* Changing hardcoded text in #define to enum member
- Changing #define to new enum member for AddGossipItemFor method
* Adding SQL Query File
* Forgot to add ';' in DELETE FROM
* initial
* restore quill event
* with ismoving and debug
* final before timers
* clear all debuffs
* remove justreachedhome bossai
* huh?
* some fixes
* more fixes
* add 2 extra platforms for p1
* fix coords
* finalise
* change melt armor timer so it is not delayed
indefinitely - this is because we have a dive after 30 secs
that delays all timers. So at 30 secs we will have melt armor at
33 seconds, which then gets an extra 15 seconds from the delay all and another dive
after 30 so it gets pushed back even more before being able to be cast
* restructuring base files and instance files
* small fix
* some fixes
* fix
* some fixes
* up until kael phase
* weapon despawn fix
* final for now
* some minor details
* fix weapon despawn
* fix by clearing validator
still has debug statements to check how far we get
* finalise with stop casting
* codestyle
* remove redundant delay
* fix(Scripts/Dalaran): Update Toy Shop Toy Plane behaviour based on sniffs
* update comments and waypoints for smoother movement
* move initalization to Reset() function
* Fix(Core/CharacterHandler): Incorrect behavior using an equipment set if it will result in a full inventory.
* Fixing the error message to -Equiment swap failed - inventory is full- like the Blizzlike error message
* fix(Core): Rework Database Version Check for MariaDB support
* incorporate "smarter" version comparison
* rename function to be more accurate
* Factor magic numbers into defines. Revise comments
* clean up triple newline
* Doxygenify the docs
* remove blankspace
---------
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
* Init.
Make use of spell for summoning Ahune's lieutenants, set up gossip/smart scripts for the cast and lieutenant summon speech, and remove permanent lieutenant spawns.
Partially cherry-picked from 91268f6631
Co-Authored-By: Xfurry <172444+xfurry@users.noreply.github.com>
* Use GUIDs for creature delete, add game_event_creature delete.
* Various adjustments.
Move comment block, add Desolace stones gossip menu options, add a delete before insert.
* Set up conditions.
* Add spell cast comments.
Sourced from Wrath Classic Wowhead.
* Add basic combat SmartAI.
* Remove comment block.
* Add creature name comments.
* Use `id1` in preparatory creature delete.
---------
Co-authored-by: Xfurry <172444+xfurry@users.noreply.github.com>
* prevent crash on set motd
* updated version
* another version
* Update cs_server.cpp
---------
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
* new hook OnPlayerPreLogout
* Changed PreLogout to BeforeLogout per review
* Renamed OnPlayerBeforeLogout to OnBeforePlayerLogout per review
---------
Co-authored-by: NathanHandley <nathanhandley@protonmail.com>
- this is necessary to correctly spawn creatures within small defines
- 0.42f is as good as 1.0f to detect and correct reasonable z errors
in DB spawn data
* Improve combat movement
- Removed a bunch of logic related to another attempt at fixing combat movement.
- Removed SMART_ACTION_SET_CASTER_COMBAT_DIST and updated smarts scripts accordingly.
- Cherry-picked 7fb7432620
- Cherry-picked 63a6e1e048
Co-Authored-By: Ludovic Barbier <ludovic.barbier03@gmail.com>
Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com>
* Some more cleanup + fix sql
* More fixes to caster chase/combat movement + some cherry picks because why not
- Fix casters always trying to chase to melee range
- Fix casters another case of casters sometimes walking back instead of stopping
- Cleaned up some code
- Cherry picked ca25e8d019
- Cherry picked 96b289cadb
Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com>
* Added parentheses
* Fixed caster combat movement when target is rooted
- Made a few adjustments to chase range and stuff, but nothing set in stone.
* convert uint to int
---------
Co-authored-by: Ludovic Barbier <ludovic.barbier03@gmail.com>
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>