* Fix comment documenting WorldSocket
The buffer is constructed with 4096 bytes but later resized in
WorldSocketThread::SocketAdded() according to the configuration
setting Network.OutUBuff (currently 65536 bytes)
* Reuse calculated packet size
Instead of recalculating the current packet size three times at
worst, calculate it once and reuse it when required.
* Reduce reserved buffer size per WorldSocket
Don't reserve 64kB of memory for every WorldSocket's output
buffer.
Instead, start with a 4kB baseline for every WorldSocket and grow
the buffer size dynamically when we have single packets that do
not fit the current buffer.
* feat(Core/Optimization): Optimize build of units update object by leveraging cache.
* Remove whitespaces.
* Add alternative hooks to handle transmog and other similar things.
* Fix build on some compilers.
* Fix codestyle
* Fix build again.
* Take into account updateType.
* fix(Core/Spells): Fix sobering spells and possible uint8 overflow/underflow in SPELL_EFFECT_INEBRIATE handler.
* fix(Core/Spells): Improvements for SPELL_AURA_MOD_FAKE_INEBRIATE handling
Syntax : .reset items equiped|bags|bank|keyring|currency|vendor_buyback|all|allbags #playername
Delete items in the player inventory (equiped, bank, bags etc...) depending on the chosen option.
#playername : Optionnal target player name (if player is online only). If not provided the command will execute on the selected target player.
Update src/server/scripts/Commands/cs_reset.cpp
Accepted
Co-authored-by: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com>
Update data/sql/updates/pending_db_world/rev_1708782048020249700.sql
Accepted
Co-authored-by: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com>
Update data/sql/updates/pending_db_world/rev_1708782048020249700.sql
Accepted
Co-authored-by: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com>
Update src/server/game/Miscellaneous/Language.h
Accepted
Co-authored-by: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com>
fix uint16 vs uint16_t
fix crash and code cleanup
Fix typo
sql fix
Missing typo
selected instead or selecter
AC code style fix
Re-Fix typos
MISSING typos
missing typos
* fix(Core/PVP): Fix OutDoorPVP CustomSpell handling
- the function HandleCustomSpell() should only return
true if it actually handled a spell
* comment unused parameter
* fix(Core/Creature): Prevent combat movement disabled creatures from repositioning if target moves within model boundary
* fixbuild
* Apply suggestions from code review
fix(Core): Prevent gift wrapping of items with duration
- remaining duration is not beeing stored in character_gifts
- gift wrapping of items with duration preserved
them infinitely
* Another hackfix attempt at warden payload forcechecks ban fix.
* Revert last commit, interrupt all forcechecks instead of just _dataSent ones.
* Add rewarder parameter to OnRewardKillRewarder hook.
* Undo old warden changes.
* Removed too much!
* Class Comparison Logic Encapsulation - Parity
* Add Context to IsClass
* Add Unit IsClass script hook
* Replace additional getClass with IsClass
* Update CanUseItem to replace getClass with IsClass
* Add separate context for pet vs ability
* Change Create to Init since not all referenced contexts are creation
* Align spacing in ClassContext
* Drop context on LFGManager max power
* Update IsClass context that wraps around Missle Barrage
* Rename context for swapping weapons
* Be more specific than CLASS_CONTEXT_TALENT
* Remove duplicate context
* Moved IsClass Hook to Player
* Removed unused parameter in virtual base function
* Added maybe_unused to IsClass virtual in order to compile
To match the override signature, the virtual base needs to include the parameter in question, so using [maybe_unused] to signal to the compiler to allow it
* Remove extra blank line
* Add ABILITY_REACTIVE context
* Add context for PET_CHARM
* Remove explicit nullopt check per review
* Code Readability - Change if to if else in pet
Due to the return pattern, this doesn't change functionality in any way
* Add OnPlayer to disambiguate
---------
Co-authored-by: NathanHandley <nathanhandley@protonmail.com>