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fix(Scripts/Karazhan): Rewrite Terestian Illhoof (#16755)
* init * m * .
This commit is contained in:
@@ -15,44 +15,38 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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SDName: Boss_Terestian_Illhoof
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SD%Complete: 95
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SDComment: Complete! Needs adjustments to use spell though.
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SDCategory: Karazhan
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EndScriptData */
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#include "PassiveAI.h"
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "SpellInfo.h"
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#include "karazhan.h"
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enum TerestianIllhoof
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enum Text
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{
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SAY_SLAY = 1,
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SAY_DEATH = 2,
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SAY_AGGRO = 3,
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SAY_SACRIFICE = 4,
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SAY_SUMMON = 5
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SAY_SLAY = 0,
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SAY_DEATH = 1,
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SAY_AGGRO = 2,
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SAY_SACRIFICE = 3,
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SAY_SUMMON = 4
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};
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enum Spells
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{
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SPELL_SUMMON_DEMONCHAINS = 30120, // Summons demonic chains that maintain the ritual of sacrifice.
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SPELL_DEMON_CHAINS = 30206, // Instant - Visual Effect
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SPELL_ENRAGE = 23537, // Increases the caster's attack speed by 50% and the Physical damage it deals by 219 to 281 for 10 min.
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SPELL_SHADOW_BOLT = 30055, // Hurls a bolt of dark magic at an enemy, inflicting Shadow damage.
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SPELL_SACRIFICE = 30115, // Teleports and adds the debuff
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SPELL_BERSERK = 32965, // Increases attack speed by 75%. Periodically casts Shadow Bolt Volley.
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SPELL_SUMMON_FIENDISIMP = 30184, // Summons a Fiendish Imp.
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SPELL_SUMMON_IMP = 30066, // Summons Kil'rek
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SPELL_SUMMON_DEMONCHAINS = 30120,
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SPELL_DEMON_CHAINS = 30206,
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SPELL_ENRAGE = 23537,
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SPELL_SHADOW_BOLT = 30055,
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SPELL_SACRIFICE = 30115,
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SPELL_BERSERK = 32965,
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SPELL_SUMMON_FIENDISIMP = 30184,
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SPELL_SUMMON_IMP = 30066,
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SPELL_FIENDISH_PORTAL = 30171, // Opens portal and summons Fiendish Portal, 2 sec cast
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SPELL_FIENDISH_PORTAL_1 = 30179, // Opens portal and summons Fiendish Portal, instant cast
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SPELL_FIENDISH_PORTAL = 30171,
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SPELL_FIENDISH_PORTAL_1 = 30179,
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SPELL_FIREBOLT = 30050, // Blasts a target for 150 Fire damage.
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SPELL_BROKEN_PACT = 30065, // All damage taken increased by 25%.
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SPELL_AMPLIFY_FLAMES = 30053, // Increases the Fire damage taken by an enemy by 500 for 25 sec.
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SPELL_FIREBOLT = 30050,
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SPELL_BROKEN_PACT = 30065,
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SPELL_AMPLIFY_FLAMES = 30053
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};
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enum Creatures
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@@ -62,390 +56,306 @@ enum Creatures
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NPC_PORTAL = 17265
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};
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class npc_kilrek : public CreatureScript
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struct npc_kilrek : public ScriptedAI
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{
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public:
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npc_kilrek() : CreatureScript("npc_kilrek") { }
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CreatureAI* GetAI(Creature* creature) const override
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npc_kilrek(Creature* creature) : ScriptedAI(creature)
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{
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return GetKarazhanAI<npc_kilrekAI>(creature);
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instance = creature->GetInstanceScript();
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}
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struct npc_kilrekAI : public ScriptedAI
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void Reset() override
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{
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npc_kilrekAI(Creature* creature) : ScriptedAI(creature)
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_scheduler.CancelAll();
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TerestianGUID.Clear();
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}
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void JustEngagedWith(Unit* /*who*/) override
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{
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_scheduler.Schedule(2s, [this](TaskContext context)
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{
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instance = creature->GetInstanceScript();
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}
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me->InterruptNonMeleeSpells(false);
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DoCastVictim(SPELL_AMPLIFY_FLAMES);
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context.Repeat(10s, 20s);
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});
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}
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InstanceScript* instance;
