Commit Graph

18 Commits

Author SHA1 Message Date
IntelligentQuantum
e57582accb Core/Packet: WorldState (#9435)
* Core/Packet: WorldState

* Test

* WRONG

Co-authored-by: acidmanifesto <joshua.lee.betts@gmail.com>
2022-01-03 11:50:56 -05:00
Kargatum
455372bda4 feat(Core/SavingSystem): remove old player saving system (#9779) 2021-12-24 08:37:45 -03:00
Francesco Borzì
cbc7e5466a refactor(Core): remove unused imports (#9767) 2021-12-19 19:41:14 +01:00
Skjalf
2d55974c0c Revert "fix(Core/Spells): Forward core changes (#8841)" (#9631)
This reverts commit 85d2c39a48.
2021-12-10 15:31:48 +01:00
schell244
39355fa1ee fix(Core/Players): Update the player's zone and area only after update the player's position server-side (#9419) 2021-12-09 21:58:43 -03:00
acidmanifesto
85d2c39a48 fix(Core/Spells): Forward core changes (#8841) 2021-12-09 18:24:16 -03:00
Kargatum
f62664c987 refactor(Core/Misc): headers cleanup (#9259) 2021-11-22 17:24:39 +07:00
UltraNix
0e84538ee1 fix(Core/Players): charge should not delay player's auto attacks (#8978)
- Closes #7266
2021-11-07 20:40:34 +01:00
Francesco Borzì
c91959bba9 fix(Core/PlayerUpdates): one more C++20 compile warning (#8959) 2021-11-05 08:57:13 +01:00
Nefertumm
bcec4191e4 feat(Core/Hooks): Added new hook for pvp flag state (#8336) 2021-10-11 14:40:27 -03:00
UltraNix
cff7cc58ff fix(Core/Players): Fixed getting resting exp in cities/inns. (#8020)
Fixes #7939
2021-10-01 10:50:36 +02:00
Kargatum
52aa0e9966 feat(License): add new headers information about license (#7941)
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
2021-09-30 13:40:52 +07:00
Artem
87a4e493a3 fix(Core/Script): 'Battle at Valhalas' quests done automatically (#7036)
* fix(Core/Script): 'Battle at Valhalas' quests done automatically

Battle at Valhalas series of quests, get to automatically complete

Closes #6753

* Refactoring

* Refactoring

* Refactoring PlayerUpdates.cpp

Co-authored-by: IntelligentQuantum <IntelligentQuantum@ProtonMail.Com>

* Refactoring PlayerQuest.cpp

Co-authored-by: IntelligentQuantum <IntelligentQuantum@ProtonMail.Com>

* Update src/server/scripts/Northrend/zone_icecrown.cpp

Co-authored-by: IntelligentQuantum <IntelligentQuantum@ProtonMail.Com>
2021-09-25 16:59:49 +02:00
Kitzunu
2f449326e0 refactor(Core): Rename ...Manager to ...Mgr (#6910)
* Rename MapManager.h to MapMgr.h

* Rename BanManager.h to BanMgr.h

* Rename MapManager.cpp to MapMgr.cpp

* Rename BanManager.cpp to BanMgr.cpp

* Rename MapRefManager.h to MapRefMgr.h

* Rename ThreatManager.h to ThreatMgr.h

* Rename GridRefManager.h to GridRefMgr.h

* Rename ThreatManager.cpp to ThreatMgr.cpp

* Rename GroupRefManager.h to GroupRefMgr.h

* Rename HostileRefManager.h to HostileRefMgr.h

* Rename HostileRefManager.cpp to HostileRefMgr.cpp

* Rename MMapManager.h to MMapMgr.h

* Rename FollowerRefManager.h to FollowerRefMgr.h

* Rename VMapManager2.h to VMapMgr2.h

* Rename IVMapManager.h to IVMapMgr.h

* Rename MMapManager.cpp to MMapMgr.cpp

* Rename VMapManager2.cpp to VMapMgr2.cpp

* Rename RefManager.h to RefMgr.h

* Rename WaypointManager.h to WaypointMgr.h

* Rename WaypointManager.cpp to WaypointMgr.cpp

* Rename MPQManager.h to MPQMgr.h

* Rename MPQManager.cpp to MPQMgr.cpp

* Rename IMMAPManager.h to IMMAPMgr.h

* fix build

* Update Main.cpp

* chore(Core/Misc): Remove toxic language

* Revert "chore(Core/Misc): Remove toxic language"

* fix build

* build
2021-09-15 17:50:28 +02:00
UltraNix
7406a01ac3 fix(Core/Spells): several improvements to cooldowns (#7559)
- Reworked spell category cooldowns.
- Implemented category cooldowns for pets.
- Properly shows pet spell cooldowns in player's UI.
- Corrected pet spell cooldowns with infinity duration.
- Do not add/remove infinity spell cooldown on aura apply/remove if casted by item.
- Closes #5263
2021-09-13 20:57:48 +02:00
UltraNix
a8c0a2cc89 fix(Core/Movement): (#7008)
- Get zone/area IDs from vmap data in the liquid update
- Add new method Map::getFullVMapDataForPosition to get area info and liquid info in a single vmap lookup
- Adjust GetZoneId/GetAreaId on WorldObject to always return these cached fields.
- Clean up liquid state handling on Unit and Player
- Implemented getting area id from gameobject spawns.
- Removed old core related to getting movement flags dependent on environment.
- Movement flags are now processed more precisely and dynamically.

Original source: TrinityCore.

- Closes #5086
- Updates #2208.
2021-08-25 12:41:20 +02:00
UltraNix
d3d6d0be12 fix(Core/Spells): always select correct item on weapon skill update (#7135)
- Closes #6158
2021-08-07 14:17:14 +02:00
raizo
b8f05472e4 refactor(Core/Player): created update player category (#6872) 2021-07-17 23:47:14 +02:00