Commit Graph

95 Commits

Author SHA1 Message Date
Angelo Venturini
ad4ce0895f fix: Qaston revert (#13320)
* Revert "fix(Core/QAston): fixed shields oneshotting (#13271)"

This reverts commit e05f61d1b3.

* Revert "fix(Core): Crash (#13292)"

This reverts commit a818bcf3e2.

* Revert "fix: Crash (#13241)"

This reverts commit be423a91b5.

* delete sql

* Revert "refactor(Core/Spells): Implement QAston Proc System (#11079)"

This reverts commit cbd3fd0967.

* add sql revert

* fix sql

* remove update from world.updates
2022-10-05 21:53:20 +02:00
Angelo Venturini
e05f61d1b3 fix(Core/QAston): fixed shields oneshotting (#13271)
* fix(Core/QAston): fixed shields oneshotting

* fix build
2022-10-04 19:37:48 +02:00
IntelligentQuantum
cbd3fd0967 refactor(Core/Spells): Implement QAston Proc System (#11079)
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* sql

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* 15

* Update spell_item.cpp

* Update Unit.cpp

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* Update Unit.cpp

* REVERT UltraNIX Commit

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* warrior

* warlock

* shaman rogue priest paladin mage

* spell item

* hunter

* druid

* dk

* war

* error style

* Update rev_1647677899565690722.sql

* Update rev_1647677899565690722.sql

* Update rev_1647677899565690722.sql

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* DOND DEL ME WAD DO DO

* error 2

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* FIX

* Update SpellInfoCorrections.cpp

* Update SpellInfoCorrections.cpp

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* ja genau

* Update .gitignore

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* Update Unit.cpp
2022-10-02 19:39:34 +02:00
ZhengPeiRu21
1ddd884d6a feat(Core): Implement SP Bonus Coefficients from DBC (#12562)
* cherry-pick commit (1826437c09)

* Co-authored by: ariel- <ariel-@users.noreply.github.com>

* feat(Core): Implement SP Bonus Coefficients from DBC

* Several coefficient corrections

* Fix spell_dru_lifebloom
2022-09-17 11:09:04 +02:00
UltraNix
31892275b0 fix(Core/Spells): Resistance auras should affect creatures. (#12946)
Fixes #12867
2022-09-03 10:32:30 -03:00
M'Dic
5fe01e2d19 update (core): Additional anticheat helper (#12692)
update (core): Addition anticheat helper
2022-08-09 14:27:09 -04:00
Nefertumm
c806c62c62 fix(Core/Spells): Crashfix (#12609) 2022-08-03 09:05:24 -03:00
Kitzunu
969cb68c35 fix(Core/Auras): INVISIBILITY_UNK10 also applies the flag PLAYER_FIELD_BYTE… (#11588)
* ore/Auras: INVISIBILITY_UNK10 also applies the flag PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW

* cherry-pick commit (230f40f359)

Co-Authored-By: Meji <2695278+meji46@users.noreply.github.com>

* Update Object.h

* Update Object.h

Co-authored-by: Meji <2695278+meji46@users.noreply.github.com>
2022-05-08 23:10:10 +02:00
UltraNix
34c8f9a020 fix(Core/Spells): Fixed some damage overflows during resilience calculations. (#11497) 2022-04-24 00:39:21 -03:00
Kitzunu
1501445b0a chore(Core/Misc): nullptr cleanup (#11467) 2022-04-21 19:17:20 +02:00
Kitzunu
b709a22ddc feat(Core/Players): PlayerFlag helpers (#11294)
* feat(Core/Players): PlayerFlag helpers

* Update Player.h

* fix build
2022-04-05 18:53:50 +02:00
Kitzunu
535c7451a2 feat(Core/Unit): New helpers for DynamicFlags (#11230)
* feat(Core/Unit): New helpers for DynamicFlags

* cherry-pick commit (d611925dc7)

Co-Authored-By: Shauren <shauren.trinity@gmail.com>

* oopsie

Co-authored-by: Shauren <shauren.trinity@gmail.com>
2022-04-01 07:14:29 -03:00
Kitzunu
856aed6fc6 feat(Core/Unit): New helpers for UnitFlag and UnitFlag2 (#11227) 2022-03-30 07:59:42 -03:00
UltraNix
b025ec999e fix(Core/Spells): Periodic ticks number should not exceed the max one. (#10999)
Fixes #10876
2022-03-16 03:33:44 +07:00
UltraNix
77bab657e5 fix(Core/Spells): Base spell resistances from auras should apply to pets. (#10562)
- Closes #10555
2022-02-15 17:49:13 +01:00
UltraNix
0fea133f09 fix(Scripts/BlackwingLair): Chromaggus should cast the same affliction spell among players. (#10644)
Brood Affliction: Bronze should stun players in random intervals.
- CLoses #10584

