Malcrom
97012997af
fix(Core/Waypoint Show): Fixed error with waypoint show. ( #10148 )
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Co-authored-by: acidmanifesto <joshua.lee.betts@gmail.com >
2022-01-12 20:41:19 -04:00
acidmanifesto
e6e76f971b
fix (Core/CTM) Water Evade Fix ( #10147 )
2022-01-12 19:59:12 -04:00
Malcrom
f4464f8176
fix(Core/Dual Spawning) Change rand to roll_chance_f ( #10130 )
2022-01-11 11:23:13 -05:00
Malcrom
2fd8b00d7b
feat(Core/Creature): Dual id Spawning WIP ( #10115 )
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* feat(Core/Creature): Multi id Spawning WIP
* Update Creature.cpp
* Update PR
* Add Sql
* Update rev_1641837958335217980.sql
* Update src/server/game/Globals/ObjectMgr.cpp
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
* Update src/server/game/Globals/ObjectMgr.cpp
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
* Update rev_1641837958335217980.sql
* Update cs_npc.cpp
* Create changes_1641842959398297300.md
* Fixed issue added with random model PR
* Update GameEventMgr.cpp
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2022-01-10 22:09:14 -04:00
acidmanifesto
b42deca6d1
Fix (Core): add missing default,break. ( #10114 )
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Added missing default break in case switch.
2022-01-10 18:16:28 -05:00
Malcrom
f1d4266efc
BREAKING CHANGE:(DB/Creature) Remove modelId field in creature table ( #10071 )
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* fix(DB/Creature) Clear modelId field in creature table
* Change clear column to remove column
* Update src/server/game/Globals/ObjectMgr.cpp
* Update ObjectMgr.cpp
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
Co-authored-by: acidmanifesto <joshua.lee.betts@gmail.com >
2022-01-10 16:41:33 -04:00
IntelligentQuantum
e482cce164
feat(Core/SmartScripts): Add a warning when a boolean value is outside of [0,1] range ( #10038 )
2022-01-10 14:03:00 -03:00
acidmanifesto
3cbe23865f
fix (Core/Creature): Random Gender on respawn if Gender exsist for Entry ( #10108 )
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* Fix (Core\Creature): Random Gender on respawn if Gender exsrespawn
If creature has genders it will consider gender changing on respawn.
GetCreatureModelInfo to const
* Update Creature.cpp
2022-01-10 10:22:04 -05:00
Kargatum
c1ebda66ba
fix(Core/Pets): fixed crash happening when current pet is forcibly removed ( #10025 )
2022-01-10 09:19:43 -03:00
Kitzunu
14c0b62be5
refactor(Core/Unit): Split spell things into SpellDefines.h ( #10009 )
2022-01-09 12:37:51 +01:00
IntelligentQuantum
aaf85d0984
refactor(Core/Packet): Combat log ( #9673 )
2022-01-09 05:21:41 +01:00
Kitzunu
dbc35e3495
feat(DB/Creature): Allow to set swim and flight speeds ( #10067 )
2022-01-09 01:34:39 +01:00
IntelligentQuantum
725b1266b4
refactor(Core/Packet): Chat ( #9509 )
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* Chat
* .
* Update GameObject.cpp
* Update Object.cpp
* Update Player.cpp
2022-01-08 07:11:06 -03:00
UltraNix
2c6a692000
fix(Core/Entities): extend combo point system to all Units ( #9816 )
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- Closes #1140
2022-01-07 11:18:03 +01:00
IntelligentQuantum
2e6213d526
feat(Core/SmartScripts): SMART_ACTION_ATTACK_STOP #10053
2022-01-07 04:19:32 -03:00
Tim Fleschenberg
3085f64e50
fix(Core/Handlers): remove the uint8 cap from guild bank max stacks per day
2022-01-07 02:56:32 -03:00
Cláudio Costa
5d45c52c3e
fix(Core/Creature): Fire Elemental Invasion changes ( #9372 )
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* fix(DB): Blazing elemental invasion event
- Fixed Elemental Invader's SmartAI;
- Re-arranged Elemental Rifts SmartAI for controlled spawning of
Invaders.