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ObjectGuid TerestianGUID;
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uint32 AmplifyTimer;
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void Reset() override
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void JustDied(Unit* /*killer*/) override
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{
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ObjectGuid TerestianGuid = instance->GetGuidData(DATA_TERESTIAN);
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if (TerestianGuid)
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{
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TerestianGUID.Clear();
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AmplifyTimer = 2000;
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}
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void JustEngagedWith(Unit* /*who*/) override
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{
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}
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void JustDied(Unit* /*killer*/) override
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{
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ObjectGuid TerestianGuid = instance->GetGuidData(DATA_TERESTIAN);
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if (TerestianGuid)
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Unit* Terestian = ObjectAccessor::GetUnit(*me, TerestianGuid);
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if (Terestian && Terestian->IsAlive())
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{
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Unit* Terestian = ObjectAccessor::GetUnit(*me, TerestianGuid);
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if (Terestian && Terestian->IsAlive())
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DoCast(Terestian, SPELL_BROKEN_PACT, true);
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DoCast(Terestian, SPELL_BROKEN_PACT, true);
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}
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}
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void UpdateAI(uint32 diff) override
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{
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//Return since we have no target
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if (!UpdateVictim())
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return;
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if (AmplifyTimer <= diff)
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{
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me->InterruptNonMeleeSpells(false);
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DoCastVictim(SPELL_AMPLIFY_FLAMES);
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AmplifyTimer = urand(10000, 20000);
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}
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else
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AmplifyTimer -= diff;
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DoMeleeAttackIfReady();
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}
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};
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};
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class npc_demon_chain : public CreatureScript
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{
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public:
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npc_demon_chain() : CreatureScript("npc_demon_chain") { }
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetKarazhanAI<npc_demon_chainAI>(creature);
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me->DespawnOrUnsummon(15000);
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}
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struct npc_demon_chainAI : public ScriptedAI
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void UpdateAI(uint32 diff) override
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{
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npc_demon_chainAI(Creature* creature) : ScriptedAI(creature) { }
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if (!UpdateVictim())
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return;
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ObjectGuid SacrificeGUID;
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_scheduler.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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void Reset() override
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DoMeleeAttackIfReady();
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}
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private:
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TaskScheduler _scheduler;
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InstanceScript* instance;
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ObjectGuid TerestianGUID;
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};
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struct npc_demon_chain : public ScriptedAI
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{
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npc_demon_chain(Creature* creature) : ScriptedAI(creature) { }
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void Reset() override
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{
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sacrificeGUID.Clear();
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}
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void IsSummonedBy(WorldObject* summoner) override
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{
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sacrificeGUID = summoner->GetGUID();
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DoCastSelf(SPELL_DEMON_CHAINS, true);
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}
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void JustEngagedWith(Unit* /*who*/) override { }
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void AttackStart(Unit* /*who*/) override { }
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void MoveInLineOfSight(Unit* /*who*/) override { }
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void JustDied(Unit* /*killer*/) override
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{
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if (sacrificeGUID)
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{
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SacrificeGUID.Clear();
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}
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void JustEngagedWith(Unit* /*who*/) override { }
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void AttackStart(Unit* /*who*/) override { }
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void MoveInLineOfSight(Unit* /*who*/) override { }
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void JustDied(Unit* /*killer*/) override
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{
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if (SacrificeGUID)
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Unit* Sacrifice = ObjectAccessor::GetUnit(*me, sacrificeGUID);
