From 0f5992045ccd8e7c9fc320cd21f2cd4184552de4 Mon Sep 17 00:00:00 2001 From: Dan <83884799+elthehablo@users.noreply.github.com> Date: Wed, 29 May 2024 23:57:56 +0200 Subject: [PATCH] fix(Scripts/Hyjal): increase ranges on doomfire to make movement less inclined to stick close to the boss (#18976) initial --- .../BattleForMountHyjal/boss_archimonde.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp index 0198e43d4..27da08ef9 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp @@ -97,7 +97,7 @@ uint32 const availableChargeAurasAndSpells[3][2] = { Position const nordrassilPosition = { 5503.713f, -3523.436f, 1608.781f, 0.0f }; -float const DOOMFIRE_OFFSET = 15.0f; +float const DOOMFIRE_OFFSET = 25.0f; uint8 const WISP_OFFSET = 40; uint8 NEAR_POINT = 0; @@ -162,10 +162,10 @@ struct npc_doomfire_spirit : public ScriptedAI ScheduleTimedEvent(0s, [&]{ if (Creature* archimonde = _instance->GetCreature(DATA_ARCHIMONDE)) { - Position randomNearPosition = archimonde->GetRandomNearPosition(100.0f); + Position randomNearPosition = archimonde->GetRandomNearPosition(200.0f); me->GetMotionMaster()->MovePoint(NEAR_POINT, randomNearPosition); } - }, 2s); + }, 6s); } void UpdateAI(uint32 diff) override @@ -426,8 +426,8 @@ struct boss_archimonde : public BossAI { // hack because spell doesn't work? Talk(SAY_DOOMFIRE); - Position spiritPosition = { me->GetPositionX() + DOOMFIRE_OFFSET, me->GetPositionY() + DOOMFIRE_OFFSET, me->GetPositionZ(), 0.0f }; - Position doomfirePosition = { me->GetPositionX() - DOOMFIRE_OFFSET, me->GetPositionY() - DOOMFIRE_OFFSET, me->GetPositionZ(), 0.0f }; + Position spiritPosition = me->GetRandomNearPosition(DOOMFIRE_OFFSET); + Position doomfirePosition = me->GetRandomNearPosition(DOOMFIRE_OFFSET); if (Creature* doomfireSpirit = me->SummonCreature(CREATURE_DOOMFIRE_SPIRIT, spiritPosition, TEMPSUMMON_TIMED_DESPAWN, 27000)) { if (Creature* doomfire = me->SummonCreature(CREATURE_DOOMFIRE, doomfirePosition, TEMPSUMMON_TIMED_DESPAWN, 27000))