* Add OnAfterDatabaseLoadCreatureTemplates hook
- fix issue where the fast template cache was not updated correctly after a CS reload of a single creature template
* Parameter naming tweak to reduce confusion.
* Refactor to streamline fastcache creation, remove threading concerns
* Remove unneeded resize when loading creature templates
* Update fast cache resizing to highest-performing option
* Implement GridUnload setting
* Minor fixes
- Use GetOption instead of deprecated GetBoolDefault.
- Added a missing check for instances in LoadMap
- Replaced some numbers with global defines
* Possible crashfix + minor improvements
- Initialized initialOrientation which I had forgotten (likely cause of crash)
- Readded a previous check in UpdateSplineMovement
- Made i_objectsToRemove and i_worldObjects tos sets as they were previously, instead of unordered_set.
* Update worldserver.conf.dist
* Fix high CPU usage with preload grid enabled.
This should be it.
* Bug fixes
- Corrected std::chrono from seconds to milliseconds
- Got rid of leftover code that caused objects to not show up on time
* Removed logic to set gameobject as active
- More alignement with TC.
- Reduces CPU usage drastically
* Revert back to using time_t instead of std chrono
* Invoke SetNoCreate() method to reduce CPU usage drastically
* Remove setActive from static and motion transports
* Fix performance issues
* Added SetFarVisible to WG and some dungeon scripts
- Also removed setActive(true) from creatures in Wintergrasp. As for gameobjects they are set to active upon being damaged/destroyed and removed from active on rebuild (reset)
* Removed comments related to VISIBILITY_COMPENSATION
* Fix log
* Deleted unused files + corrected a check
* Added missing header
* Removed unused parameter
* Removed another unsued parameter
* Changed vector to set for i_visibleNow
- Changed vector to set for i_visibleNow in VisibleNotifer
- Adjusted HaveAtClient to accept Object*
- Adjusted SendUpdateToPlayer to send createobject packet only if not known to client
* Update ObjectMgr.cpp
Rework to `ObjectMgr::LoadReputationSpilloverTemplate()` allowing more factons to be added.
* Create reputation_spillover_template-update.sql
Alteration to `reputation_spillover_template` table, update allowing to add two more factions.
* Update SharedDefines.h
`MAX_SPILLOVER_FACTIONS` is now equal 6 instead of 4.
* Update reputation_spillover_template-update.sql
Now it alters table instead recreating it.
* webwinder-signpost-gps
Fixing the webwinder path signpost gps locations so they actually sit on the post rather than floating
* Update data/sql/updates/pending_db_world/webwinder-signpost-gps.sql
Co-authored-by: Dan <83884799+elthehablo@users.noreply.github.com>
* Update webwinder-signpost-gps.sql
adding whitespace and updating syntax
---------
Co-authored-by: Dan <83884799+elthehablo@users.noreply.github.com>