* Magic uses sniffing IDs
Use the sniffer timer and factions
* Wait 3 minutes if the mission fails
* 1. When a task fails, it enters passive mode
2. Add 'quest_details' data to the database
* Remove spaces
* Delete blank lines
* Modify the code as required
* Update src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
* Remove curly braces
* Change the name of a private member variable
* Move the c ++ script to smart script
* Delete the C++ script
Re-add the deleted quest_details data
* del blank lines
* Delete the C++ script file
* Modify the annotation
Return to the home pointset phase to 0
Return to the home point to allow the SAI phase reset
* Remove spaces
* Delete functions that are not in use
* Update rev_1704025138911597700.sql
* fix merge error - delete zone file
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Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
* fix(DB) Added missing emote text for text 12690
- Male text was missing for Quel'dorei Ghosts/Wraiths
- Closes#19480
* added sql statement
* Changed implementation from broadcast_text to creature_text
* Added comment for quick explanation
* Added new line after SQL statement as per request in comments
* changing comments so sql check hopefully passes
* changed from delete and insert into single update
* Update rev_1722505977523322600.sql
* initial release
* fix reviews
* fix some typo and add new documetations for MotionMaster
* new update and fix the cli-codestyle
* fix typo
* fix reviews
* initial version
* port most current checks
* allow to specify for each checks the exclude files
* Update _ci-codestyle.py
* fix trailing whitespace check and the error_handler logic
* optimize the script to parse all files only one time
* restore the error handling after that all checks are passed
* fix double blank lines at the end of the file
* improve outputs and the codestyle
* .
* update github workflow to the new script
*drop the old ci-codestyle
*move and rename the python script
* use getcwd instead abspath to define src_directory where the script is launch
* test for github workflow
* few cleanup
* fix the logic with the result output
* remove GetTypeId from the output result
* restore GetTypeId() check
* fix reviews
* remove GetTypeId check for gameobjects
*not currently fixed in the core
* fix type hint for file parameters
* remove the test file
* Add conversations when you're idle
* fix error
* fix
* Update rev_1724552482874297000.sql
The modification range has been increased from 10 yards to 15 yards
* Update rev_1724552482874297000.sql
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Co-authored-by: sudlud <sudlud@users.noreply.github.com>
* fix(Scripts/BlackTemple): L5 Arcane Charge should be modified by damage taken mods
* Create rev_1724540286668312700.sql
* Update spell_generic.cpp
* update to new format
* fix(DB/SAI): Twilight Prophet - Incorrect target type resulting to an instant evade
* fix a software mistake in the query generation
* fix the delete query with current standard
If a spell is both channeled and has SPELL_ATTR0_COOLDOWN_ON_EVENT
attribute (only rituals) is channeled for its full duration, it goes on
an infinite cooldown. The client needs to be notified when the ritual
ends without being completed.