diff --git a/src/AnticheatMgr.cpp b/src/AnticheatMgr.cpp index 87e217f..55d780a 100644 --- a/src/AnticheatMgr.cpp +++ b/src/AnticheatMgr.cpp @@ -740,7 +740,7 @@ void AnticheatMgr::NoFallDamageDetection(Player* player, MovementInfo movementIn return; // players with water walk aura jumping on to the water from ledge would not get damage and neither will safe fall and feather fall - if (((player->HasAuraType(SPELL_AURA_WATER_WALK) && player->GetLiquidData().Status == LIQUID_MAP_WATER_WALK)) && !player->IsFlying() || + if (((player->HasAuraType(SPELL_AURA_WATER_WALK) && player->GetLiquidData().Status == LIQUID_MAP_WATER_WALK && !player->IsFlying())) || player->HasAuraType(SPELL_AURA_FEATHER_FALL) || player->HasAuraType(SPELL_AURA_SAFE_FALL)) { return;