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https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-13 09:07:19 +00:00
[Warnings] Fix warnings
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@@ -960,6 +960,8 @@ void PlayerbotAI::ChangeEngine(BotState type)
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case BOT_STATE_DEAD:
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// LOG_DEBUG("playerbots", "=== {} DEAD ===", bot->GetName().c_str());
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break;
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default:
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break;
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}
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}
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}
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@@ -196,12 +196,13 @@ ItemUsage ItemUsageValue::QueryItemUsageForEquip(ItemTemplate const* itemProto)
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Item* oldItem = bot->GetItemByPos(dest);
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//No item equiped
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if (!oldItem)
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if (!oldItem) {
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if (shouldEquip)
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return ITEM_USAGE_EQUIP;
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else {
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return ITEM_USAGE_BAD_EQUIP;
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}
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}
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ItemTemplate const* oldItemProto = oldItem->GetTemplate();
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float oldScore = PlayerbotFactory::CalculateItemScore(oldItemProto->ItemId, bot);
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@@ -215,12 +216,13 @@ ItemUsage ItemUsageValue::QueryItemUsageForEquip(ItemTemplate const* itemProto)
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}
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// Bigger quiver
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if (itemProto->Class == ITEM_CLASS_QUIVER)
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if (!oldItem || oldItemProto->ContainerSlots < itemProto->ContainerSlots)
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if (itemProto->Class == ITEM_CLASS_QUIVER) {
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if (!oldItem || oldItemProto->ContainerSlots < itemProto->ContainerSlots) {
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return ITEM_USAGE_EQUIP;
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else {
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} else {
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return ITEM_USAGE_NONE;
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}
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}
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bool existingShouldEquip = true;
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if (oldItemProto->Class == ITEM_CLASS_WEAPON && !sRandomItemMgr->CanEquipWeapon(bot->getClass(), oldItemProto))
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