mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-13 01:08:35 +00:00
chore(Scripts/Hyjal): Clean up redundancy (#19035)
This commit is contained in:
@@ -90,6 +90,7 @@ enum HyjalCreaturesIds
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NPC_ALLIANCE_RIFLEMAN = 17921,
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NPC_ALLIANCE_PRIEST = 17928,
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NPC_ALLIANCE_SORCERESS = 17922,
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NPC_GUARDIAN_ELEMENTAL = 18001,
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// Horde Base
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NPC_THRALL = 17852,
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@@ -102,6 +103,7 @@ enum HyjalCreaturesIds
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NPC_HORDE_PEON = 17937,
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NPC_INFERNAL_RELAY = 18242,
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NPC_INFERNAL_TARGET = 21075,
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NPC_DIRE_WOLF = 17854,
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// Night Elf Base
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NPC_TYRANDE = 17948,
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@@ -51,11 +51,6 @@ ObjectData const creatureData[] =
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{ 0, 0 }
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};
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ObjectData const objectData[] =
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{
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{ 0, 0 }
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};
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Milliseconds hyjalWaveTimers[4][MAX_WAVES_STANDARD]
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{
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{ 130000ms, 130000ms, 130000ms, 130000ms, 130000ms, 130000ms, 130000ms, 190000ms, 0ms }, // Winterchill
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@@ -92,7 +87,7 @@ public:
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SetHeaders(DataHeader);
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SetBossNumber(EncounterCount);
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LoadDoorData(doorData);
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LoadObjectData(creatureData, objectData);
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LoadObjectData(creatureData, nullptr);
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}
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void Initialize() override
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@@ -203,6 +198,8 @@ public:
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break;
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case NPC_TOWERING_INFERNAL:
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case NPC_LESSER_DOOMGUARD:
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case NPC_DIRE_WOLF:
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case NPC_GUARDIAN_ELEMENTAL:
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if (creature->IsSummon())
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{
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_summonedNPCs.insert(creature->GetGUID());
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@@ -243,6 +240,8 @@ public:
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break;
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case NPC_TOWERING_INFERNAL:
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case NPC_LESSER_DOOMGUARD:
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case NPC_DIRE_WOLF:
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case NPC_GUARDIAN_ELEMENTAL:
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_summonedNPCs.erase(creature->GetGUID());
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break;
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case NPC_WINTERCHILL:
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@@ -250,9 +249,9 @@ public:
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case NPC_KAZROGAL:
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case NPC_AZGALOR:
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if (Creature* jaina = GetCreature(DATA_JAINA))
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jaina->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
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jaina->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
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if (Creature* thrall = GetCreature(DATA_THRALL))
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thrall->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
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thrall->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
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SetData(DATA_RESET_WAVES, 1);
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break;
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}
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@@ -290,14 +289,14 @@ public:
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}
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// Despawn all alliance NPCs
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_scheduler.Schedule(21000ms, [this](TaskContext)
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scheduler.Schedule(21000ms, [this](TaskContext)
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{
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for (ObjectGuid const& guid : _baseAlliance)
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if (Creature* creature = instance->GetCreature(guid))
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creature->DespawnOrUnsummon();
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// Spawn Roaring Flame after a delay
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_scheduler.Schedule(30s, [this](TaskContext)
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scheduler.Schedule(30s, [this](TaskContext)
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{
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for (ObjectGuid const& guid : _roaringFlameAlliance)
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{
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@@ -338,13 +337,13 @@ public:
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}
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}
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_scheduler.Schedule(21000ms, [this](TaskContext)
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scheduler.Schedule(21000ms, [this](TaskContext)
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{
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for (ObjectGuid const& guid : _baseHorde)
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if (Creature* creature = instance->GetCreature(guid))
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creature->DespawnOrUnsummon();
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_scheduler.Schedule(30s, [this](TaskContext)
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scheduler.Schedule(30s, [this](TaskContext)
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{
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for (ObjectGuid const& guid : _roaringFlameHorde)
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if (GameObject* flame = instance->GetGameObject(guid))
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@@ -399,6 +398,10 @@ public:
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_bossWave = DATA_ARCHIMONDE;
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ScheduleWaves(1ms, START_WAVE_NIGHT_ELF, MAX_WAVES_NIGHT_ELF, hyjalNightElfWaveTimers[0]);
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}
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if (_bossWave)
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DoUpdateWorldState(WORLD_STATE_WAVES, 0);
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break;
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case DATA_SPAWN_INFERNALS:
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{
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@@ -419,84 +422,46 @@ public:
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}
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}
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break;
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case DATA_RESET_ALLIANCE:
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for (ObjectGuid const& guid : _baseAlliance)
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if (Creature* creature = instance->GetCreature(guid))
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creature->DespawnOrUnsummon();
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for (ObjectGuid const& guid : _encounterNPCs)
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if (Creature* creature = instance->GetCreature(guid))
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creature->DespawnOrUnsummon();
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// also force despawn boss summons
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for (ObjectGuid const& guid : _summonedNPCs)
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if (Creature* creature = instance->GetCreature(guid))
