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fix(Scripts/Ulduar): Hodir flash freeze safe spots
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@@ -422,7 +422,7 @@ public:
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targets.push_back(itr->GetSource());
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targets.remove_if(acore::ObjectTypeIdCheck(TYPEID_PLAYER, false));
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targets.remove_if(acore::UnitAuraCheck(true, SPELL_FLASH_FREEZE_TRAPPED_PLAYER));
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acore::Containers::RandomResizeList(targets, 2);
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acore::Containers::RandomResizeList(targets, (RAID_MODE(2,3)));
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for (std::list<Unit*>::const_iterator itr = targets.begin(); itr != targets.end(); ++itr)
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{
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float prevZ = (*itr)->GetPositionZ();
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