Andrew
0ce15f0f5a
refactor(Scripts/SunwellPlateau): Refactor areatriggers to OnlyOnceAr… ( #20515 )
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refactor(Scripts/SunwellPlateau): Refactor areatriggers to OnlyOnceAreatrigger
2024-11-11 02:56:27 -03:00
Andrew
e741a9a87f
feat(Core/Scripting): Implement SetInvincibility() to prevent creatur… ( #20508 )
2024-11-11 00:22:03 -03:00
Andrew
7f558f4e38
refactor(Scripts/MagisterTerrace): Move Kalecgos script to SAI ( #20495 )
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* refactor(Scripts/MagisterTerrace): Move Kalecgos script to SAI
* Update instance_magisters_terrace.cpp
2024-11-11 00:58:51 +01:00
Andrew
4470891310
fix(Scripts/MagisterTerrace): Add all spells to SpellDifficulty dbc ( #20502 )
2024-11-10 15:51:28 -03:00
Andrew
b16a610789
fix(Scripts/SSC): Improve Tainted Elemental combat behaviour ( #20505 )
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* fix(Scripts/SSC): Improve Tainted Elemental combat behaviour
* Update boss_lady_vashj.cpp
2024-11-10 15:45:17 -03:00
Andrew
bf925eda3c
refactor(Scripts/SWP): Update creature scripts to new register method ( #20503 )
2024-11-10 15:44:35 -03:00
Andrew
3866c35f2f
fix(Scripts/Commands): Remove Spirit of Redemption when using Revive … ( #20492 )
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fix(Scripts/Commands): Remove Spirit of Redemption when using Revive command
2024-11-10 15:02:02 -03:00
Andrew
8e05cd7e80
refactor(Scripts/ZulAman): Move Spirit of the Lynx to SAI ( #20498 )
2024-11-10 14:55:04 -03:00
Andrew
91b8cc29cf
fix(Scripts/Spells): Limit Cyclone (39594) to 4 targets ( #20506 )
2024-11-10 14:54:33 -03:00
Andrew
e8366f6935
fix(Scripts/SSC): Fix Leotheras running in melee range in demon phase ( #20507 )
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* fix(Scripts/SSC): Fix Leotheras running in melee range in demon phase
* Update boss_leotheras_the_blind.cpp
2024-11-10 14:54:05 -03:00
Andrew
4da49dd63a
fix(Scripts/ZulAman): Fix crash in Nalorakk script ( #20499 )
2024-11-10 15:33:01 +01:00
Andrew
e2be8fb296
fix(Scripts/ZulAman): Fix Akilzon not spawning eagles and update script ( #20493 )
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* fix(Scripts/ZulAman): Fix Akilzon not spawning eagles and update script
* Update boss_akilzon.cpp
2024-11-10 08:41:46 -03:00
Andrew
8904a13304
fix(Scripts/ZulAman): Fix Sacrifice timers not updating after latest … ( #20490 )
2024-11-10 08:41:26 -03:00
Andrew
7b8fadaa0c
refactor(Scripts/ZulAman): Move Jan'alai Fire Bomb to SAI ( #20496 )
2024-11-09 20:11:56 -03:00
Andrew
82d43ee52a
fix(Scripts/ZulAman): Move Harrison Jones spawn to DB ( #20491 )
...