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if (Sacrifice)
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{
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Unit* Sacrifice = ObjectAccessor::GetUnit(*me, SacrificeGUID);
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if (Sacrifice)
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Sacrifice->RemoveAurasDueToSpell(SPELL_SACRIFICE);
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Sacrifice->RemoveAurasDueToSpell(SPELL_SACRIFICE);
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}
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}
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};
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};
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class npc_fiendish_portal : public CreatureScript
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{
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public:
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npc_fiendish_portal() : CreatureScript("npc_fiendish_portal") { }
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetKarazhanAI<npc_fiendish_portalAI>(creature);
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}
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struct npc_fiendish_portalAI : public PassiveAI
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{
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npc_fiendish_portalAI(Creature* creature) : PassiveAI(creature), summons(me) { }
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SummonList summons;
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void Reset() override
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{
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DespawnAllImp();
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}
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void JustSummoned(Creature* summon) override
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{
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summons.Summon(summon);
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DoZoneInCombat(summon);
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}
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void DespawnAllImp()
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{
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summons.DespawnAll();
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}
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};
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private:
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ObjectGuid sacrificeGUID;
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};
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class npc_fiendish_imp : public CreatureScript
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struct npc_fiendish_portal : public PassiveAI
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{
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public:
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npc_fiendish_imp() : CreatureScript("npc_fiendish_imp") { }
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npc_fiendish_portal(Creature* creature) : PassiveAI(creature), summons(me) {}
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CreatureAI* GetAI(Creature* creature) const override
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void Reset() override
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{
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return GetKarazhanAI<npc_fiendish_impAI>(creature);
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DespawnAllImp();
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}
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struct npc_fiendish_impAI : public ScriptedAI
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void JustSummoned(Creature* summon) override
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{
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npc_fiendish_impAI(Creature* creature) : ScriptedAI(creature) { }
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summons.Summon(summon);
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DoZoneInCombat(summon);
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}
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uint32 FireboltTimer;
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void DespawnAllImp()
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{
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summons.DespawnAll();
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}
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void Reset() override
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private:
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SummonList summons;
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};
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struct npc_fiendish_imp : public ScriptedAI
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{
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npc_fiendish_imp(Creature* creature) : ScriptedAI(creature) {}
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void Reset() override
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{
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_scheduler.CancelAll();
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}
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void JustEngagedWith(Unit* /*who*/) override
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{
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_scheduler.Schedule(2s, [this](TaskContext context)
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{
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FireboltTimer = 2000;
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}
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DoCastVictim(SPELL_FIREBOLT);
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context.Repeat(2200ms);
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});
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}
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void JustEngagedWith(Unit* /*who*/) override { }
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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void UpdateAI(uint32 diff) override
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_scheduler.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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DoMeleeAttackIfReady();
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}
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private:
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TaskScheduler _scheduler;
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};
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struct boss_terestian_illhoof : public BossAI
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{
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boss_terestian_illhoof(Creature* creature) : BossAI(creature, DATA_TERESTIAN)
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{
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scheduler.SetValidator([this]
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{
