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fix(Scripts/TheEye): increase dagger proc chance and make sure mind control only targets players (#18563)
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2
data/sql/updates/pending_db_world/fix_dagger_proc.sql
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2
data/sql/updates/pending_db_world/fix_dagger_proc.sql
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@@ -0,0 +1,2 @@
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--
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UPDATE `item_template` SET `spellppmRate_2` = 60 WHERE `entry` = 30312;
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@@ -4648,12 +4648,6 @@ void SpellMgr::LoadSpellInfoCorrections()
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spellInfo->AttributesEx2 |= SPELL_ATTR2_IGNORE_LINE_OF_SIGHT;
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});
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// Magic Disruption (KT dagger)
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ApplySpellFix({ 36478 }, [](SpellInfo* spellInfo)
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{
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spellInfo->ProcChance = 100;
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});
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// Commanding Shout
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ApplySpellFix({ 469, 47439, 47440 }, [](SpellInfo* spellInfo)
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{
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@@ -1159,7 +1159,10 @@ class spell_kaelthas_mind_control : public SpellScript
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void SelectTarget(std::list<WorldObject*>& targets)
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{
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if (Unit* victim = GetCaster()->GetVictim())
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{
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targets.remove_if(Acore::ObjectGUIDCheck(victim->GetGUID(), true));
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}
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targets.remove_if(Acore::ObjectTypeIdCheck(TYPEID_PLAYER, false));
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}
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void Register() override
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