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10
README.md
10
README.md
@@ -21,7 +21,7 @@ Features
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||||
- **Death Knight Level Safeguard:**
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||||
Death Knight bots are enforced a minimum level of 55.
|
||||
- **Guild Bot Exclusion:**
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||||
When enabled, bots that are in a guild with at least one real (non-bot) player online are excluded from bot bracket calculations and will not be adjusted.
|
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When enabled, bots that are in a guild with at least one real (non-bot) player are excluded from bot bracket calculations and will not be adjusted. This feature now uses persistent database tracking to work for both online and offline real players.
|
||||
- **Friend List Exclusion:**
|
||||
When enabled, bots that are on real players' friend lists are excluded from level bracket adjustments.
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- **Dynamic Distribution:**
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@@ -79,12 +79,14 @@ BotLevelBrackets.LiteDebugMode | Enables lite debug logging for th
|
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BotLevelBrackets.CheckFrequency | Frequency (in seconds) at which the bot level distribution check is performed. | 300 | Positive Integer
|
||||
BotLevelBrackets.CheckFlaggedFrequency | Frequency (in seconds) at which the bot level reset is performed for flagged bots that initially failed safety checks. | 15 | Positive Integer
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||||
BotLevelBrackets.FlaggedProcessLimit | Maximum number of flagged bots to process per pending level change step. | 5 | Positive Integer
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||||
BotLevelBrackets.Dynamic.UseDynamicDistribution | Enables dynamic recalculation of bot distribution percentages based on non-bot player counts per bracket. | 0 | 0 (off) / 1 (on)
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||||
BotLevelBrackets.Dynamic.RealPlayerWeight | Multiplier applied to each real player's contribution (active only if dynamic distribution is enabled). | 1.0 | Floating point number
|
||||
BotLevelBrackets.Dynamic.UseDynamicDistribution | Enables dynamic bot distribution: when on, brackets with more real players get a higher share of bots, based on the weight below. | 0 | 0 (off) / 1 (on)
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||||
BotLevelBrackets.Dynamic.RealPlayerWeight | Controls how much bots "follow" real player activity when dynamic distribution is enabled. 0.0 = bots always spread evenly; 1.0 = mild effect; higher values = more bots go where players are, but the effect is scaled. | 1.0 | ≥ 0.0 (float)
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||||
BotLevelBrackets.Dynamic.SyncFactions | Enables synchronized brackets and weighting between Alliance and Horde factions when Dynamic Distribution is also enabled. | 0 | 0 (off) / 1 (on)
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||||
BotLevelBrackets.IgnoreFriendListed | Ignores bots that are on real players' friend lists from any bracket calculations. | 1 | 0 (off) / 1 (on)
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BotLevelBrackets.IgnoreGuildBotsWithRealPlayers | Excludes bots in a guild with at least one real (non-bot) player online from adjustments. | 1 | 0 (disabled) / 1 (enabled)
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BotLevelBrackets.IgnoreGuildBotsWithRealPlayers | Excludes bots in a guild with at least one real (non-bot) player from adjustments. Uses persistent database tracking for both online and offline real players. | 1 | 0 (disabled) / 1 (enabled)
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BotLevelBrackets.GuildTrackerUpdateFrequency | Frequency (in seconds) at which the persistent guild tracker database is updated to track guilds with real players. | 600 | Positive Integer
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BotLevelBrackets.NumRanges | Number of level brackets used for bot distribution. Both factions must have the same number defined. | 9 | Positive Integer
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BotLevelBrackets.ExcludeNames | Comma-separated list of case insensitive bot names to exclude from all bracket checks. | | String
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**IMPORTANT:** If you extend the number of brackets beyond the default 9, you must update both your `mod_player_bot_level_brackets.conf` file and the accompanying `mod_player_bot_level_brackets.conf.dist` file to include configuration lines for the additional ranges (e.g. Range10, Range11, etc.), ensuring that the sum of the Pct values remains 100.
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||||
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||||
@@ -44,12 +44,20 @@ BotLevelBrackets.FlaggedProcessLimit = 5
|
||||
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#
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# BotLevelBrackets.IgnoreGuildBotsWithRealPlayers
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# Description: When enabled, bots that are in a guild with at least one real (non-bot) player online are excluded
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# Description: When enabled, bots that are in a guild with at least one real (non-bot) player are excluded
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# from bot bracket calculations and will not be level changed or flagged.
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# This now works for both online and offline real players using persistent database tracking.
