Commit Graph

99 Commits

Author SHA1 Message Date
Andrew
bf40479db6 fix(Scripts/SSC): Fix being able to damage Leo's minions if you are n… (#17786)
* fix(Scripts/SSC): Fix being able to damage Leo's minions if you are not the target player

* implement helper

* Update Creature.cpp

* Update Creature.h
2023-11-19 12:38:47 +01:00
Kitzunu
bbadc32bea Revert Visibility Notifier changes (#17682)
* Revert "fix(Core/Grid): Implement missing GridUnload setting (#17569)"

This reverts commit 79b39f9655.

* Revert "fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation (#17480)"

This reverts commit 60e27511c5.

* Revert "fix(Core): GridCleanUpDelay Log (#17436)"

This reverts commit 90b16ca065.

* Revert "feat(Core/Grids): Implement visibility notifier (#15919)"

This reverts commit 2779833768.
2023-11-12 00:48:49 +01:00
AG
60e27511c5 fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation (#17480)
* Bug fixes

- Corrected std::chrono from seconds to milliseconds
- Got rid of leftover code that caused objects to not show up on time

* Removed logic to set gameobject as active

- More alignement with TC.
- Reduces CPU usage drastically

* Revert back to using time_t instead of std chrono

* Invoke SetNoCreate() method to reduce CPU usage drastically

* Remove setActive from static and motion transports

* Fix performance issues

* Added SetFarVisible to WG and some dungeon scripts

- Also removed setActive(true) from creatures in Wintergrasp. As for gameobjects they are set to active upon being damaged/destroyed and removed from active on rebuild (reset)

* Removed comments related to VISIBILITY_COMPENSATION

* Fix log

* Deleted unused files + corrected a check

* Added missing header

* Removed unused parameter

* Removed another unsued parameter

* Changed vector to set for i_visibleNow

- Changed vector to set for i_visibleNow in VisibleNotifer
- Adjusted HaveAtClient to accept Object*
- Adjusted SendUpdateToPlayer to send createobject packet only if not known to client
2023-10-23 05:37:11 -03:00
Kitzunu
2255f492b5 fix(Core/Creature): Update movement in UpdateEntry() (#17291)
* fix(Core/Creature): Update movement in UpdateEntry()

* Update Creature.cpp

* Update Creature.cpp

* hover

* just replace with updatemovememntflags

* Update Creature.cpp

* Update Creature.cpp

---------

Co-authored-by: Skjalf <47818697+Nyeriah@users.noreply.github.com>
2023-10-08 10:49:17 -03:00
Skjalf
7de2405604 fix(Scripts/Karazhan): Several Aran fixes (#17394)
- Fix drinking being interrupted by dots
- Fix first super timer
- Fix missing Arcane Explosion emote
- Fix supers being locked by spell interrupt
- Correct drinking to 10% mana down from 20%
2023-09-30 22:13:49 -03:00
Skjalf
ae99ce586a fix(Scripts/Karazhan): Fix Aran combat movement behavior (#17359)
* fix(Scripts/Karazhan): Fix Aran combat movement behavior

* Update SmartScript.cpp
2023-09-26 18:27:23 -03:00
Skjalf
84d4d60cfc fix(Scripts/Karazhan): Fix Julliane awarding no loot (#17334)
* fix(Scripts/Karazhan): Fix Julliene awarding no loot

* Update bosses_opera.cpp
2023-09-25 06:38:01 -03:00
Skjalf
a5b4aecd52 fix(Scripts/TheBotanica): Rework Laj (#15279) 2023-03-05 11:14:46 -03:00
Kitzunu
f039836a2f chore(Core/Misc): Change all TODO to doxygen comment (#14966) 2023-02-12 10:05:34 -03:00
Maelthyr
32587b7659 feat(Core/Unit): Combat pulse (#14792)
Co-authored-by: Treeston <treeston@users.noreply.github.com>
2023-02-05 17:19:10 -03:00
Skjalf
f59ee4ef7c feat(Core/Creature): Actually despawn creatures on evade with Despawn… (#14786) 2023-01-28 18:47:15 -03:00
Angelo Venturini
9e18b86311 fix(Core/Auras): SPELL_AURA_MOD_SCALE should scale additively instead… (#14425)
...multiplicatively

Co-authored-by: Shauren <shauren.trinity@gmail.com>
2023-01-02 20:43:20 -03:00
Kitzunu
4870b14b1f refactor(Core/Object): getLevel() -> GetLevel() (#14122)
* refactor(Core/Object): getLevel() -> GetLevel()

