fix(Scripts/Hyjal): increase ranges on doomfire to make movement less inclined to stick close to the boss (#18976)

initial
This commit is contained in:
Dan
2024-05-29 23:57:56 +02:00
committed by GitHub
parent 9d672f8b62
commit 0f5992045c

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@@ -97,7 +97,7 @@ uint32 const availableChargeAurasAndSpells[3][2] = {
Position const nordrassilPosition = { 5503.713f, -3523.436f, 1608.781f, 0.0f };
float const DOOMFIRE_OFFSET = 15.0f;
float const DOOMFIRE_OFFSET = 25.0f;
uint8 const WISP_OFFSET = 40;
uint8 NEAR_POINT = 0;
@@ -162,10 +162,10 @@ struct npc_doomfire_spirit : public ScriptedAI
ScheduleTimedEvent(0s, [&]{
if (Creature* archimonde = _instance->GetCreature(DATA_ARCHIMONDE))
{
Position randomNearPosition = archimonde->GetRandomNearPosition(100.0f);
Position randomNearPosition = archimonde->GetRandomNearPosition(200.0f);
me->GetMotionMaster()->MovePoint(NEAR_POINT, randomNearPosition);
}
}, 2s);
}, 6s);
}
void UpdateAI(uint32 diff) override
@@ -426,8 +426,8 @@ struct boss_archimonde : public BossAI
{
// hack because spell doesn't work?
Talk(SAY_DOOMFIRE);
Position spiritPosition = { me->GetPositionX() + DOOMFIRE_OFFSET, me->GetPositionY() + DOOMFIRE_OFFSET, me->GetPositionZ(), 0.0f };
Position doomfirePosition = { me->GetPositionX() - DOOMFIRE_OFFSET, me->GetPositionY() - DOOMFIRE_OFFSET, me->GetPositionZ(), 0.0f };
Position spiritPosition = me->GetRandomNearPosition(DOOMFIRE_OFFSET);
Position doomfirePosition = me->GetRandomNearPosition(DOOMFIRE_OFFSET);
if (Creature* doomfireSpirit = me->SummonCreature(CREATURE_DOOMFIRE_SPIRIT, spiritPosition, TEMPSUMMON_TIMED_DESPAWN, 27000))
{
if (Creature* doomfire = me->SummonCreature(CREATURE_DOOMFIRE, doomfirePosition, TEMPSUMMON_TIMED_DESPAWN, 27000))