* SmartAI: SetCounter to be able to subtract
* Target unit or summoner changed for worldobjects
* extra checks and last sql file
* Codestyle
* codestyle
* adding Baron to elemental invasions
* changed owner or summoner target (SmartAI)
* codestyle
2022-01-06 19:30:23 +01:00
Kitzunu
cb7e355291
refactor(Core/Misc): sin() to std::sin() ( #9795 )
2022-01-06 19:29:40 +01:00
acidmanifesto
2d4e17fd16
refactor(Core/Creature): Remove Inhabit Type ( #9272 )
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This is in reference to issue: https://github.com/azerothcore/azerothcore-wotlk/issues/4361
This is comprised of a cherry pick and partial tc cherry pick:
592516ae69
dbadb6369c
34cfa69efd
12de860b4a
a22bc236eb
2022-01-06 10:33:22 -03:00
acidmanifesto
d504a62293
fix(Core\OpCode): HandleFarSightOpcode ( #9965 )
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* Change TO ThreadUNSAFE
This will process the far sight packet as a is not thread-safe - process it in World::UpdateSessions() compared to the former packet is thread-safe - process it in Map::Update().
This matches up with tc in everything we have with the HandleFarSightOpcode.
* Further Adjustments
* Move to Debug Loggin
TC has it as move to Debug Logging. Stating its a weird opcode handling issue which is not really known why.
2022-01-06 09:22:08 -03:00
IntelligentQuantum
93322bcb4d
refactor(Core/Packet): Character packets ( #9546 )
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* Character
* Update CharacterHandler.cpp
2022-01-06 08:55:00 -03:00
IntelligentQuantum
c377c62c7a
feat(Core/SmartScripts): Add support to friendly+hostile to SMART_EVENT_OOC_LOS and SMART_EVENT_IC_LOS ( #10037 )
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* .
* .
2022-01-06 06:46:12 -03:00
IntelligentQuantum
2bc373b4f6
feat(Core/SmartScripts): SMART_ACTION_SET_MOVEMENT_SPEED ( #10018 )
2022-01-05 14:10:19 -03:00
Malcrom
911e8b4d12
feat(Core/Pathing): Add path_id to PathEndReached ( #10021 )
2022-01-05 09:59:33 -04:00
IntelligentQuantum
e28bdf9bde
feat(Core/SmartScripts): SMART_ACTION_SET_HEALTH_PCT
2022-01-05 09:38:14 -03:00
Malcrom
86f1b87fe6
NewFunction(Core/Pathing) Path End Reached ( #10017 )
2022-01-05 00:22:51 -04:00
IntelligentQuantum
fb249836e9
Core\Packet\Misc: Weather ( #9648 )
2022-01-04 13:52:13 -05:00
UltraNix
f593f624b0
fix(Core/Spells): Add Target Processing (SMSG_SPELLLOGEXECUTE) to LAUNCH_TARGET phase. ( #9765 )
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* Move EffectInterruptCast to LAUNCH_TARGET Phase.
* Source: TrinityCore.
* Fixes #8484
2022-01-04 13:49:15 +01:00
IntelligentQuantum
8fd757a152
feat(Core/SmartScripts): ACTION_GO_SET_GO_STATE
2022-01-04 06:44:02 -03:00
IntelligentQuantum
9faec8ef1b
feat(Core/SmartScripts): SMART_ACTION_SET_CORPSE_DELAY
2022-01-04 06:41:19 -03:00
UltraNix
d90e368166
Fix (Core/Movement): During escort movement, do not stop moving if unit is casting channeled spells. ( #9815 )
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Fixes #9286
2022-01-03 15:06:41 -05:00
UltraNix
880f35c0d2
fix(Core/Spells): Judgement spells should always set combat event spe… ( #9709 )
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* fix(Core/Spells): Judgement spells should always set combat event spell missed the target.