* fix build and sneak some doxygen in

* codeSTLE

* codestyle
2022-12-31 17:39:23 +01:00
UltraNix
e390087efd feat(Core/Items): Implemented elemental weapon damage. Source: Trinit… (#13050)
...yCore.
2022-10-08 14:34:52 -03:00
Maelthyr
d0d1671745 feat(Core/Debug): GetDebugInfo implementation (#12705)
Cherry-pick: 9a924fb9d5

Co-authored-by: jackpoz <giacomopoz@gmail.com>

Co-authored-by: jackpoz <giacomopoz@gmail.com>
2022-08-15 09:43:41 -03:00
Skjalf
e3c7b52253 feat(Core/Creature): Implement SetRegeneratingPower() to disable powe… (#12535)
feat(Core/Creature): Implement SetRegeneratingPower() to disable power gains
2022-07-25 12:12:27 -03:00
UltraNix
801e68b1dd fix(Core/Creatures): Added new AI function OnTeleportUnreacheablePlayer to teleport all unreachable players. (#12193)
* fix(Core/Creatures): Implemented CREATURE_FLAG_EXTRA_TELEPORT_UNREACHABLE_PLAYERS.

Fixed #11750

* Update.

* Update.

* Update.
2022-07-24 13:10:41 -03:00
IntelligentQuantum
cc52712ac1 refactor(Core/AI): factory functions cleanup (#11779) 2022-07-15 16:11:49 +02:00
Skjalf
16f2983307 fix(Scripts/ZulGurub): Thekal improvements (#12238)
* fix(Scripts/ZulGurub): Thekal improvements

* Update boss_thekal.cpp
2022-07-02 13:37:56 -03:00
Skjalf
46789d5df6 fix(Scripts/BlackwingLair): Correct Bone Constructs abilities (#12180) 2022-06-26 04:45:15 -03:00
UltraNix
a935e51754 fix(Core/Pets): Mob "soloed" by pet should not grant exp/loot to its … (#11969)
* fix(Core/Pets): Mob "soloed" by pet should not grant exp/loot to its master.

Fixes #11528
2022-06-19 07:46:23 -04:00
UltraNix
117a18c961 fix(Scripts/ZulGurub): Renataki - improvements: (#11967)
Added missing spells and events.
Removed invalid spells
Corrected event timers
Fixes #11620
Fixes #11621
2022-06-16 11:39:09 -03:00
Skjalf
5c7e7afade fix(Scripts/ZulGurub): Rewrite High Priest Thekal (#11784) 2022-06-06 09:35:48 -03:00
Skjalf
d8d0d5a5e4 feat(Core/Creature): Implement ModifyThreatPercentTemp() function (#11521)
* feat(Core/Creature): Implement ModifyThreatTemporary function

* feat(Core/Creature): Implement ModifyThreatPercentTemp() function

* fix build
2022-04-24 22:48:37 -03:00
IntelligentQuantum
ab4ee71762 feat(Core/Maps): AreaBoundary (#10525)
* cherry-picked commit (2da458c56d)
2022-04-15 14:10:41 +02:00
Skjalf
7377c96cc8 fix(Scripts/BlackwingLair): Razorgore improvements (#10971)
- Rewrite reset events
- Use proper healing spell on phase transition
- Now uses abilities during phase 1
- Phase transition scripted - mobs now run away
2022-03-23 15:42:34 -03:00
UltraNix
617d85a498 fix(Core/Movement): Send proper movement animation visuals. (#10843)
Fixed #10812
Fixed #10814
2022-03-06 12:31:41 -05:00
Skjalf
d4b3e8f201 chore(Core/Creature): clean up an unnecessary function (#10904) 2022-03-06 03:12:06 -03:00
Skjalf
cb7f3d50ed fix(Scripts/Kalimdor): fix Azuregos respawn timer not persisting after restarts (#10823) 2022-02-26 18:36:01 -03:00
Kitzunu
455899dc75 fix(Core/Misc): Change const to be after type name (#10591) 2022-02-14 16:05:45 -03:00
Kargatum
8b7df23f06 feat(Core/Time): Implement saparated manager for game time (#8630) 2022-01-24 17:55:00 +07:00
Francesco Borzì
9dc88def35 refactor(Core): apply clang-tidy modernize-* (#9975)
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2022-01-17 14:35:07 +01:00
Malcrom
dfac47a562 feat(Core/Creature): Allow 3 ids per spawn point. TESTING (#10169)
* feat(Core/Creature): Allow 3 ids per spawn point.