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# Default: 1 (enabled)
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# Valid values: 0 (disabled) / 1 (enabled)
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BotLevelBrackets.IgnoreGuildBotsWithRealPlayers = 1
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#
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# BotLevelBrackets.GuildTrackerUpdateFrequency
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# Description: The frequency (in seconds) at which the persistent guild tracker database is updated.
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# This tracks which guilds have real players even when they are offline.
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# Default: 600 (10 minutes)
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BotLevelBrackets.GuildTrackerUpdateFrequency = 600
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|
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#
|
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# BotLevelBrackets.IgnoreFriendListed
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# Description: Ignore bots that are on real players friend's lists from any brackets.
|
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@@ -57,6 +65,11 @@ BotLevelBrackets.IgnoreGuildBotsWithRealPlayers = 1
|
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# Valid values: 0 (off) / 1 (on)
|
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BotLevelBrackets.IgnoreFriendListed = 1
|
||||
|
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# BotLevelBrackets.ExcludeNames
|
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# Description: Comma-separated list of case insensitive bot names to exclude from all bracket checks.
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||||
# Default: ""
|
||||
BotLevelBrackets.ExcludeNames =
|
||||
|
||||
#
|
||||
# BotLevelBrackets.NumRanges
|
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# Description: The number of level brackets used for bot distribution.
|
||||
@@ -77,12 +90,24 @@ BotLevelBrackets.NumRanges = 9
|
||||
# Valid values: 0 (off) / 1 (on)
|
||||
BotLevelBrackets.Dynamic.UseDynamicDistribution = 0
|
||||
|
||||
#
|
||||
# BotLevelBrackets.Dynamic.RealPlayerWeight
|
||||
# Description: A multiplier applied to each real player's contribution in their level bracket.
|
||||
# When combined with inverse scaling by total player count, a higher value significantly boosts the effective weight
|
||||
# of a real player when few are online.
|
||||
# Default: 1.0
|
||||
# Description: This setting controls how much extra weight is given to brackets (level ranges) that contain real (non-bot) players, when dynamic distribution is enabled.
|
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# The higher you set this value, the more bots will move to the same level brackets where real players are found, but the effect is *gentle*, not extreme.
|
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# A value of 0.0 means bots always distribute evenly across all brackets, regardless of where players are. The default value of 1.0 gives a mild, balanced effect.
|
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# Raising this to 3.0, 5.0, or higher will make bots concentrate more in brackets with real players.
|
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# The value is a multiplier (not a percent): 0.0 = no extra effect, 1.0 = default, 3.0 = stronger, 5.0 = strong but not extreme.
|
||||
# Experiment based on your total bot count and real player counts to find a good number for your server.
|
||||
# If you want a large congestion of bots in your level bracket for solo play I recommend 10-15 for RealPlayerWeight.
|
||||
# What to expect:
|
||||
# - With 1.0 (default): If 6/10 real players are in one bracket, that bracket gets about 12.77% of bots. All-empty brackets get about 10.69% each.
|
||||
# - With 3.0: Same scenario: bracket gets about 15.73% of bots. All-empty brackets: 9.93% each.
|
||||
# - With 5.0: Bracket with 6/10 real players gets 18.31%. All-empty brackets: 9.28% each.
|
||||
# - If all real players are in one bracket and weight is 5.0, that bracket gets about 21.56% of bots (others: 9.80% each).
|
||||
# - With 0.0: Every bracket always gets the same number of bots (e.g., 11.11% each for 9 brackets).
|
||||
# Formula (per bracket):
|
||||
# bracket_weight = 1.0 + (RealPlayerWeight × (1 / TotalRealPlayers) × log(1 + RealPlayersInBracket))
|
||||
# All bracket weights are normalized to total 100%.
|
||||
# Default: 1.0
|
||||
BotLevelBrackets.Dynamic.RealPlayerWeight = 1.0
|
||||
|
||||
#
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
-- Bot Level Brackets Guild Tracker Table
|
||||
-- This table tracks guilds that have real (non-bot) players to prevent bot level changes
|
||||
-- when real players are in the guild, even when they are offline.
|
||||
|
||||
DROP TABLE IF EXISTS `bot_level_brackets_guild_tracker`;
|
||||
|
||||
CREATE TABLE `bot_level_brackets_guild_tracker` (
|
||||
`guild_id` int(10) unsigned NOT NULL COMMENT 'Guild ID from guild table',
|
||||
`has_real_players` tinyint(1) NOT NULL DEFAULT '0' COMMENT 'Whether this guild has real (non-bot) players',
|
||||
`last_updated` timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP COMMENT 'Last time this record was updated',
|
||||
PRIMARY KEY (`guild_id`)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci COMMENT='Tracks guilds with real players for bot level bracket restrictions';
|
||||
@@ -21,6 +21,7 @@
|
||||
#include "Player.h"
|
||||
|
||||
// Forward declarations.