Co-authored-by: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com >
2024-11-09 19:18:14 -03:00
Andrew
138a2ca974
refactor(Scripts/ZA): Update Zul'jin ( #20456 )
2024-11-08 21:05:30 -03:00
IntelligentQuantum
21cb6fbf4f
fix(Scripts/MagisterTerrace): Kael'thas' Arcane Spheres & Phoenix should despawn ( #20481 )
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* Fix(Core/Scripts): Kael'thas' Arcane Spheres & Phoenix
* it's better xD
2024-11-08 11:30:55 -03:00
avarishd
6c69bd5b53
fix(Scripts/AQ20): Set General Rajaxx's Thundercrash to min 100 dmg ( #20461 )
2024-11-06 12:00:57 -03:00
avarishd
cce96d05fc
fix(Scripts/ZG): Poisonous Blood not being removed after Blood Siphon ( #20463 )
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* fix(Scripts/ZG): Poisonous blood not being removed at the end of siphon
* don't use doforall
* wrong spell -.-
* AURA_STATE_IMMUNITY
* was modified in SpellInfoCorrections
* drop toplayer
2024-11-06 11:09:55 -03:00
avarishd
705b8ab50e
fix(Scripts/Item): Obsidian Armor & Frostfire Regalia Set ( #20453 )
2024-11-06 01:28:53 -03:00
Dan
ce70cf1c13
refactor(Scripts/ZulAman): refactor set data to instance boss states and refactor Hex Lord Malacrass ( #20206 )
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* load boss data and initialize hexlord
* boundaries and stuff
* Update boss_janalai.cpp
* Update instance_zulaman.cpp
* F
* Update boss_hexlord.cpp
* remove old creature spells
* restore alyson script
* remove instance data sets
* revert
2024-11-05 06:45:53 -03:00
avarishd
1c22cdcab2
fix(Core/Spells): Luffa removing bleeds over level 60 ( #20411 )
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* fix(Core/Spells): Luffa
* Update spell_item.cpp
* Update spell_item.cpp
* Update spell_item.cpp
2024-11-04 21:09:10 +01:00
avarishd
7ad00f9633
fix(Scripts/Kalimdor): Prophecy of Akida not giving group credit ( #20437 )
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* fix(Scripts/Kalimdor): Prophecy of Akida not giving group credit
* {}
* {} attempt 2
* RewardPlayerAndGroupAtEvent
2024-11-04 14:03:26 -03:00
Jelle Meeus
3de510fa68
fixup(Scripts/CrusaderColiseum)spellscripts ( #20417 )
2024-11-02 20:01:47 +01:00
Jelle Meeus
94ba32e709
fix(Scripts/Kalimdor): Cavern of Time custodian escort quest group completion ( #20355 )
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* cast quest credit on group members
* refactor group event
* Revert "refactor group event"
This reverts commit 36dff97740ac1e63c8f323a4dbea5bd92a73031d.
2024-11-02 07:13:30 -03:00
Jelle Meeus
3a705edd5b
fix(Scripts/Events): Hallow's End Headless Horsemen fly intro ( #20366 )
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manually set move flags
2024-11-02 06:37:40 -03:00
Jelle Meeus
0a182b7274
fix(Scripts/Netherstorm): make "Mark V is Alive!" group completable ( #20360 )
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groupevent instead of completequest
2024-11-02 06:36:32 -03:00
Anton Popovichenko
b45c41cf6e
fix(Scripts/Outland): Fix crash in dragonmaw_race_npc by refreshing players pointer in lambda function. ( #20333 )
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* fix(Scripts/Outland): Fix crash in dragonmaw_race_npc by refreshing players pointer in lambda function.
* Fix typo
* Refactor dragonmaw_race_npc to replace players pointer to GUID.
* Update src/server/scripts/Outland/zone_shadowmoon_valley.cpp
---------
2024-11-01 19:14:08 -03:00
Jelle Meeus
7410175a08
refactor(Scripts/EasternKingdoms): spell scripts use registry macros ( #20399 )
2024-11-01 16:54:41 -03:00
Jelle Meeus
bbbcaac77c
refactor(scripts/CrusadersColiseum): spell scripts use registry macros ( #20400 )
2024-11-01 16:54:14 -03:00
Jelle Meeus
7eb1b64a6f
refactor(Scripts/Northrend): spell scripts use registry macros ( #20401 )
2024-11-01 16:11:14 -03:00
Andrew
81ba01d2c1
fix(Scripts/BlackTemple): Parasitic Shadowfiends only target players ( #20395 )
2024-11-01 14:08:55 -03:00
Francesco Borzì
4dcaee1816
refactor(src/common|server): remove unused import (big part 2) ( #20388 )
2024-11-01 08:42:31 +01:00
Francesco Borzì
c06cadfe75
refactor(src/common|server): remove unused import (big part 1) ( #20377 )
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* refactor(src/common|server): remove unused import (big part 1)
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: attempt to fix damn linkin error
2024-10-31 21:46:11 +01:00
Tereneckla
07a6327c8c
fix(Script/BlackTemple): Spawn Shadow Demons 30s into phase 4 ( #20335 )
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* schedule phase 4 demons
* whitespace
2024-10-29 10:49:35 -03:00
Yggdrasil WoW
02b190668b
fix(Scripts/Icecrown Citadel): Correct pipe pathing for Vengeful Fles… ( #20048 )
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* fix(Scripts/Icecrown Citadel): Correct pipe pathing for Vengeful Fleshreapers
* fix(Scripts/Icecrown Citadel): Correct pipe pathing for Vengeful Fleshreapers
---------
2024-10-29 05:54:39 +01:00
Francesco Borzì
cb7e28df05
refactor(src/server/game/*): remove unused imports (big part 1) ( #20310 )
2024-10-27 10:25:40 +01:00
Francesco Borzì
2c344fc127
refactor(src/server/game/*): remove unused imports (big part 2) ( #20311 )
2024-10-27 05:06:14 +01:00
Dan
d9e2773519
refactor(Scripts/ZulAman): refactor Jan'alai ( #20195 )
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* Janalai (#13 )
* wip
* nullcreature
* wipppp
* first attempt at working state
* hatcherai
* test
* conditions for hatching
* some potential fixes
* some debuggo
* some small fixes
* general fixes
* Update boss_janalai.cpp
* Update boss_janalai.cpp
* Update boss_janalai.cpp
* more debug
* Update boss_janalai.cpp
* Update boss_janalai.cpp
* Update boss_janalai.cpp
* fixed?
