Goatform
5254aec645
fix(Core/Unit): ranged auto-attack sound issue if a player attacks target not in LOS ( #3610 )
2020-11-07 18:23:42 +01:00
Petric
95ee873e8f
fix(Core/CS): Fixed learn command using null session when send over SOAP ( #3595 )
2020-11-05 10:44:56 -06:00
Patrick Lewis
6ef7627c69
fix(Script/ICC): Spirit Alarm and Deathbound Ward ( #3592 )
2020-11-04 14:32:33 -06:00
kubeeek
6574007e48
fix(Scripts/Ulduar): Supercharge stack issue fix ( #3586 )
2020-11-04 14:10:20 +01:00
kubeeek
2e298e7fc9
fix(Core/Ulduar): Stone Nova stacks [25 mode]
2020-11-03 08:38:16 -06:00
aradep
c10bffb9a9
fix(Scripts/Ulduar): Boss XT-002 enrage sound
2020-11-03 02:50:59 -06:00
aradep
18d7f8b92f
fix(Scripts/Ulduar): Hodir flash freeze safe spots
2020-11-02 15:06:50 +01:00
Silker
4a2c4f0f5f
fix(Spell): Expose weakness ( #3588 )
...
This change allows the spell Expose Weakness (heroic encounters) to stack from additional sources.
Co-authored-by: Si1ker <55638679+Sombranator@users.noreply.github.com >
2020-10-31 00:19:51 -06:00
Petric
b3a967db60
fix(Core): fixed crash happening when clearing old mail ( #3604 )
2020-10-24 10:42:35 +02:00
Stefano Borzì
d07a34c1d5
feat(Core/Unit): don't allow additions threat in evade mode and implement AURA_INTERRUPT_FLAG_LEAVE_COMBAT ( #3381 )
2020-10-23 22:12:37 +02:00
Petric
d5bb6ba1c4
refactor(Core/Mail): avoid big mail loading/saving time, only load 50 mails at a time ( #3420 )
2020-10-21 15:20:32 +02:00
Andrius Peleckas
ab5933effa
fix(Core/Util): EventMap::RepeatEvent when eventId is retrieved by ExecuteEvent() call ( #3426 )
2020-10-17 14:59:22 +02:00
mslmdevu
32da0eeb9e
fix(Scripts/Ulduar): cast electrical charge only if player dies ( #3480 )
2020-10-16 21:24:39 +02:00
Kitzunu
9f93e554e6
feat(Actions): Automatically add labels on PRs ( #3571 )
2020-10-15 23:13:36 +02:00
Kitzunu
036a8c2450
fix(Core/Unit): Eating anim ( #3472 )
2020-10-13 10:23:18 +02:00
Kargatum
a2b26272d2
refactor(Core/Game): restyle game lib with astyle ( #3466 )
2020-10-12 10:08:15 +02:00
Kargatum
5e20b46812
refactor(Core/Scripts): restyle scripts lib with astyle ( #3467 )
2020-10-11 10:35:34 +02:00
Stefano Borzì
4cca286a4d
fix(Core/Creature): dead creatures spawn position on respawn ( #3382 )
2020-10-09 11:18:01 +02:00
Arthas Wow
22f8195c14
fix(Core/Boss): Toravon Script Mechanics ( #2868 )
2020-10-07 12:17:36 +02:00
Kargatum
b00a86f6ab
refactor(Tools): restyle tools with astyle ( #3465 )
2020-10-06 11:31:28 +02:00
Andrius Peleckas
be09e03756
feat(Core/Movement): added orientation input for Point movement ( #3456 )
2020-10-05 12:28:25 +02:00
Andrius Peleckas
4e9e915a1d
fix(Core/Misc): fixed NOPCH build ( #3448 )
2020-10-04 11:13:06 +02:00
Patrick Lewis
b67c30e263
fix(Core/Script) npc Tom Hegger target player for aggro text ( #3444 )
2020-10-03 16:25:54 +02:00
Stefano Borzì
91f4671d07
fix(Core/Spells): prevent client crash on use spell Neural Needle + ESC ( #3383 )
2020-09-27 16:31:41 +02:00
Stefano Borzì
1910b4ab35
chore(Core/Player): remove useless SendQuestComplete ( #3380 )
2020-09-26 14:46:27 +02:00
Stefano Borzì
868081e959
fix(Core/PacketsIO): Send correct messages about server first achievements depending on faction. ( #3379 )
2020-09-21 12:09:08 +02:00
Stefano Borzì
4e5440ad91
feat(Core/Events): update holiday code and remove misleading log (event date is the one from game_event) ( #3365 )
...