|
||||
class Guild;
|
||||
static bool IsAlliancePlayerBot(Player* bot);
|
||||
static bool IsHordePlayerBot(Player* bot);
|
||||
static void ClampAndBalanceBrackets();
|
||||
@@ -54,6 +55,7 @@ static std::vector<LevelRangeConfig> g_HordeLevelRanges;
|
||||
|
||||
static uint32 g_BotDistCheckFrequency = 300; // in seconds
|
||||
static uint32 g_BotDistFlaggedCheckFrequency = 15; // in seconds
|
||||
static uint32 g_GuildTrackerUpdateFrequency = 600; // in seconds (10 minutes)
|
||||
static bool g_BotDistFullDebugMode = false;
|
||||
static bool g_BotDistLiteDebugMode = false;
|
||||
static bool g_UseDynamicDistribution = false;
|
||||
@@ -71,9 +73,15 @@ static bool g_SyncFactions = false;
|
||||
// Array for character social list friends
|
||||
std::vector<int> g_SocialFriendsList;
|
||||
|
||||
// Array for excluded bot names.
|
||||
static std::vector<std::string> g_ExcludeBotNames;
|
||||
|
||||
// Array for real player guild IDs.
|
||||
std::unordered_set<uint32> g_RealPlayerGuildIds;
|
||||
|
||||
// Persistent guild tracker - stores guild IDs that have real players (from database)
|
||||
std::unordered_set<uint32> g_PersistentRealPlayerGuildIds;
|
||||
|
||||
struct PendingResetEntry
|
||||
{
|
||||
ObjectGuid botGuid;
|
||||
@@ -105,12 +113,24 @@ static void LoadBotLevelBracketsConfig()
|
||||
g_BotDistLiteDebugMode = sConfigMgr->GetOption<bool>("BotLevelBrackets.LiteDebugMode", false);
|
||||
g_BotDistCheckFrequency = sConfigMgr->GetOption<uint32>("BotLevelBrackets.CheckFrequency", 300);
|
||||
g_BotDistFlaggedCheckFrequency = sConfigMgr->GetOption<uint32>("BotLevelBrackets.CheckFlaggedFrequency", 15);
|
||||
g_GuildTrackerUpdateFrequency = sConfigMgr->GetOption<uint32>("BotLevelBrackets.GuildTrackerUpdateFrequency", 600);
|
||||
g_UseDynamicDistribution = sConfigMgr->GetOption<bool>("BotLevelBrackets.Dynamic.UseDynamicDistribution", false);
|
||||
g_RealPlayerWeight = sConfigMgr->GetOption<float>("BotLevelBrackets.Dynamic.RealPlayerWeight", 1.0f);
|
||||
g_SyncFactions = sConfigMgr->GetOption<bool>("BotLevelBrackets.Dynamic.SyncFactions", false);
|
||||
g_IgnoreFriendListed = sConfigMgr->GetOption<bool>("BotLevelBrackets.IgnoreFriendListed", true);
|
||||
g_FlaggedProcessLimit = sConfigMgr->GetOption<uint32>("BotLevelBrackets.FlaggedProcessLimit", 5);
|
||||
|
||||
std::string excludeNames = sConfigMgr->GetOption<std::string>("BotLevelBrackets.ExcludeNames", "");
|
||||
g_ExcludeBotNames.clear();
|
||||
std::istringstream f(excludeNames);
|
||||
std::string s;
|
||||
while (getline(f, s, ',')) {
|
||||
s.erase(std::remove_if(s.begin(), s.end(), ::isspace), s.end());
|
||||
if (!s.empty()) {
|
||||
g_ExcludeBotNames.push_back(s);
|
||||
}
|
||||
}
|
||||
|
||||
// Load the bot level restrictions.
|
||||
g_RandomBotMinLevel = static_cast<uint8>(sConfigMgr->GetOption<uint32>("AiPlayerbot.RandomBotMinLevel", 1));
|
||||
g_RandomBotMaxLevel = static_cast<uint8>(sConfigMgr->GetOption<uint32>("AiPlayerbot.RandomBotMaxLevel", 80));
|
||||
@@ -327,6 +347,180 @@ static void LoadSocialFriendList()
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* @brief Loads the persistent guild tracker data from the database.
