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Update (Logging): Additional Speed Logging
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@@ -233,7 +233,7 @@ void AnticheatMgr::SpeedHackDetection(Player* player, MovementInfo movementInfo)
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uint32 latency = 0;
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latency = player->GetSession()->GetLatency();
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std::string goXYZ = ".go xyz " + std::to_string(player->GetPositionX()) + " " + std::to_string(player->GetPositionY()) + " " + std::to_string(player->GetPositionZ() + 1.0f) + " " + std::to_string(player->GetMap()->GetId()) + " " + std::to_string(player->GetOrientation());
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LOG_INFO("anticheat.module", "AnticheatMgr:: Speed-Hack detected player {} ({}) - Latency: {} ms - IP: {} - Cheat Flagged At: {}", player->GetName(), player->GetGUID().ToString(), latency, player->GetSession()->GetRemoteAddress().c_str(), goXYZ);
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LOG_INFO("anticheat.module", "AnticheatMgr:: Speed-Hack (Speed Movement at {}% above allowed Server Set rate {}%.) detected player {} ({}) - Latency: {} ms - IP: {} - Cheat Flagged At: {}", clientSpeedRate, speedRate, player->GetName(), player->GetGUID().ToString(), latency, player->GetSession()->GetRemoteAddress().c_str(), goXYZ);
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}
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BuildReport(player, SPEED_HACK_REPORT);
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}
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