Dan
e5f0f97858
fix(Scripts/TempleOfAhnQiraj): let small Eye Tentacles attack the raid ( #16784 )
...
* initial
* whitespace
* hrm
* easier
2023-07-17 16:19:40 -03:00
Eddy Vega
df8de555a3
refactor(Scripts/Karazhan): Update Maiden of Virtue ( #16683 )
...
* init
* .
2023-07-17 08:22:04 -03:00
Eddy Vega
3a7274709b
refactor(Scripts/Karazhan): Update Moroes ( #16682 )
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* init
* .
2023-07-17 08:21:13 -03:00
Eddy Vega
3860d273b4
chore(Scripts/Karazhan): The Curator - KilledUnit ( #16770 )
...
init
2023-07-16 19:42:26 -03:00
Gultask
be5ad1e67c
fix(Scripts/SethekkHalls): Script Anzu Bird Spirit Adds ( #16490 )
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* init
* Create rev_1686100430153174900.sql
* 2
* codestyle
* for loop
* for loop
* Update boss_anzu.cpp
* use vector instead of array
Co-Authored-By: Angelo Venturini <nefertum.dev@protonmail.com >
* leftover
* Revert "leftover"
This reverts commit ccd6db746d364d6cc513b1c7ee7db79be024cc92.
* Update rev_1686100430153174900.sql
* codestyle?
* Revert "codestyle?"
This reverts commit bdf445c056e5b86fa054f299b17b32ec343ce53d.
* Update boss_anzu.cpp
* kill me
* pls
* Update sethekk_halls.h
* Update boss_anzu.cpp
* position codestyle
* Update boss_anzu.cpp
---------
Co-authored-by: Angelo Venturini <nefertum.dev@protonmail.com >
2023-07-15 17:27:10 -03:00
Kitzunu
5f95428c79
chore(Scripts/Misc): Improve server debug ( #16708 )
2023-07-15 17:14:38 -03:00
Eddy Vega
1184b3a693
fix(Scripts/Karazhan): Rewrite Terestian Illhoof ( #16755 )
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* init
* m
* .
2023-07-15 17:13:38 -03:00
Eddy Vega
601d036295
refactor(Scripts/Karazhan): Update The Curator ( #16754 )
...
* init
* .
* .
2023-07-15 17:13:08 -03:00
Skjalf
68a93bcc36
fix(Scripts/ShadowLabyrinth): Fix Vorpil voidwalkers getting stuck ( #16767 )
2023-07-15 17:12:05 -03:00
Angelo Venturini
5aa44033ab
fix(Scripts/MagtheridonsLair): Fix emote spam ( #16746 )
2023-07-12 16:08:13 -03:00
Angelo Venturini
a8964a6ed1
fix(Core/Magtheridon): Fix Manticron Cube mechanic ( #16745 )
2023-07-12 14:17:34 -03:00
Skjalf
e4d64ec319
fix(Scripts/GruulLair): Fix Maulgar not casting intimidating shout ( #16743 )
2023-07-12 00:46:10 -03:00
Gultask
fe52a5c9eb
chore(Scripts/GruulsLair): Adjust timers for Reverberation and Hurtful Strike ( #16732 )
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Update boss_gruul.cpp
2023-07-10 22:35:21 -03:00
Angelo Venturini
09541e3bd7
fix(Scripts/MagtheridonsLair): fix Magtheridon's Quake spell ( #16730 )
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* fix(Core/Magtheridon): fix Magtheridon's Quake spell
* missing sql
2023-07-10 22:34:34 -03:00
Gultask
e29429462c
chore(Scripts/MagtheridonsLair): Adjust Magtheridon's timers ( #16723 )
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Update boss_magtheridon.cpp
2023-07-10 05:59:55 -03:00
Eddy Vega
1673915f96
fix(Scripts/HellfirePeninsula): Improve Wounded Blood Elf Pilgrim ( #16566 )
...
init
2023-07-09 01:40:46 -03:00
Dan
fd474c8b40
fix(Scripts/HellfireRamparts): Nazan and Vazruden properly reset ( #16694 )
...
* initial
dumb mistake made by me. probably fixed now
* Update boss_vazruden_the_herald.cpp
dumdum
2023-07-09 01:39:19 -03:00
avarishd
998bb9d54b
fix(Core/Spells): Shriveling Gaze ( #15939 )
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* fix(Core/Spells): Shriveling Gaze
* comment out unused parameter
* again
2023-07-08 10:03:03 -03:00
Skjalf
2e7003d84e
fix(Scripts/Outlands): Fix Doomwalker not reseting abilities ( #16700 )
2023-07-08 09:23:01 -03:00
Eddy Vega
bda9b40403
fix(Scripts/ShadowmoonValley): Enraged Spirits' abilities ( #16571 )
...