|
||||
*
|
||||
* This function queries the bot_level_brackets_guild_tracker table to load all guild IDs
|
||||
* that have real players. This provides persistent storage of guild status even when
|
||||
* real players are offline. The data is loaded into g_PersistentRealPlayerGuildIds.
|
||||
*/
|
||||
static void LoadPersistentGuildTracker()
|
||||
{
|
||||
g_PersistentRealPlayerGuildIds.clear();
|
||||
QueryResult result = CharacterDatabase.Query("SELECT guild_id FROM bot_level_brackets_guild_tracker WHERE has_real_players = 1");
|
||||
|
||||
if (!result)
|
||||
{
|
||||
if (g_BotDistFullDebugMode)
|
||||
{
|
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LOG_INFO("server.loading", "[BotLevelBrackets] No guilds with real players found in persistent storage.");
|
||||
}
|
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return;
|
||||
}
|
||||
|
||||
if (g_BotDistFullDebugMode)
|
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{
|
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LOG_INFO("server.loading", "[BotLevelBrackets] Loading persistent guild tracker data from database...");
|
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}
|
||||
|
||||
do
|
||||
{
|
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uint32 guildId = result->Fetch()->Get<uint32>();
|
||||
g_PersistentRealPlayerGuildIds.insert(guildId);
|
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if (g_BotDistFullDebugMode)
|
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{
|
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LOG_INFO("server.loading", "[BotLevelBrackets] Loaded guild {} as having real players.", guildId);
|
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}
|
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} while (result->NextRow());
|
||||
|
||||
if (g_BotDistFullDebugMode || g_BotDistLiteDebugMode)
|
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{
|
||||
LOG_INFO("server.loading", "[BotLevelBrackets] Loaded {} guilds with real players from persistent storage.", g_PersistentRealPlayerGuildIds.size());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* @brief Updates the persistent guild tracker database with current guild status.
|
||||
*
|
||||
* This function adds guilds to the tracker when real players are found online in them.
|
||||
* It never removes guilds from the tracker when players log off - this prevents bot level
|
||||
* changes from occurring when real players go offline but are still members of the guild.
|
||||
*/
|
||||
static void UpdatePersistentGuildTracker()
|
||||
{
|
||||
if (g_BotDistFullDebugMode)
|
||||
{
|
||||
LOG_INFO("server.loading", "[BotLevelBrackets] Starting additive-only persistent guild tracker update...");
|
||||
}
|
||||
|
||||
// Find guilds with currently online real players
|
||||
std::unordered_set<uint32> currentRealPlayerGuilds;
|
||||
|
||||
const auto& allPlayers = ObjectAccessor::GetPlayers();
|
||||
for (const auto& itr : allPlayers)
|
||||
{
|
||||
Player* player = itr.second;
|
||||
if (!player || !player->IsInWorld())
|
||||
continue;
|
||||
|
||||
if (!IsPlayerBot(player))
|
||||
{
|
||||
uint32 guildId = player->GetGuildId();
|
||||
if (guildId != 0)
|
||||
{
|
||||
currentRealPlayerGuilds.insert(guildId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
uint32 addedCount = 0;
|
||||
|
||||
// Update or insert guilds with real players - ensure has_real_players is set to 1
|
||||
for (uint32 guildId : currentRealPlayerGuilds)
|
||||
{
|
||||
// Use REPLACE INTO to update existing records or insert new ones
|
||||
CharacterDatabase.Execute(
|
||||
"REPLACE INTO bot_level_brackets_guild_tracker (guild_id, has_real_players) "
|
||||
"VALUES ({}, 1)",
|
||||
guildId
|
||||
);
|
||||
|
||||
// Add to our in-memory cache
|
||||
g_PersistentRealPlayerGuildIds.insert(guildId);
|
||||
addedCount++;
|
||||
}
|
||||
|
||||
if (g_BotDistFullDebugMode || g_BotDistLiteDebugMode)
|
||||
{
|
||||
LOG_INFO("server.loading", "[BotLevelBrackets] Additive guild tracker update complete. {} guilds processed, {} total tracked guilds.",
|
||||
addedCount, g_PersistentRealPlayerGuildIds.size());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* @brief Checks and removes guilds from tracker that no longer have any real players online.
|
||||
*
|
||||
* This function scans all guilds currently in the tracker and removes any that don't have
|
||||
* real players online. This is useful for cleaning up after players leave guilds.