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//Return since we have no target
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if (!UpdateVictim())
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return;
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return !me->HasUnitState(UNIT_STATE_CASTING);
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});
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}
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if (FireboltTimer <= diff)
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void Reset() override
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{
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_Reset();
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SummonKilrek();
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portalsCount = 0;
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berserk = false;
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for (uint8 i = 0; i < 2; ++i)
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{
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if (portalGUID[i])
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{
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DoCastVictim(SPELL_FIREBOLT);
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FireboltTimer = 2200;
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}
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else
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FireboltTimer -= diff;
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DoMeleeAttackIfReady();
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}
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};
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};
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class boss_terestian_illhoof : public CreatureScript
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{
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public:
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boss_terestian_illhoof() : CreatureScript("boss_terestian_illhoof") { }
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetKarazhanAI<boss_terestianAI>(creature);
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}
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struct boss_terestianAI : public ScriptedAI
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{
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boss_terestianAI(Creature* creature) : ScriptedAI(creature)
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{
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instance = creature->GetInstanceScript();
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}
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InstanceScript* instance;
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ObjectGuid PortalGUID[2];
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uint8 PortalsCount;
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uint32 SacrificeTimer;
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uint32 ShadowboltTimer;
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uint32 SummonTimer;
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uint32 BerserkTimer;
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uint32 SummonKilrekTimer;
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bool SummonedPortals;
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bool Berserk;
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void Reset() override
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{
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for (uint8 i = 0; i < 2; ++i)
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{
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if (PortalGUID[i])
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if (Creature* pPortal = ObjectAccessor::GetCreature(*me, portalGUID[i]))
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{
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if (Creature* pPortal = ObjectAccessor::GetCreature(*me, PortalGUID[i]))
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{
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CAST_AI(npc_fiendish_portal::npc_fiendish_portalAI, pPortal->AI())->DespawnAllImp();
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pPortal->DespawnOrUnsummon();
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}
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PortalGUID[i].Clear();
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pPortal->AI()->Reset();
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pPortal->DespawnOrUnsummon();
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}
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portalGUID[i].Clear();
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}
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PortalsCount = 0;
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SacrificeTimer = 30000;
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ShadowboltTimer = 5000;
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SummonTimer = 10000;
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BerserkTimer = 600000;
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SummonKilrekTimer = 0;
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SummonedPortals = false;
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Berserk = false;
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instance->SetData(DATA_TERESTIAN, NOT_STARTED);
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me->RemoveAurasDueToSpell(SPELL_BROKEN_PACT);
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if (Minion* Kilrek = me->GetFirstMinion())
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{
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if (!Kilrek->IsAlive())
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{
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Kilrek->UnSummon();
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DoCast(me, SPELL_SUMMON_IMP, true);
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}
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}
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else
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DoCast(me, SPELL_SUMMON_IMP, true);
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}
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}
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void JustEngagedWith(Unit* /*who*/) override
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void SummonKilrek()
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{
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me->RemoveAurasDueToSpell(SPELL_BROKEN_PACT);
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DoCastSelf(SPELL_SUMMON_IMP);
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}
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void SpellHit(Unit* /*caster*/, SpellInfo const* spell) override
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{
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if (spell->Id == SPELL_BROKEN_PACT)
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{
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Talk(SAY_AGGRO);
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DoZoneInCombat();