* init
* init
* Co-authored-by: Aokromes <Aokromes@users.noreply.github.com >
Co-authored-by: Malleus <Malleus@users.noreply.github.com >
* credits
---------
Co-authored-by: Aokromes <Aokromes@users.noreply.github.com >
2023-07-06 06:14:42 -03:00
Skjalf
dc071dab4c
fix(Scripts/Outlands): Fix Kazzak not reseting his timers ( #16675 )
...
* fix(Scripts/Outlands): Fix Kazzak not reseting his timers
* Update boss_doomlord_kazzak.cpp
2023-07-05 15:28:17 -03:00
Angelo Venturini
cd01453b6c
fix(Scripts/Underbog): Fix Swamplord Musel'ek combat movement ( #16647 )
2023-06-30 09:34:26 -03:00
The GhostRider
f09be5f124
fix(DB/SAI): Yenniku ( #16631 )
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* Fix(SAI/C++/NPC): NPC Yenniku and Removal of AI C++
* Update rev_1687759233155225800.sql
Changes made
* Update rev_1687759233155225800.sql
* Update rev_1687759233155225800.sql
* Update rev_1687759233155225800.sql
* Update rev_1687759233155225800.sql
* Update rev_1687759233155225800.sql
* Update rev_1687759233155225800.sql
* Update data/sql/updates/pending_db_world/rev_1687759233155225800.sql
Co-authored-by: Gultask <100873791+Gultask@users.noreply.github.com >
* Update rev_1687759233155225800.sql
* Update rev_1687759233155225800.sql
---------
Co-authored-by: Gultask <100873791+Gultask@users.noreply.github.com >
2023-06-29 19:22:11 -03:00
Eddy Vega
f8cb2ada20
chore(scripts/Steamvault): Remove unused spells from Mekgineer Steamrigger ( #16644 )
2023-06-29 18:52:11 -03:00
Kitzunu
34080692cb
fix(Scripts/Ionar): Remove nature damage immunity ( #16586 )
2023-06-27 19:37:25 -03:00
Skjalf
7cd575dbb5
fix(Scripts/SlavePens): Despawn Frozen Core after Ahune emerges ( #16633 )
2023-06-26 23:49:57 -03:00
Skjalf
5e0cfa2287
fix(Scripts/SlavePens): Ahune shouldn't spawn more than a single Hailstone per phase
...
fix(Scripts/SlavePens): Ahune shouldn't spawn more than a single Hailstone per phase
2023-06-26 06:15:53 +02:00
The GhostRider
3186edc568
fix(DB/SAI): Shay Leafrunner ( #16454 )
...
* fix(DB/SAI): Wandering-Shay-Quest
* fix(DB/SAI): Wandering-Shay-Quest
* Update rev_1685747385631953200.sql
* Update rev_1685747385631953200.sql
---------
Co-authored-by: dario strani <xspid@lastrevenge.ddns.net >
2023-06-25 23:43:59 -03:00
Skjalf
d1f3e606a2
fix(Scripts/AuchenaiCrypts): Fix Exarch Maladaar despawning the avata… ( #16625 )
2023-06-25 13:45:54 -03:00
Skjalf
d172b3a7e2
fix(Scripts/SlavePens): Add Chilling Aura to Ahune adds ( #16623 )
2023-06-25 11:31:25 -03:00
Gultask
c0bbb52483
fix(Scripts/Midsummer): Stop Bonfires from spawning more gameobjects ( #16618 )
...
* Update midsummer.cpp
* .
2023-06-24 20:29:05 -03:00
Skjalf
b45773ec31
refactor(Scripts/SlavePens): Clean up Ahune script ( #16613 )
...
* refactor(Scripts/SlavePens): Clean up Ahune script
* Create rev_1687609506371262000.sql
* Update boss_ahune.cpp
2023-06-24 17:32:11 -03:00
Angelo Venturini
facbebdf8d
fix(Scripts/Mechanar): Fix Polarity shift mechanic ( #16601 )
2023-06-24 15:47:37 -03:00
Skjalf
3a8aae9964
fix(Scripts/SlavePens): Remove the Magma Totem requirement to summoni… ( #16602 )
...
fix(Scripts/SlavePens): Remove the Magma Totem requirement to summoning Ahune
2023-06-22 09:29:56 -03:00
Angelo Venturini
fb7164be05
fix(Scripts/HellfireRamparts): Fix Nazan not casting abilities ( #16598 )
2023-06-21 23:26:11 -03:00
Angelo Venturini
a62143e540
fix(Scripts/ShadowLabyrinth): Murmur's Touch ( #16600 )
2023-06-21 23:12:23 -03:00
Skjalf
ec5eabce25
fix(Scripts/Karazhan): Malchezaar should not cast Enfeeble on phase 3 ( #16587 )
2023-06-18 15:29:19 -03:00
Dan
a15016ac08
fix(Scripts/ZulFarrak): add Hearthstone mechanic to Blys party when event not started in time ( #16333 )
...
