fix(Scripts/Ulduar): Hodir flash freeze safe spots

This commit is contained in:
aradep
2020-11-02 10:06:50 -04:00
committed by GitHub
parent a3ca8c50f3
commit 18d7f8b92f

View File

@@ -422,7 +422,7 @@ public:
targets.push_back(itr->GetSource());
targets.remove_if(acore::ObjectTypeIdCheck(TYPEID_PLAYER, false));
targets.remove_if(acore::UnitAuraCheck(true, SPELL_FLASH_FREEZE_TRAPPED_PLAYER));
acore::Containers::RandomResizeList(targets, 2);
acore::Containers::RandomResizeList(targets, (RAID_MODE(2,3)));
for (std::list<Unit*>::const_iterator itr = targets.begin(); itr != targets.end(); ++itr)
{
float prevZ = (*itr)->GetPositionZ();