 1.5f;
stats_weights_[STATS_TYPE_EXPERTISE] += 2.0f;
stats_weights_[STATS_TYPE_HIT] += 2.1f;
stats_weights_[STATS_TYPE_CRIT] += 1.1f;
stats_weights_[STATS_TYPE_HASTE] += 1.8f;
stats_weights_[STATS_TYPE_EXPERTISE] += 2.1f;
stats_weights_[STATS_TYPE_MELEE_DPS] += 5.0f;
}
else if (cls == CLASS_WARRIOR && tab == WARRIOR_TAB_FURY) // fury
else if (cls == CLASS_WARRIOR && tab == WARRIOR_TAB_FURY) // fury
{
stats_weights_[STATS_TYPE_AGILITY] += 1.8f;
stats_weights_[STATS_TYPE_STRENGTH] += 2.6f;
@@ -168,7 +194,7 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
stats_weights_[STATS_TYPE_EXPERTISE] += 2.5f;
stats_weights_[STATS_TYPE_MELEE_DPS] += 7.0f;
}
else if (cls == CLASS_WARRIOR && tab == WARRIOR_TAB_ARMS) // arm
else if (cls == CLASS_WARRIOR && tab == WARRIOR_TAB_ARMS) // arm
{
stats_weights_[STATS_TYPE_AGILITY] += 1.6f;
stats_weights_[STATS_TYPE_STRENGTH] += 2.3f;
@@ -180,73 +206,88 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
stats_weights_[STATS_TYPE_EXPERTISE] += 1.4f;
stats_weights_[STATS_TYPE_MELEE_DPS] += 7.0f;
}
else if (cls == CLASS_DEATH_KNIGHT && tab == DEATHKNIGHT_TAB_FROST) // frost dk
else if (cls == CLASS_DEATH_KNIGHT && tab == DEATHKNIGHT_TAB_FROST) // frost dk
{
stats_weights_[STATS_TYPE_AGILITY] += 1.8f;
stats_weights_[STATS_TYPE_STRENGTH] += 2.6f;
stats_weights_[STATS_TYPE_AGILITY] += 1.7f;
stats_weights_[STATS_TYPE_STRENGTH] += 2.8f;
stats_weights_[STATS_TYPE_ATTACK_POWER] += 1.0f;
stats_weights_[STATS_TYPE_ARMOR_PENETRATION] += 2.1f;
stats_weights_[STATS_TYPE_ARMOR_PENETRATION] += 2.7f;
stats_weights_[STATS_TYPE_HIT] += 2.3f;
stats_weights_[STATS_TYPE_CRIT] += 2.2f;
stats_weights_[STATS_TYPE_HASTE] += 1.8f;
stats_weights_[STATS_TYPE_HASTE] += 2.1f;
stats_weights_[STATS_TYPE_EXPERTISE] += 2.5f;
stats_weights_[STATS_TYPE_MELEE_DPS] += 7.0f;
}
else if (cls == CLASS_DEATH_KNIGHT && tab == DEATHKNIGHT_TAB_UNHOLY)
{
stats_weights_[STATS_TYPE_AGILITY] += 0.5f;
stats_weights_[STATS_TYPE_AGILITY] += 0.9f;
stats_weights_[STATS_TYPE_STRENGTH] += 2.5f;
stats_weights_[STATS_TYPE_ATTACK_POWER] += 1.0f;
stats_weights_[STATS_TYPE_ARMOR_PENETRATION] += 1.0f;
stats_weights_[STATS_TYPE_HIT] += 1.8f;
stats_weights_[STATS_TYPE_CRIT] += 1.0f;
stats_weights_[STATS_TYPE_HASTE] += 1.7f;
stats_weights_[STATS_TYPE_EXPERTISE] += 1.0f;
stats_weights_[STATS_TYPE_ARMOR_PENETRATION] += 1.3f;
stats_weights_[STATS_TYPE_HIT] += 2.2f;
stats_weights_[STATS_TYPE_CRIT] += 1.7f;
stats_weights_[STATS_TYPE_HASTE] += 1.8f;
stats_weights_[STATS_TYPE_EXPERTISE] += 1.5f;
stats_weights_[STATS_TYPE_MELEE_DPS] += 5.0f;
}
else if (cls == CLASS_PALADIN && tab == PALADIN_TAB_RETRIBUTION) // retribution
else if (cls == CLASS_PALADIN && tab == PALADIN_TAB_RETRIBUTION) // retribution
{
stats_weights_[STATS_TYPE_AGILITY] += 1.1f;
stats_weights_[STATS_TYPE_AGILITY] += 1.6f;
stats_weights_[STATS_TYPE_STRENGTH] += 2.5f;
stats_weights_[STATS_TYPE_INTELLECT] += 0.15f;
stats_weights_[STATS_TYPE_INTELLECT] += 0.1f;
stats_weights_[STATS_TYPE_ATTACK_POWER] += 1.0f;
stats_weights_[STATS_TYPE_SPELL_POWER] += 0.3f;
stats_weights_[STATS_TYPE_ARMOR_PENETRATION] += 0.8f;
stats_weights_[STATS_TYPE_ARMOR_PENETRATION] += 1.5f;
stats_weights_[STATS_TYPE_HIT] += 1.9f;
stats_weights_[STATS_TYPE_CRIT] += 1.2f;
stats_weights_[STATS_TYPE_HASTE] += 1.3f;
stats_weights_[STATS_TYPE_CRIT] += 1.7f;
stats_weights_[STATS_TYPE_HASTE] += 1.6f;
stats_weights_[STATS_TYPE_EXPERTISE] += 2.0f;
stats_weights_[STATS_TYPE_MELEE_DPS] += 7.0f;
stats_weights_[STATS_TYPE_MELEE_DPS] += 9.0f;
}
else if ((cls == CLASS_SHAMAN && tab == SHAMAN_TAB_ENHANCEMENT)) // enhancement
{
stats_weights_[STATS_TYPE_AGILITY] += 1.6f;
stats_weights_[STATS_TYPE_AGILITY] += 1.4f;
stats_weights_[STATS_TYPE_STRENGTH] += 1.1f;
stats_weights_[STATS_TYPE_INTELLECT] += 0.5f;
stats_weights_[STATS_TYPE_INTELLECT] += 0.3f;
stats_weights_[STATS_TYPE_ATTACK_POWER] += 1.0f;
stats_weights_[STATS_TYPE_SPELL_POWER] += 1.0f;
stats_weights_[STATS_TYPE_ARMOR_PENETRATION] += 1.2f;
stats_weights_[STATS_TYPE_HIT] += 1.7f;
stats_weights_[STATS_TYPE_CRIT] += 1.4f;
stats_weights_[STATS_TYPE_SPELL_POWER] += 0.95f;
stats_weights_[STATS_TYPE_ARMOR_PENETRATION] += 0.9f;
stats_weights_[STATS_TYPE_HIT] += 2.1f;
stats_weights_[STATS_TYPE_CRIT] += 1.5f;
stats_weights_[STATS_TYPE_HASTE] += 1.8f;
stats_weights_[STATS_TYPE_EXPERTISE] += 2.0f;
stats_weights_[STATS_TYPE_MELEE_DPS] += 5.2f;
stats_weights_[STATS_TYPE_MELEE_DPS] += 8.5f;
}
else if (cls == CLASS_WARLOCK ||
cls == CLASS_MAGE ||
else if (cls == CLASS_WARLOCK || (cls == CLASS_MAGE && tab != MAGE_TAB_FIRE) ||
(cls == CLASS_PRIEST && tab == PRIEST_TAB_SHADOW) || // shadow
(cls == CLASS_SHAMAN && tab == SHAMAN_TAB_ELEMENTAL) || // element
(cls == CLASS_DRUID && tab == DRUID_TAB_BALANCE)) // balance
{
stats_weights_[STATS_TYPE_INTELLECT] += 0.5f;
stats_weights_[STATS_TYPE_SPIRIT] += 0.4f;
stats_weights_[STATS_TYPE_INTELLECT] += 0.3f;
stats_weights_[STATS_TYPE_SPIRIT] += 0.6f;
stats_weights_[STATS_TYPE_SPELL_POWER] += 1.0f;
stats_weights_[STATS_TYPE_SPELL_PENETRATION] += 1.0f;
stats_weights_[STATS_TYPE_HIT] += 1.1f;
stats_weights_[STATS_TYPE_CRIT] += 0.8f;
stats_weights_[STATS_TYPE_HASTE] += 1.0f;
stats_weights_[STATS_TYPE_RANGED_DPS] += 1.0f;
}
else if (cls == CLASS_MAGE && tab == MAGE_TAB_FIRE)
{
stats_weights_[STATS_TYPE_INTELLECT] += 0.3f;
stats_weights_[STATS_TYPE_SPIRIT] += 0.7f;
stats_weights_[STATS_TYPE_SPELL_POWER] += 1.0f;
stats_weights_[STATS_TYPE_HIT] += 1.2f;
stats_weights_[STATS_TYPE_CRIT] += 1.1f;
stats_weights_[STATS_TYPE_HASTE] += 0.8f;
stats_weights_[STATS_TYPE_RANGED_DPS] += 1.0f;
}
else if (cls == CLASS_SHAMAN && tab == SHAMAN_TAB_ELEMENTAL)
{
stats_weights_[STATS_TYPE_INTELLECT] += 0.25f;
stats_weights_[STATS_TYPE_SPELL_POWER] += 1.0f;
stats_weights_[STATS_TYPE_HIT] += 1.1f;
stats_weights_[STATS_TYPE_CRIT] += 0.8f;
stats_weights_[STATS_TYPE_HASTE] += 1.0f;
}
else if ((cls == CLASS_PALADIN && tab == PALADIN_TAB_HOLY) || // holy
(cls == CLASS_PRIEST && tab != PRIEST_TAB_SHADOW) || // discipline / holy
(cls == CLASS_SHAMAN && tab == SHAMAN_TAB_RESTORATION) || // heal
@@ -260,7 +301,8 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
stats_weights_[STATS_TYPE_HASTE] += 1.0f;
stats_weights_[STATS_TYPE_RANGED_DPS] += 1.0f;
}
else if ((cls == CLASS_WARRIOR && tab == WARRIOR_TAB_PROTECTION) || (cls == CLASS_PALADIN && tab == PALADIN_TAB_PROTECTION))
else if ((cls == CLASS_WARRIOR && tab == WARRIOR_TAB_PROTECTION) ||
(cls == CLASS_PALADIN && tab == PALADIN_TAB_PROTECTION))
{
stats_weights_[STATS_TYPE_AGILITY] += 2.0f;
stats_weights_[STATS_TYPE_STRENGTH] += 1.0f;
@@ -323,6 +365,8 @@ void StatsWeightCalculator::GenerateAdditionalWeights(Player* player)
{
if (player->HasAura(34484))
stats_weights_[STATS_TYPE_INTELLECT] += 1.1f;
if (player->HasAura(56341))
stats_weights_[STATS_TYPE_STAMINA] += 0.3f;
}
else if (cls == CLASS_WARRIOR)
{
@@ -349,33 +393,33 @@ void StatsWeightCalculator::CalculateItemSetBonus(Player* player, ItemTemplate c
if (player->ItemSetEff[i])
{
ItemSetEffect* eff = player->ItemSetEff[i];
uint32 setId = eff->setid;
if (itemSet != setId)
continue;
const ItemSetEntry *setEntry = sItemSetStore.LookupEntry(setId);
const ItemSetEntry* setEntry = sItemSetStore.LookupEntry(setId);
if (!setEntry)
continue;
uint32 itemCount = eff->item_count;
uint32 max_items = 0;
for (size_t j = 0; j < MAX_ITEM_SET_SPELLS; j++)
max_items = std::max(max_items, setEntry->items_to_triggerspell[j]);
if (itemCount < max_items)
{
multiplier += 0.1f * itemCount; // 10% bonus for each item already equipped
multiplier += 0.1f * itemCount; // 10% bonus for each item already equipped
}
else
{
multiplier = 1.0f; // All item set effect has been triggerred
multiplier = 1.0f; // All item set effect has been triggerred
}
break;
}
}
if (i == player->ItemSetEff.size())
multiplier = 1.05f; // this is the first item in the item set
multiplier = 1.05f; // this is the first item in the item set
weight_ *= multiplier;
}
@@ -383,29 +427,30 @@ void StatsWeightCalculator::CalculateItemSetBonus(Player* player, ItemTemplate c
void StatsWeightCalculator::CalculateSocketBonus(Player* player, ItemTemplate const* proto)
{
uint32 socketNum = 0;
for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + MAX_GEM_SOCKETS; ++enchant_slot)
for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + MAX_GEM_SOCKETS;
++enchant_slot)
{
uint8 socketColor = proto->Socket[enchant_slot - SOCK_ENCHANTMENT_SLOT].Color;
if (!socketColor) // no socket slot
if (!socketColor) // no socket slot
continue;
socketNum++;
}
float multiplier = 1.0f + socketNum * 0.03f; // 3% bonus for socket
float multiplier = 1.0f + socketNum * 0.03f; // 3% bonus for socket
weight_ *= multiplier;
}
void StatsWeightCalculator::CalculateItemTypePenalty(ItemTemplate const* proto)
{
// penalty for different type armor
if (proto->Class == ITEM_CLASS_ARMOR && proto->SubClass >= ITEM_SUBCLASS_ARMOR_CLOTH &&
proto->SubClass <= ITEM_SUBCLASS_ARMOR_PLATE && NotBestArmorType(proto->SubClass))
{
weight_ *= 0.8;
}
// // penalty for different type armor
// if (proto->Class == ITEM_CLASS_ARMOR && proto->SubClass >= ITEM_SUBCLASS_ARMOR_CLOTH &&
// proto->SubClass <= ITEM_SUBCLASS_ARMOR_PLATE && NotBestArmorType(proto->SubClass))
// {
// weight_ *= 1.0;
// }
// double hand
if (proto->Class == ITEM_CLASS_WEAPON)
{
@@ -430,7 +475,7 @@ void StatsWeightCalculator::CalculateItemTypePenalty(ItemTemplate const* proto)
}
// spec with double hand
// fury without duel wield, arms, bear, retribution, blood dk
if (isDoubleHand &&
if (!isDoubleHand &&
((cls == CLASS_HUNTER && !player_->CanDualWield()) ||
(cls == CLASS_WARRIOR && tab == WARRIOR_TAB_FURY && !player_->CanDualWield()) ||
(cls == CLASS_WARRIOR && tab == WARRIOR_TAB_ARMS) || (cls == CLASS_DRUID && tab == DRUID_TAB_FERAL) ||
@@ -438,13 +483,13 @@ void StatsWeightCalculator::CalculateItemTypePenalty(ItemTemplate const* proto)
(cls == CLASS_DEATH_KNIGHT && tab == DEATHKNIGHT_TAB_BLOOD) ||
(cls == CLASS_SHAMAN && tab == SHAMAN_TAB_ENHANCEMENT && !player_->CanDualWield())))
{
weight_ *= 10;
weight_ *= 0.1;
}
// fury with titan's grip
if (isDoubleHand && proto->SubClass != ITEM_SUBCLASS_WEAPON_POLEARM &&
if ((!isDoubleHand || proto->SubClass == ITEM_SUBCLASS_WEAPON_POLEARM || proto->SubClass == ITEM_SUBCLASS_WEAPON_STAFF) &&
(cls == CLASS_WARRIOR && tab == WARRIOR_TAB_FURY && player_->CanTitanGrip()))
{
weight_ *= 10;
weight_ *= 0.1;
}
}
if (proto->Class == ITEM_CLASS_WEAPON)
@@ -457,16 +502,19 @@ void StatsWeightCalculator::CalculateItemTypePenalty(ItemTemplate const* proto)
{
weight_ *= 0.1;
}
if (cls == CLASS_ROGUE && player_->HasAura(13964)
&& (proto->SubClass == ITEM_SUBCLASS_WEAPON_SWORD || proto->SubClass == ITEM_SUBCLASS_WEAPON_AXE))
if (cls == CLASS_ROGUE && player_->HasAura(13964) &&
(proto->SubClass == ITEM_SUBCLASS_WEAPON_SWORD || proto->SubClass == ITEM_SUBCLASS_WEAPON_AXE))
{
weight_ *= 1.1;
}
if (cls == CLASS_WARRIOR && player_->HasAura(12785)
&& (proto->SubClass == ITEM_SUBCLASS_WEAPON_POLEARM || proto->SubClass == ITEM_SUBCLASS_WEAPON_AXE2))
if (cls == CLASS_WARRIOR && player_->HasAura(12785) &&
(proto->SubClass == ITEM_SUBCLASS_WEAPON_POLEARM || proto->SubClass == ITEM_SUBCLASS_WEAPON_AXE2))
{
weight_ *= 1.1;
}
bool slowDelay = proto->Delay > 2500;
if (cls == CLASS_SHAMAN && tab == SHAMAN_TAB_ENHANCEMENT && slowDelay)
weight_ *= 1.1;
}
}
@@ -491,50 +539,74 @@ void StatsWeightCalculator::ApplyOverflowPenalty(Player* player)
{
{
float hit_current, hit_overflow;
if (type_ == CollectorType::SPELL)
float validPoints;
// m_modMeleeHitChance = (float)GetTotalAuraModifier(SPELL_AURA_MOD_HIT_CHANCE);
// m_modMeleeHitChance += GetRatingBonusValue(CR_HIT_MELEE);
if (hitOverflowType_ == CollectorType::SPELL)
{
hit_current = player->GetRatingBonusValue(CR_HIT_SPELL);
hit_current = player->GetTotalAuraModifier(SPELL_AURA_MOD_SPELL_HIT_CHANCE);
hit_current += player->GetRatingBonusValue(CR_HIT_SPELL);
hit_overflow = SPELL_HIT_OVERFLOW;
if (hit_overflow > hit_current)
validPoints = (hit_overflow - hit_current) / player->GetRatingMultiplier(CR_HIT_SPELL);
else
validPoints = 0;
}
else if (type_ == CollectorType::MELEE)
else if (hitOverflowType_ == CollectorType::MELEE)
{
hit_current = player->GetRatingBonusValue(CR_HIT_MELEE);
hit_current = player->GetTotalAuraModifier(SPELL_AURA_MOD_HIT_CHANCE);
hit_current += player->GetRatingBonusValue(CR_HIT_MELEE);
hit_overflow = MELEE_HIT_OVERFLOW;
if (hit_overflow > hit_current)
validPoints = (hit_overflow - hit_current) / player->GetRatingMultiplier(CR_HIT_MELEE);
else
validPoints = 0;
}
else
{
hit_current = player->GetRatingBonusValue(CR_HIT_RANGED);
hit_current = player->GetTotalAuraModifier(SPELL_AURA_MOD_HIT_CHANCE);
hit_current += player->GetRatingBonusValue(CR_HIT_RANGED);
hit_overflow = RANGED_HIT_OVERFLOW;
if (hit_overflow > hit_current)
validPoints = (hit_overflow - hit_current) / player->GetRatingMultiplier(CR_HIT_RANGED);
else
validPoints = 0;
}
if (hit_current >= hit_overflow)
stats_weights_[STATS_TYPE_HIT] = 0.0f;
else if (hit_current >= hit_overflow * 0.8)
stats_weights_[STATS_TYPE_HIT] /= 1.5;
collector_->stats[STATS_TYPE_HIT] = std::min(collector_->stats[STATS_TYPE_HIT], (int)validPoints);
}
{
if (type_ == CollectorType::MELEE)
{
float expertise_current, expertise_overflow;
expertise_current = player->GetRatingBonusValue(CR_EXPERTISE);
expertise_current = player->GetUInt32Value(PLAYER_EXPERTISE);
expertise_current += player->GetRatingBonusValue(CR_EXPERTISE);
expertise_overflow = EXPERTISE_OVERFLOW;
if (expertise_current >= expertise_overflow)
stats_weights_[STATS_TYPE_EXPERTISE] = 0.0f;
else if (expertise_current >= expertise_overflow * 0.8)
stats_weights_[STATS_TYPE_EXPERTISE] /= 1.5;
float validPoints;
if (expertise_overflow > expertise_current)
validPoints = (expertise_overflow - expertise_current) / player->GetRatingMultiplier(CR_EXPERTISE);
else
validPoints = 0;
collector_->stats[STATS_TYPE_EXPERTISE] = std::min(collector_->stats[STATS_TYPE_EXPERTISE], (int)validPoints);
}
}
{
if (type_ == CollectorType::MELEE)
{
float defense_current, defense_overflow;
defense_current = player->GetRatingBonusValue(CR_DEFENSE_SKILL);
defense_overflow = DEFENSE_OVERFLOW;
if (defense_current >= defense_overflow)
stats_weights_[STATS_TYPE_DEFENSE] /= 2;
else if (defense_current >= defense_overflow * 0.8)
stats_weights_[STATS_TYPE_DEFENSE] /= 1.5;
float validPoints;
if (defense_overflow > defense_current)
validPoints = (defense_overflow - defense_current) / player->GetRatingMultiplier(CR_DEFENSE_SKILL);
else
validPoints = 0;
collector_->stats[STATS_TYPE_DEFENSE] = std::min(collector_->stats[STATS_TYPE_DEFENSE], (int)validPoints);
}
}
@@ -544,10 +616,27 @@ void StatsWeightCalculator::ApplyOverflowPenalty(Player* player)
float armor_penetration_current, armor_penetration_overflow;
armor_penetration_current = player->GetRatingBonusValue(CR_ARMOR_PENETRATION);
armor_penetration_overflow = ARMOR_PENETRATION_OVERFLOW;
if (armor_penetration_current >= armor_penetration_overflow)
stats_weights_[STATS_TYPE_ARMOR_PENETRATION] = 0.0f;
if (armor_penetration_current >= armor_penetration_overflow * 0.8)
stats_weights_[STATS_TYPE_ARMOR_PENETRATION] /= 1.5;
float validPoints;
if (armor_penetration_overflow > armor_penetration_current)
validPoints = (armor_penetration_overflow - armor_penetration_current) / player->GetRatingMultiplier(CR_ARMOR_PENETRATION);
else
validPoints = 0;
collector_->stats[STATS_TYPE_ARMOR_PENETRATION] = std::min(collector_->stats[STATS_TYPE_ARMOR_PENETRATION], (int)validPoints);
}
}
}
}
void StatsWeightCalculator::ApplyWeightFinetune(Player* player)
{
{
if (type_ == CollectorType::MELEE || type_ == CollectorType::RANGED)
{
float armor_penetration_current, armor_penetration_overflow;
armor_penetration_current = player->GetRatingBonusValue(CR_ARMOR_PENETRATION);
if (armor_penetration_current > 50)
stats_weights_[STATS_TYPE_ARMOR_PENETRATION] *= 1.2f;
}
}
}

