* Core/Pathfinding: Remove unnecesary LiquidData Z check
*Remove an unnecessary LiquidData status check for Z correcing points count added probably for SunwellCore before the Movement Rewritte done last year , this fixes global pathfinding problems on all Movement Generators including all pathfinding problems that make creatures and players go through textures.
* Update PathGenerator.cpp
Typo on last commit
* fix (core): Delay added so spell animation plays on unit death
Unit death not showing full spell animation. This delay of 400ms provides that opportunity for it to not be nerfed.
* Notes added.
* fix (core): EffectInstaKill Prevents spell animation before deal damage execution
This fixes the issue of spell animations of chain effects of a spell dealing with EffectInstaKill. This was identified as a issue in support of @malcrom 's current scripting efforts. We fix the issue by putting a half second delay and making the delay of a function possible and independent.
Co-Authored-By: Malcrom <malcromdev@gmail.com>
* Fix double to float
Co-Authored-By: Malcrom <malcromdev@gmail.com>
* Remove the STD
I put the STD in STUD and all I need is U
* Update src/server/game/Spells/SpellEffects.cpp
per @kitzunu the great
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
* Update src/server/game/Spells/SpellEffects.cpp
per @nefertumm the beast
Co-authored-by: Nefertumm <nefertum.dev@protonmail.com>
* Update src/server/game/Spells/SpellEffects.cpp
Co-authored-by: Kargatum <dowlandtop@yandex.com>
* Update src/server/game/Spells/SpellEffects.cpp
Co-authored-by: Kargatum <dowlandtop@yandex.com>
* Update src/server/game/Spells/SpellEffects.cpp
Co-authored-by: Kargatum <dowlandtop@yandex.com>
* Update src/server/game/Spells/SpellEffects.cpp
Co-authored-by: Kargatum <dowlandtop@yandex.com>
* Update src/server/game/Spells/SpellEffects.cpp
Co-authored-by: Kargatum <dowlandtop@yandex.com>
* Notes Added
Co-authored-by: Malcrom <malcromdev@gmail.com>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
Co-authored-by: Nefertumm <nefertum.dev@protonmail.com>
Co-authored-by: Kargatum <dowlandtop@yandex.com>
* Fixed wrong decription of error
The Logger was pointing to the wrong table. Text is missing not in `broadcast_text_locale`, but in `broadcast_text`.
* fix(DB/Logger): fix logs topics and types
Correction of texts in the topic and the type of logged action. Getting rid of `<>` tags, which can cause certain difficulties when processing logs by the administrator. Now we can sort entries by the type of logged actions
* fix log_money
* fix log_money
* fix log_money
* fix log_money
* Update ObjectMgr.cpp
* Update rev_1642821969869259834.sql
* reduce memory usage
* Update AuctionHouseMgr.cpp
* Update Guild.cpp
* Update MailHandler.cpp
* Update TradeHandler.cpp
* fix typo
* Update data/sql/updates/pending_db_characters/rev_1642821969869259834.sql
* fix(Core/Spells): Passive auras with SPELL_ATTR0_ONLY_INDOORS/SPELL_ATTR0_ONLY_OUTDOORS should not be removed when entering/leaving buildings.
Fixes#9209
* feat(DB/Creature): Throw error if npcflag and gossip_menu_id is not combined
*cherry-pick commit (a513922fc1)
* test
* Update ObjectMgr.cpp
* codestyle
* Update src/server/game/Globals/ObjectMgr.cpp
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
* Update src/server/game/Globals/ObjectMgr.cpp
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>