Co-authored-by: temperrr <temperrr@users.noreply.github.com>
2022-02-15 01:07:46 +01:00
Kitzunu
455899dc75 fix(Core/Misc): Change const to be after type name (#10591) 2022-02-14 16:05:45 -03:00
Kargatum
5969df4e30 refactor(Core/Logging): switch to fmt style for LOG_ (#10366)
* feat(Core/Common): add support fmt style for ASSERT and ABORT

* correct CheckCompactArrayMaskOverflow

* 1

* Update src/server/game/Spells/Spell.cpp

* rework logging

* add fmt replace logs

* logging

* FMT_LOG_

* settings

* fix startup

* 1

* 2

* 3

* 4

* 5

* fmt::print

* to fmt
2022-01-27 16:44:41 +01:00
UltraNix
850371d704 fix(Core/Spells): Ensures that Moonkin Aura is always casted with Moonkin Form. (#10195) 2022-01-24 22:03:08 -03:00
Kargatum
8b7df23f06 feat(Core/Time): Implement saparated manager for game time (#8630) 2022-01-24 17:55:00 +07:00
UltraNix
2c6a692000 fix(Core/Entities): extend combo point system to all Units (#9816)
- Closes #1140
2022-01-07 11:18:03 +01:00
Kitzunu
f04709a326 refactor(Core/Misc): ceil() to std::ceil() (#9791)
- prefer std functions over C functions
2022-01-03 10:11:39 -03:00
Kitzunu
ac99eb48e1 refactor(Core/Misc): abs() to std::abs() (#9789) 2021-12-31 19:29:39 -03:00
Francesco Borzì
cbc7e5466a refactor(Core): remove unused imports (#9767) 2021-12-19 19:41:14 +01:00
Kitzunu
89a1b5c9f4 fix(Core/Spells): Implement SPELL_AURA_PERIODIC_TRIGGER_SPELL_FROM_CL… (#9615)
* fix(Core/Spells): Implement SPELL_AURA_PERIODIC_TRIGGER_SPELL_FROM_CLIENT

* cherry-pick commit (b3b7f0761d)

* fix build
2021-12-16 20:29:33 -03:00
Kargatum
51adbffae4 feat(Core/Modules): add separated lib for modules (#9281) 2021-12-02 20:28:58 +07:00
Kitzunu
201fb580a4 fix(Core/Auras): Set proper displayId for mounts that changes dependi… (#9342)
* fix(Core/Auras): Set proper displayId for mounts that changes depending on your Riding skill and location with more than one modelId

* cherry-pick commit (a5b8e167dd)

Co-Authored-By: Gildor <521036+Jildor@users.noreply.github.com>

* codestyle

Co-authored-by: Gildor <521036+Jildor@users.noreply.github.com>
2021-11-29 20:57:38 -03:00
acidmanifesto
29f49108a5 chore(Core): Remove unnecessary slang Cosmetic (#9325)
* Remove unnecessary slang

Removes ZOMG! that is used in the src in logging and notes. Completely Unnecessary. Contributes to nothing useful. Inflates source. Not needed at all in any shape or form. Not Developer Lingo either.

* Further Clean Up

Removed Profanity

* sensible grammar correction

* More ZOMG! removal
2021-11-25 04:31:54 -03:00
Kargatum
f62664c987 refactor(Core/Misc): headers cleanup (#9259) 2021-11-22 17:24:39 +07:00
IntelligentQuantum
92b3617f63 fix(Core/Spells): Item Fresh Brewfest Hops (#8010) 2021-11-21 10:50:03 -03:00
acidmanifesto
8ac01da463 fix(Spell/Core): Prayer of Mending Heal not smart Healing [TC Cherry Pick] (#8753)
Co-authored by @Keader
2021-11-04 18:24:24 +01:00
Malcrom
f106de8788 refactor(Core): update getFaction to GetFaction and setFaction to SetFaction (#8708) 2021-11-01 17:04:32 +01:00
UltraNix
cab3992d0f fix(Core/Spells): SPELL_AURA_PROC_TRIGGER_DAMAGE auras should not proc if target is immuned (#8675)
- Closes #8461
2021-10-24 12:02:47 +02:00
Kargatum
bc9473482e feat(Core/Chat): new argument parsing and unify chat hyperlink parsing (#6243) 2021-10-23 10:15:42 +02:00
UltraNix
db0c27fe43 fix(Core/Combat): Removed some invalid code about auto-acquiring a nearby target if primary target is not detectable by creature. (#8624)
Spells with sanctuary always delete hostile references (if not during encounter).
Update visibility should be always forced in case of invisibility/stealth auras.
Restored old Shadowmeld code.
Fixes #4764
Fixes #7125
2021-10-21 15:54:36 -03:00
UltraNix
cbabc54659 fix(Scripts/Spells): Fixed Enrage armor reduce part. Source: TrinityCore. (#8625)
Fixes #8623
2021-10-21 15:48:49 -03:00
Skjalf
99cc428511 fix(Core/Spells): Improved Drain Soul triggering from every target … (#8144)
...that dies and not just the one affected by Drain Soul and move the Drain Soul code to spell scripts