View File

@@ -15,7 +15,7 @@
enum StatsOverflowThreshold
{
SPELL_HIT_OVERFLOW = 17,
SPELL_HIT_OVERFLOW = 14,
MELEE_HIT_OVERFLOW = 8,
RANGED_HIT_OVERFLOW = 8,
EXPERTISE_OVERFLOW = 26,
@@ -48,10 +48,12 @@ private:
bool NotBestArmorType(uint32 item_subclass_armor);
void ApplyOverflowPenalty(Player* player);
void ApplyWeightFinetune(Player* player);
private:
Player* player_;
CollectorType type_;
CollectorType hitOverflowType_;
std::unique_ptr<StatsCollector> collector_;
uint8 cls;
int tab;

View File

@@ -24,6 +24,8 @@
#include "raids/naxxramas/RaidNaxxTriggerContext.h"
#include "raids/moltencore/RaidMcActionContext.h"
#include "raids/moltencore/RaidMcTriggerContext.h"
#include "raids/aq20/RaidAq20ActionContext.h"
#include "raids/aq20/RaidAq20TriggerContext.h"
AiObjectContext::AiObjectContext(PlayerbotAI* botAI) : PlayerbotAIAware(botAI)
{
@@ -40,6 +42,7 @@ AiObjectContext::AiObjectContext(PlayerbotAI* botAI) : PlayerbotAIAware(botAI)
actionContexts.Add(new RaidNaxxActionContext());
actionContexts.Add(new RaidUlduarActionContext());
actionContexts.Add(new RaidMcActionContext());
actionContexts.Add(new RaidAq20ActionContext());
triggerContexts.Add(new TriggerContext());
triggerContexts.Add(new ChatTriggerContext());
@@ -48,6 +51,7 @@ AiObjectContext::AiObjectContext(PlayerbotAI* botAI) : PlayerbotAIAware(botAI)
triggerContexts.Add(new RaidNaxxTriggerContext());
triggerContexts.Add(new RaidUlduarTriggerContext());
triggerContexts.Add(new RaidMcTriggerContext());
triggerContexts.Add(new RaidAq20TriggerContext());
valueContexts.Add(new ValueContext());

View File

@@ -94,7 +94,7 @@ private:
{
return new ActionNode("mana potion",
/*P*/ nullptr,
/*A*/ NextAction::array(0, new NextAction("drink"), nullptr),
/*A*/ nullptr,
/*C*/ nullptr);
}

View File

@@ -51,7 +51,7 @@ bool AcceptQuestAction::Execute(Event event)
guid = unit->GetGUID().GetRawValue();
break;
}
if (unit && text == "*" && sqrt(bot->GetDistance(unit)) <= INTERACTION_DISTANCE)
if (unit && text == "*" && bot->GetDistance(unit) <= INTERACTION_DISTANCE)
hasAccept |= QuestAction::ProcessQuests(unit);
}
GuidVector gos = AI_VALUE(GuidVector, "nearest game objects no los");
@@ -63,7 +63,7 @@ bool AcceptQuestAction::Execute(Event event)
guid = go->GetGUID().GetRawValue();
break;
}
if (go && text == "*" && sqrt(bot->GetDistance(go)) <= INTERACTION_DISTANCE)
if (go && text == "*" && bot->GetDistance(go) <= INTERACTION_DISTANCE)
hasAccept |= QuestAction::ProcessQuests(go);
}
}

View File

@@ -172,7 +172,7 @@ public:
creators["rtsc"] = &ChatActionContext::rtsc;
creators["naxx chat shortcut"] = &ChatActionContext::naxx_chat_shortcut;
creators["bwl chat shortcut"] = &ChatActionContext::bwl_chat_shortcut;
creators["tell expected dps"] = &ChatActionContext::tell_expected_dps;
creators["tell estimated dps"] = &ChatActionContext::tell_estimated_dps;
creators["join"] = &ChatActionContext::join;
creators["calc"] = &ChatActionContext::calc;
}
@@ -271,7 +271,7 @@ private:
static Action* rtsc(PlayerbotAI* botAI) { return new RTSCAction(botAI); }
static Action* naxx_chat_shortcut(PlayerbotAI* ai) { return new NaxxChatShortcutAction(ai); }
static Action* bwl_chat_shortcut(PlayerbotAI* ai) { return new BwlChatShortcutAction(ai); }
static Action* tell_expected_dps(PlayerbotAI* ai) { return new TellExpectedDpsAction(ai); }
static Action* tell_estimated_dps(PlayerbotAI* ai) { return new TellEstimatedDpsAction(ai); }
static Action* join(PlayerbotAI* ai) { return new JoinGroupAction(ai); }
static Action* calc(PlayerbotAI* ai) { return new TellCalculateItemAction(ai); }
};

View File

@@ -311,7 +311,7 @@ bool ChooseRpgTargetAction::isFollowValid(Player* bot, WorldObject* target)
bool ChooseRpgTargetAction::isFollowValid(Player* bot, WorldPosition pos)
{
PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
Player* master = botAI->GetGroupMaster();
Player* gmaster = botAI->GetGroupMaster();
Player* realMaster = botAI->GetMaster();
AiObjectContext* context = botAI->GetAiObjectContext();
@@ -327,30 +327,30 @@ bool ChooseRpgTargetAction::isFollowValid(Player* bot, WorldPosition pos)
return false;
}
if (!master || bot == master)
if (!gmaster || bot == gmaster)
return true;
if (!botAI->HasStrategy("follow", BOT_STATE_NON_COMBAT))
return true;
if (bot->GetDistance(master) > sPlayerbotAIConfig->rpgDistance * 2)
if (bot->GetDistance(gmaster) > sPlayerbotAIConfig->rpgDistance * 2)
return false;
Formation* formation = AI_VALUE(Formation*, "formation");
float distance = master->GetDistance2d(pos.getX(), pos.getY());
float distance = gmaster->GetDistance2d(pos.getX(), pos.getY());
if (!botAI->HasActivePlayerMaster() && distance < 50.0f)
{
Player* player = master;
if (!master->isMoving() ||
Player* player = gmaster;
if (gmaster && !gmaster->isMoving() ||
PAI_VALUE(WorldPosition, "last long move").distance(pos) < sPlayerbotAIConfig->reactDistance)
return true;
}
if ((inDungeon || !master->HasPlayerFlag(PLAYER_FLAGS_RESTING)) && realMaster == master && distance > 5.0f)
if ((inDungeon || !gmaster->HasPlayerFlag(PLAYER_FLAGS_RESTING)) && realMaster == gmaster && distance > 5.0f)
return false;
if (!master->isMoving() && distance < 25.0f)
if (!gmaster->isMoving() && distance < 25.0f)
return true;
if (distance < formation->GetMaxDistance())

View File

@@ -162,8 +162,14 @@ bool CastMeleeDebuffSpellAction::isUseful()
bool CastAuraSpellAction::isUseful()
{
return GetTarget() && (GetTarget() != nullptr) && CastSpellAction::isUseful() &&
!botAI->HasAura(spell, GetTarget(), false, isOwner);
if (!GetTarget() || !CastSpellAction::isUseful())
return false;
Aura* aura = botAI->GetAura(spell, GetTarget(), isOwner, checkDuration);
if (!aura)
return true;
if (beforeDuration && aura->GetDuration() < beforeDuration)
return true;
return false;
}
CastEnchantItemAction::CastEnchantItemAction(PlayerbotAI* botAI, std::string const spell)
@@ -251,8 +257,8 @@ Value<Unit*>* CastDebuffSpellOnMeleeAttackerAction::GetTargetValue()
return context->GetValue<Unit*>("melee attacker without aura", spell);
}
CastBuffSpellAction::CastBuffSpellAction(PlayerbotAI* botAI, std::string const spell, bool checkIsOwner)
: CastAuraSpellAction(botAI, spell, checkIsOwner)
CastBuffSpellAction::CastBuffSpellAction(PlayerbotAI* botAI, std::string const spell, bool checkIsOwner, uint32 beforeDuration)
: CastAuraSpellAction(botAI, spell, checkIsOwner, false, beforeDuration)
{
range = botAI->GetRange("spell");
}
@@ -364,5 +370,5 @@ bool CastDebuffSpellAction::isUseful()
return false;
}
return CastAuraSpellAction::isUseful() &&
(target->GetHealth() / AI_VALUE(float, "expected group dps")) >= needLifeTime;
(target->GetHealth() / AI_VALUE(float, "estimated group dps")) >= needLifeTime;
}

View File

@@ -37,16 +37,20 @@ protected:
class CastAuraSpellAction : public CastSpellAction
{
public:
CastAuraSpellAction(PlayerbotAI* botAI, std::string const spell, bool isOwner = false)
CastAuraSpellAction(PlayerbotAI* botAI, std::string const spell, bool isOwner = false, bool checkDuration = false, uint32 beforeDuration = 0)
: CastSpellAction(botAI, spell)
{
this->isOwner = isOwner;
this->beforeDuration = beforeDuration;
this->checkDuration = checkDuration;
}
bool isUseful() override;
protected:
bool isOwner;
bool checkDuration;
uint32 beforeDuration;
};
class CastMeleeSpellAction : public CastSpellAction
@@ -107,7 +111,7 @@ public:
class CastBuffSpellAction : public CastAuraSpellAction
{
public:
CastBuffSpellAction(PlayerbotAI* botAI, std::string const spell, bool checkIsOwner = false);
CastBuffSpellAction(PlayerbotAI* botAI, std::string const spell, bool checkIsOwner = false, uint32 beforeDuration = 0);
std::string const GetTargetName() override { return "self target"; }
};

View File

@@ -11,13 +11,13 @@
std::map<uint32, SkillLineAbilityEntry const*> ListSpellsAction::skillSpells;
std::set<uint32> ListSpellsAction::vendorItems;
bool CompareSpells(std::pair<uint32, std::string>& s1, std::pair<uint32, std::string>& s2)
bool CompareSpells(const std::pair<uint32, std::string>& s1, const std::pair<uint32, std::string>& s2)
{
SpellInfo const* si1 = sSpellMgr->GetSpellInfo(s1.first);
SpellInfo const* si2 = sSpellMgr->GetSpellInfo(s2.first);
if (!si1 || !si2)
{
LOG_ERROR("playerbots", "SpellInfo missing.");
LOG_ERROR("playerbots", "SpellInfo missing. {} {}", s1.first, s2.first);
return false;
}
uint32 p1 = si1->SchoolMask * 20000;
@@ -54,7 +54,7 @@ bool CompareSpells(std::pair<uint32, std::string>& s1, std::pair<uint32, std::st
if (p1 == p2)
{
return strcmp(si1->SpellName[0], si1->SpellName[1]) > 0;
return strcmp(si1->SpellName[0], si2->SpellName[0]) > 0;
}
return p1 > p2;
@@ -273,7 +273,11 @@ std::vector<std::pair<uint32, std::string>> ListSpellsAction::GetSpellList(std::
if (out.str().empty())
continue;
if (itr->first == 0)
{
LOG_ERROR("playerbots", "?! {}", itr->first);
}
spells.push_back(std::pair<uint32, std::string>(itr->first, out.str()));
alreadySeenList += spellInfo->SpellName[0];
alreadySeenList += ",";

View File

@@ -762,7 +762,7 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
// return true;
}
bool MovementAction::MoveTo(Unit* target, float distance, MovementPriority priority)
bool MovementAction::MoveTo(WorldObject* target, float distance, MovementPriority priority)
{
if (!IsMovingAllowed(target))
return false;
@@ -814,39 +814,25 @@ bool MovementAction::ReachCombatTo(Unit* target, float distance)
float combatDistance = bot->GetCombatReach() + target->GetCombatReach();
distance += combatDistance;
if (target->HasUnitMovementFlag(MOVEMENTFLAG_FORWARD)) // target is moving forward, predict the position
{
float needToGo = bot->GetExactDist(target) - distance;
float timeToGo = MoveDelay(abs(needToGo)) + sPlayerbotAIConfig->reactDelay / 1000.0f;
float targetMoveDist = timeToGo * target->GetSpeed(MOVE_RUN);
targetMoveDist = std::min(5.0f, targetMoveDist);
tx += targetMoveDist * cos(target->GetOrientation());
ty += targetMoveDist * sin(target->GetOrientation());
if (!target->GetMap()->CheckCollisionAndGetValidCoords(target, target->GetPositionX(), target->GetPositionY(),
target->GetPositionZ(), tx, ty, tz))
{
// disable prediction if position is invalid
tx = target->GetPositionX();
ty = target->GetPositionY();
tz = target->GetPositionZ();
}
// Prediction may cause this, which makes ShortenPathUntilDist fail
if (bot->GetExactDist(tx, ty, tz) <= distance)
{
tx = target->GetPositionX();
ty = target->GetPositionY();
tz = target->GetPositionZ();
}
}
if (bot->GetExactDist(tx, ty, tz) <= distance)
return false;
PathGenerator path(bot);
path.CalculatePath(tx, ty, tz, false);
PathType type = path.GetPathType();
int typeOk = PATHFIND_NORMAL | PATHFIND_INCOMPLETE;
if (!(type & typeOk))
return false;
path.ShortenPathUntilDist(G3D::Vector3(tx, ty, tz), distance);
float shortenTo = distance;
// Avoid walking too far when moving towards each other
if (bot->GetDistance(tx, ty, tz) >= 10.0f)
shortenTo = std::max(distance, bot->GetDistance(tx, ty, tz) / 2);
if (bot->GetExactDist(tx, ty, tz) <= shortenTo)
return false;
path.ShortenPathUntilDist(G3D::Vector3(tx, ty, tz), shortenTo);
G3D::Vector3 endPos = path.GetPath().back();
return MoveTo(target->GetMapId(), endPos.x, endPos.y, endPos.z, false, false, false, false,
MovementPriority::MOVEMENT_COMBAT);
@@ -874,7 +860,7 @@ float MovementAction::GetFollowAngle()
return 0;
}
bool MovementAction::IsMovingAllowed(Unit* target)
bool MovementAction::IsMovingAllowed(WorldObject* target)
{
if (!target)
return false;
@@ -1272,6 +1258,8 @@ bool MovementAction::ChaseTo(WorldObject* obj, float distance, float angle)
// bot->GetMotionMaster()->Clear();
bot->GetMotionMaster()->MoveChase((Unit*)obj, distance);
// TODO shouldnt this use "last movement" value?
WaitForReach(bot->GetExactDist2d(obj) - distance);
return true;
}
@@ -1295,6 +1283,7 @@ float MovementAction::MoveDelay(float distance)
return delay;
}
// TODO should this be removed? (or modified to use "last movement" value?)
void MovementAction::WaitForReach(float distance)
{
float delay = 1000.0f * MoveDelay(distance);
@@ -1313,6 +1302,15 @@ void MovementAction::WaitForReach(float distance)
botAI->SetNextCheckDelay((uint32)delay);
}
// similiar to botAI->SetNextCheckDelay() but only stops movement
void MovementAction::SetNextMovementDelay(float delayMillis)
{
AI_VALUE(LastMovement&, "last movement")
.Set(bot->GetMapId(), bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ(), bot->GetOrientation(),
delayMillis,
MovementPriority::MOVEMENT_FORCED);
}
bool MovementAction::Flee(Unit* target)
{
Player* master = GetMaster();
@@ -1821,12 +1819,17 @@ bool AvoidAoeAction::AvoidAuraWithDynamicObj()
{
return false;
}
if (sPlayerbotAIConfig->aoeAvoidSpellWhitelist.find(spellInfo->Id) != sPlayerbotAIConfig->aoeAvoidSpellWhitelist.end())
return false;
DynamicObject* dynOwner = aura->GetDynobjOwner();
if (!dynOwner || !dynOwner->IsInWorld())
{
return false;
}
float radius = dynOwner->GetRadius();
if (!radius || radius > sPlayerbotAIConfig->maxAoeAvoidRadius)
return false;
if (bot->GetDistance(dynOwner) > radius)
{
return false;
@@ -1840,7 +1843,7 @@ bool AvoidAoeAction::AvoidAuraWithDynamicObj()
lastTellTimer = time(NULL);
lastMoveTimer = getMSTime();
std::ostringstream out;
out << "I'm avoiding " << name.str() << "...";
out << "I'm avoiding " << name.str() << " (" << spellInfo->Id << ")" << " Radius " << radius << " - [Aura]";
bot->Say(out.str(), LANG_UNIVERSAL);
}
return true;
@@ -1871,17 +1874,28 @@ bool AvoidAoeAction::AvoidGameObjectWithDamage()
{
continue;
}
// 0 trap with no despawn after cast. 1 trap despawns after cast. 2 bomb casts on spawn.
if (goInfo->trap.type != 0)
continue;
uint32 spellId = goInfo->trap.spellId;
if (!spellId)
{
continue;
}
if (sPlayerbotAIConfig->aoeAvoidSpellWhitelist.find(spellId) != sPlayerbotAIConfig->aoeAvoidSpellWhitelist.end())
continue;
const SpellInfo* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo || spellInfo->IsPositive())
{
continue;
}
float radius = (float)goInfo->trap.diameter / 2;
if (!radius || radius > sPlayerbotAIConfig->maxAoeAvoidRadius)
continue;
// for (int i = 0; i < MAX_SPELL_EFFECTS; i++) {
// if (spellInfo->Effects[i].Effect == SPELL_EFFECT_APPLY_AURA) {
// if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_PERIODIC_DAMAGE) {
@@ -1905,7 +1919,7 @@ bool AvoidAoeAction::AvoidGameObjectWithDamage()
lastTellTimer = time(NULL);
lastMoveTimer = getMSTime();
std::ostringstream out;
out << "I'm avoiding " << name.str() << "...";
out << "I'm avoiding " << name.str() << " (" << spellInfo->Id << ")" << " Radius " << radius << " - [Trap]";
bot->Say(out.str(), LANG_UNIVERSAL);
}
return true;
@@ -1948,6 +1962,8 @@ bool AvoidAoeAction::AvoidUnitWithDamageAura()
sSpellMgr->GetSpellInfo(spellInfo->Effects[aurEff->GetEffIndex()].TriggerSpell);
if (!triggerSpellInfo)
continue;
if (sPlayerbotAIConfig->aoeAvoidSpellWhitelist.find(triggerSpellInfo->Id) != sPlayerbotAIConfig->aoeAvoidSpellWhitelist.end())
return false;
for (int j = 0; j < MAX_SPELL_EFFECTS; j++)
{
if (triggerSpellInfo->Effects[j].Effect == SPELL_EFFECT_SCHOOL_DAMAGE)
@@ -1957,6 +1973,8 @@ bool AvoidAoeAction::AvoidUnitWithDamageAura()
{
break;
}
if (!radius || radius > sPlayerbotAIConfig->maxAoeAvoidRadius)
continue;
std::ostringstream name;
name << triggerSpellInfo->SpellName[LOCALE_enUS]; //<< "] (unit)";
if (FleePosition(unit->GetPosition(), radius))
@@ -1966,7 +1984,7 @@ bool AvoidAoeAction::AvoidUnitWithDamageAura()
lastTellTimer = time(NULL);
lastMoveTimer = getMSTime();
std::ostringstream out;
out << "I'm avoiding " << name.str() << "...";
out << "I'm avoiding " << name.str() << " (" << triggerSpellInfo->Id << ")" << " Radius " << radius << " - [Unit Trigger]";
bot->Say(out.str(), LANG_UNIVERSAL);
}
}