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scheduler.Schedule(45s, [this](TaskContext /*context*/) {
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SummonKilrek();
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});
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}
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}
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void JustSummoned(Creature* summoned) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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Talk(SAY_AGGRO);
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DoZoneInCombat();
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scheduler.Schedule(30s, [this](TaskContext context)
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{
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if (summoned->GetEntry() == NPC_PORTAL)
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if (Unit * target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true, false))
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{
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PortalGUID[PortalsCount] = summoned->GetGUID();
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++PortalsCount;
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if (summoned->GetUInt32Value(UNIT_CREATED_BY_SPELL) == SPELL_FIENDISH_PORTAL_1)
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DoCast(target, SPELL_SACRIFICE, true);
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target->CastSpell(target, SPELL_SUMMON_DEMONCHAINS, true);
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Talk(SAY_SACRIFICE);
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context.Repeat(30s);
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}
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}).Schedule(5s, [this](TaskContext context)
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{
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DoCastVictim(SPELL_SHADOW_BOLT);
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context.Repeat(10s);
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}).Schedule(10s, [this](TaskContext context)
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{
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if (!portalGUID[0])
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{
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DoCastVictim(SPELL_FIENDISH_PORTAL);
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}
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if (!portalGUID[1])
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{
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DoCastVictim(SPELL_FIENDISH_PORTAL_1);
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}
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if (portalGUID[0] && portalGUID[1])
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{
|
||||
if (Creature* pPortal = ObjectAccessor::GetCreature(*me, portalGUID[urand(0, 1)]))
|
||||
{
|
||||
Talk(SAY_SUMMON);
|
||||
SummonedPortals = true;
|
||||
pPortal->CastSpell(me->GetVictim(), SPELL_SUMMON_FIENDISIMP);
|
||||
}
|
||||
context.Repeat(5s);
|
||||
}
|
||||
}).Schedule(10min, [this](TaskContext /*context*/)
|
||||
{
|
||||
if (!berserk)
|
||||
{
|
||||
DoCastSelf(SPELL_BERSERK);
|
||||
berserk = true;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* summoned) override
|
||||
{
|
||||
if (summoned->GetEntry() == NPC_PORTAL)
|
||||
{
|
||||
portalGUID[portalsCount] = summoned->GetGUID();
|
||||
++portalsCount;
|
||||
if (summoned->GetUInt32Value(UNIT_CREATED_BY_SPELL) == SPELL_FIENDISH_PORTAL_1)
|
||||
{
|
||||
Talk(SAY_SUMMON);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* /*victim*/) override
|
||||
void KilledUnit(Unit* victim) override
|
||||
{
|
||||
if (victim->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
Talk(SAY_SLAY);
|
||||
}
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
{
|
||||
Talk(SAY_DEATH);
|
||||
for (uint8 i = 0; i < 2; ++i)
|
||||
{
|
||||
for (uint8 i = 0; i < 2; ++i)
|
||||
if (portalGUID[i])
|
||||
{
|
||||
if (PortalGUID[i])
|
||||
if (Creature* pPortal = ObjectAccessor::GetCreature((*me), portalGUID[i]))
|
||||
{
|
||||
if (Creature* pPortal = ObjectAccessor::GetCreature((*me), PortalGUID[i]))
|
||||
pPortal->DespawnOrUnsummon();
|
||||
|
||||
PortalGUID[i].Clear();
|
||||
pPortal->AI()->Reset();
|
||||
pPortal->DespawnOrUnsummon();
|
||||
}
|
||||
portalGUID[i].Clear();
|
||||
}
|
||||
|
||||
Talk(SAY_DEATH);
|
||||
instance->SetData(DATA_TERESTIAN, DONE);
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if (Minion* Kilrek = me->GetFirstMinion())
|
||||
{
|
||||
if (!Kilrek->IsAlive())
|
||||
{
|
||||
Kilrek->UnSummon();
|
||||
SummonKilrekTimer = 45000;
|
||||
}
|
||||
}
|
||||
scheduler.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
if (SummonKilrekTimer <= diff)
|
||||
{
|
||||
DoCast(me, SPELL_SUMMON_IMP, true);
|
||||
me->RemoveAura(SPELL_BROKEN_PACT);
|
||||
}
|
||||
else
|
||||
SummonKilrekTimer -= diff;
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
if (SacrificeTimer <= diff)
|
||||
{
|
||||
Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 100, true);
|
||||
if (target && target->IsAlive())
|
||||
{
|
||||
DoCast(target, SPELL_SACRIFICE, true);
|
||||
DoCast(target, SPELL_SUMMON_DEMONCHAINS, true);
|
||||
|
||||
if (Creature* Chains = me->FindNearestCreature(NPC_DEMONCHAINS, 5000))
|
||||
{
|
||||
CAST_AI(npc_demon_chain::npc_demon_chainAI, Chains->AI())->SacrificeGUID = target->GetGUID();
|
||||
Chains->CastSpell(Chains, SPELL_DEMON_CHAINS, true);
|
||||
|
||||
Talk(SAY_SACRIFICE);
|
||||
SacrificeTimer = 30000;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
SacrificeTimer -= diff;
|
||||
|
||||
if (ShadowboltTimer <= diff)
|
||||
{
|
||||
DoCast(SelectTarget(SelectTargetMethod::MaxThreat, 0), SPELL_SHADOW_BOLT);
|
||||
ShadowboltTimer = 10000;
|
||||
}
|
||||
else
|
||||
ShadowboltTimer -= diff;
|
||||
|
||||
if (SummonTimer <= diff)
|
||||
{
|
||||
if (!PortalGUID[0])
|
||||
DoCastVictim(SPELL_FIENDISH_PORTAL, false);
|
||||
|
||||
if (!PortalGUID[1])
|
||||
DoCastVictim(SPELL_FIENDISH_PORTAL_1, false);
|
||||
|
||||
if (PortalGUID[0] && PortalGUID[1])
|
||||
{
|
||||
if (Creature* pPortal = ObjectAccessor::GetCreature(*me, PortalGUID[urand(0, 1)]))
|
||||
pPortal->CastSpell(me->GetVictim(), SPELL_SUMMON_FIENDISIMP, false);
|
||||
SummonTimer = 5000;
|
||||
}
|
||||
}
|
||||
else
|
||||
SummonTimer -= diff;
|
||||
|
||||
if (!Berserk)
|
||||
{
|
||||
if (BerserkTimer <= diff)
|
||||
{
|
||||
DoCast(me, SPELL_BERSERK);
|
||||
Berserk = true;
|
||||
}
|
||||
else
|
||||
BerserkTimer -= diff;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
private:
|
||||
bool berserk;
|
||||
ObjectGuid portalGUID[2];
|
||||
uint8 portalsCount;
|
||||
};
|
||||
|
||||
void AddSC_boss_terestian_illhoof()
|
||||
{
|
||||
new boss_terestian_illhoof();
|
||||
new npc_fiendish_imp();
|
||||
new npc_fiendish_portal();
|
||||
new npc_kilrek();
|
||||
new npc_demon_chain();
|
||||
RegisterKarazhanCreatureAI(boss_terestian_illhoof);
|
||||
RegisterKarazhanCreatureAI(npc_fiendish_imp);
|
||||
RegisterKarazhanCreatureAI(npc_fiendish_portal);
|
||||
RegisterKarazhanCreatureAI(npc_kilrek);
|
||||
RegisterKarazhanCreatureAI(npc_demon_chain);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user