From 854c48fb04c2790c7e0f061b37416b47eb809455 Mon Sep 17 00:00:00 2001 From: MDIC Date: Fri, 12 Aug 2022 12:03:21 -0400 Subject: [PATCH] update (workflow): Make workflow happy Well this is embarrassing. --- src/AnticheatMgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/AnticheatMgr.cpp b/src/AnticheatMgr.cpp index 87e217f..55d780a 100644 --- a/src/AnticheatMgr.cpp +++ b/src/AnticheatMgr.cpp @@ -740,7 +740,7 @@ void AnticheatMgr::NoFallDamageDetection(Player* player, MovementInfo movementIn return; // players with water walk aura jumping on to the water from ledge would not get damage and neither will safe fall and feather fall - if (((player->HasAuraType(SPELL_AURA_WATER_WALK) && player->GetLiquidData().Status == LIQUID_MAP_WATER_WALK)) && !player->IsFlying() || + if (((player->HasAuraType(SPELL_AURA_WATER_WALK) && player->GetLiquidData().Status == LIQUID_MAP_WATER_WALK && !player->IsFlying())) || player->HasAuraType(SPELL_AURA_FEATHER_FALL) || player->HasAuraType(SPELL_AURA_SAFE_FALL)) { return;