View File

@@ -30,7 +30,7 @@ protected:
bool MoveToLOS(WorldObject* target, bool ranged = false);
bool MoveTo(uint32 mapId, float x, float y, float z, bool idle = false, bool react = false,
bool normal_only = false, bool exact_waypoint = false, MovementPriority priority = MovementPriority::MOVEMENT_NORMAL);
bool MoveTo(Unit* target, float distance = 0.0f, MovementPriority priority = MovementPriority::MOVEMENT_NORMAL);
bool MoveTo(WorldObject* target, float distance = 0.0f, MovementPriority priority = MovementPriority::MOVEMENT_NORMAL);
bool MoveNear(WorldObject* target, float distance = sPlayerbotAIConfig->contactDistance, MovementPriority priority = MovementPriority::MOVEMENT_NORMAL);
float GetFollowAngle();
bool Follow(Unit* target, float distance = sPlayerbotAIConfig->followDistance);
@@ -39,7 +39,8 @@ protected:
bool ReachCombatTo(Unit* target, float distance = 0.0f);
float MoveDelay(float distance);
void WaitForReach(float distance);
bool IsMovingAllowed(Unit* target);
void SetNextMovementDelay(float delayMillis);
bool IsMovingAllowed(WorldObject* target);
bool IsMovingAllowed(uint32 mapId, float x, float y, float z);
bool IsDuplicateMove(uint32 mapId, float x, float y, float z);
bool IsWaitingForLastMove(MovementPriority priority);

View File

@@ -205,21 +205,20 @@ void ChatReplyAction::ChatReplyDo(Player* bot, uint32& type, uint32& guid1, uint
return;
}
// Disable since ExtractAllItemIds bad performance
// //toxic links
// if (msg.starts_with(sPlayerbotAIConfig->toxicLinksPrefix)
// && (GET_PLAYERBOT_AI(bot)->GetChatHelper()->ExtractAllItemIds(msg).size() > 0 || GET_PLAYERBOT_AI(bot)->GetChatHelper()->ExtractAllQuestIds(msg).size() > 0))
// {
// HandleToxicLinksReply(bot, chatChannelSource, msg, name);
// return;
// }
//toxic links
if (msg.starts_with(sPlayerbotAIConfig->toxicLinksPrefix)
&& (GET_PLAYERBOT_AI(bot)->GetChatHelper()->ExtractAllItemIds(msg).size() > 0 || GET_PLAYERBOT_AI(bot)->GetChatHelper()->ExtractAllQuestIds(msg).size() > 0))
{
HandleToxicLinksReply(bot, chatChannelSource, msg, name);
return;
}
// //thunderfury
// if (GET_PLAYERBOT_AI(bot)->GetChatHelper()->ExtractAllItemIds(msg).count(19019))
// {
// HandleThunderfuryReply(bot, chatChannelSource, msg, name);
// return;
// }
//thunderfury
if (GET_PLAYERBOT_AI(bot)->GetChatHelper()->ExtractAllItemIds(msg).count(19019))
{
HandleThunderfuryReply(bot, chatChannelSource, msg, name);
return;
}
auto messageRepy = GenerateReplyMessage(bot, msg, guid1, name);
SendGeneralResponse(bot, chatChannelSource, messageRepy, name);
@@ -245,6 +244,8 @@ bool ChatReplyAction::HandleThunderfuryReply(Player* bot, ChatChannelSource chat
GET_PLAYERBOT_AI(bot)->SayToChannel(responseMessage, ChatChannelId::GENERAL);
break;
}
default:
break;
}
GET_PLAYERBOT_AI(bot)->GetAiObjectContext()->GetValue<time_t>("last said", "chat")->Set(time(0) + urand(5, 25));
@@ -309,6 +310,8 @@ bool ChatReplyAction::HandleToxicLinksReply(Player* bot, ChatChannelSource chatC
GET_PLAYERBOT_AI(bot)->SayToGuild(BOT_TEXT2("suggest_toxic_links", placeholders));
break;
}
default:
break;
}
GET_PLAYERBOT_AI(bot)->GetAiObjectContext()->GetValue<time_t>("last said", "chat")->Set(time(0) + urand(5, 60));
@@ -317,8 +320,6 @@ bool ChatReplyAction::HandleToxicLinksReply(Player* bot, ChatChannelSource chatC
}
bool ChatReplyAction::HandleWTBItemsReply(Player* bot, ChatChannelSource chatChannelSource, std::string& msg, std::string& name)
{
// Disable since ExtractAllItemIds bad performance
return false;
auto messageItemIds = GET_PLAYERBOT_AI(bot)->GetChatHelper()->ExtractAllItemIds(msg);
if (messageItemIds.empty())
@@ -404,6 +405,8 @@ bool ChatReplyAction::HandleWTBItemsReply(Player* bot, ChatChannelSource chatCha
}
break;
}
default:
break;
}
GET_PLAYERBOT_AI(bot)->GetAiObjectContext()->GetValue<time_t>("last said", "chat")->Set(time(0) + urand(5, 60));
}
@@ -412,8 +415,6 @@ bool ChatReplyAction::HandleWTBItemsReply(Player* bot, ChatChannelSource chatCha
}
bool ChatReplyAction::HandleLFGQuestsReply(Player* bot, ChatChannelSource chatChannelSource, std::string& msg, std::string& name)
{
// Disable since ExtractAllQuestIds bad performance
return false;
auto messageQuestIds = GET_PLAYERBOT_AI(bot)->GetChatHelper()->ExtractAllQuestIds(msg);
if (messageQuestIds.empty())
@@ -490,6 +491,8 @@ bool ChatReplyAction::HandleLFGQuestsReply(Player* bot, ChatChannelSource chatCh
GET_PLAYERBOT_AI(bot)->Whisper(responseMessage, name);
break;
}
default:
break;
}
GET_PLAYERBOT_AI(bot)->GetAiObjectContext()->GetValue<time_t>("last said", "chat")->Set(time(0) + urand(5, 25));
}
@@ -510,9 +513,11 @@ bool ChatReplyAction::SendGeneralResponse(Player* bot, ChatChannelSource chatCha
}
case ChatChannelSource::SRC_GENERAL:
{
//may reply to the same channel or whisper
GET_PLAYERBOT_AI(bot)->SayToChannel(responseMessage, ChatChannelId::GENERAL);
GET_PLAYERBOT_AI(bot)->Whisper(responseMessage, name);
//may reply to the same channel 80% or whisper
if (urand(0, 100) < 80)
GET_PLAYERBOT_AI(bot)->SayToChannel(responseMessage, ChatChannelId::GENERAL);
else
GET_PLAYERBOT_AI(bot)->Whisper(responseMessage, name);
break;
}
case ChatChannelSource::SRC_TRADE:

View File

@@ -11,6 +11,7 @@
#include "Object.h"
#include "Playerbots.h"
#include "QuestDef.h"
#include "StatsWeightCalculator.h"
#include "WorldPacket.h"
#include "BroadcastHelper.h"
@@ -176,8 +177,20 @@ void TalkToQuestGiverAction::RewardMultipleItem(Quest const* quest, Object* ques
bestIds = BestRewards(quest);
if (!bestIds.empty())
{
ItemTemplate const* item = sObjectMgr->GetItemTemplate(quest->RewardChoiceItemId[*bestIds.begin()]);
bot->RewardQuest(quest, *bestIds.begin(), questGiver, true);
StatsWeightCalculator calc(bot);
uint32 best = 0;
float bestScore = 0;
for (uint32 id : bestIds)
{
float score = calc.CalculateItem(quest->RewardChoiceItemId[id]);
if (score > bestScore)
{
bestScore = score;
best = id;
}
}
ItemTemplate const* item = sObjectMgr->GetItemTemplate(quest->RewardChoiceItemId[best]);
bot->RewardQuest(quest, best, questGiver, true);
out << "Rewarded " << ChatHelper::FormatItem(item);
}
else

View File

@@ -130,10 +130,10 @@ bool TellAuraAction::Execute(Event event)
return true;
}
bool TellExpectedDpsAction::Execute(Event event)
bool TellEstimatedDpsAction::Execute(Event event)
{
float dps = AI_VALUE(float, "expected group dps");
botAI->TellMaster("Expected Group DPS: " + std::to_string(dps));
float dps = AI_VALUE(float, "estimated group dps");
botAI->TellMaster("Estimated Group DPS: " + std::to_string(dps));
return true;
}

View File

@@ -30,10 +30,10 @@ public:
virtual bool Execute(Event event);
};
class TellExpectedDpsAction : public Action
class TellEstimatedDpsAction : public Action
{
public:
TellExpectedDpsAction(PlayerbotAI* ai) : Action(ai, "tell expected dps") {}
TellEstimatedDpsAction(PlayerbotAI* ai) : Action(ai, "tell estimated dps") {}
virtual bool Execute(Event event);
};

View File

@@ -29,13 +29,14 @@ bool TellAttackersAction::Execute(Event event)
botAI->TellMaster("--- Attackers ---");
GuidVector attackers = context->GetValue<GuidVector>("attackers")->Get();
int32 count = 0;
for (ObjectGuid const guid : attackers)
{
Unit* unit = botAI->GetUnit(guid);
if (!unit || !unit->IsAlive())
continue;
botAI->TellMaster(unit->GetName());
botAI->TellMaster(std::to_string(++count) + std::string(".") + unit->GetName());
}
botAI->TellMaster("--- Threat ---");

View File

@@ -165,16 +165,10 @@ bool SummonAction::SummonUsingNpcs(Player* summoner, Player* player)
bool SummonAction::Teleport(Player* summoner, Player* player)
{
Player* master = GetMaster();
// if (master->GetMap() && master->GetMap()->IsDungeon()) {
// InstanceMap* map = master->GetMap()->ToInstanceMap();
// if (map) {
// if (map->CannotEnter(player, true) == Map::CANNOT_ENTER_MAX_PLAYERS) {
// botAI->TellError("I can not enter this dungeon");
// return false;
// }
// }
// }
// Player* master = GetMaster();
if (!summoner)
return false;
if (player->GetVehicle())
{
botAI->TellError("You cannot summon me while I'm on a vehicle");
@@ -197,13 +191,13 @@ bool SummonAction::Teleport(Player* summoner, Player* player)
->botRepairWhenSummon) // .conf option to repair bot gear when summoned 0 = off, 1 = on
bot->DurabilityRepairAll(false, 1.0f, false);
if (master->IsInCombat() && !sPlayerbotAIConfig->allowSummonInCombat)
if (summoner->IsInCombat() && !sPlayerbotAIConfig->allowSummonInCombat)
{
botAI->TellError("You cannot summon me while you're in combat");
return false;
}
if (!master->IsAlive() && !sPlayerbotAIConfig->allowSummonWhenMasterIsDead)
if (!summoner->IsAlive() && !sPlayerbotAIConfig->allowSummonWhenMasterIsDead)
{
botAI->TellError("You cannot summon me while you're dead");
return false;
@@ -218,7 +212,7 @@ bool SummonAction::Teleport(Player* summoner, Player* player)
bool revive =
sPlayerbotAIConfig->reviveBotWhenSummoned == 2 ||
(sPlayerbotAIConfig->reviveBotWhenSummoned == 1 && !master->IsInCombat() && master->IsAlive());
(sPlayerbotAIConfig->reviveBotWhenSummoned == 1 && !summoner->IsInCombat() && summoner->IsAlive());
if (bot->isDead() && revive)
{

View File

@@ -100,9 +100,12 @@ void BloodDKStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
triggers.push_back(
new TriggerNode("lose aggro", NextAction::array(0, new NextAction("dark command", ACTION_HIGH + 3), nullptr)));
triggers.push_back(
new TriggerNode("low health", NextAction::array(0, new NextAction("army of the dead", ACTION_HIGH + 5),
new NextAction("vampiric blood", ACTION_HIGH + 4),
new TriggerNode("low health", NextAction::array(0, new NextAction("army of the dead", ACTION_HIGH + 4),
new NextAction("death strike", ACTION_HIGH + 3), nullptr)));
// triggers.push_back(new TriggerNode("army of the dead", NextAction::array(0, new NextAction("army of the dead",
// ACTION_HIGH + 6), nullptr)));
triggers.push_back(
new TriggerNode("critical health", NextAction::array(0, new NextAction("vampiric blood", ACTION_HIGH + 5), nullptr)));
triggers.push_back(
new TriggerNode("icy touch", NextAction::array(0, new NextAction("icy touch", ACTION_HIGH + 2), nullptr)));
triggers.push_back(new TriggerNode(
"plague strike", NextAction::array(0, new NextAction("plague strike", ACTION_HIGH + 2), nullptr)));
}

View File

@@ -165,7 +165,7 @@ public:
class CastGhoulFrenzyAction : public CastBuffSpellAction
{
public:
CastGhoulFrenzyAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "ghoul frenzy") {}
CastGhoulFrenzyAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "ghoul frenzy", false, 5000) {}
std::string const GetTargetName() override { return "pet target"; }
};
@@ -242,7 +242,7 @@ class CastDeathAndDecayAction : public CastSpellAction
{
public:
CastDeathAndDecayAction(PlayerbotAI* botAI) : CastSpellAction(botAI, "death and decay") {}
ActionThreatType getThreatType() override { return ActionThreatType::Aoe; }
// ActionThreatType getThreatType() override { return ActionThreatType::Aoe; }
};
class CastHornOfWinterAction : public CastSpellAction

View File

@@ -10,6 +10,7 @@
#include "DKTriggers.h"
#include "FrostDKStrategy.h"
#include "GenericDKNonCombatStrategy.h"
#include "GenericTriggers.h"
#include "Playerbots.h"
#include "PullStrategy.h"
#include "UnholyDKStrategy.h"
@@ -73,10 +74,14 @@ public:
creators["plague strike"] = &DeathKnightTriggerFactoryInternal::plague_strike;
creators["plague strike on attacker"] = &DeathKnightTriggerFactoryInternal::plague_strike_on_attacker;
creators["icy touch"] = &DeathKnightTriggerFactoryInternal::icy_touch;
creators["icy touch 8s"] = &DeathKnightTriggerFactoryInternal::icy_touch_8s;
creators["dd cd and icy touch 8s"] = &DeathKnightTriggerFactoryInternal::dd_cd_and_icy_touch_8s;
creators["death coil"] = &DeathKnightTriggerFactoryInternal::death_coil;
creators["icy touch on attacker"] = &DeathKnightTriggerFactoryInternal::icy_touch_on_attacker;
creators["improved icy talons"] = &DeathKnightTriggerFactoryInternal::improved_icy_talons;
creators["plague strike"] = &DeathKnightTriggerFactoryInternal::plague_strike;
creators["plague strike 8s"] = &DeathKnightTriggerFactoryInternal::plague_strike_8s;
creators["dd cd and plague strike 8s"] = &DeathKnightTriggerFactoryInternal::dd_cd_and_plague_strike_8s;
creators["horn of winter"] = &DeathKnightTriggerFactoryInternal::horn_of_winter;
creators["mind freeze"] = &DeathKnightTriggerFactoryInternal::mind_freeze;
creators["mind freeze on enemy healer"] = &DeathKnightTriggerFactoryInternal::mind_freeze_on_enemy_healer;
@@ -87,8 +92,11 @@ public:
creators["chains of ice"] = &DeathKnightTriggerFactoryInternal::chains_of_ice;
creators["unbreakable armor"] = &DeathKnightTriggerFactoryInternal::unbreakable_armor;
creators["high blood rune"] = &DeathKnightTriggerFactoryInternal::high_blood_rune;
creators["high frost rune"] = &DeathKnightTriggerFactoryInternal::high_frost_rune;
creators["high unholy rune"] = &DeathKnightTriggerFactoryInternal::high_unholy_rune;
creators["freezing fog"] = &DeathKnightTriggerFactoryInternal::freezing_fog;
creators["no desolation"] = &DeathKnightTriggerFactoryInternal::no_desolation;
creators["dd cd and no desolation"] = &DeathKnightTriggerFactoryInternal::dd_cd_and_no_desolation;
creators["death and decay cooldown"] = &DeathKnightTriggerFactoryInternal::death_and_decay_cooldown;
creators["army of the dead"] = &DeathKnightTriggerFactoryInternal::army_of_the_dead;
}
@@ -98,11 +106,15 @@ private:
static Trigger* pestilence_glyph(PlayerbotAI* botAI) { return new PestilenceGlyphTrigger(botAI); }
static Trigger* blood_strike(PlayerbotAI* botAI) { return new BloodStrikeTrigger(botAI); }
static Trigger* plague_strike(PlayerbotAI* botAI) { return new PlagueStrikeDebuffTrigger(botAI); }
static Trigger* plague_strike_8s(PlayerbotAI* botAI) { return new PlagueStrike8sDebuffTrigger(botAI); }
static Trigger* dd_cd_and_plague_strike_8s(PlayerbotAI* botAI) { return new TwoTriggers(botAI, "death and decay cooldown", "plague strike 8s"); }
static Trigger* plague_strike_on_attacker(PlayerbotAI* botAI)
{
return new PlagueStrikeDebuffOnAttackerTrigger(botAI);
}
static Trigger* icy_touch(PlayerbotAI* botAI) { return new IcyTouchDebuffTrigger(botAI); }
static Trigger* icy_touch_8s(PlayerbotAI* botAI) { return new IcyTouch8sDebuffTrigger(botAI); }
static Trigger* dd_cd_and_icy_touch_8s(PlayerbotAI* botAI) { return new TwoTriggers(botAI, "death and decay cooldown", "icy touch 8s"); }
static Trigger* death_coil(PlayerbotAI* botAI) { return new DeathCoilTrigger(botAI); }
static Trigger* icy_touch_on_attacker(PlayerbotAI* botAI) { return new IcyTouchDebuffOnAttackerTrigger(botAI); }
static Trigger* improved_icy_talons(PlayerbotAI* botAI) { return new ImprovedIcyTalonsTrigger(botAI); }
@@ -122,8 +134,11 @@ private:
static Trigger* chains_of_ice(PlayerbotAI* botAI) { return new ChainsOfIceSnareTrigger(botAI); }
static Trigger* unbreakable_armor(PlayerbotAI* botAI) { return new UnbreakableArmorTrigger(botAI); }
static Trigger* high_blood_rune(PlayerbotAI* botAI) { return new HighBloodRuneTrigger(botAI); }
static Trigger* high_frost_rune(PlayerbotAI* botAI) { return new HighFrostRuneTrigger(botAI); }
static Trigger* high_unholy_rune(PlayerbotAI* botAI) { return new HighUnholyRuneTrigger(botAI); }
static Trigger* freezing_fog(PlayerbotAI* botAI) { return new FreezingFogTrigger(botAI); }
static Trigger* no_desolation(PlayerbotAI* botAI) { return new DesolationTrigger(botAI); }
static Trigger* dd_cd_and_no_desolation(PlayerbotAI* botAI) { return new TwoTriggers(botAI, "death and decay cooldown", "no desolation"); }
static Trigger* death_and_decay_cooldown(PlayerbotAI* botAI) { return new DeathAndDecayCooldownTrigger(botAI); }
static Trigger* army_of_the_dead(PlayerbotAI* botAI) { return new ArmyOfTheDeadTrigger(botAI); }
};

