update (workflow): Make workflow happy

Well this is embarrassing.
This commit is contained in:
MDIC
2022-08-12 12:03:21 -04:00
parent 255e829a44
commit 854c48fb04

View File

@@ -740,7 +740,7 @@ void AnticheatMgr::NoFallDamageDetection(Player* player, MovementInfo movementIn
return;
// players with water walk aura jumping on to the water from ledge would not get damage and neither will safe fall and feather fall
if (((player->HasAuraType(SPELL_AURA_WATER_WALK) && player->GetLiquidData().Status == LIQUID_MAP_WATER_WALK)) && !player->IsFlying() ||
if (((player->HasAuraType(SPELL_AURA_WATER_WALK) && player->GetLiquidData().Status == LIQUID_MAP_WATER_WALK && !player->IsFlying())) ||
player->HasAuraType(SPELL_AURA_FEATHER_FALL) || player->HasAuraType(SPELL_AURA_SAFE_FALL))
{
return;