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https://github.com/mod-playerbots/azerothcore-wotlk.git
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fix (core/pdump): Fix Pdump write and load thru TC Cherry picks (#10349)
* fix (core/pdump): Fix Pdump write and load thru TC Cherry picks TC Cherry picks were over 30. I am not listing it all but i am listing authors of said relations that this pr is based on. Co-Authored-By: Brian <runningnak3d@gmail.com> Co-Authored-By: joschiwald <736792+joschiwald@users.noreply.github.com> Co-Authored-By: Shauren <shauren.trinity@gmail.com> Co-Authored-By: SnapperRy <19622383+SnapperRy@users.noreply.github.com> Co-Authored-By: Ariel Silva <ariel-@users.noreply.github.com> Co-Authored-By: Nick <31777+paradox@users.noreply.github.com> Co-Authored-By: r00ty-tc <r00ty-tc@users.noreply.github.com> Co-Authored-By: Jorge García <259712+xurxogr@users.noreply.github.com> Co-Authored-By: Kaelima <kaelima@live.se> Co-Authored-By: Shocker <43253032+shockerqt@users.noreply.github.com> Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com> * fix whitespace formatting look like it had a stroke. * Updated in script notes Updated in script notes to reflect it was a note from tc that was refactored in * Acore::StringTo * acore::stringto Co-authored-by: Brian <runningnak3d@gmail.com> Co-authored-by: joschiwald <736792+joschiwald@users.noreply.github.com> Co-authored-by: Shauren <shauren.trinity@gmail.com> Co-authored-by: SnapperRy <19622383+SnapperRy@users.noreply.github.com> Co-authored-by: Ariel Silva <ariel-@users.noreply.github.com> Co-authored-by: Nick <31777+paradox@users.noreply.github.com> Co-authored-by: r00ty-tc <r00ty-tc@users.noreply.github.com> Co-authored-by: Jorge García <259712+xurxogr@users.noreply.github.com> Co-authored-by: Kaelima <kaelima@live.se> Co-authored-by: Shocker <43253032+shockerqt@users.noreply.github.com> Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com> Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
This commit is contained in:
File diff suppressed because it is too large
Load Diff
@@ -18,37 +18,38 @@
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#ifndef _PLAYER_DUMP_H
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#define _PLAYER_DUMP_H
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#include "Define.h"
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#include <string>
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#include <iosfwd>
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#include <map>
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#include <set>
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#include <string>
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#include "ObjectGuid.h"
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enum DumpTableType
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{
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DTT_CHARACTER, // // characters
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DTT_CHAR_TABLE, // // character_achievement, character_achievement_progress,
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// character_action, character_aura, character_homebind,
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// character_queststatus, character_queststatus_rewarded, character_reputation,
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// character_spell, character_spell_cooldown, character_ticket, character_talent
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// character_action, character_aura, character_homebind,
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// character_queststatus, character_queststatus_rewarded, character_reputation,
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// character_spell, character_spell_cooldown, character_ticket, character_talent
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DTT_EQSET_TABLE, // <- guid // character_equipmentsets
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DTT_INVENTORY, // -> item guids collection // character_inventory
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DTT_MAIL, // -> mail ids collection // mail
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// -> item_text
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// -> item_text
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DTT_MAIL_ITEM, // <- mail ids // mail_items
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// -> item guids collection
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// -> item guids collection
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DTT_ITEM, // <- item guids // item_instance
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// -> item_text
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// -> item_text
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DTT_ITEM_GIFT, // <- item guids // character_gifts
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DTT_PET, // -> pet guids collection // character_pet
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DTT_PET_TABLE, // <- pet guids // pet_aura, pet_spell, pet_spell_cooldown
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DTT_PET_TABLE // <- pet guids // pet_aura, pet_spell, pet_spell_cooldown
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};
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enum DumpReturn
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@@ -56,15 +57,21 @@ enum DumpReturn
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DUMP_SUCCESS,
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DUMP_FILE_OPEN_ERROR,
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DUMP_TOO_MANY_CHARS,
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DUMP_UNEXPECTED_END,
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DUMP_FILE_BROKEN,
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DUMP_CHARACTER_DELETED
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};
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struct DumpTable;
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struct TableStruct;
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class StringTransaction;
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class PlayerDump
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{
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public:
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static void InitializeTables();
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protected:
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PlayerDump() {}
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PlayerDump() { }
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};
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class PlayerDumpWriter : public PlayerDump
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@@ -72,18 +79,19 @@ class PlayerDumpWriter : public PlayerDump
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public:
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PlayerDumpWriter() { }
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bool GetDump(uint32 guid, std::string& dump);
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DumpReturn WriteDump(std::string const& file, uint32 guid);
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bool GetDump(ObjectGuid::LowType guid, std::string& dump);
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DumpReturn WriteDumpToFile(std::string const& file, ObjectGuid::LowType guid);
