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https://github.com/kadeshar/mod-player-bot-level-brackets.git
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Clarifying how Dynamic Scaling and player weight works
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@@ -79,8 +79,8 @@ BotLevelBrackets.LiteDebugMode | Enables lite debug logging for th
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BotLevelBrackets.CheckFrequency | Frequency (in seconds) at which the bot level distribution check is performed. | 300 | Positive Integer
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BotLevelBrackets.CheckFlaggedFrequency | Frequency (in seconds) at which the bot level reset is performed for flagged bots that initially failed safety checks. | 15 | Positive Integer
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BotLevelBrackets.FlaggedProcessLimit | Maximum number of flagged bots to process per pending level change step. | 5 | Positive Integer
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BotLevelBrackets.Dynamic.UseDynamicDistribution | Enables dynamic recalculation of bot distribution percentages based on non-bot player counts per bracket. | 0 | 0 (off) / 1 (on)
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BotLevelBrackets.Dynamic.RealPlayerWeight | Multiplier applied to each real player's contribution (active only if dynamic distribution is enabled). | 1.0 | Floating point number
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BotLevelBrackets.Dynamic.UseDynamicDistribution | Enables dynamic bot distribution: when on, brackets with more real players get a higher share of bots, based on the weight below. | 0 | 0 (off) / 1 (on)
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BotLevelBrackets.Dynamic.RealPlayerWeight | Controls how much bots "follow" real player activity when dynamic distribution is enabled. 0.0 = bots always spread evenly; 1.0 = mild effect; higher values = more bots go where players are, but the effect is scaled. | 1.0 | ≥ 0.0 (float)
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BotLevelBrackets.Dynamic.SyncFactions | Enables synchronized brackets and weighting between Alliance and Horde factions when Dynamic Distribution is also enabled. | 0 | 0 (off) / 1 (on)
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BotLevelBrackets.IgnoreFriendListed | Ignores bots that are on real players' friend lists from any bracket calculations. | 1 | 0 (off) / 1 (on)
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BotLevelBrackets.IgnoreGuildBotsWithRealPlayers | Excludes bots in a guild with at least one real (non-bot) player online from adjustments. | 1 | 0 (disabled) / 1 (enabled)
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@@ -79,10 +79,41 @@ BotLevelBrackets.Dynamic.UseDynamicDistribution = 0
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#
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# BotLevelBrackets.Dynamic.RealPlayerWeight
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# Description: A multiplier applied to each real player's contribution in their level bracket.
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# When combined with inverse scaling by total player count, a higher value significantly boosts the effective weight
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# of a real player when few are online.
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# Default: 1.0
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# Description: This setting controls how much extra weight is given to brackets (level ranges) that contain real (non-bot) players, when dynamic distribution is enabled.
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# The higher you set this value, the more bots will move to the same level brackets where real players are currently found.
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# A value of 0.0 means bots always distribute evenly across all brackets, regardless of where players are. The default value of 1.0 gives a balanced, moderate effect.
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# Raising this to 2.0, 3.0, or higher will make bots concentrate more heavily in brackets with real players.
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# Lowering to 0.25 or 0.5 will make the effect much weaker, keeping bots more spread out.
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# The value is a multiplier (not a percent): 0.0 = no extra effect, 1.0 = normal effect, 5.0 = stronger effect.
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# Experiment based on your total bot count and real player counts to find a good number for your server.
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# What to expect:
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# - With 1.0 (default): If a bracket has 20% of real players, it will get about 20% or a little more of the bots.
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# - With 0.0: Every bracket always gets the same number of bots, no matter where real players are.
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# - With 5.0: A bracket with 20% of real players might get 50% of the bots (bots "pile up" with real players).
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# Examples:
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# Example A: You have 10 real players, and 6 of them are level 70-79 (bracket 8). With 1.0, about 30-40% of bots will move to bracket 8. With 3.0, over 60% of bots might move there.
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# Example B: All real players are low level. With a high weight (3.0+), almost all bots will stay low level too.
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# Default: 1.0
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BotLevelBrackets.Dynamic.RealPlayerWeight = 1.0
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#
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# BotLevelBrackets.Dynamic.RealPlayerWeight
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# Description: This setting controls how much extra weight is given to brackets (level ranges) that contain real (non-bot) players, when dynamic distribution is enabled.
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# The higher you set this value, the more bots will move to the same level brackets where real players are found, but the effect is *gentle*, not extreme.
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# A value of 0.0 means bots always distribute evenly across all brackets, regardless of where players are. The default value of 1.0 gives a mild, balanced effect.
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# Raising this to 3.0, 5.0, or higher will make bots concentrate more in brackets with real players, but even at 5.0, no bracket gets more than ~22% with all players present.
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# The value is a multiplier (not a percent): 0.0 = no extra effect, 1.0 = default, 3.0 = stronger, 5.0 = strong but not extreme.
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# Experiment based on your total bot count and real player counts to find a good number for your server.
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# What to expect:
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# - With 1.0 (default): If 6/10 real players are in one bracket, that bracket gets about 12.77% of bots. All-empty brackets get about 10.69% each.
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# - With 3.0: Same scenario: bracket gets about 15.73% of bots. All-empty brackets: 9.93% each.
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# - With 5.0: Bracket with 6/10 real players gets 18.31%. All-empty brackets: 9.28% each.
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# - If all real players are in one bracket and weight is 5.0, that bracket gets about 21.56% of bots (others: 9.80% each).
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# - With 0.0: Every bracket always gets the same number of bots (e.g., 11.11% each for 9 brackets).
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# Formula (per bracket):
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# bracket_weight = 1.0 + (RealPlayerWeight × (1 / TotalRealPlayers) × log(1 + RealPlayersInBracket))
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# All bracket weights are normalized to total 100%.
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# Default: 1.0
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BotLevelBrackets.Dynamic.RealPlayerWeight = 1.0
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#
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