Cherry-picked 5b4287e683
Co-authored-by: ariel- <ariel-@users.noreply.github.com >
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2020-09-20 20:36:33 +02:00
Andrius Peleckas
a445cca4bc
feat(InstanceScripts): new scriptable function DoAction() ( #3445 )
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This will work in a similar way as CreatureAI based DoAction function. This will allow avoiding SetData or ProcessEvent usage where basic input is needed
2020-09-19 23:27:47 +02:00
Francesco Borzì
56ca87994b
feat(CI): add support for GCC ( #3314 )
...
Co-authored-by: Viste <viste02@gmail.com >
2020-09-17 19:03:05 +02:00
Kitzunu
6ede23d177
fix(Core/AuraScript): Soul Feast should apply on some Valithria mobs ( #3355 )
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* fix(Core/ItemScript): Shadow's Edge should give stacks on some Vali mobs
* make the logic more beautiful
* update name to IsException
* build
* IsException -> isException
* Keep it to a standard :)
* indentation
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com >
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com >
2020-09-15 21:09:50 +02:00
Francesco Borzì
b61ae8abcd
fix(Core/Misc): all GCC warnings ( #3457 )
2020-09-14 17:31:12 +02:00
Kargatum
6a4b5ad1db
chore(Core/Scripting): cleanup unused code ( #3473 )
2020-09-13 00:45:52 +02:00
Krath
ce8db433cf
fix(Scripts/Ulduar): Hodir Door ( #3346 )
...
Co-authored-by: Krath <affannimattia@libero.it >
2020-09-12 20:10:12 +02:00
Kargatum
3a0b0356ac
refactor(Core/Common): restyle common lib with astyle ( #3461 )
2020-09-12 03:50:48 +07:00
Kargatum
e15a493927
feat(Core/Time): remove inherited ACE Time ( #3455 )
...
Co-authored-by: Viste <viste02@gmail.com >
2020-09-11 14:03:26 +02:00
Kargatum
8b3621779e
chore(Core/Shared): restyle shared lib with astyle ( #3462 )
2020-09-11 11:50:48 +07:00
Kargatum
d47d6d34f3
chore(Core/Worldserver): restyle worldserver lib with astyle ( #3463 )
2020-09-11 10:41:31 +07:00
Kargatum
c141be8684
feat(Deps/MySQL): add support MariaDB 10.5 ( #3452 )
2020-09-11 10:16:41 +07:00
Kargatum
3a8ca806c5
chore(Core/Authserver): restyle authserver library with astyle ( #3464 )
2020-09-11 09:55:28 +07:00
Stefano Borzì
51330f54d8
refactor(Core/Misc): remove the ternary operator when used improperly ( #3327 )
2020-09-10 12:29:23 +02:00
Francesco Borzì
ebfb4b4cea
fix(Scripts/Wintergrasp): fix disabled always false ( #3437 )
2020-09-09 11:46:41 +02:00
Francesco Borzì
438cde6a56
fix(Core/Spline): -Wcast-function-type warning ( #3442 )
2020-09-08 23:08:52 +02:00
Stefano Borzì
821e7d03e8
fix(Core/player): do not show zone at first login ( #3358 )
...
* Update AuctionHouseHandler.cpp
* fix(Core/player): do not show location at first login
* Update Player.cpp
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com >
2020-09-08 22:49:54 +02:00
Stefano Borzì
4a9476bbfd
refactor(Core): replace ACE atomic types with standard C++ ( #3421 )
...
* Update AuctionHouseHandler.cpp
* refactor(atomic-type): replace ACE atomic types
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
Co-authored-by: Kargatum <dowlandtop@yandex.com >
2020-09-08 10:41:01 +02:00
Petric
68b1112821
fix(Scripts/AzjolNerub): Amanitar not casting “Mini” and mushroom not cleansing the player on death ( #3348 )
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Amanitar was not casting his “mini” spell during the fight and the shrooms did never remove this effect as how they should.
2020-09-07 16:52:24 +02:00
Viste
4dd9b92759
refactor(Core/Tools): remove ACE from tools ( #3351 )
2020-09-07 14:01:28 +02:00
Krath
aa60f0b324
fix(Scripts/ICC): visual of the Blood Council Bosses
2020-09-07 10:27:39 +02:00
Francesco Borzì
b95c14f91a
refactor(Scripts/Stratholme): fix warnings and made code more readable ( #3433 )
2020-09-06 17:07:36 +02:00
Kitzunu
03bd4fafe6
refactor(Core/ICC): Move hardcoded spells to enum ( #3337 )
2020-09-05 16:21:21 +02:00
Kitzunu
f67635497f
fix(Scripts/ICC): Don't show Heroic Attempts on Normal difficulty ( #3336 )
2020-09-05 13:19:31 +02:00