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DumpReturn WriteDumpToString(std::string& dump, ObjectGuid::LowType guid);
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private:
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typedef std::set<uint32> GUIDs;
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bool AppendTable(StringTransaction& trans, ObjectGuid::LowType guid, TableStruct const& tableStruct, DumpTable const& dumpTable);
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void PopulateGuids(ObjectGuid::LowType guid);
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bool DumpTable(std::string& dump, uint32 guid, char const* tableFrom, char const* tableTo, DumpTableType type);
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std::string GenerateWhereStr(char const* field, GUIDs const& guids, GUIDs::const_iterator& itr);
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std::string GenerateWhereStr(char const* field, uint32 guid);
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std::set<ObjectGuid::LowType> _pets;
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std::set<ObjectGuid::LowType> _mails;
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std::set<ObjectGuid::LowType> _items;
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GUIDs pets;
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GUIDs mails;
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GUIDs items;
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std::set<uint64> _itemSets;
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};
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class PlayerDumpReader : public PlayerDump
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@@ -91,7 +99,11 @@ class PlayerDumpReader : public PlayerDump
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public:
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PlayerDumpReader() { }
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DumpReturn LoadDump(std::string const& file, uint32 account, std::string name, uint32 guid);
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DumpReturn LoadDumpFromFile(std::string const& file, uint32 account, std::string name, ObjectGuid::LowType guid);
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DumpReturn LoadDumpFromString(std::string const& dump, uint32 account, std::string name, ObjectGuid::LowType guid);
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private:
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DumpReturn LoadDump(std::istream& input, uint32 account, std::string name, ObjectGuid::LowType guid);
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};
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#endif
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@@ -67,6 +67,7 @@
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#include "OutdoorPvPMgr.h"
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#include "PetitionMgr.h"
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#include "Player.h"
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#include "PlayerDump.h"
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#include "PoolMgr.h"
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#include "Realm.h"
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#include "ScriptMgr.h"
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@@ -1530,6 +1531,9 @@ void World::SetInitialWorldSettings()
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LOG_INFO("server.loading", "Loading spell dbc data corrections...");
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sSpellMgr->LoadDbcDataCorrections();
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LOG_INFO("server.loading", "Initializing PlayerDump tables...");
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PlayerDump::InitializeTables();
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LOG_INFO("server.loading", "Loading SpellInfo store...");
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sSpellMgr->LoadSpellInfoStore();
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@@ -816,51 +816,96 @@ public:
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if (!ValidatePDumpTarget(handler, name, characterName, characterGUID))
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return false;
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switch (PlayerDumpReader().LoadDump(fileName, account, name, characterGUID.value_or(0)))
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switch (PlayerDumpReader().LoadDumpFromFile(fileName, account, name, characterGUID.value_or(0)))
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{
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case DUMP_SUCCESS:
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handler->PSendSysMessage(LANG_COMMAND_IMPORT_SUCCESS);
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break;
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case DUMP_FILE_OPEN_ERROR:
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handler->PSendSysMessage(LANG_FILE_OPEN_FAIL, fileName.c_str());
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handler->SetSentErrorMessage(true);
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return false;
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case DUMP_FILE_BROKEN:
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handler->PSendSysMessage(LANG_DUMP_BROKEN, fileName.c_str());
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handler->SetSentErrorMessage(true);
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return false;
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case DUMP_TOO_MANY_CHARS:
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handler->PSendSysMessage(LANG_ACCOUNT_CHARACTER_LIST_FULL, account.GetName().c_str(), account.GetID());
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handler->SetSentErrorMessage(true);
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return false;
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default:
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handler->PSendSysMessage(LANG_COMMAND_IMPORT_FAILED);
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handler->SetSentErrorMessage(true);
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return false;
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case DUMP_SUCCESS:
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handler->PSendSysMessage(LANG_COMMAND_IMPORT_SUCCESS);
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break;
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case DUMP_FILE_OPEN_ERROR:
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handler->PSendSysMessage(LANG_FILE_OPEN_FAIL, fileName.c_str());
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handler->SetSentErrorMessage(true);
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return false;
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case DUMP_FILE_BROKEN:
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handler->PSendSysMessage(LANG_DUMP_BROKEN, fileName.c_str());
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handler->SetSentErrorMessage(true);
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return false;
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case DUMP_TOO_MANY_CHARS:
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handler->PSendSysMessage(LANG_ACCOUNT_CHARACTER_LIST_FULL, account.GetName().c_str(), account.GetID());
