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fix(Scripts/Hyjal): increase ranges on doomfire to make movement less inclined to stick close to the boss (#18976)
initial
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@@ -97,7 +97,7 @@ uint32 const availableChargeAurasAndSpells[3][2] = {
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Position const nordrassilPosition = { 5503.713f, -3523.436f, 1608.781f, 0.0f };
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float const DOOMFIRE_OFFSET = 15.0f;
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float const DOOMFIRE_OFFSET = 25.0f;
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uint8 const WISP_OFFSET = 40;
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uint8 NEAR_POINT = 0;
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@@ -162,10 +162,10 @@ struct npc_doomfire_spirit : public ScriptedAI
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ScheduleTimedEvent(0s, [&]{
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if (Creature* archimonde = _instance->GetCreature(DATA_ARCHIMONDE))
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{
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Position randomNearPosition = archimonde->GetRandomNearPosition(100.0f);
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Position randomNearPosition = archimonde->GetRandomNearPosition(200.0f);
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me->GetMotionMaster()->MovePoint(NEAR_POINT, randomNearPosition);
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}
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}, 2s);
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}, 6s);
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}
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void UpdateAI(uint32 diff) override
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@@ -426,8 +426,8 @@ struct boss_archimonde : public BossAI
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{
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// hack because spell doesn't work?
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Talk(SAY_DOOMFIRE);
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Position spiritPosition = { me->GetPositionX() + DOOMFIRE_OFFSET, me->GetPositionY() + DOOMFIRE_OFFSET, me->GetPositionZ(), 0.0f };
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Position doomfirePosition = { me->GetPositionX() - DOOMFIRE_OFFSET, me->GetPositionY() - DOOMFIRE_OFFSET, me->GetPositionZ(), 0.0f };
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Position spiritPosition = me->GetRandomNearPosition(DOOMFIRE_OFFSET);
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Position doomfirePosition = me->GetRandomNearPosition(DOOMFIRE_OFFSET);
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if (Creature* doomfireSpirit = me->SummonCreature(CREATURE_DOOMFIRE_SPIRIT, spiritPosition, TEMPSUMMON_TIMED_DESPAWN, 27000))
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{
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if (Creature* doomfire = me->SummonCreature(CREATURE_DOOMFIRE, doomfirePosition, TEMPSUMMON_TIMED_DESPAWN, 27000))
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