Gultask
a1f5d39370
fix(Core/Movement): Improve Pet LoS cancellations by using path calculation instead of raycasting ( #24330 )
2026-01-07 23:47:41 -03:00
killerwife
b73028f6f5
fix(Core/Unit): Introduce animtier to malygos to fix flying animations ( #24067 )
2025-12-10 01:09:21 -03:00
天鹭
f9924074ac
refactor(Core/Movement): Fix Build ( #23739 )
2025-11-17 01:19:10 -03:00
天鹭
2a926f15f7
fix(Core/Movement): Fix SummonMovementInform for summons ( #23725 )
2025-11-17 00:55:49 -03:00
Benjamin Jackson
c552158e99
fix(Core/Entities): Improve interactions between taxis and players regarding PvP flag. ( #23681 )
2025-11-15 05:21:22 -03:00
Francesco Borzì
50b36e842a
fix(docs/license): use GPLv2 as MaNGOS-based project ( #23655 )
2025-11-14 08:44:25 -03:00
天鹭
6d64ecd24f
fix(Core/Vmaps): Fix inconsistency of hitInstance and hitModel to cause wrong area ids ( #23233 )
...
Co-authored-by: ModoX <moardox@gmail.com >
Co-authored-by: Shauren <shauren.trinity@gmail.com >
Co-authored-by: Grimdhex <237474256+Grimdhex@users.noreply.github.com >
Co-authored-by: sudlud <sudlud@users.noreply.github.com >
2025-11-11 01:51:52 -03:00
killerwife
288b495701
fix(Core/Movement): Fixup root distancing mobs being stuck in a loop ( #23514 )
2025-11-03 03:44:29 -03:00
killerwife
4fd7a2a644
Waypoint: Fix last point not being reached on non 0 indexed paths ( #23460 )
2025-10-28 18:56:44 +01:00
killerwife
6292f80219
feature(SmartAI/Movement) - Unify waypoint systems ( #23251 )
2025-10-26 17:52:59 +01:00
killerwife
1b2db00701
fix(Core/Vehicle): Fix invisible vehicle passengers ( #23406 )
2025-10-25 22:25:43 -03:00
killerwife
10d5a3c553
fix(Core/Unit): rework Walk/Run mode ( #22988 )
...
Co-authored-by: sudlud <sudlud@users.noreply.github.com >
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com >
2025-10-14 17:54:19 -03:00
killerwife
0767b2edf5
fix(Core/Movement): Add safeguards against root freezes ( #23117 )
2025-10-05 14:45:07 -03:00
killerwife
8e6d35c9b2
fix(Core/SAI): idle casters ( #23005 )
2025-09-23 20:45:48 -03:00
Anton Popovichenko
67aa022dbf
fix(Core/Leash): Improve leashing behavior and timer handling ( #22525 )
2025-07-29 09:55:56 -03:00
Anton Popovichenko
7712c2a973
fix(Core/FleeingMovementGenerator): Prevent fleeing players from moving off cliffs ( #22462 )
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Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2025-07-14 10:24:55 +02:00
Anton Popovichenko
628f6255c4
fix(Core/FleeingMovementGenerator): Prevent fear movement from causing characters to fall through the ground ( #22451 )
2025-07-11 11:44:44 -03:00
Takenbacon
1c3cbd3d9e
feat(Core/Maps): Improve map object updater ( #22392 )
2025-07-11 16:00:16 +02:00
Benjamin Jackson
f910147296
fix(Core/Movement): Use attack speed for leash reset period and only extend timer if in melee range or can't move freely. ( #22350 )
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Co-authored-by: ratkosrb <35845488+ratkosrb@users.noreply.github.com >
2025-06-24 16:17:59 -04:00
sudlud
4459afc98d
fix(Core/Movement): Allow MoveFollow to not inherit speed of the target ( #21711 )
2025-03-15 21:47:11 +01:00
Takenbacon
ee69a569c4
fix(Core/Grids): Grid improvements ( #20955 )
2025-02-14 22:11:27 +01:00
Kitzunu
47c5ff904f
refactor(Core/Disables): Convert from Namespace to Class Structure ( #21109 )
2025-02-01 22:48:52 +01:00
Takenbacon
c8734af4bc
fix(Core/Movement): Fix creatures not resuming movement after being talked to ( #20945 )
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Fix creatures not resuming movement after being talked to
2024-12-18 20:19:31 +01:00
Takenbacon
e9c86737fb
refactor(Core/Random): Remove unused map based RNG ( #20939 )
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Remove unused map based RNG
2024-12-18 13:48:06 +01:00
Benjamin Jackson
2654ec83cd
fix(Core/AI): Increase movement leash extension interval. ( #20867 )
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Init.
