* update smartAI herald
* refactor _scheduler to scheduler
* adjust timings of WCB Thrall
* limit WCB to Orgrimmar and Crossroads
* add roar emote
* style, add second loop to delay crossroads cast
* limit shout range to area
* rename p to player
* Add WPP SQL output.
* Uncomment all entries.
With one exception, one that does not exist in DB
* Sort all by template entry.
* Add reference names for templates.
* Distinguish summons from static spawns.
* Separate summons from static spawns in SQL parse.
* Add timestamps and spell casts for creatures.
* Init spawn query.
* Init script stuff.
* Init port work.
Co-Authored-By: Gustavo <sirikfoll@hotmail.com>
* Bad flag porting.
* Update stand states and unit flags properly.
* Adjust SQL.
* Add birth spell.
Properly shows the desired animation, to be verified through sniffs if he actually casts it.
* Update Frozen Core model data.
Collected from TC master branch. Will correct with proper data once sniff data becomes available.
* Elaborate rhyme aura text functions.
Co-Authored-By: sudlud <sudlud@users.noreply.github.com>
* Adjust for structure changes.
* Elaborate delete queries.
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Co-authored-by: Gustavo <sirikfoll@hotmail.com>
Co-authored-by: sudlud <sudlud@users.noreply.github.com>
* 1. Added Magistrate Barthilas escape event
2. Fighting the Magistrate Barthilas at the entrance will close the 2 gates leading to the plaza
3. A fight in the slaughterhouse will close the door to the side of the slaughterhouse and will not open until a fight with baron Rivendare
4. Associate some conversation text to Broad*castTextId
5. Added an action for the player to stand up - turn around - salute when the player approaches Aurius
6. Added combat AI to Aurius to prepare for the event where Aurius helps players kill baron Rivendare
* Error in SQL statements is fixed
* Fixed Magistrate Barthilas not turning into human form when he died. Transfiguration should be used on himself
* Fix a misspelling in a note
* fix error
* Save the status of the escape event to the database
* Remove spaces
* Modify the code formatting
* enum format restore
* Modify the enum
* Delete data/sql/updates/pending_db_world/斯坦索姆 fix.sql
Delete files that were accidentally pushed
* fix "Grand Crusader Dathrohan" Unable to speak when transforming and dying and the worldserver console error
* 1 waypoint 1 plus 1s suspension time.
2 Transmission data plus map number.
* The door to the slaughterhouse is opened when there is a player dying and all players in the party are not in combat
* Remove spaces and add comments
* Change as requested
* Update data/sql/updates/pending_db_world/rev_1699566747105058500.sql
Test if this button can be updated directly
Co-authored-by: KJack <kgithub@kellerg.com>
* Use the full sniffing path
* fix error
* edit
* Moved the escape time to smartscript
Delete the closed door
* Remove spaces
* Fixed where barthilas were not in the slaughterhouse after moving to near the slaughterhouse after the save location was restarted
* Delete unused classes
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Co-authored-by: KJack <kgithub@kellerg.com>
* init
* change logic
despawning of bosses is not really done the normal way, but it's forced with a set amount of guids. So we simply need to register the summons as guids as well
* small fixes
* Delete creature_scripts.sql
* Update boss_azgalor.cpp
* Update boss_icecrown_gunship_battle.cpp
Makes the Cannons on Gunship Blizzlike. They generate power (heat) on cast and not on Hit. Removes Engergize from Spell 69399 cause its only triggers on target->hit in core
Still uses spellscript effect but on cast instead
* Update boss_icecrown_gunship_battle.cpp
* fix the sleep visual, add stand up event
* make Mimi selectable during outro
so you can see his faction change
* talk with emote oneshot talk
* fix selectable
* adjust timings
* set done status when chest spawns
* combat should stop when Mimiron ejects
* Revert "combat should stop when Mimiron ejects"
This reverts commit 6e476a55a49c33109f9112b2782d0d186eef49f3.
* style