View File

@@ -39,14 +39,21 @@ bool PestilenceGlyphTrigger::IsActive()
bool HighBloodRuneTrigger::IsActive()
{
// bot->Say(std::to_string(bot->GetBaseRune(0)) + "_" + std::to_string(bot->GetRuneCooldown(0)) + " " +
// std::to_string(bot->GetBaseRune(1)) + "_" + std::to_string(bot->GetRuneCooldown(1)), LANG_UNIVERSAL);
return !bot->GetRuneCooldown(0) && !bot->GetRuneCooldown(1);
}
bool HighFrostRuneTrigger::IsActive()
{
return !bot->GetRuneCooldown(2) && !bot->GetRuneCooldown(3);
}
bool HighUnholyRuneTrigger::IsActive()
{
return !bot->GetRuneCooldown(4) && !bot->GetRuneCooldown(5);
}
bool DesolationTrigger::IsActive()
{
return bot->HasAura(66817) && !botAI->HasAura("desolation", GetTarget(), false, true, -1, true);
return bot->HasAura(66817) && BuffTrigger::IsActive();
}
bool DeathAndDecayCooldownTrigger::IsActive()
@@ -54,6 +61,6 @@ bool DeathAndDecayCooldownTrigger::IsActive()
uint32 spellId = AI_VALUE2(uint32, "spell id", name);
if (!spellId)
return true;
return bot->HasSpellCooldown(spellId);
return bot->GetSpellCooldownDelay(spellId) >= 3000;
}

View File

@@ -17,14 +17,26 @@ BUFF_TRIGGER(ImprovedIcyTalonsTrigger, "improved icy talons");
class PlagueStrikeDebuffTrigger : public DebuffTrigger
{
public:
PlagueStrikeDebuffTrigger(PlayerbotAI* botAI) : DebuffTrigger(botAI, "blood plague", true, .0f) {}
PlagueStrikeDebuffTrigger(PlayerbotAI* botAI) : DebuffTrigger(botAI, "blood plague", 1, true, .0f) {}
};
class PlagueStrike8sDebuffTrigger : public DebuffTrigger
{
public:
PlagueStrike8sDebuffTrigger(PlayerbotAI* botAI) : DebuffTrigger(botAI, "blood plague", 1, true, .0f, 3000) {}
};
// DEBUFF_CHECKISOWNER_TRIGGER(IcyTouchDebuffTrigger, "frost fever");
class IcyTouchDebuffTrigger : public DebuffTrigger
{
public:
IcyTouchDebuffTrigger(PlayerbotAI* botAI) : DebuffTrigger(botAI, "frost fever", true, .0f) {}
IcyTouchDebuffTrigger(PlayerbotAI* botAI) : DebuffTrigger(botAI, "frost fever", 1, true, .0f) {}
};
class IcyTouch8sDebuffTrigger : public DebuffTrigger
{
public:
IcyTouch8sDebuffTrigger(PlayerbotAI* botAI) : DebuffTrigger(botAI, "frost fever", 1, true, .0f, 3000) {}
};
BUFF_TRIGGER(UnbreakableArmorTrigger, "unbreakable armor");
@@ -139,6 +151,20 @@ public:
bool IsActive() override;
};
class HighFrostRuneTrigger : public Trigger
{
public:
HighFrostRuneTrigger(PlayerbotAI* botAI) : Trigger(botAI, "high frost rune") {}
bool IsActive() override;
};
class HighUnholyRuneTrigger : public Trigger
{
public:
HighUnholyRuneTrigger(PlayerbotAI* botAI) : Trigger(botAI, "high unholy rune") {}
bool IsActive() override;
};
class FreezingFogTrigger : public HasAuraTrigger
{
public:
@@ -148,7 +174,7 @@ public:
class DesolationTrigger : public BuffTrigger
{
public:
DesolationTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "desolation") {}
DesolationTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "desolation", 1, false, true, 10000) {}
bool IsActive() override;
};

View File

@@ -26,7 +26,7 @@ public:
// creators["icebound fortitude"] = &icebound_fortitude;
// creators["mind freeze"] = &mind_freeze;
// creators["hungering cold"] = &hungering_cold;
// creators["unbreakable armor"] = &unbreakable_armor;
creators["unbreakable armor"] = &unbreakable_armor;
// creators["improved icy talons"] = &improved_icy_talons;
}
@@ -70,6 +70,13 @@ private:
/*A*/ nullptr,
/*C*/ nullptr);
}
static ActionNode* unbreakable_armor([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("unbreakable armor",
/*P*/ NextAction::array(0, new NextAction("blood tap"), nullptr),
/*A*/ nullptr,
/*C*/ nullptr);
}
};
FrostDKStrategy::FrostDKStrategy(PlayerbotAI* botAI) : GenericDKStrategy(botAI)
@@ -80,24 +87,32 @@ FrostDKStrategy::FrostDKStrategy(PlayerbotAI* botAI) : GenericDKStrategy(botAI)
NextAction** FrostDKStrategy::getDefaultActions()
{
return NextAction::array(
0, new NextAction("obliterate", ACTION_DEFAULT + 0.5f), new NextAction("frost strike", ACTION_DEFAULT + 0.4f),
// new NextAction("death strike", ACTION_NORMAL + 3),
new NextAction("empower rune weapon", ACTION_DEFAULT + 0.2f),
0, new NextAction("obliterate", ACTION_DEFAULT + 0.7f),
new NextAction("frost strike", ACTION_DEFAULT + 0.4f),
new NextAction("empower rune weapon", ACTION_DEFAULT + 0.3f),
new NextAction("horn of winter", ACTION_DEFAULT + 0.1f), new NextAction("melee", ACTION_DEFAULT), NULL);
}
void FrostDKStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
GenericDKStrategy::InitTriggers(triggers);
triggers.push_back(new TriggerNode(
"unbreakable armor", NextAction::array(0, new NextAction("unbreakable armor", ACTION_DEFAULT + 0.6f), nullptr)));
triggers.push_back(new TriggerNode(
"freezing fog", NextAction::array(0, new NextAction("howling blast", ACTION_DEFAULT + 0.5f), nullptr)));
triggers.push_back(new TriggerNode(
"high blood rune", NextAction::array(0, new NextAction("blood strike", ACTION_DEFAULT + 0.2f), nullptr)));
triggers.push_back(new TriggerNode(
"army of the dead", NextAction::array(0, new NextAction("army of the dead", ACTION_HIGH + 6), nullptr)));
triggers.push_back(new TriggerNode(
"unbreakable armor", NextAction::array(0, new NextAction("unbreakable armor", ACTION_NORMAL + 4), nullptr)));
triggers.push_back(new TriggerNode(
"high blood rune", NextAction::array(0, new NextAction("blood strike", ACTION_NORMAL + 1), nullptr)));
triggers.push_back(new TriggerNode(
"freezing fog", NextAction::array(0, new NextAction("howling blast", ACTION_HIGH + 1), nullptr)));
triggers.push_back(
new TriggerNode("icy touch", NextAction::array(0, new NextAction("icy touch", ACTION_HIGH + 2), nullptr)));
triggers.push_back(new TriggerNode(
"plague strike", NextAction::array(0, new NextAction("plague strike", ACTION_HIGH + 2), nullptr)));
// triggers.push_back(new TriggerNode("empower rune weapon", NextAction::array(0, new NextAction("empower rune
// weapon", ACTION_NORMAL + 4), nullptr)));
}

View File

@@ -135,7 +135,7 @@ private:
{
return new ActionNode("death and decay",
/*P*/ nullptr,
/*A*/ NextAction::array(0, new NextAction("blood tap"), nullptr),
/*A*/ nullptr,
/*C*/ nullptr);
}
@@ -176,33 +176,14 @@ void GenericDKStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
triggers.push_back(
new TriggerNode("mind freeze on enemy healer",
NextAction::array(0, new NextAction("mind freeze on enemy healer", ACTION_HIGH + 1), nullptr)));
triggers.push_back(new TriggerNode(
"bone shield", NextAction::array(0, new NextAction("bone shield", ACTION_NORMAL + 1), nullptr)));
triggers.push_back(new TriggerNode(
"horn of winter", NextAction::array(0, new NextAction("horn of winter", ACTION_NORMAL + 1), nullptr)));
// triggers.push_back(new TriggerNode("enemy out of melee", NextAction::array(0, new NextAction("reach melee",
// ACTION_NORMAL + 8), nullptr)));
triggers.push_back(new TriggerNode("critical health",
NextAction::array(0, new NextAction("death pact", ACTION_HIGH + 5), nullptr)));
triggers.push_back(
new TriggerNode("low health", NextAction::array(0, new NextAction("icebound fortitude", ACTION_HIGH + 5),
new NextAction("rune tap", ACTION_HIGH + 4), nullptr)));
triggers.push_back(new TriggerNode("medium health",
NextAction::array(0, new NextAction("rune tap", ACTION_NORMAL + 4),
new NextAction("death strike", ACTION_NORMAL + 3), nullptr)));
triggers.push_back(
new TriggerNode("icy touch", NextAction::array(0, new NextAction("icy touch", ACTION_HIGH + 2), nullptr)));
triggers.push_back(
new TriggerNode("icy touch on attacker",
NextAction::array(0, new NextAction("icy touch on attacker", ACTION_HIGH + 1), nullptr)));
triggers.push_back(new TriggerNode(
"plague strike", NextAction::array(0, new NextAction("plague strike", ACTION_HIGH + 2), nullptr)));
triggers.push_back(
new TriggerNode("plague strike on attacker",
NextAction::array(0, new NextAction("plague strike on attacker", ACTION_HIGH + 1), nullptr)));
// triggers.push_back(new TriggerNode("high aoe",
// NextAction::array(0,
// new NextAction("death and decay", ACTION_NORMAL + 5),
// new NextAction("pestilence", ACTION_NORMAL + 4),
// new NextAction("blood boil", ACTION_NORMAL + 3), nullptr)));
triggers.push_back(
new TriggerNode("medium aoe", NextAction::array(0, new NextAction("death and decay", ACTION_HIGH + 9),
new NextAction("pestilence", ACTION_NORMAL + 4),

View File

@@ -26,7 +26,7 @@ public:
// creators["summon gargoyle"] = &army of the dead;
// creators["anti magic shell"] = &anti_magic_shell;
// creators["anti magic zone"] = &anti_magic_zone;
// creators["ghoul frenzy"] = &ghoul_frenzy;
creators["ghoul frenzy"] = &ghoul_frenzy;
creators["corpse explosion"] = &corpse_explosion;
creators["icy touch"] = &icy_touch;
}
@@ -35,15 +35,21 @@ private:
static ActionNode* death_strike([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("death strike",
/*P*/ NextAction::array(0, new NextAction("unholy presence"), nullptr),
/*P*/ NextAction::array(0, new NextAction("blood presence"), nullptr),
/*A*/ nullptr,
/*C*/ nullptr);
}
static ActionNode* ghoul_frenzy([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("ghoul frenzy",
/*P*/ NextAction::array(0, new NextAction("blood presence"), nullptr),
/*A*/ nullptr,
/*C*/ nullptr);
}
static ActionNode* corpse_explosion([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("corpse explosion",
/*P*/ NextAction::array(0, new NextAction("unholy presence"), nullptr),
/*P*/ NextAction::array(0, new NextAction("blood presence"), nullptr),
/*A*/ nullptr,
/*C*/ nullptr);
}
@@ -51,14 +57,14 @@ private:
static ActionNode* scourge_strike([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("scourge strike",
/*P*/ NextAction::array(0, new NextAction("unholy presence"), nullptr),
/*P*/ NextAction::array(0, new NextAction("blood presence"), nullptr),
/*A*/ nullptr,
/*C*/ nullptr);
}
static ActionNode* icy_touch([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("icy touch",
/*P*/ NextAction::array(0, new NextAction("unholy presence"), nullptr),
/*P*/ NextAction::array(0, new NextAction("blood presence"), nullptr),
/*A*/ nullptr,
/*C*/ nullptr);
}
@@ -72,29 +78,57 @@ UnholyDKStrategy::UnholyDKStrategy(PlayerbotAI* botAI) : GenericDKStrategy(botAI
NextAction** UnholyDKStrategy::getDefaultActions()
{
return NextAction::array(
0, new NextAction("death and decay", ACTION_DEFAULT + 0.5f),
new NextAction("horn of winter", ACTION_DEFAULT + 0.4f),
new NextAction("summon gargoyle", ACTION_DEFAULT + 0.3f), new NextAction("death coil", ACTION_DEFAULT + 0.2f),
new NextAction("scourge strike", ACTION_NORMAL + 0.1f), new NextAction("melee", ACTION_DEFAULT), nullptr);
0, new NextAction("death and decay", ACTION_HIGH + 5),
new NextAction("summon gargoyle", ACTION_DEFAULT + 0.4f),
new NextAction("empower rune weapon", ACTION_DEFAULT + 0.3f),
new NextAction("horn of winter", ACTION_DEFAULT + 0.2f),
new NextAction("death coil", ACTION_DEFAULT + 0.1f),
new NextAction("melee", ACTION_DEFAULT), nullptr);
}
void UnholyDKStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
GenericDKStrategy::InitTriggers(triggers);
triggers.push_back(new TriggerNode(
"death and decay cooldown", NextAction::array(0,
new NextAction("ghoul frenzy", ACTION_DEFAULT + 0.9f),
new NextAction("scourge strike", ACTION_DEFAULT + 0.8f),
new NextAction("blood boil", ACTION_DEFAULT + 0.7f),
new NextAction("icy touch", ACTION_DEFAULT + 0.6f),
new NextAction("plague strike", ACTION_DEFAULT + 0.5f),
nullptr)));
triggers.push_back(new TriggerNode("dd cd and no desolation",
NextAction::array(0, new NextAction("blood strike", ACTION_DEFAULT + 0.75f), nullptr)));
// triggers.push_back(
// new TriggerNode("icy touch", NextAction::array(0, new NextAction("icy touch", ACTION_HIGH + 2), nullptr)));
// triggers.push_back(new TriggerNode(
// "plague strike", NextAction::array(0, new NextAction("plague strike", ACTION_HIGH + 1), nullptr)));
triggers.push_back(new TriggerNode(
"high frost rune", NextAction::array(0,
new NextAction("icy touch", ACTION_NORMAL + 3), nullptr)));
triggers.push_back(new TriggerNode(
"high unholy rune", NextAction::array(0,
new NextAction("plague strike", ACTION_NORMAL + 2), nullptr)));
triggers.push_back(new TriggerNode(
"high blood rune", NextAction::array(0, new NextAction("blood strike", ACTION_NORMAL + 1), nullptr)));
triggers.push_back(
new TriggerNode("dd cd and plague strike 8s", NextAction::array(0, new NextAction("plague strike", ACTION_HIGH + 2), nullptr)));
triggers.push_back(
new TriggerNode("dd cd and icy touch 8s", NextAction::array(0, new NextAction("icy touch", ACTION_HIGH + 1), nullptr)));
// triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction(, ACTION_NORMAL + 2), nullptr)));
triggers.push_back(new TriggerNode(
"army of the dead", NextAction::array(0, new NextAction("army of the dead", ACTION_HIGH + 6), nullptr)));
triggers.push_back(new TriggerNode("critical health",
NextAction::array(0, new NextAction("death pact", ACTION_HIGH + 5), nullptr)));
triggers.push_back(new TriggerNode("no desolation",
NextAction::array(0, new NextAction("blood strike", ACTION_HIGH + 4), nullptr)));
triggers.push_back(new TriggerNode(
"death and decay cooldown", NextAction::array(0, new NextAction("ghoul frenzy", ACTION_NORMAL + 5.0f),
new NextAction("scourge strike", ACTION_NORMAL + 4.0f),
new NextAction("blood boil", ACTION_NORMAL + 3.0f),
new NextAction("icy touch", ACTION_NORMAL + 2.0f),
new NextAction("plague strike", ACTION_NORMAL + 1.0f), nullptr)));
triggers.push_back(
new TriggerNode("bone shield", NextAction::array(0, new NextAction("bone shield", ACTION_HIGH + 1), nullptr)));
}
void UnholyDKAoeStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)

View File

@@ -70,7 +70,7 @@ private:
{
return new ActionNode("mangle (cat)",
/*P*/ nullptr,
/*A*/ NextAction::array(0, new NextAction("claw"), nullptr),
/*A*/ nullptr,
/*C*/ nullptr);
}
@@ -122,38 +122,58 @@ CatDpsDruidStrategy::CatDpsDruidStrategy(PlayerbotAI* botAI) : FeralDruidStrateg
NextAction** CatDpsDruidStrategy::getDefaultActions()
{
return NextAction::array(0, new NextAction("mangle (cat)", ACTION_DEFAULT + 0.1f), nullptr);
return NextAction::array(0, new NextAction("tiger's fury", ACTION_DEFAULT + 0.1f), nullptr);
}
void CatDpsDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
FeralDruidStrategy::InitTriggers(triggers);
// Default priority
triggers.push_back(new TriggerNode("almost full energy available",
NextAction::array(0, new NextAction("shred", ACTION_DEFAULT + 0.4f), nullptr)));
triggers.push_back(new TriggerNode("combo points not full",
NextAction::array(0, new NextAction("shred", ACTION_DEFAULT + 0.4f), nullptr)));
triggers.push_back(new TriggerNode("almost full energy available",
NextAction::array(0, new NextAction("mangle (cat)", ACTION_DEFAULT + 0.3f), nullptr)));
triggers.push_back(new TriggerNode("combo points not full and high energy",
NextAction::array(0, new NextAction("mangle (cat)", ACTION_DEFAULT + 0.3f), nullptr)));
triggers.push_back(new TriggerNode("almost full energy available",
NextAction::array(0, new NextAction("claw", ACTION_DEFAULT + 0.2f), nullptr)));
triggers.push_back(new TriggerNode("combo points not full and high energy",
NextAction::array(0, new NextAction("claw", ACTION_DEFAULT + 0.2f), nullptr)));
triggers.push_back(
new TriggerNode("cat form", NextAction::array(0, new NextAction("cat form", ACTION_HIGH + 2), nullptr)));
new TriggerNode("faerie fire (feral)",
NextAction::array(0, new NextAction("faerie fire (feral)", ACTION_DEFAULT + 0.0f), nullptr)));
// Main spell
triggers.push_back(
new TriggerNode("rake", NextAction::array(0, new NextAction("rake", ACTION_NORMAL + 5), nullptr)));
new TriggerNode("cat form", NextAction::array(0, new NextAction("cat form", ACTION_HIGH + 8), nullptr)));
triggers.push_back(
new TriggerNode("savage roar", NextAction::array(0, new NextAction("savage roar", ACTION_HIGH + 7), nullptr)));
triggers.push_back(new TriggerNode("combo points available",
NextAction::array(0, new NextAction("rip", ACTION_HIGH + 6), nullptr)));
triggers.push_back(new TriggerNode(
"combo points available", NextAction::array(0, new NextAction("ferocious bite", ACTION_NORMAL + 9), nullptr)));
"ferocious bite time", NextAction::array(0, new NextAction("ferocious bite", ACTION_HIGH + 5), nullptr)));
triggers.push_back(
new TriggerNode("medium threat", NextAction::array(0, new NextAction("cower", ACTION_EMERGENCY + 1), nullptr)));
new TriggerNode("target with combo points almost dead",
NextAction::array(0, new NextAction("ferocious bite", ACTION_HIGH + 4), nullptr)));
triggers.push_back(new TriggerNode("mangle (cat)",
NextAction::array(0, new NextAction("mangle (cat)", ACTION_HIGH + 3), nullptr)));
triggers.push_back(new TriggerNode("rake", NextAction::array(0, new NextAction("rake", ACTION_HIGH + 2), nullptr)));
triggers.push_back(
new TriggerNode("medium threat", NextAction::array(0, new NextAction("cower", ACTION_HIGH + 1), nullptr)));
// AOE
triggers.push_back(
new TriggerNode("medium aoe", NextAction::array(0, new NextAction("swipe (cat)", ACTION_HIGH + 3), nullptr)));
triggers.push_back(new TriggerNode(
"faerie fire (feral)", NextAction::array(0, new NextAction("faerie fire (feral)", ACTION_HIGH), nullptr)));
"light aoe", NextAction::array(0, new NextAction("rake on attacker", ACTION_HIGH + 2), nullptr)));
// Reach target
triggers.push_back(new TriggerNode(
"tiger's fury", NextAction::array(0, new NextAction("tiger's fury", ACTION_EMERGENCY + 1), nullptr)));
"enemy out of melee", NextAction::array(0, new NextAction("feral charge - cat", ACTION_HIGH + 9), nullptr)));
triggers.push_back(
new TriggerNode("behind target", NextAction::array(0, new NextAction("pounce", ACTION_HIGH + 1), nullptr)));
// triggers.push_back(new TriggerNode("player has no flag", NextAction::array(0, new NextAction("prowl",
// ACTION_HIGH), nullptr))); triggers.push_back(new TriggerNode("enemy out of melee", NextAction::array(0, new
// NextAction("prowl", ACTION_INTERRUPT + 1), nullptr)));
triggers.push_back(
new TriggerNode("player has flag", NextAction::array(0, new NextAction("dash", ACTION_EMERGENCY), nullptr)));
triggers.push_back(new TriggerNode("enemy flagcarrier near",
NextAction::array(0, new NextAction("dash", ACTION_EMERGENCY), nullptr)));
new TriggerNode("enemy out of melee", NextAction::array(0, new NextAction("dash", ACTION_HIGH + 8), nullptr)));
}
void CatAoeDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(
new TriggerNode("medium aoe", NextAction::array(0, new NextAction("swipe (cat)", ACTION_HIGH + 2), nullptr)));
}
void CatAoeDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers) {}

