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https://github.com/mod-playerbots/azerothcore-wotlk.git
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fix(Core/Movement): Add safeguards against root freezes (#23117)
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@@ -1644,6 +1644,7 @@ public:
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[[nodiscard]] virtual bool CanFly() const = 0;
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[[nodiscard]] bool IsFlying() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FLYING | MOVEMENTFLAG_DISABLE_GRAVITY); }
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[[nodiscard]] bool IsFalling() const;
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[[nodiscard]] bool IsRooted() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_ROOT); }
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[[nodiscard]] float GetHoverHeight() const { return IsHovering() ? GetFloatValue(UNIT_FIELD_HOVERHEIGHT) : 0.0f; }
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@@ -575,6 +575,12 @@ bool WorldSession::VerifyMovementInfo(MovementInfo const& movementInfo, Player*
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return false;
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}
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}
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// rooted mover sent packet without root or moving AND root - ignore, due to client crash possibility
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if (opcode != CMSG_FORCE_MOVE_UNROOT_ACK)
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if (mover->IsRooted() && (!movementInfo.HasMovementFlag(MOVEMENTFLAG_ROOT) || movementInfo.HasMovementFlag(MOVEMENTFLAG_MASK_MOVING)))
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return false;
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return true;
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}
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@@ -23,6 +23,7 @@
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#include "Unit.h"
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#include "Vehicle.h"
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#include "WorldPacket.h"
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#include "Log.h"
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namespace Movement
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{
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@@ -103,7 +104,13 @@ namespace Movement
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bool isOrientationOnly = args.path.size() == 2 && args.path[0] == args.path[1];
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if ((moveFlags & MOVEMENTFLAG_ROOT) || isOrientationOnly)
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if (moveFlags & MOVEMENTFLAG_ROOT) // This case should essentially never occur - hence the trace logging - hints to issues elsewhere
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{
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LOG_TRACE("movement", "Invalid movement during root. Entry: {} IsImmobilized {}, moveflags {}", unit->GetEntry(), unit->IsImmobilizedState() ? "true" : "false", moveFlags);
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moveFlags &= ~MOVEMENTFLAG_MASK_MOVING;
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}
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if (isOrientationOnly)
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moveFlags &= ~MOVEMENTFLAG_MASK_MOVING;
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if (!args.HasVelocity)
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@@ -92,24 +92,18 @@ public:
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if (!target)
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target = handler->GetSession()->GetPlayer();
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WorldPacket data(12);
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bool canFly = false;
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if (enable.has_value())
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{
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data.SetOpcode(*enable ? SMSG_MOVE_SET_CAN_FLY : SMSG_MOVE_UNSET_CAN_FLY);
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canFly = *enable;
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target->SetCanFly(canFly);
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}
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else
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{
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canFly = handler->GetSession()->GetPlayer()->CanFly();
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data.SetOpcode(canFly ? SMSG_MOVE_UNSET_CAN_FLY : SMSG_MOVE_SET_CAN_FLY);
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canFly = !canFly;
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target->SetCanFly(!canFly);
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}
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data << target->GetPackGUID();
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data << uint32(0); // unknown
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target->SendMessageToSet(&data, true);
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handler->PSendSysMessage(LANG_COMMAND_FLYMODE_STATUS, handler->GetNameLink(target), canFly ? "on" : "off");
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return true;
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}
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