|
||||
* Should be called manually or as needed, not automatically on logout.
|
||||
*/
|
||||
static void CleanupGuildTracker()
|
||||
{
|
||||
if (g_BotDistFullDebugMode)
|
||||
{
|
||||
LOG_INFO("server.loading", "[BotLevelBrackets] Starting guild tracker cleanup - removing guilds with no online real players...");
|
||||
}
|
||||
|
||||
// Get current guilds with online real players
|
||||
std::unordered_set<uint32> currentRealPlayerGuilds;
|
||||
const auto& allPlayers = ObjectAccessor::GetPlayers();
|
||||
for (const auto& itr : allPlayers)
|
||||
{
|
||||
Player* player = itr.second;
|
||||
if (!player || !player->IsInWorld())
|
||||
continue;
|
||||
|
||||
if (!IsPlayerBot(player))
|
||||
{
|
||||
uint32 guildId = player->GetGuildId();
|
||||
if (guildId != 0)
|
||||
{
|
||||
currentRealPlayerGuilds.insert(guildId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Find guilds to remove (those in tracker but not in current real player guilds)
|
||||
std::vector<uint32> guildsToRemove;
|
||||
for (uint32 trackedGuildId : g_PersistentRealPlayerGuildIds)
|
||||
{
|
||||
if (currentRealPlayerGuilds.find(trackedGuildId) == currentRealPlayerGuilds.end())
|
||||
{
|
||||
guildsToRemove.push_back(trackedGuildId);
|
||||
}
|
||||
}
|
||||
|
||||
// Remove guilds that no longer have real players online
|
||||
uint32 removedCount = 0;
|
||||
for (uint32 guildId : guildsToRemove)
|
||||
{
|
||||
// Remove from database
|
||||
CharacterDatabase.Execute(
|
||||
"UPDATE bot_level_brackets_guild_tracker SET has_real_players = 0 WHERE guild_id = {}",
|
||||
guildId
|
||||
);
|
||||
|
||||
// Remove from in-memory caches
|
||||
g_PersistentRealPlayerGuildIds.erase(guildId);
|
||||
g_RealPlayerGuildIds.erase(guildId);
|
||||
removedCount++;
|
||||
|
||||
if (g_BotDistFullDebugMode)
|
||||
{
|
||||
LOG_INFO("server.loading", "[BotLevelBrackets] Removed guild {} from tracker - no real players online.", guildId);
|
||||
}
|
||||
}
|
||||
|
||||
if (g_BotDistFullDebugMode || g_BotDistLiteDebugMode)
|
||||
{
|
||||
LOG_INFO("server.loading", "[BotLevelBrackets] Guild tracker cleanup complete. {} guilds removed, {} guilds remain.",
|
||||
removedCount, g_PersistentRealPlayerGuildIds.size());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* @brief Populates the global set of real player guild IDs from the provided player map.
|
||||
*
|
||||
@@ -516,7 +710,8 @@ static bool BotInGuildWithRealPlayer(Player* bot)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return g_RealPlayerGuildIds.count(guildId) > 0;
|
||||
// Check both online real players and persistent database storage
|
||||
return g_RealPlayerGuildIds.count(guildId) > 0 || g_PersistentRealPlayerGuildIds.count(guildId) > 0;
|
||||
}
|
||||
|
||||
|
||||
@@ -737,6 +932,32 @@ static bool IsBotSafeForLevelReset(Player* bot)
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Checks if a given bot is in the exclusion list for bracket processing.
|
||||
*
|
||||
* This function determines whether the provided bot's name matches any entry in the global
|
||||
* exclusion list `g_ExcludeBotNames`, which is populated from the BotLevelBrackets.ExcludeNames config.
|
||||
* If a match is found, this bot will not be considered for any bracket checks or level resets.
|
||||
*
|
||||
* @param bot Pointer to the Player object representing the bot to check.
|
||||
* @return true if the bot is excluded from bracket processing, false otherwise.
|
||||
*/
|
||||
static bool IsBotExcluded(Player* bot)
|
||||
{
|
||||
if (!bot)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
const std::string& name = bot->GetName();
|
||||
for (const auto& excluded : g_ExcludeBotNames)
|
||||
{
|
||||
if (excluded == name)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Processes the pending level reset requests for player bots.
