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fix(Core/Misc): Revert commits causing massive delays (#10408)
* this reverts commit (674b168add) * this reverts commit (b085ee61eb) * closes https://github.com/azerothcore/azerothcore-wotlk/issues/10407
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@@ -977,9 +977,6 @@ uint32 Unit::DealDamage(Unit* attacker, Unit* victim, uint32 damage, CleanDamage
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//if (attacker && victim->GetTypeId() == TYPEID_PLAYER && victim != attacker)
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//victim->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, health); // pussywizard: optimization
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//Pussywarlock Elite MDic - Unit death not showing full spell animation.
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//This delay of 400ms provides that opportunity for it to not be nerfed.
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std::this_thread::sleep_for(400ms);
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Unit::Kill(attacker, victim, durabilityLoss, cleanDamage ? cleanDamage->attackType : BASE_ATTACK, spellProto);
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}
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else
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@@ -293,9 +293,6 @@ void Spell::EffectInstaKill(SpellEffIndex /*effIndex*/)
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data << unitTarget->GetGUID();
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data << uint32(m_spellInfo->Id);
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m_caster->SendMessageToSet(&data, true);
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// MDic - acidmanifesto: This is needed due to the Unit::DealDamage firing off immediately after the worldpacket which nerfs out additional spell animations
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// The delay of half a second ensures the spell animations which are typically 0.4 seconds long have enough time to fire off
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std::this_thread::sleep_for(500ms);
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Unit::DealDamage(m_caster, unitTarget, unitTarget->GetHealth(), nullptr, NODAMAGE, SPELL_SCHOOL_MASK_NORMAL, nullptr, false);
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}
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