View File

@@ -83,6 +83,8 @@ public:
creators["moonfire"] = &DruidTriggerFactoryInternal::moonfire;
creators["nature's grasp"] = &DruidTriggerFactoryInternal::natures_grasp;
creators["tiger's fury"] = &DruidTriggerFactoryInternal::tigers_fury;
creators["berserk"] = &DruidTriggerFactoryInternal::berserk;
creators["savage roar"] = &DruidTriggerFactoryInternal::savage_roar;
creators["rake"] = &DruidTriggerFactoryInternal::rake;
creators["mark of the wild"] = &DruidTriggerFactoryInternal::mark_of_the_wild;
creators["mark of the wild on party"] = &DruidTriggerFactoryInternal::mark_of_the_wild_on_party;
@@ -101,6 +103,8 @@ public:
creators["party member remove curse"] = &DruidTriggerFactoryInternal::party_member_remove_curse;
creators["eclipse (solar) cooldown"] = &DruidTriggerFactoryInternal::eclipse_solar_cooldown;
creators["eclipse (lunar) cooldown"] = &DruidTriggerFactoryInternal::eclipse_lunar_cooldown;
creators["mangle (cat)"] = &DruidTriggerFactoryInternal::mangle_cat;
creators["ferocious bite time"] = &DruidTriggerFactoryInternal::ferocious_bite_time;
}
private:
@@ -117,6 +121,8 @@ private:
static Trigger* faerie_fire(PlayerbotAI* botAI) { return new FaerieFireTrigger(botAI); }
static Trigger* natures_grasp(PlayerbotAI* botAI) { return new NaturesGraspTrigger(botAI); }
static Trigger* tigers_fury(PlayerbotAI* botAI) { return new TigersFuryTrigger(botAI); }
static Trigger* berserk(PlayerbotAI* botAI) { return new BerserkTrigger(botAI); }
static Trigger* savage_roar(PlayerbotAI* botAI) { return new SavageRoarTrigger(botAI); }
static Trigger* rake(PlayerbotAI* botAI) { return new RakeTrigger(botAI); }
static Trigger* mark_of_the_wild(PlayerbotAI* botAI) { return new MarkOfTheWildTrigger(botAI); }
static Trigger* mark_of_the_wild_on_party(PlayerbotAI* botAI) { return new MarkOfTheWildOnPartyTrigger(botAI); }
@@ -133,6 +139,8 @@ private:
static Trigger* party_member_remove_curse(PlayerbotAI* ai) { return new DruidPartyMemberRemoveCurseTrigger(ai); }
static Trigger* eclipse_solar_cooldown(PlayerbotAI* ai) { return new EclipseSolarCooldownTrigger(ai); }
static Trigger* eclipse_lunar_cooldown(PlayerbotAI* ai) { return new EclipseLunarCooldownTrigger(ai); }
static Trigger* mangle_cat(PlayerbotAI* ai) { return new MangleCatTrigger(ai); }
static Trigger* ferocious_bite_time(PlayerbotAI* ai) { return new FerociousBiteTimeTrigger(ai); }
};
class DruidAiObjectContextInternal : public NamedObjectContext<Action>
@@ -174,6 +182,7 @@ public:
creators["mangle (cat)"] = &DruidAiObjectContextInternal::mangle_cat;
creators["swipe (cat)"] = &DruidAiObjectContextInternal::swipe_cat;
creators["rake"] = &DruidAiObjectContextInternal::rake;
creators["rake on attacker"] = &DruidAiObjectContextInternal::rake_on_attacker;
creators["ferocious bite"] = &DruidAiObjectContextInternal::ferocious_bite;
creators["rip"] = &DruidAiObjectContextInternal::rip;
creators["cower"] = &DruidAiObjectContextInternal::cower;
@@ -188,6 +197,7 @@ public:
creators["abolish poison on party"] = &DruidAiObjectContextInternal::abolish_poison_on_party;
creators["berserk"] = &DruidAiObjectContextInternal::berserk;
creators["tiger's fury"] = &DruidAiObjectContextInternal::tigers_fury;
creators["savage roar"] = &DruidAiObjectContextInternal::savage_roar;
creators["mark of the wild"] = &DruidAiObjectContextInternal::mark_of_the_wild;
creators["mark of the wild on party"] = &DruidAiObjectContextInternal::mark_of_the_wild_on_party;
creators["regrowth"] = &DruidAiObjectContextInternal::regrowth;
@@ -257,6 +267,7 @@ private:
static Action* mangle_cat(PlayerbotAI* botAI) { return new CastMangleCatAction(botAI); }
static Action* swipe_cat(PlayerbotAI* botAI) { return new CastSwipeCatAction(botAI); }
static Action* rake(PlayerbotAI* botAI) { return new CastRakeAction(botAI); }
static Action* rake_on_attacker(PlayerbotAI* botAI) { return new CastRakeOnMeleeAttackersAction(botAI); }
static Action* ferocious_bite(PlayerbotAI* botAI) { return new CastFerociousBiteAction(botAI); }
static Action* rip(PlayerbotAI* botAI) { return new CastRipAction(botAI); }
static Action* cower(PlayerbotAI* botAI) { return new CastCowerAction(botAI); }
@@ -271,6 +282,7 @@ private:
static Action* abolish_poison_on_party(PlayerbotAI* botAI) { return new CastAbolishPoisonOnPartyAction(botAI); }
static Action* berserk(PlayerbotAI* botAI) { return new CastBerserkAction(botAI); }
static Action* tigers_fury(PlayerbotAI* botAI) { return new CastTigersFuryAction(botAI); }
static Action* savage_roar(PlayerbotAI* botAI) { return new CastSavageRoarAction(botAI); }
static Action* mark_of_the_wild(PlayerbotAI* botAI) { return new CastMarkOfTheWildAction(botAI); }
static Action* mark_of_the_wild_on_party(PlayerbotAI* botAI) { return new CastMarkOfTheWildOnPartyAction(botAI); }
static Action* regrowth(PlayerbotAI* botAI) { return new CastRegrowthAction(botAI); }

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@@ -0,0 +1 @@
#include "DruidCatActions.h"

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@@ -35,10 +35,23 @@ public:
CastTigersFuryAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "tiger's fury") {}
};
class CastSavageRoarAction : public CastBuffSpellAction
{
public:
CastSavageRoarAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "savage roar") {}
std::string const GetTargetName() override { return "current target"; }
};
class CastRakeAction : public CastDebuffSpellAction
{
public:
CastRakeAction(PlayerbotAI* botAI) : CastDebuffSpellAction(botAI, "rake") {}
CastRakeAction(PlayerbotAI* botAI) : CastDebuffSpellAction(botAI, "rake", true, 6.0f) {}
};
class CastRakeOnMeleeAttackersAction : public CastDebuffSpellOnMeleeAttackerAction
{
public:
CastRakeOnMeleeAttackersAction(PlayerbotAI* botAI) : CastDebuffSpellOnMeleeAttackerAction(botAI, "rake", true, 6.0f) {}
};
class CastClawAction : public CastMeleeSpellAction
@@ -65,10 +78,10 @@ public:
CastFerociousBiteAction(PlayerbotAI* botAI) : CastMeleeSpellAction(botAI, "ferocious bite") {}
};
class CastRipAction : public CastMeleeSpellAction
class CastRipAction : public CastMeleeDebuffSpellAction
{
public:
CastRipAction(PlayerbotAI* botAI) : CastMeleeSpellAction(botAI, "rip") {}
CastRipAction(PlayerbotAI* botAI) : CastMeleeDebuffSpellAction(botAI, "rip", true, 12.0f) {}
};
class CastShredAction : public CastMeleeSpellAction

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@@ -22,8 +22,6 @@ bool ThornsOnPartyTrigger::IsActive()
return BuffOnPartyTrigger::IsActive() && !botAI->HasAura("thorns", GetTarget());
}
bool MoonfireTrigger::IsActive() { return DebuffTrigger::IsActive() && !GetTarget()->HasUnitState(UNIT_STATE_ROOT); }
bool EntanglingRootsKiteTrigger::IsActive()
{
return DebuffTrigger::IsActive() && AI_VALUE(uint8, "attacker count") < 3 && !GetTarget()->GetPower(POWER_MANA);

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@@ -9,6 +9,8 @@
#include "CureTriggers.h"
#include "GenericTriggers.h"
#include "Player.h"
#include "PlayerbotAI.h"
#include "Playerbots.h"
#include "SharedDefines.h"
class PlayerbotAI;
@@ -73,8 +75,6 @@ class MoonfireTrigger : public DebuffTrigger
{
public:
MoonfireTrigger(PlayerbotAI* botAI) : DebuffTrigger(botAI, "moonfire", 1, true) {}
bool IsActive() override;
};
class FaerieFireTrigger : public DebuffTrigger
@@ -95,10 +95,22 @@ public:
BashInterruptSpellTrigger(PlayerbotAI* botAI) : InterruptSpellTrigger(botAI, "bash") {}
};
class TigersFuryTrigger : public BoostTrigger
class TigersFuryTrigger : public BuffTrigger
{
public:
TigersFuryTrigger(PlayerbotAI* botAI) : BoostTrigger(botAI, "tiger's fury") {}
TigersFuryTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "tiger's fury") {}
};
class BerserkTrigger : public BoostTrigger
{
public:
BerserkTrigger(PlayerbotAI* botAI) : BoostTrigger(botAI, "berserk") {}
};
class SavageRoarTrigger : public BuffTrigger
{
public:
SavageRoarTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "savage roar") {}
};
class NaturesGraspTrigger : public BoostTrigger
@@ -212,4 +224,43 @@ public:
bool IsActive() override { return bot->HasSpellCooldown(48518); }
};
class MangleCatTrigger : public DebuffTrigger
{
public:
MangleCatTrigger(PlayerbotAI* ai) : DebuffTrigger(ai, "mangle (cat)", 1, false, 0.0f) {}
bool IsActive() override
{
return DebuffTrigger::IsActive() && !botAI->HasAura("mangle (bear)", GetTarget(), false, false, -1, true)
&& !botAI->HasAura("trauma", GetTarget(), false, false, -1, true);
}
};
class FerociousBiteTimeTrigger : public Trigger
{
public:
FerociousBiteTimeTrigger(PlayerbotAI* ai) : Trigger(ai, "ferocious bite time") {}
bool IsActive() override
{
Unit* target = AI_VALUE(Unit*, "current target");
if (!target)
return false;
uint8 cp = AI_VALUE2(uint8, "combo", "current target");
if (cp < 5)
return false;
Aura* roar = botAI->GetAura("savage roar", bot);
bool roarCheck = !roar || roar->GetDuration() > 10000;
if (!roarCheck)
return false;
Aura* rip = botAI->GetAura("rip", target, true);
bool ripCheck = !rip || rip->GetDuration() > 10000;
if (!ripCheck)
return false;
return true;
}
};
#endif

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@@ -112,4 +112,6 @@ void FeralDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
NextAction::array(0, new NextAction("dash", ACTION_EMERGENCY + 2), nullptr)));
triggers.push_back(new TriggerNode("enemy flagcarrier near",
NextAction::array(0, new NextAction("dash", ACTION_EMERGENCY + 2), nullptr)));
triggers.push_back(
new TriggerNode("berserk", NextAction::array(0, new NextAction("berserk", ACTION_HIGH + 6), nullptr)));
}

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@@ -47,7 +47,7 @@ float CastTimeMultiplier::GetValue(Action* action)
return 1.0f;
}
if (castTime > (1000 * target->GetHealth() / AI_VALUE(float, "expected group dps")))
if (castTime > (1000 * target->GetHealth() / AI_VALUE(float, "estimated group dps")))
{
return 0.1f;
}

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@@ -89,7 +89,7 @@ void ChatCommandHandlerStrategy::InitTriggers(std::vector<TriggerNode*>& trigger
triggers.push_back(
new TriggerNode("bwl", NextAction::array(0, new NextAction("bwl chat shortcut", relevance), NULL)));
triggers.push_back(
new TriggerNode("dps", NextAction::array(0, new NextAction("tell expected dps", relevance), NULL)));
new TriggerNode("dps", NextAction::array(0, new NextAction("tell estimated dps", relevance), NULL)));
triggers.push_back(
new TriggerNode("disperse", NextAction::array(0, new NextAction("disperse set", relevance), NULL)));
}

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@@ -5,12 +5,19 @@
#include "UseFoodStrategy.h"
#include "PlayerbotAIConfig.h"
#include "Playerbots.h"
void UseFoodStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
Strategy::InitTriggers(triggers);
if (sPlayerbotAIConfig->freeFood)
triggers.push_back(new TriggerNode("medium health", NextAction::array(0, new NextAction("food", 3.0f), nullptr)));
else
triggers.push_back(new TriggerNode("low health", NextAction::array(0, new NextAction("food", 3.0f), nullptr)));
triggers.push_back(new TriggerNode("low health", NextAction::array(0, new NextAction("food", 3.0f), nullptr)));
triggers.push_back(new TriggerNode("low mana", NextAction::array(0, new NextAction("drink", 3.0f), nullptr)));
if (sPlayerbotAIConfig->freeFood)
triggers.push_back(new TriggerNode("high mana", NextAction::array(0, new NextAction("drink", 3.0f), nullptr)));
else
triggers.push_back(new TriggerNode("low mana", NextAction::array(0, new NextAction("drink", 3.0f), nullptr)));
}

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@@ -41,12 +41,13 @@ DpsHunterStrategy::DpsHunterStrategy(PlayerbotAI* botAI) : GenericHunterStrategy
NextAction** DpsHunterStrategy::getDefaultActions()
{
return NextAction::array(
0, new NextAction("kill shot", ACTION_DEFAULT + 0.6f), new NextAction("chimera shot", ACTION_DEFAULT + 0.5f),
new NextAction("explosive shot", ACTION_DEFAULT + 0.4f), new NextAction("aimed shot", ACTION_DEFAULT + 0.3f),
/*new NextAction("arcane shot", ACTION_DEFAULT + 0.2f),*/ new NextAction("steady shot", ACTION_DEFAULT + 0.1f),
0, new NextAction("kill shot", ACTION_DEFAULT + 0.8f), new NextAction("chimera shot", ACTION_DEFAULT + 0.7f),
new NextAction("explosive shot", ACTION_DEFAULT + 0.6f), new NextAction("aimed shot", ACTION_DEFAULT + 0.5f),
new NextAction("silencing shot", ACTION_DEFAULT + 0.4f),
new NextAction("kill command", ACTION_DEFAULT + 0.3f),
// new NextAction("arcane shot", ACTION_DEFAULT + 0.2f),
new NextAction("steady shot", ACTION_DEFAULT + 0.1f),
new NextAction("auto shot", ACTION_DEFAULT), nullptr);
// return NextAction::array(0, new NextAction("explosive shot", 11.0f), new NextAction("auto shot", 10.0f), new
// NextAction("auto attack", 9.0f), nullptr);
}
void DpsHunterStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)

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@@ -95,7 +95,7 @@ void GenericHunterStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
triggers.push_back(new TriggerNode("enemy too close for auto shot",
NextAction::array(0, new NextAction("flee", ACTION_MOVE + 9), nullptr)));
triggers.push_back(
new TriggerNode("misdirection on main tank",
new TriggerNode("low tank threat",
NextAction::array(0, new NextAction("misdirection on main tank", ACTION_HIGH + 7), NULL)));
triggers.push_back(
new TriggerNode("low health", NextAction::array(0, new NextAction("deterrence", ACTION_HIGH + 5), nullptr)));

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@@ -78,6 +78,9 @@ END_SPELL_ACTION()
BEGIN_RANGED_SPELL_ACTION(CastKillShotAction, "kill shot")
END_SPELL_ACTION()
BEGIN_RANGED_SPELL_ACTION(CastSilencingShotAction, "silencing shot")
END_SPELL_ACTION()
BEGIN_RANGED_SPELL_ACTION(CastTranquilizingShotAction, "tranquilizing shot")
END_SPELL_ACTION()
@@ -139,6 +142,14 @@ public:
std::string const GetTargetName() override { return "pet target"; }
};
class CastKillCommandAction : public CastAuraSpellAction
{
public:
CastKillCommandAction(PlayerbotAI* botAI) : CastAuraSpellAction(botAI, "kill command") {}
std::string const GetTargetName() override { return "pet target"; }
};
class CastRevivePetAction : public CastBuffSpellAction
{
public:

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@@ -143,6 +143,7 @@ public:
creators["scorpid sting"] = &HunterAiObjectContextInternal::scorpid_sting;
creators["hunter's mark"] = &HunterAiObjectContextInternal::hunters_mark;
creators["mend pet"] = &HunterAiObjectContextInternal::mend_pet;
creators["kill command"] = &HunterAiObjectContextInternal::kill_command;
creators["revive pet"] = &HunterAiObjectContextInternal::revive_pet;
creators["call pet"] = &HunterAiObjectContextInternal::call_pet;
creators["black arrow"] = &HunterAiObjectContextInternal::black_arrow;
@@ -171,6 +172,7 @@ public:
creators["steady shot"] = &HunterAiObjectContextInternal::steady_shot;
creators["kill shot"] = &HunterAiObjectContextInternal::kill_shot;
creators["misdirection on main tank"] = &HunterAiObjectContextInternal::misdirection_on_main_tank;
creators["silencing shot"] = &HunterAiObjectContextInternal::silencing_shot;
}
private:
@@ -196,6 +198,7 @@ private:
static Action* scorpid_sting(PlayerbotAI* botAI) { return new CastScorpidStingAction(botAI); }
static Action* hunters_mark(PlayerbotAI* botAI) { return new CastHuntersMarkAction(botAI); }
static Action* mend_pet(PlayerbotAI* botAI) { return new CastMendPetAction(botAI); }
static Action* kill_command(PlayerbotAI* botAI) { return new CastKillCommandAction(botAI); }
static Action* revive_pet(PlayerbotAI* botAI) { return new CastRevivePetAction(botAI); }
static Action* call_pet(PlayerbotAI* botAI) { return new CastCallPetAction(botAI); }
static Action* black_arrow(PlayerbotAI* botAI) { return new CastBlackArrow(botAI); }
@@ -217,6 +220,8 @@ private:
static Action* steady_shot(PlayerbotAI* ai) { return new CastSteadyShotAction(ai); }
static Action* kill_shot(PlayerbotAI* ai) { return new CastKillShotAction(ai); }
static Action* misdirection_on_main_tank(PlayerbotAI* ai) { return new CastMisdirectionOnMainTankAction(ai); }
static Action* silencing_shot(PlayerbotAI* ai) { return new CastSilencingShotAction(ai); }
};
HunterAiObjectContext::HunterAiObjectContext(PlayerbotAI* botAI) : AiObjectContext(botAI)

