* Update AuctionHouseHandler.cpp
* feat(warden): block PQR
* wip
* Update Warden.cpp
* Core/Warden: minor preperation
* Core/Misc: implemented some needed container wrapper functions
* Core/Warden: more preperations
* Core/Warden: more rework
* LUA checks now are splitted to seperate config
* LUA checks are always in front of queue
* Fixed "Other" checks
* Fixed PQR detection
* Core/Warden: adjusted and optimized
* Core/Warden: optimization
* Core/Warden: more optimization
* Core/Warden: use warden comments in ban reason
* Core/Warden: more warden work
* Core/Warden: more optimizations
* Core/Warden: more refactors
* Core/Warden: some more refactors + use default SHA definitions
* Core/Warden: more refactoring
* Core/Warden: fixed PQR detection again
* Core/Warden: improved detection logging
* Core/Misc: removed SmartEnums - we do not need it here + maybe should go as seperate commit
* Core/Warden: fixed some warnings
* Core/Warden: codestyle
* Core/Warden: include warden check comment to console logs
* Core/Warden: minor adjustment for previous commit
* Core/Warden: fixed static analysis warning
* Core/Warden: compilers, you're drunk this time... function is not unused...
* Core/Warden: minor correction for logs
* Core/Warden: one more improvement for logs
* Core/Warden: added missing overrides
* Core/Warden: some codestyle
* Core/Misc: more codestyle
* Core/Misc: more codestyle!
* Core/Warden: restored default config options... (if you change it, change in core source too)
* Core/Warden: addition to previous commit
* DB/Warden: added EWT and WOWPlus checks (provided by lineagedr)
* DB/Warden: addition to previous commit
* fix: codestyle
* Core/Warden: fixed build when extra logs are enabled in cmake
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
- Typo, grammar corrections.
- Rate.Mining.Amount changed to correct config Rate.Talent (It was set to Rate.Talent for mining amount using default value: 1 which is totally wrong. - Rate.Talent is for talents points per level.)
* Core/Session: proper client timeout detection
- Properly detect client timeout when logged into a character after a configurable time (default 60s) has passed without the client sending any packets.
- Fixes issues with crashed clients leaving characters in the world for a very long time (default 15 minutes), as well as edge case exploits involving intentionally pausing client execution for some amount of time.