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creature->DespawnOrUnsummon();
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if (_bossWave && (GetBossState(_bossWave) != DONE))
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SetBossState(_bossWave, NOT_STARTED);
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_scheduler.Schedule(300s, [this](TaskContext)
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{
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for (ObjectGuid const& guid : _baseAlliance)
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if (Creature* creature = instance->GetCreature(guid))
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creature->Respawn();
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});
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SetData(DATA_RESET_WAVES, 0);
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break;
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case DATA_RESET_HORDE:
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for (ObjectGuid const& guid : _baseHorde)
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if (Creature* creature = instance->GetCreature(guid))
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creature->DespawnOrUnsummon();
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for (ObjectGuid const& guid : _encounterNPCs)
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if (Creature* creature = instance->GetCreature(guid))
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creature->DespawnOrUnsummon();
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// also force despawn boss summons
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for (ObjectGuid const& guid : _summonedNPCs)
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if (Creature* creature = instance->GetCreature(guid))
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creature->DespawnOrUnsummon();
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if (_bossWave && (GetBossState(_bossWave) != DONE))
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SetBossState(_bossWave, NOT_STARTED);
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_scheduler.Schedule(300s, [this](TaskContext)
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{
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for (ObjectGuid const& guid : _baseHorde)
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if (Creature* creature = instance->GetCreature(guid))
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creature->Respawn();
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});
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SetData(DATA_RESET_WAVES, 0);
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break;
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case DATA_RESET_NIGHT_ELF:
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if (Creature* archimonde = GetCreature(DATA_ARCHIMONDE))
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archimonde->DespawnOrUnsummon(0s, 300s);
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[[fallthrough]];
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case DATA_RESET_ALLIANCE:
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case DATA_RESET_HORDE:
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if (GetBossState(DATA_ANETHERON) != DONE)
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{
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for (ObjectGuid const& guid : _baseAlliance)
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if (Creature* creature = instance->GetCreature(guid))
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creature->DespawnOrUnsummon(0s, 300s);
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}
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if (GetBossState(DATA_AZGALOR) != DONE)
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{
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for (ObjectGuid const& guid : _baseHorde)
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if (Creature* creature = instance->GetCreature(guid))
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creature->DespawnOrUnsummon(0s, 300s);
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}
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for (ObjectGuid const& guid : _baseNightElf)
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if (Creature* creature = instance->GetCreature(guid))
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creature->DespawnOrUnsummon();
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creature->DespawnOrUnsummon(0s, 300s);
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for (ObjectGuid const& guid : _encounterNPCs)
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if (Creature* creature = instance->GetCreature(guid))
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creature->DespawnOrUnsummon();
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if (Creature* archimonde = GetCreature(DATA_ARCHIMONDE))
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archimonde->DespawnOrUnsummon();
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// also force despawn boss summons
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for (ObjectGuid const& guid : _summonedNPCs)
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if (Creature* creature = instance->GetCreature(guid))
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creature->DespawnOrUnsummon();
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_scheduler.Schedule(300s, [this](TaskContext)
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{
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for (ObjectGuid const& guid : _baseNightElf)
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if (Creature* creature = instance->GetCreature(guid))
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creature->Respawn();
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if (Creature* archi = GetCreature(DATA_ARCHIMONDE))
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archi->Respawn();
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});
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if (_bossWave && (GetBossState(_bossWave) != DONE))
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SetBossState(_bossWave, NOT_STARTED);
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SetData(DATA_RESET_WAVES, 0);
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break;
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case DATA_RESET_WAVES:
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_scheduler.CancelGroup(CONTEXT_GROUP_WAVES);
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scheduler.CancelGroup(CONTEXT_GROUP_WAVES);
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_encounterNPCs.clear();
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_summonedNPCs.clear();
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_currentWave = 0;
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@@ -533,10 +498,10 @@ public:
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void ScheduleWaves(Milliseconds /* time */, uint8 startWaves, uint8 maxWaves, Milliseconds timerptr[])
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{
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// No overlapping!
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_scheduler.CancelGroup(CONTEXT_GROUP_WAVES);
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scheduler.CancelGroup(CONTEXT_GROUP_WAVES);
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trash = 0; // Reset counter here to avoid resetting the counter from scheduled waves. Required because creatures killed for RP events counts towards the kill counter as well, confirmed in Retail.
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_scheduler.Schedule(1ms, [this, startWaves, maxWaves, timerptr](TaskContext context)
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scheduler.Schedule(1ms, [this, startWaves, maxWaves, timerptr](TaskContext context)
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{
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// If all waves reached, cancel scheduling new ones
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if (_currentWave >= maxWaves)
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@@ -572,7 +537,7 @@ public:
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void Update(uint32 diff) override
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{
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_scheduler.Update(diff);
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scheduler.Update(diff);
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}
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void OnPlayerInWaterStateUpdate(Player* player, bool inWater) override
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@@ -588,7 +553,6 @@ public:
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uint8 _currentWave;
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uint8 _bossWave;
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uint8 _retreat;
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TaskScheduler _scheduler;
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GuidSet _encounterNPCs;
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GuidSet _summonedNPCs;
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GuidSet _baseAlliance;
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