View File

@@ -82,23 +82,32 @@ DpsPaladinStrategy::DpsPaladinStrategy(PlayerbotAI* botAI) : GenericPaladinStrat
NextAction** DpsPaladinStrategy::getDefaultActions()
{
return NextAction::array(0, new NextAction("crusader strike", ACTION_DEFAULT + 0.4f),
new NextAction("judgement of wisdom", ACTION_DEFAULT + 0.3f),
new NextAction("divine storm", ACTION_DEFAULT + 0.2f),
return NextAction::array(0,
new NextAction("hammer of wrath", ACTION_DEFAULT + 0.6f),
new NextAction("crusader strike", ACTION_DEFAULT + 0.5f),
new NextAction("judgement of wisdom", ACTION_DEFAULT + 0.4f),
new NextAction("divine storm", ACTION_DEFAULT + 0.3f),
new NextAction("consecration", ACTION_DEFAULT + 0.1f),
new NextAction("melee", ACTION_DEFAULT), NULL);
new NextAction("melee", ACTION_DEFAULT), nullptr);
}
void DpsPaladinStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
GenericPaladinStrategy::InitTriggers(triggers);
// triggers.push_back(new TriggerNode(
// "enough mana", NextAction::array(0, new NextAction("consecration", ACTION_DEFAULT + 0.2f), nullptr)));
triggers.push_back(
new TriggerNode("art of war", NextAction::array(0, new NextAction("exorcism", ACTION_DEFAULT + 0.2f), nullptr)));
triggers.push_back(
new TriggerNode("seal", NextAction::array(0, new NextAction("seal of corruption", ACTION_HIGH), NULL)));
// triggers.push_back(new TriggerNode("seal", NextAction::array(0, new NextAction("seal of command", 90.0f),
// nullptr)));
triggers.push_back(
new TriggerNode("low mana", NextAction::array(0, new NextAction("seal of wisdom", ACTION_HIGH + 5), nullptr)));
triggers.push_back(new TriggerNode(
"avenging wrath", NextAction::array(0, new NextAction("avenging wrath", ACTION_HIGH + 2), nullptr)));
// triggers.push_back(new TriggerNode("sanctity aura", NextAction::array(0, new NextAction("sanctity aura", 90.0f),
// nullptr))); triggers.push_back(new TriggerNode("low health", NextAction::array(0, new NextAction("repentance or
// shield", ACTION_CRITICAL_HEAL + 3), new NextAction("holy light", ACTION_CRITICAL_HEAL + 2), nullptr)));
@@ -112,11 +121,11 @@ void DpsPaladinStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
// triggers.push_back(new TriggerNode("repentance", NextAction::array(0, new NextAction("repentance",
// ACTION_INTERRUPT + 2), nullptr)));
triggers.push_back(new TriggerNode(
"medium aoe", NextAction::array(0, new NextAction("consecration", ACTION_HIGH + 3), nullptr)));
triggers.push_back(
new TriggerNode("art of war", NextAction::array(0, new NextAction("exorcism", ACTION_HIGH + 2), nullptr)));
triggers.push_back(new TriggerNode("target critical health",
NextAction::array(0, new NextAction("hammer of wrath", ACTION_HIGH), nullptr)));
"medium aoe", NextAction::array(0,
new NextAction("divine storm", ACTION_HIGH + 4),
new NextAction("consecration", ACTION_HIGH + 3), nullptr)));
// triggers.push_back(new TriggerNode("target critical health",
// NextAction::array(0, new NextAction("hammer of wrath", ACTION_HIGH), nullptr)));
// triggers.push_back(new TriggerNode(
// "not facing target",
// NextAction::array(0, new NextAction("set facing", ACTION_NORMAL + 7), NULL)));

View File

@@ -37,7 +37,7 @@ void GenericPaladinStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
"protect party member",
NextAction::array(0, new NextAction("blessing of protection on party", ACTION_EMERGENCY + 2), nullptr)));
triggers.push_back(
new TriggerNode("medium mana", NextAction::array(0, new NextAction("divine plea", ACTION_HIGH), NULL)));
new TriggerNode("high mana", NextAction::array(0, new NextAction("divine plea", ACTION_HIGH), NULL)));
}
void PaladinCureStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
@@ -61,8 +61,7 @@ void PaladinCureStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
void PaladinBoostStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode(
"avenging wrath", NextAction::array(0, new NextAction("avenging wrath", ACTION_HIGH + 2), nullptr)));
// triggers.push_back(new TriggerNode("divine favor", NextAction::array(0, new NextAction("divine favor",
// ACTION_HIGH + 1), nullptr)));
}

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@@ -50,7 +50,9 @@ void HealPaladinStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
triggers.push_back(
new TriggerNode("medium group heal occasion",
NextAction::array(0, new NextAction("divine sacrifice", ACTION_CRITICAL_HEAL + 5), nullptr)));
NextAction::array(0, new NextAction("divine sacrifice", ACTION_CRITICAL_HEAL + 5),
new NextAction("avenging wrath", ACTION_HIGH + 4),
nullptr)));
triggers.push_back(
new TriggerNode("party member critical health",

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@@ -98,6 +98,8 @@ void TankPaladinStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
NextAction::array(0, new NextAction("holy shield", ACTION_HIGH + 4), nullptr)));
// triggers.push_back(new TriggerNode("blessing", NextAction::array(0, new NextAction("blessing of sanctuary",
// ACTION_HIGH + 9), nullptr)));
triggers.push_back(new TriggerNode(
"avenging wrath", NextAction::array(0, new NextAction("avenging wrath", ACTION_HIGH + 2), nullptr)));
triggers.push_back(
new TriggerNode("target critical health",
NextAction::array(0, new NextAction("hammer of wrath", ACTION_CRITICAL_HEAL), nullptr)));

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@@ -6,6 +6,7 @@
#include "RaidBwlStrategy.h"
#include "RaidNaxxStrategy.h"
#include "RaidMcStrategy.h"
#include "RaidAq20Strategy.h"
class RaidStrategyContext : public NamedObjectContext<Strategy>
{
@@ -19,6 +20,7 @@ public:
creators["bwl"] = &RaidStrategyContext::bwl;
creators["uld"] = &RaidStrategyContext::uld;
creators["mc"] = &RaidStrategyContext::mc;
creators["aq20"] = &RaidStrategyContext::aq20;
}
private:
@@ -26,6 +28,7 @@ private:
static Strategy* bwl(PlayerbotAI* botAI) { return new RaidBwlStrategy(botAI); }
static Strategy* uld(PlayerbotAI* botAI) { return new RaidUlduarStrategy(botAI); }
static Strategy* mc(PlayerbotAI* botAI) { return new RaidMcStrategy(botAI); }
static Strategy* aq20(PlayerbotAI* botAI) { return new RaidAq20Strategy(botAI); }
};
#endif
#endif

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@@ -0,0 +1,20 @@
#ifndef _PLAYERBOT_RAIDAQ20ACTIONCONTEXT_H
#define _PLAYERBOT_RAIDAQ20ACTIONCONTEXT_H
#include "Action.h"
#include "NamedObjectContext.h"
#include "RaidAq20Actions.h"
class RaidAq20ActionContext : public NamedObjectContext<Action>
{
public:
RaidAq20ActionContext()
{
creators["aq20 use crystal"] = &RaidAq20ActionContext::use_crystal;
}
private:
static Action* use_crystal(PlayerbotAI* ai) { return new Aq20UseCrystalAction(ai); }
};
#endif

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@@ -0,0 +1,49 @@
#include "RaidAq20Actions.h"
#include "Playerbots.h"
#include "RaidAq20Utils.h"
bool Aq20UseCrystalAction::Execute(Event event)
{
if (Unit* boss = AI_VALUE2(Unit*, "find target", "ossirian the unscarred"))
{
if (GameObject* crystal = RaidAq20Utils::GetNearestCrystal(boss))
{
float botDist = bot->GetDistance(crystal);
if (botDist > INTERACTION_DISTANCE)
return MoveTo(bot->GetMapId(),
crystal->GetPositionX() + frand(-3.5f, 3.5f),
crystal->GetPositionY() + frand(-3.5f, 3.5f),
crystal->GetPositionZ());
// if we're already in range just wait here until it's time to activate crystal
SetNextMovementDelay(500);
// don't activate crystal if boss too far or its already been activated
if (boss->GetDistance(crystal) > 25.0f ||
crystal->HasGameObjectFlag(GO_FLAG_IN_USE))
return false;
// don't activate crystal if boss doesn't have buff yet AND isn't going to have it soon
// (though ideally bot should activate it ~5 seconds early due to time it takes for
// crystal to activate and remove buff)
if (!RaidAq20Utils::IsOssirianBuffActive(boss) &&
RaidAq20Utils::GetOssirianDebuffTimeRemaining(boss) > 5000)
return false;
// this makes crystal do its animation (then disappear after)
WorldPacket data1(CMSG_GAMEOBJ_USE);
data1 << crystal->GetGUID();
bot->GetSession()->HandleGameObjectUseOpcode(data1);
// this makes crystal actually remove the buff and put on debuff (took a while to figure that out)
WorldPacket data2(CMSG_GAMEOBJ_USE);
data2 << crystal->GetGUID();
bot->GetSession()->HandleGameobjectReportUse(data2);
return true;
}
}
return false;
}

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@@ -0,0 +1,14 @@
#ifndef _PLAYERBOT_RAIDAQ20ACTIONS_H
#define _PLAYERBOT_RAIDAQ20ACTIONS_H
#include "MovementActions.h"
#include "PlayerbotAI.h"
#include "Playerbots.h"
class Aq20UseCrystalAction : public MovementAction
{
public:
Aq20UseCrystalAction(PlayerbotAI* botAI, std::string const name = "aq20 use crystal") : MovementAction(botAI, name) {}
bool Execute(Event event) override;
};
#endif

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@@ -0,0 +1,11 @@
#include "RaidAq20Strategy.h"
#include "Strategy.h"
void RaidAq20Strategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(
new TriggerNode("aq20 move to crystal",
NextAction::array(0, new NextAction("aq20 use crystal", ACTION_RAID), nullptr)));
}

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@@ -0,0 +1,17 @@
#ifndef _PLAYERBOT_RAIDAQ20STRATEGY_H
#define _PLAYERBOT_RAIDAQ20STRATEGY_H
#include "AiObjectContext.h"
#include "Multiplier.h"
#include "Strategy.h"
class RaidAq20Strategy : public Strategy
{
public:
RaidAq20Strategy(PlayerbotAI* ai) : Strategy(ai) {}
virtual std::string const getName() override { return "aq20"; }
virtual void InitTriggers(std::vector<TriggerNode*>& triggers) override;
// virtual void InitMultipliers(std::vector<Multiplier*> &multipliers) override;
};
#endif

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@@ -0,0 +1,20 @@
#ifndef _PLAYERBOT_RAIDAQ20TRIGGERCONTEXT_H
#define _PLAYERBOT_RAIDAQ20TRIGGERCONTEXT_H
#include "AiObjectContext.h"
#include "NamedObjectContext.h"
#include "RaidAq20Triggers.h"
class RaidAq20TriggerContext : public NamedObjectContext<Trigger>
{
public:
RaidAq20TriggerContext()
{
creators["aq20 move to crystal"] = &RaidAq20TriggerContext::move_to_crystal;
}
private:
static Trigger* move_to_crystal(PlayerbotAI* ai) { return new Aq20MoveToCrystalTrigger(ai); }
};
#endif

View File

@@ -0,0 +1,37 @@
#include "RaidAq20Triggers.h"
#include "SharedDefines.h"
#include "RaidAq20Utils.h"
bool Aq20MoveToCrystalTrigger::IsActive()
{
if (Unit* boss = AI_VALUE2(Unit*, "find target", "ossirian the unscarred"))
{
if (boss->IsInCombat())
{
// if buff is active move to crystal
if (RaidAq20Utils::IsOssirianBuffActive(boss))
return true;
// if buff is not active a debuff will be, buff becomes active once debuff expires
// so move to crystal when debuff almost done, or based debuff time left and
// distance bot is from crystal (ie: start moving early enough to make it)
int32 debuffTimeRemaining = RaidAq20Utils::GetOssirianDebuffTimeRemaining(boss);
if (debuffTimeRemaining < 5000)
return true;
if (debuffTimeRemaining < 30000)
{
if (GameObject* crystal = RaidAq20Utils::GetNearestCrystal(boss))
{
float botDist = bot->GetDistance(crystal);
float timeToReach = botDist / bot->GetSpeed(MOVE_RUN);
// bot should ideally activate crystal a ~5 seconds early (due to time it takes for crystal
// to activate) so aim to get there in time to do so
return debuffTimeRemaining - 5000 < timeToReach * 1000.0f;
}
}
}
}
return false;
}

View File

@@ -0,0 +1,14 @@
#ifndef _PLAYERBOT_RAIDAQ20TRIGGERS_H
#define _PLAYERBOT_RAIDAQ20TRIGGERS_H
#include "PlayerbotAI.h"
#include "Playerbots.h"
#include "Trigger.h"
class Aq20MoveToCrystalTrigger : public Trigger
{
public:
Aq20MoveToCrystalTrigger(PlayerbotAI* botAI) : Trigger(botAI, "aq20 move to crystal") {}
bool IsActive() override;
};
#endif

View File

@@ -0,0 +1,38 @@
#include "RaidAq20Utils.h"
#include "SpellAuras.h"
uint32 const OSSIRIAN_BUFF = 25176;
uint32 const OSSIRIAN_DEBUFFS[] = {25177, 25178, 25180, 25181, 25183};
uint32 const OSSIRIAN_CRYSTAL_GO_ENTRY = 180619;
bool RaidAq20Utils::IsOssirianBuffActive(Unit* ossirian)
{
return ossirian && ossirian->HasAura(OSSIRIAN_BUFF);
}
int32 RaidAq20Utils::GetOssirianDebuffTimeRemaining(Unit* ossirian)
{
int32 retVal = 0xffffff;
if (ossirian)
{
for (uint32 debuff : OSSIRIAN_DEBUFFS)
{
if (AuraApplication* auraApplication = ossirian->GetAuraApplication(debuff))
{
if (Aura* aura = auraApplication->GetBase())
{
int32 duration = aura->GetDuration();
if (retVal > duration)
retVal = duration;
}
}
}
}
return retVal;
}
GameObject* RaidAq20Utils::GetNearestCrystal(Unit* ossirian)
{
return ossirian ? ossirian->FindNearestGameObject(OSSIRIAN_CRYSTAL_GO_ENTRY, 200.0f) : nullptr;
}

View File

@@ -0,0 +1,15 @@
#ifndef _PLAYERBOT_RAIDAQ20UTILS_H
#define _PLAYERBOT_RAIDAQ20UTILS_H
#include "GameObject.h"
#include "Unit.h"
class RaidAq20Utils
{
public:
static bool IsOssirianBuffActive(Unit* ossirian);
static int32 GetOssirianDebuffTimeRemaining(Unit* ossirian);
static GameObject* GetNearestCrystal(Unit* ossirian);
};
#endif

View File

@@ -64,6 +64,7 @@ public:
this->prev_phase = 0;
this->prev_erupt = 0;
this->prev_timer = 0;
ResetSafe();
waypoints.push_back(std::make_pair(2793.58f, -3665.93f));
waypoints.push_back(std::make_pair(2775.49f, -3674.43f));
waypoints.push_back(std::make_pair(2762.30f, -3684.59f));

View File

@@ -83,7 +83,7 @@ void AssassinationRogueStrategy::InitTriggers(std::vector<TriggerNode*>& trigger
new TriggerNode("medium aoe", NextAction::array(0, new NextAction("fan of knives", ACTION_NORMAL + 5), NULL)));
triggers.push_back(new TriggerNode(
"tricks of the trade on main tank",
"low tank threat",
NextAction::array(0, new NextAction("tricks of the trade on main tank", ACTION_HIGH + 7), NULL)));
triggers.push_back(new TriggerNode(

View File

@@ -141,7 +141,7 @@ void DpsRogueStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
NextAction::array(0, new NextAction("expose armor", ACTION_HIGH + 3), nullptr)));
triggers.push_back(new TriggerNode(
"tricks of the trade on main tank",
"low tank threat",
NextAction::array(0, new NextAction("tricks of the trade on main tank", ACTION_HIGH + 7), nullptr)));
}

View File

@@ -77,8 +77,6 @@ public:
creators["tricks of the trade on main tank"] = &RogueTriggerFactoryInternal::tricks_of_the_trade_on_main_tank;
creators["adrenaline rush"] = &RogueTriggerFactoryInternal::adrenaline_rush;
creators["blade fury"] = &RogueTriggerFactoryInternal::blade_fury;
creators["target with combo points almost dead"] =
&RogueTriggerFactoryInternal::target_with_combo_points_almost_dead;
}
private:
@@ -102,10 +100,6 @@ private:
{
return new TricksOfTheTradeOnMainTankTrigger(ai);
}
static Trigger* target_with_combo_points_almost_dead(PlayerbotAI* ai)
{
return new TargetWithComboPointsLowerHealTrigger(ai, 3, 3.0f);
}
};
class RogueAiObjectContextInternal : public NamedObjectContext<Action>

View File

@@ -124,14 +124,3 @@ bool OffHandWeaponNoEnchantTrigger::IsActive()
return false;
return true;
}
bool TargetWithComboPointsLowerHealTrigger::IsActive()
{
Unit* target = AI_VALUE(Unit*, "current target");
if (!target || !target->IsAlive() || !target->IsInWorld())
{
return false;
}
return ComboPointsAvailableTrigger::IsActive() &&
(target->GetHealth() / AI_VALUE(float, "expected group dps")) <= lifeTime;
}

View File

@@ -127,17 +127,6 @@ public:
TricksOfTheTradeOnMainTankTrigger(PlayerbotAI* ai) : BuffOnMainTankTrigger(ai, "tricks of the trade", true) {}
};
class TargetWithComboPointsLowerHealTrigger : public ComboPointsAvailableTrigger
{
public:
TargetWithComboPointsLowerHealTrigger(PlayerbotAI* ai, int32 combo_point = 5, float lifeTime = 8.0f)
: ComboPointsAvailableTrigger(ai, combo_point), lifeTime(lifeTime)
{
}
bool IsActive() override;
private:
float lifeTime;
};
#endif

View File

@@ -51,8 +51,8 @@ void CasterShamanStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
// triggers.push_back(new TriggerNode("enemy out of spell", NextAction::array(0, new NextAction("reach spell",
// ACTION_NORMAL + 9), nullptr))); triggers.push_back(new TriggerNode("shaman weapon", NextAction::array(0, new
// NextAction("flametongue weapon", 23.0f), nullptr)));
triggers.push_back(new TriggerNode(
"enough mana", NextAction::array(0, new NextAction("chain lightning", ACTION_DEFAULT + 0.1f), nullptr)));
// triggers.push_back(new TriggerNode(
// "enough mana", NextAction::array(0, new NextAction("chain lightning", ACTION_DEFAULT + 0.1f), nullptr)));
triggers.push_back(new TriggerNode("main hand weapon no imbue",
NextAction::array(0, new NextAction("flametongue weapon", 22.0f), nullptr)));
@@ -66,7 +66,9 @@ void CasterShamanStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
// shock", 21.0f), nullptr)));
triggers.push_back(
new TriggerNode("no fire totem", NextAction::array(0, new NextAction("totem of wrath", 15.0f), NULL)));
triggers.push_back(new TriggerNode("fire elemental totem",
NextAction::array(0, new NextAction("fire elemental totem", 32.0f), nullptr)));
triggers.push_back(
new TriggerNode("medium mana", NextAction::array(0, new NextAction("thunderstorm", ACTION_HIGH + 1), nullptr)));

