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https://github.com/mod-playerbots/azerothcore-wotlk.git
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57 lines
1.5 KiB
C++
57 lines
1.5 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _MAP_UPDATER_H_INCLUDED
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#define _MAP_UPDATER_H_INCLUDED
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#include "Define.h"
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#include "PCQueue.h"
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#include <condition_variable>
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#include <thread>
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class Map;
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class UpdateRequest;
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class MapUpdater
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{
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public:
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MapUpdater();
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~MapUpdater() = default;
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void schedule_update(Map& map, uint32 diff, uint32 s_diff);
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void schedule_lfg_update(uint32 diff);
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void wait();
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void activate(std::size_t num_threads);
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void deactivate();
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bool activated();
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void update_finished();
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private:
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void WorkerThread();
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ProducerConsumerQueue<UpdateRequest*> _queue;
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std::vector<std::thread> _workerThreads;
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std::atomic<bool> _cancelationToken;
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std::mutex _lock;
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std::condition_variable _condition;
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std::size_t pending_requests;
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};
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#endif //_MAP_UPDATER_H_INCLUDED
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