2024-12-08 21:04:41 +01:00
Francesco Borzì
a9f0f371e5
refactor(src/server/game): optimise imports ( #20541 )
2024-11-13 11:37:20 +01:00
Grimdhex
08bfecdbea
fix(Core/Movement): remove unecessary reset() ( #20419 )
...
Co-authored-by: Ovahlord <18347559+ovahlord@users.noreply.github.com >
2024-11-03 17:36:48 -03:00
Grimdhex
0b031de2ea
fix(Core/Movement): fix a small memory leak in RandomMovementGenerator ( #20258 )
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* fix(Core/Movement): memory leak and possible crash
Co-Authored-By: Ovahlord <18347559+ovahlord@users.noreply.github.com >
* .
* fix review
---------
Co-authored-by: Ovahlord <18347559+ovahlord@users.noreply.github.com >
2024-11-01 09:39:37 -03:00
Francesco Borzì
2317004417
refactor(src/server/database|shared): remove unused import ( #20316 )
2024-10-28 10:04:42 +01:00
Francesco Borzì
6e2306f24a
refactor(src/server/game/Movement): remove unused imports ( #20098 )
2024-09-29 18:14:12 +02:00
Jelle Meeus
a7578e1cce
fix(Scripts/TheEye): Kael'thas p5 transition, flight, MotionMaster:MoveTakeoff ( #20005 )
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Co-authored-by: killerwife <killerwife@gmail.com >
2024-09-24 08:33:21 -03:00
Kitzunu
386aea03ee
chore(Core/Misc): Some cleanup ( #19970 )
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* remove weird blanks
* update if
* ) ) to ))
* missed some ) )
* now switch
* .
2024-09-21 19:34:31 +02:00
Benjamin Jackson
00e35a201e
fix(Core/AI): Reduce movement leash extension interval. ( #19923 )
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* Init.
* Use GetGameTime() instead of system call.
Co-Authored-By: Anton Popovichenko <walkline.ua@gmail.com >
* Update leash timer if rooted.
* Remove unnecessary checks, add extension for fanning.
More parity with VMaNGOS implementation.
---------
Co-authored-by: Anton Popovichenko <walkline.ua@gmail.com >
2024-09-11 03:25:32 -03:00
天鹿
fafd351e44
fix(Core/AI): creature leashing behavior. ( #19897 )
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* Update Unit.cpp
* Update TargetedMovementGenerator.cpp
* Update Unit.cpp
* Update Unit.cpp
2024-09-09 07:07:11 -03:00
Benjamin Jackson
b47b5d2c51
fix(Core/AI): Initialize movement leash timer to five seconds. ( #19898 )
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Init.
https: //github.com/vmangos/core/commit/c8510cbbd4dccbdac9900cc507910ef3ae0e6c43
Co-authored-by: ratkosrb <35845488+ratkosrb@users.noreply.github.com >
2024-09-08 21:44:09 -03:00
Benjamin Jackson
bf18b9bdfb
fix(Core/AI): Improve creature leashing behavior. ( #19751 )
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* Init.
https: //github.com/vmangos/core/commit/7d2f1e2923734ea1b983eeaa0208cfd158d4af02
Co-Authored-By: ratkosrb <35845488+ratkosrb@users.noreply.github.com >
* Hackfix for pets.
* Whoops.
* Correct evade uses.
* Conflict.
* Actually fix grace timer.
* Add visibility distance check.
Creatures should always fail combat checks in the open world if they're outside of visibility distance, might not be the case for worldbosses.
---------
Co-authored-by: ratkosrb <35845488+ratkosrb@users.noreply.github.com >
2024-09-03 21:08:56 +02:00
Benjamin Jackson
1edac37ac3
refactor(Core): Make more use of helpers. ( #19835 )
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* Init.
* Reword.
* Update codestyle script.
Co-Authored-By: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
* Add gameobject type ID check, reorder checks.
* Add helper/codestyle check for unit type.
* `IsUnit()` -> `IsCreature()`
* Add `IsUnit()` method.