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handler->SetSentErrorMessage(true);
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return false;
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default:
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handler->PSendSysMessage(LANG_COMMAND_IMPORT_FAILED);
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handler->SetSentErrorMessage(true);
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return false;
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}
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return true;
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}
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static bool HandlePDumpCopyCommand(ChatHandler* handler, PlayerIdentifier player, AccountIdentifier account, Optional<std::string_view> characterName, Optional<ObjectGuid::LowType> characterGUID)
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{
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std::string name;
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if (!ValidatePDumpTarget(handler, name, characterName, characterGUID))
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return false;
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std::string dump;
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switch (PlayerDumpWriter().WriteDumpToString(dump, player.GetGUID().GetCounter()))
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{
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case DUMP_SUCCESS:
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break;
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case DUMP_CHARACTER_DELETED:
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handler->PSendSysMessage(LANG_COMMAND_EXPORT_DELETED_CHAR);
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handler->SetSentErrorMessage(true);
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return false;
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case DUMP_FILE_OPEN_ERROR: // this error code should not happen
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default:
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handler->PSendSysMessage(LANG_COMMAND_EXPORT_FAILED);
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handler->SetSentErrorMessage(true);
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return false;
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}
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switch (PlayerDumpReader().LoadDumpFromString(dump, account, name, characterGUID.value_or(0)))
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{
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case DUMP_SUCCESS:
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break;
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case DUMP_TOO_MANY_CHARS:
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handler->PSendSysMessage(LANG_ACCOUNT_CHARACTER_LIST_FULL, account.GetName().c_str(), account.GetID());
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handler->SetSentErrorMessage(true);
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return false;
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case DUMP_FILE_OPEN_ERROR: // this error code should not happen
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case DUMP_FILE_BROKEN: // this error code should not happen
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default:
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handler->PSendSysMessage(LANG_COMMAND_IMPORT_FAILED);
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handler->SetSentErrorMessage(true);
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return false;
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}
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// Original TC Notes from Refactor vvv
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//ToDo: use a new trinity_string for this commands
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handler->PSendSysMessage(LANG_COMMAND_IMPORT_SUCCESS);
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return true;
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}
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static bool HandlePDumpWriteCommand(ChatHandler* handler, std::string fileName, PlayerIdentifier player)
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{
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switch (PlayerDumpWriter().WriteDump(fileName, player.GetGUID().GetCounter()))
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switch (PlayerDumpWriter().WriteDumpToFile(fileName, player.GetGUID().GetCounter()))
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{
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case DUMP_SUCCESS:
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handler->PSendSysMessage(LANG_COMMAND_EXPORT_SUCCESS);
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break;
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case DUMP_FILE_OPEN_ERROR:
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handler->PSendSysMessage(LANG_FILE_OPEN_FAIL, fileName.c_str());
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handler->SetSentErrorMessage(true);
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return false;
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case DUMP_CHARACTER_DELETED:
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handler->PSendSysMessage(LANG_COMMAND_EXPORT_DELETED_CHAR);
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handler->SetSentErrorMessage(true);
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return false;
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default:
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handler->PSendSysMessage(LANG_COMMAND_EXPORT_FAILED);
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handler->SetSentErrorMessage(true);
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return false;
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case DUMP_SUCCESS:
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handler->PSendSysMessage(LANG_COMMAND_EXPORT_SUCCESS);
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break;
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case DUMP_FILE_OPEN_ERROR:
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handler->PSendSysMessage(LANG_FILE_OPEN_FAIL, fileName.c_str());
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handler->SetSentErrorMessage(true);
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return false;
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case DUMP_CHARACTER_DELETED:
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handler->PSendSysMessage(LANG_COMMAND_EXPORT_DELETED_CHAR);
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handler->SetSentErrorMessage(true);
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return false;
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default:
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handler->PSendSysMessage(LANG_COMMAND_EXPORT_FAILED);
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handler->SetSentErrorMessage(true);
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return false;
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}
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return true;
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