* add cooldown to proc
* convert to spell and aurascript pair macro
* remove no longer needed validate override
* set cooldown with Cooldown field in table spell_proc_event
* gossip keepers, keepers, sara
freya spell
improvements
better gossip
update
converter to update spellscript
refactor sanity wells spawn position, summons zonecombat
make sara summon sanity wells again
thorim casts start again, handle sanity wells only by sanity well spawn
script
refactor sanity
brackets
update comment
gossip keepers, keepers, sara
freya spell
improvements
better gossip
update
converter to update spellscript
refactor sanity wells spawn position, summons zonecombat
make sara summon sanity wells again
thorim casts start again, handle sanity wells only by sanity well spawn
script
refactor sanity
brackets
update comment
gossip keepers, keepers, sara
freya spell
improvements
better gossip
update
converter to update spellscript
refactor sanity wells spawn position, summons zonecombat
make sara summon sanity wells again
thorim casts start again, handle sanity wells only by sanity well spawn
script
refactor sanity
brackets
update comment
gossip keepers, keepers, sara
freya spell
improvements
better gossip
update
converter to update spellscript
refactor sanity wells spawn position, summons zonecombat
make sara summon sanity wells again
thorim casts start again, handle sanity wells only by sanity well spawn
script
refactor sanity
brackets
update comment
* refactor: remove _keepersGUID[4]
* make keeper auras only target players, remove apply scale immunity to well/keepers
include caster in cast
* update keeper flags
* summon and despawn gossip keepers
spawn only if fight done
add intro spell and handle outro
fix off by 1
fix casting simple teleport, only spawn after teleporting
remove empty line
* add teleport to shared ulduar.h
* each keeper triggers their own gossip spawn
* update is called in Reset(), no need to do it here
* add SpellHit override to Freya, Hodir
* Freya, Hodir: use scheduler to schedule post-fight teleport
* JustSummoned rename cr to summon
* sanity well summons are handled by freya instead of sara
* rename pCreature to creature
* keeper use RegisterUlduarCreatureAI
* Freya, Hodir, Thorim: increase despawn time
* despawn tentacles, sanity wells after fight
despawn tentacles after fight
* change order of teleport spells
* am missing header?
* WIP maexxna web wrap
* add custom summon web wrap
* progress
* save
* something that works
* update sql
* cleanup script
* clean sql
* remove orientation from position
* fix: cast web wrap on multiple targets
* fix: web wraps should not attack
* adjust vertical speed to reduce speed if close, avoid ceiling yeet
* rename candIt to itr
* remove unused wraps2
* style
* use event instead of update(diff)
* update spell_dbc sql
* include player header to fix error: invalid use of incomplete type
* include SpellAuraEffects header
* fix Effects start at 1 in DBC
* fix web wraps attacking
* calc distance with hypotf, define vspeed ranges, remove trig webwrap enum
* fixup! calc distance with hypotf, define vspeed ranges, remove trig webwrap enum
* fix: call target selection with pos 0, use IsPlayer()
* add validate
* fixup! fix: call target selection with pos 0, use IsPlayer()
* remove not needed header
* remove empty lines
* use registry macro
* Revert "remove not needed header"
This reverts commit 254717d27e196a1ec108db5a5e29e37e9e2237a6.
* (Instance/Culling of Stratholme) removed duplicated gossip_menus, fixed hardcoded texts
* Update culling_of_stratholme.sql
* Update culling_of_stratholme.sql
* (Instance/TrialOfTheCrusader) fixed hardcoded text from Jaraxxus text line
boss_twin_valkyr: removed unnececarry random txt line select (already exist groupid 6 id 0 and 1 in creature_text)
added ruRU locale for Acidmaw and Dreadscale GroupID 2
* move sqls
* Update culling_of_stratholme.sql
* Update data/sql/updates/pending_db_world/culling_of_stratholme.sql
Co-authored-by: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com>
* Update culling_of_stratholme.sql
* update naming of variables to better understand the sequence of events
* Change locale attribute to Locale
I'm not 100% sure, but since in Linux, uppercase and lowercase letters represent different values, I think that's why it doesn't pass the tests. In Windows nothing happens, but in Linux there are 2 different attributes.