View File

@@ -104,6 +104,11 @@ void HealShamanStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
triggers.push_back(
new TriggerNode("medium mana", NextAction::array(0, new NextAction("mana tide totem", ACTION_HIGH + 5), NULL)));
triggers.push_back(
new TriggerNode("no fire totem", NextAction::array(0, new NextAction("flametongue totem", 7.0f),
new NextAction("searing totem", 6.0f), nullptr)));
triggers.push_back(new TriggerNode("fire elemental totem",
NextAction::array(0, new NextAction("fire elemental totem", 32.0f), nullptr)));
triggers.push_back(new TriggerNode(
"party member to heal out of spell range",
NextAction::array(0, new NextAction("reach party member to heal", ACTION_CRITICAL_HEAL + 1), nullptr)));

View File

@@ -72,11 +72,8 @@ void MeleeShamanStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
triggers.push_back(
new TriggerNode("flame shock", NextAction::array(0, new NextAction("flame shock", 20.0f), nullptr)));
triggers.push_back(
new TriggerNode("maelstrom weapon", NextAction::array(0, new NextAction("lightning bolt", 25.0f), nullptr)));
triggers.push_back(new TriggerNode("not facing target",
NextAction::array(0, new NextAction("set facing", ACTION_NORMAL + 7), nullptr)));
// triggers.push_back(new TriggerNode("enemy too close for melee", NextAction::array(0, new NextAction("move out of
// enemy contact", ACTION_NORMAL + 8), nullptr)));
new TriggerNode("maelstrom weapon 4", NextAction::array(0, new NextAction("lightning bolt", 25.0f), nullptr)));
triggers.push_back(new TriggerNode(
"medium aoe", NextAction::array(0, new NextAction("strength of earth totem", ACTION_LIGHT_HEAL), nullptr)));
triggers.push_back(new TriggerNode(
@@ -86,9 +83,8 @@ void MeleeShamanStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
"no fire totem",
NextAction::array(0, new NextAction("reach melee", 23.0f), new NextAction("magma totem", 22.0f), nullptr)));
triggers.push_back(new TriggerNode("fire elemental totem",
NextAction::array(0, new NextAction("reach melee", 33.0f),
new NextAction("fire elemental totem", 32.0f), nullptr)));
triggers.push_back(new TriggerNode(
"fire elemental totem", NextAction::array(0, new NextAction("fire elemental totem melee", 32.0f), nullptr)));
triggers.push_back(
new TriggerNode("no air totem", NextAction::array(0, new NextAction("windfury totem", 20.0f), nullptr)));

View File

@@ -17,7 +17,7 @@ bool CastTotemAction::isUseful()
{
return false;
}
float dps = AI_VALUE(float, "expected group dps");
float dps = AI_VALUE(float, "estimated group dps");
if (target->GetHealth() / dps < needLifeTime)
{
return false;
@@ -51,11 +51,14 @@ bool CastMagmaTotemAction::isUseful() {
}
bool CastFireNovaAction::isUseful() {
Unit* target = AI_VALUE(Unit*, "current target");
if (!target)
return false;
Creature* fireTotem = bot->GetMap()->GetCreature(bot->m_SummonSlot[1]);
if (!fireTotem)
return false;
if (bot->GetDistance(fireTotem) > 8.0f)
if (target->GetDistance(fireTotem) > 8.0f)
return false;
return CastMeleeSpellAction::isUseful();

View File

@@ -7,6 +7,7 @@
#define _PLAYERBOT_SHAMANACTIONS_H
#include "GenericSpellActions.h"
#include "Playerbots.h"
#include "SharedDefines.h"
class PlayerbotAI;
@@ -426,6 +427,20 @@ public:
virtual bool isUseful() override { return CastTotemAction::isUseful(); }
};
class CastFireElementalTotemMeleeAction : public CastTotemAction
{
public:
CastFireElementalTotemMeleeAction(PlayerbotAI* ai) : CastTotemAction(ai, "fire elemental totem", "", 0.0f) {}
virtual std::string const GetTargetName() override { return "self target"; }
virtual bool isUseful() override
{
Unit* target = AI_VALUE(Unit*, "current target");
if (!target || !bot->IsWithinMeleeRange(target))
return false;
return CastTotemAction::isUseful();
}
};
class CastWrathOfAirTotemAction : public CastTotemAction
{
public:

View File

@@ -110,13 +110,17 @@ public:
creators["no water totem"] = &ShamanATriggerFactoryInternal::no_water_totem;
creators["no air totem"] = &ShamanATriggerFactoryInternal::no_air_totem;
creators["earth shield on main tank"] = &ShamanATriggerFactoryInternal::earth_shield_on_main_tank;
creators["maelstrom weapon"] = &ShamanATriggerFactoryInternal::maelstrom_weapon;
creators["maelstrom weapon 3"] = &ShamanATriggerFactoryInternal::maelstrom_weapon_3;
creators["maelstrom weapon 4"] = &ShamanATriggerFactoryInternal::maelstrom_weapon_4;
creators["maelstrom weapon 5"] = &ShamanATriggerFactoryInternal::maelstrom_weapon_5;
creators["flame shock"] = &ShamanATriggerFactoryInternal::flame_shock;
creators["wrath of air totem"] = &ShamanATriggerFactoryInternal::wrath_of_air_totem;
}
private:
static Trigger* maelstrom_weapon(PlayerbotAI* botAI) { return new MaelstromWeaponTrigger(botAI); }
static Trigger* maelstrom_weapon_3(PlayerbotAI* botAI) { return new MaelstromWeaponTrigger(botAI, 3); }
static Trigger* maelstrom_weapon_4(PlayerbotAI* botAI) { return new MaelstromWeaponTrigger(botAI, 4); }
static Trigger* maelstrom_weapon_5(PlayerbotAI* botAI) { return new MaelstromWeaponTrigger(botAI, 5); }
static Trigger* heroism(PlayerbotAI* botAI) { return new HeroismTrigger(botAI); }
static Trigger* bloodlust(PlayerbotAI* botAI) { return new BloodlustTrigger(botAI); }
static Trigger* elemental_mastery(PlayerbotAI* botAI) { return new ElementalMasteryTrigger(botAI); }
@@ -234,6 +238,7 @@ public:
creators["lava burst"] = &ShamanAiObjectContextInternal::lava_burst;
creators["earth shield on main tank"] = &ShamanAiObjectContextInternal::earth_shield_on_main_tank;
creators["fire elemental totem"] = &ShamanAiObjectContextInternal::fire_elemental_totem;
creators["fire elemental totem melee"] = &ShamanAiObjectContextInternal::fire_elemental_totem_melee;
creators["totem of wrath"] = &ShamanAiObjectContextInternal::totem_of_wrath;
creators["wrath of air totem"] = &ShamanAiObjectContextInternal::wrath_of_air_totem;
creators["shamanistic rage"] = &ShamanAiObjectContextInternal::shamanistic_rage;
@@ -314,6 +319,7 @@ private:
static Action* earth_shield_on_main_tank(PlayerbotAI* ai) { return new CastEarthShieldOnMainTankAction(ai); }
static Action* totem_of_wrath(PlayerbotAI* ai) { return new CastTotemOfWrathAction(ai); }
static Action* fire_elemental_totem(PlayerbotAI* ai) { return new CastFireElementalTotemAction(ai); }
static Action* fire_elemental_totem_melee(PlayerbotAI* ai) { return new CastFireElementalTotemMeleeAction(ai); }
static Action* wrath_of_air_totem(PlayerbotAI* ai) { return new CastWrathOfAirTotemAction(ai); }
static Action* shamanistic_rage(PlayerbotAI* ai) { return new CastShamanisticRageAction(ai); }
static Action* feral_spirit(PlayerbotAI* ai) { return new CastFeralSpiritAction(ai); }

View File

@@ -241,7 +241,7 @@ public:
class MaelstromWeaponTrigger : public HasAuraStackTrigger
{
public:
MaelstromWeaponTrigger(PlayerbotAI* botAI) : HasAuraStackTrigger(botAI, "maelstrom weapon", 5) {}
MaelstromWeaponTrigger(PlayerbotAI* botAI, int stack = 5) : HasAuraStackTrigger(botAI, "maelstrom weapon", stack) {}
};
class WindShearInterruptEnemyHealerSpellTrigger : public InterruptEnemyHealerTrigger

View File

@@ -13,20 +13,13 @@ void TotemsShamanStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
GenericShamanStrategy::InitTriggers(triggers);
triggers.push_back(new TriggerNode("fire elemental totem",
NextAction::array(0, new NextAction("fire elemental totem", 32.0f), nullptr)));
triggers.push_back(
new TriggerNode("no air totem", NextAction::array(0, new NextAction("wrath of air totem", 8.0f), NULL)));
new TriggerNode("no air totem", NextAction::array(0, new NextAction("wrath of air totem", 8.0f), nullptr)));
triggers.push_back(
new TriggerNode("no water totem", NextAction::array(0, new NextAction("mana spring totem", 7.0f),
new NextAction("healing stream totem", 6.0f), nullptr)));
triggers.push_back(
new TriggerNode("no fire totem", NextAction::array(0, new NextAction("flametongue totem", 7.0f),
new NextAction("searing totem", 6.0f), nullptr)));
triggers.push_back(new TriggerNode("strength of earth totem",
NextAction::array(0, new NextAction("strength of earth totem", 6.0f), NULL)));
NextAction::array(0, new NextAction("strength of earth totem", 6.0f), nullptr)));
}

View File

@@ -10,9 +10,11 @@
#include "BattlegroundWS.h"
#include "CreatureAI.h"
#include "ObjectGuid.h"
#include "PlayerbotAIConfig.h"
#include "Playerbots.h"
#include "SharedDefines.h"
#include "TemporarySummon.h"
#include "ThreatMgr.h"
#include "Timer.h"
bool LowManaTrigger::IsActive()
@@ -64,7 +66,7 @@ bool PetAttackTrigger::IsActive()
bool HighManaTrigger::IsActive()
{
return AI_VALUE2(bool, "has mana", "self target") && AI_VALUE2(uint8, "mana", "self target") < 65;
return AI_VALUE2(bool, "has mana", "self target") && AI_VALUE2(uint8, "mana", "self target") < sPlayerbotAIConfig->highMana;
}
bool AlmostFullManaTrigger::IsActive()
@@ -83,6 +85,19 @@ bool EnergyAvailable::IsActive() { return AI_VALUE2(uint8, "energy", "self targe
bool ComboPointsAvailableTrigger::IsActive() { return AI_VALUE2(uint8, "combo", "current target") >= amount; }
bool ComboPointsNotFullTrigger::IsActive() { return AI_VALUE2(uint8, "combo", "current target") < amount; }
bool TargetWithComboPointsLowerHealTrigger::IsActive()
{
Unit* target = AI_VALUE(Unit*, "current target");
if (!target || !target->IsAlive() || !target->IsInWorld())
{
return false;
}
return ComboPointsAvailableTrigger::IsActive() &&
(target->GetHealth() / AI_VALUE(float, "estimated group dps")) <= lifeTime;
}
bool LoseAggroTrigger::IsActive() { return !AI_VALUE2(bool, "has aggro", "current target"); }
bool HasAggroTrigger::IsActive() { return AI_VALUE2(bool, "has aggro", "current target"); }
@@ -137,7 +152,16 @@ bool OutNumberedTrigger::IsActive()
bool BuffTrigger::IsActive()
{
Unit* target = GetTarget();
return SpellTrigger::IsActive() && !botAI->HasAura(spell, target, false, checkIsOwner);
if (!target)
return false;
if (!SpellTrigger::IsActive())
return false;
Aura* aura = botAI->GetAura(spell, target, checkIsOwner, checkDuration);
if (!aura)
return true;
if (beforeDuration && aura->GetDuration() < beforeDuration)
return true;
return false;
}
Value<Unit*>* BuffOnPartyTrigger::GetTargetValue()
@@ -171,6 +195,22 @@ bool MyAttackerCountTrigger::IsActive()
return AI_VALUE2(bool, "combat", "self target") && AI_VALUE(uint8, "my attacker count") >= amount;
}
bool LowTankThreatTrigger::IsActive()
{
Unit* mt = AI_VALUE(Unit*, "main tank");
if (!mt)
return false;
Unit* current_target = AI_VALUE(Unit*, "current target");
if (!current_target)
return false;
ThreatMgr& mgr = current_target->GetThreatMgr();
float threat = mgr.GetThreat(bot);
float tankThreat = mgr.GetThreat(mt);
return tankThreat == 0.0f || threat > tankThreat * 0.5f;
}
bool AoeTrigger::IsActive()
{
Unit* current_target = AI_VALUE(Unit*, "current target");
@@ -221,7 +261,7 @@ bool DebuffTrigger::IsActive()
{
return false;
}
return BuffTrigger::IsActive() && (target->GetHealth() / AI_VALUE(float, "expected group dps")) >= needLifeTime;
return BuffTrigger::IsActive() && (target->GetHealth() / AI_VALUE(float, "estimated group dps")) >= needLifeTime;
}
bool DebuffOnBossTrigger::IsActive()

View File

@@ -10,6 +10,7 @@
#include "HealthTriggers.h"
#include "RangeTriggers.h"
#include "Trigger.h"
class PlayerbotAI;
class Unit;
@@ -113,6 +114,30 @@ public:
bool IsActive() override;
};
class TargetWithComboPointsLowerHealTrigger : public ComboPointsAvailableTrigger
{
public:
TargetWithComboPointsLowerHealTrigger(PlayerbotAI* ai, int32 combo_point = 5, float lifeTime = 8.0f)
: ComboPointsAvailableTrigger(ai, combo_point), lifeTime(lifeTime)
{
}
bool IsActive() override;
private:
float lifeTime;
};
class ComboPointsNotFullTrigger : public StatAvailable
{
public:
ComboPointsNotFullTrigger(PlayerbotAI* botAI, int32 amount = 5, std::string const name = "combo points not full")
: StatAvailable(botAI, amount, name)
{
}
bool IsActive() override;
};
class LoseAggroTrigger : public Trigger
{
public:
@@ -224,6 +249,13 @@ public:
MediumThreatTrigger(PlayerbotAI* botAI) : MyAttackerCountTrigger(botAI, 2) {}
};
class LowTankThreatTrigger : public Trigger
{
public:
LowTankThreatTrigger(PlayerbotAI* botAI) : Trigger(botAI, "low tank threat") {}
bool IsActive() override;
};
class AoeTrigger : public AttackerCountTrigger
{
public:
@@ -276,10 +308,12 @@ public:
class BuffTrigger : public SpellTrigger
{
public:
BuffTrigger(PlayerbotAI* botAI, std::string const spell, int32 checkInterval = 1, bool checkIsOwner = false)
BuffTrigger(PlayerbotAI* botAI, std::string const spell, int32 checkInterval = 1, bool checkIsOwner = false, bool checkDuration = false, uint32 beforeDuration = 0)
: SpellTrigger(botAI, spell, checkInterval)
{
this->checkIsOwner = checkIsOwner;
this->checkDuration = checkDuration;
this->beforeDuration = beforeDuration;
}
public:
@@ -288,6 +322,8 @@ public:
protected:
bool checkIsOwner;
bool checkDuration;
uint32 beforeDuration;
};
class BuffOnPartyTrigger : public BuffTrigger
@@ -347,8 +383,8 @@ class DebuffTrigger : public BuffTrigger
{
public:
DebuffTrigger(PlayerbotAI* botAI, std::string const spell, int32 checkInterval = 1, bool checkIsOwner = false,
float needLifeTime = 8.0f)
: BuffTrigger(botAI, spell, checkInterval, checkIsOwner), needLifeTime(needLifeTime)
float needLifeTime = 8.0f, uint32 beforeDuration = 0)
: BuffTrigger(botAI, spell, checkInterval, checkIsOwner, false, beforeDuration), needLifeTime(needLifeTime)
{
}

View File

@@ -64,6 +64,7 @@ public:
creators["light energy available"] = &TriggerContext::LightEnergyAvailable;
creators["medium energy available"] = &TriggerContext::MediumEnergyAvailable;
creators["high energy available"] = &TriggerContext::HighEnergyAvailable;
creators["almost full energy available"] = &TriggerContext::AlmostFullEnergyAvailable;
creators["loot available"] = &TriggerContext::LootAvailable;
creators["no attackers"] = &TriggerContext::NoAttackers;
@@ -96,8 +97,12 @@ public:
creators["combo points available"] = &TriggerContext::ComboPointsAvailable;
creators["combo points 3 available"] = &TriggerContext::ComboPoints3Available;
creators["target with combo points almost dead"] = &TriggerContext::target_with_combo_points_almost_dead;
creators["combo points not full"] = &TriggerContext::ComboPointsNotFull;
creators["combo points not full and high energy"] = &TriggerContext::ComboPointsNotFullAndHighEnergy;
creators["medium threat"] = &TriggerContext::MediumThreat;
creators["low tank threat"] = &TriggerContext::low_tank_threat;
creators["dead"] = &TriggerContext::Dead;
creators["corpse near"] = &TriggerContext::corpse_near;
@@ -279,6 +284,7 @@ private:
static Trigger* LightEnergyAvailable(PlayerbotAI* botAI) { return new LightEnergyAvailableTrigger(botAI); }
static Trigger* MediumEnergyAvailable(PlayerbotAI* botAI) { return new MediumEnergyAvailableTrigger(botAI); }
static Trigger* HighEnergyAvailable(PlayerbotAI* botAI) { return new HighEnergyAvailableTrigger(botAI); }
static Trigger* AlmostFullEnergyAvailable(PlayerbotAI* botAI) { return new EnergyAvailable(botAI, 90); }
static Trigger* LootAvailable(PlayerbotAI* botAI) { return new LootAvailableTrigger(botAI); }
static Trigger* NoAttackers(PlayerbotAI* botAI) { return new NoAttackersTrigger(botAI); }
static Trigger* TankAssist(PlayerbotAI* botAI) { return new TankAssistTrigger(botAI); }
@@ -309,7 +315,15 @@ private:
}
static Trigger* ComboPointsAvailable(PlayerbotAI* botAI) { return new ComboPointsAvailableTrigger(botAI); }
static Trigger* ComboPoints3Available(PlayerbotAI* botAI) { return new ComboPointsAvailableTrigger(botAI, 3); }
static Trigger* target_with_combo_points_almost_dead(PlayerbotAI* ai)
{
return new TargetWithComboPointsLowerHealTrigger(ai, 3, 3.0f);
}
static Trigger* ComboPointsNotFull(PlayerbotAI* botAI) { return new ComboPointsNotFullTrigger(botAI); }
static Trigger* ComboPointsNotFullAndHighEnergy(PlayerbotAI* botAI) { return new TwoTriggers(botAI, "combo points not full", "high energy available"); }
static Trigger* MediumThreat(PlayerbotAI* botAI) { return new MediumThreatTrigger(botAI); }
static Trigger* low_tank_threat(PlayerbotAI* botAI) { return new LowTankThreatTrigger(botAI); }
// static Trigger* MediumThreat(PlayerbotAI* botAI) { return new MediumThreatTrigger(botAI); }
static Trigger* Dead(PlayerbotAI* botAI) { return new DeadTrigger(botAI); }
static Trigger* corpse_near(PlayerbotAI* botAI) { return new CorpseNearTrigger(botAI); }
static Trigger* PartyMemberDead(PlayerbotAI* botAI) { return new PartyMemberDeadTrigger(botAI); }

View File

@@ -145,6 +145,9 @@ Aura* AreaDebuffValue::Calculate()
{
continue;
}
// float radius = dynOwner->GetRadius();
// if (radius > 12.0f)
// continue;
return aura;
}
}

