Update (Logging): Additional Speed Logging

This commit is contained in:
M'Dic
2022-09-29 09:29:25 -04:00
committed by GitHub
parent 557d982b24
commit 1df6e155bf

View File

@@ -233,7 +233,7 @@ void AnticheatMgr::SpeedHackDetection(Player* player, MovementInfo movementInfo)
uint32 latency = 0;
latency = player->GetSession()->GetLatency();
std::string goXYZ = ".go xyz " + std::to_string(player->GetPositionX()) + " " + std::to_string(player->GetPositionY()) + " " + std::to_string(player->GetPositionZ() + 1.0f) + " " + std::to_string(player->GetMap()->GetId()) + " " + std::to_string(player->GetOrientation());
LOG_INFO("anticheat.module", "AnticheatMgr:: Speed-Hack detected player {} ({}) - Latency: {} ms - IP: {} - Cheat Flagged At: {}", player->GetName(), player->GetGUID().ToString(), latency, player->GetSession()->GetRemoteAddress().c_str(), goXYZ);
LOG_INFO("anticheat.module", "AnticheatMgr:: Speed-Hack (Speed Movement at {}% above allowed Server Set rate {}%.) detected player {} ({}) - Latency: {} ms - IP: {} - Cheat Flagged At: {}", clientSpeedRate, speedRate, player->GetName(), player->GetGUID().ToString(), latency, player->GetSession()->GetRemoteAddress().c_str(), goXYZ);
}
BuildReport(player, SPEED_HACK_REPORT);
}