* strange MySQL in Linux
* Update trial_of_crusader.sql
* updated sequence of txt lines with cityman before Malganis appear according to @Trinitycore enum RPEventLines2
combine all SQL in 1 file
---------
Co-authored-by: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com>
Co-authored-by: Walter Pagani <paganiwalter@gmail.com>
* fix(Core/Creature): Prevent combat movement disabled creatures from repositioning if target moves within model boundary
* fixbuild
* Apply suggestions from code review
* Class Comparison Logic Encapsulation - Parity
* Add Context to IsClass
* Add Unit IsClass script hook
* Replace additional getClass with IsClass
* Update CanUseItem to replace getClass with IsClass
* Add separate context for pet vs ability
* Change Create to Init since not all referenced contexts are creation
* Align spacing in ClassContext
* Drop context on LFGManager max power
* Update IsClass context that wraps around Missle Barrage
* Rename context for swapping weapons
* Be more specific than CLASS_CONTEXT_TALENT
* Remove duplicate context
* Moved IsClass Hook to Player
* Removed unused parameter in virtual base function
* Added maybe_unused to IsClass virtual in order to compile
To match the override signature, the virtual base needs to include the parameter in question, so using [maybe_unused] to signal to the compiler to allow it
* Remove extra blank line
* Add ABILITY_REACTIVE context
* Add context for PET_CHARM
* Remove explicit nullopt check per review
* Code Readability - Change if to if else in pet
Due to the return pattern, this doesn't change functionality in any way
* Add OnPlayer to disambiguate
---------
Co-authored-by: NathanHandley <nathanhandley@protonmail.com>
* fix(Scripts/Dalaran): Update Toy Shop Toy Plane behaviour based on sniffs
* update comments and waypoints for smoother movement
* move initalization to Reset() function
* fix(DB/Creature): Grunda Bronzewing is now mounted
Grunda Bronzewing is now mounted
* Update Fix-Grunda Bronzewing in Honor Hold is not riding on a golden gryphon.sql
Grunda Bronzewing is now mounted
* Rename Fix-Grunda Bronzewing in Honor Hold is not riding on a golden gryphon.sql to Fix-Grunda.sql
Grunda Bronzewing is now mounted
* Delete Fix-Grunda.sql
* Create fix_quest_12862_13060.sql
* Update zone_storm_peaks.cpp
* Update zone_storm_peaks.cpp
* Update zone_storm_peaks.cpp
* Update zone_storm_peaks.cpp
* Update zone_storm_peaks.cpp
* clean up redundancy
* Update fix_quest_12862_13060.sql
* Update zone_storm_peaks.cpp
* Update src/server/scripts/Northrend/zone_storm_peaks.cpp
* Update zone_storm_peaks.cpp
* fix_quest_12862_13060.sql
* delay spell cast by 1 sec
* Update zone_storm_peaks.cpp
---------
Co-authored-by: Skjalf <47818697+Nyeriah@users.noreply.github.com>
* fix(DB/Creature): Grunda Bronzewing is now mounted
Grunda Bronzewing is now mounted
* Update Fix-Grunda Bronzewing in Honor Hold is not riding on a golden gryphon.sql
Grunda Bronzewing is now mounted
* Rename Fix-Grunda Bronzewing in Honor Hold is not riding on a golden gryphon.sql to Fix-Grunda.sql
Grunda Bronzewing is now mounted
* Delete Fix-Grunda.sql
* Update zone_sholazar_basin.cpp
* Update zone_sholazar_basin.cpp
* Bug fixes
- Corrected std::chrono from seconds to milliseconds
- Got rid of leftover code that caused objects to not show up on time
* Removed logic to set gameobject as active
- More alignement with TC.
- Reduces CPU usage drastically
* Revert back to using time_t instead of std chrono
* Invoke SetNoCreate() method to reduce CPU usage drastically
* Remove setActive from static and motion transports
* Fix performance issues
* Added SetFarVisible to WG and some dungeon scripts
- Also removed setActive(true) from creatures in Wintergrasp. As for gameobjects they are set to active upon being damaged/destroyed and removed from active on rebuild (reset)
* Removed comments related to VISIBILITY_COMPENSATION
* Fix log
* Deleted unused files + corrected a check
* Added missing header
* Removed unused parameter
* Removed another unsued parameter
* Changed vector to set for i_visibleNow
- Changed vector to set for i_visibleNow in VisibleNotifer
- Adjusted HaveAtClient to accept Object*
- Adjusted SendUpdateToPlayer to send createobject packet only if not known to client
* Fixed Tirion Fordring's final stage attacking the Lich King empty-handed
* Tirion Fordring's uses text in BroadcastText to speak
* Code format changes
* Add data to the data table
* Update rev_1680658371591699800.sql
Change from INSERT to INSERT/INSERT
* Update and rename boss_the_lich_king.cpp to boss_the_lich_king.cpp的
Remove useless comments
* Rename boss_the_lich_king.cpp的 to boss_the_lich_king.cpp
The input method caused an unexpected rename
* Delete the extra rows
* Update boss_the_lich_king.cpp
Delete references that can be omitted