|
||||
@@ -788,6 +1009,12 @@ static void ProcessPendingLevelResets()
|
||||
continue;
|
||||
}
|
||||
|
||||
if (IsBotExcluded(bot))
|
||||
{
|
||||
it = g_PendingLevelResets.erase(it);
|
||||
continue;
|
||||
}
|
||||
|
||||
int targetRange = it->targetRange;
|
||||
if (g_IgnoreGuildBotsWithRealPlayers && BotInGuildWithRealPlayer(bot))
|
||||
{
|
||||
@@ -831,6 +1058,11 @@ static void ProcessPendingLevelResets()
|
||||
*/
|
||||
static int GetOrFlagPlayerBracket(Player* player)
|
||||
{
|
||||
if (IsPlayerBot(player) && IsBotExcluded(player))
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
int rangeIndex = GetLevelRangeIndex(player->GetLevel(), player->GetTeamId());
|
||||
if (rangeIndex >= 0)
|
||||
{
|
||||
@@ -928,7 +1160,7 @@ static int GetOrFlagPlayerBracket(Player* player)
|
||||
class BotLevelBracketsWorldScript : public WorldScript
|
||||
{
|
||||
public:
|
||||
BotLevelBracketsWorldScript() : WorldScript("BotLevelBracketsWorldScript"), m_timer(0), m_flaggedTimer(0) { }
|
||||
BotLevelBracketsWorldScript() : WorldScript("BotLevelBracketsWorldScript"), m_timer(0), m_flaggedTimer(0), m_guildTrackerTimer(0) { }
|
||||
|
||||
/**
|
||||
* @brief Called when the module is started up.
|
||||
@@ -943,6 +1175,7 @@ public:
|
||||
{
|
||||
LoadBotLevelBracketsConfig();
|
||||
LoadSocialFriendList();
|
||||
LoadPersistentGuildTracker();
|
||||
if (!g_BotLevelBracketsEnabled)
|
||||
{
|
||||
LOG_INFO("server.loading", "[BotLevelBrackets] Module disabled via configuration.");
|
||||
@@ -997,6 +1230,7 @@ public:
|
||||
|
||||
m_timer += diff;
|
||||
m_flaggedTimer += diff;
|
||||
m_guildTrackerTimer += diff;
|
||||
|
||||
if (m_flaggedTimer >= g_BotDistFlaggedCheckFrequency * 1000)
|
||||
{
|
||||
@@ -1008,6 +1242,16 @@ public:
|
||||
m_flaggedTimer = 0;
|
||||
}
|
||||
|
||||
if (m_guildTrackerTimer >= g_GuildTrackerUpdateFrequency * 1000)
|
||||
{
|
||||
if (g_BotDistFullDebugMode)
|
||||
{
|
||||
LOG_INFO("server.loading", "[BotLevelBrackets] Guild Tracker Update Triggering.");
|
||||
}
|
||||
UpdatePersistentGuildTracker();
|
||||
m_guildTrackerTimer = 0;
|
||||
}
|
||||
|
||||
if (m_timer < g_BotDistCheckFrequency * 1000)
|
||||
{
|
||||
return;
|
||||
@@ -1172,6 +1416,14 @@ public:
|
||||
}
|
||||
continue;
|
||||
}
|
||||
if (IsBotExcluded(player))
|
||||
{
|
||||
if (g_BotDistFullDebugMode)
|
||||
{
|
||||
LOG_INFO("server.loading", "[BotLevelBrackets] Skipping excluded bot '{}'.", player->GetName());
|
||||
}
|
||||
continue;
|
||||
}
|
||||
if (g_IgnoreGuildBotsWithRealPlayers && BotInGuildWithRealPlayer(player))
|
||||
{
|
||||
continue;
|
||||
@@ -1500,9 +1752,29 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Manually trigger guild tracker cleanup.
|
||||
*
|
||||
* This function can be called to remove guilds from the tracker that no longer have
|
||||
* real players online. This is useful after players leave guilds to ensure accurate
|
||||
* tracking and allow bot level changes in guilds that truly have no real players.
|
||||
*
|
||||
* Call this periodically or when you know players have left guilds to clean up the tracker.
|
||||
*/
|
||||
void ManualGuildTrackerCleanup()
|
||||
{
|
||||
if (!g_BotLevelBracketsEnabled || !g_IgnoreGuildBotsWithRealPlayers)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
CleanupGuildTracker();
|
||||
}
|
||||
|
||||
private:
|
||||
uint32 m_timer; // For distribution adjustments
|
||||
uint32 m_flaggedTimer; // For pending reset checks
|
||||
uint32 m_guildTrackerTimer; // For guild tracker updates
|
||||
};
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user