* [Core/Scripts] BWL - Make Razorgore talk, script blackwing mage, make his spell break eggs
* more to vaelastrasz
* accidentally removed some of the waypoints, fuck me
* Broodlord Lashlayer overhaul + supressors
* Formations, waypoints for Ebonroc and roaming Flamegor (might be non-blizzlike)
* complete overhaul for the basic scripts, merge with TC
* last for today, door cleanup and nefarian refactor (from TC)
* Doors are now working, hooraay!
* Fix the boss gossip that we broke... non-intentionally lolz
* Vaelstraz intro - done
* small corrections to the timers, they are not blizzlike since we got no sniffs.. :^)
* nefarian checked, everything seems to be fine... let the cleanup begin now
* SQL seems fine as well, let's gooo
* Partially Revert "SQL seems fine as well, let's gooo"
This partially reverts commit b1750da58d169e9ed916eb6a6a95da93caeb0ff8.
* idk why mine's called wander_distance
* wtb new eyes
* lost an override @ flamegor
* more junk to fix the compile
* anything else? whining shit..
* SpellScript header..
* how about now?
* hopefully this does the trick, the condition in general works just fine, the spell is targeting the boss
* Update 0000_00_00_00.sql
fuck. you.
* Cleanup SQL, temp comment out code for creature relations so they don't pull several rooms at once
* Move the file with proper revision and location
* Remove the creature_relations *fix* until there's a proper core-side fix for it.
* spawndist > wander_distance
* compile fix
* lost a bracket in the merge
* *sigh*
* add new line at the end
* Nefarian's whitespaces
* Vael's whitespaces
* Razorgore good to go as well
* Header as well
* finale
+ tangent equation to find correct angle and distance when moving
+ implemented proper backward
* Improved performance + random angle margin
* chore: add tollerance calculation in instance
* improved LOS checks with movements
* implemented collisions using raycast (imported by TC)
+ improved collision detection for CanReachPositionAndGetCoords
+ improved collision check
+ set correct flags for the backward movement
+ first implementation of slope angle (to improve)
Co-authored-by: Yehonal <yehonal.azeroth@gmail.com>
* fix(Core/ItemScript): Shadow's Edge should give stacks on some Vali mobs
* make the logic more beautiful
* update name to IsException
* build
* IsException -> isException
* Keep it to a standard :)
* indentation
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>