* Update boss_janalai.cpp
* Update boss_janalai.cpp
* Update boss_janalai.cpp
* remove dumb bomb count
it is not needed
* Update boss_janalai.cpp
* Update boss_janalai.cpp
* Update boss_janalai.cpp
* other debug
* Update boss_janalai.cpp
* Update boss_janalai.cpp
* Update boss_janalai.cpp
* Update boss_janalai.cpp
* Update boss_janalai.cpp
* remove script for egg
* F
* Revert "F"
This reverts commit 246c66ccdac52e38c95c63f0ee59f1add97f4d64.
* Revert "remove script for egg"
This reverts commit b85933583fd480f941b839623c7291b6d5887246.
* different spell ids
* Update boss_janalai.cpp
* Update boss_janalai.cpp
* Update boss_janalai.cpp
* restore data sets
changing this in a different PR, but data is still being set here
2024-10-26 00:44:25 +02:00
Andrew
02db94035e
fix(Scripts/BlackTemple): Prevent further code execution if Illidan e… ( #20292 )
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fix(Scripts/BlackTemple): Prevent further code execution if Illidan evades during air phase
2024-10-25 12:55:52 +02:00
Andrew
b5a8791ae1
fix(Scripts/BlackTemple): Fix Illidan Demon Phase being delayed indef… ( #20286 )
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fix(Scripts/BlackTemple): Fix Illidan Demon Phase being delayed indefinitely
2024-10-24 09:09:17 -03:00
Andrew
d4f9b6bf7f
fix(Scripts/BlackTemple): Prevent Illidan transformation during cutscene ( #20271 )
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* fix(Scripts/BlackTemple): Prevent Illidan transformation during cutscene
* Update boss_illidan.cpp
2024-10-24 07:24:08 -03:00
Andrew
121d35b155
fix(Scripts/BlackTemple): Apply Shadow Prison spell immunities ( #20272 )
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* fix(Scripts/BlackTemple): Apply Shadow Prison spell immunities
* Delete rev_1729660470785757300.sql
2024-10-24 11:41:48 +02:00
Andrew
c91148fd11
fix(Scripts/BlackTemple): Reset Illidan combat movement ( #20276 )
2024-10-23 18:45:12 +02:00
Benjamin Jackson
bb40bf7727
fix(Scripts/BlackTemple): Properly randomize Illidan initial Eye Beam and order. ( #20264 )
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Init.
2024-10-21 23:00:15 -03:00
Benjamin Jackson
faab07f08a
fix(Scripts/BlackTemple): Randomize Eye Beam target position. ( #20262 )
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* Init.
* Cast enum to int.
Apparently I don't have eyes.
2024-10-21 20:38:54 -03:00
Benjamin Jackson
4ad9d68f42
chore(Core): Correct typo of Suppress. ( #20229 )
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* Init.
* Adjust spacing.
2024-10-17 22:09:53 +02:00
Andrew
92d73c6da7
fix(Scripts/BlackTemple): Clear events on evade (so he doesnt move wh… ( #20199 )
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fix(Scripts/BlackTemple): Clear events on evade (so he doesnt move while dead/despawned)
2024-10-13 23:53:17 -03:00
Andrew
84e70c5cd8
fix(Scripts/BlackTemple): Fix Gathios not recasting Consecration ( #20200 )
2024-10-13 23:53:02 -03:00
Benjamin Jackson
4bdd818db4
fix(Scripts/BlackTemple): Grant proper encounter credit for Illidari Council. ( #20201 )
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Init.
2024-10-13 23:52:48 -03:00