* fix(Scripts/Dalaran): Update Toy Shop Toy Plane behaviour based on sniffs
* update comments and waypoints for smoother movement
* move initalization to Reset() function
* Fix(Core/CharacterHandler): Incorrect behavior using an equipment set if it will result in a full inventory.
* Fixing the error message to -Equiment swap failed - inventory is full- like the Blizzlike error message
* fix(Core): Rework Database Version Check for MariaDB support
* incorporate "smarter" version comparison
* rename function to be more accurate
* Factor magic numbers into defines. Revise comments
* clean up triple newline
* Doxygenify the docs
* remove blankspace
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Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
* Init.
Make use of spell for summoning Ahune's lieutenants, set up gossip/smart scripts for the cast and lieutenant summon speech, and remove permanent lieutenant spawns.
Partially cherry-picked from 91268f6631
Co-Authored-By: Xfurry <172444+xfurry@users.noreply.github.com>
* Use GUIDs for creature delete, add game_event_creature delete.
* Various adjustments.
Move comment block, add Desolace stones gossip menu options, add a delete before insert.
* Set up conditions.
* Add spell cast comments.
Sourced from Wrath Classic Wowhead.
* Add basic combat SmartAI.
* Remove comment block.
* Add creature name comments.
* Use `id1` in preparatory creature delete.
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Co-authored-by: Xfurry <172444+xfurry@users.noreply.github.com>
* prevent crash on set motd
* updated version
* another version
* Update cs_server.cpp
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Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
* new hook OnPlayerPreLogout
* Changed PreLogout to BeforeLogout per review
* Renamed OnPlayerBeforeLogout to OnBeforePlayerLogout per review
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Co-authored-by: NathanHandley <nathanhandley@protonmail.com>
- this is necessary to correctly spawn creatures within small defines
- 0.42f is as good as 1.0f to detect and correct reasonable z errors
in DB spawn data
* Improve combat movement
- Removed a bunch of logic related to another attempt at fixing combat movement.
- Removed SMART_ACTION_SET_CASTER_COMBAT_DIST and updated smarts scripts accordingly.
- Cherry-picked 7fb7432620
- Cherry-picked 63a6e1e048
Co-Authored-By: Ludovic Barbier <ludovic.barbier03@gmail.com>
Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com>
* Some more cleanup + fix sql
* More fixes to caster chase/combat movement + some cherry picks because why not
- Fix casters always trying to chase to melee range
- Fix casters another case of casters sometimes walking back instead of stopping
- Cleaned up some code
- Cherry picked ca25e8d019
- Cherry picked 96b289cadb
Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com>
* Added parentheses
* Fixed caster combat movement when target is rooted
- Made a few adjustments to chase range and stuff, but nothing set in stone.
* convert uint to int
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Co-authored-by: Ludovic Barbier <ludovic.barbier03@gmail.com>
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>