* initial
* codestyle
* remove unused taskscheduler
* fix unsummon mechanic
better syntax
* fix other issues
* another issue
* dummy fix
* should fix gossip and event
* attempt to fix movement
* attempt at fixing Bly walk
* also make Weegli hostile + another attempt at move
ment fix
* another attempt at walk fix
* initialise and debug
* debuggo
* v2
* moooore
* oops
* try to fix with boolean again
* fix?
* fixmaybe
* revert
* remove leftovers
* and more on Weegli
2023-06-18 12:06:59 -03:00
Skjalf
7ae4b85c43
fix(Scripts/HellfireRamparts): Fix Gargolmar Retalliation procs with … ( #16585 )
...
fix(Scripts/HellfireRamparts): Fix Gargolmar Retalliation procs with targets behind him
2023-06-18 11:54:05 -03:00
Johaine
5060407598
fix(Scripts/TheBlackMorass): rework time rift event logic ( #16535 )
...
* Fix visual crystals
This fixes the crystals not despawning on Medivh's death and being
resummoned after every reset
* Fix summoning circle visual after cleanup
Fix respawn of summoning circle visual NPC
Move respawn to same moment as Medivh respawn
* Fix race condition during script cleanup after event failure
This fixes the bug that rifts still spawn after shield is at 0%,
enabling players to exploit the instance and defeat bosses at their own
pace.
In general, removing rifts schedules spawning of new rifts
After failing the event (shield at 0%) this introduces a race between
rift despawn and (scheduler) cleanup
Fix it by introducing a check if the event has been started and should
still progress.
* Fix softlock of event during break after boss
Make sure that the delay condition is removed if event fails
Meeting certain conditions it was possible to softlock the event by
extending the after-boss-break indefinitely
* Cleanup failed instance without player interaction
This respawns Medivh and re-enables the event 5 minutes after a failure
Retrying the event shouldn't require all players to leave the instance
and to reenter
* Misc cleanups
Remove unused DataTypes
Rename variable to something more self-explanatory
Remove unnecessary checks and make scheduling of rifts more
straightforward
Fix typos
2023-06-18 11:47:27 -03:00
Dan
5b36dfa2c0
chore(Scripts/GruulsLair): modernise boss scripts + make timers more accurate ( #16576 )
2023-06-18 11:36:11 -03:00
Dan
a10c183e99
chore(Scripts/MagtheridonsLair): rework Magtheridon boss script ( #16527 )
...
* initial commit
* remove leftovers
* codestyle
2023-06-14 18:23:13 -03:00
Gultask
65607c114a
fix(Scripts/Underbog): Lower range check for Tentacle Lash ( #16497 )
...
* Update underbog.cpp
* Update src/server/scripts/Outland/CoilfangReservoir/underbog/underbog.cpp
---------
Co-authored-by: Skjalf <47818697+Nyeriah@users.noreply.github.com >
2023-06-11 11:49:14 -03:00
Skjalf
0fb4928285
fix(Scripts/ShadowLabirynth): Fix Murmur not using abilities ( #16505 )
2023-06-09 18:44:53 -03:00
Dan
a13601bbc5
fix(Scripts/Karazhan): Opera Wizard of Oz fight correct start timers for combat as well fixing restart of the event ( #16303 )
2023-06-08 22:40:24 -03:00
Eddy Vega
8e51183fa6
refactor(Scripts/Auchindoun): Mass struct/model update ( #16266 )
...
* init
* ubuntu-20.04-clang-with-modules
* unused context
* .
* .
* .
* pew
* .
2023-06-08 16:32:44 -03:00
Angelo Venturini
7a37d51538
refactor(Scripts/ShatteredHalls): move Porung from SAI to cpp ( #16417 )
...
* refactor(Scripts/ShatteredHalls): move Porung from SAI to cpp
* Space
2023-06-06 23:38:01 -03:00
Dan
3e19b5e637
fix(Scripts/Underbog): modernise boss scripts ( #16149 )
2023-06-04 23:42:40 -03:00
Kitzunu
ee18f55f63
fix(Scripts/Spells): Convert some Druid spells to SpellScript ( #16414 )
...
Co-authored-by: joschiwald <736792+joschiwald@users.noreply.github.com >
2023-06-01 22:04:00 +02:00
KJack
a696227e8d
fix(Scripts/UBRS): Update UBRS/Pyroguard Emberseer script to fix issues and increase accuracy ( #16352 )
...
* Update UBRS/Pyroguard Emberseer script to fix issues and increase accuracy.
- Remove EVENT_PLAYER_CHECK which was causing triggering the fight to work only sporadically
- Break out pre-enter-combat phase to better emulate actual timing. Fixes DBM timing being off
- Pre-enter-combat sequence starts as soon as the adds are engaged, not after 32 seconds
- disable fire shield during pre-enter-combat to keep the fight from resetting
- remove faster add despawn which doesn't appear to be in the WotLK Classic version
- remove adds doing EVENT_ENCAGE every 10-20s, which was unneccesary and caused them to glitch move around the player
* Small change to pre-add timing.
2023-06-01 08:40:02 -03:00