View File

@@ -46,14 +46,14 @@ WorldLocation ArrowFormation::GetLocationInternal()
float x = master->GetPositionX() - masterUnit->GetX() + botUnit->GetX();
float y = master->GetPositionY() - masterUnit->GetY() + botUnit->GetY();
float z = master->GetPositionZ();
float z = master->GetPositionZ() + master->GetHoverHeight();
if (!master->GetMap()->CheckCollisionAndGetValidCoords(master, master->GetPositionX(), master->GetPositionY(),
master->GetPositionZ(), x, y, z))
{
x = master->GetPositionX() - masterUnit->GetX() + botUnit->GetX();
y = master->GetPositionY() - masterUnit->GetY() + botUnit->GetY();
z = master->GetPositionZ() + master->GetHoverHeight();
z = master->GetMapHeight(x, y, z);
master->UpdateAllowedPositionZ(x, y, z);
}
return WorldLocation(master->GetMapId(), x, y, z);
}

View File

@@ -36,3 +36,36 @@ Unit* AttackerWithoutAuraTargetValue::Calculate()
return result;
}
Unit* MeleeAttackerWithoutAuraTargetValue::Calculate()
{
GuidVector attackers = botAI->GetAiObjectContext()->GetValue<GuidVector>("attackers")->Get();
// Unit* target = botAI->GetAiObjectContext()->GetValue<Unit*>("current target")->Get();
uint32 max_health = 0;
Unit* result = nullptr;
for (ObjectGuid const guid : attackers)
{
Unit* unit = botAI->GetUnit(guid);
if (!unit || !unit->IsAlive())
continue;
if (!bot->IsWithinMeleeRange(unit))
continue;
if (checkArc && !bot->HasInArc(CAST_ANGLE_IN_FRONT, unit))
continue;
if (unit->GetHealth() < max_health)
{
continue;
}
if (!botAI->HasAura(qualifier, unit, false, true))
{
max_health = unit->GetHealth();
result = unit;
}
}
return result;
}

View File

@@ -28,7 +28,9 @@ protected:
class MeleeAttackerWithoutAuraTargetValue : public AttackerWithoutAuraTargetValue
{
public:
MeleeAttackerWithoutAuraTargetValue(PlayerbotAI* botAI) : AttackerWithoutAuraTargetValue(botAI, "melee") {}
MeleeAttackerWithoutAuraTargetValue(PlayerbotAI* botAI, bool checkArc = true) : AttackerWithoutAuraTargetValue(botAI, "melee"), checkArc(checkArc) {}
Unit* Calculate() override;
bool checkArc;
};
#endif

View File

@@ -50,6 +50,7 @@ public:
CasterFindTargetSmartStrategy(PlayerbotAI* botAI, float dps)
: FindTargetStrategy(botAI), dps_(dps), targetExpectedLifeTime(1000000)
{
result = nullptr;
}
void CheckAttacker(Unit* attacker, ThreatMgr* threatMgr) override
@@ -86,13 +87,15 @@ public:
{
float new_time = new_unit->GetHealth() / dps_;
float old_time = old_unit->GetHealth() / dps_;
// [5-20] > (5-0] > (20-inf)
if (GetIntervalLevel(new_unit) > GetIntervalLevel(old_unit))
// [5-30] > (5-0] > (20-inf)
int new_level = GetIntervalLevel(new_unit);
int old_level = GetIntervalLevel(old_unit);
if (new_level != old_level)
{
return true;
return new_level > old_level;
}
int32_t level = GetIntervalLevel(new_unit);
if (level % 10 == 2 || level % 10 == 1)
int32_t level = new_level;
if (level % 10 == 2 || level % 10 == 0)
{
return new_time < old_time;
}
@@ -116,15 +119,15 @@ public:
botAI->IsRanged(botAI->GetBot()) ? sPlayerbotAIConfig->spellDistance : sPlayerbotAIConfig->meleeDistance;
attackRange += 5.0f;
int level = dis < attackRange ? 10 : 0;
if (time >= 3 && time <= 20)
if (time >= 5 && time <= 30)
{
return level + 2;
}
if (time > 20)
if (time > 30)
{
return level + 1;
return level;
}
return level;
return level + 1;
}
protected:
@@ -176,12 +179,14 @@ public:
float new_time = new_unit->GetHealth() / dps_;
float old_time = old_unit->GetHealth() / dps_;
// [5-20] > (5-0] > (20-inf)
if (GetIntervalLevel(new_unit) > GetIntervalLevel(old_unit))
int new_level = GetIntervalLevel(new_unit);
int old_level = GetIntervalLevel(old_unit);
if (new_level != old_level)
{
return true;
return new_level > old_level;
}
// attack enemy in range and with lowest health
int level = GetIntervalLevel(new_unit);
int level = new_level;
if (level == 10)
{
return new_time < old_time;
@@ -249,12 +254,14 @@ public:
float new_time = new_unit->GetHealth() / dps_;
float old_time = old_unit->GetHealth() / dps_;
// [5-20] > (5-0] > (20-inf)
if (GetIntervalLevel(new_unit) > GetIntervalLevel(old_unit))
int new_level = GetIntervalLevel(new_unit);
int old_level = GetIntervalLevel(old_unit);
if (new_level != old_level)
{
return true;
return new_level > old_level;
}
// attack enemy in range and with lowest health
int level = GetIntervalLevel(new_unit);
int level = new_level;
Player* bot = botAI->GetBot();
if (level == 10)
{
@@ -291,7 +298,7 @@ Unit* DpsTargetValue::Calculate()
return rti;
// FindLeastHpTargetStrategy strategy(botAI);
float dps = AI_VALUE(float, "expected group dps");
float dps = AI_VALUE(float, "estimated group dps");
if (botAI->IsCaster(bot))
{
CasterFindTargetSmartStrategy strategy(botAI, dps);

View File

@@ -0,0 +1,145 @@
#include "EstimatedLifetimeValue.h"
#include "AiFactory.h"
#include "PlayerbotAI.h"
#include "PlayerbotAIConfig.h"
#include "PlayerbotFactory.h"
#include "Playerbots.h"
#include "SharedDefines.h"
float EstimatedLifetimeValue::Calculate()
{
Unit* target = AI_VALUE(Unit*, qualifier);
if (!target || !target->IsAlive())
{
return 0.0f;
}
float dps = AI_VALUE(float, "estimated group dps");
bool aoePenalty = AI_VALUE(uint8, "attacker count") >= 3;
if (aoePenalty)
dps *= 0.75;
float res = target->GetHealth() / dps;
// bot->Say(target->GetName() + " lifetime: " + std::to_string(res), LANG_UNIVERSAL);
return res;
}
float EstimatedGroupDpsValue::Calculate()
{
float totalDps;
std::vector<Player*> groupPlayer = {bot};
if (Group* group = bot->GetGroup())
{
for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next())
{
Player* member = gref->GetSource();
if (member == bot) // calculated
continue;
if (!member || !member->IsInWorld())
continue;
if (member->GetMapId() != bot->GetMapId())
continue;
if (member->GetExactDist(bot) > sPlayerbotAIConfig->sightDistance)
continue;
groupPlayer.push_back(member);
}
}
for (Player* player : groupPlayer)
{
float roleMultiplier;
if (botAI->IsTank(player))
roleMultiplier = 0.3f;
else if (botAI->IsHeal(player))
roleMultiplier = 0.1f;
else
roleMultiplier = 1.0f;
float basicDps = GetBasicDps(player->GetLevel());
float basicGs = GetBasicGs(player->GetLevel());
uint32 mixedGearScore = PlayerbotAI::GetMixedGearScore(player, true, false, 12);
float gs_modifier = (float)mixedGearScore / basicGs;
// bonus for wotlk epic gear
if (mixedGearScore >= 300)
{
gs_modifier *= 1 + (mixedGearScore - 300) * 0.01;
}
if (gs_modifier < 0.75)
gs_modifier = 0.75;
if (gs_modifier > 4)
gs_modifier = 4;
totalDps += basicDps * roleMultiplier * gs_modifier;
}
// Group buff bonus
if (groupPlayer.size() >= 25)
totalDps *= 1.2;
else if (groupPlayer.size() >= 10)
totalDps *= 1.1;
else if (groupPlayer.size() >= 5)
totalDps *= 1.05;
return totalDps;
}
float EstimatedGroupDpsValue::GetBasicDps(uint32 level)
{
float basic_dps;
if (level <= 15)
{
basic_dps = 5 + level * 1;
}
else if (level <= 25)
{
basic_dps = 20 + (level - 15) * 2;
}
else if (level <= 45)
{
basic_dps = 40 + (level - 25) * 3;
}
else if (level <= 55)
{
basic_dps = 100 + (level - 45) * 20;
}
else if (level <= 60)
{
basic_dps = 300 + (level - 55) * 50;
}
else if (level <= 70)
{
basic_dps = 550 + (level - 60) * 65;
}
else
{
basic_dps = 1200 + (level - 70) * 200;
}
return basic_dps;
}
float EstimatedGroupDpsValue::GetBasicGs(uint32 level)
{
float basic_gs;
if (level <= 8)
{
basic_gs = PlayerbotFactory::CalcMixedGearScore(level + 5, ITEM_QUALITY_NORMAL);
}
else if (level <= 15)
{
basic_gs = PlayerbotFactory::CalcMixedGearScore(level + 5, ITEM_QUALITY_UNCOMMON);
}
else if (level <= 60)
{
basic_gs = PlayerbotFactory::CalcMixedGearScore(level + 5, ITEM_QUALITY_RARE);
}
else if (level <= 70)
{
basic_gs = PlayerbotFactory::CalcMixedGearScore(85 + (level - 60) * 3, ITEM_QUALITY_RARE);
}
else
{
basic_gs = PlayerbotFactory::CalcMixedGearScore(155 + (level - 70) * 4, ITEM_QUALITY_RARE);
}
return basic_gs;
}

View File

@@ -3,8 +3,8 @@
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_EXPECTEDLIFETIMEVALUE_H
#define _PLAYERBOT_EXPECTEDLIFETIMEVALUE_H
#ifndef _PLAYERBOT_EstimatedLifetimeValue_H
#define _PLAYERBOT_EstimatedLifetimeValue_H
#include "NamedObjectContext.h"
#include "PossibleTargetsValue.h"
@@ -15,22 +15,26 @@ class PlayerbotAI;
class Unit;
// [target health] / [expected group single target dps] = [expected lifetime]
class ExpectedLifetimeValue : public FloatCalculatedValue, public Qualified
class EstimatedLifetimeValue : public FloatCalculatedValue, public Qualified
{
public:
ExpectedLifetimeValue(PlayerbotAI* botAI) : FloatCalculatedValue(botAI, "expected lifetime") {}
EstimatedLifetimeValue(PlayerbotAI* botAI) : FloatCalculatedValue(botAI, "estimated lifetime") {}
public:
float Calculate() override;
};
class ExpectedGroupDpsValue : public FloatCalculatedValue
class EstimatedGroupDpsValue : public FloatCalculatedValue
{
public:
ExpectedGroupDpsValue(PlayerbotAI* botAI) : FloatCalculatedValue(botAI, "expected group dps", 20 * 1000) {}
EstimatedGroupDpsValue(PlayerbotAI* botAI) : FloatCalculatedValue(botAI, "estimated group dps", 20 * 1000) {}
public:
float Calculate() override;
protected:
float GetBasicDps(uint32 level);
float GetBasicGs(uint32 level);
};
#endif

View File

@@ -1,99 +0,0 @@
#include "ExpectedLifetimeValue.h"
#include "AiFactory.h"
#include "PlayerbotAI.h"
#include "Playerbots.h"
#include "SharedDefines.h"
float ExpectedLifetimeValue::Calculate()
{
Unit* target = AI_VALUE(Unit*, qualifier);
if (!target || !target->IsAlive())
{
return 0.0f;
}
float dps = AI_VALUE(float, "expected group dps");
float res = target->GetHealth() / dps;
// bot->Say(target->GetName() + " lifetime: " + std::to_string(res), LANG_UNIVERSAL);
return res;
}
float ExpectedGroupDpsValue::Calculate()
{
float dps_num;
Group* group = bot->GetGroup();
if (!group)
{
dps_num = 0.7;
}
else
{
dps_num = group->GetMembersCount() * 0.7;
}
uint32 mixedGearScore = PlayerbotAI::GetMixedGearScore(bot, true, false, 12);
// efficiency record based on rare gear level, is there better calculation method?
// float dps_efficiency = 1;
float basic_dps;
int32 basic_gs;
int32 level = bot->GetLevel();
if (level <= 15)
{
basic_dps = 5 + level * 1;
}
else if (level <= 25)
{
basic_dps = 20 + (level - 15) * 2;
}
else if (level <= 40)
{
basic_dps = 40 + (level - 30) * 4;
}
else if (level <= 55)
{
basic_dps = 100 + (level - 45) * 20;
}
else if (level <= 60)
{
basic_dps = 300 + (level - 55) * 50;
}
else if (level <= 70)
{
basic_dps = 450 + (level - 60) * 40;
}
else
{
basic_dps = 750 + (level - 70) * 175;
}
if (level <= 8)
{
basic_gs = (level + 5) * 2;
}
else if (level <= 15)
{
basic_gs = (level + 5) * 3;
}
else if (level <= 60)
{
basic_gs = (level + 5) * 4;
}
else if (level <= 70)
{
basic_gs = (85 + (level - 60) * 3) * 4;
}
else
{
basic_gs = (155 + (level - 70) * 4) * 4;
}
float gap = mixedGearScore - basic_gs;
float gs_modifier = (float)mixedGearScore / basic_gs - 1;
gs_modifier = gs_modifier * 3 + 1;
if (gs_modifier < 0.75)
gs_modifier = 0.75;
if (gs_modifier > 4)
gs_modifier = 4;
return dps_num * basic_dps * gs_modifier;
}

View File

@@ -88,7 +88,7 @@ public:
float angle = GetFollowAngle();
float x = master->GetPositionX() + cos(angle) * range;
float y = master->GetPositionY() + sin(angle) * range;
float z = master->GetPositionZ();
float z = master->GetPositionZ() + master->GetHoverHeight();
if (!master->GetMap()->CheckCollisionAndGetValidCoords(master, master->GetPositionX(), master->GetPositionY(),
master->GetPositionZ(), x, y, z))
{
@@ -138,15 +138,14 @@ public:
float x = master->GetPositionX() + cos(angle) * range + dx;
float y = master->GetPositionY() + sin(angle) * range + dy;
float z = master->GetPositionZ();
z = bot->GetMapHeight(x, y, z + 5.0f);
float z = master->GetPositionZ() + master->GetHoverHeight();
if (!master->GetMap()->CheckCollisionAndGetValidCoords(
master, master->GetPositionX(), master->GetPositionY(), master->GetPositionZ(), x, y, z))
{
x = master->GetPositionX() + cos(angle) * range + dx;
y = master->GetPositionY() + sin(angle) * range + dy;
z = master->GetPositionZ() + master->GetHoverHeight();
z = master->GetMapHeight(x, y, z);
master->UpdateAllowedPositionZ(x, y, z);
}
// bot->GetMap()->CheckCollisionAndGetValidCoords(bot, bot->GetPositionX(), bot->GetPositionY(),
// bot->GetPositionZ(), x, y, z);
@@ -155,15 +154,14 @@ public:
float x = master->GetPositionX() + cos(angle) * range + dx;
float y = master->GetPositionY() + sin(angle) * range + dy;
float z = master->GetPositionZ();
z = bot->GetMapHeight(x, y, z + 5.0f);
float z = master->GetPositionZ() + master->GetHoverHeight();
if (!master->GetMap()->CheckCollisionAndGetValidCoords(master, master->GetPositionX(), master->GetPositionY(),
master->GetPositionZ(), x, y, z))
{
x = master->GetPositionX() + cos(angle) * range + dx;
y = master->GetPositionY() + sin(angle) * range + dy;
z = master->GetPositionZ() + master->GetHoverHeight();
z = master->GetMapHeight(x, y, z);
master->UpdateAllowedPositionZ(x, y, z);
}
return WorldLocation(master->GetMapId(), x, y, z);
}
@@ -221,8 +219,8 @@ public:
{
x = target->GetPositionX() + cos(angle) * range;
y = target->GetPositionY() + sin(angle) * range;
z = target->GetPositionZ() + target->GetHoverHeight();
z = target->GetMapHeight(x, y, z);
z = target->GetPositionZ();
target->UpdateAllowedPositionZ(x, y, z);
}
return WorldLocation(bot->GetMapId(), x, y, z);
}
@@ -389,7 +387,7 @@ public:
x = master->GetPositionX() + cos(angle) * range + cos(followAngle) * followRange;
y = master->GetPositionY() + sin(angle) * range + sin(followAngle) * followRange;
z = master->GetPositionZ() + master->GetHoverHeight();
z = master->GetMapHeight(x, y, z);
master->UpdateAllowedPositionZ(x, y, z);
}
return WorldLocation(bot->GetMapId(), minX, minY, z);
}
@@ -403,7 +401,7 @@ public:
x = master->GetPositionX() + cos(angle) * range + cos(followAngle) * followRange;
y = master->GetPositionY() + sin(angle) * range + sin(followAngle) * followRange;
z = master->GetPositionZ() + master->GetHoverHeight();
z = master->GetMapHeight(x, y, z);
master->UpdateAllowedPositionZ(x, y, z);
}
return WorldLocation(bot->GetMapId(), x, y, z);
}

View File

@@ -166,7 +166,7 @@ ItemUsage ItemUsageValue::QueryItemUsageForEquip(ItemTemplate const* itemProto)
return ITEM_USAGE_NONE;
uint16 dest;
InventoryResult result = botAI->CanEquipItem(NULL_SLOT, dest, pItem, true, false);
InventoryResult result = botAI->CanEquipItem(NULL_SLOT, dest, pItem, true, true);
pItem->RemoveFromUpdateQueueOf(bot);
delete pItem;

View File

@@ -77,7 +77,7 @@ GuidVector NearestTrapWithDamageValue::Calculate()
continue;
}
const SpellInfo* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (spellInfo->IsPositive())
if (!spellInfo || spellInfo->IsPositive())
{
continue;
}

View File

@@ -26,7 +26,7 @@
#include "DuelTargetValue.h"
#include "EnemyHealerTargetValue.h"
#include "EnemyPlayerValue.h"
#include "ExpectedLifetimeValue.h"
#include "EstimatedLifetimeValue.h"
#include "Formations.h"
#include "GrindTargetValue.h"
#include "GroupValues.h"
@@ -299,8 +299,8 @@ public:
creators["boss target"] = &ValueContext::boss_target;
creators["nearest triggers"] = &ValueContext::nearest_triggers;
creators["neglect threat"] = &ValueContext::neglect_threat;
creators["expected lifetime"] = &ValueContext::expected_lifetime;
creators["expected group dps"] = &ValueContext::expected_group_dps;
creators["estimated lifetime"] = &ValueContext::expected_lifetime;
creators["estimated group dps"] = &ValueContext::expected_group_dps;
creators["area debuff"] = &ValueContext::area_debuff;
creators["nearest trap with damage"] = &ValueContext::nearest_trap_with_damange;
creators["disperse distance"] = &ValueContext::disperse_distance;
@@ -538,8 +538,8 @@ private:
static UntypedValue* boss_target(PlayerbotAI* ai) { return new BossTargetValue(ai); }
static UntypedValue* nearest_triggers(PlayerbotAI* ai) { return new NearestTriggersValue(ai); }
static UntypedValue* neglect_threat(PlayerbotAI* ai) { return new NeglectThreatResetValue(ai); }
static UntypedValue* expected_lifetime(PlayerbotAI* ai) { return new ExpectedLifetimeValue(ai); }
static UntypedValue* expected_group_dps(PlayerbotAI* ai) { return new ExpectedGroupDpsValue(ai); }
static UntypedValue* expected_lifetime(PlayerbotAI* ai) { return new EstimatedLifetimeValue(ai); }
static UntypedValue* expected_group_dps(PlayerbotAI* ai) { return new EstimatedGroupDpsValue(ai); }
static UntypedValue* area_debuff(PlayerbotAI* ai) { return new AreaDebuffValue(ai); }
static UntypedValue* nearest_trap_with_damange(PlayerbotAI* ai) { return new NearestTrapWithDamageValue(ai); }
static UntypedValue* disperse_distance(PlayerbotAI* ai) { return new DisperseDistanceValue(ai); }

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