- TC Ports: d9743c984f (diff-ea612aafadff90005e88b243eb000369be9e5cb6f8dc85a008d31e42b156e0ec) and  2b1b36f561 (diff-ea612aafadff90005e88b243eb000369be9e5cb6f8dc85a008d31e42b156e0ec)
2021-10-07 18:58:46 +02:00
UltraNix
3223f90bcb feat(Core/Spells): add helper to get clean and unmitigated damage for pro… (#7244) 2021-10-05 23:59:57 +02:00
Kargatum
52aa0e9966 feat(License): add new headers information about license (#7941)
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
2021-09-30 13:40:52 +07:00
Kitzunu
4fb2dc1fc4 fix(Core/Spell): PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW applies only with invisibility type INVISIBILITY_GENERAL (0) (#7863)
Co-Authored-By: Meji <2695278+meji46@users.noreply.github.com>
2021-09-18 18:09:48 +02:00
lineagedr
11ce20d296 refactor(Core/Misc): remove duplicate line (#7808) 2021-09-16 11:20:38 +02:00
Kitzunu
2f449326e0 refactor(Core): Rename ...Manager to ...Mgr (#6910)
* Rename MapManager.h to MapMgr.h

* Rename BanManager.h to BanMgr.h

* Rename MapManager.cpp to MapMgr.cpp

* Rename BanManager.cpp to BanMgr.cpp

* Rename MapRefManager.h to MapRefMgr.h

* Rename ThreatManager.h to ThreatMgr.h

* Rename GridRefManager.h to GridRefMgr.h

* Rename ThreatManager.cpp to ThreatMgr.cpp

* Rename GroupRefManager.h to GroupRefMgr.h

* Rename HostileRefManager.h to HostileRefMgr.h

* Rename HostileRefManager.cpp to HostileRefMgr.cpp

* Rename MMapManager.h to MMapMgr.h

* Rename FollowerRefManager.h to FollowerRefMgr.h

* Rename VMapManager2.h to VMapMgr2.h

* Rename IVMapManager.h to IVMapMgr.h

* Rename MMapManager.cpp to MMapMgr.cpp

* Rename VMapManager2.cpp to VMapMgr2.cpp

* Rename RefManager.h to RefMgr.h

* Rename WaypointManager.h to WaypointMgr.h

* Rename WaypointManager.cpp to WaypointMgr.cpp

* Rename MPQManager.h to MPQMgr.h

* Rename MPQManager.cpp to MPQMgr.cpp

* Rename IMMAPManager.h to IMMAPMgr.h

* fix build

* Update Main.cpp

* chore(Core/Misc): Remove toxic language

* Revert "chore(Core/Misc): Remove toxic language"

* fix build

* build
2021-09-15 17:50:28 +02:00
Viste
a9796af174 fix(Core/Misc): bunch of crashfixes (#7307) 2021-09-14 14:38:56 +02:00
UltraNix
a8c0a2cc89 fix(Core/Movement): (#7008)
- Get zone/area IDs from vmap data in the liquid update
- Add new method Map::getFullVMapDataForPosition to get area info and liquid info in a single vmap lookup
- Adjust GetZoneId/GetAreaId on WorldObject to always return these cached fields.
- Clean up liquid state handling on Unit and Player
- Implemented getting area id from gameobject spawns.
- Removed old core related to getting movement flags dependent on environment.
- Movement flags are now processed more precisely and dynamically.

Original source: TrinityCore.

- Closes #5086
- Updates #2208.
2021-08-25 12:41:20 +02:00
UltraNix
bd9b02a3af fix(Core/Movement): Properly updates MOVE_WALK in case of slowing auras. (#7371)
fixed #7301
2021-08-18 11:59:13 +02:00
UltraNix
9a820e2d26 fix(Core/Spells): Master of Elements (#7102)
* Core/Spells: Master of Elements:

Proc now also from arcane spells.
Properly proc from periodic spells.
Fixed #6035.

* You shouldn't be there.

* Buildfix.

* missing sql.
2021-08-02 01:02:38 +02:00
UltraNix
e37dba8df6 fix(Core/Spells): Far Sight auras are supposed to extend view distance and allows seeing objects from further distance (#7068)
- Closes #5793.
2021-07-26 10:23:08 +02:00
Kitzunu
9ab6ba9664 chore(Core/Misc): remove toxic language (#6988) 2021-07-21 23:57:20 +02:00
Francesco Borzì
f73ef1cd5a fix(Core/Unit): -Wdeprecated-enum-enum-conversion warning (#6868) 2021-07-13 11:51:58 +02:00
Kargatum
5787d00d54 chore(Core/Logging): replace most server loggers (#5726)
* chore(Core/Logging): replace most server loggers

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-06-21 03:07:12 +02:00