* Use type mask.
https: //github.com/TrinityCore/TrinityCore/commit/cc71da35b5dc74abf71f8691161525a23d870bb5
Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com >
Co-Authored-By: Ovahlord <18347559+Ovahlord@users.noreply.github.com >
* Replace instances of `isType` with `IsUnit`.
---------
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com >
Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com >
2024-09-03 14:41:31 -03:00
Grimdhex
221dbd3fdb
chore(Apps/Codestyle): add new codestyle checks for pointers and range loops ( #19841 )
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* chore(Apps/Codestyle): add new codestyle checks for pointers and range loops
* revert a typo
2024-09-03 13:02:38 -03:00
Saqra1
62b825f8bd
fix(Core/Movement): Don't move for change in orientation only ( #19687 )
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Changing only the orientation of a unit also flags it as if it were
moving, which causes spells to be interrupted.
2024-09-01 20:57:17 -03:00
Grimdhex
2f85097413
docs(Core): improve several functions documentation ( #19677 )
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* initial release
* fix reviews
* fix some typo and add new documetations for MotionMaster
* new update and fix the cli-codestyle
* fix typo
* fix reviews
2024-08-28 08:17:24 -03:00
Grimdhex
643362d697
refactor(Core/Object): adds consistency in the use of type object check ( #19671 )
2024-08-25 09:57:37 -03:00
Francesco Borzì
02a05fbd4c
refactor(src/common): remove unused imports ( #19506 )
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* refactor(src/common): remove unused imports
* fix: build
* chore: fix build
* chore: size_t -> std::size_t
* chore: fix fuckup from previous commit
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build with std::size_t
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
2024-07-30 20:06:46 -03:00
Tereneckla
e44e8fe109
fix (Core/Movement) Allow MoveFollow to not inherit walkstate of the target to fix Enchanted Elemental speed ( #19498 )
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* MoveFollow with own walkstate
* switch
2024-07-29 08:30:42 -03:00
Jelle Meeus
40b63666ad
feat(Core/Movement): implement Pause and Resume to WaypointMovementGenerator ( #19176 )
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* implement Pause and Resume for WaypointMovementGenerator
Co-authored-by: ccrs <ccrs@users.noreply.github.com >
* prevent restart from external sources if wp is paused
* don't update stopmove on every update
SetFacing breaks otherwise
* timer args not used
---------
Co-authored-by: ccrs <ccrs@users.noreply.github.com >
2024-06-26 22:24:59 +02:00
Jelle Meeus
0d977c986e
fix(Core/SmartAI): add prevent almost infinite spinning of mutual target to pets ( #19090 )
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fix(Core/SmartAI)petspin
2024-06-19 21:13:34 -03:00
Anton Popovichenko
b90136d80d
fix(Core/Pet): Fix pets chasing when pet and target spins uncontrollable ( #18798 )
2024-04-24 16:25:37 -03:00
Gultask
b69df485cf
fix(DB/BlackTemple): Rework Black Temple ( #18569 )
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* init
* more
* Update rev_1710358311839208100.sql
2024-03-18 22:31:05 +01:00
Anton Popovichenko
72e75982be
fix(Core/Taxi): Fixes crash when player logins and continues flight ( #18270 )
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* fix(Core/Taxi): Fixes crash when player logins and continue flight
* Update WaypointMovementGenerator.cpp
2024-02-12 08:18:05 -03:00
AG
8f127f9e21
Fix combat movement ( #18026 )
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* Improve combat movement
- Removed a bunch of logic related to another attempt at fixing combat movement.
- Removed SMART_ACTION_SET_CASTER_COMBAT_DIST and updated smarts scripts accordingly.
- Cherry-picked 7fb7432620
- Cherry-picked 63a6e1e048
Co-Authored-By: Ludovic Barbier <ludovic.barbier03@gmail.com >
Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com >
* Some more cleanup + fix sql
* More fixes to caster chase/combat movement + some cherry picks because why not
- Fix casters always trying to chase to melee range
- Fix casters another case of casters sometimes walking back instead of stopping
- Cleaned up some code
- Cherry picked ca25e8d019
- Cherry picked 96b289cadb
Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com >
* Added parentheses
* Fixed caster combat movement when target is rooted
- Made a few adjustments to chase range and stuff, but nothing set in stone.
* convert uint to int
---------
Co-authored-by: Ludovic Barbier <ludovic.barbier03@gmail.com >
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com >
2024-01-03 09:56:24 +01:00
IntelligentQuantum
258e369ee5
chore(Core): remove useless includes ( #18036 )
2023-12-23 12:16:27 -03:00