* Move GetRandomId to a function

* Update id to id1

* Fixed some errors crashing core and text

* Set ids to lowercase for GetRandomId function

* Update src/server/database/Database/Implementation/WorldDatabase.cpp

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

Co-authored-by: acidmanifesto <joshua.lee.betts@gmail.com>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2022-01-14 19:21:50 -04:00
acidmanifesto
2d4e17fd16 refactor(Core/Creature): Remove Inhabit Type (#9272)
This is in reference to issue: https://github.com/azerothcore/azerothcore-wotlk/issues/4361
This is comprised of a cherry pick and partial tc cherry pick:
592516ae69
dbadb6369c
34cfa69efd
12de860b4a
a22bc236eb
2022-01-06 10:33:22 -03:00
patou01
801a20fce2 refactor(Core): Clean-up after FD (#8586) 2021-11-28 03:04:14 -03:00
UltraNix
e747716230 feat(Core/SmartScripts): SMART_ACTION_CALL_FOR_HELP should properly call assistance in case of polymorphed creature. (#9231)
Updates #9120
2021-11-19 15:53:59 -03:00
Andrius Peleckas
31f028abfc feat(Core/Formations): implemented a new formation groupAI flag "GROUP_AI_FLAG_EVADE_TOGETHER" (#8758) 2021-11-16 15:14:34 -03:00
UltraNix
70fbaefa8e fix(Core/Movement): creatures should not cast while moving (#9141)
- Closes #8843
2021-11-15 14:39:36 +01:00
Skjalf
2cf4d05867 feat(Core/SAI): Allow forcing creatures/gameobjects's respawn timers when using SMART_ACTION_FORCE_DESPAWN (#8714) 2021-10-27 04:21:29 -03:00
UltraNix
16a54fdeac fix(Core/Spells): Polymorphed targets should call assistance. (#8674)
Fixes #8413
2021-10-24 02:58:54 -03:00
Kargatum
52aa0e9966 feat(License): add new headers information about license (#7941)
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
2021-09-30 13:40:52 +07:00
Silker
4dc642d530 fix(Creature/Core): Boss phased reset (#7828)
Co-authored-by: Si1ker <Si1ker@users.noreply.github.com>
Co-authored-by: lineagedr <lineagedr@users.noreply.github.com>
Co-authored-by: Footman <footman@hotmail.de>
2021-09-16 14:32:36 +02:00
UltraNix
7406a01ac3 fix(Core/Spells): several improvements to cooldowns (#7559)
- Reworked spell category cooldowns.
- Implemented category cooldowns for pets.
- Properly shows pet spell cooldowns in player's UI.
- Corrected pet spell cooldowns with infinity duration.
- Do not add/remove infinity spell cooldown on aura apply/remove if casted by item.
- Closes #5263
2021-09-13 20:57:48 +02:00
UltraNix
a8c0a2cc89 fix(Core/Movement): (#7008)
- Get zone/area IDs from vmap data in the liquid update
- Add new method Map::getFullVMapDataForPosition to get area info and liquid info in a single vmap lookup
- Adjust GetZoneId/GetAreaId on WorldObject to always return these cached fields.
- Clean up liquid state handling on Unit and Player
- Implemented getting area id from gameobject spawns.
- Removed old core related to getting movement flags dependent on environment.
- Movement flags are now processed more precisely and dynamically.

Original source: TrinityCore.

- Closes #5086
- Updates #2208.
2021-08-25 12:41:20 +02:00
UltraNix
1b7d3708a6 fix(Core/Loot): (#7452)
- Players that did not participate in killing dungeon boss are not eligible to get loot.
- Players that are too far away from the looted object are not eligible to get loot.
- Players that released spirit and were outside the dungeon when the loot has been released are eligible to get loot.
- Players that have pending bind are not eligible to get loot.
- Properly get loot recipient for some chests in dungeons.
- All above fixes should work in any loot mode (group loot, master loot, etc.)
- Closes #2104.
2021-08-24 23:48:22 +02:00
Shiroe
7f4c556148 fix(Core): Impelement CREATURE_FLAG_EXTRA_NO_PLAYER_DAMAGE_REQ (#7101) 2021-08-01 18:37:49 +02:00
Shiroe
f8c8e98a0a feat(Core): port aggro distance from vMaNGOS (#6214)
Read detection_range values from creature_template
2021-07-08 18:01:27 +02:00
Cláudio Costa
07861d0548 fix(Core/DB): Brewspewer hardcoded conditions (#6301) 2021-06-18 17:04:41 +02:00
Chero
2ae84e2faf fix(Core/Creature): Creatures will periodically call for assistance. (#5065) 2021-05-27 13:42:48 +02:00
Kitzunu
6ac7c559c5 refactor(Core/Creature): Split creature.h (#5974) 2021-05-25 16:25:42 +02:00