Fixes #5874
* typo
2022-01-03 14:37:21 -05:00
UltraNix
d8712455c7
fix(Core/Spells): Multi-Shot should not be affected by Glyph of Aimed… ( #9897 )
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* fix(Core/Spells): Multi-Shot should not be affected by Glyph of Aimed Shot.
Fixes #9707
* Update.
2022-01-03 15:15:24 -03:00
Noxies
67f8688460
fix(DB/SAI): BWL Grethok arcane missiles & immunity flags ( #9985 )
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* prevent interupt & cc
* let the world know the duration index meaning
* make Grethok use correct arcane missiles spell
2022-01-03 14:43:23 -03:00
IntelligentQuantum
e57582accb
Core/Packet: WorldState ( #9435 )
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* Core/Packet: WorldState
* Test
* WRONG
Co-authored-by: acidmanifesto <joshua.lee.betts@gmail.com >
2022-01-03 11:50:56 -05:00
Kitzunu
317e793b12
refactor(Core/Misc): atan2() to std::atan2() ( #9793 )
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- prefer std functions over C functions
2022-01-03 13:24:06 -03:00
Kitzunu
f04709a326
refactor(Core/Misc): ceil() to std::ceil() ( #9791 )
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- prefer std functions over C functions
2022-01-03 10:11:39 -03:00
IntelligentQuantum
002e62d689
feat(Core/SmartScripts): SMART_EVENT_SUMMONED_UNIT_DIES ( #9979 )
2022-01-03 08:24:13 -03:00
IntelligentQuantum
8a5b96349b
feat(Core/SmartScripts): SMART_TARGET_LOOT_RECIPIENTS ( #9967 )
2022-01-02 21:54:27 -03:00
Francesco Borzì
b748730bc8
refactor(Core): remove unused imports ( #9969 )
2022-01-02 20:22:09 +01:00
Skjalf
980f420746
fix(Core/Scripting): Solve issue with client crashes on login ( #9971 )
2022-01-02 12:36:14 -03:00
Francesco Borzì
6d7b024deb
fix(Core/Object): macOS build ( #9968 )
2022-01-02 09:08:33 -03:00
dantav
ea3e140f94
fix(Core): Suppress status opcode after gossip ( #9962 )
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Co-authored-by: Dan Tavares <dantavar@publicisgroupe.net >
2022-01-02 08:26:46 +01:00
Skjalf
a5a66207c4
feat(Core/Scripting): OnBuildValuesUpdate hook ( #9961 )
2022-01-01 23:37:04 -03:00
Skjalf
8216318f92
feat(Core/Conditions): Implement CONDITION_TYPE_CREATURE_RESPAWN ( #9927 )
2022-01-01 20:18:37 -03:00
Skjalf
1806792625
fix(Core/Players): fix trailing whitespaces being added as settings ( #9960 )
2022-01-01 17:35:15 -03:00
Kitzunu
a9cbd35cd2
fix(Core/Achievement): Don't count bought back items as a new item for ACHIEVEMENT_CRITERIA_TYPE_RECIEVE_EPIC_ITEM ( #9798 )
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* cherry-pick commit (a58955d88c )
Co-Authored-By: Wyrserth <43747507+Wyrserth@users.noreply.github.com >
2022-01-01 15:08:59 -03:00
UltraNix
4a36897873
fix(Core/Spells): Dungeon and world bosses are always subject to spell school lockouts. ( #9638 )
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Fixes #9633
2022-01-01 02:28:21 -03:00
Kitzunu
913e65f97f
refactor(Core/Misc): fabs() to std::fabs() ( #9790 )
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- prefer std functions over C functions
2021-12-31 20:41:00 -03:00
Kitzunu
ac99eb48e1
refactor(Core/Misc): abs() to std::abs() ( #9789 )
2021-12-31 19:29:39 -03:00